mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-09 21:02:19 +00:00
Document segment batches and draped Wildlife privacy cells
Describe the segment batch lifecycle, per-item picks and styles, and the single-primitive engine implementations. Document the restored Wildlife fill and outline and replace the stale no-fill description. The documentation follows Cesium's stem behavior and original draped privacy appearance. No coupling count fell or grew; all eleven metrics remain unchanged.
This commit is contained in:
1 parent
db4bdba64f
commit
be08163caa
2 files changed
+29
-2
No files matched your search
@@ -447,8 +447,10 @@ checks, is a fresh success that clears earlier rows; only a malformed or failed
|
||||
upstream reply serves stale and starts a retry cooldown. WHALES accepts only
|
||||
recognized cetaceans; other identified marine mammals appear under ALL or
|
||||
MAMMALS. Sensitive iNaturalist locations remain 0.2° privacy cells, drawn as
|
||||
outlines (`engine.lines`), with no fill yet; Acartia
|
||||
positions are rounded to 0.01° on the server. Acartia comments are never retained.
|
||||
taxon-accent fills at 25% opacity with 2 px outlines at 80% opacity through
|
||||
`engine.ground`, draped on terrain and tiles. Cells are not pickable and
|
||||
identical bounds and accents share one item. Acartia positions are rounded to
|
||||
0.01° on the server. Acartia comments are never retained.
|
||||
Observer identity is retained only for photo attribution.
|
||||
|
||||
The layer draws on both engines through one display
|
||||
|
||||
@@ -625,6 +625,31 @@ stops animation and disables effects; engine destruction removes its stages
|
||||
and restores the borrowed bloom state. Sharpen intensity zero disables
|
||||
sharpening on both engines, following Cesium.
|
||||
|
||||
## Wildlife privacy cells
|
||||
|
||||
Wildlife privacy cells use one `cell` ground set for distinct bounds and taxon
|
||||
accents. The fill is 25% opaque and the 2 px outline is 80% opaque, matching
|
||||
Cesium's original ground geometry. Both drape on terrain and tiles and pass
|
||||
picks through to the badges. Wide views and detach release the set.
|
||||
|
||||
## Batched line segments
|
||||
|
||||
`engine.lines.createSegments({ id, widthPx, color, order })` groups independent
|
||||
straight segments in one batch. `replace(items)` copies pairs of Earth-fixed
|
||||
endpoints and optional per-item `widthPx`, `color` and `pickId`; `commit()`
|
||||
rebuilds the drawing once. Segments never connect to one another. `show()`
|
||||
and `destroy()` affect the whole batch; an empty replacement clears it.
|
||||
The batch shares `createLine`'s id namespace and `list()`, which includes its
|
||||
endpoint count and committed `pickIds` in item order.
|
||||
|
||||
Cesium draws one synchronous primitive with per-instance colours and widths.
|
||||
Navara draws one ribbon mesh in the overlay after tone mapping, with scene
|
||||
depth and independent segment picks. Batches are solid and depth-tested;
|
||||
curved, dashed, transformed and depth-fail lines still use `createLine`.
|
||||
Infrastructure and cable references each use one batch for their visible
|
||||
stems, preserving Cesium's colours, widths, label winners and update cadence.
|
||||
Infrastructure excludes the whole stem batch while sampling its bases.
|
||||
|
||||
### Choosing a primitive
|
||||
|
||||
- **A position and an on-screen size:** a mover.
|
||||
|
||||
Reference in new issue
Block a user