Under Google 3D tiles Navara hid only the base imagery and kept drawing
the terrain globe, which showed through the tiles wherever the terrain
mesh lies above them (grey patches over the Nepal mountains). As on
Cesium, the globe now stops drawing under the tiles while terrain
sampling continues, and the tileset is kept across map switches instead
of being fetched again.
Sea Marks and Ski Pistes drew as native globe rasters and would vanish
with it; they now go through engine.imagery, which drapes onto the tiles
on both engines, and the native overlay path is gone.
Navara opened its attribution card to keep on-screen credits visible,
covering the scene; it now shows them in a persistent strip like
Cesium's, with the card behind its button.
Cesium does not test points, billboards or labels against terrain depth;
only the horizon, 3D tiles and models hide them. Navara compared every
fragment of a marker's quad with the terrain, so markers on slopes or a
little below the rendered terrain disappeared (the flood markers in the
Nepal story). Navara now follows Cesium's rule for movers with the normal
depth test, the contract describes it, and the contract suite checks it.
Navara's own flight clock loses time on slow frames (a one-second flight
took 1.55 s at 50 ms frames and 3.1 s at 100 ms), so stories waited for
the director's timeout. The adapter now owns the flight deadline and lands
the camera on time. On Cesium a flight still counted as active inside its
complete callback, because Cesium removes its tween only afterwards. The
contract suite checks completion time and state for every easing.
Navara lit the map imagery a second time: from space its atmosphere
irradiance multiplied the map colours by the sun, so the far side of the
globe went black in wide views; up close the aerial-perspective haze
washed the imagery out, and an inspection exposure of 10 and a threefold
atmosphere luminance fed the sensor styles (NVG, FLIR, CRT) colours far
brighter than Cesium's. Map textures already carry their lighting, so the
atmosphere now stays in the sky and clouds, the exposure stays at 1 and
an active style bypasses filmic tone mapping.
Main's own main chunk grew 232 KB since the baseline (the News layer and
the Swedish catalog), measured on keyless builds of main; this branch
still adds 72 KB on top of it.
The shared launcher always asked for ANGLE's Metal backend, which exists
only on macOS; on CI's Linux runners WebGL failed and the Street Level gate
never saw the app start. The default is now Metal on macOS and SwiftShader
elsewhere; QA_ANGLE still overrides it.
The tileset's transform and probe points come from trigonometry whose last
bits differ between arm64 and x64, so a fixture written on one failed the
byte comparison on the other. The numbers now match to 1e-12 of their size;
the meshes and the served files are still compared byte for byte.
The tile budget left 768 MiB for tiles over the screen buffers, while an
oblique view needs about 0.9 GiB at 960x640 and 1.2 GiB at 1440x900; over
budget Navara coarsens the view and stops loading, so the start view stayed
at imagery level 15 where Cesium shows 17. The room for tiles is now
Navara's device default (a quarter of device memory, at most 2 GiB).
Terrain tiles also split past the keyless mesh's level 14, so imagery can
refine beyond level 15, and OSM stops at its level 19.
Esri answers a tile it has no imagery for with a grey "Map data not yet
available" image (over open ocean from level 14). Cesium discards it and
keeps the parent level; on Navara that tile now fails the same way.
Both probes called waitForEngine without the engine kind, which can never
match and timed out after 120 s; waitForEngine now rejects a missing kind.
The trail probe passed no result vectors to the geo helpers, and drew its
trail below the ground, where only the dimmed occluded pass showed it; it
now draws halfway down to the ground and both engines count the same
pixels.
Brings in 190 commits from main. Integration on the engine contract:
- News and Shipwrecks draw, pick and keep their selection through the
contract and shared map markers, so they follow engine switches.
- Aircraft tracking uses main's segmented trails with contract frame
numbers.
- Decoded weather tiles move into the Cesium adapter and are injected
through the renderer registry; Navara hides those sources on globe
surfaces (docs/KNOWN-ISSUES.md).
- Street-vehicle GPU depth occlusion stays Cesium-only; Navara keeps
the geometric visibility checks (docs/KNOWN-ISSUES.md).
- Transit includes the heading-neutral atlas icons.
Roads the view cannot sample may keep their pending surface heights, as
before the refactoring; the oblique wait now asks for current coverage,
drawn traffic, finished loading and no scheduled refinement, and prints
every loading field when it times out.
Each refinement pass renewed the ten-second deadline, so changing
surface readiness could keep the layer refining, and loading, without
end. The passes now share one deadline, and the scheduled surface work is
reported as surfaceWaiting.
Field entries in the ledger allowlist now apply to every difference row,
in the ledger and in the probe alike, and may carry maxDelta. The traffic
fill gets one with a bound of three: its simulated vehicles enter and
leave every frame, so two pages snapshotted moments apart differ by a
vehicle or two.
The FLY check slept a fixed 3 s and then expected a route flight, which
passed or failed on the same commit. It now waits, up to 15 s, for the
layer to report the route motion and the camera to move.
An oblique view kept roads whose samples could not resolve from it, and
the refinement retried them without end, leaving the layer loading with
work pending. A refinement pass that resolves nothing new stops, and work
still pending at the existing deadline is dropped.
Under photoreal tiles Cesium hides the globe, so its imagery layers never
request tiles and the event's imagery install waited for a frame that
never came: turning the story on with 3D tiles on never finished. The
decoded images are installed hidden and shown afterwards by the same rule
as the presentation mode.
Under the camera and at 20°E 10°N other contract checks leave meshes and
models; Cesium's scene sample hits them, so the check failed in the full
suite and passed alone. It now samples two places none of them draws at.
The scenario counted every sampleHeight call in a task as the placer's
pass, so a single sample from elsewhere in the app that landed in the
same task pushed a full pass to 17. Calls that are neither a fixture
point nor the one camera estimate are now counted apart.
Two triggers firing together (tiles loaded and a camera move end) ran two
passes in the same task, each within 16 samples but 17 or more together.
Placements in one task now share the budget; a placement that finds it
spent continues in the next task, and that continuation starts a fresh
budget.
The 4 ms budget was checked at the top of each point, but projecting the
point and reading the terrain came before its sample, so on Cesium a pick
render could start after the deadline. The time is checked again just
before the sample once the pass has taken one.
Re-adding the selected station's marker reset it to visible, and the
horizon check skips a still camera, so a station selected on the far side
of the Earth showed through the globe until the camera moved. The marker
now starts with the station's current horizon visibility, and the layer
recomputes it once the view is restored after an engine switch.
Cesium labels every scene hit, the globe included, as tiles, so asking
that no answer is labelled tiles after leaving photoreal failed on the
reference engine. The check now asks that no tile geometry answers above
the terrain: a tile-labelled height must match the terrain height.
Road samples that were not ready, or left over when a pass ran out of its
slice, waited for the next camera move; with the camera at rest they
stayed pending and part of the network never settled on the ground. The
flow now requests the frame it needs and continues the unresolved samples
within the same 12 ms slice and station budget.
CCTV kept the coverage and projection geometry of every camera the
opening view passed on its way to the restored one; after each visibility
update it now releases the coverage of cameras out of view and the planes
of inactive cameras, keeping decoded media for reselection.
The cold-start comparison accepts a field entry in the ledger allowlist
that excuses one field of one set with a reason, and uses it for the
infrastructure footprint counts: that level of detail keeps features
chosen on the way to a view so they do not flicker while panning, which a
cold start cannot reproduce. Presence checks ignore field entries. The
fixtures give recent imagery a matching scene and date and traffic its
deterministic starts, and traffic counts as drawn without every loaded
vehicle visible.
The check for requests to Google and Cesium ion caught the Google Fonts
stylesheet the page loads on every run, which the map policy allows; it
now looks only for tiles, credits and ion.
A pass checked its budget of 16 tile samples before each point, but a
point that needed the estimate of the ground under the camera took two
samples, so a pass could reach 17. The point is now left for the next
pass when the estimate used the last sample.
With its cache budget on, Navara 0.2.1 deletes a source without emitting
the model-removal events, so the meshes of a released photoreal tileset
stayed in the scene: after switching to another map the buildings were
still drawn, and sampleHeight, clampToHeight, the shared surface
placement and ground drapes still answered from them. The adapter now
disposes the deleted layer's meshes, registry entries and retained
geometry itself, also for tiles that finish decoding afterwards, and
WORKAROUNDS.md records it. A contract check fails when a surface query
still reports tiles after leaving photoreal, with a mutant.
The CCTV camera check lost camera B from the picker when the flight to
camera A changed the cameras in view; the picker now keeps focus while A
is held. The oblique traffic wait compared exact seven-decimal view keys
that a settled camera never reproduced; it compares the coverage with the
current view within small tolerances and prints both keys on timeout.
With --report the scenario prints, on Navara, the scene, globe and
combined depths at the sample pixel with the drape hidden, shown and
hidden again, the buffer the ground pass classifies it as, and whether a
shown tile lies on the ray, so a drape on the wrong surface explains
itself.
Both pages now get the same deterministic SATCAT, NASA image and wildlife
data and advance animation clocks alike; the scenario waits until each
display has published and the registries stay unchanged for two seconds,
and late-created content is attributed to its registered owner. Known
allocation counters are normalised; every slot, count and visibility is
still compared.
Infrastructure drew on attach before the camera was restored, seeding its
level of detail at the incoming engine's default view; it now draws when
the view is restored.
A request-mode globe updates its tile state only on drawn frames, so tile
and UI readiness that never asked for one waited until something else
drew: imagery, weather and ground scenarios took several times longer.
The idle checks measure through their own passive observer and are not
affected.
The harness conversion replaced pauses that stood in for real conditions
with camera readiness: the cables and infrastructure idle checks started
measuring while the overlay was still fading in after moveEnd, directions
sampled before its maneuver dots had ground cells, three scripts clicked
before the loading cover was gone, the credits check hit-tested during UI
transitions, and the oblique traffic flight lost its height cap. Each now
waits for its condition; idle checks observe without requesting frames
and record the reasons of the frames they count; readiness waits for the
startup cover and no longer requests frames while polling.
Navara's ground pass took a pixel for a tile whenever its depth lay in
front of the saved globe depth, without checking which buffer the visible
depth came from; the scene buffer can be cleared apart from the globe
depth, so a set draped on 'tiles' also drew on bare terrain, which Cesium
never does. The pass now matches the visible depth to the globe or the
tiles before it drapes. A contract check compares a 'tiles' set hidden,
shown and hidden again over terrain, with a mutant.
A Space Missions replay flies the camera until it ends, so waiting for a
still camera after a switch let the replay finish before the scenario
looked at it. While a replay runs, readiness no longer asks for enabled
inputs or a still pose, as for the cockpit and a followed target.
The session test now switches engines in both directions with the replay
running, paused and resumed, and checks it stays active, unpaused and
advancing.
While the cockpit holds camera inputs or the camera follows a target,
whenSettled no longer waits for enabled inputs or a still pose; it still
waits for the engine, the restored view, drawn frames and no flight, and
its timeout now prints what it saw (inputs, following, cockpit, last pose
change). Scenarios that waited for the camera where they needed the
picture wait for it instead: weather and Nepal imagery for their tiles
and frames, imagery capture while a box drag holds inputs, and pixel and
pick polling for drawn frames. The vessel click retries at the vessel's
rendered position.
Retaining a disabled layer that was never initialised replayed its
parameters, and the change notice it sent restored the Context snapshot,
which ended the Space Missions mode on every switch. Such layers are
retained as they are again.
The tracked aircraft's handle is rebuilt only once the view is restored,
so the share restore's earlier trackById found nothing to follow and the
cockpit did not come back after a failed switch rolled back. The scene
switcher now takes the aircraft up again after the camera owners resume
and then restores the cockpit and its vision mode. Both are covered by
tests on the real session modules.
Navara's 3D Tiles source defaults to model.height 1, which moves a
transformed tileset by a metre along Earth-fixed X: on the synthetic set
flat roofs read 0.12 m high and a sloping roof 0.68 m off, and the drawn
meshes move with them. The adapter sets the height to 0 and records the
package behaviour in WORKAROUNDS.md, with a test that loads the real
package. The downward surface ray now takes its direction from the
place's own normal, so it no longer drifts sideways.
qa-tiles-fixture gains --report (heights and drape pixels per engine,
without asserting), starts on Cesium, and checks each drape hidden, shown
and hidden again; qa-surface-heights uses the plan's 0.5 m tolerance under
tiles and names the point that misses.
qa-switch-equals-cold-start switches engines in both directions with each
layer on deterministic fixtures, then opens the share link of the same
state in a new page on the target engine, and compares the draw ledgers
and the probe's view of the layer. It runs as 19 acceptance groups
covering all 38 layers.
State a layer keeps through a switch but the share link does not carry is
declared as sessionState (the directions route, Radio's selected station
and audio state, the wind reading, local ADS-B's and OSM Places' local
toggles and results); a test checks each declaration against what the
layer really retains, so a declaration cannot hide a regression.
Tests that made their own engine object now use createFakeEngine() with
its scripting hooks or an override of the one member under test, so they
follow the contract when it changes. 125 such literals in 74 test files
go down to two that are not globe engines on purpose; report-qa-harness
counts them, and the baseline keeps the number from growing.
Environment overrides, manual timers, a cancellable streaming response,
GhostMaps KML/KMZ fixtures and the satellite service doubles move into
five shared helpers; 21 tests drop 418 lines of copies.
As in the previous batches. Scripts launching Chrome themselves go from
99 to 8 (all outside this conversion), fixed pauses from 86 to 69 and
Cesium-only reads from 75 to 46; the QA harness baseline records them.
Each script launches and closes Chrome through scripts/qa/browser.mjs,
waits on the application through scripts/qa/ready.mjs instead of the
loading screen and fixed pauses, and reads the contract instead of
Cesium where the check is not about Cesium itself.
Each script launches and closes Chrome through scripts/qa/browser.mjs,
waits on the application through scripts/qa/ready.mjs instead of the
loading screen and fixed pauses, and reads the contract instead of
Cesium where the check is not about Cesium itself.
Each script launches and closes Chrome through scripts/qa/browser.mjs,
waits on the application through scripts/qa/ready.mjs instead of the
loading screen and fixed pauses, and reads the contract instead of
Cesium where the check is not about Cesium itself.
scripts/qa/browser.mjs launches headless Chrome with QA_ANGLE and the
shared Chrome lookup; scripts/qa/ready.mjs adds frame, tile and transition
readiness and bounded polling; scripts/qa/geometry.mjs hands page
evaluations the engine-neutral geometry without dev-only source URLs.
CODE-BOUNDARIES gains the rule for new QA scripts.
qa-surface-heights loads deterministic fixtures for import pins,
infrastructure bases, ALPR markers, directions A/B, bikeshare stations
and Bhote Koshi story points, waits for the app to settle on each engine
and records every placed point through the mover contract. --compare
fails when a point moved by more than 0.1 m on terrain; --tiles checks
the points land on the synthetic tileset's 50 m block.
attachRenderer takes one context { engine, signal, viewRestored, ... } and
bindCatalog no longer takes a viewer; no layer module receives Cesium's
viewer any more, and a rehearsal check fails if one reads it.
The handoff between engines is one typed object (layers, camera owners,
selection, director) created when the old scene leaves, replacing the
session's handoffLayers, restoringView and selectionContext. viewRestored
resolves where the camera is restored, and the nine layers that kept
their own restoring-view flag wait on it instead. After attach the
binding applies a disabled layer's visibility, registers the picks each
module declares, and resumes the camera owners, so engineSwitch.js no
longer names directions or satellites.
The orbital view, sensor zoom, ground focus and satellite switching run on
the contract: camera.setFovy sets the vertical lens on both engines and the
fake, including sub-degree angles on Navara through the guarded core
bridge, with a contract check and mutants. Cesium's imagery look-ahead
stays inside its adapter. KNOWN-ISSUES keeps the two parts Navara still
lacks: imagery prefetch for the orbital view and finest-detail meshes for
the ship bridge waterline.
The Bhote Koshi event flies with engine.camera instead of the viewer's
camera, tools listens to camera.followChanged instead of the viewer's
tracked entity, and the celestial ring uses the engine's host, frames,
pose and render requests. The embedded story media no longer imports
Cesium, which removes one of the three import exceptions.
The inspection marker and the centre probe use the engine's host,
projection, frame events, ellipsoid pick and render requests instead of
Cesium's scene, so they behave the same on Navara.
The particle canvas, its GPU path and the relief shading move unchanged
from src/layers/wind/ to src/globe/cesium/; the adapter reads the Cesium
viewer itself, so the layer no longer hands one in.
Import pins, infrastructure, ALPR, directions markers, bikeshare and the
Bhote Koshi story use createSurfacePoints instead of their own sampling,
budgets and partial triggers; ground snap, the mesh floor sampler,
traffic, transit, Street Level, the camera ground guard, wildlife and the
cockpit host read heights through readSurface or surfaceTriggers.
Per-layer offsets and floor policies stay as options. The import no
longer re-places pins on every camera move from the UI.
Calls to engine.surface outside src/globe go from 41 sampling calls to
10, each a raycast, a one-shot fly-to height or an asynchronous detailed
sample.
src/globe/surfacePlacement.js takes over the shared surface placer and
adds readSurface (tiles through sampleHeight, otherwise terrain, with a
plausibility range), surfaceTriggers (one subscription to camera moves,
tile loads, the photoreal switch and terrain revisions) and a forced full
pass. Points now re-place when the terrain provider changes, which they
did not before. GhostMaps, cables, OSM Places and Street Level move to the
new module unchanged.
A mover set whose glTF or atlas fails to load retries by itself after
retryAfterMs (1,500 ms by default), at most three attempts, on Cesium,
Navara and the fake engine alike: failed() is true while the latest
attempt failed and stays true after the last, ready() turns true when a
retry loads, and an instance given another pickId loads again. Healthy
models of the same class no longer load again when one fails.
The layers drop what they did instead: moverBank's rebuilds, the loops
that dropped failed handles in flights, military and local ADS-B, and the
tracked-model backoff in the aircraft display. The contract suite checks
the one behaviour on both engines, with a mutant that never retries.
src/i18n/, src/geo/ and the engine-neutral part of src/globe/ are owned by
directory entries, and aggregate groups use a directory wherever their
list covered it, so a new shared module no longer needs a manifest edit.
Small groups keep explicit lists, now checked as a snapshot: the check
fails on a reached module that is not declared and on a declared one no
longer reached, and prints both per group. --write keeps directory
entries as they are.
The manifest goes from 4,737 entries to 3,494; src/i18n accounts for 87
of them instead of 666.
A generated tileset (a plate at ellipsoid level, 50 m and 200 m blocks and
a pitched roof, 27 KB) replaces Google's tiles when a QA page passes
?qaTileset=/path; only a root-relative path on the page origin is
accepted, and the Google credit is not shown for it. The strict harness
serves the set from disk, so nothing reaches Google.
qa-tiles-fixture checks on both engines that sampleHeight reads the block
at 50 m, clampToHeight lands on the roof, tiles and terrain drapes draw
where they should, tilesLoaded turns true, surface points land on the
roof within their budget, and pick renders per pass stay within it.
The probe exposes settled() and the first-frame outcome; scripts/qa/ready.mjs
waits for drawn frames with the camera at rest and for a pick at the click
position, with a deadline and its reason in the error. The strict scenarios
use these instead of fixed pauses and loading-screen polling, and the
hidden-switch scenario checks how the loading screen was lifted instead of
how long it took.
Each switch scenario now records a draw ledger per engine and runs a
contract monitor; both write to the scenario's evidence file only, with an
empty allowlist until browser runs show what differs on purpose.
Meshes now go through the same overlay as sprites and lines, so their
colours are the ones asked for without undoing the view's exposure. The
contract suite no longer carries the mesh colour check as a known
failure on Navara.
The contract suite is split into one module per area and grows from 87
to 114 checks, each named after the member it exercises: a gesture during
a flight does not cut it, a render request inside a frame draws the next
one, a pure rotation raises changed, ground corridors are as wide in CSS
pixels at device scale 2, imagery replans on resize, drapes draw only on
their surface, sampleTerrainMostDetailed keeps order and passes on a
rejection, terrainRevision changes on a new terrain and on fallback,
follows raise followChanged on retarget, and a mesh, a ground fill and an
imagery pixel draw the colour asked for. In the browser Cesium passes all
113 it runs at device scale 1 and 2; Navara passes 110 of 111 and reports
its single-colour mesh, drawn before tone mapping, as a known failure.
scripts/contract-mutants.test.mjs breaks one promise of the fake engine
at a time, 30 mutants in all, and names the check that catches each; the
list of contract members the suite never calls is down to five.
maps.errors reports tile and terrain errors where an engine has them
(the tileErrors capability: Cesium yes, Navara no), and the map
controller falls back to another map only where it does; movers.list()
rows tell whether a set is shown, as the other families do; FollowHandle
.name and PickResult.primitive are marked deprecated. qa-contract-suite
takes --dpr and the ANGLE backend from QA_ANGLE.
src/data/geoImportPlan.js decides what an imported file draws and with
what: raised or clamped geometry, rings and holes, rotation near the
poles and across 360 degrees, absolute and relative altitudes, draw
order, canvas budgets and the vertex and ring limits, with no engine and
no DOM. drawImportedFile draws that plan through the globe contract and
keeps pin placement, yielding and cancellation. Every limit of the import
lives in src/data/geoImportLimits.js with what it protects.
scripts/fixtures/geo-import holds 13 files covering those cases, and
reference.json what Cesium's own KML and GeoJSON data sources make of
them; scripts/qa-geo-import-reference.mjs records it and compares the
plan with it. Property tests on seeded random polygons check area,
bounds, ring closure and winding. Writing the plan fixed three cases:
overlays below the ellipsoid kept a negative height, raised plain-colour
overlays now draw, and the vertex limit no longer depends on whether a
ring repeats its first point.
src/globe/navara/WORKAROUNDS.md lists every place the adapter works
around @navaramap/three 0.2.1: what the package does wrong or lacks, how
it is detected and what to delete once it is fixed.
scripts/qa-navara-canaries.mjs confirms three of the bugs on the real
package in the browser (batch ids never released, events of a deleted
vector layer kept queued, idle reported before a raster tile arrives) and
names the workaround to delete when one is gone.
The private members the adapter reads are probed when the engine starts,
with an error naming the member and the pinned version instead of a
silent fallback, and the test that only internals.js reaches private
members now scans the adapter's subfolders too.
lifecycleRehearsal.test.mjs takes each of the 38 catalog layers from
attach on one fake engine through enable, detach and that engine's
destruction to attach on a second engine, resume and disable. It checks
that the engine left keeps no drawn sets, listeners, credits, input
suspensions, continuous renders or follows; that nothing writes to it
afterwards; that a layer waiting for the camera restore reads no source
before resumeViewport; that a disabled layer stays hidden after attach;
and which layers still read the viewer argument, a list that may only
shrink.
The catalog takes the displays and scene services a test supplies, and
the pick registry lists its owners. Two defects it found are fixed:
Active Fires loaded its heatmap before the camera restore it was told to
wait for, and the wind inspection marker asked Cesium's scene for a
render on any engine instead of the engine's render request.
Main's flight photos ask Planespotters for every tracked aircraft, which
the strict network policy counted as a violation; the harness now answers
those lookups with no photos, as the other QA scripts already do. Main
also reads five more TLE groups (resource, weather, planet, SAR and
science): the satellite fixture serves them, and the space switch expects
all twelve groups and derives its catalog sizes from the fixture.
Counters that may only fall, each with a committed baseline and a test
that fails on growth:
- report-engine-coupling.mjs gains layer modules that take the viewer
in attachRenderer (33), layer folders with their own "view being
restored" flag (9), engine.surface calls outside src/globe (41) and
layer ids named in the engine switch (3).
- report-qa-harness.mjs counts QA scripts that launch Chrome themselves
(98), wait with fixed sleeps (117), take the hidden loading screen as
readiness (9), read Cesium-only objects (75) or define their own
waitFor helpers (19).
- withCallLog records every contract member the contract suite calls on
the fake engine; contractCoverage.test.mjs fails when a member outside
contract-uncalled-baseline.json goes uncalled, and when a listed one
is called now, so the list of 12 only shrinks.
A scenario whose body ran past about 19 s idled until 45 s after its
start, and twice one never exited and hit the runner's 300 s timeout
after it had passed: something of Chrome outlived Browser.close and kept
its stdout and stderr open.
- scripts/qa/browser.mjs closes Chrome within 5 s, kills its process
group and closes its pipes; the harness then finishes and exits with
the scenario's code. QA_EXIT_DIAGNOSTICS=1 keeps the old ending and
prints the open handles and Chrome's process tree 5 s after finish.
- Every strict page starts with its clock at the 18:30 UTC nearest to
the real time, so Navara's sun is up over the test cities whenever the
acceptance runs; a scenario can ask for its own instant or the real
clock (Wildlife does, for its freshness fixtures).
- The runner records a scenario that passed but did not exit as hung,
kills the whole process group on a timeout, runs a failed scenario
once more and reports one that passes then as flaky, and appends each
run to --history=FILE; scripts/report-acceptance-flake.mjs reads it.
A raised polygon past 4,096 vertices lost its fill, which main drew.
Triangulating 32,768 vertices takes about 58 ms on a fast laptop, so the
fill limit moves there; 128 rings stay the hole limit, since holes make
earcut quadratic. The polygon loop yields to the event loop after 8 ms of
work, and the import cancels a draw whose globe went away while it
yielded, without reporting the file as unreadable.
KNOWN-ISSUES names the fill limit and two Navara limits: an expired
terrain token is not refreshed while the page is open, and a failing map
source does not fall back to another map.
Main's work since the last merge runs on the globe contract where this
branch draws through it:
- Satellites take main's classes, sensors, ground-track bearings and
world time through contract points and rings; launches take the world
timeline. The satellite's cockpit subject dims, copies positions and
refocuses through the contract.
- Flights, military and vessels keep main's photos, retry cool-downs,
world-clock motion and the ship bridge. Trail seeding in the shared
aircraft tracking reads each layer's clock.
- Traffic's flow lines and single build draw as ground sets; transit
keeps dated credits and the new cities; CCTV opens the nearest camera,
and the Quebec overlay projects and tests the horizon through the
contract. Bikeshare's manager cleanup moved into its current lifecycle.
- Draw keeps main's mark actions across engine switches.
- The world clock in src/time is plain numbers again: Julian dates come
from src/geo, the frame loop is injected, and the binding to Cesium's
viewer clock lives in src/globe/cesium/worldTime.js. Navara's sky and
sun follow the world time; live feeds keep the real time.
- The cockpit's orbital view, with its sensor zoom, ground focus and
satellite switching, stays Cesium-only for now: Navara hides its entry.
Its Cesium calls live in src/globe/cesium/orbital.js. The ship bridge's
finest-detail waterline sampling is Cesium-only too; Navara samples
loaded geometry and detailed terrain. Both are in KNOWN-ISSUES.
- Main's tests that built a Cesium scene by hand run on the fake engine.
- The boundary manifest is regenerated, the coupling baseline records
the orbital and bridge code, and the main-chunk baseline is raised to
the merged size: main itself grew its main chunk by 93,959 bytes
(gzip -9) since the previous merge base.
`node scripts/check-package-boundaries.mjs --write` regenerates each
group's module list in scripts/package-boundaries.json from what the
group's build reaches: entries that own nothing reached are removed, newly
reached modules are appended in sorted order, and the order of kept
entries stays. The check without the flag is unchanged.
- KML/KMZ import: a per-file canvas budget and cache for ground overlays,
limits on rings and vertices of raised polygons, overlays across 360° and
near the poles, degenerate holes, polar and single-latitude fills,
absolute overlays at their altitude, overlay order by drawOrder as on
Cesium, and pins on tiles keep their measured height.
- Points on the surface: OSM Places and Street Level cones share the
surface sampler and sit on the terrain before they are measured, within
a sampling budget per pass; Cockpit's contact-dot bank keeps the dot
atlas, and a failed fleet model loads again after a pause.
- Startup: the loading screen lifts after the share-link view is restored,
the retry screen names the failed engine and takes focus, and the
fallback toast stays for 6 s.
- Engines: an engine switch lands a running camera flight at its
destination (camera.completeFlight on both engines), the sighting card
leaves focus on the engine picker after a switch, and a Cesium model
error stays with the instance that failed.
- The MCP panel builds again: its wind-mesh alias resolves to the stub.
- QA: the wildlife switch waits for the camera to rest, GBFS --w2 says it
needs the dev server, and test fixtures are shared instead of copied.
Navara now matches Cesium where the review found it diverging: a flight
holds the camera inputs, camera.changed counts turns as Cesium does,
render requests made during a frame survive it, follow pinches zoom,
ground widths follow the pixel ratio and Cyber sonar reaches glyph caches
and models. On Cesium, a staged imagery swap keeps loading tiles, setView
replaces a running flight, and a cleared weather detail goes away.
The contract gains MoverSet.failed, maps.terrainRevision,
render.maxTextureSize and surface.sampleTerrainMostDetailed on every
engine, so layers retry failed models, key road heights by terrain,
size weather textures to the GPU and place Bhote Koshi cards on detailed
terrain.
Engine switches keep the live view, follows, focus, layer options and
cards: a pick hands over the exact pose, applies no address options and
pans no carried-over card; a history visit still applies its entry.
Layers put GhostMaps pins, cable landings, OSM Places and directions on
the measured surface without per-frame sampling, draw the Cockpit contact
dot, hide disabled CCTV on attach, and keep ALPR running outside secure
contexts. KML imports draw raised polygon fills, rotated and coloured
ground overlays and north-referenced icon headings, and report files
with nothing to draw.
QA scripts read the contract instead of Cesium internals (test:track is
109/109 again), wait for the camera to rest before clicking, and give
cold switches and parked engines realistic time. Docs follow the code.
Cesium culls a line the globe hides whole and does not depth-test lines
against the near side of a keyless globe, so the contract check runs the
hidden line round the back of the Earth to a visible end. The wildlife
switch scenario opens VISUAL PRESETS from the keyboard before tabbing to
the engine picker and reports the page state when no switch follows.
Navara's camera sits at the Earth's centre until it is first placed. The
model took that as the pose, so camera.height() threw while a layer
attached to a starting Navara (wildlife sightings asks for it), and
switching to Navara with that layer on rolled back to Cesium.
Layer display tests no longer re-check Cesium primitives in every layer:
they run on the fake engine, and one Cesium translation check per ground
kind lives in the Cesium engine's ground tests. Their harnesses are shared,
and the fake-engine, Cesium-engine and flights tests that repeated the
contract suite are gone, 340 tests in all.
The press-travel measurement is shared by the selection dispatcher and
CCTV, which loses its ScreenSpaceEventHandler shim and world-click module.
ALPR, installations and bikeshare share one selection keeper and selected
marker write. Layers with their own click rules keep their handlers.
Navara's pulse is a class like the ground pass, the ground and imagery
passes share the surface uniforms, and the colour, log-depth and occlusion
GLSL lives in one chunk module, each caller keeping its depth bias. The
ground suite runs inside the contract suite (--only=ground:), and fixture
and script names say what they test.
Behaviour is unchanged on both engines.
Every layer draws on both engines, so the per-engine availability
machinery always answered yes. The renderer manifest is now the id to
display map plus the wind flow backend; the catalog filter, the voice and
QA-probe refusals and the engine-kind checks go with it. The Navara
notice lists the same layers in the same words.
Paths that read the Cesium viewer behind an engine that is always there
are gone: the Recent Imagery viewer fallbacks, the shell's imagery-host
service (one shared host module remains), the engineless map controller,
viewer gates in voice actions, world packets and camera verbs, the
orientation controls' tracked-entity fallback, and the Bhote Koshi and
FIRMS Cesium-shaped paths. setCameraInputs, which nothing called, leaves
the contract; suspensions remain.
Smaller duplicates go too: one tracker-release helper for navigation and
location, the no-op frame latch, missing-engine guards, one name for the
injected display, flat bikeshare and installations displays, one overlay
host and binder, one name per world-overlay method, and stub-viewer
guards in the Cesium engine. Layers that still read the viewer keep the
shared init(viewer, context) entry.
Behaviour is unchanged on both engines. Viewer lines fall from 849 to
750 and engine-name literals from 32 to 27.
Remove code that nothing in the app, the runners or CI uses:
- the one-off migration compare, look and bench scripts and the vector
ground prototype they measured, with the bench tables in the docs;
- the unused Navara-named shared render modules (polygons, ground picks,
mover bank, ground ring);
- the Cesium-shaped aircraft and vessel test renderers, and the trail,
engineFromViewer and horizon-occluder helpers only they kept alive.
Their tests now run on the production displays over the fake engine;
- Navara's unread diagnostics, fallback ports, dead exports and
parameters, stale effect-chain anchors and the unread capability flags.
The QA scripts share one keyless guard and readiness wait, the session
harness reuses the strict harness's browser flags and block list, and the
harness honours QA_ANGLE and QA_RESERVED_PORTS. The bikeshare fixture
keeps only what its scenario reads. The docs name the engine picker where
it is (VISUAL PRESETS) and drop dated run results.
No behaviour changes on either engine. Navara layer renderer lines fall
from 189 to 0 and viewer lines from 891 to 849.
Five places still read the Cesium viewer and so did nothing, or the wrong
thing, on Navara. Each now goes through the globe contract, and Cesium
behaves as before.
- The Navara ground floor stands aside while the camera inputs are
suspended, not only while they are switched off. The cockpit suspends
them, so its eye 12 m up no longer jumps to the floor's 30 m between
updates. A follow's own suspension keeps the floor on, as before.
- Follow state comes from engine.camera.following() and followChanged
instead of viewer.trackedEntity. Enabling CCTV during a follow no longer
flies away and ends it, a new follow stamps navigation, Director cards
wait while a subject is followed, and an explicit navigation stops the
follow on both engines.
- Navara registers every data credit, as Cesium does. The allowlist left
out the layers that moved to Navara later (CCTV agencies, street-level
imagery, GIBS, routing, bike feeds and others).
- Annotation links and embed mode attach on every engine; their camera
flights use engine.camera.flyTo. Only Cesium adds the timer that keeps
an inline panel drawing.
- The FPS readout counts engine.frames.postRender, so it shows on Navara.
Each fix has a test that fails without it.
Describe the radial disc envelope, corridor backing and reveal control,
rectangular input pick windows and optional horizon ellipsoid. Record the
launch-pad and Transit restoration and the Street Level and CCTV callers.
Explain synchronous Transit and reveal construction and surface readiness
for classified ground materials after camera changes.
Cesium remains the appearance and interaction reference; this documentation
changes no behaviour. All eleven coupling counts remain unchanged.
Draw launch-pad zones as radial ground discs with the original fill, rim,
transitions, emission and depth bias. Drape Transit history and its backing
on ground corridors. Keep the current age bands and once-per-second updates;
advance the active head with a reveal fraction and rebuild only at segment
crossings. Its wider dark edge and colour core blend once, as on Cesium.
Navara composes these looks after tone mapping.
Build reveal corridors and dynamic Transit history synchronously once shared
terrain bounds are loaded. Keep requesting frames until the visible globe
tiles and committed primitives are ready: classification needs current
surface depth after a camera move. Retain the reference radial material,
its alpha envelope and the head's material-only reveal updates.
Remove the empty Navara ground effect from the render chain when the last
shown set is hidden or destroyed. It otherwise remains as the insertion
anchor for later pulse effects after its packed textures have been disposed.
Cover reveal, destruction and replacement with fresh-state comparisons for
corridors, polygons, discs and cells. Cesium drawing is unchanged by this fix.
Keep the radial pixel check at a 500 metre radius and 4 kilometre view,
sample the brightest of six inner points around the native fill gap, and
sample across the rim width. Restore its view during arrival flights and
run it last among ground checks. Both suite launchers wait for the linked
view to arrive before checking. Keep these checks with the radial look.
Pass rectangular pick windows and drill limits through input subscriptions.
Street Level uses its 9 pixel window and CCTV uses its 14 pixel window and
six-result drill. Down picks stay synchronous, moves coalesce per frame and
Navara clicks keep the GPU answer from their gesture. Add a projector
ellipsoid option and use WGS84 radii reduced by 1,000 metres for Street Level.
These changes restore the original Cesium pad fill and ground trail rather
than the temporary ring and raised lines. Navara follows the same appearance
and horizon policy, and now honours explicit CPU pick windows. Existing
callers without these options retain their defaults. The four debts share
the contract, suite and engine implementations, so keep them together.
No coupling count grew or fell: renderer lines remain 0 and 189, external
Cesium imports 3, external viewer lines 891, engine-kind checks 1, engine
resolution calls 0, extension reads 3, ground passes 1, SDK loads 3, screen
handler files 4 and engine-name lines 32.
The contract and ground suites now wait until the camera has reached the
view in their link before checking, because the app's restore flight could
land in the middle of a check; that was also the cause of the intermittent
camera-events failure. The radial check uses a launch pad's size and samples
the fill at several inner points: Cesium's own old pad leaves the same gap in
a small ground disc's fill. The pulse-band check takes its base frame once
the surface has settled.
Checked in the browser, keyless: the contract suite passes on both engines
(84 and 85 checks), the ground suite passes on both, CCTV v2 passes 58
checks, and the space, transit, Street Level and CCTV engine switches pass.
The transit and Street Level scripts fail as they do before this change.
Describe the segment batch lifecycle, per-item picks and styles, and the
single-primitive engine implementations. Document the restored Wildlife
fill and outline and replace the stale no-fill description.
The documentation follows Cesium's stem behavior and original draped
privacy appearance. No coupling count fell or grew; all eleven metrics
remain unchanged.
Draw distinct privacy cells in one ground set with taxon-coloured fills
at 25 percent opacity and two-pixel outlines at 80 percent opacity.
Restore the original Cesium ground appearance on both engines, replacing
the shared display's raised, depth-free outline. Ground classification
handles terrain, tiles and horizon occlusion; picks pass through.
Retain bounds-and-accent deduplication, unchanged-geometry reuse, selection,
wide-view removal and detach cleanup. Check the fill and outline on fake
and headless Cesium engines, and keep engine-switch ownership coverage.
Update the Wildlife switch check to read ground cells.
No coupling count fell or grew: all eleven metrics are unchanged, including
891 viewer lines and three external Cesium import files.
Checked in the browser, keyless: the Wildlife engine switch draws the cell
set on both engines; its keyboard step still meets the known Tab issue.
Add copied, committed segment batches to the contract, Cesium, Navara and
the fake engine. Keep each segment's colour, width and pick identity while
drawing one primitive or overlay mesh per display. Preserve Cesium's stem
sizes, ground sampling, visible cohorts, update cadence and click targets.
Navara draws the batch after tone mapping through the existing overlay.
Cover disconnected geometry, picks, hidden replacement, empty batches and
cleanup in the contract suite and engine tests. Keep the infrastructure
and cable display assertions on fake and headless Cesium engines, and
read batch counts and pick identities in the browser checks.
No coupling count fell or grew: all eleven metrics are unchanged, including
891 viewer lines, three external Cesium import files and 189 layer Navara
render lines.
Checked in the browser, keyless: the contract suite passes on both engines,
with the new segment picking and pixel checks; the infrastructure and
submarine-cable engine switches, the cable overlay and infrastructure LOD
scripts pass.
Exercise the real shell primitives and materials over the headless engine.
Cover raised rectangle geometry, alpha and depth policy, camera lift, shell
ordering, upload readiness, hidden frames, detail replacement and moved
windows, render idling and resource cleanup. Drive the public imagery API
through detail bounds and staged source settlement as well. Supply only the
geometry and texture completion signals that require a renderer.
Preserve Cesium's reference behavior without changing runtime code. Navara
and the fake engine are unchanged. Include the new test in the format scope.
All eleven coupling counts remain unchanged; none fell or grew. Renderer
lines remain 0 and 189, external Cesium import files 3, viewer lines 891,
Navara kind checks 1, engine-sniff calls 0, extension reads 3, ground passes
1, SDK loads 3, screen-handler files 4 and engine-name lines 32.
