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https://github.com/bilawalsidhu/gods-eye-view.git
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Draw the visual styles on Navara as one post pass behind an optional render.setStyle capability
CRT, NVG, FLIR, Anime and Noir run their Cesium shaders through a GLSL prelude with the exact sRGB transfer, crossfade in the stage order, fade the Navara stars with Anime, and report the visualStyles capability through engineCapabilities.
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// The app's visual styles on Navara (Stage 6 B1): each of CRT, NVG, FLIR,
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// Anime and Noir filters the Navara frame (pixels and a style-specific
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// signature against Normal), switching styles crossfades (both styles drawn
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// at once mid-way, the fade completes), Normal restores the frame, the
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// retired Snow opens on Normal, a link's style opens on Navara, and on
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// Cesium the styles still run as Cesium post stages with the engine left
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// alone. Keyless preview under the strict default-deny network policy.
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//
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// node scripts/qa-navara-visual-styles.mjs http://127.0.0.1:<PORT>/ [--out=DIR]
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import assert from 'node:assert/strict';
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import fs from 'node:fs';
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import path from 'node:path';
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import sharp from 'sharp';
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import {
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createStrict,
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localPreview,
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waitForEngine,
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} from './qa-strict-harness.mjs';
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const base = localPreview(process.argv[2]);
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const outDir = process.argv
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.find((arg) => arg.startsWith('--out='))
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?.slice('--out='.length);
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const VIEW =
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'v=2&lat=30.2672&lon=-97.7431&alt=20000&heading=0&pitch=-70&map=osm&l=';
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const STYLES = ['retro', 'surveillance', 'thermal', 'anime', 'noir'];
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const URL_NAMES = { retro: 'crt', surveillance: 'nvg', thermal: 'flir' };
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const pageUrl = (engine, extra = '') =>
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`${base.origin}/?engine=${engine}&welcome=0&look=cinematic#${VIEW}${extra}`;
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const strict = createStrict({ origin: base.origin, layers: [] });
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const report = { checks: [] };
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const check = (name, pass, detail) => {
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report.checks.push({ name, pass: Boolean(pass), detail });
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console.log(
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pass ? 'PASS' : 'FAIL',
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name,
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detail ? JSON.stringify(detail) : '',
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);
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assert.ok(pass, `${name} ${JSON.stringify(detail)}`);
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};
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// The engine canvas as drawn, downscaled to 160×100 RGBA in the page, read
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// inside the engine's postRender (Cesium keeps no drawing buffer after it).
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async function capture(page) {
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return page.evaluate(async () => {
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const { engine } = window.__godsEyeView;
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const canvas = document.createElement('canvas');
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canvas.width = 160;
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canvas.height = 100;
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const ctx = canvas.getContext('2d', { willReadFrequently: true });
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await new Promise((resolve) => {
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const off = engine.frames.postRender.addEventListener(() => {
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off();
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ctx.drawImage(engine.host.canvas, 0, 0, 160, 100);
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resolve();
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});
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engine.render.request('qa-visual-styles');
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});
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return Array.from(ctx.getImageData(0, 0, 160, 100).data);
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});
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}
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function stats(pixels) {
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let r = 0,
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g = 0,
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b = 0,
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saturation = 0;
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const histogram = new Array(16).fill(0);
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const count = pixels.length / 4;
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for (let i = 0; i < pixels.length; i += 4) {
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const [pr, pg, pb] = [pixels[i], pixels[i + 1], pixels[i + 2]];
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r += pr;
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g += pg;
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b += pb;
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saturation += Math.max(pr, pg, pb) - Math.min(pr, pg, pb);
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histogram[
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Math.min(15, Math.floor((0.299 * pr + 0.587 * pg + 0.114 * pb) / 16))
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]++;
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}
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// The vignette: the corners' luma over the centre's (160×100 capture).
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const luma = (x0, y0) => {
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let sum = 0;
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for (let y = y0; y < y0 + 10; y++)
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for (let x = x0; x < x0 + 16; x++) {
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const i = (y * 160 + x) * 4;
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sum +=
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0.299 * pixels[i] + 0.587 * pixels[i + 1] + 0.114 * pixels[i + 2];
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}
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return sum / 160;
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};
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const corners = (luma(0, 0) + luma(144, 0) + luma(0, 90) + luma(144, 90)) / 4;
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return {
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vignette: corners / Math.max(1, luma(72, 45)),
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r: r / count,
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g: g / count,
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b: b / count,
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saturation: saturation / count,
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histogram: histogram.map((n) => n / count),
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};
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}
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function diff(a, b) {
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let sum = 0;
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let changed = 0;
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for (let i = 0; i < a.length; i += 4) {
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const d =
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Math.abs(a[i] - b[i]) +
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Math.abs(a[i + 1] - b[i + 1]) +
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Math.abs(a[i + 2] - b[i + 2]);
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sum += d / 3;
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if (d / 3 > 8) changed++;
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}
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const count = a.length / 4;
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return { mean: sum / count, changedShare: changed / count };
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}
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// Histogram distance (half the L1 of two normalised histograms, 0..1).
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const histogramShift = (a, b) =>
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a.histogram.reduce(
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(sum, value, i) => sum + Math.abs(value - b.histogram[i]),
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0,
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) / 2;
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async function freeze(page) {
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await page.evaluate(async () => {
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const a = window.__godsEyeView;
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if (window.__GOOGLE_MAPS_API_KEY__ || a.tileset)
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throw new Error('Keyless preview required');
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a.styleManager.orbitController.stop();
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a.engine.camera.cancelFlight();
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a.styleManager._setDetectionMode?.('OFF');
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for (const [id, row] of a.dataManager.layers)
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if (row.enabled) await a.dataManager.setEnabled(id, false);
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});
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await page.waitForFunction(
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() => window.__godsEyeView.engine.surface.tilesLoaded(),
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{ timeout: 90000, polling: 250 },
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);
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await new Promise((resolve) => setTimeout(resolve, 2500));
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}
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// Picks a style the way the style keys do, then follows the crossfade on
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// the engine every frame until VisualEffects has no transition left.
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async function pickStyle(page, name, previous) {
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return page.evaluate(
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async (name, previous) => {
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const a = window.__godsEyeView;
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const render = a.engine.render;
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const drawn = typeof render.setStyle === 'function';
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const intensity = (style) =>
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!style || style === 'normal'
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? 0
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: drawn
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? render.style(style).intensity
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: a.styleManager.stages[style].uniforms.intensity;
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const samples = [];
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const started = performance.now();
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a.styleManager.setStyle(name, { userInitiated: true });
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while (performance.now() - started < 3000) {
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await new Promise((resolve) => requestAnimationFrame(resolve));
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samples.push([intensity(previous), intensity(name)]);
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if (a.styleManager.transitions.size === 0) break;
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}
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return {
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ms: performance.now() - started,
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pending: a.styleManager.transitions.size,
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samples,
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active: a.styleManager.activeStyle,
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intensities: drawn
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? Object.fromEntries(
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render.visualStyles.map((style) => [
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style,
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render.style(style).intensity,
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]),
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)
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: null,
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pipeline: a.engine.pipeline?.() ?? null,
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};
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},
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name,
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previous,
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);
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}
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const save = (name, pixels) => {
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if (!outDir) return;
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fs.mkdirSync(outDir, { recursive: true });
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void sharp(Buffer.from(pixels), {
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raw: { width: 160, height: 100, channels: 4 },
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})
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.png()
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.toFile(path.join(outDir, `${name}.png`));
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fs.writeFileSync(
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path.join(outDir, `${name}.json`),
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JSON.stringify(stats(pixels)),
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);
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};
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await strict.run(
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{ args: ['--use-angle=metal', '--enable-gpu'] },
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async (browser) => {
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const page = await browser.newPage();
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const errors = [];
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page.on('pageerror', (error) => errors.push(error.message));
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await page.evaluateOnNewDocument(() => {
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localStorage.setItem('gev:first-run-mission:v1', 'suppressed');
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});
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await page.setViewport({ width: 1280, height: 800 });
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await page.goto(pageUrl('navara'), { waitUntil: 'domcontentloaded' });
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await waitForEngine(page, 'navara');
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await freeze(page);
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const capabilities = await page.evaluate(() => {
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const { engine } = window.__godsEyeView;
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return {
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styles: engine.render.visualStyles,
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pipeline: engine.pipeline(),
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};
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});
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check(
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'Navara draws every app style itself',
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JSON.stringify(capabilities.styles) === JSON.stringify(STYLES),
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capabilities,
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);
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check(
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'no style pass shows on Normal',
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capabilities.pipeline?.shown === false,
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capabilities.pipeline,
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);
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// The military styles' presets set sharpening and detection (as on
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// Cesium); Normal keeps them, so they are put back before comparing.
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const display = await page.evaluate(
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() => window.__godsEyeView.styleManager.getControlState().sharpen,
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);
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const normal = await capture(page);
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const normalAgain = await capture(page);
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const noise = diff(normal, normalAgain);
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check(
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'Normal is a still frame to compare against',
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noise.mean < 0.5,
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noise,
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);
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save('normal', normal);
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const normalStats = stats(normal);
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let previous = 'normal';
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for (const name of STYLES) {
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const fade = await pickStyle(page, name, previous);
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check(
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`${name}: the crossfade completes`,
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fade.pending === 0 && fade.ms < 1500 && fade.active === name,
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{ ms: fade.ms, pending: fade.pending },
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);
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const between = fade.samples.filter(
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([, next]) => next > 0.02 && next < 0.98,
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);
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check(
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`${name}: the engine fades it in over several frames`,
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between.length >= 1,
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{ frames: fade.samples.length, between: between.length },
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);
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if (previous !== 'normal') {
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const both = fade.samples.filter(
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([out, next]) =>
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out > 0.05 && out < 0.95 && next > 0.05 && next < 0.95,
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);
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check(
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`${name}: ${previous} and ${name} draw together mid-crossfade`,
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both.length >= 1,
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{ both: both.length },
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);
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}
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const others = Object.entries(fade.intensities).filter(
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([style, value]) => style !== name && value !== 0,
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);
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check(
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`${name}: alone at full intensity once settled`,
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fade.intensities[name] === 1 && others.length === 0,
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fade.intensities,
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);
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const order = fade.pipeline?.passes ?? [];
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const at = order.indexOf('gevStyles');
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check(
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`${name}: the style pass shows, last before the final copy and after the overlays`,
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fade.pipeline?.shown === true &&
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at >= 0 &&
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order[at + 1] === 'final' &&
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['toneMapping', 'gevSharpen', 'gevOverlay', 'smaa', 'fxaa'].every(
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(key) => !order.includes(key) || order.indexOf(key) < at,
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),
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fade.pipeline,
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);
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const pixels = await capture(page);
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save(name, pixels);
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const styled = stats(pixels);
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const change = diff(normal, pixels);
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const shift = histogramShift(normalStats, styled);
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check(
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`${name}: the frame changes against Normal`,
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change.mean > 6 && change.changedShare > 0.25,
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{ ...change, histogramShift: shift },
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);
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const signature = {
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// Night vision: phosphor green over red and blue.
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surveillance: styled.g > styled.r * 1.3 && styled.g > styled.b * 1.3,
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// FLIR white-hot (palette 0): grey.
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thermal: styled.saturation < normalStats.saturation * 0.5,
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// Noir: greyer, with a slight sepia, and vignetted corners.
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noir:
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styled.saturation < normalStats.saturation &&
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styled.vignette < normalStats.vignette * 0.85,
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// Anime: cel bands, more saturated.
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anime:
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styled.saturation > normalStats.saturation * 1.05 || shift > 0.05,
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// CRT: pixelated, dithered, scanlined.
