From the whole-globe view the camera could end up facing empty space with
only stars on screen. Cesium's free look (Shift+drag) turns the camera in
place, and from 18,000 km the planet's edge is only about 15 degrees from
nadir, so a few drags turned it out of frame. The rolled pose was then
saved into the share hash, so a reload or shared link opened on stars too.
- Allow free look only below 1,000 km. Orbit, tilt and zoom are unchanged.
- Measure how much of the frame shows the planet's surface by casting a
32x18 grid of view rays at the WGS84 ellipsoid. While the scope mask is
on (the default) only the rays inside its keyhole count, since the mask
hides or dims the rest of the frame.
- When a camera move ends above 1,000 km with no ray on the surface, turn
straight down at the same position and heading. Limb glow and a sliver
up to about one grid cell thick can count as out of view. The end of a
move comes from Cesium's moveEnd and from a check of its own that
samples the pose every 250 ms after moveStart and acts once it has held
for half a second: at some of these poses the camera drifts by a
rounding error every frame, so Cesium never sees it stop and never
raises moveEnd. The zoom-out guard from #1522 keeps wheel and pinch
zoom-outs in view; this catches the other ways a move can end looking
away, such as a saved or shared view that did, or a
drag that Cesium turns into an in-place look below its 7,500 km
trackball height (one that starts on the stars, or a tilt drag with the
screen centre off the planet). Views with more surface, tracked or
locked cameras and the 2D and Columbus modes are left alone.
- Voice tilt and in-place turns of a free 3D globe camera above 1,000 km
stop when about a tenth of the frame still shows the planet (or about as
much as it showed when it started, two grid cells of sampling noise
allowed), never below about 1% of the visible frame; a view that already
shows less only keeps or gains what it has. A turn that cannot go half a
degree further without crossing that limit is refused with a reason
instead of reported as done, and a turn it accepts turns at least that
half degree. A turn that keeps or gains surface is not refused, even
after the window has been resized, except that near the limit, where the
planet's edge crosses the sample grid, sampling wobble can occasionally
refuse one (most often above about 15,000 km and on phone or ultrawide
frames); nothing then turns away from the planet. A turn that starts
where the last voice turn left the camera keeps that turn's limit, or a
higher one if the planet now fills more, so repeating the request does
not take any more; once anything else has moved or turned the camera, a
turn is measured from what is on screen. A request made while the camera
is tracked is judged by the pose voice's release of the follow camera
will leave, before that release, so a refused turn keeps the tracking.
The frame measure and the look-step limit live in src/globeInView.js,
shared by the viewer and the voice camera verbs.
qa-strict-prod-smoke opens the keyless vite preview on each engine, switches once and fails on any page error. qa-strict-cold-chunks reports Cesium.js at a cold Navara start as a known gap instead of a failure.
This reverts ae13a56f. In the production build every 'cesium' import is the global that Cesium.js defines; with the script loaded only when a Cesium globe started, modules evaluated at boot (cesiumConstants, annotationEngine) threw ReferenceError and neither engine started. A cold Navara start loading Cesium.js stays a known gap.
Re-pin the Realtime tool payload hash for the merged tree (voice geometry plus pitchDeg). To fit main's 55,500 prompt ceiling with Overpass on, the pitchDeg schema drops its -90..90 range (the runner already clamps to -89..-5, now pinned by a test) and its description is shorter. The Overpass prompt measures 55,492.
The sprite and point mover shaders rate each contact by its anchor against the sweep with the cyberSonar.js sampler maths; the engine sonar scene feeds the theme, settings and shared sweep angle each drawn frame and keeps the fleet cadence only while the sweep runs over contacts.
The zone was a flat disc at ellipsoid height in Navara's opaque scene: it floated over low pads and sank under raised ground or 3D tiles, with hard edges and an unlit rim. A screen-space pass now paints the ground pixels within the radius of the pad from the scene depth, as Cesium's GroundPrimitive classifies them, using one style shared by both engines (LAUNCH_PAD_ZONE_STYLE).
Picks up #1527, which restores the 97 format-scope entries an earlier merge
dropped; this branch had kept the same 97. The resolved list is main's plus
this PR's 12 test and helper files, 1,222 paths, all present.
The cockpit's weather feed moves out of the Cesium cloud pass and serves both: Cesium keeps its own cloud canvas, an engine with its own clouds takes their cover from the same observations, with no second WebGL canvas.