Move engine request ordering and the single rollback decision into the scene
host. Run handoff, renderer release, candidate acquisition, attachment,
restoration and settling in one transaction. Pass that transaction to nested
parts so unrelated calls wait without putting nested work behind itself.
Keep the engine-switch entry point as a delegating adapter.
Route direct shell attachment and detachment through the same host and remove
the shell queue. Serialize late part registration with attachment and release.
Keep failed-attachment cleanup and renderer release inside the transaction,
including failed restoration. Replacement applications share the transition
owner with fresh parts, and retired applications release their part registry.
A shell used alone creates its own scene host.
Preserve Cesium's picker and history ordering, single recovery, retained layer
session, cockpit restoration, hidden-tab settling and parked-renderer policy.
Navara keeps the same behavior. No user-visible change is intended on either
engine. Keep the existing behavioral assertions and cover concurrent operations,
failed cleanup followed by recovery, retired transaction handles, replacement
startup failure and parked expiry during a switch.
All eleven coupling counts remain unchanged; none fell or grew. Renderer lines
remain 0 and 189, external Cesium import files 3, viewer lines 891, Navara kind
checks 1, engine-sniff calls 0, extension reads 3, ground passes 1, SDK loads 3,
screen-handler files 4 and engine-name lines 32.
Checked on the keyless production build: the engine, Director and layer
handoff switches, app-once, and the rapid, hidden-tab, context-loss,
parked-release, failure-matrix and soak scenarios pass.
Give each scene attachment its own tracked readout, follow subscription,
selected context, active card identity and label-subject cache. Bind layer
context publishers to that attachment and preserve the page selection slot
and existing selection and awareness event payloads. Mirror a clear to the
page only when it clears the page selection. Capture display context
services so retired callbacks cannot publish into a replacement attachment.
Route aircraft, satellite, Local ADS-B and ALPR label refreshes and annotation
card lookup to the attached readout. Remove Local ADS-B contexts before
dropping its outgoing renderer, and mirror context pruning to the page.
Carry the retained page selection through the layer session when an attachment
is released. Adopt it only if the page still selects the same record, seed the
incoming readout on initialization, and replace its retained carrier when the
new display registers its marker. Keep the original page selection timestamp
and avoid a duplicate page selection event. A clear between attachments wins,
and page teardown still clears the selection. Seed the incoming readout from
that retained record without validating the outgoing display's visibility:
FIRMS waits for camera restoration before registering its new display. Keep a
matching selected fire in the refresh set before pruning top-N contexts, so
weaker selected detections retain the page selection too.
Preserve Cesium's label text, selected-card policy, visual anchors and
follow-camera anti-jitter. Navara retains the same shared behavior. There is
no intended user-visible change on either engine. Tests cover simultaneous
follows, identical selection IDs, independent refresh and clear, stale
notifications, destruction, parked reattachment and real layer publication
on the fake and headless Cesium engines. The production aircraft tests also
cover grounded fleet and tracked models, the display floor on both sides of
the zoom boundary, follow-label refresh and cached position reads. The fire
regression exercises the application scene handoff, delayed viewport resume,
top-N pruning, unchanged selection timestamp and deliberate clear on both
engines. These fixes preserve the reference Cesium selection behavior.
All eleven coupling counts remain unchanged; none fell or grew. The counts
remain 0 and 189 renderer lines, 3 external Cesium import files, 891 viewer
lines, 1 Navara kind check, 0 engine-sniff calls, 3 extension reads, 1 ground
pass, 3 SDK loads, 4 screen-handler files and 32 engine-name lines.
Checked in the browser, keyless: the overlay baselines on both engines, the
ALPR and FIRMS fire-camera switches, and the layer handoff, Local ADS-B,
Contacts, space, infrastructure, CCTV, urban, transit, directions and
annotation engine switches pass. The tracking regression passes every check
that passes before this change.
Move the world overlay into scene.services.overlay. Each attachment owns its
sources, collision domains, paint lanes, canvases, observers, timers and
accessible action subscribers. Keep both canvases inside the engine container,
with detection beside the card root so its screen blend still reaches the
scene. Release shared font measurements only after the last host detaches.
Resolve retained layer publications against their attached engine, clear the
outgoing source before releasing its renderer, and reconnect the shell's action
subscription on attachment. Keep destroyed hosts inert and give parked engines
fresh services. Bind annotation rectangles and the existing tracked bridge to
their engine's overlay. The tracked bridge itself remains page-owned.
Preserve Cesium's projection, card placement, arbitration, fades, hit tests,
blend order and render demand. Navara keeps the same shared behaviour. No
user-visible change is intended. Exercise simultaneous hosts, either teardown,
stale handles, reattachment and a retained selected card on the fake and
headless Cesium engines. Update QA reads and package ownership for the service.
No coupling metric falls or grows: renderer lines remain 0 Cesium and 189
Navara; external Cesium import files 3; viewer lines 891; Navara kind checks 1;
engine sniff calls 0; extension reads 3; ground passes 1; SDK loads 3;
ScreenSpaceEventHandler files 4; engine-name lines 32.
Each host now takes the page's overlay ids from the host it replaces and gives
them back to a remaining host when destroyed, and the chrome's static overlay
placeholders are gone. The new hosts had left the ids on those empty
placeholders, so the voice pointer policy, the id selectors and the QA probes
that read #world-overlay-canvas missed the drawn canvas.
Checked in the browser, keyless: the overlay baselines on both engines, CCTV
v2 (58 checks), military names, and the engine, voice, ground-layer and Ghost
Maps switches pass. The transit script fails the same 25 checks as before.
The event's before and after images went to each engine's display as URLs,
so every engine switch fetched and decoded both again: the strict Nepal event
scenario saw three reads of each image where Cesium's kept providers made one.
The event now decodes the pair once with its own loader and hands the images
to each display, which takes a URL or a decoded image. The pair is dropped
with the rest of the event state on disable, and a failed load is retried on
the next attachment.
The wind engine-switch scenario waited for a diagnostics field the wind layer
lost when it moved onto engine.imagery; it now waits for imageryActive.
Checked in the browser, keyless: the Nepal event, wind and submarine-cable
engine switches pass.
Give each scene its own render governor, owner holds and recent idle requests.
Make the Cesium render backend own its request mode directly, so the governor
drives engine.render on both engines without a dependency back from Cesium.
Route layer requests through their attached engine and capture the attachment's
governor for camera motions, orbit, annotations and shell controls. Release
retained-layer holds before clearing the outgoing engine, and destroy the
governor after scene consumers have detached.
Preserve Cesium's owner-keyed holds, pre-install buffering, last-release settling
frame and one-shot requests during continuous rendering. Navara keeps the same
render policy. There is no intended visible change on either engine. Simultaneous
scenes no longer share holds, and an old captured service cannot release a
replacement attachment's hold. Cover both rules on fake and headless Cesium
engines, including an old orbit ending after reattachment.
Viewer-reference lines fall from 910 to 891, Navara-kind checks from 2 to 1,
and engine-name lines from 33 to 32. All other coupling counts stay unchanged.
Checked in the browser, keyless: qa-perf passes on both engines with the
same idle, active and release counts as before (24 checks on Cesium, 22 on
Navara).
Create pick registries and selection dispatchers for each scene attachment,
publish them through scene.services, and release their predicates and input
subscriptions before parking the renderer. Resolve layer ownership with the
attached engine so identical layer IDs in simultaneous scenes cannot overwrite
or remove one another. Re-register retained ALPR and cyclone picks on attachment,
and resolve voice pointer picks against the engine that supplied the pick.
Preserve Cesium's selection, sibling ownership, inert trails, touch expansion,
drag and long-press rules on both engines. Extract the unchanged gesture
predicates so portable picking does not acquire a native input dependency.
Exercise scene isolation, teardown and reattachment on fake and headless Cesium
engines, retaining the existing layer assertions.
No coupling count falls or grows. Cesium and Navara renderer lines remain 0 and
189; external Cesium imports 3; viewer lines 910; Navara kind checks 2; engine
sniff calls 0; extension reads 3; ground passes 1; SDK loads 3; screen-handler
files 4; engine-name lines 33.
Restrict runtime SDK imports to their engine directories, including package
subpaths, re-exports and dynamic imports. Keep three measured, reasoned
exceptions for the Bhote Koshi property-record models and reject stale
exceptions. Move the Cesium annotation renderers and both wind adapters to
their engine folders, preserving their implementations and lazy loading.
Load all 35 manifest display entries on a fake engine with an unknown kind
and no native extensions. Draw small fixtures and verify resource and
subscription cleanup before destroying the engine. Name the three entries
without display factories as skips. Update the architecture, infrastructure
lifecycle and engine integration documentation to describe the code today.
Cesium behavior is unchanged, and Navara keeps its existing behavior. The
weather comparison harness supplies the Navara flow-mesh factory and accepts
the previous backend location for comparison runs. No user-visible strings
change.
Cesium layer-renderer lines fall from 14 to 0, Navara layer-renderer lines
from 314 to 189, outside-engine Cesium import files from 5 to 3, viewer lines
from 933 to 910, extension reads from 4 to 3, and engine-name lines from 36
to 33. No coupling count grows. Targeted checks pass: 845 tests, three named
rehearsal skips. Import directions, package boundaries, formatting and syntax
checks pass.
Checked in the browser, keyless: the contract suite passes on Navara and on
Cesium apart from the camera-events check that also fails intermittently
before; Navara annotations pass across engine switches; the ground-look
comparison is pixel-identical. qa-draw-tool's hidden-line check and the wind
engine switch fail the same way before this change.
Move the page handoff sequence into SceneSwitcher and include restoration
in the application's candidate attachment. Release a failed candidate once
before the request coordinator recovers the working engine. Keep address
ordering, parked renderers, retained layers and cockpit resumption intact.
Define the layer session and its field owners. Share its retention decision
across teardown paths. Separate layer scene binding from lifecycle policy,
and shell scene composition from page controls. Keep failed renderer
releases in the binding owner, with the existing retry behavior.
Give Director the scene and use the engine host for its canvas and pack
container. Keep the existing tracked-subject interaction guard so neither
engine's behavior changes. Pass startup chrome the first backend's explicit
welcome policy instead of testing for a viewer. Cesium remains the behavior
reference; this restructuring intentionally changes no visible behavior on
either engine.
Viewer references outside the Cesium engine fall from 948 to 933. All other
coupling counts stay unchanged. Scene service ownership, raw debug access,
and the remaining shell and host queues still need consolidation.
Checked in the browser, keyless, on the dev server: the engine switch,
Director engine switch, layer panel and layer visibility on both engines
pass, and 14 of 15 strict scenarios pass (rapid, hidden-tab, context-loss,
parked-release, Navara HD, failure matrix and soak among them). app-once
and the Director next-shot step fail the same way before this change.
Render the Bhote Koshi event and locator through one ground and point display.
Keep Cesium's reveal paths, dashed halo, glowing core, polygon classification,
pick identities and independent point outline opacity. Add static pixel dash
masks, synchronous ground reveals after terrain bounds load, and per-point
outline colour so the shared display preserves those behaviours.
Add a ground pulse field with checked state on all three engines. Keep Cesium's
raised material disc, band equations, front widths, wake and rest timing and
reduced-motion behaviour. Navara now follows Cesium's raised pulse surface and
story styling, with ground effects composed after tone mapping. Move the wind
mesh shader into the Navara engine without changing its transparent pass.
Layer renderer lines fall from 210 to 14 for Cesium and from 794 to 314 for
Navara. Viewer lines fall from 953 to 948, extension reads from 6 to 4, and
engine-name lines from 37 to 36. No coupling count grows.
Checked in the browser, keyless: the contract suite, with its new pulse
pixel checks, passes on Navara and on Cesium apart from the camera-events
check that also fails intermittently before; the Nepal locator and Contacts
engine switches pass. The Nepal event and wind engine switches fail the same
way before this change. Side by side at the locator's overview, Cesium draws
the same pixels as before and Navara's river corridor now glows as Cesium's
does, where it was faint.
Share links read the current follow handle and displayed position through
engine.camera and restore their ENU offset with follow's swingTo option.
Cesium retains its first-frame wait, displayed-position cache, 60-degree
frame limit and range interpolation. Navara and the fake engine apply the
same swing. Cancellation, camera handoff and destruction release it; an
externally tracked Cesium entity keeps its existing handle.
Draw uses one surface with engine input, geodesic lines and point movers.
An exclusive pointer claim suppresses ambient subscriptions and deferred
picks across ownership changes. Cesium owns suspension and exact restoration
of its stock select and track actions. Camera gestures remain enabled.
Detaching releases the sketch and preview and retains shape and colour.
The separate Navara surface and Cesium data-source preview are removed.
Cesium remains the reference for clicked heights, line width and dash,
vertex size and outline, keyboard handling and completed annotations.
One deliberate visual fix is that the occluded rubber band uses the selected
colour instead of retaining the initial amber: it now identifies the same
sketch as its visible segment. Navara adopts Cesium's geodesic preview edges.
Finished annotation drapes are unchanged.
External Cesium import files fall from 7 to 5, viewer lines from 1005 to
953, and engine-name lines from 39 to 37. No coupling metric grows.
The full unit suite, import directions, package boundaries, formatting
and coupling checks pass.
Checked in the browser, keyless: the contract suite passes on Navara and on
Cesium apart from the camera-events check that also fails intermittently
before; qa-navara-draw passes; qa-draw-tool passes apart from its hidden-line
pixel check, which fails the same way before this change. Its destroy check
now expects no preview data source, since the preview has none.
Cesium treats the first imagery layer shown on the globe as its base
layer and stretches that layer's edge texels over the whole globe. With
no base map under it, a KMZ ground overlay turned the whole globe its
edge colour. The Cesium imagery adapter now keeps a floor under an
engine layer that covers less than the globe (a bounded rectangle, or
Web Mercator tiles, which stop at ±85.05°) whenever that layer would
otherwise be the base layer. The floor is one transparent pixel over the
globe at alpha 0, so Cesium draws nothing of it. It is placed when the
adapter adds or changes a layer, and again at each scene preUpdate,
before Cesium picks the base layer. When base imagery lies under the
layer, which is the app's normal state, there is no floor. A bounded
layer now draws only inside its rectangle, as the contract says.
When the globe is not the drawn surface, the import display now clamps
ground pins to the drawn scene, as Cesium's import did whenever the
globe was hidden. Before, it did this only for the map's own 3D tiles.
Each height query now leaves out the point sets of every imported file
on the engine, not only the file's own sets: Cesium's import kept all
imported pins out of height queries, so a higher pin from another file
never became the ground. The display also gives a footprint with its
points at the heights they are drawn at, and flying to a file frames
pins on raised tiles as Cesium did. Cesium's import clamped visible pins
with clampToHeightMostDetailed, which loads the finest tiles. The
display samples the tiles drawn now and samples them again after the
camera stops and while tiles load.
The KML reader's parity test against KmlDataSource now includes the
large-file QA's style case: a shared style with point, line and polygon
parts, inline overrides of each part, and named styles and an inline
StyleMap pair that are alike. The reader matches Cesium there.
QA scripts:
- qa-geo-import moves the camera over the files before it reads which
pins show. Ground pins are hidden only beyond the horizon.
- qa-geo-import-large compares clamped pins by longitude and latitude.
Cesium keeps a clamped billboard at its file height, while the import
draws its pins on the sampled ground.
- qa-geo-import-regressions gives its 3D-tiles fixture a non-zero
tileset geometricError, because Cesium never draws a tileset whose own
error is 0. Its XYZ check now waits for the import to sample the ground
again once the globe's tiles have loaded.
Known differences that remain: a KMZ ground overlay is now imagery, so
ground fills draw over it where the old ground rectangle drew over them;
right after an import on ellipsoid terrain, pins can sit on the coarse
globe mesh until the ground is sampled again.
The full unit suite and the boundary, format and coupling checks pass.
In the browser, keyless: qa-geo-import, qa-geo-import-large and
qa-navara-geo-import pass; qa-geo-import-regressions fails only its
portrait-flight check, which also fails before the refactor.
Add indexed world triangles to the required globe contract on Cesium,
Navara and the fake engine. Own geometry, textures, visibility, depth tests,
pick identities and teardown inside each engine. Reused canvas images
request another frame until their new pixels upload. Move obstruction rays
and owned mesh, line and mover exclusions into the Cesium surface adapter.
Draw CCTV monitor planes and viewshed volumes through shared mesh handles.
Draw data-pack points, straight lines, raised polygons, image rectangles
and media captions through movers, lines and meshes. Delete the feature
renderers for each engine and retain decoded assets across scene rebinds.
Register the modules, dependency, format scope and reduced coupling baseline.
Cesium is the reference for geometry, colours, image placement, marker sizes,
caption offsets, picking and resource ownership. Navara now uses straight
pack lines and per-position polygon heights without edge densification.
Navara meshes draw in the transparent pass after the effects, with the
scene-depth test and the view's exposure undone, as the pack meshes did:
in the scene pass the landscape look's exposure washed a red pack image to
white. The scene-depth helper moves into the Navara engine, and the stems
helper that only its test still used is deleted. The mesh picker takes the
globe when Navara's depth read answers with the camera itself, which it
does right after another click and which hid a polygon from a quick second
click. The 256 px media caption is not pickable: its transparent square took
clicks meant for nearby pack features, and no action targets it. Annotation drapes remain on their existing
renderers because bounded building classification, animated fills and wire
cages need a separate contract extension to preserve Cesium behaviour.
Coupling falls from 344 to 210 Cesium layer-renderer lines, 1294 to 794 Navara
layer-renderer lines, 9 to 7 external Cesium import files, 1026 to 1005 viewer
lines, 9 to 6 extension reads and 42 to 39 engine-name lines. Other counts do
not grow. The full unit suite, import directions, package boundaries,
formatting and coupling checks pass. No user-visible strings change.
In the browser, keyless: the contract suite passes on Navara and on Cesium
apart from the camera-events check that also fails intermittently before
this change; CCTV v2 (58 checks), the CCTV and director engine switches pass,
with the pack image at the same pixel as before on both engines. The mesh
contract fixture now sits at 3 km, above the terrain Navara draws there. The
director interactions script starts at its view in the link so the app's
arrival flight no longer lands after the shot, and waits for the click's
asynchronous pick; its last step, the next-shot action, fails the same way
before this change.
Port the layer probes in twenty-six browser scripts to engine primitive
lists, drawn rows and layer diagnostics. Preserve Cesium as the reference
and keep the supported Navara paths on the same observations. This
changes QA observation only, with no application behaviour change.
Review the interrupted infrastructure group and retain its readiness,
drape, selection, label and floor checks. Match both installation outline
buffers. Frame each CCTV city before reading its visible coverage. Read
Radio colours and selected identities from actual mover writes. Retain
transit's GPU upload budgets using engine-owned line primitives rather
than substituting rebuild counts. Keep native inspection where a check
specifically measures GPU uploads, loaded meshes or ground readiness.
The preceding combined B/C commit owns all shared manifests, docs,
locale catalogs and the coupling baseline; this commit changes only its
own twenty-six QA scripts. Coupling remains unchanged at 344 Cesium
renderer lines, 1294 Navara renderer lines, 9 Cesium import files, 1026
viewer lines, 2 Navara kind checks, 0 engine sniff calls, 9 extension
reads, 1 ground pass, 3 SDK loads, 4 screen-handler files and 42 engine-name
lines.
The full unit suite and the boundary, format and coupling checks pass.
Browser validation remains to be run.
Browser checks to run
GOOGLE_MAPS_API_KEY= CESIUM_ION_TOKEN= npm run dev -- --port 4291
node scripts/qa-alpr-journey.mjs http://localhost:4291
node scripts/qa-alpr-journey.mjs 'http://localhost:4291/?engine=navara'
node scripts/qa-cables-overlay.mjs --url http://localhost:4291
node scripts/qa-cctv-v2.mjs --url http://localhost:4291 --fixture --terrain-globe
node scripts/qa-context-arrivals.mjs http://localhost:4291
node scripts/qa-directions.mjs --url http://localhost:4291
QA_BASE_URL=http://localhost:4291 node scripts/qa-draw-tool.mjs
QA_BASE_URL=http://localhost:4291 node scripts/qa-floor-hold.mjs
node scripts/qa-ghostmaps.mjs --url http://localhost:4291
node scripts/qa-gnss.mjs --url http://localhost:4291
node scripts/qa-height-datum.mjs --url http://localhost:4291
node scripts/qa-infra-lod.mjs --url http://localhost:4291
node scripts/qa-installation-navigation.mjs http://localhost:4291
node scripts/qa-military-names.mjs http://localhost:4291 --no-video
node scripts/qa-overpass-offload.mjs --url http://localhost:4291
node scripts/qa-radio.mjs --url http://localhost:4291
node scripts/qa-traffic-motion.mjs http://localhost:4291 --mode=osm
QA_BASE_URL=http://localhost:4291 node scripts/qa-transit-recovery.mjs
QA_BASE_URL=http://localhost:4291 node scripts/qa-transit.mjs
node scripts/qa-weather-teardown.mjs --url http://localhost:4291 --headless
for engine in cesium navara; do
node scripts/qa-enrich-ambient.mjs --url http://localhost:4291 --engine=$engine
QA_BASE_URL=http://localhost:4291 node scripts/qa-floor-verify.mjs --engine=$engine
node scripts/qa-heading-b3.mjs --url http://localhost:4291 --engine=$engine
node scripts/qa-overlay-baseline.mjs --url http://localhost:4291 --engine=$engine
node scripts/qa-sprites-b5.mjs --url http://localhost:4291 --engine=$engine
node scripts/qa-vessel-datum.mjs --url 'http://localhost:4291/?qaFeed=vessels:fixture' --engine $engine
done
The military-names driver exercises installation-polish; the transit
driver exercises transit-scenes. Use only the keyless server. Cases that
require photoreal tiles or unavailable providers remain unverified.
Move Cesium viewer, map, sky, projection, trail and sonar internals into
its engine. Drive styles, bloom, sharpening and contact sonar through
engine.render. Count camera-input suspensions across all three engines
and migrate the feature callers. Preserve Cesium's effects and input
behaviour; fix transit lens clicks on Cesium and make zero sharpening on
Navara disable sharpening, as it does on Cesium.
Parse imported files into plain records and draw them through movers,
lines, ground and imagery on both engines. Follow Cesium's KML style
precedence, preserve local KMZ images and frame the drawable records.
Open overlays use imagery when the engine has no native map-overlay API.
Run every imported-display case on fake and headless Cesium engines.
The shared import path retains these known differences from Cesium's old
DataSources: wall fills, extruded prisms and gx:LatLonQuad are undrawn;
raised polygon fills drape while outlines retain altitude; GroundOverlay
rotation, altitude and RGB tint are not applied; rhumb lines become great
circles. Ground heights use the loaded surface synchronously instead of
waiting for most-detailed sampling. Supported KMZ ground overlays now
draw on Navara too. Document the limits rather than claiming full parity.
Combine batches B and C because their disjoint path manifests cannot
place the shared boundary and format files in a later commit while
keeping B independently valid. This combined commit owns the shared
docs, package boundaries, format scope, locale catalogs and coupling
baseline. Remove five obsolete import strings from all eleven catalogs.
Make the load-time source scan include new files and skip deleted paths
so the same checks work before and after recording the moves.
Coupling: Navara renderer lines fall from 1695 to 1294, Cesium import
files from 25 to 9, viewer lines from 1177 to 1026, SDK loads from 4 to 3
and engine-name lines from 62 to 42. No count grows.
The full unit suite and the boundary, format and coupling checks pass.
Browser validation remains to be run.
Browser checks to run
GOOGLE_MAPS_API_KEY= CESIUM_ION_TOKEN= npm run dev -- --port 4291
node scripts/qa-contract-suite.mjs http://localhost:4291
node scripts/qa-navara-visual-styles.mjs http://localhost:4291
node scripts/qa-navara-bloom.mjs http://localhost:4291
node scripts/qa-navara-sonar.mjs http://localhost:4291
QA_BASE_URL=http://localhost:4291 node scripts/qa-visual-effects.mjs
QA_BASE_URL=http://localhost:4291 node scripts/qa-zoom-out-guard.mjs
node scripts/qa-sky-model-lighting.mjs --url http://localhost:4291
node scripts/qa-geo-import.mjs http://localhost:4291
node scripts/qa-geo-import-regressions.mjs http://localhost:4291
node scripts/qa-geo-import-large.mjs http://localhost:4291
node scripts/qa-navara-geo-import.mjs http://localhost:4291
Use the keyless server for every check. Photoreal-only cases remain
unverified; do not enable paid tiles to run them.
Require engine.imagery for weather and wind and load the wind flow backend
from the layer manifest. Preserve Cesium's staging, frame retention, shell
ordering, wind fade and streamlines; Navara follows the same display policy.
Remove obsolete rendering modules and their three translated status keys.
Run every weather and wind display case on both the fake engine and the
headless Cesium engine, keeping the existing behavioural assertions.
Coupling: Cesium import files fall from 27 to 25, viewer lines from 1232 to
1177 and engine-name lines from 63 to 62. The explicit Cesium wind flow
backend deliberately raises renderer lines from 330 to 344 and extension
reads from 8 to 9; every other count stays unchanged.
Browser checks to run
GOOGLE_MAPS_API_KEY= CESIUM_ION_TOKEN= npm run dev -- --port 4291
node scripts/qa-contract-suite.mjs http://localhost:4291
node scripts/qa-weather-compare.mjs shoot http://localhost:4291 --out=qa-shots/weather-after
Compare weather and wind against the previous capture on both engines.
engine.imagery gains what these rasters need, on every engine:
- geographic (EPSG:4326) tile schemes and a transform applied to each
decoded tile (the satellite infrared mask);
- staged source changes, which keep the drawn source until the new one
has loaded (the weather frame swap), and credit-only changes in place;
- raised layers that draw on a shell above terrain and 3D tiles, rising
with the camera, with a detail image inside a rectangle. On Cesium this
is the weather shell primitive, moved into the engine; on Navara the
pixel's ray meets the ellipsoid grown by the height.
Rain radar, satellite clouds, lightning, the wind field and the Bhote
Koshi event and locator each draw through one render/display.js on both
engines; their Navara renderers and Navara's weather surface pass go.
Cesium's pixels are unchanged in every compared scene. On Navara the
Bhote Koshi images are no longer upside down. Two engine-specific parts
stay behind one backend option each: the wind's streamlines and the
Bhote Koshi story entities.
The coupling report now counts defineGroundEffect calls, not its own
declaration. Coupling: Navara renderer lines fall from 2304 to 1695,
Navara ground passes from 3 to 1 (the Global Context pulses), engine
kind checks from 5 to 2. The contract suite passes on both engines
(Cesium 71/71, Navara 74/74).
Every layer display was imported statically from the manifest, so all of
them sat in the Cesium-mode main chunk. They are re-exported from one
module, src/app/layers/displays.js, which the manifest loads with one
import() before the catalog is built, on every engine; rendererFor stays
synchronous after that. One chunk beats per-family chunks here: every
start loads every display, and split chunks compress worse. CCTV's world
click gesture moves out of its display, which the app imported only for
it. Tests that build layers without the application await the loads.
Keyless, gzip-9: the main chunk falls from 2,113,641 to 2,066,560
bytes, below the 2,090,274 of the merge with main this branch carries.
A cold Cesium start loads about 7 KB more JS in total over four requests,
with the same time to a ready page. The budget's baseline moves to the
new size; it had never absorbed main's own growth.
Navara's ground pass cut each corridor into chunks and tested them per
screen cell, so dense corridor sets were slow (10,000 cost about 150 ms a
frame). A corridor set is now cut into pieces along its great circles,
sorted into lon/lat tiles, each with a pyramid of bins listing the
segment runs within its margin; a pixel takes its tile and the finest
bin that covers its reach and tests only those runs. At 10,000 corridors
a frame now takes 11.8 ms still (Cesium 23 ms), at 15,000 17.9 ms. A
pixel corridor's width is measured across the line, so diagonal lines no
longer draw up to 1.4 times wider.
Pixel corridors take three looks, evaluated on the GPU from a time
uniform: Cesium's PolylineGlow falloff (glow), an alpha pulse and the
annotation route's flowing dash. While a shown set pulses or flows the
engine draws continuously, as Cesium did. Traffic's jam lines take the
glow and pulse again and the Directions route its flowing dash and render
hold, so on Cesium both match the drawing before they moved to the
contract pixel for pixel. The contract suite passes on both engines
(Cesium 69/69, Navara 72/72).
src/app/layers/renderers.js now holds LAYER_MANIFEST, one entry per
layer in directory order: a display (the same render/display.js on every
engine, with the contract primitives it needs and, for CCTV and Global
Context, a Navara backend loaded by import()), a layer that draws itself
through the contract, or per-engine renderers for the layers not on a
display yet (weather, wind, Bhote Koshi, sea marks, ski pistes). A layer
is available where the engine has the primitives it needs. The Cesium
renderer table, CESIUM_BUILTIN, the registry and the Navara mode's map of
about 35 loaders go; the application loads a kind's renderers before it
builds the catalog.
The tools attach through one tree over the engine, in Cesium's order.
Each engine kind adds its own tools from one backend that reads its
extension once: the Cesium backend holds the viewer-only tools, the
Navara backend the annotation renderer, draw surface and file import
drawing.
Coupling: engine.extensions reads fall from 12 to 8, engine-name literal
lines from 73 to 66.
No code outside src/globe calls isGlobeEngine or engineFromViewer any
more (14 calls left before this). The features that still sniffed take
the engine from their caller:
- Projection and surface helpers (focus de-emphasis, icon orientation,
ground snap, the mesh floor sampler, ground picks) take the engine; the
engine view's scene carries its projector instead of registering itself
as a viewer.
- Credits go only through engine.credits, so annotations and layers
share one OSM credit state on Cesium too (it could show twice).
- The annotation board and the resolver work on the engine: camera
assists, visibility and picks go through engine.camera,
engine.projector and src/geo, without Cesium.
- The Recent Imagery box tool has one implementation for both engines,
on capture-phase canvas pointer events with the layer's engine.ground
preview; the Navara copy goes. On Cesium the preview outline is solid
now, as on Navara.
- Scene interactions take the engine, and the render governor has an
engine variant beside the Cesium one.
Remaining engine-specific features stay behind explicit seams until the
contract covers them: the draw tool's Cesium surface (stock click actions
cannot be suspended), the annotation drapes (animated materials), share
follow, Cesium post effects and cyber sonar, and data packs (meshes).
Coupling: Cesium-importing files fall from 31 to 27, `viewer` lines
from 1367 to 1234, engine sniffing calls from 14 to 0.
engine.imagery draws raster layers over the globe: Web Mercator tile
templates and single images or canvases stretched over a rectangle, with
alpha, show, a left/right split against the engine's split position and
an order. A layer's source can be replaced in place.
- Cesium puts one ImageryLayer per layer on the globe's imagery stack,
or on the shown 3D tileset's when the globe is hidden, and moves it
when the surface changes; the Recent Imagery request gate moved here.
- Navara draws them in one screen pass after tone mapping that samples up
to eight layers by geodetic position from mipmapped textures and a tile
atlas, under the other drapes and engine.ground.
- The fake engine keeps each layer's state.
The FIRMS far-zoom heat raster and Recent Imagery now draw through it, so
FIRMS' heat seam and both its backends, and Recent Imagery's Cesium and
Navara renderers and tile plan, go. Against HEAD, Cesium's pixels are
identical in all four compared scenes; Navara's orbital heat changes by a
mean of 3.8 from new mipmapping, slightly towards Cesium. The contract
suite passes on both engines (Cesium 68/68, Navara 71/71).
engine.maps.addOverlay stays a Navara-only extension for Sea Marks and
Ski Pistes until imagery has a finer tile path for oblique global views.
- Street Level: coverage sequences are ground corridor sets of up to
120, draped on terrain and tiles as Cesium's ground polylines were;
the marker and view cones are sprite movers turned to their compass
bearing on screen and culled 1 km under WGS84. The layer no longer
loads the Cesium SDK on Navara.
- Traffic: vehicles are two point mover sets (an outline disc under each
fill) scaled and faded with Cesium's NearFarScalar maths; congestion
heat lines are ground corridor sets draped on tiles. Heights, depth,
readiness and the surface key go through the engine, and Navara no
longer loads the Cesium SDK for traffic.
- Directions: the route is one ground corridor set in the annotation
route's dash pattern, maneuvers are point movers and the A/B markers a
disc and a letter sprite; the in-layer Navara branch and the Cesium
point collection go.
Known gaps against Cesium, to close in the contract: the traffic heat
lines lose their glow and pulse and the route its flowing dashes
(no animated ground fills yet), and dense Street Level coverage on
Navara is costly as ground corridors (about 80 to 190 ms a frame at
6,000 to 14,400 sequences) until corridors are binned set-wide.
Coupling: Navara renderer lines fall from 3349 to 2767, Cesium-importing
files from 51 to 32, `viewer` lines from 1591 to 1373, Cesium SDK loads
on Navara from 6 to 4.
- Mapped Installations: one display holds the single copy of the logic
the Cesium and Navara renderers each had (renderable records, painting,
the selection fill, floors, named markers, selection). Discs are point
movers, outlines ground corridors and the selection fill a ground
polygon. Cesium's behaviour wins where they drifted: named areas draw
their outlines (Navara dropped them), discs sit under the moving
contacts, and outlines and the fill pick their site.
- Global Context: the range ring is a halo and a core line on
engine.lines and the awareness logic no longer imports Cesium. The
animated pulse disc, which no primitive draws yet, sits behind one
seam, render/pulseDisc.js, with a Cesium and a Navara backend.
- Datacenters and dams: one display on movers, lines and ground sets
with Cesium's LOD, motion probe, floor sampling and card cohort;
localGeojsonCore.js keeps only the engine-free card and record code
(1381 to 329 lines).
Coupling: layer renderer lines fall from 1011/4832 to 351/3349
(Cesium/Navara), `viewer` lines from 1745 to 1591,
ScreenSpaceEventHandler files from 8 to 6, Navara ground passes from 5
to 4.
Navara lights the map tiles with the real sun and sky, and only the
landscape maps took the night ambient fill, so an OSM street map turned
black at local night where Cesium keeps it lit. Every base map now takes
the night fill; the landscape maps keep their orbital fill as well.
Daylight is unchanged.
This is why the strict acceptance's Navara pixel and first-frame checks
over Austin failed in evening runs: navara-hd, parked-release,
hidden-switch, context-loss, geo-import and scope saw a black frame, and
the soak and failure matrix waited for a first frame that never came.
At night with the fix all nine pass.
Earthquakes, air quality, GNSS Integrity, fire perimeters, Prohibited &
Restricted Airspace, Active Fires, S2 GhostMaps, cyclone advisories and
submarine cables each have one render/display.js on the globe contract;
their render/cesium* and render/navara* files go. Their discs, cells,
polygons and corridors are engine.ground sets, so on Navara they come from
the one ground screen pass with exact colours instead of nine hand-written
classification passes and lit SDK vector layers. Cesium's look stays the
reference:
- Earthquake and air-quality discs have no outline (Cesium drew none on
clamped ellipses); earthquake discs can now be picked on Navara too.
- Perimeters, drone zones and GhostMaps polygons outline their outer
ring only, as Cesium did.
- GNSS cells stay out of the pick pass; cyclone cones, tracks and centres
are culled by a port of Cesium's horizon occluder.
- Submarine cables are one ground corridor set, as Cesium batched them;
landing points, tips and stems are movers and lines.
- FIRMS glows are a sprite set and its cells a ground set. The far-zoom
heat raster, which no primitive draws yet, sits behind one seam,
render/heatField.js, with a Cesium and a Navara backend.
The shared Navara ground helpers that only these layers used go
(navaraGroundCells, the cell and ground geometry, the zone renderers), as
does the ground prototype script.
Coupling: layer renderer lines fall from 1636/6953 to 1011/4832
(Cesium/Navara), Navara ground passes from 7 to 5, Cesium-importing files
from 65 to 53, engine.extensions reads from 26 to 19.
engine.ground draws sets of polygons (with holes), discs, cells and
corridors draped on the surface, with fill and outline colours, order and
picks, written in bulk and committed. Every engine implements it:
- Cesium batches each set into one GroundPrimitive for fills and one
GroundPolylinePrimitive for outlines and pixel corridors, classified
against terrain and 3D tiles; sets that are not pickable stay out of the
pick pass.
- Navara draws them in one screen pass after tone mapping that finds each
pixel's ground from the scene depth and tests the items in its screen
cell; long rings are split into edge bins. Measured at Dubai against
SDK vector layers, the pass matched Cesium's frame time up to 10,000
polygons with a few megabytes instead of 70 to 146, drew exact colours
and outlines, and hid reliably across an engine switch, where vector
layers hidden with update({ show: false }) never hid. Dense corridors
remain its limit (10,000 cost 135 ms a frame).
- The fake engine keeps the same registry and CPU picks.
The contract suite checks it on both engines (Cesium 66/66, Navara 69/69).
Earthquakes and fire perimeters have unwired ground prototypes whose
drawing matches today's Cesium one (0.998 on Cesium, 0.976 on Navara).
docs/GLOBE-PRIMITIVES.md describes the primitives and when to use each.
- Radio: stations, clusters, the selection and its brackets are point
and sprite sets; clusters come from the layer's engine-neutral screen
clusterer with Cesium's EntityCluster rules, and clicks go through the
selection dispatcher. One style module holds the sizes and colours.
- Transit: vehicles are two sprite sets from an up-front atlas, rotated
with Cesium's projected-rotation maths. The selected vehicle's trail is
engine.lines in two lanes and 29 age bands, so trails are no longer
draped over terrain until the contract has ground corridors. The
Cesium contact trail renderer and its re-export go.
- CCTV: markers, wedges, the plane outline and the calibration gizmo
(rings, arrows, handles, drags through engine.input) draw on the
contract. The textured monitor plane and the viewshed volume, which no
primitive expresses yet, sit behind one seam, render/meshes.js, with a
Cesium backend and a Navara backend the Navara mode passes in.
Known gaps against Cesium: transit trails are not draped, and the
surveillance-lens click correction runs only where the engine reports
its style stage (Navara).
Coupling: layer renderer lines fall from 2638/8735 to 1636/6953
(Cesium/Navara), ScreenSpaceEventHandler files from 15 to 10, `viewer`
lines from 2014 to 1901.
qa-wildlife-switch.mjs serves four Salish Sea sightings (three from
iNaturalist, one obscured, and an Acartia orca) through the app's own
iNaturalist and Acartia proxies over faked upstream feeds, then on Cesium,
Navara, Cesium and Navara again checks the badge set and its positions,
picks, the density glow, the privacy cell outline and a clicked card.
Two of the switches are made from the keyboard and must keep the
selection; the last is made with the pointer on the Globe Engine picker,
whose click closes the card like any click outside it.
Cesium follows a display's sprite through a proxy Entity that mirrors the
native's readout fields, and gevRestoring was not one of them. A follow
the flights layer resumed on attach therefore read as new navigation to
the shell's tracked-entity watcher, which made the share restore of the
same attach count itself superseded and clear the selection. That is why
the aircraft was lost after a failed switch's rollback onto Cesium, and
after the retry. The proxy now shows the restoring mark while its follow
starts.
The flights renderer test runs a detach, a failed attach to a candidate,
the rollback and a retry on headless Cesium engines, and checks that the
aircraft stays tracked and no navigation is stamped.
Each layer now has one render/display.js on the globe contract, the same
factory on both engines; its render/cesium* and render/navara* files go.
Cesium's behaviour is the reference, and the logic that was written twice
is written once:
- AIS vessels: atlas chevrons and engine.lines trails. The display
registers the gev-trail pick claim itself and its trailing visibility
pass now also runs on Navara.
- Satellites: point banks per look, orbit rings as lines turned by their
model matrix, and selection and follow through engine.camera.follow.
The emulated _viewer is gone, and the tracked readout republishes card
text on Navara too.