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retro: shift > 0.05 || change.mean > 12,
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}[name];
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check(`${name}: the style's own look`, signature, {
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normal: {
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r: normalStats.r,
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g: normalStats.g,
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b: normalStats.b,
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saturation: normalStats.saturation,
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vignette: normalStats.vignette,
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},
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styled: {
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r: styled.r,
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g: styled.g,
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b: styled.b,
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saturation: styled.saturation,
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vignette: styled.vignette,
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},
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histogramShift: shift,
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});
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previous = name;
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}
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// A style parameter reaches the Navara pass (FLIR's Ironbow palette).
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await pickStyle(page, 'thermal', previous);
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previous = 'thermal';
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const grey = await capture(page);
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const ironbow = await page.evaluate(() => {
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const a = window.__godsEyeView;
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a.styleManager.stages.thermal.uniforms.palette = 1;
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return a.engine.render.style('thermal').uniforms.palette;
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});
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const coloured = await capture(page);
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check(
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'FLIR Ironbow reaches the engine and colours the frame',
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ironbow === 1 && stats(coloured).saturation > stats(grey).saturation + 10,
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{
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grey: stats(grey).saturation,
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ironbow: stats(coloured).saturation,
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},
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);
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await page.evaluate(() => {
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window.__godsEyeView.styleManager.stages.thermal.uniforms.palette = 0;
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});
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const back = await pickStyle(page, 'normal', previous);
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check(
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'Normal: every style back at 0 and the pass hidden',
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Object.values(back.intensities).every((v) => v === 0) &&
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back.pipeline?.shown === false,
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back,
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);
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await page.evaluate((sharpen) => {
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const { styleManager } = window.__godsEyeView;
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styleManager._setDetectionMode?.('OFF');
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styleManager.setSharpen(sharpen);
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}, display);
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const restored = await capture(page);
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save('normal-restored', restored);
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const residue = diff(normal, restored);
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check(
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'Normal restores the frame',
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residue.mean < 1 && residue.changedShare < 0.01,
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residue,
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);
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// The retired Snow opens on Normal; a link's style opens on Navara.
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await page.goto(pageUrl('navara', '&style=snow'), {
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waitUntil: 'domcontentloaded',
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});
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await waitForEngine(page, 'navara');
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const snow = await page.evaluate(() => {
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const a = window.__godsEyeView;
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return {
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active: a.styleManager.activeStyle,
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intensities: a.engine.render.visualStyles.map(
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(s) => a.engine.render.style(s).intensity,
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),
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};
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});
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check(
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'style=snow opens on Normal',
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snow.active === 'normal' && snow.intensities.every((v) => v === 0),
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snow,
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);
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await page.goto(pageUrl('navara', `&style=${URL_NAMES.thermal}`), {
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waitUntil: 'domcontentloaded',
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});
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await waitForEngine(page, 'navara');
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await page.waitForFunction(
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() => window.__godsEyeView.engine.render.style('thermal').intensity === 1,
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{ timeout: 10000, polling: 50 },
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);
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check('a FLIR link opens filtered on Navara', true);
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// Cesium keeps its own post stages; its engine draws no styles. The
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// switch is real input on the picker, in the same document.
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await page.evaluate(() =>
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window.__godsEyeView.styleManager.setStyle('normal'),
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);
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await page.waitForFunction(
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() => window.__godsEyeView.styleManager.transitions.size === 0,
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);
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await strict.switchTo(page, 'cesium');
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await freeze(page);
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// The address may still carry the FLIR link: Normal first.
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await pickStyle(page, 'normal', 'thermal');
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await page.evaluate((sharpen) => {
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const { styleManager } = window.__godsEyeView;
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styleManager._setDetectionMode?.('OFF');
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styleManager.setSharpen(sharpen);
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||||
}, display);
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||||
const cesiumNormal = await capture(page);
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const cesium = await pickStyle(page, 'thermal', 'normal');
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||||
const cesiumState = await page.evaluate(() => {
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const a = window.__godsEyeView;
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const stage = a.styleManager.stages.thermal;
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||||
return {
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||||
setStyle: typeof a.engine.render.setStyle,
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||||
stageName: stage.name,
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||||
enabled: stage.enabled,
|
||||
intensity: stage.uniforms.intensity,
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||||
inScene: a.viewer?.scene?.postProcessStages?.contains?.(stage) ?? null,
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||||
};
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||||
});
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const cesiumThermal = await capture(page);
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save('cesium-normal', cesiumNormal);
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save('cesium-thermal', cesiumThermal);
|
||||
if (outDir)
|
||||
await page.screenshot({
|
||||
path: path.join(outDir, 'cesium-thermal-page.png'),
|
||||
});
|
||||
check(
|
||||
'Cesium: FLIR is its own post stage, the engine draws none',
|
||||
cesium.pending === 0 &&
|
||||
cesiumState.setStyle === 'undefined' &&
|
||||
cesiumState.enabled === true &&
|
||||
cesiumState.intensity === 1 &&
|
||||
cesiumState.inScene !== false,
|
||||
cesiumState,
|
||||
);
|
||||
const cesiumChange = diff(cesiumNormal, cesiumThermal);
|
||||
check(
|
||||
'Cesium: FLIR changes its frame',
|
||||
cesiumChange.mean > 6,
|
||||
cesiumChange,
|
||||
);
|
||||
await pickStyle(page, 'normal', 'thermal');
|
||||
await page.evaluate((sharpen) => {
|
||||
const { styleManager } = window.__godsEyeView;
|
||||
styleManager._setDetectionMode?.('OFF');
|
||||
styleManager.setSharpen(sharpen);
|
||||
}, display);
|
||||
const cesiumBack = diff(cesiumNormal, await capture(page));
|
||||
check(
|
||||
'Cesium: Normal restores its frame',
|
||||
cesiumBack.mean < 1.5,
|
||||
cesiumBack,
|
||||
);
|
||||
|
||||
check('no page errors', errors.length === 0, errors);
|
||||
if (outDir)
|
||||
fs.writeFileSync(
|
||||
path.join(outDir, 'visual-styles.json'),
|
||||
JSON.stringify(report, null, 2),
|
||||
);
|
||||
},
|
||||
);
|
||||
@@ -233,6 +233,23 @@
|
||||
* state here (src/ui/visualEffects.js).
|
||||
* @property {() => { enabled: boolean, amount: number }} sharpen
|
||||
* The sharpening last set (a copy).
|
||||
* @property {readonly string[]} [visualStyles] Optional, with setStyle and
|
||||
* style (capability `visualStyles`, see engineCapabilities): the
|
||||
* full-frame styles the engine draws itself, by the app's style names
|
||||
* (src/styles: retro, surveillance, thermal, anime, noir). Cesium has none:
|
||||
* in Cesium mode the app's own post stages draw the styles
|
||||
* (src/ui/visualEffects.js).
|
||||
* @property {(name: string, options: { intensity?: number, uniforms?: Record<string, number> }) => void} [setStyle]
|
||||
* Shows one style at `intensity` (0..1, 0 draws nothing; a crossfade shows
|
||||
* two at once, drawn in the order of visualStyles) with its own uniforms
|
||||
* (the style's parameters and `time`, seconds, for an animated one).
|
||||
* Omitted fields keep their value; an unknown style or uniform name, an
|
||||
* intensity outside 0..1 or a non-finite uniform throws a TypeError.
|
||||
* Every style starts at intensity 0 with its shader's defaults.
|
||||
* @property {(name: string) => StyleState} [style] The style's state last
|
||||
* set (a copy).
|
||||
*
|
||||
* @typedef {{ intensity: number, uniforms: Record<string, number> }} StyleState
|
||||
*
|
||||
* @typedef {object} PickResult
|
||||
* @property {any} id The picked entity or object id (a mover's or line's
|
||||
@@ -635,6 +652,56 @@ const SHAPE = {
|
||||
},
|
||||
};
|
||||
|
||||
const isNameList = (value) =>
|
||||
Array.isArray(value) &&
|
||||
value.length > 0 &&
|
||||
value.every((name) => typeof name === 'string' && name.length > 0);
|
||||
|
||||
// Optional capabilities: flag → member path → predicate. An engine has each
|
||||
// group whole or not at all (assertGlobeEngine); engineCapabilities says
|
||||
// which it has.
|
||||
const OPTIONAL_SHAPE = {
|
||||
visualStyles: {
|
||||
'render.visualStyles': isNameList,
|
||||
'render.setStyle': isFunction,
|
||||
'render.style': isFunction,
|
||||
},
|
||||
};
|
||||
|
||||
/** The optional capability flags, e.g. 'visualStyles'. */
|
||||
export const ENGINE_CAPABILITIES = Object.freeze(Object.keys(OPTIONAL_SHAPE));
|
||||
|
||||
/** The member paths of each optional capability. */
|
||||
export const OPTIONAL_ENGINE_MEMBERS = Object.freeze(
|
||||
Object.fromEntries(
|
||||
Object.entries(OPTIONAL_SHAPE).map(([flag, members]) => [
|
||||
flag,
|
||||
Object.freeze(Object.keys(members)),
|
||||
]),
|
||||
),
|
||||
);
|
||||
|
||||
const memberAt = (engine, path) =>
|
||||
path.split('.').reduce((value, key) => value?.[key], engine);
|
||||
|
||||
/**
|
||||
* Which optional capabilities an engine has: { visualStyles, ... } as
|
||||
* booleans. A caller that refuses a feature on an engine without a Cesium
|
||||
* viewer (voice, say) asks here instead: Cesium draws these through the app's
|
||||
* own stages and reports false.
|
||||
*/
|
||||
export function engineCapabilities(engine) {
|
||||
return Object.fromEntries(
|
||||
Object.entries(OPTIONAL_SHAPE).map(([flag, members]) => [
|
||||
flag,
|
||||
isObject(engine) &&
|
||||
Object.entries(members).every(([path, valid]) =>
|
||||
valid(memberAt(engine, path)),
|
||||
),
|
||||
]),
|
||||
);
|
||||
}
|
||||
|
||||
/** The capability paths the contract requires, e.g. 'camera.flyTo'. */
|
||||
export const GLOBE_ENGINE_MEMBERS = Object.freeze([
|
||||
'kind',
|
||||
@@ -671,6 +738,13 @@ export function assertGlobeEngine(engine) {
|
||||
for (const [member, valid] of Object.entries(members))
|
||||
if (!valid(value[member])) problems.push(`${capability}.${member}`);
|
||||
}
|
||||
// An optional capability is whole or absent.
|
||||
for (const members of Object.values(OPTIONAL_SHAPE)) {
|
||||
const paths = Object.keys(members);
|
||||
if (paths.every((path) => memberAt(engine, path) === undefined)) continue;
|
||||
for (const [path, valid] of Object.entries(members))
|
||||
if (!valid(memberAt(engine, path))) problems.push(path);
|
||||
}
|
||||
if (!isFunction(engine.destroy)) problems.push('destroy');
|
||||
if (!isFunction(engine.isDestroyed)) problems.push('isDestroyed');
|
||||
if (problems.length)
|
||||
@@ -699,3 +773,37 @@ export function mergeSharpen(current, { enabled, amount } = {}) {
|
||||
amount: amount ?? current.amount,
|
||||
};
|
||||
}
|
||||
|
||||
/** A style's state before it is first set (GlobeRender.style), less its uniforms. */
|
||||
export const STYLE_INITIAL = Object.freeze({ intensity: 0 });
|
||||
|
||||
/**
|
||||
* GlobeRender.setStyle's argument merged onto `current` ({ intensity,
|
||||
* uniforms }): a new state, or a TypeError for an intensity outside 0..1, a
|
||||
* uniform not in `names` or a non-finite uniform value.