Navara draws its transparent scene after the post effects into a target without the scene depth, so stems and pack polygons and images painted through 3D tiles. A scene-depth test now drops each of their fragments behind the depth Navara packs after its opaque pass; they stay in the transparent pass, so their look in the open is unchanged (scripts/qa-edge-occlusion.mjs compares it with the previous build). Wind flow was already hidden and is kept as a guard in the same scenario.
postprocessing's BloomEffect runs after the overlays and before the visual styles, follows Cesium's eased strength and dead zone with its threshold set in display terms, and VisualEffects drives it when the engine has the bloom capability.
The guard's own tests pass even if createApplicationControls stops
installing it. This checks the ceiling and frame listeners are in place
after construction and gone after teardown.
CRT, NVG, FLIR, Anime and Noir run their Cesium shaders through a GLSL prelude with the exact sRGB transfer, crossfade in the stage order, fade the Navara stars with Anime, and report the visualStyles capability through engineCapabilities.
Merge commit 34906c9a resolved the end-of-list conflict in scripts/format-scope.json with the branch's side, which dropped the 97 entries main had appended since Oct 26. Those files all still exist; 64 of them are tests that runtime discovery does not cover, so format:check had stopped checking them.
Each entry goes back at its position on main before the merge. All 1680 files pass npm run format:check.
Picks up #1308 (Overpass admission), #114 (Sea Marks and Ski Pistes),
#1206 (radio country coverage) and #1435. Resolutions:
- SECURITY.md: main's rewritten cross-site paragraph, with voice place
search listed beside /api/overpass among the keyless map routes.
- scripts/format-scope.json: both sides. A merge on main dropped 97 entries
(being restored there); keeping them, this PR's 12 and main's 2 new ones
keeps every file in format:check. All 1,222 paths exist.
- Translation catalogs: main's two new keys and this PR's 47, no overlap.
- Layer count 36 (33 + OSM Places + Sea Marks + Ski Pistes); both schema
pins re-derived, the first-run length is exactly 30,919 + 292 + 107.
It takes the ICAO a position row carries, in any case, or the marker id, and selects through the same path as a click; selectAircraft now delegates to it.
Typed chat sessions no longer end on the voice inactivity timeout, and a
failed or stopped reply keeps the conversation: Stop cancels only the
reply in progress, and map actions that already ran stay in the model's
context. Each upstream request and map action gets its own deadline, old
tool results shrink instead of the history overflowing, and step limits,
a missing or rejected key, the OAuth lock and throttling each get their
own message.
- Server: OpenAI chat is off under GEV_PREFER_CODEX_OAUTH; chat throttles
default to the provider's throttle; replies carry API_KEY_MISSING,
API_KEY_REJECTED, CODEX_OAUTH_REQUIRED and RATE_LIMITED codes; upstream
Retry-After passes through, and a rejected key (Gemini's invalid-key 400
included) cools down for a minute
- Pinokio forwards the chat throttle settings
- UI: the reply reveal publishes only the message list; the border orbit
runs only while busy; layers attach with a button or Enter; the log is
aria-busy while a reply types out; auto-scroll respects a reader who
scrolled up; Escape closes the attach menu; the chat gear says Settings;
a note says chat bills the OpenAI key when voice uses ChatGPT sign-in
- Layout does less work while panel height animates; unused blurs removed
- Gemini voice start ends chat; the voice preview clears on every new
session
- Tests for the route gates, client limits, attachments and the fixes
Every scenario runs through scripts/qa-strict-harness.mjs: each page, frame and worker gets an ordered block list before it runs (paid hosts and routes first, then only the preview, declared fixtures, keyless probes and cached free tile hosts), switches with real input on the picker, and records its assertions per layer and engine. The runner reads the catalog from the live page, fails any layer without an assertion on either engine, can build and serve a keyless checkout itself, and adds rapid, hidden-tab, context-loss, failure-injection, cold-chunk and soak scenarios. The main chunk gets a 1% size budget.
Sentinel-2 made the desktop source row wrap to two rows; the row now lays out every tile in one row (three columns on a phone, as before). scripts/qa-map-source-tray.mjs read the controller's removed imagery internals and counted five tiles between OSM and the styles; it now reads the live base provider and counts the section's tiles and engine picker. The five failures left also fail on origin/main e5d15f24.
The Navara look stopped requesting frames once its globe is parked. scripts/qa-app-once.mjs now fails if anything moves a parked engine's camera or asks it to draw (its own resume aside).
A visual choice made while no globe is attached (a style key, a Display control, a voice command) is queued and applied to the next engine's settings after it restored the address's view, so the person's choice wins; reads answer from the released settings. The globe reset and a location lookup started without a globe do nothing, and the map-source chips and camera buttons are unbound until the next globe binds them.