- Space Missions: dots, reticle, trajectories and tactical orbits as
movers and lines. The layer keeps its own records instead of Entities
and DataSources, and camera work goes through engine.camera. Clicks go
through the selection dispatcher, and hover keeps Cesium's throttle. The
pad zone is its rim only: the contract has no surface fill yet.
- ALPR, bikeshare and OSM Places: one display and, for bikeshare, one
style module each; clicks through engine.input, no
ScreenSpaceEventHandler or EntityCluster. ALPR keeps Navara's horizon
cull, and OSM Places points sample the surface where Cesium clamped them.
Coupling: layer renderer lines fall from 4546/11106 to 2638/8735
(Cesium/Navara), `viewer` lines from 2209 to 2014, ScreenSpaceEventHandler
files from 20 to 15.
In the app the world overlay draws on a canvas of its own above the
globe, so letting every canvas take the pointer sent the suite's clicks
there. Only the engine's canvas takes it now. Without makeCanvas the
pick check's sprite atlas was a plain object no real engine draws, so its
sprites could not be picked; the page now hands the suite real 2D
canvases. --only=prefix,... runs a subset of the checks. With both, Cesium
passes 63 of 63 checks and Navara 66 of 66.
The layers that still had one Cesium and one Navara implementation, or
drew on Cesium only, now draw through engine.movers, engine.lines and
engine.camera on both engines, and application code holds the engine
instead of guessing it from a viewer.
- Aircraft family: flights, military and local ADS-B share one display
(src/layers/aircraft/render/display.js). The Cesium and Navara
renderers are gone. Where they differed, the display follows Cesium:
- attach and visibility tracking, live disableDepthTestDistance
changes, the tracked glyph's distance scale, model ids that change,
local ADS-B markers hidden until shown and its UAT ring as a point;
- the trail head's hidden alpha is 0.45, the contract's
depthFailAlpha scaled by the head's 0.9.
The tracked glyph stays over the fleet, as on Navara. The movers
contract reports readiness per model and reads model axes as the
glTF's own on every engine. Cesium's follow takes any native target
through a proxy entity in the ENU frame and mirrors its readout fields.
- Wildlife Sightings draws badges and the density glow as sprite sets
and its privacy cells as line outlines (no fill yet). It takes clicks
from engine.input and its card anchors to the engine's canvas and
camera, so the layer is in both engines' catalogs again and a switch
keeps the session's layer set.
- Cockpit: cockpitHost takes the engine only. The ridden aircraft is the
engine follow's target, hidden through its sprite; only the Cesium
Viewer's stock double-click is still routed around.
- About forty camera, navigation, share-link, HUD, voice, detection and
layer-lifecycle callers take the engine. isGlobeEngine and
engineFromViewer calls outside src/globe fall from 51 to 14.
The coupling baseline drops accordingly: layer renderer lines from
5239/12331 to 4546/11106 (Cesium/Navara), `viewer` lines from 2424 to
2209, Cesium-importing files from 69 to 66.
What only one engine has now travels with the engine instead of a
WeakMap in navaraMode.js: engine.extensions.navara holds Navara's view,
its SDK classes and the daylight reset, engine.extensions.cesium the
Cesium viewer. The contract documents the field as outside the contract,
and the coupling report counts its reads outside src/globe in place of
the navaraViews reads (27, unchanged).
Layers are to draw through the globe contract on both engines, so Cesium
gets back the movers and lines removed as unused:
- engine.movers draws sprite sets as a BillboardCollection (atlas cells
cropped once per set), point sets as a PointPrimitiveCollection and
model sets as one Model per instance. depthTest, disableWithinM, order,
scaleByDistance, colorBlend, unlit and minimumPixelSize follow the
contract; a model's matrix is written in place, so instances no longer
share one scratch matrix.
- engine.lines draws each line as a polyline Primitive with width in CSS
px, geodesic arcs, dashes, the tactical and arrow materials,
depthFailAlpha and modelMatrix; a rebuild keeps its show, matrix,
colour and place in order.
- The picker returns the pickId a layer wrote last, skips sets that are
not pickable and instances behind the horizon, and falls through to
what lies under them. Surface samples can exclude mover sets again.
movers and lines move from the optional capabilities into the required
contract shape, and the contract suite always runs their checks.
The app sets contact sonar on every frame (src/cyberSonarEngine.js), so a
value the contract suite sets never survives to its next frame inside the
app. qa-contract-suite.mjs reports such checks as skipped, naming their
owner, instead of failing them.
scripts/report-engine-coupling.mjs counts the engine-specific code left
outside src/globe/cesium and src/globe/navara: layer renderer lines per
engine, Cesium imports, `viewer` mentions, engine-name checks, raw Navara
reads, Navara ground passes, Cesium SDK loads and ScreenSpaceEventHandler
users. engineCoupling.test.mjs fails npm test when a count grows past
scripts/engine-coupling-baseline.json, so each step towards drawing
through the globe contract can only lower them.
scripts/qa-contract-suite.mjs runs src/globe/testing/contractSuite.mjs in
headless Chrome on the Cesium and Navara of a keyless dev server, which
until now only ran on the fake engine. The page imports the suite from the
dev server, starts at a fixed view, waits for the camera to rest and lets
the pointer through the panels. Cesium passes 57 of 57 checks, Navara 64
of 67; docs/CURRENT-STATE.md names the three that fail.
Main's camera, voice, Cockpit and layer work now runs on the globe
contract where this branch draws through it:
- The voice tilt to an angle, its pivot about the place under the
crosshair and the frame limit from orbit run through the camera rig;
src/globeInView.js measures a camera pose with src/geo instead of a
Cesium camera. The free-look height limit and the globe-in-view
recovery stay Cesium-only for now.
- Cockpit takes main's own-layer entry rule. Double-clicking the
followed track goes through cockpitHost.routeDoubleClick, so it works
on both engines.
- Space Missions' failed-entry rollback and GhostMaps' age filter run
in the engine-neutral layer code. On Cesium an expired report is
dropped in place; on Navara its product is redrawn.
- Wildlife Sightings joins the catalog Cesium-only: Navara leaves it
out, and the shell builds its card only for the real layer, so a
Navara page no longer fails to start on its stand-in.
- One instruction sentence is shorter, which keeps the Realtime prompt
within its 55,500-character budget with the Sentinel-2 basemap.
Cesium lifts a camera below its globe every frame, between the cockpit's 20 Hz updates, so an eye placed under the terrain (an aircraft reading below it on a cold floor cell) jumped up and down. The cockpit now also keeps its eye above the engine's own surface. Navara's ground floor stands aside while the camera inputs are off, since the cockpit places the camera itself.
Navara now draws at CSS pixels without MSAA, like Cesium; Navara HD keeps the device pixel ratio and MSAA 4. Only one Navara variant is ever kept. A parked engine is released after three minutes and its WebGL context is lost. Three leaks that kept a released Navara alive are fixed, the canvas context drops its unused antialias buffer, cloud shadows use two 256 px cascades, and the tile cache is budgeted from the screen buffers.
- Navara 0.2.1 never frees pick batch ids, and the mover banks rebuilt
their instanced meshes on each attach, leaking about 260 KiB of
WebAssembly memory per switch. A per-view pool hands released ids back
out; the long soak now asserts native growth of at most 32 KiB per switch.
- Navara 0.2.1 sometimes drops the first show:false update on a new
vector layer, so a zone turned off right after a switch back stayed
drawn. Polygon displays hide by deleting their layers and rebuild them
when shown.
- Camera verbs drive both engines through the globe contract; the Cesium
viewer rig and the tests of states it can no longer reach are gone.
- Flights and military tracking share src/layers/aircraft/tracking.js.
- The geo import scenario reads movers only where the engine has them.
- Add the Navara section to docs/CURRENT-STATE.md and a changelog fragment.
- src/geo drops the ported debug argument checks and the tests that
bitExact already covers; package boundaries accept a directory entry,
so src/geo/ is listed once per group.
- Cesium no longer carries movers and lines nobody draws with: they are
optional engine capabilities. The fake engine and the Cesium camera use
the shared cameraMath; unused contract tables, clock.ticked, the
'finest' surface detail and Navara click statistics are gone.
- ALPR keeps one overlay core and one presentation model for both
engines, bikeshare one station bookkeeping, the Navara ground effects
one definition helper; image atlases, view centres, mover banks and
colours are shared.
- The legacy switch route, the clock offset and rate controls and other
unused exports are removed.
- The acceptance runs the Navara draw, geo import and scope checks;
scenarios use the harness switch and page helpers; the main chunk
check keeps the size budget only and runs once in CI.
An installation card on Navara now names an unnamed feature and its
class in the UI language, and an ALPR camera keeps its context label as
English data that is translated when shown.
Brings the Active Fires intensity work: the FRP filter, the confidence
switch, the ember-to-white-hot ramp and the far-zoom heatmap.
The filter, switch and ramp work on both engines. The heatmap drapes on
Cesium through the layer's Cesium renderer, which also fades the markers
across the hand-off; it goes with that renderer on an engine switch and is
built again on the next Cesium globe. Navara keeps heat cells for the far
bands, now coloured on the FRP ramp.
Main's new layers (drone airspace, OSM places, sea marks, ski pistes) are
Cesium-only for now: they join the layer directory and the Cesium catalog,
are built afresh for each Cesium catalog, and show as unavailable on Navara.
The zoom-out guard is a scene part that attaches to Cesium globes only. The
awareness range pulses and their echoes draw on Cesium through the awareness
display's viewer; Navara keeps the plain range ring. Camera-input wakes go
through the display, and the analyst keeps the session-owned memory with
main's area presentation. A disposed voice runner aborts work in flight, and
an engine switch still keeps the last answer.
Modules main added that read Cesium while they load (zoomOutGuard,
awarenessEcho, the ground-sampling scratch in localGeojsonCore) now build
those values on first use or use src/geo, so a Navara page still starts
without the SDK. The OSM view box reads the engine's view rectangle.
Main grew its own main chunk by 93,873 bytes gzip-9 since the merge base, so
the baseline is raised to the merged size.
Pointing the scaled uniforms at the scaler's own vectors (bc1b56b6) left the atmosphere unscaled: takram's materials read the AtmosphereParameters.DEFAULT vectors themselves, so the frame dimmed (luma 161 against 214) and qa-navara-bloom found nothing to bloom. The scaler writes those vectors in place again, and a page-wide map keeps each one's value from before it was first scaled: a globe built later on the page takes its base from there instead of from the scaled value. Bloom measures as before (214.4 → 240.3), and qa-strict-context-loss passes 3 of 3 under eight busy threads.
The sky, aerial perspective and clouds materials hold the vectors of takram's AtmosphereParameters.DEFAULT, one per page. The look's scaler multiplied them in place and took its base from the first value it saw, so a Navara globe built later on the same page (after the parked one lost its WebGL context) could record an already scaled value as its base and draw the atmosphere scale² bright: a washed-out, nearly uniform frame. The fourth case of qa-strict-context-loss failed this way under CPU load (3 of 3 with eight busy threads; 3 of 3 pass now). Scaled uniforms now point at the scaler's own vectors, which it puts back each frame if a material wrote into them; the page's vectors are never written.
Since the weather layer stopped handing Navara the Cesium global, the shared shell read ContextLimits, Math and Rectangle from an undefined SDK and drew nothing on Navara (qa-weather-engine-switch timed out). On Navara the texture limit stays unset, as Cesium's never-created context left it.
The long soak's heap slope counted the per-aircraft dead-reckoning history (POSITION_HISTORY_LIMIT fixes for 10 000 aircraft, about 14 MiB over the first 2.5 min of polls) as switch growth: a run with the same workload and no switches grows as much and then levels off. With --assert the soak now waits until the flights feed has been read more times than the history keeps before it switches; over 500 switches the heap then grows 1.07 KiB per switch.
qa-strict-context-loss records, only when no non-blank frame came, how many frames the running and the watched engine drew in 3 s and how much of the last one differs from its first pixel.
index.html no longer loads /cesium/Cesium.js and widgets.css: the Cesium scene loads both before it builds its viewer. A cold Navara start requests nothing of the Cesium library again, and qa-strict-cold-chunks asserts that without the known-gap allowance. The strict harness puts an accessor in place of the Cesium global on every page and fails a scenario that reads it before Cesium.js has run; GEV_QA_CESIUM_TRAP=record lists every such read site instead.
Every Cesium read that a Navara page made was surveyed with the strict acceptance (GEV_QA_CESIUM_TRAP=record). Math on those paths now uses src/geo: screen annotations, weather and wind center readings, cyclone picks, scene data pack polygons and images (new navaraGeometry.js), the awareness subject, the orbit offset of camera verbs, voice frame_overhead, the agent world packet and Directions colours and ground picks. The celestial ring's Sun and Moon come from a bit-identical port of Cesium's Simon1994 model, JulianDate and TEME rotation (src/geo/simon1994.js, julianDate.js, transforms.js); a Cesium globe still applies its ICRF rotation once loaded.
Traffic, Street Level, the Nepal event and locator and geo import build on Cesium's math or entity model on either globe; their enable (or the import) now loads the SDK first through src/app/loadCesium.js, synchronously when it is already there. A production page guards the global so a missed read is reported and starts the load. No module reads Cesium while it loads (scripts/check-cesium-load-time.mjs, run by npm test). Cesium.js is still loaded by index.html here.
The look's sun follows the page clock, so the frame these checks compare was as bright as the hour they ran at: in the acceptance run the half-strength bloom changed the frame by 0.29 against 3.5 earlier, and at dusk the full bloom changes nothing (luma 13).
Measured over the second half the heap still grew about 20 KiB per switch in the acceptance run (117.8 to 123.8 MiB from switch 250 to 500), so the narrower window did not separate warm-up from growth; the original check stays.
Under the soak workload V8's compiled code and the layers' caches grow for about 250 switches and then the heap is flat (121.4, 121.7, 120.4, 119.1 MiB after 250 to 400 switches), so a line fitted from switch 20 measured the warm-up. Over the second half the threshold stays 10 KiB per switch; the run before the layer effect fix measures 19 KiB there.
Layers re-create their ground effects on every attach. Navara's removePass leaves the EffectPass undisposed, so each switch kept its EffectMaterial in three's program and material caches, together with the uniforms' DataTextures and their Float32Array data (earthquakes: about 47 KB of buffers and one WebGL program per switch). engine.LayerEffectDesc now disposes the raw pass on delete, as the app's own effects do.
Asking the canvas again during the switch made the reuse depend on getContext at that moment: with new contexts refused (qa-strict-failure-matrix, cold Navara to Cesium) the rollback to the parked Navara threw and left no globe.
The aircraft scene binding re-tracked with origin share-restore, which stayed on the entity: a later trackedEntityChanged for it (cockpit exit, refocus) never stamped navigation, and the aircraft lost its selection origin. Flights, military and satellites now set a transient gevRestoring mark around follow.start, and the aircraft binding resumes with the origin the aircraft was selected by.
qa-strict-prod-smoke opens the keyless vite preview on each engine, switches once and fails on any page error. qa-strict-cold-chunks reports Cesium.js at a cold Navara start as a known gap instead of a failure.
This reverts ae13a56f. In the production build every 'cesium' import is the global that Cesium.js defines; with the script loaded only when a Cesium globe started, modules evaluated at boot (cesiumConstants, annotationEngine) threw ReferenceError and neither engine started. A cold Navara start loading Cesium.js stays a known gap.
The sprite and point mover shaders rate each contact by its anchor against the sweep with the cyberSonar.js sampler maths; the engine sonar scene feeds the theme, settings and shared sweep angle each drawn frame and keeps the fleet cadence only while the sweep runs over contacts.
The zone was a flat disc at ellipsoid height in Navara's opaque scene: it floated over low pads and sank under raised ground or 3D tiles, with hard edges and an unlit rim. A screen-space pass now paints the ground pixels within the radius of the pad from the scene depth, as Cesium's GroundPrimitive classifies them, using one style shared by both engines (LAUNCH_PAD_ZONE_STYLE).
The cockpit's weather feed moves out of the Cesium cloud pass and serves both: Cesium keeps its own cloud canvas, an engine with its own clouds takes their cover from the same observations, with no second WebGL canvas.
Navara draws its transparent scene after the post effects into a target without the scene depth, so stems and pack polygons and images painted through 3D tiles. A scene-depth test now drops each of their fragments behind the depth Navara packs after its opaque pass; they stay in the transparent pass, so their look in the open is unchanged (scripts/qa-edge-occlusion.mjs compares it with the previous build). Wind flow was already hidden and is kept as a guard in the same scenario.
postprocessing's BloomEffect runs after the overlays and before the visual styles, follows Cesium's eased strength and dead zone with its threshold set in display terms, and VisualEffects drives it when the engine has the bloom capability.
A motion drives one camera through a rig: a Cesium viewer's own camera, or any globe engine through camera.pose/setView/lookAt/release/transform/flightActive/following and frames.preRender. An engine rig binds its frame, canvas-input and follow listeners only while its motion runs. A finished once orbit now releases its lookAt lock, and an orbit armed through a flight keeps its nudge budget until it starts.
CRT, NVG, FLIR, Anime and Noir run their Cesium shaders through a GLSL prelude with the exact sRGB transfer, crossfade in the stage order, fade the Navara stars with Anime, and report the visualStyles capability through engineCapabilities.
It takes the ICAO a position row carries, in any case, or the marker id, and selects through the same path as a click; selectAircraft now delegates to it.
A flyover, a launch-site view, a cancelled flyover or another mission now clears the pending orbit framing, so a late TLE lookup followed by a data refresh never takes the camera back.
Every scenario runs through scripts/qa-strict-harness.mjs: each page, frame and worker gets an ordered block list before it runs (paid hosts and routes first, then only the preview, declared fixtures, keyless probes and cached free tile hosts), switches with real input on the picker, and records its assertions per layer and engine. The runner reads the catalog from the live page, fails any layer without an assertion on either engine, can build and serve a keyless checkout itself, and adds rapid, hidden-tab, context-loss, failure-injection, cold-chunk and soak scenarios. The main chunk gets a 1% size budget.
Navara's transparent pass runs after the post effects without the scene depth, so a camera frame clamped in front of a wall still painted through it. scripts/qa-edge-cctv-occlusion.mjs serves a one-box tileset as a local fixture with no network and checks on both engines that the frame ends at the wall and is not visible behind it.
Sentinel-2 made the desktop source row wrap to two rows; the row now lays out every tile in one row (three columns on a phone, as before). scripts/qa-map-source-tray.mjs read the controller's removed imagery internals and counted five tiles between OSM and the styles; it now reads the live base provider and counts the section's tiles and engine picker. The five failures left also fail on origin/main e5d15f24.
The handoff test failed under a loaded test runner when the refined pass needed more yields than a fixed 5 ms timer allowed; it now yields until the refined paint lands (bounded by a task count, not wall time).
The Navara look stopped requesting frames once its globe is parked. scripts/qa-app-once.mjs now fails if anything moves a parked engine's camera or asks it to draw (its own resume aside).
A visual choice made while no globe is attached (a style key, a Display control, a voice command) is queued and applied to the next engine's settings after it restored the address's view, so the person's choice wins; reads answer from the released settings. The globe reset and a location lookup started without a globe do nothing, and the map-source chips and camera buttons are unbound until the next globe binds them.
The shell's scene part detaches it too, so a candidate failing in a later part (a layer's drawing, Cockpit clouds) leaves the shell free for the working engine instead of refusing every later attach. StyleManager.attachScene releases what it built when it throws, and one detach runs at a time. The controls phase awaits its parts, and a failed attachment no longer forces handoff off for the parts it releases. scripts/qa-app-once.mjs now also rolls back from a Navara candidate whose layer attachment fails.
A runner retired by an engine switch ends its in-flight writes but leaves the shared follow-up memory for the next engine's runner; ending the voice conversation still forgets it.
The application's debug handle is one object, present on window only while a globe is attached, so scripts reading __godsEyeView?.engine.kind see no null engine mid-switch. A detached application has no live components: settle no longer waits for a frame of a missing engine, and an engine that runs again after a failed recovery hides the loading screen the error showed.
createStandaloneApplication opens its first globe, attaches the scene host and returns attachScene/detachScene: a switch hands the session off, parks the outgoing renderer and attaches the incoming one with its catalog to the parts the phases registered once. A failed candidate releases what it attached; the working engine attaches again on the same shell, voice, tools and stores. ?switch=legacy keeps the route that builds an application per engine for one release. scripts/qa-app-once.mjs now asserts identity, UI, tool and listener continuity, the rollback and the legacy route.
Each phase builds its session objects once (shell, layer manager and presentation, Director, annotation board, Draw, Import, voice, debug handle) and registers the parts bound to one globe: the shell's later attachments, Cockpit clouds, the catalog binding and sonar, the Director's scene, the Cesium or Navara tools and the debug handle's globe fields. A page with a scene host attaches them to every engine; a host that never switches attaches them once, as before. The shell releases its globe before the data layers detach, and the Navara notice goes with its engine.
StyleManager.attachScene/detachScene rebuild only the globe-bound parts (share restoration, visual settings, layer bindings, Cockpit, the celestial ring, the overlay host, detection, map-source and camera-orientation controls) and point navigation, location search, HUD, share link and the display bindings at the next globe. dispose() revokes input synchronously, detaches the scene and only then nulls the stores and unmounts the views. The radio tuner listens on the globe container, and an engine's persistent notice can be withdrawn.
The shell reads its viewer, engine and map stack from the attached scene. ShareLinkManager, IntelHUD and OrbitController gain attachEngine, NavigationController setScene and LocationNavigation attachScene/detachScene, so a switch can keep them and move only their camera listeners; between engines they write and read nothing. The voice runner and session voice modules are owned by their packages, which check:boundaries needs since the voice commit.
The session Draw handle keeps the shape and colour and the marks stay on the annotation board; the drawing tool (preview, click handler, Escape and Enter keys) belongs to the attached viewer, so a switch ends an open sketch and gives the pointer back.
The Import list and each file's bytes belong to the page session; the data sources, pins, drop and gesture listeners belong to the attached viewer. Without a viewer the list stays and import or fly-to is refused.
The marks belong to the page session; only their drawing belongs to the attached viewer. A switch takes the drawing off, keeps the marks, and the next Cesium attachment draws them again. Without a viewer the board refuses new annotations instead of failing in the resolver.
The page creates the voice once; each engine attachment only gives it that scene's action runner, pointer canvas and annotation events. Calls made during a switch wait for the incoming engine and are refused with ENGINE_SWITCHING when none attaches in time; results name the engine that answered, and the session hears engine-changed after a switch. The analyst's follow-up memory and layer enable times outlive one engine's runner. scripts/qa-voice-engine-switch.mjs drives a fake microphone and Realtime transport through the switches.
An engine switch no longer recreates them: with a layer session they live until the page lifetime aborts; a host without one keeps the per-application lifetime.
window.__gevSession names each session object by a stable instance id and counts applications, attachments and detaches. scripts/qa-app-once.mjs (report-only with --report for now) runs three round trips and a parked-renderer rollback on a keyless preview with paid map, model and voice endpoints blocked.
The republish after a globe switch ran as a refinement ('Handoff refined'):
it sampled the incoming globe while it still showed coarse tiles and,
being a refinement, never refined again. Keyless Cesium's first terrain
tiles put Austin's streets near -2 200 m, so vehicles stayed there, and
the next globe weighted each road by the camera distance to those
waypoints (1.9 km became 4.1 km), cutting the population from about 620
to 260 until the camera moved.
The handoff is now a completed pass that refines once the incoming
surface has loaded, road density and the coverage radius are measured to
the road's coordinates on the local ground estimate instead of to the
last sampled waypoints, and flow that lands after a publication
re-allocates the retained roads' budgets instead of only recolouring
them.
Conflict resolutions:
- src/main.js: upstream's PHOTON_URL place-search setting is read once at
module level and passed as geospatial: { endpoints: { photon } } by
createApplication(), so every engine start of the switch flow gets it; the
old single top-level createStandaloneApplication() call stays removed.
- src/layers/bikeshare/render/cesium/rendering.js: upstream's
publishedCapacity fix applied with this branch's
resolveCapacity(model, capacity, status) signature. The same fix is ported
to src/layers/bikeshare/render/navara.js (record.publishedCapacity, status
polls resolve from it), with a Navara regression test; upstream's
proxyRoute test imports the moved render/cesium/rendering.js.
- src/layers/traffic/flow.js: upstream's nextTask() yield and current()
check kept before the scene is taken from this branch's
_trafficScene?.() ?? _viewer?.scene with its missing-scene return.
- scripts/package-boundaries.json, scripts/format-scope.json: union of both
sides' file lists.
- src/voice/actionSchemas.test.mjs: both history comments kept, payload hash
recomputed for the merged schemas (Sentinel-2 map stack enum plus the
shorter layer alias hint).
- src/hudAltitudeDatum.test.mjs: this branch's engine-based IntelHUD
construction with upstream's placeLabels summary context.
A picked engine now lives in the switch until it runs; only then is the
address written, so a pick superseded by Back or one that fails rewrites no
entry. An engine-changing history visit holds the outgoing share link, which
neither restores nor writes the visited entry, and the running engine takes
the address back once the switch settles, restoring any entry visited while
it was held or not yet listening. Handed-off layers keep running where the
incoming address agrees with the outgoing one and follow a visited entry
where it differs. A failed recovery keeps the error on the loading screen
with an engine picker for a retry, and a failing reveal of the new globe no
longer blocks the cover removal or later requests.
qa-all-layer-switches.mjs now checks once that Puppeteer can start Chrome and that the preview answers, and names PUPPETEER_EXECUTABLE_PATH and npx puppeteer browsers install chrome when it cannot. Each run writes <output>/acceptance.json with the commit, dirty files at both ends, Chrome, Node, base URL, times and, per scenario, status, exit code, duration, covered layer ids and the sha256 of its log. It replaces summary.json.
Live Sentinel-2 imagery is bright at this altitude, so a fixed crop of white two-pixel vehicles changed anywhere from 14 to 300 pixels. The scenario now serves a uniform dark ground tile, waits for the layer to settle with vehicles in view, projects each vehicle to the window and requires 90% of those above the drawn terrain to change the picture where the layer places them; in simulation nothing else may change. Vehicles below the terrain and the population left after the round trip are reported, not asserted.
The engine switch moves out of main.js into src/standalone/engineSwitch.js: every
engine change in the page hands the session off (layers, Director, Contacts,
directions and satellite cameras), whether it came from the picker or from
history. Each attempt has a generation; a failure rolls back to the last engine
that started, requests made during a switch or recovery are reconciled once it
settles, and a picked engine adds its history entry only after it starts. The
first-frame wait only lifts the cover and never fails a started engine; a
hidden tab does not wait. Nothing starts after pagehide, and a failed recovery
leaves the picker usable.
Preserve the camera, map source and layer selection across engine sessions. Restore the previous engine if startup fails and retain local history navigation.
Remember the chosen engine and restore the current view after navigation. Keep the standalone JavaScript UI and retire the Dioxus migration and Cesium removal milestones.
Preserve the native stencil draws and geometry MSAA while avoiding two intermediate MRT resolves per volume. Verify original pixels, holes, overlaps, ownership and controlled comparison modes.
Keep four-sample geometry and depth while using single-sample postprocessing buffers. Preserve forward and overlay coverage, skip empty transfers, and add matched pixel and regression checks.
Batch consecutive disjoint installation outlines to avoid three stencil draws
per feature. Preserve overlapping volumes, material order and local precision.
Delete the public effect handle correctly during teardown.
Keep imagery below ground classifications and glyphs in every activation order,
including minimal mode without tone mapping. Exclude fully offscreen ground
volumes from the screen candidate grid.
Full unit/allocation, boundaries, formatting and keyless builds pass. Browser
checks cover contour coverage, bounded colour differences, a missing-contour
negative control, real pass order, sprite alpha and FIRMS glows. Whole-wave
performance acceptance remains separate from this implementation checkpoint.
Clear the display-resource signature used by static sprite reuse when the WebGL context is lost or restored. Cover both events and verify that caching resumes after the redraw.
Port camera markers, coverage, media planes, volumes and calibration to the
Navara renderer. Preserve shared source/media policy and add exact plane
picking, owned resource cleanup and idle hold handling.
Validate paired keyless dev/preview media and physical drags, native legacy,
engine contracts and full CPU/build gates. Record remaining shell, viewshed
browser and W2 performance gates; defer Dioxus and plan the transit port.
Reuse retained tile triangles for CCTV's upcoming activation probe, with finite range, exclusions and honest misses. Correct nearest-hit ordering when the ray starts inside a mesh bound.
Fifteen focused surface tests and all full keyless unit/allocation, boundary, format and build gates pass. CCTV renderer integration and existing acceptance gaps remain documented.
Keep shared CCTV logic independent of Cesium, release the original renderer's resources, and guard retired initialization/media work. Preserve native marker, plane, volume, calibration and input behavior.
Record keyless dev/preview validation and retain unresolved shell idle/terrain and photoreal acceptance gaps. Routine QA builds use empty Google and Cesium credentials and block paid maps before navigation.
Record keyless launch instructions without changing app defaults.
Block Google tile and token fallback requests in routine CCTV checks;
add a guarded startup check for both engines.
Move native gizmo entities and input into an owned renderer. Restore the
captured camera-input flag, handle cancellation and duplicate presses, and
reject foreign handle identities. Preserve native geometry and picking.
Avoid no-op sync-chip mutations and let unchanged CCTV polls complete
without publishing scene changes. Keep health/UI polling and real geometry,
auto-hop and media updates. Extend browser idle samples across two polls.
Validated full Node24 unit/allocation, boundaries, scoped format, production,
panel and QA builds; native legacy parity, real media/GPU picks on dev and
preview, engine contracts and production shell. Retain failed evidence.
Prove native geometry, real image and video pixels on dev and preview before renderer extraction. Scope fixture interception to API routes so geometry workers remain live.
Separate native scene ownership from shared ALPR source and selection state,
and add bounded Navara sprites with the existing direction/card overlay.
Preserve marker artwork, picking, floor retries and source attribution.
Fix lost post-render wakeups and redundant mobile rail mutations, and keep
HUD typewriter dimensions stable so static views settle without extra frames.
Add parser-fed dev/preview and legacy evidence, including retained failures.
Common W2 terrain and combined performance gates remain open.
Preserve native clustering, selection and direct-action playback through renderer ports. Record both-engine dev/preview, legacy, contract, shell and build evidence with remaining W2 limits.
Keep fire normalization, LOD, anchors, cards and selection portable while the native renderer owns ground cells, sprites, input and scene disposal. Cancel superseded/removed settle timers and unregister the original sprite collection.
Preserve all ten native raster pairs exactly in dev and preview; record source/click/focus/lifecycle, legacy Metal and full regression evidence with strict comparator sensitivity checks.
Match native ground footprints, encoded alpha and source ordering on real terrain and photoreal tiles while excluding forward meshes. Cache static screen data and reduce large-disc edge work without changing GPU pixels.
Add deterministic lifecycle, source/share, foreground/horizon and three-context performance proof; restore credits for available Navara feeds and retain failure history in migration evidence.
Keep refresh, cancellation and label policy engine-neutral; inject the original native entities at composition. Prove static geometry, analyst records, owner disposal and last-good refresh behavior. Native dev and QA-preview pass 18 checks each; all eight baseline PNGs remain byte-identical.
Add the sequential W2/completion plan and deterministic earthquake ground-raster, geometry, lifecycle and strict runtime QA. Prove the comparator rejects incomplete evidence and release deleted overlay entries from the collision arbiter. Record native dev/preview acceptance and full checkpoint gates.
Render satellite fleets and selected targets through mover banks and orbit lines.
Enable the celestial HUD on Navara and keep native follow explicitly in ENU.
Add deterministic interaction, share, orbit, motion and cleanup acceptance QA.
Record complete targeted acceptance and remaining shared cross-shell tile failures.
Move native points, synchronous orbit primitives, tracked entities, follow and picking into the Cesium renderer. Use appClock for satellite physical epochs and isolate the unchanged CelestialRing ephemeris. Synthetic core/dense and ISS/MEO/GEO snapshots match the baseline exactly; all gates pass. The pointer-ownership source assertion follows scene.pick into render/cesium.js; registry and import-boundary assertions now reflect the migrated satellite layer.
Minimal inherited the sun light default of castShadow=true although the photoreal tiles carry baked lighting. Use the same no-shadow sun configuration as cinematic. The focused 3-run city gate improved from C4.6/N5.1 ms (1.1087) to C4.6/N4.9 ms (1.0652) with 12000 vessels. Full Node 24 tests and allocation gates, boundaries, format, build and panel build pass.
Fix delayed and growing mover bank commits, reject stale hidden model picks, and route world-focus through the engine. Strengthen vessel parity and performance checks without changing thresholds.
render/navara.js: one always-on-top engine.movers chevron bank (atlas of
every chevron icon at 32 px), MMSI pick ids, trail on engine.lines,
camera reads through the shared Navara layer view (extracted from the
aircraft renderer to src/layers/shared/render/navaraView.js, + camera
pickEllipsoid and canvas clientWidth). Registered in navaraMode.
QA: vessel qaDrawn; probe selected() falls back to getSelectedInfo;
qa-w1-layers vessel section; qa-vessels-engines side by side; --engine
for qa-vessel-cards/datum; qa-flights-engines military near pose 100 km.
Unit tests on the fake engine pass; browser runs NOT done (see progress).
T11 review follow-up to ed9ea7e6. CPU hits rank as the engine draws them:
sets without a depth test over depth-tested ones, then by set order
(the tracked bank over the fleet, flights over local ADS-B), then depth —
so the CPU's top hit that checks a GPU answer is the instance drawn on
top. A model hit is no longer taken as answered: the model mover keeps
each instance's drawn diameter (after minimumPixelSize/maximumScale) and
the CPU checks the hit against its projected position within that radius
(+3 px); the CPU pick sees models at that radius too.
src/layers/vessels/render/cesium.js holds the Cesium objects the layer
built itself, one for one: the translucent BillboardCollection of
chevrons (centred, screen-aligned, never depth-tested), the horizon
occluder, window projection, canvas size, viewer.trackedEntityChanged,
and the trail (data/trailRenderer's entity polyline, kept on Cesium: the
engine.lines Primitive path did not draw below the photoreal mesh in
round 6 — the plan's T13/T15 blocker; flights does the same).
The logic imports no Cesium: geo math, Rgba WHITE, the chevron artwork in
icons.js, clicks through the engine's selection dispatcher (own-rule
owner, same rule). Registered as CESIUM_LAYER_RENDERERS['ais-live-vessels'];
src/layers/vessels joins the boundary rule.
W1 replay vs 7c7422e2: vessels/flights/military/localAdsb counts, known
objects, screen points, requests and shot sha256 identical.
qa-vessel-cards --data synthetic 2/2 and qa-vessel-datum (?qaFeed=
vessels:fixture) 4/4, the same as 6eec8f6c.
Tests moved with the code (same meaning): cameraHandoff (the click body
is handleClick), inputOwnership (the guard precedes the click rule's
read of the pick), renderers.test (vessels in the extracted list),
importDirections (an unmoved example layer is satellites), the
ownership services fixture (renderer service).
Vessels' click rule (sibling ownership, cyclone background, card hit
test, unkeyed records) does not map onto the plain or look-under rules:
an owner with onClick(ctx) gets every click with the top pick, no gesture
rule (its old LEFT_CLICK handler), and is another layer to the rest.
getNearby returns the contact's label as `id` (the callsign when it has
one) and its key as `icao24`; the drawn rows are keyed by icao24, so the
model lookup missed and every contact was measured at its sprite. Under a
3D model that sprite is hidden and keeps the pre-floor height by design
(T7): the "buried at -27 m" contacts on Cesium (the geoid at AUS) were
those hidden sprites, at HEAD and on 7c7422e2, whose script measured every
sprite. The Cesium report also gives each contact's model state and the
floor cell the layer reads.
AUS, 100 s after enabling flights, both engines: 3 low contacts, 0 buried;
N3752 / DAL848 drawn by their models at 130.2 / 135.4 m over a 123.5 /
128.6 m mesh, the DEM-prior cell warm (123.5 / 128.6 m).
The instance colour (sRGB, as Cesium takes colours: the military amber
#FFB800) was mixed into the linear material colour as is, so a tinted
model drew paler and brighter than Cesium's: the military footprint gate
read 124 % (more pixels cleared the contrast threshold over water) and
the median luminance +9 %. White (flights) is the same either way, which
is why the flights gate passed. The tint is now sRGBTransferEOTF-decoded,
as the sprite sets already decode theirs.
qa-flights-engines' model gate adds the highlights: the p90 luminance of
the model pixels within ±10 % of Cesium, with the near-white pixel count
reported (10b review low 2).
Models on, near pose (computed scale ratio ~1.0000 on both):
- military (from 100 km): footprint 9,902 vs 8,610 px (115 %), median
luminance 158.9 vs 155.3, p90 190.9 vs 184.5 — 18/18;
- flights: footprint 104 %, median 189.8 vs 196.7, p90 223.1 vs 247.8
(near-white px 83 vs 510: Cesium's white models saturate where Navara's
tone mapping rolls them off) — 20/20.
Models off: flights 16/16, military 15/15. Side-by-sides regenerated.
- The DEM prior column read a fresh import of src/data/groundFloor.js, a
module the app does not use for its layers (they read the scene's
surface services), so it was null for every contact. It now reads
window.__godsEyeView.surfaceServices.groundFloor. The terrain proxy
answers 200 and the AUS cells resolve within one or two polls (123-128 m);
the "proxy 503" reading in the task-11 report was this misread.
- A contact a 3D model draws is measured at the model's translation (the
probe's drawn() reports it now): its sprite is hidden and keeps the
pre-floor height by design (T7), so measuring the sprite reported a
buried aircraft that is not drawn.
Navara 0.2.1 can answer a click with the previous gesture's pick. The
check let that answer through when its instance was drawn within twice its
pick radius of the click — the followed aircraft at the centre beside the
clicked one (the 20/24 flights checklist run: a click selected the
previously followed aircraft). A GPU answer for a sprite or point set now
has to be drawn under the click (no slack) and be the instance the CPU
pick finds on top there (lines left out: they are not in the GPU pick);
otherwise the CPU pick answers. Models, which the CPU pick does not see,
are still taken as answered. The CPU drill takes `includeLines`.
Test: 20 gestures alternating a click on A and a click on its neighbour B
answered with A's stale pick — B every time. In the app, 40 scripted
click/follow/release gestures on Navara selected the clicked aircraft
every time with and without the fix (the stale answer is rare).
Task 12b. src/layers/localAdsb/render/navara.js implements the Local
ADS-B renderer interface of 12a on Navara:
- markers: the shared aircraft renderer's glyph sets in magenta #ff4fd8
(class silhouette and scale, ×3 near / ×0.5 far, always on top), drawn
under every sprite layer as Cesium draws the entities; each frame writes
what Cesium's CallbackProperties gave (position, screen rotation,
visibility) and the 2,000 km display distance;
- the 978 MHz UAT ring: its own sprite set, a white ring atlas tinted
#ffb3ef, Cesium's 24 px point plus its 1.5 px outline (27 px), the same
distance scale and distance, pickable as its aircraft;
- models (the Flights GLBs, magenta MIX tint), trail and head: the shared
aircraft renderer's; the camera never follows a local aircraft.
Registered by registerNavaraLayerRenderers (import()); the Navara catalog
now offers flights, military and local ADS-B.
- ?qaFeed=local-adsb:fixture: the local receivers' answer in the server's
format (src/bench/w1Feeds syntheticLocalReceivers: 40 aircraft near JFK,
10 on 978 MHz UAT) through the layer's own decoder-feed session
(sources.localAdsbFeeds, null by default: the layer makes its own).
- qa-w1-layers --layer=local-adsb: a click selects a marker and shows its
card with the receiver line, the camera does not follow, Escape leaves
the selection (it never answered Escape), empty map releases it.
qa-w1-layers local-adsb: Cesium 12/12, Navara 13/13, --compare parity
(global pose: the 2.27 px camera offset only). qa-flights-engines
--layer=local-adsb: 14/14 (fills exact; UAT rings side by side in
docs/migration/phase3/localAdsb).