|
||||
*/
|
||||
export function mergeStyle(current, { intensity, uniforms } = {}, names = []) {
|
||||
if (
|
||||
intensity !== undefined &&
|
||||
!(isNumber(intensity) && intensity >= 0 && intensity <= 1)
|
||||
)
|
||||
throw new TypeError(
|
||||
`Style intensity must be a number in 0..1: ${intensity}`,
|
||||
);
|
||||
if (
|
||||
uniforms !== undefined &&
|
||||
(uniforms === null || typeof uniforms !== 'object')
|
||||
)
|
||||
throw new TypeError('Style uniforms must be an object');
|
||||
const next = { ...current.uniforms };
|
||||
for (const [name, value] of Object.entries(uniforms ?? {})) {
|
||||
if (!names.includes(name))
|
||||
throw new TypeError(`Unknown style uniform: ${name}`);
|
||||
if (!isNumber(value))
|
||||
throw new TypeError(
|
||||
`Style uniform ${name} must be a finite number: ${value}`,
|
||||
);
|
||||
next[name] = value;
|
||||
}
|
||||
return { intensity: intensity ?? current.intensity, uniforms: next };
|
||||
}
|
||||
@@ -5,11 +5,15 @@ import {
|
||||
GLOBE_ENGINE_MEMBERS,
|
||||
INPUT_TYPES,
|
||||
MODIFIERS,
|
||||
ENGINE_CAPABILITIES,
|
||||
OPTIONAL_ENGINE_MEMBERS,
|
||||
SHARPEN_INITIAL,
|
||||
assertGlobeEngine,
|
||||
createEngineEvent,
|
||||
engineCapabilities,
|
||||
isEngineEvent,
|
||||
mergeSharpen,
|
||||
mergeStyle,
|
||||
} from './contract.js';
|
||||
import { createFakeEngine } from './testing/fakeEngine.js';
|
||||
import {
|
||||
@@ -376,3 +380,72 @@ test('the contract carries the follow camera', () => {
|
||||
const broken = { ...engine, camera: { ...engine.camera, followChanged: {} } };
|
||||
assert.throws(() => assertGlobeEngine(broken), /camera\.followChanged/);
|
||||
});
|
||||
|
||||
test('engineCapabilities names the optional capabilities an engine has whole', () => {
|
||||
assert.ok(ENGINE_CAPABILITIES.includes('visualStyles'));
|
||||
assert.deepEqual(OPTIONAL_ENGINE_MEMBERS.visualStyles, [
|
||||
'render.visualStyles',
|
||||
'render.setStyle',
|
||||
'render.style',
|
||||
]);
|
||||
const plain = createFakeEngine();
|
||||
for (const flag of ENGINE_CAPABILITIES)
|
||||
assert.equal(engineCapabilities(plain)[flag], false, flag);
|
||||
const styled = createFakeEngine({
|
||||
visualStyles: { thermal: ['palette', 'time'] },
|
||||
});
|
||||
assert.equal(engineCapabilities(styled).visualStyles, true);
|
||||
assert.equal(assertGlobeEngine(styled), styled);
|
||||
assert.equal(engineCapabilities(null).visualStyles, false);
|
||||
});
|
||||
|
||||
test('assertGlobeEngine refuses half an optional capability', () => {
|
||||
const engine = createFakeEngine({ visualStyles: { noir: ['grainAmt'] } });
|
||||
const half = { ...engine, render: { ...engine.render, style: undefined } };
|
||||
assert.throws(() => assertGlobeEngine(half), /render\.style\b/);
|
||||
const badList = {
|
||||
...engine,
|
||||
render: { ...engine.render, visualStyles: [] },
|
||||
};
|
||||
assert.throws(() => assertGlobeEngine(badList), /render\.visualStyles/);
|
||||
});
|
||||
|
||||
test('mergeStyle keeps omitted fields, copies uniforms and rejects bad values', () => {
|
||||
const current = { intensity: 0, uniforms: { palette: 0, time: 0 } };
|
||||
const names = ['palette', 'time'];
|
||||
const next = mergeStyle(current, { intensity: 0.4 }, names);
|
||||
assert.deepEqual(next, { intensity: 0.4, uniforms: { palette: 0, time: 0 } });
|
||||
assert.notEqual(next.uniforms, current.uniforms);
|
||||
assert.deepEqual(mergeStyle(next, { uniforms: { palette: 1 } }, names), {
|
||||
intensity: 0.4,
|
||||
uniforms: { palette: 1, time: 0 },
|
||||
});
|
||||
for (const bad of [
|
||||
{ intensity: 1.01 },
|
||||
{ intensity: -1 },
|
||||
{ intensity: Number.NaN },
|
||||
{ intensity: '1' },
|
||||
{ uniforms: null },
|
||||
{ uniforms: { other: 1 } },
|
||||
{ uniforms: { palette: Number.POSITIVE_INFINITY } },
|
||||
])
|
||||
assert.throws(() => mergeStyle(current, bad, names), TypeError);
|
||||
});
|
||||
|
||||
test('a fake engine with visual styles passes the optional style check', async (t) => {
|
||||
const engine = createFakeEngine({
|
||||
visualStyles: { retro: ['pixelation', 'time'], noir: ['grainAmt'] },
|
||||
});
|
||||
const checks = createContractSuite(engine, {
|
||||
waitFrames: async (count) => engine.fake.frames(count),
|
||||
});
|
||||
const style = checks.filter(({ name }) => /visualStyles/.test(name));
|
||||
assert.equal(style.length, 1);
|
||||
for (const check of style) await t.test(check.name, () => check.run());
|
||||
assert.equal(engine.render.style('retro').intensity, 0);
|
||||
// Without the capability the check is not in the suite.
|
||||
const plain = createContractSuite(createFakeEngine(), {
|
||||
waitFrames: async () => {},
|
||||
});
|
||||
assert.ok(!plain.some(({ name }) => /visualStyles/.test(name)));
|
||||
});
|
||||
@@ -9,8 +9,10 @@
|
||||
import * as geo from '../../geo/index.js';
|
||||
import {
|
||||
SHARPEN_INITIAL,
|
||||
STYLE_INITIAL,
|
||||
createEngineEvent,
|
||||
mergeSharpen,
|
||||
mergeStyle,
|
||||
} from '../contract.js';
|
||||
import { cesiumFovy } from './cameraMath.js';
|
||||
import { createCameraModel } from './cameraModel.js';
|
||||
@@ -88,9 +90,12 @@ function rayRaisedEllipsoid({ origin, direction }, height) {
|
||||
* clock?: object,
|
||||
* appClock?: import('../../time/clock.js').AppClock,
|
||||
* sharpen?: { set: (state: { enabled: boolean, amount: number }) => void, destroy: () => void },
|
||||
* styles?: { names: readonly string[], uniformNames: (name: string) => string[], defaults: (name: string) => Record<string, number>, set: (name: string, state: { intensity: number, uniforms: Record<string, number> }) => void, destroy: () => void },
|
||||
* }} options `hooks` are internals.js; `container` defaults to the
|
||||
* canvas's parent; `sharpen` draws render.setSharpen (sharpen.js; without
|
||||
* it the engine only keeps the state) and the engine destroys it;
|
||||
* `styles` draws render.setStyle (stylePasses.js; without it the engine
|
||||
* has no visualStyles capability) and the engine destroys it;
|
||||
* `appClock` (the engine clock's time) defaults to the page's app clock;
|
||||
* `movers` is engine.movers on the view's three runtime (movers/index.js;
|
||||
* without it createSet throws), `lines` engine.lines (lines/index.js;
|
||||
@@ -109,6 +114,7 @@ export function createNavaraEngine(
|
||||
movers: moversPort = null,
|
||||
lines: linesPort = null,
|
||||
sharpen: sharpenPort = null,
|
||||
styles: stylesPort = null,
|
||||
} = {},
|
||||
) {
|
||||
if (!view?.camera?.raw)
|
||||
@@ -263,6 +269,47 @@ export function createNavaraEngine(
|
||||
|
||||
let sharpen = { ...SHARPEN_INITIAL };
|
||||
let destroyed = false;
|
||||
// render.visualStyles/setStyle/style, with a styles port only.
|
||||
const styleStates = new Map(
|
||||
(stylesPort?.names ?? []).map((name) => [
|
||||
name,
|
||||
{ ...STYLE_INITIAL, uniforms: stylesPort.defaults(name) },
|
||||
]),
|
||||
);
|
||||
const knownStyle = (name) => {
|
||||
if (!styleStates.has(name))
|
||||
throw new TypeError(`Unknown visual style: ${name}`);
|
||||
return styleStates.get(name);
|
||||
};
|
||||
const styleRender = stylesPort
|
||||
? {
|
||||
visualStyles: Object.freeze([...stylesPort.names]),
|
||||
setStyle(name, options) {
|
||||
const current = knownStyle(name);
|
||||
const next = mergeStyle(
|
||||
current,
|
||||
options,
|
||||
stylesPort.uniformNames(name),
|
||||
);
|
||||
const changed =
|
||||
next.intensity !== current.intensity ||
|
||||
Object.entries(next.uniforms).some(
|
||||
([key, value]) => current.uniforms[key] !== value,
|
||||
);
|
||||
styleStates.set(name, next);
|
||||
if (!changed || destroyed) return;
|
||||
stylesPort.set(name, {
|
||||
intensity: next.intensity,
|
||||
uniforms: { ...next.uniforms },
|
||||
});
|
||||
view.forceUpdate();
|
||||
},
|
||||
style(name) {
|
||||
const { intensity, uniforms } = knownStyle(name);
|
||||
return { intensity, uniforms: { ...uniforms } };
|
||||
},
|
||||
}
|
||||
: {};
|
||||
return {
|
||||
kind: 'navara',
|
||||
host: { container: container ?? canvas.parentElement, canvas, size },
|
||||
@@ -291,6 +338,7 @@ export function createNavaraEngine(
|
||||
view.forceUpdate();
|
||||
},
|
||||
sharpen: () => ({ ...sharpen }),
|
||||
...styleRender,
|
||||
},
|
||||
surface,
|
||||
input: input.input,
|
||||
@@ -311,10 +359,14 @@ export function createNavaraEngine(
|
||||
credits.destroy();
|
||||
maps.destroy();
|
||||
sharpenPort?.destroy();
|
||||
stylesPort?.destroy();
|
||||
moversPort?.destroy();
|
||||
linesPort?.destroy();
|
||||
},
|
||||
isDestroyed: () => destroyed,
|
||||
// Navara only, not contract: the post pipeline as QA reads it (the
|
||||
// passes in draw order, whether the styles pass shows).
|
||||
pipeline: () => stylesPort?.diagnostics?.() ?? null,
|
||||
// Navara only, not contract: the ground the floor last sampled under
|
||||
// the camera and the margin it keeps above it (QA measures against it).
|
||||
groundFloor: {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import test from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import * as geo from '../../geo/index.js';
|
||||
import { assertGlobeEngine } from '../contract.js';
|
||||
import { assertGlobeEngine, engineCapabilities } from '../contract.js';
|
||||
import { cesiumFovy, orientationVectors } from './cameraMath.js';
|
||||
import { createNavaraEngine } from './createNavaraEngine.js';
|
||||
|
||||
@@ -208,6 +208,68 @@ test('without a sharpen port setSharpen keeps the state only', () => {
|
||||
assert.deepEqual(engine.render.sharpen(), { enabled: true, amount: 0.5 });
|
||||
});
|
||||
|
||||
// A styles port (stylePass.js createStylesPort) on two styles.