A sprite/point set uploads its instances by update range. When the camera
went far enough to move the set's origin, update() rewrote every instance
(relative to the new origin) — and a commit later in the same frame
cleared the ranges and kept only its own, so the GPU never got the
rewrite: the instances not committed again drew offset by the origin move
(a military glyph at the orbit pose drew 45 px from its point after the
global → city → orbit sequence; the CPU picks, the probe and Cesium had it
in place). Ranges now add up until three uploads them (it clears them
after the upload).
Found by the military side-by-side (11b); flights' sprites had the same
exposure since 10b.
Task 12a. The Local ADS-B logic (index.js, models.js) no longer imports
Cesium. src/layers/localAdsb/render/cesium.js holds what it built, one
for one: the CustomDataSource of marker entities (billboard with
per-frame position/rotation/visibility CallbackProperties, the 2,000 km
DistanceDisplayCondition, the 978 MHz UAT ring as a PointGraphics), the
model PrimitiveCollection (models load, pose and leave through the shared
aircraft renderer's model part, adopting that collection), the selected
aircraft's trail (data/trailRenderer, as before) and live head segment,
and the camera reads. Registered for 'local-adsb' in the renderer
registry, created at init(viewer, {engine}).
- Clicks go through the engine's selection dispatcher (drill 8) instead of
the layer's ScreenSpaceEventHandler, with the layer's own rule kept as is
— a new `lookUnder` owner kind: its marker on top, or under picks no
layer owns and under trail lines, is selected (and re-selected);
another layer's contact on top, or empty map, releases only its own
selection; a trail line alone does nothing; no gesture rule. To the
other owners it is another layer, as its pick-owner registration made
it before. (The dispatcher's `drillThrough` would have taken the marker
from under another layer's contact, which the old handler never did.)
- models.js reads the camera through the renderer's view (frustum and
horizon tests, ground snap owner) and draws through renderer.models
(loadFleet/add/remove/destroy/setPose: the same MIX-tinted glTF options,
the same HPR frame with the Flights nose offset). The shared aircraft
renderer gains a loadModel seam (default Cesium.Model.fromGltfAsync).
- Cesium math → src/geo; the model tint is an Rgba equal to the old
Cesium.Color; check-import-directions: src/layers/localAdsb/ joins the
rendered layers.
Tests moved with the code, same meaning:
- index.test: the services fixture creates the layer's Cesium renderer and
the selection dispatcher; the click harness scripts the picks on a fake
engine registered for the fake viewer (was a fake ScreenSpaceEventHandler)
and the app's pick owners (trails, a Flights contact) are registered in
the pick registry (was an injected picking service).
- cockpitModels.test: the GLB loads are the aircraft renderer's loadModel
calls (Cesium.Model.fromGltfAsync by default), each asynchronous:false.
- trackingClickGesture.test: the dispatcher's empty click goes to the
plain owners (filter(plain)).
- renderers.test: local-adsb has an extracted Cesium renderer.
New: the dispatcher's look-under rule beside a plain owner (7 click cases).
W1 replay (flights, military, localAdsb) vs a fresh 7c7422e2 run: counts,
known objects, screen points, tracking poses, requests and every shot's
sha256 identical.
On Navara each contact row now carries the surface probe's source and tile
size and the coarse DEM floor (cachedGroundFloor). The buried contacts
(SWA4871 60.5 m and AAL2592 -27 m against a 121-126 m mesh) have no DEM
prior (null: the terrain proxy answers 503 here) and the mesh floor sampler
latches nothing without one, so their sprite heights stay the barometric
fallback; the same rows bury on Cesium when the same contacts are low.
The near-pose finding (Navara models faint, Cesium ~23 bright aircraft)
came from the side-by-side's frozen page clock: the fleet tick ran once per
pose, so Cesium never handed its aircraft to their models and drew 3×
glyphs, against real models on Navara. With the hand-off driven (the move
ends every 10 frames while a pose loads), both engines draw models, and
the comparison showed three real differences, all fixed:
- Orientation: Navara's glTF loader is three's GLTFLoader, which keeps
the scene Y-up; the instance turn is now Cesium's whole axis correction
(Y_UP_TO_Z_UP × Z_UP_TO_X_UP), not Z_UP_TO_X_UP alone. Every fleet model
drew 90° off its heading.
- Size: minimumPixelSize is taken at Cesium's distance (Camera
distanceToBoundingSphere: view depth less the radius at the model's own
scale), in the mover and in ModelHandle.computedScale; the straight-line
distance drew off-centre models up to 16 % larger.
- Colour: the instance colour tints by the set's blend amount (Cesium's
colorBlendAmount) and its alpha is the model's opacity (Cesium: a
model colour's alpha makes it translucent), not a blend weight; a model
is translucent only while faded. An ambient share of the tinted surface
(MODEL_AMBIENT 0.5, Cesium's image-based lighting) keeps a tinted
aircraft near-white at a low sun (median luminance 139 → 190; Cesium 197).
qa-flights-engines (now --layer=flights|military) gates the near pose
with --models=on: computed scale within ±5 % per model (ratio 1.000007),
footprint against the same view with the layer off within ±20 % (1553 vs
1496 px, 104 %), median luminance within ±10 % (189.8 vs 196.7). The probe's
drawn() reports a model's computedScale. Flights models on: 19/19.
Task 11b. src/layers/military/render/navara.js: the shared Navara aircraft
renderer with the military's sprite slot (SPRITE_LAYER_ORDER 'military',
under flights) and jet.glb's nose offset; registered by
registerNavaraLayerRenderers (now a table of lazily imported factories,
flights and military), so the Navara catalog offers military and the main
chunk stays without three/Navara.
- The follow passes between aircraft layers on Navara as on Cesium: the
follow-handle → tracked-handle map and the "follow being started" handle
are shared by every aircraft renderer of the page, so a layer whose follow
another layer took reads the new owner's tracked handle (and its
gevSelectionOrigin) — before, it read a bare follow handle and reported
'programmatic'.
- trackById on a selected-but-not-followed contact follows it again (as
flights since 10b; on Navara any camera command ends a follow).
- qaDrawn (the probe's drawn()) for military, shared with flights
(src/layers/aircraft/qaDrawn.js).
- ?qaFeed=military:synthetic[:count]: seeded readsb rows (1 000 by
default, 150 near JFK, 12 on the ground, 8 types), the first 25 hexes
shared with the synthetic civil flights.
- qa-w1-layers: sections 4–6 read the --layer's module (were 'flights');
section 5 keeps the queries beside the voice answers (the voice block
overwrote them, so --compare never compared queries); for military: the
follow passes military → flights → military, and flights leaves the 25
shared aircraft to military while it is on (9 975 / 10 000 / 9 975).
qa-w1-layers --layer=military: Cesium 25/25, Navara 26/26, --compare parity
(queries included; the known 2.3 px camera offset at the global pose only).
Task 11a. The military flights logic no longer imports Cesium: it draws
through the shared aircraft renderer (src/layers/aircraft/render/cesium.js)
with the military's parameters in src/layers/military/render/cesium.js
(sprite-order slot 'military', jet.glb's 180° nose offset), registered for
'cesium' in the renderer registry and created at init(viewer, {engine}).
The same pure move as flights in 10a:
- Fleet: the BillboardCollection and its sprite-order slot (enable keeps
restoreSpriteOrder, as before); sprites stay Billboard handles.
- Models: fleet/tracked/preload glTF loads (asynchronous:false, MIX tint at
MODEL_COLOR_BLEND_AMOUNT, IR boost as `unlit` → the UNLIT CustomShader),
the model collection, setPose. The per-class specs keep their own nose
offset: setPose takes an optional offsetDeg (default the layer's), on
both aircraft renderers (same arithmetic, test added).
- Tracked: the ENU billboard Entity with its position/colour/rotation
callbacks (#FFD166, transparent amber once the model owns the visual),
viewFrom, followed through viewer.trackedEntity + the one exact tracked
frame; refocusTrackedById through follow.refocus.
- Trail: the entity trail and the floored live head segment.
- View: camera/scene reads, frame number, frustum and horizon tests,
render requests, frame events.
- Clicks and Escape go through the engine's selection dispatcher (the
ScreenSpaceEventHandler and keydown listener are gone); the cross-layer
untrack watches the renderer's follow. Same rules: cockpit clicks are
inert, the tracked visual/model is a no-op, another layer's pick is not
empty space, an unowned pick is.
- Colours are engine-neutral Rgba (MIL_ICON_COLOR #FFB800,
TRACKED_ICON_COLOR #FFD166, AMBER_TRANSPARENT), NearFarScalar →
nearFarScale; Cesium math → src/geo.
- check-import-directions: src/layers/military/ joins the rendered layers
(cesium only in render/cesium*.js).
- The military registry and the flights' duplicate suppression are
untouched.
Source-text tests updated with the moved code, same meaning:
- militaryAwareness.test: military's hasContact guard reads fleet.visible().
- trackingClickGesture.test: the military gesture rules are the
dispatcher's (selection gesture before select, click classifier before
the empty-space clear), military answers the empty click with a
user-origin clear — the same assertion flights already had.
- ownership.test: the services fixture names selection and renderer; the
app-composed services build the layer's Cesium renderer.
- renderers.test: flights and military have extracted Cesium renderers.
New tests: the military logic over a plain-data renderer and a fake engine
(amber fleet, click-select, #FFD166 tracked glyph, no-op on the tracked
visual, empty-click and Escape release, the keyboard left on destroy); the
plain-data renderer moved to src/testSupport for both aircraft layers;
setPose with a per-model offset.
W1 replay vs 7c7422e2 (the 10a reference run): every layer's counts, known
objects, screen points, tracking pose after 2 s, requests and the
city/global/orbit shots (sha256) identical. qa-military-names (it checks
the installations layer): the same verdict as 7c7422e2 (the zoom-markers
assertion fails on both). Main chunk 2,890,763 B (−2.9 KB).
On Navara the military-awareness module has no controls, so its
releaseCameraOwnership was skipped silently and a city pill, voice
fly_to_location or reset ended the follow but kept the aircraft selected.
The trackers it would release are released directly instead, as on
Cesium (selection and follow both cleared).
Inside a Navara follow the orientation controls frame the follow's target
and retarget its viewFrom instead of moving the camera, and the release
cancels only a running flight (a cancel is a camera command, which ends
the follow). Cesium's trackedEntity path is unchanged. Updated test:
cameraOrientationControls.test.mjs (orientation navigation starts a
flight before expecting its cancel; no flight, no cancel).
FollowHandle.target() returns the followed point, checked by the contract
on both engines. The contract's model check now waits for ready() before
looking for the model's pixels: the magenta point and sprites could fill
the region before the glTF loaded (qa-globe-contract cesium 73/73,
navara 79/79).
qa-floor-verify --engine=cesium|navara: on an engine without a viewer the
camera pin, the tile readiness, the mesh probes (engine.surface
sampleHeightDetailed, tiles only, excluding the layer's mover sets) and the
sprite census (the probe's drawn()) go through the engine. The Cesium path
is unchanged. Live AUS traffic: Cesium FAIL as on 7c7422e2 (13 contacts at
the -27 m geoid fallback); Navara FAIL with 1 of 15 low contacts under the
mesh (68.6 m against 121.4 m). Task 10b, checklist item 7.
The QA probe gains drawn(layerId): what a layer draws per object (glyph
image, scale, shown, screen rotation, alpha, position; its 3D model's
scale, shown, ready), from the flights layer's qaDrawn(), which reads the
renderer's handles, so it is the same on every engine.
qa-sprites-b5 and qa-enrich-ambient take --engine=cesium|navara: without a
viewer they read the layer through the probe and move the engine camera;
the military rows/cluster are skipped where the engine has no military
layer. Cesium verdicts unchanged (sprites 9/9; enrich 9/2, the same E8/E10
failures as on 7c7422e2); Navara: sprites 7/7 (flights rows and 3D cluster),
enrich 9/2 (the same two). Task 10b, checklist item 7.
Task 10b:
- qa-w1-layers (flights): 3 focus (the selected object is the focus target,
at the followed centre ≤ 3 px), 4 tracking (held ≤ 3 px for 5 s; wheeled
in, ≥ 149 m), 5 the layer's queries (tracked info, contacts, nearby,
detectable; compared by --compare), 6 share links (the followed object
restored on the same and on the other engine). Clicks only on points the
canvas takes (the Navara attribution card covered the old empty point).
--compare reports the global pose's 2.3 px as the cameras' (Cesium
projects its own nadir 2.27 px off centre at 15,000 km).
Cesium 19/19, Navara 20/20, parity.
- qa-flights-engines (new): the same frozen synthetic fleet at the global,
city, orbit and near (JFK, oblique) poses on both engines, UI hidden;
side-by-side JPEGs (docs/migration/phase3/flights, models off and on),
the same objects in the frame, screen points ≤ 2 px, glyph fill colours
(brightest pixel at the glyph) within 3. 12/12 with models off and on.
- qa-labels: on an engine with flights but not military/satellites, the
deterministic 12,000 / 5,200 field is all aircraft, so detection is
gated on Navara too: 14/14 (Cesium 14/14 unchanged).
Task 10b. src/layers/aircraft/render/navara.js implements the aircraft
renderer contract on the engine contract alone (no three, no Cesium):
- Fleet glyphs: banks of engine.movers sprite sets (one per distance scale
and depth mode the handles ask for; flights: one, 'always', Cesium's
NearFarScalar), growing by doubling, from a glyph atlas of every
aircraftIcon() kind at the fleet (64 px) and tracked (192 px) rasters
(data/aircraftIcons: AIRCRAFT_ICON_KINDS, aircraftIconCells,
aircraftIconAtlasLayout, drawAircraftIconAtlas). Sprite handles keep the
Billboard field vocabulary as setters; a frame's writes commit once at
the end of the frame listener that made them (a microtask outside one).
- Models: banks of model mover sets per glTF and look; handles report
ready from MoverSet.ready() and computedScale from minimumPixelSize kept
on the CPU (radiusM in the spec, the class's nativeRadiusM); poses are
Cesium's HPR frame (modelMatrix) turned by Navara's glTF axes
(Z_UP_TO_X_UP: its loader is already Z-up; chosen side by side with
Cesium among six candidates).
- Tracked glyph: a sprite whose position/colour/rotation callbacks are read
every frame in preRender; follow = engine.camera.follow with the tracked
readout's card as its label (gevFollowHandle); current() maps the follow
back to the tracked handle, also while follow() raises followChanged.
- Trail and live head: engine.lines (alpha 0.85, depth-fail 0.4, geodesic)
in the gev-trail pick namespace.
- View: camera/scene adapters over engine.camera.pose() (registered with
the engine so shared helpers project through it), frustum and horizon
tests, frame number, engine frame events.
flights/render/navara.js registers it for 'navara' from the Navara mode's
import(); the Navara catalog now offers Live Flights.
Also: tracking a contact that is selected but no longer followed follows it
again (a camera command ends a Navara follow; on Cesium a search flight
releases trackedEntity): trackById/select re-follows instead of only
re-publishing. Behaviour change on Cesium only in that case.
Tests: the renderer on the fake engine (contract, atlas, banks, per-frame
commits, growth, tracked callbacks, follow label, model pose, trails) and
the flights logic over it (fleet, click-select, follow, re-follow after a
camera command, release, no set left behind).
Linear, without mipmaps: Cesium's billboard atlas has none, and a mipmapped
atlas greyed small glyphs Cesium draws at full colour (a 5 px aircraft at
15,000 km: 239 against Cesium's 255; now 255 on both). Task 10b colour
parity.
Review of 10a (low):
- The spoken answer to set_layer_visibility on a layer this engine lacks is
the refusal's own sentence (why, and the switch to ?engine=cesium), not
only "Couldn't turn on".
- analyst_query naming layers the catalog left out (no viewer) refuses with
UNAVAILABLE_ON_ENGINE and the layer ids instead of answering zero.
- stop_tracking skips layers the engine does not have, so with nothing
tracked it is a no-op success on Navara (it reported the absent military
and satellites layers as failures).
Tests for each (the old code fails the last two); Cesium unchanged.
Task 10b foundation.
- focusDeemphasis projects through the engine registered for the scene it
is given (engineFromViewer(scene).projector), as iconOrientation already
does, else Cesium's SceneTransforms. On Cesium the engine projector is
SceneTransforms, so nothing changes there; on Navara the aircraft
renderer's scene adapter is registered with the engine. Test with a fake
engine.
- refreshTrackedReadout accepts a layer's tracked visual that names its
follow handle (gevFollowHandle): engines without tracked entities
republish the card through it. Test.
Task 10b foundation.
- MoverSet.ready(): whether what the set draws has loaded (Navara: the
model set's glTF, a URL atlas; Cesium: every instance's Model, the cropped
atlas; parts without it draw at once). The aircraft renderer keeps the 2D
glyph until a model set is ready, as the Cesium path waits on Model.ready.
Contract suite: a drawn model set is ready() (both engines); unit test of
the neutral store.
- Navara sprites and points interpolate scaleByDistance as Cesium's
NearFarScalar (over the squared camera distance, eased by ^0.2) instead
of linearly in distance, so aircraft glyphs have Cesium's size at every
range; the CPU pick radius follows (distanceScale, tested equal to
focusDeemphasis' port of czm_nearFarScalar). The contract text says so.
The MCP panel build inlines every dynamic import into its one script, the
Navara mode included, so the guard that keeps Navara out of the app's
initial chunks failed it (npm run build:panel was red since d483e589). The
panel config filters the guard out, as phase 4 does; a test pins it.
build:panel is green and joins the gates. Phase-4 merge review item 2.
src/app/qaProbe.js was statically imported by standalone/application.js
and shipped in the main chunk (+639 B gzip). It now loads with import()
behind import.meta.env.DEV at the import site: production builds drop it
(main chunk 2,890,982 -> 2,889,432 B), the dev server still installs
window.__godsEyeView.layers (checked headless). Phase-4 merge review item 1.
Task 10a. The flights logic no longer imports Cesium: every Cesium object it
built moved one for one into the shared aircraft renderer
(src/layers/aircraft/render/cesium.js; contract in render/contract.js), with
the flights' parameters in src/layers/flights/render/cesium.js, registered
for 'cesium' in the renderer registry and created at init(viewer, {engine}).
- Fleet: BillboardCollection + sprite-order slot; sprites stay Billboard
handles (field vocabulary documented for the Navara renderer).
- Models: fleet/tracked/preload glTF loads (asynchronous:false, MIX tint, IR
boost as `unlit` → the UNLIT CustomShader), the model collection, setPose
(same HPR frame with airplane.glb's 180° offset).
- Tracked: the ENU billboard Entity with its position/colour/rotation
callbacks, viewFrom, followed through viewer.trackedEntity + the one exact
tracked frame (kept as is; engine.camera.follow on Cesium would also end
the follow on any camera command, a behaviour change).
- Trail: the entity trail (data/trailRenderer, unchanged: its Primitive
predecessor failed below the mesh) and the live head segment.
- View: camera/scene reads, frame number, frustum and horizon tests,
projection, render requests, frame events, evidence render-loop hold.
- Clicks and Escape go through the engine's selection dispatcher (the
ScreenSpaceEventHandler and keydown listener are gone); the cross-layer
untrack watches the renderer's follow.
- Colours are engine-neutral Rgba (src/layers/shared/color.js), bit-equal to
the Cesium.Color constants they replace; NearFarScalar → nearFarScale.
- Cesium math in the logic → src/geo.
- check-import-directions: cesium only in render/cesium*.js and three/Navara
only in render/navara*.js for flights, aircraft and shared; a layer's
Navara renderer only through navaraMode's import().
Source-text tests updated with the moved code, same meaning:
- readLayerSource reads a layer's render/*.js and, for the aircraft layers,
aircraft/render/*.js (GLB-load, tracked-entity, CallbackProperty checks).
- modelScale.test: _normalBillboardScaleByDistance reads nearFarScale(...).
- spriteOrder.test: flights' enable calls fleet.restoreOrderOnEnable(); the
renderer wires it to restoreSpriteOrderOnEnable('flights', viewer).
- trackingClickGesture.test: the flights gesture rules are the dispatcher's
(selection gesture before select, click classifier before the empty-space
clear); flights answers the empty click with a user-origin clear.
- militaryAwareness.test: flights' hasContact guard reads fleet.visible().
- ownership.test: the services fixture names selection and renderer.
New tests: color, the Cesium aircraft renderer (contract, collections, pose,
loads, frustum/horizon, tracked entity, follow, trail head, adopted
collections), the flights logic over a plain-data renderer and a fake engine
(fleet, click-select, no-op on the tracked visual, empty-click release), the
boundary rule.
W1 replay vs 7c7422e2: counts, known objects, screen points (0 px), tracking
poses (0 m), requests and shots (same sha256) identical. Main chunk
2,890,982 B (+6.2 KB, +0.21 %: the renderer indirection).
Task 10a moves flights onto the dispatcher; its old handler deselected on a
pick nobody owns (an unclaimed entity), and only another layer's pick was not
empty space. The dispatcher now does the same (after drill-through owners had
their chance), and selectionDispatcherFor(engine) gives the application one
dispatcher per engine. Tests for both.
On Navara the engine's persistent notice came up right after the share
restore's NOT ON THIS ENGINE notice and replaced it at once, so the names
of the linked layers this engine lacks were never seen (and a later finite
notice would in turn have wiped the engine notice for good).
- ShellFeedback keeps a persistent notice that a finite one covers and
brings it back when the finite one ends; a persistent notice that arrives
under a live finite one waits for it.
- Notices take a dwellMs; "Kept in the link: …" stays 15 s.
- scripts/qa-engine-notice.mjs (headless): a Cesium share link with a layer
Navara lacks, opened with ?engine=navara: notice shown with the layer
name, still up 14 s later, then the engine notice is back. 4/4 (before
the fix the notice never appeared).
T8-T9 review item 2.
The ?qaFeed import is now gated by import.meta.env.DEV at its import site,
so Rollup drops the qaSources chunk (4.7 KB) from production builds instead
of shipping it unreachable. Dev behaviour is unchanged. (T8-T9 review item 3)
Review of T8-T9:
- The UNAVAILABLE_ON_ENGINE refusal now names the feature (UNAVAILABLE_FEATURES)
and suggests the Cesium engine (?engine=cesium): "The cockpit is not
available on the Navara engine yet. Switch to the Cesium engine
(?engine=cesium) to use it." New fields: feature, suggestion.
- set_visual_style and set_post_processing refuse without a viewer
(CESIUM_LOOK_ACTIONS): Navara has no visual styles, so they used to answer
ok, change nothing and record a style get_current_view_state then reported.
- set_layer_visibility on a known layer the engine's catalog left out refuses
with the same structured result instead of throwing "Unknown data layer".
A name no engine knows still throws.
- Removed the dead summarizeEntity and the two helpers only it used.
Cesium (viewer present) is unchanged; tests cover each refusal and that the
style still applies with a viewer.
Phase-4 QA: after a map-stack switch at the whole-globe view Navara
sometimes showed the new map only seconds later. Navara 0.2.1 reports idle
and stops drawing before a raster tile it fetched arrives, so the last
frame stays stale until something else asks for one. Every engine.maps
change (base imagery, terrain, photoreal tiles, their release) now asks for
a frame and keeps asking every 250 ms for 6 s, then the engine idles again.
scripts/qa-map-switch.mjs switches the stack (photoreal / Esri / OSM) at
18 000 km on each engine, waits for the tiles, hashes the picture, forces
frames and hashes again: a change means a stale picture. Before: Navara 3/8
switches drew the new picture by themselves; after: Navara 8/8, Cesium 8/8.
createViewerlessTools creates the voice commands with viewer: null on the
engine (tools.js passes it the voice options and place search), so
window.__gevVoiceCommands exists in ?engine=navara: the W1 tools drive the
engine and the viewer-only tools answer UNAVAILABLE_ON_ENGINE. The Cesium
path hands its engine to initGevVoiceCommands explicitly.
viewerlessTools.test.mjs: the Navara tools now return voice commands
(created without DOM through injected control and session stand-ins),
whose runner answers get_current_view_state on the engine and refuses
control_scene; the debug handle carries them and teardown removes them.
The voice runner drives the globe engine (an `engine` option, by default
the one registered for the viewer) instead of the Cesium viewer:
track_entity, stop_tracking (camera.following().stop()), frame_overhead
(camera.flyToSphere with the pose heading), fly_to_location, zoom_to_globe
(follow released through camera.following()), adjust_camera_zoom,
next_iss_pass / next_satellite_pass, select_nearest_aircraft and the
analyst view context, get_current_view_state, get_entity_context
(projector.worldToWindow), the view target (picker.pickPosition, then
camera.pickEllipsoid, then picker.pickGlobe) and its moveEnd prewarm, and
the viewport samples. getBasemapLabelContext takes the engine or a viewer
with a registered engine (the HUD).
Without a viewer the tools that still need one (VIEWER_ONLY_ACTIONS:
control_scene, annotate_map, clear_annotations, fly_route, move_camera,
control_cockpit, set_context_mode, control_radio, control_cctv) answer a
structured refusal (code UNAVAILABLE_ON_ENGINE) instead of throwing.
Point-and-ask picks with engine.picker and keys the camera pose from
engine.camera.pose(); the viewport capture reads engine.host.canvas and
waits for the engine's postRender (both engines keep their drawing
buffer: Cesium's contextOptions, Navara's own WebGL2 canvas, S4).
Tests: gevActionsEngine.test.mjs runs each moved action on the fake
engine. gevActions.test.mjs keeps its expectations; its runner helper now
registers an engine for the test viewer (the Cesium engine over it, or a
fake engine at its positionCartographic) and the two harness cameras gain
roll and frustum for camera.pose().
- src/app/qaProbe.js → window.__godsEyeView.layers: list() (with
`available`), unavailable(), available(id), enable/disable(id) (a user
toggle through the layer manager), objects(id) → [{ id, label, position,
screen }], screenOf(id, objectId), selected(id), following(), movers(),
framesDrawn() - all through the engine and the catalog's availability, the
same on Cesium and Navara. Installed after the tools.
- src/app/layers/qaSources.js: `?qaFeed=flights:synthetic:10000,
vessels:fixture` (dev server only, allowQaRegistration) replaces those
sources with seeded synthetic answers served through the live sources'
own parsers (same snapshot shape; loaded with import() only then). The
pure generators moved from src/tooling/w1Feeds.js to src/bench/w1Feeds.js
(the browser graph may not reach src/tooling); the W1 recordings
re-export them.
- scripts/qa-w1-layers.mjs: the parity checklist's frame, --layer
--engine=cesium|navara with the fixture feeds, JSON per run and
--compare (objects on screen per pose, 5 known objects within 2 px).
Filled: 1 view, 8 idle, 9 errors/no leftover mover sets after 10
on/off; 2-7 report TODO for the layer tasks.
- qa-perf, qa-labels, qa-overlay-baseline and qa-label-readability take
--engine= and use the engine (camera, frames, render requests, tiles) and
the probe (layers, following, movers) instead of the viewer; checks whose
layers an engine lacks are SKIPPED with the reason (Navara today), as are
qa-perf's animated-style checks there (Cesium post stages).
Verdicts, Cesium, before → after: qa-perf 24/24 → 24/24, qa-labels 14/14 →
14/14, qa-overlay-baseline (datacenters, firms, detection-50) 2 measured +
1 skipped → the same. Navara: qa-perf 14 passed, 3 skipped; qa-labels 3/3,
1 skipped; qa-overlay-baseline 3 skipped; qa-w1-layers flights: Cesium 5/5
(10 000 synthetic aircraft), Navara skipped (no flights renderer yet).
Review of Task 7: every allocation workload ran the Cesium engine on a mock
viewer with identity matrices and the horizon test off, so the per-label
horizon test and the Navara projector were never in the gate. The new
`navara-projector` profile gives the host the Navara engine's projector
(cameraMath worldToWindow, viewProjection, horizonVisible, as
createNavaraEngine wires it) over a real WGS84 camera 2 000 km up, with 250
moving labels on a lon/lat grid under it and the horizon test on.
Node 24.14 (the calibrated runtime; CI's 24.14.0 matrix leg runs the gate
with GEV_REQUIRE_ALLOCATION_GATE=1): 10 905 B/frame median (generic 250
labels: 9 681), 43.6 B per candidate; budget 13 000 B/frame as the generic
saturated workload. All 14 workloads pass on 24.14.
Review of Task 6: from 15 km with cold tiles Navara answers from 3.5-4 km
tiles (13.9 km at AUS), below the 4 km floor limit, 6-16 m off; the mesh
floor samples up to 25 km, so those would latch. MAX_FLOOR_TILE_SIZE_M is
now 1 km: from 800 m the answering tiles are 112-314 m. The 1.8 km tile
that read the Austin ground right under a 600 m camera is now a miss too,
which only leaves the DEM prior in place.
qa-surface-heights runs the 15 km pass first in a fresh page (cold), then
the 800 m pass in another, and keeps every answer the floor rule would
take while the tiles stream. Measured: 800 m 19/20 within 2 m of Cesium;
15 km cold 7/20 (the plan's gate of 15 assumed warm tiles - lod 'finest'
can only use what Navara has loaded, and at 15 km it loads 3.5-14 km
tiles), and the floor rule takes 0/20 of those; while streaming it took
answers more than 2 m off at 3 places: the Empire State spire (39 m, also
the settled answer) and two street points 2.2-2.3 m off.
Review of Tasks 6-7: a 240 px drag right turned Navara's follow by -67.5°
where Cesium turns +119.5°, and a right drag did nothing (Cesium dollies,
1.95 Mm → 0.91 Mm). followGestures.js now follows Cesium's
ScreenSpaceCameraController for a tracked camera:
- left drag (rotate3D): heading += 1.77 × dx / width × 2π (clockwise for a
drag right; 1.77 is Cesium's maximum rotate rate, which a tracked camera
beyond a few metres always reaches) and the camera rises by
1.77 × -dy / height × π; each move counts at most a tenth of the canvas
(maximumMovementRatio);
- right drag (zoom3D): follow.js dollyOffset moves 5 × dy / height of the
distance above the floor (closing) or of the range (opening), never
inside it; no context menu while following.
The contract follow check turns the camera with a 240 px drag right and
asserts the heading turn against Cesium's rate (±15 %; the harness holds the
pointer before releasing it so Cesium adds no inertia), and dollies with a
right drag down (range below 80 %, never under 149 m). Cesium 73/73, Navara
79/79.
- src/app/layers/renderers.js: the layer renderer registry
(registerLayerRenderers(engineKind, { [layerId]: factory }),
rendererFor(layerId, engine), layerAvailableOn(layerId, engineKind)).
Every application layer is registered for Cesium as CESIUM_BUILTIN (it
still draws itself until its render/cesium.js); Navara factories come with
the layer tasks. On it, the stable availability API phase 4 injects into
its layer list: createLayerAvailability(engineKind) →
{ engine, isAvailable(id), available(), unavailable() } with { id, name }
rows (src/app/layers/directory.js holds the ids and names in catalog
order; a test keeps it equal to the constructed catalog).
- createApplicationCatalog({ engineKind, availability }) constructs only the
layers the engine can show, in the same order (shared instances made
once, on demand); the catalog carries `availability` and the others'
metadata (`unavailableMetadata`). Cesium builds the same 30 layers in the
same order as before; Navara builds none yet (no Navara renderers) - the
standalone app now asks the catalog for it instead of making an empty one.
- catalogControlServices: a role whose layer the engine leaves out gets an
empty stand-in (absentLayerControlServices folded in); any other missing
layer is still a wiring error.
- LayerLifecycle(viewer, { engine }): every module call (init, enable,
update, disable, destroy) gets { signal, engine } as its second argument;
viewer is null on Navara.
- Links: a link that turns on layers this engine leaves out keeps them in
the durable state (re-saved links carry them; back on Cesium they turn
on) and activates nothing; a notice names them ("NOT ON THIS ENGINE · Kept
in the link: …"). The Navara notice lists the engine's data layers from
the registry.
- The dev launcher's CCTV wiring check matches the new catalog form.
The shell creates detection and the tracked readout on the engine, so the
Navara mode has them too (before: not created without a viewer). Detection
reads the camera height from the engine. The tracked readout follows
engine.camera.following(): a follow's plain-data label
(FollowOptions.label: { id, model, position }, the readout card's model
and anchor) or, on Cesium, the followed Entity and its gevLabelModel as
before (Cesium layers keep publishing the same). refreshTrackedReadout
takes a follow handle too. A bare viewer without a registered engine
(tests) is still read for its trackedEntity.
In the app on Navara: "[Detection] Initialized", "[TrackedReadout]
Initialized", and a follow with a label paints its card.
The world overlay host already projects through engine.projector and tests
the horizon with projector.horizonVisible; the last Cesium value on its
path, the snapshot of an entry's cullPosition, is now a geo Cartesian3.
Navara's horizonVisible is Cesium's EllipsoidalOccluder.isPointVisible:
tested against Cesium's own on 8 000 eye/point pairs (600 m to 20 000 km,
points under, on and over the ellipsoid; no disagreement) and at the limb
(a label 40 m under the ellipsoid just past the horizon is hidden, with its
cullPosition lifted 100 m it is shown). It ran per label per frame with
three new vectors each call; it now uses scratch vectors. Micro-measure
(500 labels per frame, no scavenge during the run): 7 941 B per frame
before, 51 after.
The W1 sources that projected with Cesium's SceneTransforms themselves -
the icon orientation's exact projection and the launch replay overlay - go
through the engine's projector when their scene or viewer has a registered
engine. Satellites, vessel labels and aircraft recession project nothing
themselves (the host does).
scripts/qa-overlay-engines.mjs publishes the same labels on both engines at
a city, an orbital and a limb pose and compares the painted rectangles:
worst 0 / 2 / 0 px; on both, the far-side label is not painted, the lifted
limb label is and the buried one is not.
Review of Task 4: the CPU picks (Navara hover, drill, the stale-answer
check) took a sprite or point at its full sizePx however far it was, so a
set shrunk with scaleByDistance was picked well off its drawn edge. The
radius now scales by the set's scaleByDistance at the instance's camera
distance, linear between near and far as the Navara shader draws it.
Review of Task 4:
- a Cesium pick whose top result is filtered (a pickable: false set, the
follow camera's proxy entity) took nothing; it now drills and answers the
first result under it with an id (an object), else the first kept one
(map tiles);
- billboards and points drawn without a depth test reach Cesium's GPU pick
through the globe: mover instances behind the horizon (projector
horizonVisible on the instance position) are left out of picks and
drills, as Navara's CPU drill already did;
- the follow proxy entity (1 px point, cesium/follow.js) carries
gevFollowProxy and is never a pick (review item 6).
Review of Task 5: while following on Navara a left drag panned the globe
about the ground point under the cursor (range 2,154 m → 54,136 m) and the
wheel zoomed toward that point (462 m after 40 notches, Cesium stops at
the 150 m floor). While a follow runs, Navara's spin, zoom and tilt are
now suspended (input.suspendCameraInputs, which gives the app's own
setCameraInputs choice back after the release) and followGestures.js turns
a drag into heading and pitch of the ENU offset (a canvas width is one
turn, its height half a turn; elevation kept within 2°-89°) and a wheel
notch into 20 % of its range, never inside the minimum range, as Cesium's
EntityView orbits the target. The offset is no longer read back from a
camera the follow alone moves.
Also (review item 7): a follow requests a render only when the target, the
offset or a gesture changed, so a still target lets Navara idle.
The contract follow check drags (range within ±5 %, target within 3 px)
and turns the wheel 40 notches (never below 149 m, ends within 5 % of
150 m) on both engines with real input (qa-globe-contract's pointer gains
drag and wheel); after stop it waits for Cesium's gesture inertia to end
before checking that the camera is free. Contract: Cesium 73/73, Navara
79/79.
Review of Tasks 4-5: the overlay pass encodes linear to sRGB, and the
instance and line colours went in as if linear: grey 0.5 drew 187 (Cesium
128) and [1, 0.6, 0.2] drew 255/203/124 (Cesium 255/153/52). The sprite,
point and line shaders now decode them (sRGBTransferEOTF), as the sRGB
atlas texture already was.
A contract check draws mid-tone sprites, points and lines (grey 0.5 and
[1, 0.6, 0.2]) and reads their centres: within 3 per channel on every
engine. Navara 79/79.
engine.surface.sampleHeightDetailed(place, { exclude, lod }) answers
{ height, source: 'tiles' | 'terrain', tileSizeM? } (src/globe/surfaceDetail.js).
On Navara tileSizeM is the extent of the tile that answered and
lod 'finest' takes the finest loaded tile, drawn or not; Cesium answers
tiles without a size, else the globe's terrain. acceptedSurfaceHeight()
turns an answer into a height or a miss: tiles larger than
MAX_FLOOR_TILE_SIZE_M (4 km) are too coarse, terrain is not the mesh.
The mesh floor sampler and the ground snap are engine-only now (a viewer
or scene reaches its engine through engineFromViewer, which also registers
the scene) and treat a coarse answer as a miss, as they treat undefined.
Measured on Navara at Austin: while the tiles stream, a 27.9 km tile reads
143.2 m where the ground is 122.5 m (a 1.8 km tile).
`exclude` takes the engine's own mover sets (MoverSet.id): Cesium hides a
set's primitive for the synchronous sample (Cesium matches excluded objects
per billboard, not per collection); Navara's ray only meets tiles.
"sampleHeight undefined in the app on Navara" did not reproduce: the
startup Austin sample is 121.9 m (tile 889 m) on Navara and 122.4 m on
Cesium; one ModelMesh class is patched.
S2 QA (scripts/qa-surface-heights.mjs, 20 places at JFK, SFO, AUS, roofs
and streets): Navara within 2 m of Cesium at 19/20 from 800 m and 18/20
from 15 km with lod 'finest' (gates 18 and 15); offsets per region
-0.21 / +0.4 / +0.1 m; the Empire State roof differs by 39 m (spire
geometry). Navara tile sizes at 800 m: 112-314 m.
camera.follow({ position, viewFrom, minRange = 150, native? }) keeps a
moving target centred at an east-north-up offset the user may turn and
zoom; camera.following() and camera.followChanged report it; stop() frees
the camera and a camera command (setView, flyTo, flyToSphere, lookAt,
cancelFlight) ends it.
Probe ruling: Navara 0.2.1's cameraFollow holds the target but ignores the
user's drag and wheel, the aircraft sits ~13 px off centre with 7.6 px of
spread, and calling it without an offset each frame gives a NaN camera.
So Navara (and the fake engine) follow with src/globe/follow.js: each
frame, before Navara draws, the offset is re-read from where the user put
the camera relative to the previous target, kept outside the minimum
range and carried to the new target.
Cesium follows with viewer.trackedEntity: the layer's own Entity
(`native`) or a proxy Entity at position() with a 1 px transparent point,
since EntityView moves the camera only for an entity with a bounding
sphere. applyTrackedCameraFrame and the zoom limits moved to
src/globe/cesium/follow.js; src/data/trackedCamera.js keeps the pure parts
(the range clamp now lives in src/globe/follow.js). following() also
reports an entity the app tracked itself. Camera sensitivity claims made
on a viewer's Cesium camera now share the engine camera's ledger, and the
orientation controls and the world jump read the follow from the engine.
Contract (both engines): a target flying at 250 m/s stays within 3 px of
the centre for 2 s, zoomIn through it stops at 150 m, stop() and setView
end the follow. Cesium 71/71, Navara 77/77; shell 23/25/4.
check:boundaries failed from 76851ee9 on: vite-build did not own the
initial-chunk guard, and the layer and application packages did not own
src/time/clock.js and the movers, lines, picks and Navara overlay modules
they now reach.
Review of Tasks 2–3:
- the mover store's instance checks no longer build arrays or closures
per set() (orientation and colour checked field by field), and dirty()
returns one reused range object;
- Cesium models get their matrix and colour through scratch objects
(Model.modelMatrix and Model.color copy what they are given) instead
of a new Matrix4 and Color per placement;
- a destroyed MoverSet releases its store (count 0, empty instance
arrays, no pick ids) so a set object a layer still holds keeps no
memory, and the Cesium parts drop their billboard, point and model
lists;
- (with the overlay commit) the Navara line viewport is updated in
place.