|
||||
function stylesPort() {
|
||||
const port = {
|
||||
shown: [],
|
||||
destroyed: 0,
|
||||
names: ['retro', 'noir'],
|
||||
uniformNames: (name) =>
|
||||
name === 'retro' ? ['pixelation', 'time'] : ['grainAmt'],
|
||||
defaults: (name) =>
|
||||
name === 'retro' ? { pixelation: 5, time: 0 } : { grainAmt: 0.5 },
|
||||
set: (name, state) => port.shown.push([name, state]),
|
||||
destroy: () => port.destroyed++,
|
||||
};
|
||||
return port;
|
||||
}
|
||||
|
||||
test('setStyle hands changed style states to the styles port and draws a frame', () => {
|
||||
const view = fakeView();
|
||||
const port = stylesPort();
|
||||
const engine = createNavaraEngine(view, { hooks, styles: port });
|
||||
assertGlobeEngine(engine);
|
||||
assert.equal(engineCapabilities(engine).visualStyles, true);
|
||||
assert.deepEqual(engine.render.visualStyles, ['retro', 'noir']);
|
||||
assert.deepEqual(engine.render.style('retro'), {
|
||||
intensity: 0,
|
||||
uniforms: { pixelation: 5, time: 0 },
|
||||
});
|
||||
engine.render.setStyle('retro', { intensity: 0.5 });
|
||||
assert.deepEqual(view.calls.at(-1), ['forceUpdate']);
|
||||
engine.render.setStyle('retro', { uniforms: { time: 2 } });
|
||||
const calls = view.calls.length;
|
||||
engine.render.setStyle('retro', { intensity: 0.5, uniforms: { time: 2 } });
|
||||
assert.equal(view.calls.length, calls, 'an unchanged state draws nothing');
|
||||
assert.throws(() => engine.render.setStyle('snow', {}), TypeError);
|
||||
assert.throws(
|
||||
() => engine.render.setStyle('noir', { uniforms: { time: 1 } }),
|
||||
TypeError,
|
||||
);
|
||||
assert.throws(
|
||||
() => engine.render.setStyle('noir', { intensity: 1.5 }),
|
||||
TypeError,
|
||||
);
|
||||
assert.deepEqual(port.shown, [
|
||||
['retro', { intensity: 0.5, uniforms: { pixelation: 5, time: 0 } }],
|
||||
['retro', { intensity: 0.5, uniforms: { pixelation: 5, time: 2 } }],
|
||||
]);
|
||||
// The port gets its own copy.
|
||||
port.shown[1][1].uniforms.time = 99;
|
||||
assert.equal(engine.render.style('retro').uniforms.time, 2);
|
||||
engine.destroy();
|
||||
engine.render.setStyle('noir', { intensity: 1 });
|
||||
assert.equal(port.shown.length, 2, 'nothing reaches a destroyed port');
|
||||
engine.destroy();
|
||||
assert.equal(port.destroyed, 1);
|
||||
});
|
||||
|
||||
test('without a styles port the engine has no visualStyles capability', () => {
|
||||
const { engine } = setup();
|
||||
assert.equal(engineCapabilities(engine).visualStyles, false);
|
||||
assert.equal(engine.render.setStyle, undefined);
|
||||
});
|
||||
|
||||
test("the camera starts from Navara's drawn camera and pushes poses with setCamera", () => {
|
||||
const { engine, view } = setup();
|
||||
near(engine.camera.pose().cartographic.height, 1e7, 1e-3, 'height');
|
||||
|
||||
@@ -22,6 +22,12 @@ import {
|
||||
} from './internals.js';
|
||||
import { buildNavaraLook } from './look.js';
|
||||
import { createNavaraSharpen } from './sharpen.js';
|
||||
import { createNavaraStyles } from './stylePasses.js';
|
||||
import { retroShader } from '../../styles/retro.js';
|
||||
import { nightVisionShader } from '../../styles/surveillance.js';
|
||||
import { thermalShader } from '../../styles/thermal.js';
|
||||
import { animeShader } from '../../styles/anime.js';
|
||||
import { noirShader } from '../../styles/noir.js';
|
||||
import { createNavaraMovers } from './movers/index.js';
|
||||
import { createNavaraLines } from './lines/index.js';
|
||||
import { createNavaraOverlay } from './overlay.js';
|
||||
@@ -51,6 +57,16 @@ function preservedCanvas(container) {
|
||||
return canvas;
|
||||
}
|
||||
|
||||
// The app's styles by their names, in Cesium's stage order
|
||||
// (src/ui/visualPresets.js STYLES).
|
||||
const STYLE_SHADERS = Object.freeze({
|
||||
retro: retroShader,
|
||||
surveillance: nightVisionShader,
|
||||
thermal: thermalShader,
|
||||
anime: animeShader,
|
||||
noir: noirShader,
|
||||
});
|
||||
|
||||
// The camera's place for the look, refreshed in place each frame (no
|
||||
// allocation): degrees for the sun's elevation, and the height.
|
||||
const lookCarto = { longitude: 0, latitude: 0, height: 0 };
|
||||
@@ -141,6 +157,10 @@ export async function createNavaraGlobe({
|
||||
container,
|
||||
...(appClock ? { appClock } : {}),
|
||||
sharpen: createNavaraSharpen(view),
|
||||
styles: createNavaraStyles(view, {
|
||||
shaders: STYLE_SHADERS,
|
||||
onStarsDimmed: (amount) => look.setStarsDimmed(amount),
|
||||
}),
|
||||
movers: createNavaraMovers(view, {
|
||||
overlay,
|
||||
// Model colour follows the display-space stage, after the look's ACES.
|
||||
|
||||
@@ -162,3 +162,14 @@ export const navaraHooks = (view) => ({
|
||||
tileRoots: () => tileRoots(view),
|
||||
isIdle: () => isIdle(view),
|
||||
});
|
||||
|
||||
/**
|
||||
* Stage 6 (QA diagnostics only): the names of the passes in the view's
|
||||
* post-processing pipeline, in draw order, or null when the path is gone.
|
||||
* Private: ctx.renderPassOrchestrator.passMap.list ({ name, pass }).
|
||||
* Upstream ask: a public read of the pipeline order.
|
||||
*/
|
||||
export function pipelinePassNames(ctx) {
|
||||
const list = ctx?.renderPassOrchestrator?.passMap?.list;
|
||||
return Array.isArray(list) ? list.map((entry) => entry.name) : null;
|
||||
}
|
||||
@@ -198,15 +198,35 @@ export function buildNavaraLook(
|
||||
}
|
||||
return changed;
|
||||
};
|
||||
// Anime's bands turn the starfield into blotches: the stars fade with the
|
||||
// style (Cesium fades its Milky Way), from the look's own brightness.
|
||||
const starsMesh = mesh('stars');
|
||||
const starsIntensity =
|
||||
plan.meshes.find((desc) => Object.hasOwn(desc, 'stars'))?.stars
|
||||
?.intensity ?? NAVARA_STARS_INTENSITY;
|
||||
let starsDimmed = 0;
|
||||
return {
|
||||
handles,
|
||||
frame,
|
||||
resetDaylight() {
|
||||
daylightTime = null;
|
||||
},
|
||||
/** Dims the stars by `amount` (0 none, 1 hidden); true when it changed. */
|
||||
setStarsDimmed(amount) {
|
||||
const next = Math.min(1, Math.max(0, Number(amount) || 0));
|
||||
if (!starsMesh || next === starsDimmed) return false;
|
||||
starsDimmed = next;
|
||||
starsMesh.update({
|
||||
stars: { intensity: starsIntensity * (1 - next) },
|
||||
});
|
||||
return true;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/** Navara's own stars intensity, for a look that does not set one. */
|
||||
export const NAVARA_STARS_INTENSITY = 10;
|
||||
|
||||
const IRRADIANCE_ON = Object.freeze({
|
||||
aerialPerspective: Object.freeze({ irradiance: true }),
|
||||
});
|
||||
|
||||
@@ -469,3 +469,43 @@ test('the minimal look keeps its stars and clouds whatever the sun', () => {
|
||||
look.frame(900, false, 0, { lat: 0, lng: 0 });
|
||||
assert.deepEqual(view.added[1].updates, []);
|
||||
});
|
||||
|
||||
test('Anime fades the stars from the look own brightness and back', () => {
|
||||
const view = fakeView(0);
|
||||
const look = warmCinematic(view);
|
||||
const stars = view.added.find(({ desc }) => Object.hasOwn(desc, 'stars'));
|
||||
assert.equal(look.setStarsDimmed(0), false, 'already undimmed');
|
||||
assert.equal(look.setStarsDimmed(0.25), true);
|
||||
assert.equal(look.setStarsDimmed(0.25), false);
|
||||
assert.equal(look.setStarsDimmed(1), true);
|
||||
assert.equal(look.setStarsDimmed(0), true);
|
||||
assert.deepEqual(
|
||||
stars.updates.filter((update) => update.stars),
|
||||
[
|
||||
{ stars: { intensity: 90 } },
|
||||
{ stars: { intensity: 0 } },
|
||||
{ stars: { intensity: 120 } },
|
||||
],
|
||||
);
|
||||
// The minimal look keeps Navara's own intensity as its base.
|
||||
const minimalView = fakeView(0);
|
||||
const minimal = buildNavaraLook(
|
||||
minimalView,
|
||||
plugin([]),
|
||||
navaraScenePlan('minimal'),
|
||||
() => 0,
|
||||
);
|
||||
minimal.setStarsDimmed(0.5);
|
||||
const minimalStars = minimalView.added.find(({ desc }) =>
|
||||
Object.hasOwn(desc, 'stars'),
|
||||
);
|
||||
assert.deepEqual(minimalStars.updates, [{ stars: { intensity: 5 } }]);
|
||||
// A look without its own stars (the plugin's photoreal scene) ignores it.
|
||||
const photoreal = buildNavaraLook(
|
||||
fakeView(0),
|
||||
plugin([]),
|
||||
navaraScenePlan('photoreal'),
|
||||
() => 0,
|
||||
);
|
||||
assert.equal(photoreal.setStarsDimmed(1), false);
|
||||
});
|
||||
@@ -0,0 +1,293 @@
|
||||
// The app's visual styles on Navara (CRT, NVG, FLIR, Anime, Noir): each
|
||||
// style's own Cesium post-process shader (src/styles/*.js) drawn as a
|
||||
// full-screen pass of the Navara pipeline, through the public EffectDesc API.
|
||||
//
|
||||
// The shaders use only Cesium's post-stage names (colorTexture,
|
||||
// colorTextureDimensions, v_textureCoordinates, out_FragColor) plus their
|
||||
// own uniforms, no czm_ built-ins and no depth. A GLSL prelude maps those
|
||||
// names onto a three RawShaderMaterial and wraps the style's main().
|
||||
//
|
||||
// Colour: Cesium's styles filter encoded display RGB. Navara buffers stay
|
||||
// linear, so, as the sharpening does (sharpen.js), every read of the input
|
||||
// goes through the exact sRGB transfer and the style's result through its
|
||||
// inverse (a gamma-2.2 approximation shifts dark FLIR bands visibly).
|
||||
//
|
||||
// One pass holds every style. A crossfade draws the outgoing and incoming
|
||||
// styles in Cesium's stage order, one after the other (a scratch target
|
||||
// between them); a frame with no style showing skips the pass (disabled).
|
||||
// The pass runs after everything the scene draws (tone mapping, the layers'
|
||||
// ground fields, the sharpening, anti-aliasing and the screen overlays):
|
||||
// Cesium's stages filter its whole frame, billboards included. Bloom, when
|
||||
// on, runs just before it (bloom.js), as Cesium's bloom precedes its stages.
|
||||
|
||||
import { Pass } from 'postprocessing';
|
||||
import {
|
||||
GLSL3,
|
||||
HalfFloatType,
|
||||
LinearFilter,
|
||||
NoColorSpace,
|
||||
RawShaderMaterial,
|
||||
SRGBColorSpace,
|
||||
Vector2,
|
||||
WebGLRenderTarget,
|
||||
} from 'three';
|
||||
|
||||
export const STYLES_EFFECT_KEY = 'gevStyles';
|
||||
/** Intensity under which a style draws nothing (as VisualEffects disables a stage). */
|
||||
export const STYLE_VISIBLE_INTENSITY = 0.001;
|
||||
|
||||
const VERTEX_SHADER = /* glsl */ `precision highp float;
|
||||
in vec3 position;
|
||||
in vec2 uv;
|
||||
out vec2 v_textureCoordinates;
|
||||
void main() {
|
||||
v_textureCoordinates = uv;
|
||||
gl_Position = vec4(position.xy, 1.0, 1.0);
|
||||
}
|
||||
`;
|
||||
|
||||
const PRELUDE = /* glsl */ `precision highp float;
|
||||
precision highp int;
|
||||
out vec4 gevFragColor;
|
||||
// What the style writes, in Cesium's name; resolved in main() below.
|
||||
vec4 out_FragColor;
|
||||
vec3 gevEncodeSrgb(vec3 color) {
|
||||
return mix(12.92*color,1.055*pow(max(color,vec3(0.0)),vec3(1.0/2.4))-0.055,step(vec3(0.0031308),color));
|
||||
}
|
||||
vec3 gevDecodeSrgb(vec3 color) {
|
||||
return mix(color/12.92,pow(max((color+0.055)/1.055,vec3(0.0)),vec3(2.4)),step(vec3(0.04045),color));
|
||||
}
|
||||
// Every texture read the style makes is of colorTexture: hand it display RGB.
|
||||
vec4 gevStyleTexture(sampler2D image, vec2 uv) {
|
||||
vec4 color = texture(image, uv);
|
||||
return vec4(gevEncodeSrgb(color.rgb), color.a);
|
||||
}
|
||||
`;
|
||||
|
||||
const EPILOGUE = /* glsl */ `
|
||||
void main() {
|
||||
out_FragColor = vec4(0.0);
|
||||
gevStyleMain();
|
||||
vec3 display = clamp(out_FragColor.rgb, 0.0, 1.0);
|
||||
#if GEV_DISPLAY_OUTPUT
|
||||
gevFragColor = vec4(display, out_FragColor.a);
|
||||
#else
|
||||
gevFragColor = vec4(gevDecodeSrgb(display), out_FragColor.a);
|
||||
#endif
|
||||
}
|
||||
`;
|
||||
|
||||
const MAIN = /void\s+main\s*\(\s*\)/g;
|
||||
const TEXTURE_CALL = /\btexture\s*\(/g;
|
||||
|
||||
/**
|
||||
* The fragment shader a Cesium style shader runs as on Navara (GLSL ES 3):
|
||||
* its texture() reads go through the sRGB encode, its main() becomes
|
||||
* gevStyleMain(), and the prelude's main() decodes what it wrote.
|
||||
*/
|
||||
export function navaraStyleFragmentShader(source) {
|
||||
if (typeof source !== 'string' || (source.match(MAIN) ?? []).length !== 1)
|
||||
throw new TypeError('A style shader needs one main()');
|
||||
if (/\bczm_/.test(source))
|
||||
throw new TypeError('A Navara style shader cannot use Cesium built-ins');
|
||||
const body = source
|
||||
.replace(MAIN, 'void gevStyleMain()')
|
||||
.replace(TEXTURE_CALL, 'gevStyleTexture(');
|
||||
return `${PRELUDE}\n${body}\n${EPILOGUE}`;
|
||||
}
|
||||
|
||||
/** Uniform names a style takes besides intensity: its own, and `time` when it animates. */
|
||||
export function styleUniformNames(shader) {
|
||||
const names = Object.keys(shader.uniforms ?? {});
|
||||
if (/uniform\s+float\s+time\s*;/.test(shader.fragmentShader))
|
||||
names.push('time');
|
||||
return names;
|
||||
}
|
||||
|
||||
/** A style's uniforms at their defaults (time 0). */
|
||||
export function styleUniformDefaults(shader) {
|
||||
const values = {};
|
||||
for (const name of styleUniformNames(shader))
|
||||
values[name] = name === 'time' ? 0 : shader.uniforms[name].default;
|
||||
return values;
|
||||
}
|
||||
|
||||
/**
|
||||
* The styles drawn this frame, in draw order (the order of `shaders`, which
|
||||
* is Cesium's stage order): [name, state] for each visible one.
|
||||
*/
|
||||
export function visibleStyles(order, states) {
|
||||
const drawn = [];
|
||||
for (const name of order) {
|
||||
const state = states.get(name);
|
||||
if (state && state.intensity > STYLE_VISIBLE_INTENSITY)
|
||||
drawn.push([name, state]);
|
||||
}
|
||||
return drawn;
|
||||
}
|
||||
|
||||
function styleMaterial(shader) {
|
||||
const uniforms = {
|
||||
colorTexture: { value: null },
|
||||
colorTextureDimensions: { value: new Vector2(1, 1) },
|
||||
intensity: { value: 0 },
|
||||
};
|
||||
for (const [name, value] of Object.entries(styleUniformDefaults(shader)))
|
||||
uniforms[name] = { value };
|
||||
return new RawShaderMaterial({
|
||||
name: `GevStyle_${shader.name}`,
|
||||
glslVersion: GLSL3,
|
||||
vertexShader: VERTEX_SHADER,
|
||||
fragmentShader: navaraStyleFragmentShader(shader.fragmentShader),
|
||||
uniforms,
|
||||
defines: { GEV_DISPLAY_OUTPUT: 0 },
|
||||
depthTest: false,
|
||||
depthWrite: false,
|
||||
toneMapped: false,
|
||||
});
|
||||
}
|
||||
|
||||
/** Draws the visible styles from the input buffer into the output buffer. */
|
||||
export class GevStylesPass extends Pass {
|
||||
constructor(controller) {
|
||||
super('GevStylesPass');
|
||||
this.controller = controller;
|
||||
this.materials = new Map();
|
||||
this.scratch = null;
|
||||
this.needsSwap = true;
|
||||
}
|
||||
|
||||
material(name) {
|
||||
let material = this.materials.get(name);
|
||||
if (!material) {
|
||||
material = styleMaterial(this.controller.shaders[name]);
|
||||
this.materials.set(name, material);
|
||||
}
|
||||
return material;
|
||||
}
|
||||
|
||||
scratchLike(buffer) {
|
||||
if (!this.scratch) {
|
||||
this.scratch = new WebGLRenderTarget(buffer.width, buffer.height, {
|
||||
type: buffer.texture?.type ?? HalfFloatType,
|
||||
minFilter: LinearFilter,
|
||||
magFilter: LinearFilter,
|
||||
depthBuffer: false,
|
||||
stencilBuffer: false,
|
||||
});
|
||||
this.scratch.texture.colorSpace = NoColorSpace;
|
||||
}
|
||||
if (
|
||||
this.scratch.width !== buffer.width ||
|
||||
this.scratch.height !== buffer.height
|
||||
)
|
||||
this.scratch.setSize(buffer.width, buffer.height);
|
||||
return this.scratch;
|
||||
}
|
||||
|
||||
render(renderer, inputBuffer, outputBuffer) {
|
||||
const drawn = this.controller.visible();
|
||||
this.needsSwap = drawn.length > 0;
|
||||
if (!drawn.length) return;
|
||||
let source = inputBuffer;
|
||||
for (let index = 0; index < drawn.length; index++) {
|
||||
const [name, state] = drawn[index];
|
||||
const last = index === drawn.length - 1;
|
||||
// Ping-pong through one scratch target; the input is free once read.
|
||||
const target = last
|
||||
? this.renderToScreen
|
||||
? null
|
||||
: outputBuffer
|
||||
: source === inputBuffer
|
||||
? this.scratchLike(inputBuffer)
|
||||
: inputBuffer;
|
||||
const material = this.material(name);
|
||||
const uniforms = material.uniforms;
|
||||
uniforms.colorTexture.value = source.texture;
|
||||
uniforms.colorTextureDimensions.value.set(source.width, source.height);
|
||||
uniforms.intensity.value = state.intensity;
|
||||
for (const [key, value] of Object.entries(state.uniforms))
|
||||
if (uniforms[key]) uniforms[key].value = value;
|
||||
// To the screen the final copy would have encoded: keep display RGB.
|
||||
const display =
|
||||
target === null && renderer.outputColorSpace === SRGBColorSpace ? 1 : 0;
|
||||
if (material.defines.GEV_DISPLAY_OUTPUT !== display) {
|
||||
material.defines.GEV_DISPLAY_OUTPUT = display;
|
||||
material.needsUpdate = true;
|
||||
}
|
||||
this.fullscreenMaterial = material;
|
||||
renderer.setRenderTarget(target);
|
||||
renderer.render(this.scene, this.camera);
|
||||
source = target;
|
||||
}
|
||||
}
|
||||
|
||||
dispose() {
|
||||
for (const material of this.materials.values()) material.dispose();
|
||||
this.materials.clear();
|
||||
this.scratch?.dispose();
|
||||
this.scratch = null;
|
||||
super.dispose?.();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The styles port createNavaraEngine takes: `names` (the styles it draws),
|
||||
* `set(name, state)` shows a style's state ({ intensity, uniforms }, already
|
||||
* checked). The pass is added the first time a style shows, so a view that
|
||||
* never filters has none; with every style at 0 it is hidden (skipped).
|
||||
* `onStarsDimmed(amount)` hears Anime's intensity: its bands turn the faint
|
||||
* starfield into blotches, so the stars fade with the style (Cesium fades
|
||||
* its Milky Way the same way).
|
||||
* The caller registers the effect (stylePasses.js createNavaraStyles).
|
||||
* @param {object} view an initialised ThreeView
|
||||
* @param {{ shaders: Record<string, { name: string, uniforms?: object, fragmentShader: string }>, onStarsDimmed?: (amount: number) => void }} options
|
||||
*/
|
||||
export function createStylesPort(view, { shaders, onStarsDimmed = null }) {
|
||||
const order = Object.keys(shaders);
|
||||
for (const name of order)
|
||||
navaraStyleFragmentShader(shaders[name].fragmentShader);
|
||||
const states = new Map();
|
||||
const controller = {
|
||||
shaders,
|
||||
visible: () => visibleStyles(order, states),
|
||||
};
|
||||
let handle = null;
|
||||
let shown = false;
|
||||
return {
|
||||
names: Object.freeze([...order]),
|
||||
uniformNames: (name) => styleUniformNames(shaders[name]),
|
||||
defaults: (name) => styleUniformDefaults(shaders[name]),
|
||||
set(name, state) {
|
||||
states.set(name, {
|
||||
intensity: state.intensity,
|
||||
uniforms: { ...state.uniforms },
|
||||
});
|
||||
if (name === 'anime') onStarsDimmed?.(state.intensity);
|
||||
const next = controller.visible().length > 0;
|
||||
if (!handle) {
|
||||
if (!next) return;
|
||||
handle = view.addEffect({
|
||||
[STYLES_EFFECT_KEY]: { controller },
|
||||
visible: true,
|
||||
});
|
||||
shown = true;
|
||||
return;
|
||||
}
|
||||
if (next !== shown) {
|
||||
shown = next;
|
||||
handle.update({ visible: next });
|
||||
}
|
||||
},
|
||||
/** Navara only (QA): whether the pass is in the pipeline and shown. */
|
||||
passShown: () => Boolean(handle) && shown,
|
||||
controller,
|
||||
destroy() {
|
||||
handle?.delete();
|
||||
handle = null;
|
||||
shown = false;
|
||||
if (states.get('anime')?.intensity) onStarsDimmed?.(0);
|
||||
states.clear();
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,262 @@
|
||||
import assert from 'node:assert/strict';
|
||||
import test from 'node:test';
|
||||
import { HalfFloatType, SRGBColorSpace, Texture } from 'three';
|
||||
import { STYLES } from '../../ui/visualPresets.js';
|
||||
import {
|
||||
GevStylesPass,
|
||||
createStylesPort,
|
||||
navaraStyleFragmentShader,
|
||||
styleUniformDefaults,
|
||||
styleUniformNames,
|
||||
visibleStyles,
|
||||
} from './stylePass.js';
|
||||
|
||||
const buffer = (name, width = 640, height = 400) => ({
|
||||
name,
|
||||
width,
|
||||
height,
|
||||
texture: Object.assign(new Texture(), { type: HalfFloatType, name }),
|
||||
});
|
||||
|
||||
test('every app style compiles into the Navara prelude with Cesium names mapped', () => {
|
||||
assert.deepEqual(Object.keys(STYLES), [
|
||||
'retro',
|
||||
'surveillance',
|
||||
'thermal',
|
||||
'anime',
|
||||
'noir',
|
||||
]);
|
||||
for (const [name, shader] of Object.entries(STYLES)) {
|
||||
const source = navaraStyleFragmentShader(shader.fragmentShader);
|
||||
// One real main(): the prelude's, calling the style's renamed one.