Node micro-measure, 10 000 instances set + packed per frame: 0.27-0.29
ms, about 1.7 KB per frame (0.17 B per instance), as before. Contract:
Cesium 70/70, Navara 76/76.
Review of Task 0:
- build/navaraDependencies.js reads the dependency closure of
@navaramap/three and @navaramap/three-default-plugin from node_modules
(dependencies and peers) and drops what the app's other bundled
dependencies reach too (Cesium is served as a script, so draco3d, which
only Cesium shares, stays engine-only), plus three and postprocessing:
88 packages today (the @navaramap/* packages, @takram/*, @react-three/
fiber, @sparkjsdev/spark, astronomy-engine, d3*, draco3d, n8ao,
three-stdlib, …). The browser build's initialChunkGuard fails on a
module from any of them in an initial chunk. Tested on a fixture tree.
- check-main-chunk's budget measures the entry the page loads (the same
chunk the composition check reads), falling back to phase 4's largest
index-*.js only for a dist without a page.
Build clean: no Navara-only module in the initial chunks; main chunk
2,869,565 bytes (gzip 889,041).
Review of Task 0: the recorded live feeds left vessels (no AIS key here)
and local ADS-B (no receiver) empty, and flights held one adsb.lol
viewport answer. src/tooling/w1Feeds.js builds seeded answers relative to
one frozen instant (2026-10-16T12:00Z): a global /api/flights OpenSky
snapshot (8 000 aircraft, 2 000 within 60 km of JFK), /api/vessels with
12 000 AIS rows worldwide and the rows within the city area (the area
answer first, the global one last as the replay's fallback), and
/api/local-receivers/aircraft with 40 aircraft near JFK on 1090 MHz and
978 MHz UAT. Tests read them back through the app's own parsers.
qa-w1-baseline --synthesize=DIR writes them beside the recorded
military, satellites and launches; a replay now logs every feed request
and how it was answered (exact / as another key / none) into
summary.json, and --compare diffs those too.
Replayed on d50eaa28 and HEAD: flights 8 000, military 154, local ADS-B
40, vessels 12 000, satellites 824, launches 24; the runs agree (counts,
known objects, screen points, tracking poses, requests). The Cesium
reference is re-recorded this way before Tasks 10a, 12a and 13a.
Review of Tasks 2 and 4:
- A contract check draws, on both engines: an atlas cell switch, a
rotation of π (a half-white cell flips from above to below the
centre), scale 2 (about four times the area), scaleByDistance past
`far` (about a quarter), setCount shrinking the set, depth modes for
sprites 30 km under the ground ('always' and a disableWithinM past the
camera draw), a point with its dark outline, and a glTF model
(airplane.glb, minimumPixelSize 80, colorBlend replace) in magenta.
'normal' and a 10 m disableWithinM hide the buried sprite on Navara;
Cesium's billboards are not occluded by the app's photoreal tiles
(globe hidden; measured), so those two are asserted on Navara only.
- pickable: false: Cesium's GPU pick sees every primitive, so the
picker drops picks (and drill entries) of a set created with
pickable: false; Navara only registers pickable sets. The contract's
click check now clicks a pickable: false sprite on both engines.
- Navara resolves a GPU answer's batch id to the pick id when Navara
answers (the pick's own frame), not when the engine's click consumes
it: a set that reuses the instance in between still yields the
instance that was under the pointer.
Contract: Cesium 70/70, Navara 76/76.
Review of Task 3 (DPI-independent dashes; the shader change landed with
the overlay commit): qa-globe-contract --dpr=2 runs the suite on a
high-DPI page, and a new check measures a 16/16 px dashed line along its
middle row in CSS pixels: the dashes must be regular, and on Navara
16/16 within 2 px. The harness prints what each engine draws.
Measured: Navara 16/16 (period 32) at DPR 1 and 2. Cesium draws
16 on / 16 off (PolylineDash dashLength 32, pattern 0xff00, uniforms
checked on the primitive) as 14 on / 2 off with a 16 px period at both
ratios — a Cesium-side difference to look at before a layer relies on
pixel dashes (none does yet). At DPR 2 the Navara harness's
stars-at-midnight check counts 4 star pixels (its detector is tuned for
DPR 1); every suite check passes at both ratios.
Review of Task 4: the CPU line pick (shared with the sprite drill, hover
and the synchronous pick) took half the drawn width + 3 px, so a 1-2 px
trail needed a 3.5-4 px aim. Now within 8 px of the projected segments,
or half the width + 3 px for wider lines. Tested at 7.5 and 8.5 px from
a 1 px line; the contract suite's line click passes on both engines.
Review of Tasks 2–3: on Navara the overlays went through the look's
tone mapping and grading (magenta came out as 247/40/228, green as
147/228/89 in the cinematic look), where Cesium draws billboards and
polylines in the colours asked for.
src/globe/navara/overlay.js: a public Navara EffectDesc (gevOverlay)
inserted after toneMapping and before the gev sharpening, SMAA/FXAA and
final, whose pass renders one three scene over the tone-mapped input
buffer (in Navara's own Pass wrapper: Navara inserts a bare pass only
when it is an instance of its own postprocessing copy); it costs nothing
while the scene is empty. The chain has no depth buffer, so each overlay
material tests the scene depth itself (overlayDepth.js): its log depth
against Navara's MRT depth (RGBA packed), modes always / normal /
depth-fail, disableWithinM as a per-vertex escape. Sprites and points
(moverMesh.js) and line ribbons (lineMesh.js) live in that scene with
their per-frame work as overlay hooks; models stay Navara meshes, lit
and graded like the tiles. The sharpening now sits after the overlay
(Cesium's sharpen stage sharpens billboards too).
Also (review): Navara pixel dashes are measured in CSS pixels
(gl_FragCoord over uGevPixelRatio), and the line viewport uniform is
updated in place.
Measured: a magenta sprite draws 255/0/255. The contract suite's colour
checks are now within 40 of the asked colour on every channel on both
engines (were: dominant channels); Cesium 68/68, Navara 74/74 (its
sharpen-order check accepts the overlay between tone mapping and the
sharpening). Shell: cesium 23/23, cross 4/4; navara 23/25 — the two map
stack pictures from space fail on stddev 7.2/7.6 against 8, as on the
Task 3 commit run at the same hour (the cinematic sun follows the clock
into night over the reset view), not from this change.
qa-directions, qa-transit, qa-transit-recovery and qa-wind-canvas
launched a visible Chrome window. They now run headless unless
QA_HEADFUL=1 (`headless: process.env.QA_HEADFUL === '1' ? false : true`,
the same change as on the phase-4 branch).
Navara 0.2.1's transparent pass refreshes its copy of every scene light
each frame with copy(light, true). For the sun's cascaded shadow lights
(three-csm CascadedDirectionalLights) that copy clones every cascade, so
each frame brought new DirectionalLights with new ids and three's
WebGLLights uniforms cache (keyed by id) grew by about 1.2 KB a frame in
the looks whose sun casts shadows (minimal, photoreal).
src/globe/navara/cascadedLightCopy.js patches the copy to update the
cascades it has in place (pose, colour, intensity, target, shadow
settings and camera) when the counts match, and keeps the rebuild
otherwise; internals.js finds the class among the view's scene lights
(private view._scenes.light) and applies it when the globe is built.
Tests on three-csm's own class: the original copy changes the light ids,
the patched one keeps the lights and takes the values.
Post-GC JS heap (CDP HeapProfiler.collectGarbage every 10 s, the app on
?engine=navara rendering continuously at 60 fps): minimal 4.33 → 0.20
MB/min over 70 s and 0.06 MB/min over 180 s; photoreal 4.34 → 0.19
MB/min; cinematic (no shadow) 0.34. Added to the upstream asks.
src/data/selectionDispatcher.js: one engine click subscription with
picks (pick, drill 8), the press gesture (travel and duration, as
bindTrackingClickGesture) and one Escape listener for the layers that
move onto the engine. Owners register owns(id) (also in pickRegistry, so
layers still on their own handlers see the ownership) and onSelect /
onEmptyClick / onEscape. Rules of the existing handlers: another layer's
pick is not empty space; passThrough picks (trails) never take the
click; a drillThrough owner (local ADS-B) takes its object from under
another layer's; a drag selects nothing; deselection needs a clean click;
a pointer owned by a tool selects nothing. Tested on the fake engine:
own / foreign / empty / trail clicks, drill-through, drag and long press,
Escape, an owner without handlers, unregister and destroy. No layer uses
it yet (the *a tasks move them).
input.on('click'|'doubleClick'|'move', fn, { pick, drill }) delivers
{ …event, picked, drilled }: PickResult { id, owner, instance, primitive
(Cesium) } names the mover set (and instance) or line hit. One pick (and
one drill, as deep as the deepest listener) per event, shared by its
listeners; moves with picks are coalesced to one delivery per frame with
the latest position (src/globe/pickDelivery.js). Option checks in the
contract (normalizeInputOptions).
- Cesium: scene.pick / drillPick, and the picker names the owner: movers
map billboards, points and models to their set and instance, lines
their primitives to the line.
- Navara: a click with pick takes Navara's GPU pick of the same gesture
(featureClick; its pick helper answers on the same pointerup, usually
before the engine's click, so a fresh answer waits for it; otherwise
the click waits up to 250 ms, then the CPU pick). Navara 0.2.1 answers
clicks in quick succession with the first click's pick: a GPU answer
whose instance is not drawn near the click is stale and the CPU pick
answers. Hover, drill and the synchronous picker.pick/drillPick are CPU
picks (src/globe/cpuPicks.js) of pickable mover sets and pickable lines
(within half the width + 3 px), behind the globe excluded, nearest
first; lines are picked on the CPU after an empty GPU answer.
picker.clickStats() (Navara only) counts the answers and latencies.
- The fake engine picks its own movers and lines on the CPU unless
scripted.
- The contract suite clicks with real pointer events (puppeteer) on both
engines: a sprite is picked with its owner and instance, the map picks
nothing, two sprites in one place drill both, a line is picked, a
hover picks the sprite under it. Navara, 20 clicks: payload p50 2.8 ms,
p95 4.1 ms after the click (puppeteer dispatch included), 20/20 GPU
answers. The Cesium harness keeps the first-run card closed.
engine.lines.createLine({ id, widthPx, color, depthFailAlpha, dash
({ lengthPx, gapPx } | 'tactical'), arc ('none'|'geodesic'), modelMatrix,
pickId }) → a Line: setPositions (Cartesian3[] or a flat Float64Array),
setColor, setModelMatrix, show, destroy; lines.list() for QA. Options,
flat positions, geodesic densification (great circles of the geodetic
normals, height interpolated, one step per degree) and the registry are
engine-neutral (src/globe/lines.js); the fake engine keeps every line.
- Cesium: a Primitive of a PolylineGeometry (synchronous, rebuilt when
the positions change) with a PolylineMaterialAppearance in an
engine-owned collection; depthFailAlpha is depthFailAppearance with the
alpha scaled; pixel dashes are PolylineDash (16-bit pattern); the
tactical dash is the launches' selected-orbit shader under its own type
(launches keep theirs until Task 15a moves them onto engine.lines).
- Navara: a public MeshDesc (transparent pass, unlit) holding a ribbon
of one quad per segment, widened to CSS pixels in the vertex shader;
a second copy drawn with GreaterDepth and the alpha scaled is the
depth-fail part; dashes are cut in the fragment shader (pixels along
the screen direction, or the tactical pattern over the fraction along
the line); positions relative to the first point, the model matrix on
the group. Geodesic arcs are densified on the CPU. Not pickable yet.
- The contract suite draws a three-point line on both engines: magenta
along both segments, nothing off it, 1° east once turned by its model
matrix, gone when hidden; a line 30 km under the ground shows only its
depth-fail copy, dimmer than the line.
Main chunk 2,867,499 bytes (+7,197, +0.25 %: the Cesium lines).
engine.movers.createSet({ id, kind: sprite|point|model, capacity, order,
depthTest, sprite|point|model, pickable }) → a MoverSet: set(index,
fields) stores an instance (position, screen rotation, orientation, rgba,
scale, atlas cell, show, pickId) in flat arrays, commit() uploads the
changed range once and requests one render, positionsView() reads the
positions, destroy() removes it; movers.list() for QA. The options, the
store and the registry are engine-neutral (src/globe/movers.js); the fake
engine keeps them for layer tests.
- Cesium: one primitive per set in an engine-owned PrimitiveCollection
added with the first set, in `order`: sprites a BillboardCollection
(one image per atlas cell, NearFarScalar, disableDepthTestDistance),
points a PointPrimitiveCollection, models a Model per instance.
- Navara: a public MeshDesc per set. Sprites and points are one
InstancedMesh of a quad, faced to the screen and sized in CSS pixels in
the vertex shader from uniforms (the pick pass draws the same
footprint), atlas uv, rotation, colour and scale per instance, drawn in
the transparent pass unlit; offsets from an origin that follows the
camera past max(1 km, 10 % of its height). Models: the glTF once, one
InstancedMesh per mesh, minimumPixelSize/maximumScale on the CPU per
drawn frame, colorBlend in the shader. Pickable sets register a
PickableInstancedMeshWrapper; pickIds.js maps batch ids back to
instances (used by Task 4).
- The contract suite draws three 24 px sprites on both engines: centred
within 2 px of worldToWindow, hidden by show:false, recoloured, gone on
destroy, and no frames added once the commit has drawn.
- qa-engine-bench --scenario=movers: 10 000 synthetic aircraft
(src/bench/syntheticFlights.js, moved from the Navara spike with its
test), every instance moved and committed every frame. p95 Navara
(look=minimal) / Cesium: global 5.2/7.0 ms, city 5.6/9.9, orbit 6.0/7.4
(0.74, 0.57, 0.81; gate 1.1). Cesium is measured without its 60 fps cap.
Main chunk 2,860,302 bytes (+9,706, +0.34 %: the Cesium movers).
Review of Task 0: the live baseline could not be compared between
commits. qa-w1-baseline now records every /api response of each layer's
run (--record=DIR, DIR/<layer>.json), replays them through puppeteer
request interception (--replay=DIR; an /api request outside the
recording answers 503) with the page clock frozen at the recording's time
(evaluateOnNewDocument: Date.now and new Date(), hence JulianDate.now and
the app clock), and diffs two runs (--compare=A,B: counts, known objects'
positions within 1e-7° and 5 cm, screen points within 0.5 px, tracking
poses within 1e-6 relative). The rules live in src/tooling/w1Baseline.js
with tests.
Recorded once (qa-artifacts/w1-feeds, git-ignored), replayed on
d50eaa28 and on HEAD: the runs agree within the tolerances for flights,
military, satellites (counts, five known objects each, tracking poses)
and launches (count). Local ADS-B has no receiver and vessels no AIS key
here: both stay empty. This is the reference for the extraction tasks.
Review of Task 0:
- build/initialChunkGuard.js, a Rollup plugin in the browser build, fails
the build when an initial chunk (an entry and what it imports
statically) holds a module from node_modules/three, @navaramap/* or
postprocessing. Checked by forcing it on satellite.js, which the main
chunk does hold: the build fails naming the chunk and module.
navaraAssets.test now pins both build plugins.
- scripts/check-main-chunk.mjs is one script for both main-chunk checks:
the composition (text markers in the initial chunks, sizes) and, when
scripts/main-chunk-baseline.json exists, the phase-4 branch's gzip-9
budget, with its exports (checkMainChunk, measureMainChunk) so the two
branches merge into this file. The composition test moved to
src/tooling/mainChunkComposition.test.mjs to leave phase 4's
mainChunk.test.mjs its name.
- CI runs npm run check:main-chunk after each npm run build (unit,
browser-gate and Windows jobs).
Review of Tasks 0–1:
- The Cesium engine clock attaches its frame latch to viewer.clock.onTick
when the engine is created, so it runs before onTick listeners added
later (cameraVerbs installs its own after the engine exists). Before, it
attached on first use and would have run after them. A viewer without a
clock still latches lazily on the scene's preUpdate.
- GlobeClock lists what is not on the app clock yet: Cesium's viewer clock
(its lighting and property reads at currentTime), the launch replay
timeline and the mission orbit's GMST frame (Task 15a), the satellite
cloud's SGP4 and orbit bake (Task 14a), and wall-clock throttles. The
plan's T14a/T15a now carry those moves.
- freeze/offset/rate change now() at once and frameTime() from the next
frame; QA helpers request a render after moving the clock.
The phase-2 review fixes: look internals in internals.js, the groundFloor
resample throttle, tile height selection, the sharpen mirror, QA tile
cache limits, engine.groundFloor diagnostics. In navara/index.js both
sides are kept: the look gets internals.js's luminance uniforms and reads
the sun's time from the engine clock's frame time, so engine.clock stays
the one time source for the sun.
The Navara wheel check measures clearance against engine.groundFloor's
ground (threshold 29 m: the floor keeps 30 m), so tiles streaming under a
still camera cannot flake it. The tile cache identifies itself with the
repository URL, keeps at most two misses in flight and merges identical
ones.
sampleHeight collects hidden tiles only after the shown ones miss, with
no per-node allocation, and picks the finest by tile extent (Navara
exposes no geometric error), not per-mesh radius. The ground floor
resamples on a move only after 100 ms, and reports its own ground and
margin (engine.groundFloor, Navara-only diagnostics).
- The takram uniform paths move to internals.js (forEachLuminanceUniform,
loud in dev when a path is gone); look.js sets each factor to scale x
the recorded base value, so shared or copied vectors are never scaled
twice, and the stars keep the base value (own vector when shared).
Stars at intensity 120: a starfield shows from space.
- Both night-side shader variants compile on the first two frames.
- The clouds hide once the sun sets at the camera (dark puffs at dusk).
- No allocation on look frames that change nothing (frozen updates, a
scratch camera place from livePosition).
Gallery regenerated.
The clock keeps its numbers in object fields (stored in place) instead of
closure variables, and its default wall clock is one module-level
function. Micro-measure (Node, --expose-gc, 200k calls): the flights
render-time arithmetic allocates about 25-35 B per call with the app
clock against 66-102 B with JulianDate.now/addSeconds; an engine tick
(beginFrame + ticked) about 20-30 B.
Flights and military keep their fix history in plain milliseconds
(timeMs, whole ms as the Date the JulianDate came from held) and read
"now" from the app clock: the render-delay time, bracketing,
extrapolation, the warm-up check and the trail seed are number
arithmetic (motion.js, tracking.js, snapshotRenderer.js), as is the turn
rate and the forward synthetic fix in data/motionModel.js, which no
longer imports Cesium. The JulianDate scratch fields in state.js and the
unused JulianDate.now() in queries.js go. Launches (mission frame, panel,
selection), the tracked satellite's SGP4 epoch and the celestial ring's
sun and moon read the app clock; where a Cesium property still takes a
JulianDate it is built from the app clock's now (as JulianDate.now did
from Date.now). Wall-clock throttles and feed receipt stamps stay on
Date.now; property reads at viewer.clock.currentTime (render, frozen at
boot) move with the render code in the *a tasks.
Tests that built JulianDate history fixtures now build ms ones with the
same instants (motionModel.test, flights.test, militaryFlights.test); new
tests show the military delayed position and the tracked satellite follow
the app clock (both fail on the previous code).
src/time/clock.js is the app's own time in ms since the epoch: by default
Date.now exactly (read at each call), with freeze/offset/rate/reset for QA
and tests, and one frame time latched per engine frame (beginFrame). The
contract gains engine.clock { now, frameTime, ticked }, in the fake engine
(a controllable wall clock, fake.advanceTime, fake.appClock), the contract
suite (one frame time for every listener of a frame, latched before
preUpdate, never decreasing), Cesium and Navara.
Cesium latches on the viewer clock's onTick, which CesiumWidget runs right
before scene.render, so scene listeners the app added before the engine
existed read the same frame time; the subscription appears on first use
and destroy removes it. The viewer clock itself is untouched: in the app
it never animates (shouldAnimate false, multiplier 1, its time frozen at
boot), and its time still drives Cesium's lighting as before. Navara
latches in the engine's handler of the view's preUpdate, and the look
reads the engine clock's frame time for the sun, so the app clock is the
one time source on Navara too.
src/time is a portable root in check-import-directions: no engine
packages, no browser globals.
scripts/check-main-chunk.mjs (npm run check:main-chunk) finds the main
chunk of a build (the Vite manifest's entry, or the module script
dist/index.html loads), follows its static imports and fails when any of
them carries three or Navara markers; it prints the sizes. Base build:
main chunk 2,850,229 bytes (gzip 881,783), no static imports, clean.
scripts/qa-w1-baseline.mjs records Cesium mode for the W1 layers (flights,
military, local ADS-B, vessels, satellites, launches): counts, five known
objects with positions and screen points, JPEGs (path, size, sha256) at
the global / New York (JFK) / orbit poses, a tracked object's camera pose
after 2 s and what its share link restores. Live sources until the
fixture sources of Task 8.
VisualEffects sends its sharpen state to engine.render.setSharpen when a
viewer exists too; the Cesium engine keeps it as state, and the Cesium
stage itself is unchanged.
qa-globe-contract checks the noon sky facing the horizon (daylight blue,
no star pixels) and stars at midnight; qa-engine-shell compares
sampleHeight at the Austin startup pose across engines and reports the
wheel floor's lowest frame. QA pages load OSM and keyless terrain tiles
through a disk cache with backoff on 429. Report updated.
The ground under a tilted camera is outside the frustum, where Navara
hides its tiles, so the ray found nothing. When the shown tiles miss,
the loaded hidden ones answer, the finest first (within 1.5 times its
radius, which keeps out the quadtree parent). At the Austin startup
pose it agrees with Cesium within 0.12-1.04 m.
The baseline and the style presets name ENGINE_SHARPEN_DEFAULT, which
resolves to 49 % on Cesium and 80 % on Navara. Share links and explicit
calls restore their value unchanged.
The atmosphere draws physical radiance scaled for an exposure near 10,
while the baked Google tiles need exposure 1, so the noon sky came out
dark navy with the stars showing through. The cinematic look now scales
the atmosphere's radiance-to-luminance factors (sky, aerial perspective,
clouds) by 3, leaving the tiles alone, and shows its stars only from
space or with the sun below -6 degrees at the camera. Gallery
regenerated.
The contract gains render.setSharpen({ enabled, amount }) and
render.sharpen(). Navara draws it as a custom EffectDesc: Cesium's unsharp
mask (3x3 box blur, gamma 2.2 round trip so one amount matches Cesium)
right after tone mapping and before SMAA/FXAA, skipping sky and cloud
pixels by scene depth. The Cesium engine keeps the state only; Cesium mode
still sharpens with its own post stage, unchanged. The fake engine records
it and the contract suite checks it.
Without a viewer the Sharpen slider and toggle drive the engine with the
same slider-to-amount mapping. On Navara the defaults, presets and share
links read Cesium's 49 % as 80 %.
navaraScenePlan gains a pure `cinematic` plan, now the default of the app's
Navara mode (`?look=photoreal|minimal` picks the others): photoreal plus
volumetric clouds (low quality, layers from 1,500 m, no ground shadows),
ACES tone mapping, brighter stars and no sun shadow maps. From space, at
rest, the aerial perspective lights the globe from the atmosphere for a
real night side and terminator; it switches off below 1,000 km so the
Google tiles keep their baked light.
look.js builds the plan and keeps it current on frames Navara draws
anyway: the atmosphere's sun date follows the wall clock (the HUD's SUN
elevation), and the clouds hide above 4 km or over high ground in view,
parking their last image so the aerial perspective shows no ghosts.
The Navara engine now builds its own photoreal scene (aerial perspective,
tone mapping, SMAA) instead of the minimal sky-and-sun look. It costs about
5 ms a frame (S5); minimal stays available for benches.
Prettier on the 13 new test files that failed --check; format-scope.json
now lists every file phase 2 added (src/globe/**, engineChoice, navaraMode,
cameraAngles, the QA scripts and pages, build/navaraAssets and tests).
Two engine-neutral checks: pickPosition then worldToWindow lands within
1.5 px of the screen point (over New York, straight down and tilted;
points with no surface are skipped, at least one must hit), and
maps.setTerrain resolves for keyless terrain and rejects an unknown kind.
The fake engine now rejects unknown terrain kinds, as both engines do.
The Navara contract page shows OSM on keyless terrain before the suite,
since depth picks need a drawn surface.
Navara's attribution list is capped at 120 px, and the shell's data
credits register after the map's, so Google's copyright lines come first
and stay visible while the card no longer covers the left panels.
qa-engine-shell polls engine.surface.tilesLoaded() (true for 1.5 s, up to
90 s) before judging the picture and prints the load time per engine;
"wheel zoom stops above the ground" is a hard check on both engines
(height >= 20 m; on Navara >= 20 m above the sampled surface), and the
Navara known gap is gone.
chunkFileNames names the chunk holding src/globe/navara
navara-engine-[hash].js; chunking is unchanged (manualChunks would pull
modules shared with the Cesium entry into it and make the entry import
it). The Cesium main chunk stays 2,849,217 B.
Navara 0.2.1's camera controller has no terrain or tile collision; its
only zoom limit, minimumZoomDistance, is a distance from the Earth's
centre, so a wheel zoom near the ground went through it (to -5.9 km).
groundFloor.js runs on the engine's preRender after the camera model
reads Navara's camera. While the camera is free (no flight, no lookAt
target) and below 20 km it samples the ground under it (tiles, else
terrain, else the ellipsoid; at most every 250 ms or 20 m), feeds
Navara's clamp (minimumZoomDistance = geocentric radius of the ground
point + 30 m, sent on changes over 10 m, reset to Navara's default
during flights and above 20 km) so the wheel stops smoothly, and lifts a
camera still below ground + 30 m straight up without camera.commanded.
It only lifts, so it cannot oscillate with the shell's ground guard,
whose lift is a flight the floor stands aside for.
The page's engine is ?engine=cesium|navara, else localStorage gev.engine,
else Cesium (src/app/engineChoice.js). Cesium mode is unchanged.
In Navara mode (src/app/navaraMode.js, loaded with import() only then,
and loading the Navara globe the same way) the scene builds the Navara
globe on the app container with no viewer; map stacks go through
engine.maps (Google 3D from the browser key, else Esri imagery); only the
shell's own data credits are registered. The layer catalog is empty and
the controls get empty layer stand-ins. The shell does not create its
viewer-bound parts (cockpit view, celestial ring, detection, tracked
readout, post-process stages); the tools install the render governor on
the engine, skip the director, annotations, drawing, imagery box, scope
mask, voice and embedded views, skip the first-run welcome, and show
"Experimental Navara engine: layers, cockpit, director and voice are
unavailable". window.__godsEyeView.viewer is null.
Navara's attribution card is kept clear of the location tray. A few
shell paths became null-safe for the missing viewer, layers or stages
without changing Cesium behaviour.
scripts/qa-engine-shell.mjs checks both modes headless: boot, viewer,
console errors, map drawn, search and fly, north/tilt/zoom/reset, orbit,
HUD, share link restore and map stacks.
The import-direction check now tells dynamic imports apart
(analyzeModule(source, { dynamic: true })) and rejects any static import
or re-export of src/globe/navara/** from outside that directory, so the
Navara engine can only be a lazily loaded chunk of the app.
Navara's prebuilt workers load their wasm by file name next to
themselves, which the bundler cannot see; a build-only Rollup plugin
copies the missing ones (draco decoder, font worker) into assets/ when
the bundle includes Navara, and adds nothing to a build without it.
createDefaultMapSources takes the engine kind. On Navara, Google 3D is
available from the browser key alone (Navara builds the tiles itself and
has no ion route to them), so it is the default and the recovery stack
when a key is set; without one the default is Esri imagery. Bing (Cesium
ion imagery) has no Navara path and is unavailable with a reason. World
terrain still needs an ion token and falls back to the keyless terrain.
MapStackController passes the kind of the engine it is given; Cesium
sources are unchanged.
The render governor installs on a non-Cesium globe engine as its backend:
owner-counted holds drive engine.render.setContinuous and requests go to
engine.render.request, so orbit and every other per-frame owner keep
Navara drawing while held and let it idle once the last hold goes. Cesium
stays on the viewer path its engine delegates to.
A user gesture on Navara now ends a flight without raising
camera.commanded (the user is not a new camera owner). Headless Navara QA
checks both.
Camera-gesture listeners attach to the engine's canvas and the
interaction availability check tolerates a missing viewer, so a director
built on an engine alone places, flies and stops scene cameras.
Scene flights, authored placement, flight cancellation and arrival
ownership run on the engine the composition hands the director (or the
one registered for its viewer). Tracking, interactions and data packs keep
the viewer until phase 1c.
The application shell keeps the page's globe engine and hands it to the
navigation controller, location navigation (search, city and POI flights,
orbit, globe reset), the tilt and north-up controls, share-link save and
restore, share restoration's first-gesture listeners and the HUD. The
viewer is passed only where entity tracking still lives on it (phase 1c)
and to the HUD's basemap label context (voice); every such use is null-safe.
Share links and captured shots write heading and roll as Cesium's camera
reports them (src/cameraAngles.js): the contract's [0, 2π) pose maps an
exact 0 back to Cesium's 2π, except the roll of a vertical view, so
links stay byte-identical (heading=360, roll=360) on every engine.
Source-reading tests follow the moved code with the same checks.
The startup fly-in, orbit, world-target focus, the arrival ground guard,
arrival ownership, camera sensitivity claims, landmark/viewport/globe
flights and place search (with its view bias and near-view recovery) take
the globe engine. Callers that still hold a viewer (voice, layers until
phase 1c) reach the same engine through engineFromViewer, and arrival
ownership is keyed by the engine whichever one a caller names.
The ground guard yields on camera.commanded instead of patching the
viewer camera itself; on Cesium that event hooks the same command methods
and tracking changes, so direct Cesium callers still end it. Landmark
framing reads the frustum fov from the pose's fovy and aspectRatio.
Tests that built viewer doubles now run on the fake engine (or on the
Cesium engine over the same double), with the same expectations.
Shell navigation needs to know when a new owner takes the camera (the
arrival ground guard), where the globe surface is under a window position
(orientation pivot, view-centred place search), the frustum aspect ratio
(landmark framing) and whether the engine is gone. Each member has a
contract suite check and is implemented by the Cesium engine, the Navara
engine and the fake. On Cesium, commanded hooks the viewer camera's
command methods and trackedEntityChanged only while it has listeners, so
direct Cesium calls from layers still announce a new owner.
- camera.livePosition: one engine-owned Cartesian3, refreshed on read
(the model replaces its state on every move); camera.height()
- render.request(reason) takes the diagnostic reason and ignores it
- maps.current() returns the sources as passed: the base imagery on the
globe (none while tiles replace it) and the tiles shown
- maps.releasePhotorealTiles forgets a source and takes its tiles away
if they show
- base imagery and photoreal share one switch order; tiles off brings
back the last base imagery with its credit; imagery chosen while
tiles show waits hidden, credit included
- Navara QA runs the contract's maps checks with a Google 3D tiles
source on the dev server's browser key: 58/58
- maps: photoreal hides the base imagery layer instead of deleting it,
and a new base layer goes in before the old one goes: deleting the
last raster layer stops Navara 0.2.1 loading terrain at the current
view, which left terrainHeight undefined under the tiles
- Google 3D tiles open Navara's attribution card so the tiles'
copyright lines are on screen, as Cesium shows them; onScreen
credits do the same
- setCameraInputs merges into the camera options set through the
engine (new setCameraOptions extension) instead of resetting them
- createNavaraGlobe disposes the view and canvas if the engine throws
- the pin test checks the installed Navara version and catches
bracketed private access
- QA: draw-match checks at the nadir clamp, after a Navara flight and
after a mouse drag; terrain under photoreal set right away; the
copyright lines on screen; create/destroy/create leaves no canvas,
frames, animation frames, workers or console errors (54/54)
src/globe/navara builds the GlobeEngine on a Navara 0.2.1 ThreeView. The
engine keeps the camera pose in src/geo values and pushes it to Navara's
setCamera in degrees (Cesium's heading/pitch/roll convention, S4);
whatever Navara moves itself (user input, its flyTo arc) is read back
from the drawn camera each frame. Projection, picks against the
ellipsoid and the view rectangle are geo math on that pose, with
Navara's fov kept on Cesium's 60° across the wider side.
- flights: Navara flyTo in ms with mapped easings, cancelFlight via an
empty setCamera, user input cancels a flight as in Cesium
- events: moveStart/moveEnd (500 ms still)/changed from the pose
- render: forceUpdate and animation (render on demand, S5)
- surface: S2 CPU ray over 3D-tile meshes, Navara terrain fallback
- maps: OSM/Esri raster, Re:Earth or ion quantized-mesh terrain,
Google 3D tiles with a browser key and Google's logo
- input: DOM pointer events with ScreenSpaceEventHandler semantics
- the three private Navara members used live in internals.js, pinned
to 0.2.1 by a test
index.js builds the product view (MSAA 4, native pixel ratio, preserved
drawing buffer, effects=minimal) for a dynamic import. The contract
QA script gains --engine=navara on a dev-only harness page: 46/46
contract and 4/4 Navara checks; Cesium stays 53/53.
Pins @navaramap/three and @navaramap/three-default-plugin 0.2.1 with
their peers three 0.185.1 and postprocessing 6.39.4 (mapillary-js keeps
its own nested three 0.134). The dev server leaves the Navara packages
and their wasm workers out of dependency pre-bundling so wasm-bindgen
resolves its .wasm next to the package. Nothing imports Navara yet: the
Cesium-mode main chunk is byte-identical (2,837,992 bytes, same hash).
The map source controller always hands engine.maps an engine-neutral
description of the registry source: imagery kind/style/accessToken and
credit, photoreal kind and credentials, terrain kind/accessToken. The
default registry carries those beside its Cesium factories. Only a
Cesium engine also gets the prebuilt provider, tileset and cached terrain
(Cesium-mode behaviour, ordering and same-provider guard unchanged); for
any other engine the controller builds nothing, falls back by description
when a setter rejects, and has no tile-failure watch.
The contract suite gains maps checks (opt-in with mapSources: two imagery
sources and a photoreal one the engine can show): setPhotorealTiles(null)
brings back the last base imagery, the last imagery or photoreal call
decides what shows, and a released photoreal source no longer shows or
counts. They observe the new maps.current(), the source objects on screen
as passed. The fake engine follows the same semantics; qa-globe-contract
runs the checks on the app engine with the startup tileset and reapplies
the app's map stack afterwards. The contract documents map sources as
engine-neutral descriptions whose prebuilt members only the engine kind
that built them uses.
The controls pass the scene engine to the shell, which initializes the
world overlay on it; initWorldOverlay takes only a globe engine (a viewer
or null is refused), so the shell no longer needs a viewer for its
overlay. engineFromViewer only returns the engine registered for a viewer
(the scene engine until teardown) and never builds one, so no engine can
outlive its viewer without a destroy path. Overlay and detection tests
and the allocation worker build a Cesium engine on their mock viewers and
destroy it with them; frame allocation is unchanged.
MapSourceController (and MapStackController) take the page's globe
engine: a globe stack becomes engine.maps.setBaseImagery with the
controller's ready provider and credit, then setPhotorealTiles(null),
then setTerrain with the cached terrain; a 3D stack becomes
setPhotorealTiles with its tileset and credit; owned tilesets are
released through maps.releasePhotorealTiles before disposal. The
controller keeps its provider/terrain/tileset caches, construction and
tile-failure fallbacks, switch generations and error watch. The scene
builds its map stack controller with its engine; without an engine the
controller applies sources to the viewer as before. The photoreal-to-
globe sequence (imagery, credit, globe, tileset) is tested end to end on
the Cesium engine.
Map credits (maps/credits.js) are shown through a credits capability
(engine.credits.addStatic) instead of the scene's credit display; the
shared map scene takes the engine's credits, so the Cesium engine's maps
and its credits part share one owner. Data credits (registerDataCredits,
registerDynamicCredit, show/hideOsmCredit) take the globe engine and keep
accepting a viewer from layers that still hold one; the scene registers
the data credits on its engine. The Cesium credits part reads
Viewer.creditDisplay, else the scene frame state display it aliases.
groundSnap.heightFor and meshFloorSampler.sampleMeshFloorCells take the
globe engine: engine.surface.sampleHeight for the probe,
engine.surface.tilesLoaded (and, for mesh cells, maps.photorealActive)
for readiness, camera.height for the mesh sampler's altitude gate. Callers
that still hold a viewer or scene (the layers until phase 1c) keep the
unchanged Cesium path.
pickGroundPosition takes the globe engine (picker.pickPosition, then
camera.pickEllipsoid) and still accepts a Cesium viewer from callers that
hold one (layers until phase 1c), with one shared ground-or-ellipsoid
rule. isSurfacePick classifies engine pick results exactly as the Cesium
picks they wrap.
The world overlay host takes its frames (frames.postRender), camera events
(camera.moveEnd), canvas size (host.size), projection matrix
(projector.viewProjection), horizon test (projector.horizonVisible) and
render requests (render.request('world-overlay')) from the globe engine.
initWorldOverlay accepts an engine or, for callers that still hold a
viewer, resolves the viewer's engine through engineFromViewer.
Contract: camera.position(result) becomes camera.livePosition, one
engine-owned object holding the current position, so per-frame readers
and paint lanes keep a live camera position without allocating; engine
events gain raiseValue for argument-list-free frame dispatch. Steady-state
frame allocation is unchanged (worker probe, 30 chunks: 2696/9536/38593
B/frame before and after; detection 473749 -> 408085).
Contract: camera.position(result?) and camera.height() for per-frame
readers, render.request(reason?), maps.releasePhotorealTiles, sources
with a caller-owned ready provider, isGlobeEngine. engine.maps now hides
every tileset it has shown, lets the last imagery/photoreal call win, and
setPhotorealTiles(null) restores the last base imagery and its credit
instead of leaving the photoreal credit on a bare globe.
Cesium engine: reads the Viewer camera/canvas aliases, detaches bridged
events through the remover Cesium returns, raises frame timestamps
without allocating, re-aims the horizon occluder only when the camera
moved, and renders the scene directly when the governor governs another
viewer (or none yet). engineFromViewer returns the registered scene
engine of a viewer, else builds and caches one. The render governor stays
the Cesium render backend under engine.render and gains
isRenderGovernorInstalled.
The scene builds the page's Cesium engine right after the viewer
(src/app/globeEngine.js), names the startup Google tileset to it once
loaded, returns it beside the viewer and destroys it before the viewer.
The debug handle exposes it as window.__godsEyeView.engine. Nothing
consumes it yet; render holds taken before the governor is installed
apply at install.
qa-globe-contract now runs on the app's engine (self-built only when the
app has none); a throwaway engine checks creation and destroy leave the
scene untouched.
Map sources are applied through one src/maps/sceneApply.js helper shared by MapSourceController and engine.maps (live layer kept for an unchanged provider, providers cached per source). The contract gains flyTo endTransform and rectangle destinations, flyToSphere easing, drillPick width/height and pick content, with Cesium's own flyToSphere range. Input skips listeners removed during dispatch and stays inert after destroy.
createCesiumEngine wraps an existing viewer without changing it: camera, picker, projector, frames, render (through the render governor), surface, input, credits and maps, with geo values out and Cesium values in at the boundary. Map and surface code is shared with src/maps and services/groundSnap instead of copied. scripts/qa-globe-contract.mjs runs the contract suite against the engine in headless Chrome; the camera-events check now waits for the previous move to end, as Cesium's moveStart marks a move from rest.
FlightOptions and setView now state Cesium's defaults for missing angles
(heading 0, pitch -pi/2, roll 0), enforced by a contract-suite check. The
suite also checks a horizon-bounded view rectangle and an undefined one
when the camera looks away from the Earth.