|
||||
assert.equal(source.match(/void\s+main\s*\(\s*\)/g).length, 1, name);
|
||||
assert.equal(source.match(/void\s+gevStyleMain\s*\(\s*\)/g).length, 1);
|
||||
assert.match(source, /gevStyleMain\(\);/);
|
||||
// Every read of the input is the encoding wrapper's; the only bare
|
||||
// texture() is the wrapper's own.
|
||||
const reads = shader.fragmentShader.match(/\btexture\s*\(/g)?.length ?? 0;
|
||||
assert.ok(reads > 0, `${name} reads its input`);
|
||||
assert.equal(
|
||||
source.match(/\bgevStyleTexture\s*\(/g).length,
|
||||
reads + 1,
|
||||
`${name}: every texture() goes through the encode`,
|
||||
);
|
||||
assert.equal(source.match(/\btexture\s*\(/g).length, 1, name);
|
||||
// Cesium's output name is a plain global the prelude resolves; the
|
||||
// decode is the inverse of the encode (sharpen.js's exact transfer).
|
||||
assert.match(source, /^vec4 out_FragColor;$/m);
|
||||
assert.match(source, /out vec4 gevFragColor;/);
|
||||
assert.match(source, /gevDecodeSrgb\(display\)/);
|
||||
assert.match(source, /1\.0\/2\.4/);
|
||||
assert.match(source, /vec3\(2\.4\)/);
|
||||
assert.match(source, /#if GEV_DISPLAY_OUTPUT/);
|
||||
assert.doesNotMatch(source, /czm_/);
|
||||
}
|
||||
});
|
||||
|
||||
test('the prelude refuses shaders it cannot map', () => {
|
||||
assert.throws(() => navaraStyleFragmentShader('void foo() {}'), TypeError);
|
||||
assert.throws(
|
||||
() =>
|
||||
navaraStyleFragmentShader(
|
||||
'void main() { out_FragColor = czm_gammaCorrect(vec4(1.0)); }',
|
||||
),
|
||||
TypeError,
|
||||
);
|
||||
assert.throws(
|
||||
() => navaraStyleFragmentShader('void main() {} void main() {}'),
|
||||
TypeError,
|
||||
);
|
||||
});
|
||||
|
||||
test('style uniforms: the shader parameters, plus time for an animated one', () => {
|
||||
assert.deepEqual(styleUniformNames(STYLES.retro), [
|
||||
'pixelation',
|
||||
'distortion',
|
||||
'instability',
|
||||
'time',
|
||||
]);
|
||||
assert.deepEqual(styleUniformNames(STYLES.noir), [
|
||||
'contrastAmt',
|
||||
'grainAmt',
|
||||
'vignetteAmt',
|
||||
]);
|
||||
assert.ok(styleUniformNames(STYLES.thermal).includes('time'));
|
||||
assert.ok(styleUniformNames(STYLES.surveillance).includes('time'));
|
||||
assert.ok(!styleUniformNames(STYLES.anime).includes('time'));
|
||||
assert.deepEqual(styleUniformDefaults(STYLES.thermal), {
|
||||
sensitivity: 0.75,
|
||||
bloom: 0.65,
|
||||
mode: 0,
|
||||
pixelation: 1.5,
|
||||
palette: 0,
|
||||
time: 0,
|
||||
});
|
||||
});
|
||||
|
||||
test('visible styles keep the stage order and skip faded ones', () => {
|
||||
const states = new Map([
|
||||
['noir', { intensity: 0.6, uniforms: {} }],
|
||||
['retro', { intensity: 0.4, uniforms: {} }],
|
||||
['anime', { intensity: 0.0005, uniforms: {} }],
|
||||
]);
|
||||
assert.deepEqual(
|
||||
visibleStyles(Object.keys(STYLES), states).map(([name]) => name),
|
||||
['retro', 'noir'],
|
||||
);
|
||||
assert.deepEqual(visibleStyles(Object.keys(STYLES), new Map()), []);
|
||||
});
|
||||
|
||||
function renderer() {
|
||||
const draws = [];
|
||||
let target;
|
||||
return {
|
||||
draws,
|
||||
outputColorSpace: SRGBColorSpace,
|
||||
setRenderTarget(next) {
|
||||
target = next;
|
||||
},
|
||||
render(scene) {
|
||||
const material = scene.children[0].material;
|
||||
draws.push({
|
||||
target: target === null ? null : target.name || 'scratch',
|
||||
material: material.name,
|
||||
input: material.uniforms.colorTexture.value?.name || 'scratch',
|
||||
dimensions: material.uniforms.colorTextureDimensions.value.toArray(),
|
||||
intensity: material.uniforms.intensity.value,
|
||||
uniforms: Object.fromEntries(
|
||||
Object.entries(material.uniforms)
|
||||
.filter(([key]) => !key.startsWith('color'))
|
||||
.map(([key, { value }]) => [key, value]),
|
||||
),
|
||||
display: material.defines.GEV_DISPLAY_OUTPUT,
|
||||
});
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
test('the pass maps a style state onto its material and draws input to output', () => {
|
||||
const states = new Map();
|
||||
const pass = new GevStylesPass({
|
||||
shaders: STYLES,
|
||||
visible: () => visibleStyles(Object.keys(STYLES), states),
|
||||
});
|
||||
const gl = renderer();
|
||||
const input = buffer('input');
|
||||
const output = buffer('output');
|
||||
pass.render(gl, input, output);
|
||||
assert.equal(gl.draws.length, 0);
|
||||
assert.equal(pass.needsSwap, false, 'nothing drawn keeps the input');
|
||||
|
||||
states.set('thermal', {
|
||||
intensity: 0.75,
|
||||
uniforms: { palette: 1, time: 12.5 },
|
||||
});
|
||||
pass.render(gl, input, output);
|
||||
assert.equal(pass.needsSwap, true);
|
||||
assert.equal(gl.draws.length, 1);
|
||||
const [draw] = gl.draws;
|
||||
assert.equal(draw.material, 'GevStyle_thermal');
|
||||
assert.equal(draw.target, 'output');
|
||||
assert.equal(draw.input, 'input');
|
||||
assert.deepEqual(draw.dimensions, [640, 400]);
|
||||
assert.equal(draw.intensity, 0.75);
|
||||
assert.equal(draw.uniforms.palette, 1);
|
||||
assert.equal(draw.uniforms.time, 12.5);
|
||||
// Defaults for what the state does not name.
|
||||
assert.equal(draw.uniforms.sensitivity, 0.75);
|
||||
assert.equal(draw.display, 0);
|
||||
pass.dispose();
|
||||
});
|
||||
|
||||
test('a crossfade draws both styles in stage order through one scratch target', () => {
|
||||
const states = new Map([
|
||||
['noir', { intensity: 0.3, uniforms: {} }],
|
||||
['surveillance', { intensity: 0.7, uniforms: { time: 3 } }],
|
||||
['retro', { intensity: 0.2, uniforms: { pixelation: 2 } }],
|
||||
]);
|
||||
const pass = new GevStylesPass({
|
||||
shaders: STYLES,
|
||||
visible: () => visibleStyles(Object.keys(STYLES), states),
|
||||
});
|
||||
const gl = renderer();
|
||||
pass.render(gl, buffer('input'), buffer('output'));
|
||||
assert.deepEqual(
|
||||
gl.draws.map(({ material, input, target }) => [material, input, target]),
|
||||
[
|
||||
['GevStyle_retro', 'input', 'scratch'],
|
||||
['GevStyle_surveillance', 'scratch', 'input'],
|
||||
['GevStyle_noir', 'input', 'output'],
|
||||
],
|
||||
);
|
||||
assert.equal(pass.scratch.width, 640);
|
||||
assert.equal(pass.scratch.texture.type, HalfFloatType);
|
||||
pass.dispose();
|
||||
assert.equal(pass.scratch, null);
|
||||
});
|
||||
|
||||
test('drawn to the screen, the pass keeps display RGB', () => {
|
||||
const states = new Map([['anime', { intensity: 1, uniforms: {} }]]);
|
||||
const pass = new GevStylesPass({
|
||||
shaders: STYLES,
|
||||
visible: () => visibleStyles(Object.keys(STYLES), states),
|
||||
});
|
||||
pass.renderToScreen = true;
|
||||
const gl = renderer();
|
||||
pass.render(gl, buffer('input'), buffer('output'));
|
||||
assert.equal(gl.draws[0].target, null);
|
||||
assert.equal(gl.draws[0].display, 1);
|
||||
pass.dispose();
|
||||
});
|
||||
|
||||
function fakeView() {
|
||||
const view = { added: [], updates: [], deleted: 0 };
|
||||
view.addEffect = (config) => {
|
||||
const handle = {
|
||||
config,
|
||||
update(next) {
|
||||
view.updates.push(next);
|
||||
},
|
||||
delete() {
|
||||
view.deleted++;
|
||||
},
|
||||
};
|
||||
view.added.push(handle);
|
||||
return handle;
|
||||
};
|
||||
return view;
|
||||
}
|
||||
|
||||
test('the styles port adds the pass once, hides it at 0 and fades the stars with Anime', () => {
|
||||
const view = fakeView();
|
||||
const dimmed = [];
|
||||
const port = createStylesPort(view, {
|
||||
shaders: STYLES,
|
||||
onStarsDimmed: (amount) => dimmed.push(amount),
|
||||
});
|
||||
assert.deepEqual(port.names, Object.keys(STYLES));
|
||||
assert.deepEqual(port.uniformNames('noir'), styleUniformNames(STYLES.noir));
|
||||
assert.deepEqual(port.defaults('retro'), styleUniformDefaults(STYLES.retro));
|
||||
port.set('noir', { intensity: 0, uniforms: {} });
|
||||
assert.equal(view.added.length, 0, 'a view that never filters has no pass');
|
||||
port.set('noir', { intensity: 1, uniforms: { grainAmt: 0.2 } });
|
||||
assert.equal(view.added.length, 1);
|
||||
assert.equal(port.passShown(), true);
|
||||
const { controller } = view.added[0].config.gevStyles;
|
||||
assert.deepEqual(controller.visible(), [
|
||||
['noir', { intensity: 1, uniforms: { grainAmt: 0.2 } }],
|
||||
]);
|
||||
port.set('anime', { intensity: 0.5, uniforms: {} });
|
||||
port.set('noir', { intensity: 0, uniforms: {} });
|
||||
port.set('anime', { intensity: 0, uniforms: {} });
|
||||
assert.deepEqual(view.updates, [{ visible: false }]);
|
||||
assert.equal(port.passShown(), false);
|
||||
port.set('retro', { intensity: 1, uniforms: {} });
|
||||
assert.deepEqual(view.updates, [{ visible: false }, { visible: true }]);
|
||||
assert.equal(view.added.length, 1, 'shown again, not added again');
|
||||
assert.deepEqual(dimmed, [0.5, 0]);
|
||||
port.set('anime', { intensity: 0.9, uniforms: {} });
|
||||
port.destroy();
|
||||
assert.equal(view.deleted, 1);
|
||||
assert.deepEqual(dimmed, [0.5, 0, 0.9, 0], 'destroy brings the stars back');
|
||||
});
|
||||
@@ -0,0 +1,62 @@
|
||||
// The Navara effect of the app's visual styles (stylePass.js): one
|
||||
// EffectDesc whose pass draws every style that shows, and the styles port
|
||||
// createNavaraEngine takes. Kept apart from stylePass.js so the shaders,
|
||||
// the pass and the port run in Node tests (Navara itself does not load
|
||||
// there).
|
||||
|
||||
import { EffectDesc, Pass as NavaraPass } from '@navaramap/three';
|
||||
import { pipelinePassNames } from './internals.js';
|
||||
import {
|
||||
GevStylesPass,
|
||||
STYLES_EFFECT_KEY,
|
||||
createStylesPort,
|
||||
} from './stylePass.js';
|
||||
|
||||
class StylesEffectDesc extends EffectDesc {
|
||||
static key = STYLES_EFFECT_KEY;
|
||||
// Last before Navara's final copy: after bloom when it is on, else after
|
||||
// everything the scene and its overlays draw (nothing anchors after it).
|
||||
static insertAfter = ['gevBloom'];
|
||||
static insertBefore = ['final'];
|
||||
|
||||
constructor(view, ctx, config) {
|
||||
super(view, ctx, config);
|
||||
this.controller = config[STYLES_EFFECT_KEY].controller;
|
||||
// For the diagnostics below.
|
||||
this.controller.ctx = ctx;
|
||||
}
|
||||
|
||||
createPass() {
|
||||
// Navara inserts a bare pass only when it comes from its own
|
||||
// postprocessing copy: wrap it (as overlay.js does).
|
||||
return new NavaraPass(new GevStylesPass(this.controller), null);
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
const pass = this.raw?.rawPass;
|
||||
try {
|
||||
super.onDestroy();
|
||||
} finally {
|
||||
pass?.dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* createStylesPort (stylePass.js) on a view with the styles effect
|
||||
* registered.
|
||||
* @param {object} view an initialised ThreeView
|
||||
* @param {Parameters<typeof createStylesPort>[1]} options
|
||||
*/
|
||||
export function createNavaraStyles(view, options) {
|
||||
view.registerEffect(STYLES_EFFECT_KEY, StylesEffectDesc);
|
||||
const port = createStylesPort(view, options);
|
||||
return {
|
||||
...port,
|
||||
/** Navara only (QA): whether the pass shows, and the pipeline order. */
|
||||
diagnostics: () => ({
|
||||
shown: port.passShown(),
|
||||
passes: pipelinePassNames(port.controller.ctx),
|
||||
}),
|
||||
};
|
||||
}
|
||||
@@ -10,7 +10,12 @@
|
||||
// Each check sets the view it needs; checks may leave the camera anywhere.
|
||||
|
||||
import * as geo from '../../geo/index.js';
|
||||
import { INPUT_TYPES, MODIFIERS, assertGlobeEngine } from '../contract.js';
|
||||
import {
|
||||
INPUT_TYPES,
|
||||
MODIFIERS,
|
||||
assertGlobeEngine,
|
||||
engineCapabilities,
|
||||
} from '../contract.js';
|
||||
|
||||
const { cartesian2, cartesian3, cartographic, ellipsoid, math, matrix4 } = geo;
|
||||
const WGS84 = ellipsoid.WGS84;
|
||||
@@ -2763,9 +2768,97 @@ export function createContractSuite(
|
||||
];
|
||||
if (mapSources?.photoreal && mapSources.imagery?.length >= 2)
|
||||
checks.push(...mapChecks(engine.maps, mapSources));
|
||||
const capabilities = engineCapabilities(engine);
|
||||
if (capabilities.visualStyles)
|
||||
checks.push(...styleChecks(engine.render, settle));
|
||||
return checks.map(([name, run]) => ({ name, run }));
|
||||
}
|
||||
|
||||
// The optional visualStyles capability (render.setStyle).
|
||||
function styleChecks(render, settle) {
|
||||
return [
|
||||
[
|
||||
'render.setStyle (visualStyles): merges, copies, rejects bad values, draws',
|
||||
async () => {
|
||||
const names = render.visualStyles;
|
||||
ensure(
|
||||
names.length > 0 && new Set(names).size === names.length,
|
||||
`visualStyles ${JSON.stringify(names)} is not a list of names`,
|
||||
);
|
||||
const [name] = names;
|
||||
const previous = render.style(name);
|
||||
ensure(
|
||||
previous.intensity === 0,
|
||||
`${name} starts at intensity ${previous.intensity}`,
|
||||
);
|
||||
const [uniform] = Object.keys(previous.uniforms);
|
||||
try {
|
||||
render.setStyle(name, { intensity: 1 });
|
||||
ensure(render.style(name).intensity === 1, 'intensity not set');
|
||||
// A frame with the style on draws without errors.
|
||||
await settle(2);
|
||||
if (uniform) {
|
||||
render.setStyle(name, { uniforms: { [uniform]: 0.25 } });
|
||||
const state = render.style(name);
|
||||
ensure(
|
||||
state.intensity === 1 && state.uniforms[uniform] === 0.25,
|
||||
`after a uniform alone: ${JSON.stringify(state)}`,
|
||||
);
|
||||
state.uniforms[uniform] = 9;
|
||||
ensure(
|
||||
render.style(name).uniforms[uniform] === 0.25,
|
||||
'style() is a copy',
|
||||
);
|
||||
}
|
||||
render.setStyle(name, { intensity: 0.5 });
|
||||
ensure(render.style(name).intensity === 0.5, 'crossfade step');
|
||||
for (const [label, call] of [
|
||||
['unknown style', () => render.setStyle('no-such-style', {})],
|
||||
['intensity 2', () => render.setStyle(name, { intensity: 2 })],
|
||||
[
|
||||
'intensity -0.1',
|
||||
() => render.setStyle(name, { intensity: -0.1 }),
|
||||
],
|
||||
[
|
||||
'unknown uniform',
|
||||
() => render.setStyle(name, { uniforms: { noSuchUniform: 1 } }),
|
||||
],
|
||||
...(uniform
|
||||
? [
|
||||
[
|
||||
'NaN uniform',
|
||||
() =>
|
||||
render.setStyle(name, {
|
||||
uniforms: { [uniform]: Number.NaN },
|
||||
}),
|
||||
],
|
||||
]
|
||||
: []),
|
||||
]) {
|
||||
let error = null;
|
||||
try {
|
||||
call();
|
||||
} catch (caught) {
|
||||
error = caught;
|
||||
}
|
||||
ensure(
|
||||
error instanceof TypeError,
|
||||
`setStyle with ${label} did not throw a TypeError`,
|
||||
);
|
||||
}
|
||||
ensure(
|
||||
render.style(name).intensity === 0.5,
|
||||
'a rejected call changed the style',
|
||||
);
|
||||
} finally {
|
||||
render.setStyle(name, previous);
|
||||
await settle(1);
|
||||
}
|
||||
},
|
||||
],
|
||||
];
|
||||
}
|
||||
|
||||
// The maps switch order, observed through maps.current().
|
||||
function mapChecks(maps, { imagery: [first, second], photoreal }) {
|
||||
const shows = (baseImagery, tiles, label) => {
|
||||
|
||||
@@ -23,8 +23,10 @@ import {
|
||||
MODIFIERS,
|
||||
normalizeInputOptions,
|
||||
SHARPEN_INITIAL,
|
||||
STYLE_INITIAL,
|
||||
createEngineEvent,
|
||||
mergeSharpen,
|
||||
mergeStyle,
|
||||
} from '../contract.js';
|
||||
import { createAppClock } from '../../time/clock.js';
|
||||
import { createLineRegistry } from '../lines.js';
|
||||
@@ -227,17 +229,50 @@ function rectangleFromCartographics(points) {
|
||||
return { west, south, east, north };
|
||||
}
|
||||
|
||||
// render.visualStyles/setStyle/style for `visualStyles` ({ name: uniform
|
||||
// names }); nothing without it.
|
||||
function fakeStyles(visualStyles, record) {
|
||||
if (!visualStyles) return {};
|
||||
const states = new Map(
|
||||
Object.entries(visualStyles).map(([name, uniforms]) => [
|
||||
name,
|
||||
{
|
||||
...STYLE_INITIAL,
|
||||
uniforms: Object.fromEntries(uniforms.map((uniform) => [uniform, 0])),
|
||||
},
|
||||
]),
|
||||
);
|
||||
const known = (name) => {
|
||||
if (!states.has(name)) throw new TypeError(`Unknown visual style: ${name}`);
|
||||
return states.get(name);
|
||||
};
|
||||
return {
|
||||
visualStyles: Object.freeze(Object.keys(visualStyles)),
|
||||
setStyle(name, options) {
|
||||
record('render.setStyle', [name, options]);
|
||||
states.set(name, mergeStyle(known(name), options, visualStyles[name]));
|
||||
},
|
||||
style(name) {
|
||||
const { intensity, uniforms } = known(name);
|
||||
return { intensity, uniforms: { ...uniforms } };
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {{ kind?: 'cesium'|'navara', width?: number, height?: number, fovy?: number,
|
||||
* longitude?: number, latitude?: number, altitude?: number,
|
||||
* container?: object, canvas?: object, nowMs?: number,
|
||||
* appClock?: import('../../time/clock.js').AppClock }} [options]
|
||||
* appClock?: import('../../time/clock.js').AppClock,
|
||||
* visualStyles?: Record<string, string[]> }} [options]
|
||||
* Canvas size in CSS px, angles in radians; `container`/`canvas` stand in
|
||||
* for the host elements (DOM mocks for shell tests). The initial pose looks straight
|
||||
* down from `altitude` metres (10 000 km). The engine clock reads
|
||||
* `appClock`, by default an app clock on a fake wall clock that starts at
|
||||
* `nowMs` (2026-01-01T00:00Z) and moves only with `fake.frame(dt)` and
|
||||
* `fake.advanceTime(ms)` (a given appClock keeps its own wall clock).
|
||||
* `visualStyles` ({ style: its uniform names }) adds the optional
|
||||
* visualStyles capability (render.setStyle), each uniform starting at 0.