Engine events get their own documented semantics (single registration,
branded instances); the fake follows Cesium's roll sign, angle ranges,
synchronous zero-duration flights, flyToSphere defaults and
computeViewRectangle. The contract adds viewProjection, horizonVisible,
flightActive, lookAtTransform/transform, zoomIn/zoomOut, input modifiers,
terrainHeight and clampToHeight, with geometric suite checks. Engine
import rules now follow each engine graph transitively.
src/globe/contract.js defines the engine-neutral GlobeEngine capabilities
(JSDoc), createEngineEvent with Cesium.Event semantics and
assertGlobeEngine. src/globe/testing adds a geo-based fake engine for shell
tests and an engine-agnostic contract suite that the fake passes in Node.
check-import-directions keeps the contract free of cesium, three and
@navaramap, and each engine directory free of the other engine.
The draped coverage line is about one pixel wide and can sit on a pixel
boundary: the probe hit at a fractional x while the click at the integer
pixel missed. Wait for tiles, click only at an integer pixel that picks the
line right before the click (off the centre column first), retry up to 4x.
Street level view/cameraFollow/groundClick/index, traffic footprint/viewport/ingestion, transit viewport/trails/state/rendering, FIRMS state/viewport, installations controls/viewport/state, radio queries/navigation/state, bikeshare viewport, submarine cable overlay and data/detection now use src/geo for Math, Cartesian2/3, Cartographic and WGS84 maths. Cesium stays for Rectangle, Ray, BoundingSphere, HeadingPitchRange, EasingFunction, EllipsoidGeodesic, EllipsoidalOccluder and the Ellipsoids passed into Cesium (pickEllipsoid, occluders). traffic/state.js keeps its Cesium lerp scratch (written per frame by Cesium.Cartesian3.lerp in animation.js; a geo scratch cost +4-7% there) and traffic/timing.js stays on Cesium (a test keeps it source-equivalent to model.parseRoads, outside this batch). street-level-layer, traffic-layer, installations-layer, bikeshare-layer and submarine-cables own the src/geo files.
Launches selection/replay/panel/policy/policyHelpers/state/camera, CCTV geometry/model/projection/navigation/cards/geometryQueue/state and ALPR model/visuals now use src/geo for Math, Cartesian2/3, Cartographic, Matrix3/4, Quaternion and ENU frames. launches/paths.js keeps Cesium (EllipsoidGeodesic). In camera.js, EllipsoidGeodesic, BoundingSphere.fromPoints/union and the BoundingSphere constructor stay on Cesium; the geo Cartographics passed into EllipsoidGeodesic are only read field by field and cloned there (computeProperties). The CCTV plane orientation stays a Cesium Quaternion and plane dimensions a Cesium Cartesian2 (entity ConstantProperty values). launches-layer and alpr-cameras own the src/geo files.
Dead reckoning, the grounded display floor, snapshot rendering, queries and layer scratch state now use src/geo. Outputs are bit-identical to the previous batch (frozen-clock probe over flights, military, local ADS-B and orbits); per-frame paths are as fast as base 132b9e96 or faster (see docs/migration/phase1a-report.md).
Moves the Cartesian3/Cartographic/Matrix3/Matrix4/Math calls of the vessel, satellite and Contacts (awareness) layers, plus flights controller/enrichment, to src/geo. The satellites-layer package boundary now owns the src/geo modules. Awareness keeps Cesium.Cartesian3.clone for the resolved subject position, which reaches the installations anchor (anchor.test pins a Cesium instance).
Move the Cartesian3/Cartographic/Matrix4/Transforms/Ellipsoid/Math calls of
the second batch (cockpit camera, context and controller; camera orientation
controls; application shell; location navigation; the annotation resolver
and engine; voice actions and pointer pick; the scene director; the embed
app) to src/geo. Behaviour is unchanged: same argument order, same `result`
semantics.
Kept on Cesium: out-of-scope classes (HeadingPitchRange, BoundingSphere,
Intersect, EllipsoidalOccluder, EasingFunction, SceneTransforms, JulianDate),
WGS84 where it goes into pickEllipsoid or EllipsoidalOccluder,
Matrix4.IDENTITY handed to lookAtTransform, and the Cartesian2 window
positions that reach scene.pickPosition: Cesium keys its per-frame pick
cache on windowPosition.toString(), which a plain object would collapse to
one "[object Object]" key.
The Contacts-subject harness in gevActions.test stubbed
Cesium.Cartographic.fromCartesian to place its subject; it now builds a real
subject position at the same coordinates with geo.cartesian3.fromDegrees.
The cockpit-controls and scenes package-boundary groups now own the src/geo
files.
Move the Cartesian3/Cartographic/Matrix/Quaternion/Transforms/Math calls of
the first batch (src/data motion, anchor, tracked-camera and icon helpers;
the root camera, locations, HUD, share-link, world-focus, ground-guard,
orbit and cloud modules; services/groundSnap) to src/geo. Behaviour is
unchanged: same argument order, same `result` semantics.
Kept on Cesium: out-of-scope classes (JulianDate, Axis, HeadingPitchRange,
BoundingSphere, Rectangle, EasingFunction, EllipsoidalOccluder with its
WGS84 and seed vector, SceneTransforms) and Matrix4.IDENTITY wherever it is
handed straight to a Cesium camera call (locations.test pins its identity).
synthesizeForwardKinematicsFix now returns a plain position, so the two
snapshot renderers clone it with the static Cesium.Cartesian3.clone instead
of the instance method. The package-boundary groups that reach these
modules now own the src/geo files.
An engine-neutral port of the CesiumJS 1.138 core maths gev uses: angle
maths, the WGS84 ellipsoid and geodetic coordinates, 2D/3D vectors, 3x3/4x4
matrices, quaternions and local east-north-up / heading-pitch-roll frames.
Formulas and operation order match Cesium, so outputs are bit-identical
(golden tests pin the centre, pole, -0 and quaternion branches).
- Values are plain-data instances of module-private constructors (own
enumerable fields only), so geo's hot functions keep their own V8 hidden
classes; matrices are plain column-major arrays Cesium accepts.
- Cesium's debug argument checks are ported with the same conditions, order
and DeveloperError messages, gated on DEBUG (src/geo/debug.js): on in Node
and the dev server, folded away by vite build, as Cesium's Build strips
them. A release-parity test compares DEBUG=false geo with Build/Cesium.
- The import-direction check forbids cesium and @cesium/* in src/geo;
CODE-BOUNDARIES.md and THIRD_PARTY_NOTICES.md document the port.
2026-10-15 00:15:20 +04:00
2208 changed files with 302183 additions and 136734 deletions
@@ -129,7 +129,6 @@ prints anything; never fix that by renaming or deleting PR A's published token.
The highest-leverage places to jump in:
- **🌆 Add a CCTV source pack.** Austin is the reference camera source. Follow the [CCTV integration workflow](docs/CCTV_INTEGRATION.md) for source review, provider registration, proxy security, tests, and attribution. The proxy only fetches server-registered URLs — never client-supplied ones; see [SECURITY.md](SECURITY.md).
- **📚 Add a Data Library entry.** A regional or niche source that is not a core layer belongs in the Data Library: one JSON manifest pointing at a live API, provider-hosted file or tile endpoint, with its licence and attribution, and no JavaScript. See [docs/DATA-LIBRARY.md](docs/DATA-LIBRARY.md). Library entries use their own share-token ledger, not the layer tokens below.
- **🛰️ Add or improve a data layer.** Layer factories live in `src/layers/<family>/`, with source, record, controller and renderer owners implementing the layer interface (`init/enable/disable/update/destroy/getStats`, optional `getDetectableObjects`/`getStats`). Use an existing layer as a template, and see [Adding a new layer](#adding-a-new-layer) for what the PR needs.
- **🎙️ Extend voice control.** Voice arguments are defined in `src/voice/actionSchemas.js`, with server-side descriptions in `server/providers/openai/tools.js` and client-side execution in `src/voice/gevActions.js`. Keep the tool surface tight and the responses honest (confirm only what actually happened).
- **🎨 Add a visual style.** Styles are GLSL post-process shaders in `src/styles/`.
@@ -229,7 +228,7 @@ ownership and adoption process.
1. Branch off `main`.
2. Keep `npm run build`, `npm test`, and `npm run test:track` green and avoid new console errors, plus the [feature gate](#feature-regression-gates) for the area you touched.
3. If you change runtime behavior, update `docs/CURRENT-STATE.md` in the same PR, and add your changelog entry as `changelog.d/<pr-number>-<slug>.md` instead of editing `CHANGELOG.md` — see [changelog.d/README.md](changelog.d/README.md). Distinct filenames don't conflict; a release assembles the directory into `CHANGELOG.md`. A documentation claim that needs a regression test should assert against `docs/CURRENT-STATE.md` or `README.md`, which a PR still edits directly.
4. If you add or change a data source, update [DATA_SOURCES.md](DATA_SOURCES.md) with its license and attribution (for a Data Library entry, `npm run library:docs` writes its row). **Don't add data you don't have the right to redistribute** — fetch it at runtime instead.
4. If you add or change a data source, update [DATA_SOURCES.md](DATA_SOURCES.md) with its license and attribution. **Don't add data you don't have the right to redistribute** — fetch it at runtime instead.
5. Describe what you changed and how you verified it (screenshots welcome for anything visual).
6. If you add a new layer, fill in the new-layer section of the PR template. See [Adding a new layer](#adding-a-new-layer).
God's Eye View's **code** is [MIT](LICENSE)-licensed. **The MIT grant covers the source code only — it does NOT extend to third-party data or visual assets.** Every third-party source keeps its own license and terms. This file documents the live and bundled data sources. The bundled 3Dmodels are the project's own procedural fleet models, MIT-licensed with the code ([`public/models/README.md`](public/models/README.md)).
God's Eye View's **code** is [MIT](LICENSE)-licensed. **The MIT grant covers the source code only — it does NOT extend to third-party data or visual assets.** Every third-party source keeps its own license and terms. This file documents the live and bundled data sources; bundled 3D-model provenance is recorded in [`public/models/README.md`](public/models/README.md).
How to read this:
- **The non-permissive datasets are carved out, not omitted.** Some bundled data (e.g. TeleGeography, CC BY-NC-SA) isn't MIT-compatible. Rather than hide it, we **bundle it with a clear license carve-out** so the app works out of the box — but it stays under the provider's terms.
- **If your use doesn't fit a dataset's license, remove that dataset.** Most importantly: TeleGeography is **NonCommercial** — commercial users must delete it (or license it from TeleGeography). It's one self-contained folder.
- **If your use doesn't fit a dataset's license, remove that dataset.** Most importantly: TeleGeography is **NonCommercial** — commercial users must delete it (or license it from TeleGeography). It's one self-contained folder.**EOX Sentinel-2 cloudless 2020** is also **NonCommercial** (CC BY-NC-SA 4.0): remove that basemap or obtain a commercial licence from EOX.
- **Attribution is shown in-app** and listed here. Keep it intact. The required Google/Cesium credit renders on the on-globe credit line (bottom-left, `#cesium-credits`), and every per-layer credit below is registered into the expandable **"Data attribution"** lightbox on that line (`src/data/dataCredits.js` → `viewer.creditDisplay.addStaticCredit`). Both stay visible in clean-view and recording modes.
- **The bundled 3D models are the project's own.** Every model under `public/models/` is a procedural fleet model generated by the project maintainers and covered by the repository's MIT license; [`public/models/README.md`](public/models/README.md) describes the set.
- **Bundled model attribution lives beside the model files.** [`public/models/README.md`](public/models/README.md) records each shipped model's creator, source, license, and modification status.
| **adsbdb** (`api.adsbdb.com`) | Aircraft type, model name and registration by ICAO hex for enriched flights; airline and origin/destination airports for the tracked flight's callsign | No licence or rate limit is published for the service. Its own credits: aircraft data from PlaneBase, ICAO-to-N-number conversion by Guillaume Michel, and flight route data that "is the work of David Taylor, Edinburgh and Jim Mason, Glasgow, and may not be copied, published, or incorporated into other databases without the explicit permission of David J Taylor, Edinburgh" | "adsbdb — api.adsbdb.com" (courtesy); route data credited to David Taylor, Edinburgh, and Jim Mason, Glasgow |
| **Open Vessel Photos** (`openvesselphotos.org/v1/mmsi/{mmsi}`) | One photo of the selected vessel, by MMSI, in the CONTEXT panel's CONTACTS view under the vessel's name and MMSI | Free, keyless public API ([README](https://github.com/louptheron/openvesselphotos)); each photo keeps the open licence its author chose (CC BY, CC BY-SA, CC0, or public domain), given with it in the API | "Photo: {photographer} · {licence}" beside every photo, linked to the vessel's Open Vessel Photos page; "Open Vessel Photos" in Data attribution |
| **AISStream.io** | Live vessels (AIS) | Free, beta, no formal ToS; AIS is a public broadcast | "AISStream.io" (courtesy) |
| **CelesTrak** | Satellite TLEs (SGP4) and SATCAT records (object type, operational status, owner) that file each satellite under a class | US-government-origin data, no license; citation requested | "CelesTrak (celestrak.org), Dr. T.S. Kelso" |
| **The Space Devs — Launch Library 2 v2.3** | Recent launch, payload, stage, and recovery metadata for Space Missions (30d) | [The Space Devs terms of use](https://github.com/TheSpaceDevs/Tutorials/blob/main/faqs/faq_TSD.md#terms-of-use): data may be used and shared in any form; avoid forwarding it without added value; attribution is encouraged (not mandatory). [Official API limits](https://ll.thespacedevs.com/docs/): 15 unauthenticated calls/hour; optional token | "Launch Library 2 — The Space Devs" (courtesy attribution) |
| **EOX Sentinel-2 cloudless 2020** | Optional satellite basemap in Cesium and Navara. Navara uses daylight for terrain inspection. | [EOX Maps](https://maps.eox.at/); [CC BY-NC-SA 4.0](https://cloudless.eox.at/license-non-commercial). Commercial use requires a commercial licence from EOX. | [EOxCloudless](https://cloudless.eox.at/) by [EOX IT Services GmbH](https://eox.at/) (Contains modified Copernicus Sentinel data 2020) |
| **Esri World Imagery** (ArcGIS Online tile service) | The keyless satellite basemap — the default landing when no Google/ion credential is configured, and the "Esri Satellite" map stack | [Esri Master Agreement](https://www.esri.com/en-us/legal/terms/full-master-agreement): the public World Imagery service is usable in public-facing apps with attribution; no key is required for this classic endpoint, but Esri governs and can change access — an app at scale should review current ArcGIS Location Platform terms | "Powered by Esri — Source: Esri, Maxar, Earthstar Geographics, and the GIS User Community" (provider carries the service's own credit line) |
| **USGS** | Earthquakes | U.S. public domain | "Data courtesy of the U.S. Geological Survey" |
| **Environment and Climate Change Canada** (MSC GeoMet OGC API) | Air quality (AQHI) — Canadian station observations | [ECCC Data Servers End-use Licence](https://eccc-msc.github.io/open-data/licence/readme_en/) (open, attribution required, no endorsement implied) | "Contains information licensed under the Environment and Climate Change Canada Data Servers End-use Licence" |
@@ -111,36 +111,6 @@ How to read this:
| **YRT/Viva** (rtu.york.ca) | Transit layer live vehicles, York Region ON | York Region Transit realtime data, first-party York Region infrastructure under the YRT Open Data Licence v2.0, which permits commercial use and makes attribution optional. Viva route ids are named by colour from York Region’s published GTFS. | "Contains public transit Information made available under YRT’s Open Data Licence" — the licence’s own wording, given though not required |
| **Burlington Transit** (opendata.burlington.ca) | Transit layer live vehicles, Burlington ON | Burlington Transit realtime data under the City of Burlington Open Data Terms of Use, which permit any lawful purpose. The terms are revocable and must travel with the data, so the credit links them. Route ids are internal keys and are joined to the City’s published GTFS. | Credit to the City of Burlington plus a link to its Open Data Terms of Use, which the licence requires |
| **SMTR Rio de Janeiro** (dados.mobilidade.rio) | Transit layer live vehicles, Rio de Janeiro: municipal buses (SPPO) and the Mobi-Rio BRT, as two feeds | CC BY 4.0, stated on both data.rio catalog pages. Keyless GTFS-Realtime published by the Secretaria Municipal de Transportes, labelled beta, with a gateway limit of 5 requests a second and 60 a minute. Line names come from SMTR’s GTFS `routes.txt` (dados.mobilidade.rio/gtfs/schedule), under the same licence. | Attribution to SMTR / Prefeitura da Cidade do Rio de Janeiro under CC BY 4.0 |
| **Metro-North** (api-endpoint.mta.info, rrgtfsfeeds.s3.amazonaws.com) | Rail layer trains, New York, NY: Metro-North Railroad (MTA). Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (api-endpoint.mta.info) add delays at its stops. | [MTA Data Feed Terms and Conditions](https://www.mta.info/developers/terms-and-conditions): "Developers must download and store the MTA data feed on a non-MTA server and redistribute the data to users from that server." This proxy is that server: browsers never contact MTA. The feed stamps every vehicle with the header time, so a fix is aged from the snapshot, not from the train. | "Trains (MTA): [MTA Data Feed Terms and Conditions](https://www.mta.info/developers/terms-and-conditions)" |
| **LIRR** (api-endpoint.mta.info, rrgtfsfeeds.s3.amazonaws.com) | Rail layer trains, New York, NY: Long Island Rail Road (MTA). Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (api-endpoint.mta.info) add delays at its stops. | [MTA Data Feed Terms and Conditions](https://www.mta.info/developers/terms-and-conditions): "Developers must download and store the MTA data feed on a non-MTA server and redistribute the data to users from that server." The feed was seen frozen for two days on 2026-11-06; the layer ages trains by their own report time, so a frozen feed empties instead of showing old trains as live. | "Trains (MTA): [MTA Data Feed Terms and Conditions](https://www.mta.info/developers/terms-and-conditions)" |
| **MBTA rail** (cdn.mbta.com) | Rail layer trains, Boston, MA: Massachusetts Bay Transportation Authority. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (cdn.mbta.com) add delays at its stops. | [MassDOT Developers License Agreement](https://cdn.mbta.com/sites/default/files/2023-08/mbta-massdot-develop-license-agreement.pdf): "MassDOT ... hereby grants You (Licensee) non-exclusive, limited, and revocable rights to use, reproduce, and redistribute the Data. ... Clearly acknowledge MassDOT as the provider of the Data." The same feed the Transit layer polls; this layer keeps only Commuter Rail, rapid transit and light rail. | "Trains (MBTA / MassDOT): [MassDOT Developers License Agreement](https://cdn.mbta.com/sites/default/files/2023-08/mbta-massdot-develop-license-agreement.pdf)" |
| **SEPTA Regional Rail** (www3.septa.org, github.com) | Rail layer trains, Philadelphia, PA: Southeastern Pennsylvania Transportation Authority. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (www3.septa.org) add delays at its stops. | [SEPTA Trip Planning Data Agreement](https://www3.septa.org/developer/): "non-exclusive, limited and revocable right to use, reproduce and redistribute the Trip Planning Data". The agreement names the static data; SEPTA publishes the realtime feeds on the same developer page with no separate terms. Credit is text only: SEPTA trademarks may not be used. | "Trains (SEPTA): [SEPTA Trip Planning Data Agreement](https://www3.septa.org/developer/)" |
| **SEPTA trolleys** (www3.septa.org, github.com) | Rail layer trains, Philadelphia, PA: Southeastern Pennsylvania Transportation Authority. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (www3.septa.org) add delays at its stops. | [SEPTA Trip Planning Data Agreement](https://www3.septa.org/developer/): "non-exclusive, limited and revocable right to use, reproduce and redistribute the Trip Planning Data". The bus feed, filtered to the trolley routes and the Norristown High Speed Line. The Market-Frankford and Broad Street lines are in no SEPTA feed. Routes T1–T5, G1, D1 and D2 (trams) and M1, the Norristown High Speed Line (metro). | "Trains (SEPTA): [SEPTA Trip Planning Data Agreement](https://www3.septa.org/developer/)" |
| **MARC** (mdotmta-gtfs-rt.s3.amazonaws.com, feeds.mta.maryland.gov) | Rail layer trains, Baltimore–Washington: Maryland Transit Administration. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (mdotmta-gtfs-rt.s3.amazonaws.com) add delays at its stops. | [MDOT MTA developer feeds (no endorsement implied)](https://www.mta.maryland.gov/developer-resources): "MTA does not guarantee the accuracy of the data nor does it warrant or endorse any application that uses this data." Published for open fetch with this disclaimer and no licence; the site terms cover only the website and apps. Shown with attribution and the no-endorsement wording, and switched off if MDOT MTA publishes restrictive terms. | "Trains (Maryland Transit Administration): [MDOT MTA developer feeds (no endorsement implied)](https://www.mta.maryland.gov/developer-resources)" |
| **Tri-Rail** (gtfsr.tri-rail.com, gtfs.tri-rail.com) | Rail layer trains, South Florida: South Florida Regional Transportation Authority. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (gtfsr.tri-rail.com) add delays at its stops. | [No licence stated (open feed pages)](https://gtfsr.tri-rail.com/): "Download Realtime Feeds Below:". Used without a published licence (project owner decision, 2026-11-10). gtfsr.tri-rail.com (the page quoted above, read 2026-11-10) links the GTFS-RT trip updates, alerts and position updates with no terms, and the static GTFS (gtfs.tri-rail.com/gtfs.zip, publisher ETA Transit Systems) states none either; no SFRTA data terms were found. The realtime vehicles carry the train number as their trip id and no route. | "Trains (South Florida Regional Transportation Authority (Tri-Rail)): [No licence stated (open feed pages)](https://gtfsr.tri-rail.com/)" |
| **RTD** (open-data.rtd-denver.com, www.rtd-denver.com) | Rail layer trains, Denver, CO: Regional Transportation District. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (open-data.rtd-denver.com) add delays at its stops. | [RTD GTFS-Realtime License Agreement](https://www.rtd-denver.com/business-center/open-spatial-data/gtfs-realtime-license-agreement): "non-exclusive, limited and revocable rights to use, reproduce, and redistribute the Data". RTD marks may not be used with the data, so the credit is text only. The published `www` URL redirects off its own origin, which the proxy refuses, so the final host is the one registered. | "Trains (RTD): [RTD GTFS-Realtime License Agreement](https://www.rtd-denver.com/business-center/open-spatial-data/gtfs-realtime-license-agreement)" |
| **CapMetro MetroRail** (data.texas.gov) | Rail layer trains, Austin, TX: Capital Metropolitan Transportation Authority. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. | [CapMetro Open Data Terms](https://www.capmetro.org/metrolabs/): "non-exclusive, limited and revocable rights to use, reproduce, and redistribute CMTA Data". The bus feed the Transit layer polls; MetroRail is route 550. | "Trains (CapMetro): [CapMetro Open Data Terms](https://www.capmetro.org/metrolabs/)" |
| **LYNX** (gtfsrealtime.ridetransit.org) | Rail layer trains, Charlotte, NC: Charlotte Area Transit System. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (gtfsrealtime.ridetransit.org) add delays at its stops. | [No licence published](https://www.charlottenc.gov/cats). Publishes no terms; used without a published licence (project owner decision, 2026-11-10). The feed host (gtfsrealtime.ridetransit.org) serves the files with no page and no terms, so there is nothing to quote (2026-11-10: 126 vehicles, 13 of them trains; 205 trip updates, 11 on the two lines; every realtime trip id is a static trip id). No CATS page with terms for them was found: charlottenc.gov answered 403 to automated requests, and the CATS Terms and Conditions found there by search govern the CATS mobile app. Routes 501 LYNX Blue Line (light rail) and 510 CityLYNX Gold Line (streetcar), both route_type 0: transit, tram. | "Trains (Charlotte Area Transit System): [No licence published](https://www.charlottenc.gov/cats)" |
| **GRT ION** (webapps.regionofwaterloo.ca) | Rail layer trains, Waterloo Region, ON: Grand River Transit (Region of Waterloo). Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. | [Region of Waterloo Open Data Licence v2.0](https://www.regionofwaterloo.ca/government-and-council/transparency-and-accountability/open-data/): "You are free to: Copy, publish, distribute and transmit the Information ... Use the Information commercially". The registered URL is the `/2` light-rail feed; the suffix-less URL serves a file frozen since February 2026 and is not used. | "Trains (Contains information licensed under the Open Data Licence – Region of Waterloo): [Region of Waterloo Open Data Licence v2.0](https://www.regionofwaterloo.ca/government-and-council/transparency-and-accountability/open-data/)" |
| **Queensland Rail Citytrain** (gtfsrt.api.translink.com.au) | Rail layer trains, South East Queensland, Australia: Translink (Queensland Government). Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (gtfsrt.api.translink.com.au) add delays at its stops. | [CC BY 4.0](https://translink.com.au/about-translink/open-data): "Our data is licensed under a Creative Commons Attribution 4.0 International License." The terms add: "You must not represent that the State in any way endorses your Application." | "Trains (Translink / Queensland Government): [CC BY 4.0](https://translink.com.au/about-translink/open-data)" |
| **G:link** (gtfsrt.api.translink.com.au) | Rail layer trains, Gold Coast, Australia: Translink (Queensland Government). Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (gtfsrt.api.translink.com.au) add delays at its stops. | [CC BY 4.0](https://translink.com.au/about-translink/open-data): "Our data is licensed under a Creative Commons Attribution 4.0 International License." | "Trains (Translink / Queensland Government): [CC BY 4.0](https://translink.com.au/about-translink/open-data)" |
| **Adelaide Metro** (gtfs.adelaidemetro.com.au) | Rail layer trains, Adelaide, Australia: Adelaide Metro (Rail Commissioner). Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (gtfs.adelaidemetro.com.au) add delays at its stops. | [CC BY 4.0](https://data.sa.gov.au/data/dataset/https-gtfs-adelaidemetro-com-au): "Creative Commons Attribution 4.0". Licence as catalogued on data.sa.gov.au; the operator developer page sits behind a bot check. The feed is labelled beta. Its gateway answers base64 text unless the request sends `Accept: application/x-google-protobuf`, so the proxy sends that header for this feed. | "Trains (Adelaide Metro / Government of South Australia): [CC BY 4.0](https://data.sa.gov.au/data/dataset/https-gtfs-adelaidemetro-com-au)" |
| **Irish Rail** (api.irishrail.ie, www.transportforireland.ie) | Rail layer trains, Ireland: Iarnród Éireann / Irish Rail. Placed at the station or timing point last reported, not by GPS. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, the delay each train's report states moves its stops. | [No licence published (positions); CC BY 4.0 (NTA timetable)](https://developer.nationaltransport.ie/usagepolicy). The train positions publish no licence or terms: the Irish Rail realtime API page (api.irishrail.ie/realtime/, read 2026-11-10) documents the calls and says only that "Irish Rail provides this information as is" (quoted under `limits`), so there is nothing to quote. They are used without a published licence, credited "Iarnród Éireann / Irish Rail". The NTA's CC BY 4.0 covers only the NTA's GTFS data (the timetable), not these positions. Positions are the station or timing point the signalling system last reported, not GPS. | "Trains (Iarnród Éireann / Irish Rail; timetable: National Transport Authority, provided as is): [No licence published (positions); CC BY 4.0 (NTA timetable)](https://developer.nationaltransport.ie/usagepolicy)" |
| **VR (Finland)** (rata.digitraffic.fi) | Rail layer trains, Finland: VR, via Fintraffic Digitraffic. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (rata.digitraffic.fi) add delays at its stops. | [CC BY 4.0](https://www.digitraffic.fi/en/terms-of-service/): "Fintraffic's open data is licensed under the Creative Commons 4.0 By license. It gives the right to distribute, remix, tweak, and build upon our data, even commercially, as long as you credit the source for the original creation." The Digitraffic-User header names the application, never a person. | "Trains (Source: Fintraffic / digitraffic.fi, license CC 4.0 BY): [CC BY 4.0](https://www.digitraffic.fi/en/terms-of-service/)" |
| **Renfe long and medium distance** (gtfsrt.renfe.com, ssl.renfe.com) | Rail layer trains, Spain: Renfe (AVE, Avlo, Alvia, Euromed, Intercity, Media Distancia). Live GPS positions. Its vehicles name no route, so it is listed only once its path and schedule packs are built from its static GTFS; trip updates (gtfsrt.renfe.com) then add delays at its stops. | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/): "CC-BY-4.0". Licence field of the data.renfe.com datasets (posicion-vehiculos-av-ld-md and the static GTFS). "Esta información se actualiza cada 15 segundos". Iryo and OUIGO España are not in Renfe’s feeds. | "Trains (Renfe): [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)" |
| **Renfe Cercanías** (gtfsrt.renfe.com, ssl.renfe.com) | Rail layer trains, Spain: Renfe Cercanías and Rodalies. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (gtfsrt.renfe.com) add delays at its stops. | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/): "CC-BY-4.0". Licence field of the data.renfe.com Cercanías datasets. Every vehicle in this feed is a Cercanías or Rodalies train. | "Trains (Renfe): [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)" |
| **Vy** (api.entur.io, storage.googleapis.com) | Rail layer trains, Norway: Vy (Norway), via Entur. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. | [NLOD 2.0](https://data.norge.no/nlod/en/2.0): "Entur's open data is published under the Norwegian Licence for Open Government Data (NLOD). NLOD permits free reuse for any purpose, including commercial use, subject to attribution requirements". | "Trains (Inneholder data under Norsk lisens for offentlige data (NLOD) tilgjengeliggjort av Entur AS): [NLOD 2.0](https://data.norge.no/nlod/en/2.0)" |
| **Go-Ahead** (api.entur.io, storage.googleapis.com) | Rail layer trains, Norway: Go-Ahead Norge, via Entur. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (api.entur.io) add delays at its stops. | [NLOD 2.0](https://data.norge.no/nlod/en/2.0): "Entur's open data is published under the Norwegian Licence for Open Government Data (NLOD). NLOD permits free reuse for any purpose, including commercial use, subject to attribution requirements". | "Trains (Inneholder data under Norsk lisens for offentlige data (NLOD) tilgjengeliggjort av Entur AS): [NLOD 2.0](https://data.norge.no/nlod/en/2.0)" |
| **Flytoget** (api.entur.io, storage.googleapis.com) | Rail layer trains, Norway: Flytoget, via Entur. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (api.entur.io) add delays at its stops. | [NLOD 2.0](https://data.norge.no/nlod/en/2.0): "Entur's open data is published under the Norwegian Licence for Open Government Data (NLOD). NLOD permits free reuse for any purpose, including commercial use, subject to attribution requirements". | "Trains (Inneholder data under Norsk lisens for offentlige data (NLOD) tilgjengeliggjort av Entur AS): [NLOD 2.0](https://data.norge.no/nlod/en/2.0)" |
| **SJ Nord** (api.entur.io, storage.googleapis.com) | Rail layer trains, Norway: SJ Nord, via Entur. Live GPS positions, read from SIRI VM. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, the delay each train's report states moves its stops. | [NLOD 2.0](https://data.norge.no/nlod/en/2.0): "Entur's open data is published under the Norwegian Licence for Open Government Data (NLOD). NLOD permits free reuse for any purpose, including commercial use, subject to attribution requirements". SJ Nord trains are missing from Entur’s GTFS-RT vehicle positions (0 vehicles on 2026-11-06); they are read from SIRI VM instead (13 trains on 2026-11-09). Its journey refs are DatedServiceJourneys, not the GTFS trip ids, so a train is matched to its run by line and position. | "Trains (Inneholder data under Norsk lisens for offentlige data (NLOD) tilgjengeliggjort av Entur AS): [NLOD 2.0](https://data.norge.no/nlod/en/2.0)" |
| **KTMB** (api.data.gov.my) | Rail layer trains, Peninsular Malaysia: Keretapi Tanah Melayu (ETS, Intercity, KTM Komuter, Shuttle Tebrau). Live GPS positions. Its vehicles name no route, so it is listed only once its path and schedule packs are built from its static GTFS. | [CC BY 4.0](https://developer.data.gov.my/realtime-api/gtfs-realtime): "All GTFS Realtime feeds are licensed under CC BY 4.0". developer.data.gov.my, read 2026-11-09; its GTFS Static page says the same of "All GTFS Static feeds". The static GTFS has no shapes. | "Trains (KTMB, via data.gov.my (Government of Malaysia)): [CC BY 4.0](https://developer.data.gov.my/realtime-api/gtfs-realtime)" |
| **Seattle Streetcar** (s3.amazonaws.com, metro.kingcounty.gov) | Rail layer trains, Seattle, WA: City of Seattle (South Lake Union and First Hill lines), via King County Metro. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (s3.amazonaws.com) add delays at its stops. | [King County Transit Data Terms of Use](https://kingcounty.gov/en/dept/metro/rider-tools/mobile-and-web-apps): "King County grants you a limited, revocable license to use, reproduce, and redistribute the Data in accordance with these Terms." Transit Data Terms of Use on the page linked above (undated; read 2026-11-10), which links the GTFS and GTFS-RT used here and covers "schedule, geographic, real-time, or any other data posted by King County". King County also permits users "to copy, distribute, store (electronically or otherwise), create derivative works based on and perform and display (publicly or otherwise) such Data, and make such Data available to end users", and asks for the legend the credit carries; no King County service marks beyond it. Commercial use is not mentioned. The feed bundles King County Metro, Sound Transit and City of Seattle routes; only the City of Seattle streetcars (agency 23) are kept, `100340` South Lake Union and `102638` First Hill (transit, tram). Link light rail is not in this GTFS. | "Trains (Transit scheduling, geographic, and real-time data provided by permission of King County): [King County Transit Data Terms of Use](https://kingcounty.gov/en/dept/metro/rider-tools/mobile-and-web-apps)" |
| **Connector streetcar** (tmgtfsprd.sorttrpcloud.com, www.go-metro.com) | Rail layer trains, Cincinnati, OH: Southwest Ohio Regional Transit Authority (SORTA/Metro). Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (tmgtfsprd.sorttrpcloud.com) add delays at its stops. | [SORTA/Metro developer data Terms](https://www.go-metro.com/about/developer-data/): "The Southwest Ohio Regional Transit Authority (SORTA/Metro) hereby grants you (Licensee) non-exclusive, limited and revocable rights to use, reproduce, and redistribute SORTA/Metro’s transit route schedules, pricing, and other associated data (“Data”) subject to the following Terms:". The developer data page linked above (read 2026-11-10), which links the GTFS and these GTFS-RT files. SORTA/Metro trademarks "may not be used in association with Data unless approved in writing by SORTA/Metro", so the credit is text only; "Any modification, alteration, combination or arrangement of the Data is solely at your own risk." Commercial use is not mentioned. Seen 2026-11-10: 2 streetcars among 147 vehicles, 6 streetcar trips among 265 updates, trip ids those of the static file. The file of 2026-10-01 ends on 2026-12-05. One rail route, `100` Streetcar - OTR - Banks (route_type 0): transit, tram. | "Trains (Southwest Ohio Regional Transit Authority (SORTA/Metro)): [SORTA/Metro developer data Terms](https://www.go-metro.com/about/developer-data/)" |
| **Manyōsen** (gtfs-rt-files.buscatch.jp, api.gtfs-data.jp) | Rail layer trains, Toyama, Japan: 万葉線 Manyōsen (Takaoka–Kōshinokata tram). Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (gtfs-rt-files.buscatch.jp) add delays at its stops. | [CC0 1.0](https://api.gtfs-data.jp/v2/organizations/manyosen/feeds/manyosen): ""feed_license": "CC0 1.0"". GTFS Data Repository record of the feed "万葉線", read 2026-11-10: the record lists the GTFS-RT VehiclePositions and TripUpdates (buscatch.jp, keyless) with the CC0 feed. Tram: transit. | "Trains (万葉線株式会社, via the GTFS Data Repository (gtfs-data.jp)): [CC0 1.0](https://api.gtfs-data.jp/v2/organizations/manyosen/feeds/manyosen)" |
| **Toyama tram** (gtfs-rt-files.buscatch.jp) | Rail layer trains, Toyama, Japan: 富山地方鉄道 Toyama Chihō Railway city tram (city lines, Toyamakō Line, loop line). Live GPS positions. No static GTFS is registered, so there are no path or schedule packs, and its trip updates are not used. | [CC0 1.0](https://api.gtfs-data.jp/v2/organizations/chitetsu/feeds/chitetsushinaidensha): ""feed_license": "CC0 1.0"". GTFS Data Repository record of the feed "富山地方鉄道市内電車", read 2026-11-10: the record lists the GTFS-RT VehiclePositions and TripUpdates (buscatch.jp, keyless) with the CC0 feed. The tram-only feed (the company's buses are a separate feed). Tram: transit. | "Trains (富山地方鉄道株式会社, via the GTFS Data Repository (gtfs-data.jp)): [CC0 1.0](https://api.gtfs-data.jp/v2/organizations/chitetsu/feeds/chitetsushinaidensha)" |
| **Bordeaux tram** (bdx.mecatran.com) | Rail layer trains, Bordeaux, France: TBM (Bordeaux Métropole): trams A to F. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (bdx.mecatran.com) add delays at its stops. | [Licence Ouverte / Open Licence 1.0](https://transport.data.gouv.fr/datasets/offres-de-services-bus-tram-et-scolaire-au-format-gtfs-netex-gtfs-rt-siri-lite): "fr-lo". Licence field of the transport.data.gouv.fr dataset "Réseau urbain et scolaire TBM" (publisher Bordeaux Métropole; read through its API on 2026-11-10), covering its GTFS and its GTFS-RT VehiclePositions and TripUpdates; Licence Ouverte 1.0 (Etalab) allows reuse, commercial included, with attribution. Tram: transit, tram. | "Trains (Bordeaux Métropole (TBM)): [Licence Ouverte / Open Licence 1.0](https://transport.data.gouv.fr/datasets/offres-de-services-bus-tram-et-scolaire-au-format-gtfs-netex-gtfs-rt-siri-lite)" |
| **Montpellier tram** (gtfsproxy.e-tam.fr) | Rail layer trains, Montpellier, France: TaM (Montpellier Méditerranée Métropole): trams 1 to 5. Live GPS positions. Optional path and schedule packs built from its static GTFS add its lines, stop names and next stops. With a built schedule pack, trip updates (gtfsproxy.e-tam.fr) add delays at its stops. | [ODbL 1.0](https://opendatacommons.org/licenses/odbl/1-0/): "odc-odbl". Licence field of the transport.data.gouv.fr dataset "Réseau urbain TaM" (publisher Montpellier Méditerranée Métropole; read through its API on 2026-11-10), covering its GTFS and its GTFS-RT VehiclePositions and TripUpdates. ODbL is share-alike, with the access point's special conditions (doc.transport.data.gouv.fr "Licence ODbL", read 2026-11-10): the share-alike clause covers information "de même nature, de même granularité, de mêmes conditions temporelles et de même emprise géographique", and "Les bases de données ainsi repartagées doivent être publiées sur le Point d'accès national transport.data.gouv.fr, dans le format d'origine." The path and schedule packs built from this GTFS are such a database once shared: offered under ODbL with the attribution kept. Tram: transit, tram. | "Trains (TaM / Montpellier Méditerranée Métropole): [ODbL 1.0](https://opendatacommons.org/licenses/odbl/1-0/)" |
| **ZDiTM Szczecin** (zditm.szczecin.pl) | Transit layer live vehicles, Szczecin, Poland: buses and trams as one feed | CC0 1.0, stated on the ZDiTM developer page: “The data are provided free of charge under the CC0 1.0 licence, for use in any context, with no prior notification required.” Keyless GTFS-Realtime; the page says one update a minute, measured at about every 20 seconds. The feed carries no route id, so every vehicle takes the default bus mode. | None required (CC0); credited to ZDiTM Szczecin as a courtesy |
| **Carris Metropolitana** (api.carrismetropolitana.pt) | Transit layer live vehicles, Lisbon Metropolitan Area, Portugal | Keyless GTFS-Realtime documented in the operator’s public API repository (github.com/carrismetropolitana/api). No licence is stated for the realtime endpoint; the operator’s static GTFS is CC BY 4.0. Included on the same basis as the Metro Transit and OVapi feeds and credited as a courtesy; it can be switched off if Carris objects. Speeds are published in km/h and converted to m/s by the proxy. Route ids are read as the line number per the operator’s `/v2/routes`. | Courtesy credit to Carris Metropolitana |
| **Prague PID** (api.golemio.cz) | Transit layer live vehicles, Prague and Central Bohemia, Czechia | CC BY (https://pid.cz/o-systemu/opendata/). Stated: “Data, která lze stáhnout přímo zde z webu, jsou stejně jako celý obsah webu opatřena licencí CC-BY” The PID open-data page lists this realtime feed and licenses the data it publishes under CC BY, crediting the author and any changes. The same page says data served from other sources follows that source’s licence; the feed is served by Golemio, the city’s data platform, which states none of its own. Keyless since the catalogue moved it off the X-Access-Token endpoint. Speeds are m/s, checked against movement on 2026-11-07. Route ids are `L` plus a number whose range gives the mode and the line (metro `L991` is A, train `L1004` is S4, ferry `L1801` is P1), read from PID’s GTFS routes.txt. | Pražská integrovaná doprava (PID) / Golemio |
@@ -239,8 +209,7 @@ The optional Local ADS-B layer and the broadcast-FM receiver use radio you recei
- **adsbdb enrichment.** `/api/adsbdb` resolves an ICAO hex to aircraft type, model name and registration, and the tracked flight's callsign to an airline and an origin/destination pair. Fan-out is deliberately small because adsbdb is a free community API that publishes no quota: at most 4 requests in flight, dispatches dripped to roughly 5/s, and each key asked for at most once per session (for the flights layer's enrichment, a lookup that failed temporarily, such as an outage, a timeout, a rate limit or an authorization refusal that may clear, may be asked again after a 60-second cool-down; an answer, found or not, and a permanent refusal such as a 404 are final; Local ADS-B lookups are asked once), with route lookups reserved for the tracked aircraft. The dev-server proxy caches each key for 24 hours in `.gev-cache/adsbdb.json`, negative answers included, so fresh entries survive server restarts. That gitignored cache remains local to the deployment and is not bundled with this repo. adsbdb publishes no general service license; its README says the route data may not be copied, published, or incorporated into other databases without the explicit permission of David J Taylor, Edinburgh. Deployers are responsible for obtaining any permission their use requires. Enrichment is best-effort and fail-silent — a flight that gets no answer keeps what the flight feed already gave it.