|
||||
* @returns {import('../contract.js').GlobeEngine & { fake: object }}
|
||||
*/
|
||||
export function createFakeEngine(options = {}) {
|
||||
@@ -923,6 +958,7 @@ export function createFakeEngine(options = {}) {
|
||||
sharpen = mergeSharpen(sharpen, options);
|
||||
},
|
||||
sharpen: () => ({ ...sharpen }),
|
||||
...fakeStyles(options.visualStyles, record),
|
||||
},
|
||||
surface: {
|
||||
sampleHeight(position, exclude) {
|
||||
|
||||
+57
-5
@@ -1,4 +1,5 @@
|
||||
import { PostProcessStage } from 'cesium';
|
||||
import { engineCapabilities } from '../globe/contract.js';
|
||||
import {
|
||||
bloomStrengthFromIntensity,
|
||||
clampBloomIntensity,
|
||||
@@ -11,6 +12,42 @@ import {
|
||||
sharpenAmount,
|
||||
} from './visualPresets.js';
|
||||
|
||||
/**
|
||||
* A style stage drawn by the globe engine (render.setStyle) instead of a
|
||||
* Cesium post stage: the same { uniforms, enabled } shape, so the owner of
|
||||
* the stages writes its uniforms as it writes a Cesium stage's; each write
|
||||
* reaches the engine. A value the engine refuses (NaN from an old link,
|
||||
* say) stays here and is reported, as a Cesium uniform would just draw it.
|
||||
*/
|
||||
export function engineStyleStage(render, name, shader) {
|
||||
const values = { intensity: 0 };
|
||||
if (shader.fragmentShader.includes('uniform float time')) values.time = 0;
|
||||
for (const [uniform, meta] of Object.entries(shader.uniforms || {}))
|
||||
values[uniform] = meta.default;
|
||||
const { intensity, ...uniforms } = values;
|
||||
render.setStyle(name, { intensity, uniforms });
|
||||
const forward = (key, value) => {
|
||||
try {
|
||||
if (key === 'intensity') render.setStyle(name, { intensity: value });
|
||||
else render.setStyle(name, { uniforms: { [key]: value } });
|
||||
} catch (error) {
|
||||
console.warn(`The ${name} style refused ${key}=${value}:`, error);
|
||||
}
|
||||
};
|
||||
return {
|
||||
name: `godsEyeView_${name}`,
|
||||
enabled: false,
|
||||
uniforms: new Proxy(values, {
|
||||
set(target, key, value) {
|
||||
target[key] = value;
|
||||
if (typeof key === 'string' && Object.hasOwn(values, key))
|
||||
forward(key, value);
|
||||
return true;
|
||||
},
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
/** Own the post-process stages and their animation, without DOM dependencies. */
|
||||
export class VisualEffects {
|
||||
/**
|
||||
@@ -37,6 +74,10 @@ export class VisualEffects {
|
||||
// only); an engine without a viewer (Navara) sharpens in its pipeline.
|
||||
this.engineRender =
|
||||
typeof engine?.render?.setSharpen === 'function' ? engine.render : null;
|
||||
// Without a viewer, an engine that draws the styles itself
|
||||
// (render.setStyle) gets them through stand-in stages (initStyles).
|
||||
this.engineStyles =
|
||||
!viewer && engineCapabilities(engine).visualStyles ? engine.render : null;
|
||||
this.requestRender = requestRender;
|
||||
this.holdRender = holdRender;
|
||||
this.releaseRender = releaseRender;
|
||||
@@ -61,11 +102,21 @@ export class VisualEffects {
|
||||
this.previousBloom = null;
|
||||
}
|
||||
|
||||
// Post-process stages are Cesium's: without a viewer (the Navara engine)
|
||||
// there are none, and the style and bloom controls change nothing (the
|
||||
// engine sharpens, see engineRender).
|
||||
// Post-process stages are Cesium's. Without a viewer (the Navara engine)
|
||||
// an engine that draws the styles gets stand-in stages (engineStyleStage),
|
||||
// which start every style at 0 on it; otherwise there are none and the
|
||||
// style controls change nothing (the engine sharpens, see engineRender).
|
||||
initStyles() {
|
||||
if (!this.viewer || this.stopped || this.stageEntries.length) return;
|
||||
if (this.stopped || this.stageEntries.length) return;
|
||||
if (!this.viewer) {
|
||||
if (!this.engineStyles) return;
|
||||
const drawn = this.engineStyles.visualStyles;
|
||||
for (const [name, shader] of Object.entries(STYLES))
|
||||
if (drawn.includes(name))
|
||||
this.stages[name] = engineStyleStage(this.engineStyles, name, shader);
|
||||
this.stageEntries = Object.entries(this.stages);
|
||||
return;
|
||||
}
|
||||
for (const [name, shader] of Object.entries(STYLES)) {
|
||||
const uniforms = { intensity: 0.0 };
|
||||
if (shader.fragmentShader.includes('uniform float time'))
|
||||
@@ -127,9 +178,10 @@ export class VisualEffects {
|
||||
stage.enabled = value > 0.001;
|
||||
// Anime's bands turn the faint Milky Way into blotches, and depth cannot
|
||||
// tell the sky from far geometry, so the glow fades with the style.
|
||||
// The engine fades its own stars with Anime (render.setStyle).
|
||||
if (
|
||||
stage === this.stages.anime &&
|
||||
this.viewer.scene.skyBox?.milkyWayVisibility !== undefined
|
||||
this.viewer?.scene.skyBox?.milkyWayVisibility !== undefined
|
||||
)
|
||||
this.viewer.scene.skyBox.milkyWayVisibility = 1 - value;
|
||||
if (stage.enabled && stage.uniforms.time !== undefined)
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import assert from 'node:assert/strict';
|
||||
import test from 'node:test';
|
||||
import { VisualEffects } from './visualEffects.js';
|
||||
import { STYLES } from './visualPresets.js';
|
||||
import { createFakeEngine } from '../globe/testing/fakeEngine.js';
|
||||
import { MILKY_WAY_INTENSITY, StarrySky } from '../sky/starrySky.js';
|
||||
import {
|
||||
GLOBAL_POST_DEFAULTS,
|
||||
@@ -338,6 +340,132 @@ test('without a viewer the engine sharpens with the same amount scale', () => {
|
||||
effects.destroy();
|
||||
});
|
||||
|
||||
// A fake engine drawing the app's styles (render.setStyle), as Navara does.
|
||||
function styledEngine() {
|
||||
return createFakeEngine({
|
||||
kind: 'navara',
|
||||
visualStyles: Object.fromEntries(
|
||||
Object.entries(STYLES).map(([name, shader]) => [
|
||||
name,
|
||||
[
|
||||
...Object.keys(shader.uniforms),
|
||||
...(shader.fragmentShader.includes('uniform float time')
|
||||
? ['time']
|
||||
: []),
|
||||
],
|
||||
]),
|
||||
),
|
||||
});
|
||||
}
|
||||
|
||||
function engineFixture(engine = styledEngine()) {
|
||||
let time = 0;
|
||||
let next = 0;
|
||||
const frames = new Map();
|
||||
const holds = new Set();
|
||||
const requests = [];
|
||||
const effects = new VisualEffects({
|
||||
viewer: null,
|
||||
engine,
|
||||
requestRender: (reason) => requests.push(reason),
|
||||
holdRender: (reason) => holds.add(reason),
|
||||
releaseRender: (reason) => holds.delete(reason),
|
||||
requestFrame: (callback) => {
|
||||
const id = next++;
|
||||
frames.set(id, callback);
|
||||
return id;
|
||||
},
|
||||
cancelFrame: (id) => frames.delete(id),
|
||||
now: () => time,
|
||||
wallNow: () => 10_000 + time,
|
||||
});
|
||||
const tick = (value) => {
|
||||
time = value;
|
||||
const pending = [...frames.values()];
|
||||
frames.clear();
|
||||
for (const callback of pending) callback();
|
||||
};
|
||||
return { engine, effects, holds, requests, tick };
|
||||
}
|
||||
|
||||
test('without a viewer an engine that draws styles gets stand-in stages', () => {
|
||||
const { engine, effects } = engineFixture();
|
||||
effects.initStyles();
|
||||
assert.deepEqual(Object.keys(effects.stages), Object.keys(STYLES));
|
||||
// Every style starts at 0 with its defaults on the engine.
|
||||
for (const name of Object.keys(STYLES)) {
|
||||
assert.equal(engine.render.style(name).intensity, 0);
|
||||
assert.equal(effects.stages[name].enabled, false);
|
||||
}
|
||||
assert.deepEqual(engine.render.style('thermal').uniforms, {
|
||||
sensitivity: 0.75,
|
||||
bloom: 0.65,
|
||||
mode: 0,
|
||||
pixelation: 1.5,
|
||||
palette: 0,
|
||||
time: 0,
|
||||
});
|
||||
// A uniform write reaches the engine, as a Cesium stage uniform would.
|
||||
effects.stages.thermal.uniforms.palette = 1;
|
||||
assert.equal(engine.render.style('thermal').uniforms.palette, 1);
|
||||
assert.equal(effects.stages.thermal.uniforms.palette, 1);
|
||||
// A value the engine refuses stays local and is reported, not thrown.
|
||||
const warn = console.warn;
|
||||
const warned = [];
|
||||
console.warn = (...args) => warned.push(args);
|
||||
try {
|
||||
effects.stages.noir.uniforms.grainAmt = Number.NaN;
|
||||
} finally {
|
||||
console.warn = warn;
|
||||
}
|
||||
assert.equal(warned.length, 1);
|
||||
assert.equal(engine.render.style('noir').uniforms.grainAmt, 0.5);
|
||||
effects.initStyles();
|
||||
assert.equal(Object.keys(effects.stages).length, 5, 'initialised once');
|
||||
effects.destroy();
|
||||
});
|
||||
|
||||
test('an engine crossfade eases both styles and animates time on the engine', () => {
|
||||
const { engine, effects, holds, tick } = engineFixture();
|
||||
effects.initStyles();
|
||||
effects.startTransition('thermal', 0, 1);
|
||||
tick(250);
|
||||
assert.equal(engine.render.style('thermal').intensity, 0.5);
|
||||
assert.equal(effects.stages.thermal.enabled, true);
|
||||
assert.ok(holds.has('style-anim'));
|
||||
tick(500);
|
||||
assert.equal(engine.render.style('thermal').intensity, 1);
|
||||
// The FLIR clock keeps running on the engine while the style shows.
|
||||
tick(1500);
|
||||
assert.equal(engine.render.style('thermal').uniforms.time, 1.5);
|
||||
effects.startTransition('thermal', 1, 0);
|
||||
effects.startTransition('noir', 0, 1);
|
||||
tick(1750);
|
||||
assert.equal(engine.render.style('thermal').intensity, 0.5);
|
||||
assert.equal(engine.render.style('noir').intensity, 0.5);
|
||||
tick(2000);
|
||||
tick(2016);
|
||||
assert.equal(engine.render.style('thermal').intensity, 0);
|
||||
assert.equal(engine.render.style('noir').intensity, 1);
|
||||
assert.equal(holds.has('style-anim'), false, 'noir does not animate');
|
||||
effects.destroy();
|
||||
});
|
||||
|
||||
test('Anime on an engine without a viewer reaches no sky box', () => {
|
||||
const { engine, effects } = engineFixture();
|
||||
effects.initStyles();
|
||||
effects.setStageIntensity(effects.stages.anime, 0.7);
|
||||
assert.equal(engine.render.style('anime').intensity, 0.7);
|
||||
effects.destroy();
|
||||
});
|
||||
|
||||
test('without the visualStyles capability an engine gets no stages', () => {
|
||||
const { effects } = engineFixture(createFakeEngine({ kind: 'navara' }));
|
||||
effects.initStyles();
|
||||
assert.deepEqual(effects.stages, {});
|
||||
effects.destroy();
|
||||
});
|
||||
|
||||
test('with a viewer the Cesium stage sharpens and the engine mirrors its state', () => {
|
||||
let state = { enabled: false, amount: 1 };
|
||||
const engine = {
|
||||
|
||||
Reference in new issue
Block a user