- **Open Vessel Photos.** When you select a vessel with a nine-digit MMSI, the browser asks `https://openvesselphotos.org/v1/mmsi/{mmsi}` directly (the API is keyless and answers cross-origin, so no key and no server proxy are involved; account credentials are never sent) for that vessel only, once per MMSI per session, with an 8-second timeout. A miss (a 404 or a vessel without photos) is remembered for the session; a failed request may be asked again after five minutes. The first photo whose image is an `https://openvesselphotos.org` URL and which names a licence is shown, at the 800 px size, in the CONTEXT panel's CONTACTS view under the vessel's name and MMSI (`src/ui/views/panels/AwarenessPanel.vue`), and nowhere else (`src/data/openVesselPhoto.js`, `src/layers/vessels/photos.js`). The image is hotlinked from the URL the API gives (never copied or re-hosted); the photographer and licence are visible text next to it ("Photo: {photographer} · {licence}", or "Photo · {licence}" when the answer names no one), and the photo and credit link to the vessel's Open Vessel Photos page with `target="_blank" rel="noopener"`. If the image fails to load, the photo and its credit are hidden.
- **Launch Library 2.** `/api/launches` makes a server-side rolling-30-day query against the supported v2.3 detailed launch endpoint, caches successful responses for 15 minutes in memory and on disk, and serves the last successful response during a throttle or transient outage. Anonymous access is limited to 15 calls/hour; deployments can provide `LL2_API_TOKEN` for authenticated access. The Space Devs' published terms permit using and sharing the API data in any form, ask users not to forward it without adding value, disclaim complete accuracy, and encourage—but do not require—attribution. This app keeps a courtesy credit. Payload and stage/recovery records are shown only when supplied. Failed launches expose their source status and never receive fallback orbit geometry or a live/estimated marker. LL2 supplies launch context and event timing, not continuous ascent telemetry or live orbital state.
- **TfL JamCams.** The camera list comes from the keyless `api.tfl.gov.uk` endpoint (an optional `TFL_APP_KEY` raises its rate limit); frames come from TfL's public S3 bucket. The "Powered by TfL Open Data" attribution is required by TfL's terms and is registered in the Data attribution popover.
- **Ontario 511 CCTV.** The camera list comes from the `511on.ca/api/v2/get/cameras` endpoint, which now requires a free developer key (`ONTARIO_511_API_KEY`: sign up at 511on.ca/my511/register, then request it while logged in at 511on.ca/developers/doc; throttled to 10 calls a minute). Without the key the pack is skipped. Frames are server-registered still images under `511on.ca/map/Cctv/`. The source is live-fetched at runtime and attributed under the Open Government Licence - Ontario. Access is governed by Ontario 511's Developer's Access Agreement (511on.ca/developers/resources): the data stays under the Open Government Licence - Ontario unless otherwise specified; key requests are reviewed case by case and ask for the intended use and any third parties that will receive the data; attribution by link to 511on.ca is encouraged, and the Ontario 511 logo may not be altered or used to imply endorsement (this app links and shows no logo); and the data is provided "as is", a disclaimer distributors should pass on, which the credit does.
@@ -269,7 +238,6 @@ The optional Local ADS-B layer and the broadcast-FM receiver use radio you recei
- **Autostrada del Brennero (A22) webcams.** Keyless. The camera list is one request to the Open Data Hub tourism API (`tourism.api.opendatahub.com/v1/WebcamInfo?source=a22`), run by NOI Techpark in South Tyrol, which republishes Autobrennero's own list of 13 motorway webcams with coordinates and kilometre markers. Frames are the operator's stills on `www.autobrennero.it/WebCamImg/km<N>.jpg`, refreshed about once a minute, and only the exact image for each camera's kilometre is registered. The feed names no bearing, so headings use the id-hash fallback at low confidence. The road climbs from about 20 m in the Po valley to about 1,370 m at the Brenner Pass, so each camera's ground elevation comes from a per-kilometre table sampled from the Copernicus GLO-90 DEM (via Open-Meteo's elevation API); a camera not in the table uses a 200 m prior. The Open Data Hub tags every record CC0 (`ClosedData: false`, Autobrennero as licence holder), but that tag is the aggregator's metadata and Autobrennero publishes no terms of its own for the images, so they are credited to the operator as a courtesy and are not redistributed. Frames are fetched at request time and never stored. Disable with `CCTV_A22_ENABLED=0`.
- **Camera frame content.** Public camera frames can contain people, vehicles and license plates, and the camera layer does nothing with them beyond putting them on the map. A successful upstream response is relayed as the provider served it: nothing in the camera pipeline blurs, redacts, enhances or restores it, and nothing there runs face, plate or object detection or otherwise recognises or classifies what is in the picture. (The ALPR layer described below maps where plate-reader cameras are, from locations contributors tagged in OpenStreetMap; it reads nothing from any camera frame.) When an upstream has no frame for a camera, what you see instead is a Google Street View still or the app's own placeholder card; the panel's source badge names which of them you are looking at, and a refresh that fails after a frame has arrived leaves the last good picture on screen rather than replacing it. The browser resamples each frame for display: onto a fixed 1920x1080 surface for the camera's projection plane in the scene, and onto a 192x108 canvas for the small ambient card. That scaling is the only change made to the picture, and the only pixels the camera layer reads back are a 64x36 downscale hashed to tell whether the picture has changed. Live streams are piped through; the still path reads the image into memory to pass it on — TxDOT wraps its JPEG in a JSON envelope, which is decoded there — and no frame is written to disk (the disk cache, `.gev-cache/`, holds feed JSON for other layers and never camera imagery). Outside that pipeline, the voice assistant is the one feature that sends imagery anywhere: when it answers a question about what is in view it may attach a downscaled screenshot of the rendered scene — including any camera plane on screen — to the request it sends to the voice model. Frames are fetched only from server-registered camera URLs — a client cannot hand the proxy a URL (see [SECURITY.md](SECURITY.md)). What the app does stays inside the line README draws: no named-person search, no face recognition, no tracking individuals.
- **Transit (GTFS-Realtime).** The proxy requests only registered operator feeds, validates redirects, bounds responses, and uses conditional requests, short snapshot caching and failure backoff. All fifty-two registered feeds, covering forty-nine regions, are live-enabled; each can be disabled independently. Vehicles use delayed playback between reports, with report age and waiting states shown separately. Session-local selected trails are available for every feed. MBTA additionally retains up to 15 minutes of recently observed positions in the running proxy, so available history can survive a browser reload; server restart clears it. History reads never fetch upstream, and other feeds have no proxy retention. Nothing is archived to disk or collected in the background. Operator text credits are included as a courtesy and do not imply endorsement. Heights are aligned to work with Google 3D tiles; subway markers are shown at street level because these feeds do not supply depth. The TTC feed is BusTime, the surface system: it carries buses and streetcars and no subway at all. About four in ten of its vehicles report no route at all (unassigned or deadheading), and those are shown with the feed default rather than a route-established mode. It sends no ETag or Last-Modified, so its conditional requests fall through to the ordinary snapshot cache. Three Golden Horseshoe neighbours run alongside it — MiWay, Hamilton HSR and Durham Region Transit — each bus-only and each polled only near its own region. Durham Region Transit publishes no bearing on any vehicle, so those sprites take their heading from observed movement like any other feed that omits it. Guelph, Kingston and Barrie extend the same pattern eastward and north. Hamilton, Guelph, Burlington, YRT and Rio’s SMTR publish route ids that are not the number on the vehicle, so those entries carry a route-name table taken from each operator’s own published GTFS; any id missing from a table renders unchanged rather than blank. A label is never invented: YRT runs a route `9101` that appears nowhere in its published routes, so it stays as the feed sends it. Burlington’s is the one that cannot be shortcut: `351` is route 1 while `3510` is route 10, so the table is a real join rather than a trimmed prefix. GO Transit / Metrolinx is deliberately absent: its REALTIME feed requires an API key issued by manual review, which the keyless admission rule excludes (its static schedule download is keyless, but carries no vehicle positions). Barrie and YRT/Viva each invite acceptance of their licence through a form, and each licence also states that using the data is itself acceptance; this deployment relies on that clause, which is recorded in both entries. Grand River Transit in Waterloo is absent for a different reason: it answers, but its feed header was months stale and it publishes no per-vehicle timestamps, so it would render vehicles that look live and are not. Ottawa’s OC Transpo falls to the same keyless admission rule as GO Transit — its realtime feed requires an API key. London Transit and Thunder Bay Transit publish vehicle positions over plain HTTP with no HTTPS endpoint available. Every other Ontario system — Brampton, Oakville, Niagara, Milton, Windsor, Greater Sudbury, UP Express and a dozen smaller operators — publishes static GTFS schedules only, with no realtime vehicle positions to register. Between the nine included and these exclusions, every Ontario realtime vehicle-position feed catalogued in the Mobility Database is accounted for.
- **Rail (GTFS-Realtime trains).** Each feed in `src/data/railFeeds.js` records its licence, its credit and the passage of its terms the decision rests on, and a feed is switched on only when those terms were read and cover this use, or, for those that publish no licence at all, on the basis its entry records. Such a basis is never a licence, and the credit does not present it as one: its label says there is no licence ("No licence published", "No licence stated") or names the publication the use rests on. Five enabled feeds publish no licence for their train positions. MARC is used on what its publication says (open publication with a no-endorsement disclaimer), and METRO light rail on the same basis as the Transit layer's Metro Transit feed. Tri-Rail and Charlotte's LYNX are used without a published licence by project owner decision of 2026-11-10. The fifth is Irish Rail, whose train positions publish no licence while its NTA timetable is CC BY 4.0. The registry lists 30 feeds, all switched on, and every one is keyless: its realtime feed and its static timetable are published for anyone to fetch, so no feed needs a key, an account or a registration, and the server holds no rail credential. No rail request carries a credential of the deployer's; one feed's published URL includes a fixed public value its publisher prints for everyone (Bordeaux's `apiKey`). `/api/rail/feeds` lists the offered feeds, `/api/rail/trains/<feedId>` returns one feed's train snapshot, `/api/rail/updates/<feedId>` its trip updates, and `/api/rail/paths/<feedId>` and `/api/rail/schedule/<feedId>` its path and schedule packs, when built. The proxy requests only registered feeds and reuses the Transit proxy's request policy (a short snapshot cache with single-flight refresh, serve-stale, admission limits, the failure cooldown ladder, redirects followed hop by hop only on the feed's own https origin, and an 8 MiB body cap unless a feed sets its own, at most 64 MiB). Many operators publish trains in the same feed as their buses, so each feed has a classifier: the proxy keeps only vehicles it recognises as trains, tags each with a category (`transit`, `local`, `regional`, `national` or `international`) and a mode (`rail`, `metro` or `tram`), and drops everything else server-side, counted in the snapshot as `dropped`; the browser never receives a bus. Every train shown is live, where its operator last reported it: 29 feeds publish live GPS positions (SJ Nord's through SIRI VM), and Irish Rail reports the station or timing point a train last passed. No train is placed or moved from a timetable; a feed whose live positions fail shows as unavailable, and its trains age out as any quiet train does. 22 feeds register trip updates, polled while one of their trains is selected and that feed's schedule pack is loaded. 28 feeds work out of the box. Packs are an opt-in extra for live trains: nothing is downloaded when the app starts, and `node scripts/build-rail-paths.mjs --feed <id>` (repeatable) or `--all` downloads a feed's static GTFS (29 of the 30 have one) and writes a path pack (the operator's track shapes) and a schedule pack (the stop times for a window of days) to `.cache/rail-paths/` (or to `RAIL_PATHS_DIR` when set, the directory the server then serves). With them, a live train is drawn on its operator's route line and its card names its stops, its next stop and, from the trip updates, their delays. Renfe long and medium distance and KTMB, whose vehicles name no route, are classified from their pack's routes, so `/api/rail/feeds` lists them only once that pack is built. Lines are the operator's own shapes as published: nothing is routed or redrawn from other map data, and no line is drawn where an operator publishes no shape. **Share-alike sources bind the deployer.** A pack built from a ShareAlike or ODbL source is a derived database of it, so a deployer who serves it publicly makes it subject to the same licence and must offer it under that licence with the attribution kept. That covers the Montpellier packs (ODbL). For the ODbL datasets of France's national access point, its special conditions also require that "Les bases de données ainsi repartagées doivent être publiées sur le Point d'accès national transport.data.gouv.fr, dans le format d'origine" ([Licence ODbL](https://doc.transport.data.gouv.fr/le-point-d-acces-national/cadre-juridique/conditions-dutilisation-des-donnees/licence-odbl), read 2026-11-10): a deployer who serves the Montpellier packs publicly takes on republishing that derived data there, as GTFS. The build downloads each static GTFS itself, over https and with no credential. A feed's `staticRouteTypes` lists the route types it keeps when its classifier accepts every route of a mode-specific feed. A frequency-based trip becomes one run per departure on its template's stops and run times. Packs are build output, not part of the repository, and cover a fixed window of days, so they are rebuilt before it ends, anLine truncated
- **Radio country coverage (optional).** Set `RADIO_PRIORITY_COUNTRIES=IN,PL` in the local `.env` and restart to include stations beyond the global click charts. The operator may choose up to eight unique ISO alpha-2 country codes; no key is needed. Each country adds one bounded query (at most 200 rows) and reserves up to 40 unique, usable stations inside the existing 750-station catalog. Country seeds precede specialist-tag seeds and global popularity fill; unused slots return to the shared pool. This is a coverage preference, not an exhaustive national directory or a guarantee of stations in every city. Countries with no eligible HTTPS MP3/AAC geolocated stations remain empty. An unset list preserves global selection. Country requests share the directory cache and three-worker pool; failed country queries are reported in coverage without blocking a healthy global refresh. Failed/degraded refreshes back off for one minute, with at most three mirrors per query.
- **Radio Browser.** In every installation, including when `RADIO_PRIORITY_COUNTRIES` is unset, each request tries at most three mirror candidates (later fallback candidates are skipped), and failed or partial catalog refreshes back off for 60 seconds. A cold-start failure therefore continues returning 503 during that delay even if upstream recovers. `/api/radio/stations` discovers official API mirrors, makes bounded and coalesced healthy/geolocated HTTPS-station queries, caches the normalized public-domain directory for 45 minutes, and may serve the last good catalog for up to seven days during an outage. Refreshes must meet minimum accepted-query and station coverage before replacing a warm catalog; broad/specialist responses whose rows all fail the product's health policy do not count as successful queries. Optional priority-country outcomes are advisory: valid, in-limit responses with no eligible stations succeed as empty results, while failed or malformed country queries report unsuccessful coverage without degrading the global catalog. A usable partial cold catalog is explicitly `DEGRADED`, and non-array or empty broad/specialist payloads are rejected atomically. Individual structurally malformed rows are skipped rather than failing the whole query; the response carries their bounded `rejectedStationCount` (at most 10,000), which the client adds to its own rejected rows and reports as degraded coverage without discarding the accepted generation. Every directory and click-count request rejects redirects, validates all resolved addresses as globally routable (including reserved/documentation IPv4 and special/non-global IPv6 exclusions), and pins the TLS connection to a validated address. Only MP3/AAC non-HLS directory rows with public HTTPS stream targets are returned; favicons are intentionally omitted. Pressing play connects one browser audio element directly to the selected broadcaster and calls the directory's click counter through known-ID-only `POST /api/radio/click/:uuid`. GEV never proxies, caches, records, bundles, or redistributes audio. Radio Browser supplies station-level tags, not dependable current-song or upcoming-program metadata, so Radio filtering never claims either. Direct playback exposes the listener's IP address to the broadcaster, whose own stream terms apply.
@@ -290,113 +258,6 @@ The optional Local ADS-B layer and the broadcast-FM receiver use radio you recei
---
<!-- data-library:start (generated by npm run library:docs) -->
## Data Library entries (fetched at runtime — not stored in this repo)
Each Data Library entry is a manifest in `src/library/entries/` pointing at a live upstream its provider hosts; see [docs/DATA-LIBRARY.md](docs/DATA-LIBRARY.md). An entry appears on the map only after a viewer adds it from **DATA LAYERS ▸ Browse data library**, and its attribution is registered in the Data attribution popover while it is in use. This table is generated from the manifests: edit the manifest, then run `npm run library:docs`.
| Entry | How it is served | Licence / terms | Attribution |
| **Amsterdam traffic and ANPR camera positions** (`amsterdam-traffic-cameras`, `api.data.amsterdam.nl`) | dataset, geojson, browser-direct; operator adds `amsterdam-traffic-cameras` to `GEV_LIBRARY_ENABLE` | [Gemeente Amsterdam open data: public unless stated otherwise; no named licence](https://schemas.data.amsterdam.nl/datasets/verkeersinformatiesystemen/dataset) | "Gemeente Amsterdam, verkeersinformatiesystemen register (entry contributed by @Maher-Reven)" |
| **Dakota County, Minnesota Air Photo** (`dakota-county-mn`, `gisimg.co.dakota.mn.us`) | tiles, bbox, browser-direct; operator adds `dakota-county-mn` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://gis.co.dakota.mn.us/) | "Dakota County GIS" |
| **District of Columbia Statewide Imagery (2025)** (`dc-statewide-imagery`, `imagery.dcgis.dc.gov`) | tiles, bbox, browser-direct | [Open data — DC public domain terms](https://opendata.dc.gov/pages/terms-of-use) | "Office of the Chief Technology Officer" |
| **Delaware Statewide Imagery (2024)** (`de-statewide-imagery`, `imagery.firstmap.delaware.gov`) | tiles, bbox, browser-direct; operator adds `de-statewide-imagery` to `GEV_LIBRARY_ENABLE` | [Open state geodata — attribution requested](https://firstmap.delaware.gov/) | "This data is meant for use by requested parties. This data cannot be used without express consent.This data is meant for use by requested parties. This data cannot be used without express consent." |
| **US power plants, 100 MW and up (EIA)** (`eia-power-plants`, `services2.arcgis.com`) | dataset, arcgis, browser-direct | [U.S. Energy Information Administration data: public domain](https://www.eia.gov/about/copyrights_reuse.php) | "U.S. Energy Information Administration (EIA-860, EIA-860M, EIA-923)" |
| **Superfund sites (US EPA)** (`epa-superfund-sites`, `geopub.epa.gov`) | dataset, arcgis, browser-direct | [U.S. EPA data: public domain](https://www.epa.gov/web-policies-and-procedures/epa-disclaimers) | "U.S. Environmental Protection Agency — Facility Registry Service (EnviroMapper)" |
| **Toxic release facilities (US EPA TRI)** (`epa-toxic-release-facilities`, `geopub.epa.gov`) | dataset, arcgis, browser-direct | [U.S. EPA data: public domain](https://www.epa.gov/web-policies-and-procedures/epa-disclaimers) | "U.S. Environmental Protection Agency — Toxics Release Inventory via the Facility Registry Service" |
| **US building footprints (FEMA USA Structures)** (`fema-usa-structures`, `services2.arcgis.com`) | dataset, arcgis, browser-direct | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | "FEMA Response Geospatial Office and Oak Ridge National Laboratory — USA Structures" |
| **Biodiversity records (GBIF)** (`gbif-occurrence-density`, `api.gbif.org`) | tiles, xyz, browser-direct | [GBIF data use agreement (records under CC0, CC BY or CC BY-NC)](https://www.gbif.org/terms) | "GBIF.org — Global Biodiversity Information Facility" |
| **Disaster alerts (GDACS)** (`gdacs-disaster-alerts`, `www.gdacs.org`) | dataset, geojson, browser-direct | [GDACS terms of use (free, attribution required)](https://www.gdacs.org/About/termofuse.aspx) | "GDACS — Global Disaster Alert and Coordination System (UN, European Commission)" |
| **Grand Forks, North Dakota Aerial Photography** (`grand-forks-nd`, `ndgishub.nd.gov`) | tiles, bbox, browser-direct; operator adds `grand-forks-nd` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://www.gis.nd.gov/) | "Grand Forks/East Grand Forks Metropolitan Planning Organization (MPO)" |
| **Japan standard map (GSI)** (`gsi-japan-map`, `cyberjapandata.gsi.go.jp`) | tiles, xyz, browser-direct | [GSI Tiles terms (free use with attribution)](https://maps.gsi.go.jp/development/ichiran.html) | "Geospatial Information Authority of Japan (GSI Tiles)" |
| **Japan aerial photos (GSI)** (`gsi-japan-photo`, `cyberjapandata.gsi.go.jp`) | tiles, xyz, browser-direct | [GSI Tiles terms (free use with attribution)](https://maps.gsi.go.jp/development/ichiran.html) | "Geospatial Information Authority of Japan (GSI Tiles)" |
| **Holocene volcanoes (Smithsonian GVP)** (`gvp-holocene-volcanoes`, `webservices.volcano.si.edu`) | dataset, geojson, proxied | [Smithsonian Terms of Use (personal, educational, non-commercial use; cite the Global Volcanism Program)](https://www.si.edu/termsofuse) | "Global Volcanism Program, Smithsonian Institution — Volcanoes of the World" |
| **Iowa Statewide Imagery (2023)** (`ia-statewide-imagery`, `ortho.gis.iastate.edu`) | tiles, bbox, browser-direct; operator adds `ia-statewide-imagery` to `GEV_LIBRARY_ENABLE` | [Open state geodata — attribution requested](https://geodata.iowa.gov/) | "USDA NAIP, Iowa State University GIS Facility" |
| **Idaho Statewide Imagery (2023)** (`id-statewide-imagery`, `insideidaho.org`) | tiles, bbox, browser-direct | [Public domain / open — INSIDE Idaho terms](https://insideidaho.org/) | "United States Department of Agriculture, Farm Production and Conservation Business Center, Geospatial Enterprise Operations (FPAC-BC-GEO)" |
| **Lake County, Indiana Aerial Imagery** (`lake-county-in`, `tiles.arcgis.com`) | tiles, xyz, browser-direct; operator adds `lake-county-in` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://www.lakecountyin.org/) | "Lake County Surveyor's Office" |
| **Lawrence, Kansas Aerial Photos** (`lawrence-ks`, `tiles.arcgis.com`) | tiles, xyz, browser-direct; operator adds `lawrence-ks` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://gis-lawrenceks.opendata.arcgis.com/) | "City of Lawrence GIS" |
| **Lee County, Florida Aerial Imagery** (`lee-county-fl`, `gisimageserver.leegov.com`) | tiles, bbox, browser-direct; operator adds `lee-county-fl` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://www.leegov.com/gis) | "Eagle View, Lee County Property Appraiser, Lee County GIS" |
| **Loudoun County, Virginia Imagery** (`loudoun-county-va`, `logis.loudoun.gov`) | tiles, bbox, browser-direct; operator adds `loudoun-county-va` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://geohub-loudoungis.opendata.arcgis.com/) | "Loudoun County GIS" |
| **Louisville / LOJIC, Kentucky Imagery** (`louisville-lojic-ky`, `services.lojic.org`) | tiles, bbox, browser-direct; operator adds `louisville-lojic-ky` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://www.lojic.org/) | "LOJIC, USDA-NAIP" |
| **Massachusetts Statewide Imagery** (`ma-statewide-imagery`, `tiles.arcgis.com`) | tiles, xyz, browser-direct; operator adds `ma-statewide-imagery` to `GEV_LIBRARY_ENABLE` | [Open state geodata — attribution requested](https://gis.data.mass.gov/) | "MassGIS, Commonwealth of Massachusetts" |
| **Geologic map (Macrostrat)** (`macrostrat-geology`, `tiles.macrostrat.org`) | tiles, xyz, browser-direct | [CC BY 4.0 (Macrostrat; source maps credited by their publishers)](https://macrostrat.org/about) | "Macrostrat — geologic maps from their original publishers" |
| **Maine Statewide Imagery** (`me-statewide-imagery`, `gis.maine.gov`) | tiles, bbox, browser-direct; operator adds `me-statewide-imagery` to `GEV_LIBRARY_ENABLE` | [Open state geodata — attribution requested](https://www.maine.gov/geolib/) | "USDA Aerial Photography Field Office" |
| **Michigan Statewide Imagery (2024)** (`mi-statewide-imagery`, `imagery.michigan.gov`) | tiles, bbox, browser-direct; operator adds `mi-statewide-imagery` to `GEV_LIBRARY_ENABLE` | [Open state geodata — attribution requested](https://gis-michigan.opendata.arcgis.com/) | "State of Michigan" |
| **Mountain Village, Colorado Orthoimagery** (`mountain-village-co`, `tiles.arcgis.com`) | tiles, xyz, browser-direct; operator adds `mountain-village-co` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://www.townofmountainvillage.com/) | "Town of Mountain Village" |
| **Earth at night (NASA Black Marble 2016)** (`nasa-black-marble`, `gibs.earthdata.nasa.gov`) | tiles, xyz, browser-direct | [NASA data: U.S. public domain; no endorsement implied](https://www.earthdata.nasa.gov/engage/open-data-services-software-policies) | "NASA Earth Observatory / GIBS — VIIRS Black Marble" |
| **NASA EONET open natural events** (`nasa-eonet-events`, `eonet.gsfc.nasa.gov`) | dataset, geojson, browser-direct | [NASA data: U.S. public domain; no endorsement implied](https://www.nasa.gov/nasa-brand-center/images-and-media/) | "NASA Earth Observatory Natural Event Tracker (EONET)" |
| **North Central Texas (NCTCOG) Ortho** (`nctcog-tx`, `mapitimage.tarrantcounty.com`) | tiles, bbox, browser-direct; operator adds `nctcog-tx` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://www.nctcog.org/) | "North Central Texas Council of Governments" |
| **North Dakota Statewide Imagery (2013)** (`nd-statewide-imagery`, `ndgishub.nd.gov`) | tiles, xyz, browser-direct; operator adds `nd-statewide-imagery` to `GEV_LIBRARY_ENABLE` | [Open state geodata — attribution requested](https://www.gis.nd.gov/) | "ND Dept. of Transportation, ND Dept. of Emergency Services, and the ND GIS Hub" |
| **New Orleans Regional Planning Commission Imagery** (`new-orleans-rpc-la`, `tiles.arcgis.com`) | tiles, xyz, browser-direct; operator adds `new-orleans-rpc-la` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://www.norpc.org/) | "Regional Planning Commission for Jefferson, Orleans, Plaquemines, St. Bernard, St. Charles, St. John the Baptist, St. Tammany, and Tangipahoa Parishes (RPC)" |
| **New Hampshire Statewide Imagery (2022)** (`nh-statewide-imagery`, `nhgeodata.unh.edu`) | tiles, bbox, browser-direct; operator adds `nh-statewide-imagery` to `GEV_LIBRARY_ENABLE` | [Open — NH GRANIT terms](https://www.granit.unh.edu/) | "NH GRANIT, University of New Hampshire" |
| **New Jersey Statewide Imagery (2015)** (`nj-statewide-imagery`, `maps.nj.gov`) | tiles, xyz, browser-direct; operator adds `nj-statewide-imagery` to `GEV_LIBRARY_ENABLE` | [Open — State of New Jersey provides data 'as is'](https://njgin.nj.gov/) | "Project definition, funding requests, and data distribution by NJ Office of Information Technology, Office of Geographic Information Systems (NJOIT - OGIS). Funding for the imagery project provided by" |
| **US tide stations (NOAA CO-OPS)** (`noaa-tide-stations`, `api.tidesandcurrents.noaa.gov`) | dataset, json, browser-direct | [NOAA data: U.S. public domain](https://tidesandcurrents.noaa.gov/disclaimers.html) | "NOAA Center for Operational Oceanographic Products and Services (CO-OPS)" |
| **US bridges and their condition (NBI)** (`ntad-national-bridges`, `services.arcgis.com`) | dataset, arcgis, browser-direct | [U.S. government work: unrestricted public use](https://www.bts.gov/ntad) | "USDOT Bureau of Transportation Statistics — National Transportation Atlas Database, National Bridge Inventory" |
| **Northwest Arkansas (Benton & Washington County) Imagery** (`nwa-benton-washington-ar`, `tiles.arcgis.com`) | tiles, xyz, browser-direct; operator adds `nwa-benton-washington-ar` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://www.nwarpc.org/) | "NWARPC; Washington County; Benton County" |
| **US weather alerts with drawn areas (NWS)** (`nws-active-alerts`, `api.weather.gov`) | dataset, geojson, browser-direct | [NWS data: U.S. public domain](https://www.weather.gov/disclaimer) | "NOAA National Weather Service" |
| **New York Statewide Imagery (2019)** (`ny-statewide-imagery`, `orthos.its.ny.gov`) | tiles, xyz, browser-direct | [Public domain — NYS open data](https://data.gis.ny.gov/) | "USDA; NYS ITS Geospatial Services" |
| **Oakland County, Michigan Ortho Imagery** (`oakland-county-mi`, `gisservices.oakgov.com`) | tiles, bbox, browser-direct; operator adds `oakland-county-mi` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://oakgov.maps.arcgis.com/) | "Oakland County GIS" |
| **Ohio Statewide Imagery** (`oh-statewide-imagery`, `maps.ohio.gov`) | tiles, xyz, browser-direct | [Public domain — Ohio open data](https://maps.ohio.gov/) | "Ohio Geographically Referenced Information Program (OGRIP)" |
| **Portland Metro (RLIS), Oregon Aerial Photos** (`portland-metro-or`, `utility.arcgis.com`) | tiles, xyz, browser-direct; operator adds `portland-metro-or` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://rlisdiscovery.oregonmetro.gov/) | "Oregon Metro RLIS" |
| **Union County, Ohio Aerial Imagery** (`union-county-oh`, `www7.co.union.oh.us`) | tiles, bbox, browser-direct; operator adds `union-county-oh` to `GEV_LIBRARY_ENABLE` | [Local government open data — see publisher terms](https://union-county-auditor-unionco.hub.arcgis.com/) | "Union County / City of Marysville GIS" |
| **US rivers and lakes (USGS)** (`usgs-hydrography`, `basemap.nationalmap.gov`) | tiles, xyz, browser-direct | [USGS The National Map: U.S. public domain](https://www.usgs.gov/information-policies-and-instructions/copyrights-and-credits) | "USGS The National Map — National Hydrography Dataset" |
| **US topographic map (USGS)** (`usgs-topo`, `basemap.nationalmap.gov`) | tiles, xyz, browser-direct | [USGS The National Map: U.S. public domain](https://www.usgs.gov/information-policies-and-instructions/copyrights-and-credits) | "USGS The National Map" |
| **Wisconsin Statewide Imagery (2020)** (`wi-statewide-imagery`, `di-wisdot.img.arcgis.com`) | tiles, bbox, browser-direct; operator adds `wi-statewide-imagery` to `GEV_LIBRARY_ENABLE` | [Open — WisconsinView / state open data](https://www.wisconsinview.org/) | "WisDOT - NAIP 2020" |
| **Global power plants (WRI)** (`wri-global-power-plants`, `raw.githubusercontent.com`) | dataset, csv, browser-direct | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | "World Resources Institute, Global Power Plant Database (2021)" |
| **West Virginia Statewide Imagery** (`wv-statewide-imagery`, `services.wvgis.wvu.edu`) | tiles, bbox, browser-direct; operator adds `wv-statewide-imagery` to `GEV_LIBRARY_ENABLE` | [Open — WV GIS Technical Center terms](https://wvgis.wvu.edu/) | "WV GIS Technical Center, West Virginia University" |
<!-- data-library:end -->
## Bundled snapshots
Static datasets shipped in the repo for an out-of-the-box experience. **None are MIT** — each keeps its own license (see the carve-out in [LICENSE](LICENSE)). Each folder also has its own provenance README.
@@ -408,7 +269,6 @@ The [Bhote Koshi event pack](public/events/bhote-koshi-2026/README.md), under `p
| **World camera image subset** (2,230 locations) | `config/cctv_sources.world-image-cameras.json` | Mixed: ODOT TripCheck public images (ODOT permits use with credit) and MLIT site content under terms compatible with CC BY 4.0. Frames are not bundled or persisted; the server holds a bounded in-memory cache. | Per-source terms apply; NZTA Journey Planner web-cache rows are excluded; Vegagerðin rows are served by the Iceland pack instead | Oregon Department of Transportation (Camera courtesy of ODOT) and Japan Ministry of Land, Infrastructure, Transport and Tourism (出典:国土交通省 川の防災情報) |
| **Wikidata cities** (31,827 settlements of 15,000 people or more: name, position, population, country) | `wikidata_cities/` | **CC0 1.0** (public domain dedication) | ✅ (no restrictions) | "City, town and village names from Wikidata (CC0)" (courtesy credit — not legally required) |
| **US Census Bureau counties** (3,235 county polygons) | `us_census_counties/` | **Public domain** | ✅ (no restrictions) | "U.S. Census Bureau" (courtesy — not legally required) |
| **US Census Bureau places** (32,629 city, town and CDP polygons) | `us_census_places/` | **Public domain** | ✅ (no restrictions) | "U.S. Census Bureau" (courtesy — not legally required) |
| **Who's On First neighborhoods** (61,441 polygons) | `wof_neighborhoods/` | Per source: CC BY, ODC-By, Open Government licences, CC0, PDDL, public domain (folder `ATTRIBUTION.md`) | ✅ (attribution) | "Neighborhood boundaries: Who's On First and contributors"; per-source credits in the folder |
@@ -468,7 +327,7 @@ credits it anyway as `SPECS: CCTV-DATABASE.COM` beside any spec line it renders.
@@ -519,20 +378,6 @@ its width ("Sichuan, China · near Chengdu"), offline, with the states and provi
the division. Public domain; credited "Made with Natural Earth" with the other packs. Rebuild:
`node scripts/build-admin-packs.mjs --only places`; provenance in the folder README.
### Wikidata cities (`wikidata_cities/`)
Settlements of 15,000 people or more that Wikidata states a population and coordinates for,
read once from the Wikidata Query Service by `scripts/build-wikidata-cities.mjs`: one row per
place with its English label, latitude and longitude to 3 decimals, largest stated population,
ISO 3166-1 country code and Wikidata id (31,827 places, 1.6 MB). The pack is read the
first time a place name is looked up and gives the nearest city, the places in view and a city
found by name (`findPlace`: "Paris, France", or the nearest namesake in view). Groupings of
settlements (metropolitan areas, agglomerations) and places that no longer stand are left out
unless they are also a living city. Names match without accents ("Sao Paulo" finds São Paulo).
CC0; credited "City, town and village names from Wikidata (CC0)" as a courtesy once a name from
the pack is shown. Rebuild: `node scripts/build-wikidata-cities.mjs`; provenance in the folder
README. The app never calls Wikidata itself.
### Sky background (`sky/`)
Sources, licences, the changes CC BY asks to state, hashes and build commands
@@ -703,4 +548,4 @@ NOAA density imagery with the raw GLM product.
## In-app attribution
The required Google Maps / Cesium credit renders on the on-globe credit line (`#cesium-credits`, bottom-left) and must stay visible — including in clean-view and recording modes (the whole line, logo + "Google Maps" + the "Data attribution" link, stays on screen; only the GEV panels/HUD fade). The layer-specific credits (adsb.lol, adsbdb, Planespotters.net, Open Vessel Photos, TeleGeography, OSM datacenters/dams/roads, NASA FIRMS, CelesTrak, USGS, City of Austin, Fintraffic, GBFS, Radio Browser, OpenSky, AISStream) are registered into the expandable **"Data attribution"** popover on that credit line via `viewer.creditDisplay.addStaticCredit(new Cesium.Credit(html, /* showOnScreen */ false))` — see `src/data/dataCredits.js`. When you add a new data source, add its license and attribution to this file **and** append an entry to `DATA_CREDITS` in `src/data/dataCredits.js` so it surfaces in the app.
The required Google Maps / Cesium credit renders on the on-globe credit line (`#cesium-credits`, bottom-left) and must stay visible — including in clean-view and recording modes (the whole line, logo + "Google Maps" + the "Data attribution" link, stays on screen; only the GEV panels/HUD fade). The layer-specific credits (adsb.lol, adsbdb, Planespotters.net, TeleGeography, OSM datacenters/dams/roads, NASA FIRMS, CelesTrak, USGS, City of Austin, Fintraffic, GBFS, Radio Browser, OpenSky, AISStream) are registered into the expandable **"Data attribution"** popover on that credit line via `viewer.creditDisplay.addStaticCredit(new Cesium.Credit(html, /* showOnScreen */ false))` — see `src/data/dataCredits.js`. When you add a new data source, add its license and attribution to this file **and** append an entry to `DATA_CREDITS` in `src/data/dataCredits.js` so it surfaces in the app.
@@ -60,7 +60,7 @@ Start with the included data sources, then add your own. Each layer is a separat
- **📡 Contacts:** A 250 km roster of everything near your target — step through live aircraft and drop into any cockpit.
- **🎯 Click-to-track anything:** Camera locks on, draws a fading trail, surfaces full metadata — and a tracked fire or vessel hands you off to the nearest live camera in one click.
- **🖊️ Voice whiteboard:** Speak annotations onto the world — real boundary polygons, marks, and routes.
- **🛫 3D fleet:** 122 procedural models drawn life size by type — airliners, business jets, helicopters, drones, ships, buses, trams and trains — and every contact swaps from glyph to 3D model as you close in.
- **🛫 3D hangar:** Real per-class aircraft models — 787, ATR-72, Citation, Bell 206, MQ-9 — and a tracked contact swaps from glyph to 3D model as you close in.
- **🎨 Reskin reality:** GLSL sensor looks over the normal globe — CRT, NVG, FLIR/thermal, Noir.
- **🟩 Detection overlay:** Screen-space bounding boxes and IDs on everything in view.
- **🎖️ Military HUD:** Tactical heads-up display with intelligence-style telemetry.
@@ -340,6 +340,8 @@ Choose a first-run mission, or try these in order. The GIFs show Google Photorea
7. **Talk to it** _(needs an OpenAI key)_: _"Take me to LAX and select the nearest airborne aircraft."_
8. **Come home.** Hit **Reset Globe** — or just say _"zoom out to a globe view."_
Open **Visual Presets → Globe Engine** to switch between Cesium and experimental Navara. The globe switches in place at the current view and remembers your choice. A link with `?engine=cesium` or `?engine=navara` overrides the saved choice. A fresh visit starts with Cesium.
@@ -384,7 +386,7 @@ Click **GEV MIC**, grant the microphone, and just talk. This is more than a voic
- **🎬 Cinematic framing.** _"Show me the planes overhead"_ pulls the camera back, angles it, and frames the live traffic like a director.
- **🔒 Honest and secure.** The agent only confirms actions that succeeded. Your `OPENAI_API_KEY` never touches the browser; the client only gets a short-lived session token. If you choose **USE CHATGPT OAUTH** in Provider Settings, the local server uses that sign-in only to mint the same kind of short-lived Realtime credential, and refuses the OAuth path for non-loopback clients.
Thirty-five tools (thirty-four unless an Overpass server is set), four jobs — the commands below come straight from the product's voice test suite and tool playbook:
Thirty tools, four jobs — the commands below come straight from the product's voice test suite and tool playbook:
**🎥 Direct it** — drone-operator camera verbs:
@@ -446,7 +448,6 @@ Twenty-three layers and map sources. **Twenty-one have a keyless path.** Some of
| 📷 **Street Level** | Street-level photos behind one panel, one chip per provider: coverage on the streets, image cones, an embedded viewer with full-screen **EXPAND**. Mapillary, Google Street View, KartaView and Panoramax | Mapillary · Google · KartaView · Panoramax | 🟢 KartaView, Panoramax · 🟡 Mapillary token · 🔴 Google Maps key |
| 📻 **Radio** | Geolocated world radio with an **analog tuner** — drag the needle across up to 750 stations and the globe flies to each broadcaster | Radio Browser / broadcasters | 🟢 |
| 🚌 **Transit** | Live buses, trams, metros, trains and ferries with delayed playback between reports, selected-vehicle trails, and mode-coloured DETECT labels — Boston, Austin, Minneapolis, Helsinki, the Netherlands, Norway, South East Queensland, Rio de Janeiro (buses and BRT), Szczecin, Lisbon (Carris Metropolitana and the city’s Carris), Prague, Warsaw, Kraków, Poznań, Gdańsk, Rzeszów, Vilnius, Bucharest, Cluj-Napoca, Iași, Rome, Turin, Venice (buses and waterbuses), Bordeaux, Montpellier, Rouen, Toulon, Le Havre, Tours, Málaga, Sendai, Johor Bahru, Kota Bharu, Adelaide, Atlanta, Denver, Edmonton, Halifax, Victoria, and nine in Ontario: Toronto (surface vehicles; the subway publishes no positions), Mississauga, Hamilton, Durham Region, York Region, Guelph, Burlington, Barrie and Kingston | Operator GTFS-Realtime feeds | 🟢 |
| 🚆 **Rail** | Live trains across the US, Canada, Australia, Ireland, Finland, Spain, Norway, Malaysia, Japan and France, from 30 keyless operator feeds: live GPS positions from 29 of them and Irish Rail’s station reports, 28 live out of the box, and Renfe long and medium distance and KTMB once their pack is built. No train is placed from a timetable. Opt-in packs (`node scripts/build-rail-paths.mjs --feed <id>` or `--all`) add the operator’s own route lines, stop names, next stops and trip-update delays. Coloured by service category (urban, local, regional, national, international) with a filter chip and legend for each; trains are drawn once when several feeds carry them, and open a card per train. Buses in mixed feeds are dropped by the server | Operator GTFS-Realtime feeds (static GTFS for opt-in packs) | 🟢 |
| 🚲 **Bikeshare** | Live station availability | GBFS | 🟢 |
| 🧭 **Directions** | Click A and B on the globe for a street-following drive, walk or cycle route draped on the terrain with turn-by-turn steps — then FLY the camera along it. No key, no geocoder, no mic | OSRM on FOSSGIS servers (OpenStreetMap) | 🟢 |
| ⌖ **OSM Places** | Voice place search ("hospitals in Kathmandu") from OpenStreetMap, drawn as numbered points that follow-up questions can filter. Needs your own Overpass server (`OVERPASS_UPSTREAMS`); off otherwise |
@@ -73,9 +73,7 @@ The data proxies under `server/providers/` are written so the browser cannot tur
- **Radio is not an audio relay.** `/api/radio/stations` contacts only allowlisted Radio Browser HTTPS hosts and paths, rejects redirects, rejects any hostname with a loopback/private/link-local/metadata/non-public A or AAAA result, and pins each TLS connection to a validated address. It returns normalized public HTTPS stream URLs; `/api/radio/click/:uuid` applies the same destination policy and accepts only station IDs from the current bounded catalog. The browser then connects directly to the broadcaster after an explicit playback action, so the broadcaster sees the listener's IP address. GEV never proxies, caches, records, or redistributes audio.
- **Québec 511 video plays in the browser, opt-in and after Play.** With `CCTV_QUEBEC_VIDEO_ENABLED=1`, `/api/cctv/sources` lists, for each MTQ camera, one URL built server-side from its numeric id on `https://www.quebec511.info/Carte/Fenetres/camera.ashx`; the overlay accepts no other host, path or format. The browser loads that clip only after the viewer presses Play for the selected camera, so Québec 511 sees the viewer's IP address, and the panel says so before Play. Selecting a camera by click, auto-hop, a scene or voice never loads it, and switching cameras stops playback. GEV never proxies, caches or reads the video's pixels. With the flag unset (the default) the browser makes no request to Québec 511.
- **No verbatim client headers upstream.** The CCTV media route is the one route that relays a request header (`Range`, for video seeking). It is parsed and canonicalized before it is forwarded: one `bytes=` range only, with every accepted form — explicit span, open-ended and suffix — bounded to the same 64 MiB ceiling the relay applies to a declared response body. Multi-range, malformed, inverted and non-`bytes` values are dropped and the request proceeds without a `Range`, as RFC 7233 §3.1 prescribes. Bounding the request bounds what is asked for: a response that declares no length — live streamed media, or a chunked body from an upstream that ignores the `Range` — has no ceiling. An upstream request the browser has stopped waiting for is cancelled rather than left running, whether the viewer leaves before the headers arrive or during the body.
- **The Data Library proxy fetches manifest upstreams only.** `/api/library/data/<id>`, `/api/library/tile/<id>/<z>/<x>/<y>` and `/api/library/index/<id>` (a partitioned GeoParquet entry's file index, built from an S3 ListObjectsV2 listing and one ranged footer read per file, cached in memory for the entry's `cacheSeconds`) resolve the id against the validated manifests in `src/library/entries/`; the browser never supplies a URL, and every derived request must stay on the manifest's https host. Redirects are refused, dataset bodies are capped while streaming at the manifest's `maxBytes` (at most 32 MiB) and tiles at 2 MiB of `image/png`, `image/jpeg` or `image/webp`, responses are cached in memory only (at most 512 tiles), requests are rate-limited per client, and upstream error text is never returned. A keyed entry must be proxied; its key is read from this server's environment through the key registry and its routes refuse cross-site and forwarded requests like the other cost-bearing routes. Browser-direct entries are fetched by the browser with no cookies or referrer.
- **Transit fetches registered feeds only.** `/api/transit/vehicles/<id>` resolves the id against `src/data/transitFeeds.js`; the browser never supplies a URL, and a feed that is registered but disabled does not resolve at all. Redirects are followed manually and each hop is validated against the feed's own https origin before it is requested, so an off-origin or downgraded hop is refused rather than contacted. Bodies are capped at 8 MB, the protobuf is decoded server-side under entity-count and string-length ceilings, a differential feed is refused, and snapshots live 15 s in memory with no disk cache. A per-feed admission limiter and a failure cooldown ladder bound what this process can ask of any operator.
- **Rail fetches registered feeds only, and none needs a credential.** `/api/rail/feeds` lists the offered feeds; `/api/rail/trains/<id>`, `/api/rail/updates/<id>`, `/api/rail/paths/<id>` and `/api/rail/schedule/<id>` resolve the id against `src/data/railFeeds.js` (`RAIL_FEED_ID_PATTERN`: lowercase letters, digits and hyphens). The browser never supplies a URL, and an id that is not registered, or a trip-updates route for a feed that registers none, does not resolve at all; any method but GET answers 405 (`Allow: GET`, never cached). Every registered feed and every static timetable is open: no rail request carries a credential of the deployer's; one feed's published URL includes a fixed public value its publisher prints for everyone (Bordeaux's `apiKey`), and the only rail setting the server reads is `RAIL_PATHS_DIR`. Upstream requests follow the Transit proxy's policy: https only, each redirect hop validated against the feed's own https origin before it is requested (three hops at most), a request timeout, bodies capped at 8 MiB unless the registry sets a feed's own cap (never above 64 MiB), and a per-feed admission limiter and the failure cooldown ladder bound what the process asks of any operator. Responses are decoded server-side: GTFS-Realtime under entity-count and string-length ceilings, a differential feed is refused, and an empty or header-less GTFS-Realtime reply (an error page served as 200, say) is refused as unreadable, so the last good snapshot is served stale or the request fails with 502. The Irish Rail and SIRI VM XML is read by small scanners, not an XML library: a document that declares a DTD or an entity is refused, and the whole text, the number of trains and every field are capped. Only vehicles the feed's classifier recognises as trains leave the server, and no train position inside Ukraine is ever sent (`src/data/railNoPositions.js`). Snapshots and trip updates live in memory for the feed's own freshness window, with serve-stale after a failure; there is no disk cache and no history. Path and schedule packs are optional build output, read from disk (`.cache/rail-paths/` or `RAIL_PATHS_DIR`) by a reader that re-checks the id against the same pattern, so a name never leaves that directory. A pack over 24 MiB is refused before it is read and answers 503, never a partial file, and so does a pack that cannot be read: only a missing pack is 404; the rest pass through as bytes, through a 64 MiB in-memory read cache keyed by each file's modification time and size, and are served as JSON holding timetables and track shapes only, `no-cache` with an ETag from that time and size (304 when unchanged). A schedule pack of another format version or another feed, or whose window has ended, is not used, and a feed that cannot be read without it answers 503 rather than an empty list. The pack build (`scripts/build-rail-paths.mjs`) runs only when a person runs it, never on app start: it downloads over https only (a redirect to plain http is refused), caps each download in size and time, sends no credential, and refuses an `--out` folder (or a `RAIL_PATHS_DIR` it writes to) inside `src/` or `public/`.
- **Local receiver feeds are operator-configured and local-only.** `/api/local-receivers/aircraft` reads only the `aircraft.json` URLs in the server's `LOCAL_RECEIVER_FEEDS`; the browser never supplies an address. Each host must pass the shared tap address rule (`src/data/tapAddress.js`: loopback, RFC1918, `localhost`, `*.local`; no link-local, IPv6 or other names), the scheme must be http(s), the path must end in `aircraft.json`, and credentials, queries and fragments are refused. Invalid entries are logged at startup and never fetched. Reads use a 2 s timeout, refuse redirects, cap bodies at 2 MB and share one read per second; responses name each feed by band only and never carry upstream error text.
- **Voice place search runs only on the operator's Overpass.** `/api/osm/features` answers only when `OVERPASS_UPSTREAMS` is set and never falls back to a public instance. The client sends a curated preset id, a box, a mode and a limit; the server writes and quotes the Overpass query itself, so no client or model text reaches it. Boxes are capped (36 deg² for a count, 4 deg² for a listing), as are the feature limit, the Overpass timeout and memory, and the response bytes read. Each client (IPv6 clients keyed by /64, as on `/api/overpass`) runs one search at a time and two run at once in all, under a per-client rate limit (12/min) and a global one (30/min); a search gets 22 s across every configured endpoint in turn (Overpass itself is told 20 s), which ends before the voice answer stops waiting at 25 s. The route sits behind the cross-site gate below. Answers are cached in memory and on disk (`.gev-cache/osm-features/`, at most 400 entries and 256 MB, kept a day), keyed to the configured instance so a repointed `OVERPASS_UPSTREAMS` never serves the old one's answers; a malformed answer is never cached.
- **Validated response formats.** Proxied bodies are relayed only in the format the route serves. CCTV frames and the Street View fallback accept JPEG, PNG, GIF, WebP and AVIF only, sent under their canonical type; any other type falls through to the next fallback. The one exception is a source registered as an MJPEG still (the Taiwan Highway Bureau feeds): its `multipart/x-mixed-replace` answer is read only up to its first JPEG part, capped at 2 MB, and sent as `image/jpeg`; a multipart answer from any other camera falls through. A camera whose API needs an operator credential (the City of Ottawa certificate, `OTTAWA_CAMERA_CERTIFICATE`) has a keyless catalog URL; the frame proxy adds the credential only at fetch time, only for a URL inside that camera's pinned path, so `/api/cctv/sources` and `/api/cctv/stream` never carry it. Live CCTV media must match its feed kind (`video/mp4`, `video/webm`, or `multipart/x-mixed-replace` with a boundary) before it is relayed or the camera counts as healthy, and its redirects stay on the registered origin. GBFS bodies must parse as JSON and are re-serialized as `application/json; charset=utf-8`. Camera catalog URLs are pinned by parsed URL — scheme, exact host, no credentials, default port, and a normalized path inside the agency's image directory — and a redirect on a pinned host must stay inside the same directory. Every `/api/cctv` route uses the keyless cross-site checks described below, so cameras stay reachable behind a reverse proxy; a request carrying forwarding headers never reaches the key-bearing Street View fallback and gets the placeholder frame instead, as when no key is configured.
@@ -134,7 +132,6 @@ God's Eye View's tools are also served to MCP clients: over stdio (`npm run mcp`
- **What the panel's requests can reach.** In clients that display MCP Apps, the panel loads the app through the `panel_request` tool, which requests paths on the app's server. It is marked for the panel only and requires a key that each MCP server puts in its panel page, which keeps it from clients that list tools to the model without loading the panel. That key is not access control: any MCP client can read the panel page, key included, and then reach the app's files and data routes through `panel_request`, much as its other tools reach the data. Provider Settings, credential and model endpoints, `/mcp` and the development server's internal routes are refused to every caller.
- **The panel carries the two browser keys.** The panel build (`npm run build:panel`) includes the same Google Maps key and Cesium ion token as the app, and they run inside the client's panel page, on the client's site. A key restricted by HTTP referrer must also allow that page, or the panel cannot load tiles. To keep the app's own keys narrower, build the panel with separately restricted keys in the environment of `npm run build:panel`.
- **Embed mode is not framable by default.** `?embed=1` documents keep `X-Frame-Options: DENY` and `frame-ancestors 'none'` unless `GEV_EMBED_FRAME_ANCESTORS` names the pages that may frame them; a framing page can change what the app shows. Other documents can never be framed.
- **A plain link never loads a billed Street View panorama without a click.** A share link with `sl=google,<lat>,<lon>` flies there, switches to Google 3D and lights Street View, then stops: the panel is armed and the photo loads only when the visitor presses OPEN GOOGLE STREET VIEW (one lookup and one panorama load on the browser Maps key, no retries, no geocoding or server call). A view posted into the embedded app (the God's Eye View panel, or a page `GEV_EMBED_FRAME_ANCESTORS` allows), and the panel page's own opening link for a tool result issued in the last five minutes, are that client's own request and open the photo; freshness is judged only by the result's `issued_at`, so a result older than five minutes only arms, whether the panel was mounted again (reopening a conversation) or got it later on the same mount, while one re-sent or remounted within five minutes of issue opens the photo again; adding `?embed=1` to a published link does not lift the gate (in a frame the link only arms; the panel that holds OPEN is hidden there, so a posted view is the way to open a photo). The OPEN press uses the link's point only while the ground under the screen centre is within 1 km of it, or when the screen centre cannot be picked at all (no ground picking, or a globe with no size yet); with the sky in the middle it opens nothing. The armed lookup dies when its source is switched off, when its map leaves, or when any other photo opens or closes. A link pasted into an open tab follows the same rule, and a link's source switch and layer are never saved as the recipient's own preferences. A link that follows an entity ignores `sl`. Mapillary, KartaView and Panoramax links open their photo at once; none of them bills per image.
DATA LAYERS is the curated set of core layers. The Data Library holds
everything else: regional sources, niche themes and community contributions.
A viewer opens it from **DATA LAYERS ▸ Browse data library**, adds what they
want, and the entry appears in the panel under **Library**. Nothing in the
library is on until someone adds it.
Runtime behaviour is described in [CURRENT-STATE.md](CURRENT-STATE.md#data-library--october-21-2026).
This page is the authoring guide.
## The one rule: live sources only
A library entry points at data its provider hosts. That can be a query API, a
static file at a stable URL the provider controls, or a tile endpoint. The
data is never copied into this repository. If the upstream goes away, the
entry goes stale; this project never becomes the host of record. That is what
lets every self-hosted instance serve the whole library with no data of its
own.
It also keeps the existing rule in [CONTRIBUTING.md](../CONTRIBUTING.md): do
not add data you have no right to redistribute. A live source still needs a
licence that allows this use, and the manifest must say what it is.
## Kinds
| Kind | What it is | Renders through |
| --- | --- | --- |
| `dataset` | Vector features: `geojson`, `geojsonl`, `csv` (lat/lon columns), `json` (a record list with lat/lon fields), `arcgis` (a FeatureServer or MapServer layer, paged) or `geoparquet` (one file, or a partitioned set on S3) | The GeoJSON layer Datacenters and Dams use; view-bounded and GeoParquet sets draw as ground-clamped dots and polygons |
| `tiles` | Raster tiles: `xyz` with a `{z}/{x}/{y}` template (`{reverseY}` for TMS rows), or `bbox` with a `{bbox-epsg-3857}` template (WMS GetMap, ArcGIS `export`/`exportImage`) | The active map's imagery host (globe or Google 3D tiles) |
| `pack` | A source pack an existing host layer already loads (today: CCTV) | The host layer, switched on by its own environment variable |
A `dataset` or `tiles` entry needs no JavaScript. A `pack` documents a host
layer's opt-in source so viewers can see it and operators know the switch; the
host layer owns its code. Provider entries (code implementing a family
contract, such as a Street Level provider) are not supported yet and are
refused by the validator.
## Add an entry
1. Create `src/library/entries/<id>.json`. The id is 3–48 lowercase letters,
digits or dashes and is permanent.
2. Add one import line for it in `src/library/catalog.js` (keep the list in
file-name order).
3. For a `dataset` or `tiles` entry, run `npm run library:next -- <id>` and
append `["<id>", "<token>"]` to `src/library/ledger.json`. Tokens are
permanent: never change or reuse a row, even when an entry is removed.
Packs take no token.
4. Run `npm run library:docs` to regenerate the DATA_SOURCES.md table.
5. Run `npm run library:check -- --base-ref origin/main`,
`npm run library:probe`, `npm test` and `npm run qa:data-library`.
6. Open a pull request with a `changelog.d/` fragment.
Start new entries at `"status": "community"`. Maintainers move an entry to
`verified` after reviewing its licence and seeing it stay healthy; `stale` and
`archived` mark entries whose upstream has stopped answering. Archived entries
are hidden from Browse unless a viewer already added them.
## Manifest reference
```json
{
"id":"eia-power-plants",
"kind":"dataset",
"family":"infrastructure",
"title":"US power plants, 100 MW and up (EIA)",
"provider":"EIA",
"description":"Operating US power plants with at least 100 MW of capacity.",
"licence":{"name":"EIA data: public domain","url":"https://www.eia.gov/about/copyrights_reuse.php"},
"attribution":{"text":"U.S. Energy Information Administration","url":"https://atlas.eia.gov/"},
"status":"community",
"reviewed":"2026-10-21"
}
```
Unknown fields are errors, so a typo cannot silently drop a cap or a licence.
| Field | Required | Notes |
| --- | --- | --- |
| `id`, `kind`, `family`, `title` (≤ 60), `provider` (≤ 32), `description` (≤ 240), `maintainer`, `status` | yes | `family` is one of movement, cameras, infrastructure, events, weather, environment, imagery. `provider` is the short name the panel row shows. |
| `coverage` | yes | `global: true`, ISO 3166-1 alpha-2 `countries`, and/or a `bbox``[west, south, east, north]`. |
| `source.url` | yes | https, a real hostname, no credentials or fragment. |
| `source.format` | yes | Datasets: `geojson`, `geojsonl`, `csv`, `json`, `arcgis`, `geoparquet`. Tiles: `xyz` (`{z}`, `{x}` and `{y}` or `{reverseY}`) or `bbox` (one `{bbox-epsg-3857}`, filled with the tile's Web Mercator bounds in metres, as MapLibre does). Packs: `host`. |
| `source.records` | no | JSON only: the property path to the record list, such as `stations` for `{ "stations": [ … ] }`. Omit when the response is the list itself. |
| `source.fetch` | datasets, tiles | `browser-direct` when the upstream sends CORS headers and needs no key; otherwise `proxied`. |
| `source.query` | no | Query parameters added to the URL. For `arcgis`, `where` and `outFields`; geometry is always WGS84 GeoJSON. |
| `source.columns` | no | CSV or JSON: `{ "lat": "…", "lon": "…" }` when the fields are not lat/latitude/y and lon/lng/longitude/x. |
| `source.cacheSeconds` | no | 60–86,400, default 3,600. How long the proxy keeps a response. |
| `source.maxBytes` | no | Body cap, default 16 MiB, at most 32 MiB. |
| `source.maxFeatures` | no | Feature cap, default 10,000, at most 20,000. A capped dataset reads PARTIAL. |
| `source.maxPages` | no | ArcGIS pages to follow, default 5, at most 10. |
| `source.view` | no | `{ "maxAltitudeM": 300–50000, "sample": [w, s, e, n] }`. Makes a huge ArcGIS layer view-bounded: below that camera height it loads what is in view, one page at a time; above it the row asks the viewer to zoom in. Needs `arcgis` or `geoparquet`, and `browser-direct`. `sample` is where Zoom to layer lands and what `library:probe` queries. |
| `source.partitions` | no | GeoParquet only: `{ "listUrl": "<S3 ListObjectsV2 URL with prefix>", "keyBase": "<URL keys are relative to>" }`, both on the source host. Needs `source.view`. The library indexes each file by its footer bbox and reads only the files in view. |
| `source.minZoom`, `source.maxZoom` | no | Tiles only, 0–22. |
| `source.encoding` | no | Tiles (`xyz`): `terrarium` when the pixels are elevation as terrain-RGB (height = R × 256 + G + B / 256 − 32768 m). The browser draws them as shaded relief: one orange ramp in six elevation classes (legend in metres), lit from the north-west; sea (exactly 0 m) is transparent. |
| `source.tileSize` | no | Tiles: 256 (default) or 512 px. |
| `source.bounded` | no | Tiles with `coverage.bbox`: `true` requests tiles inside the bbox only. Required for aerial imagery, whose servers paint a fill (white, a flat ocean, a coarse world mosaic) everywhere they have no photos. A 4xx tile answer is treated as "no imagery here", never retried or counted as an error. |
| `source.key` | no | `{ "id": "<key registry id>", "in": "query" \| "header", "name": "…" }`. The id must exist in `src/keySetupCore.mjs`. A keyed entry must be `proxied`, so the key never reaches the browser. |
| `display.color`, `display.label`, `display.fields` (≤ 4, two shown) | no | Datasets only, except `opacity`. |
| `display.rank` | no | `{ "field": "…", "order": "desc" \| "asc" }`. Keeps the most important features when capped and lets the map prefer them at global zoom. Numbers or ISO dates. Without it, a zoomed-out view shows whichever features come first. |
| `display.colorBy` | no | View-bounded datasets: `{ "field": "…", "colors": { "<value>": "#rrggbb" }, "labels": { "<value>": "…" } }`, up to 12 values. Colours each feature by value; the row legend lists each label with the count in view. |
| `display.legend` | no | `[{ "label": "…", "color": "#rrggbb" }]`, up to 12: a static legend, such as a tile layer's colour scale. Take the colours from the provider's own legend or colour map. |
| `display.outline` | no | Tiles: `countries` outlines every part of each covered country, `coverage` only the parts inside `coverage.bbox`, `bbox` the bbox rectangle itself (a state, county or city inside a country). Use it for aerial imagery so its edge shows. |
| `display.aerial` | no | Tiles: `true` for aerial or satellite photography. It drapes above every other imagery layer, including core overlays, and stays there when another layer is switched on. Pair it with `source.bounded`. |
| `display.noDataColor` | no | Tiles: `#rrggbb` of the provider's no-imagery fill, drawn transparent (within a small tolerance for JPEG noise along its edge). Measure it from a tile outside the coverage; do not guess. Globe maps only: Google 3D tiles ignore it. |
| `display.opacity` | no | Tiles: (0, 1]. |
| `imagery` | no | Tiles: what a photo layer is. `type` (`ortho`, `satellite-mosaic`, `oblique`, `historic`), `resolution` as the provider publishes it ("10 cm (plains) / 25 cm (Alps)"), `resolutionM` (the finest, in metres), `trueOrtho`, and optional `vintage` ("2021–present"), `updateCycle`, `orthoQuality` and `registry` (an https link to where the metadata came from). Browse shows it as a spec list on the card. |
| `tiles` | `url` with `{z}`, `{x}`, `{y}` (and `{s}` of `subdomains`), `minLevel`, `maxLevel`, `tileSize` | Recent Imagery's GIBS days, weather tiles, open overlays |
| `image` | `image`: a canvas, an ImageBitmap or image element, or `{ width, height, data }` RGBA bytes; or `url` | the FIRMS heat raster, a field image, event imagery |
Both take:
-`rectangle` (`{ west, south, east, north }` in degrees; west > east
crosses the antimeridian): where the layer draws, the globe when omitted;
-`credit`: HTML shown while the layer is.
Tiles are Web Mercator XYZ tiles, which stop at ±85.05°, or with
`scheme: 'geographic'` EPSG:4326 tiles (2×1 at level 0, y down from 90°N,
Cesium's `GeographicTilingScheme`). `opaque` tiles have no alpha channel,
and `maxRequests` caps the layer's tile requests in flight.
`transform(image)` turns each decoded tile (row 0 on the north edge) into
the canvas or image that draws: the weather's infrared mask. An image is
stretched over its rectangle in longitude and latitude, row 0 on the north
edge; one over the whole globe wraps across 180°.
`raise: heightM` puts an image layer on a shell that high above the
ellipsoid instead of draping it: it draws over terrain, 3D tiles and the
sky's edge, hidden only by what is nearer. The shell rises with the camera
(4 m per kilometre of camera height, at most 60 km, in 500 m steps) so the
coarse 3D tiles seen from far never hide it. Raised layers take image
sources only.
Work with a layer like this:
-`setSource(source)` draws another source in its place, at its place in
the order; the same canvas or bytes again draw their new pixels, and a
source that differs only in its `credit` keeps its pixels;
-`setSource(source, { staged: true, signal })` keeps the drawn source
until the new one is complete (the image loaded; the tiles in view in),
then swaps them. It resolves true then, and false when the new source
failed, `signal` aborted it, or another `setSource` replaced it first. A
hidden layer takes it at once. `staging()` says one is on its way;
-`setDetail({ image, rectangle } | null)` (raised layers): inside the
rectangle the layer draws the detail image in place of its own (a
sharper view of the area in view). The last detail draws until the new
one is uploaded; it resolves true once it draws. null clears it;
-`setAlpha(alpha)` fades it: at 0 it draws nothing but stays on its
surface, so it comes back without a gap (the FIRMS hand-off);
-`show(visible)` shows or hides it (Cesium unmaps a hidden layer's tiles);
-`setSplit('left' | 'right' | 'none')` puts it on one side of the split;
-`ready()` says the source is built (an image URL loaded); tiles arrive
after it;
-`destroy()`.
On the engine:
-`list()` names the layers in draw order, bottom first: a higher `order`
draws on top, then the later layer;
-`setSplitPosition(fraction)` sets where the split runs, a fraction of the
canvas width from the left (one per engine, Cesium's
@@ -59,45 +59,6 @@ The language picker switches in place, without a reload. A view that calls `t()`
A toast already on screen keeps its words.
## An application with its own language choice
An application that composes Core and offers the language somewhere else (a menu, a settings page) imports the `./i18n` entry (`src/i18n/page.js`) and passes `localePicker: false` to `createApplicationControls`:
```js
import{
LOCALES,
LOCALE_NAMES,
followPageLocale,
getLocale,
onLocaleChange,
startPageLocale,
switchLocale,
}from'<core package>/i18n';
startPageLocale(document);// before any view renders: ?lang=, stored choice, browser, English; translates data-i18n markup
conststopFollowing=followPageLocale(document);// <html lang>/dir and data-i18n markup follow each switch
menu.onChoose=(code)=>switchLocale(code);// switched in place and stored (in ?lang when storage is blocked)
```
`switchLocale` does what a choice in the globe picker does, and returns `'unchanged'` for the active language. `onLocaleChange` tells the application's own menu to mark the new language.
The same entry exports the translator Core's text goes through (`t`, `tn`, `msg`, `translateKnown`, `formatNumber`, `formatDate`, `formatRelativeTime`), so the application's own text follows the same language. To show its own wording for one of Core's messages, it overrides it by the catalog key, in English and in any locale it words:
de:{'Download scene JSON':'Szenendatei herunterladen'},
});
```
Keys are the catalogs' (`context|text` for a context, the English plural for `tn`). A `t` entry is text; a `tn` entry is `{one, other, …}` forms, chosen by the plural rules of the locale they are worded in; an entry of the other kind is ignored. An overridden message shows the application's text in the active locale, else its English: an English-only override replaces Core's translations of that message too, so word every locale that should keep its own. Each call replaces the earlier overrides and `{}` removes them.
Call it before views render. `onLocaleChange` listeners word their text again at once, but a view already drawn keeps its text until it next renders. Import it from the `./i18n` entry only: a second copy of the module (a path alias into Core's sources) keeps its own overrides and language.
## Rules
- **Pass literals.** `t('Close')`, not `t(label)` (unless `label` holds a `msg()` value) and never a template literal with `${…}`.
@@ -148,7 +109,6 @@ Icons (`aria-hidden="true"`, Material Symbols), comments, CSS values and lowerca
| `src/ui/i18n.js` | the page's vue-i18n instance: the active locale and the catalogs |
| `src/i18n/marker.js` | `msg` alone, for modules the server or tools import (no catalogs) |
| `src/i18n/locale.js` | shipped languages, their names, choosing the language at boot |
| `src/i18n/page.js` | the `./i18n` entry: start, follow and switch the page's language |
| `src/i18n/locales/<code>.json` | one catalog per language, keyed by English text |
| `src/i18n/same-as-english.json` | per language, the entries that stay as in English on purpose |
| `scripts/i18n.mjs` | `npm run i18n`: extracts messages, checks the catalogs, finds unmarked UI text |
@@ -102,29 +102,11 @@ action draws (pins, highlights, areas, arrows, routes and labels at a place
name or coordinates). Links carry them in the `an` parameter, and the app
draws them once the link has been restored.
A view can open street-level photos too: `street_level` names a source
(`google` for Street View, `mapillary`, `kartaview`, `panoramax`, or none for
the lit one) and a point, by default the spot the camera looks at. Street View
shows only on the Google 3D map, so a `google` source sets `map` to
`photoreal` and refuses another; a view cannot both follow an entity and open
photos. Links carry it as `sl=<source>,<lat>,<lon>`: once restored, the app
runs `show_street_level`, which flies there and opens the nearest photo. A
plain link with a `google` source only arms the panel for OPEN GOOGLE STREET
VIEW; a view posted into the embedded app opens it, and so does the panel
page's own opening link, but only for a tool result issued in the last five
minutes (an older one, such as a host remounting the panel, only arms);
`?embed=1` on a published link does not. Mapillary,
KartaView and Panoramax, which do not bill per image, open at once. A link
that follows an entity ignores `sl`.
Tools take a view as `VIEW_ARGUMENTS`: an `area` to frame from above, or a
`camera`, plus `layers`, `style`, `map`, `follow`,`annotations` and
`street_level`. A tilted camera over an area looks at its center from behind;
camera fields given with an area override its framing. A passed-through
view's `street_level` point moves with a new `area` or camera position (a
turned camera keeps it). `resolveViewArguments` turns them into a view. The
app's own links (the address bar, Copy Link, `/share/<code>`) do not carry
`sl`; see `docs/SHARE-LINK-FORMAT.md`.
`camera`, plus `layers`, `style`, `map`, `follow` and`annotations`. A
tilted camera over an area looks at its center from behind; camera fields
given with an area override its framing. `resolveViewArguments` turns them
into a view.
### The God's Eye View panel
@@ -317,5 +299,5 @@ and the development server's internal routes. See SECURITY.md.
| `situation_brief` | `weather` | Weather, earthquakes, fires, aircraft, ships and cyclones for an area, by section |
| `military_awareness` | `military` | Military and other aircraft, ships and military installations within 250 km of a point, by section |
| `get_hud_caption` | `weather`, `summary` | The app's heads-up display caption for an area |
| `show_in_gods_eye_view` | `app` | A view in God's Eye View: the live panel in clients with MCP Apps, and a link everywhere; takes another answer's view or an area or camera, layers, style, map, marks, something to follow, or street-level photos (Street View or Mapillary) at a place |
| `show_in_gods_eye_view` | `app` | A view in God's Eye View: the live panel in clients with MCP Apps, and a link everywhere; takes another answer's view or an area or camera, layers, style, map, marks and something to follow |
| `panel_request` | `app` | Panel only: loads a path from the app's server for the God's Eye View panel |
@@ -4,7 +4,7 @@ Catalog: `src/i18n/locales/zh-Hant.json`. General rules: [TRANSLATORS.md](../TRA
`zh-Hant` is the Simplified Chinese catalog (`zh-CN`, credited to abiyeenzo, #914, and EDIT-Aeterna, #979) written in Traditional characters with OpenCC character conversion. Wording and terminology are the same as in `zh-CN`: change a term in [zh-CN.md](./zh-CN.md) and the `zh-CN` catalog first, then convert. Only the script differs.
After `s2tw` conversion, fix the characters OpenCC picks wrongly: 年曆史 → 年歷史, 下遊 → 下游, 並道 → 併道, 發佈 → 發布, 公佈 → 公布, 控制檯 → 控制台, and 周 → 週 where it means a week (1 週/秒).
Every 3D model shipped in this directory is one of the project's procedural
fleet models under [`fleet/`](fleet/): aircraft, helicopters, ships, buoys,
transit and rail vehicles, and a few other airborne and ground objects. They
are generated from code by the project maintainers, contain no third-party
artwork, and are covered by the repository's [MIT license](../../LICENSE)
like the source code.
The model files in this directory are third-party visual assets. They are not
covered by the repository's MIT source-code license; each remains available
under the license listed below.
| Path | What it holds |
|---|---|
| `fleet/catalog.json` | Every model by name: its file, category, built length, beam and bounds (metres, in Cesium's Z-up model frame: x along the length with the nose toward −X, y across the beam, z up), the clearance below its origin, and its 2D icon class. |
| `fleet/types.json` | Which model draws which vehicle, and at what length: ICAO aircraft and helicopter type codes, ADS-B emitter categories, AIS ship-type and length ranges, GTFS route types, transit modes and rail categories, with the defaults. |
| `fleet/aircraft/`, `fleet/helicopters/`, `fleet/ships/`, `fleet/buoys/`, `fleet/transit/`, `fleet/other/` | The models, one GLB each (EXT_meshopt_compression and KHR_mesh_quantization, vertex colours, no textures). |
| File | Original work and creator | Source | License | Project modifications |
|---|---|---|---|---|
| `airplane.glb` | “boeing 747” by [zairiq-123](https://sketchfab.com/zairiq-123) | [Sketchfab model](https://sketchfab.com/3d-models/boeing-747-9b16672038ba48f98e6d80a159044ed9) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Substantially modified and optimized for God's Eye View, including geometry/material simplification and coordinate/orientation preparation. The former 24× runtime calibration is baked into the mesh; location, rotation, and scale are applied; the bounding-box centre is at the origin; and the model uses glTF +Y-up with its nose toward local −X. Geometry remains uncompressed so the aircraft asset does not compete with photogrammetry for Draco worker capacity. |
| `jet.glb` | “Private Jet” by [Nick the Name](https://sketchfab.com/Nick_The_Name) | [Sketchfab model](https://sketchfab.com/3d-models/private-jet-cbdd1de6ced9461e950eafaa302cc82b) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Repackaged as a glTF binary for the project's military-flight visualization. Imported hierarchy transforms are baked into the meshes; location, rotation, and scale are applied; the bounding-box centre is at the origin; and the model uses meter scale, glTF +Y-up, and the shared nose −X convention. Existing materials are preserved. |
| `bell206.glb` | “Bell 206 JetRanger” by [terran4627](https://sketchfab.com/terran4627) | [Sketchfab model](https://sketchfab.com/3d-models/bell-206-jetranger-d2f7ba1d671549d4b26aaf834139a1dd) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
| `c172.glb` | “Cessna 172” by [e737](https://sketchfab.com/e0057537) | [Sketchfab model](https://sketchfab.com/3d-models/cessna-172-64cddaee5aff470682659a8c08525046) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
| `citation2.glb` | “1990 Cessna Citation, Texture Detailed, Exterior” by [BlenderCommunityHead](https://sketchfab.com/aboodgoudagad) | [Sketchfab model](https://sketchfab.com/3d-models/1990-cessna-citation-texture-detailed-exterior-a78839624fe64900a8352cb23462350a) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
| `mq9.glb` | “MQ-9” by [IProZenoN](https://sketchfab.com/IProZenoN) | [Sketchfab model](https://sketchfab.com/3d-models/mq-9-fabe963feb354c5584b51f9c470c3f7e) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
| `b789.glb` | “Boeing 787-9” by [Nobilis 2](https://sketchfab.com/nobilishornet2) | [Sketchfab model](https://sketchfab.com/3d-models/boeing-787-9-b6711e2e698e4e469675c1154a50b7a3) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
| `atr72.glb` | “ATR 72 - 600” by [Oyan3D](https://sketchfab.com/oyan3D) | [Sketchfab model](https://sketchfab.com/3d-models/atr-72-600-1e1a7186f7444d288675262fcee44744) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures removed with dominant material colors baked into PBR factors (flat “abstracted” style), orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
How the layers use them:
- Each layer draws a vehicle with the model its type selects, scaled to the
type's published length (a vessel to its reported AIS length and beam), so
every model is drawn life size. Ground objects, balloons and obstacles in
the `other` category are drawn at the size they are built.
- An aid to navigation (a vessel record whose type names a buoy, beacon, IALA
mark, RACON or light, or whose MMSI is an aid station's `99MIDxxxx`) is
drawn as the `buoys` model of its mark (cardinal north, east, south or west,
port or starboard hand, safe water, isolated danger, special mark), a red
can when its type names no mark, at its built size and with no heading
(`vesselModelSpec`, `aidToNavigationModel`).
- An aircraft model's origin is its axis; it stands that model's scaled
clearance above the ground. A ship's origin is its waterline, and a transit
or rail vehicle's the road or rail top (a monorail or gondola is raised by
its `transit.elevation` entry, for a source that names those modes).
- Transit and rail models carry a `_TINT` vertex attribute that marks where
the route or category colour is painted.
- The whole set loads once, up front, when a layer that draws it starts; no
model is fetched while a session runs.
`src/data/fleetModels.js` reads the set and chooses each vehicle's model;
`src/data/fleetModels.test.mjs` checks that every model `types.json` names is
in the catalog and on disk, and that no GLB exceeds 3 MB.
CC BY 4.0 permits sharing and adaptation, including commercial use, provided
appropriate credit is retained, the license is linked, and modifications are
identified. These credits do not imply endorsement by the original creators.
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