Commit Graph
1260 Commits
Author SHA1 Message Date
manjunath22466 11cd0142ac Merge remote-tracking branch 'upstream/main' into feat/typed-ai-chat 2026-11-03 21:22:43 +05:30
German Khokhlov d86047fe8f Release the shell from a candidate engine that fails after it attached
The shell's scene part detaches it too, so a candidate failing in a later part (a layer's drawing, Cockpit clouds) leaves the shell free for the working engine instead of refusing every later attach. StyleManager.attachScene releases what it built when it throws, and one detach runs at a time. The controls phase awaits its parts, and a failed attachment no longer forces handoff off for the parts it releases. scripts/qa-app-once.mjs now also rolls back from a Navara candidate whose layer attachment fails.
2026-11-03 19:45:34 +04:00
Said Turksever 34906c9abb Merge branch 'main' into codex/overpass-admission-review-fixes 2026-11-03 15:07:08 +00:00
Said Turksever 8e40d2689b Merge branch 'main' into prereq-10-osm-overlays 2026-11-03 14:34:32 +00:00
Said Turksever a236504347 fix: respect camera ownership and finish outward zoom framing 2026-11-03 14:32:30 +00:00
German Khokhlov a99b862580 Create the application once per page and switch engines through the scene host
createStandaloneApplication opens its first globe, attaches the scene host and returns attachScene/detachScene: a switch hands the session off, parks the outgoing renderer and attaches the incoming one with its catalog to the parts the phases registered once. A failed candidate releases what it attached; the working engine attaches again on the same shell, voice, tools and stores. ?switch=legacy keeps the route that builds an application per engine for one release. scripts/qa-app-once.mjs now asserts identity, UI, tool and listener continuity, the rollback and the legacy route.
2026-11-03 18:19:51 +04:00
German Khokhlov 2bac200c01 Attach the tools, data and controls bound to one globe as scene parts
Each phase builds its session objects once (shell, layer manager and presentation, Director, annotation board, Draw, Import, voice, debug handle) and registers the parts bound to one globe: the shell's later attachments, Cockpit clouds, the catalog binding and sonar, the Director's scene, the Cesium or Navara tools and the debug handle's globe fields. A page with a scene host attaches them to every engine; a host that never switches attaches them once, as before. The shell releases its globe before the data layers detach, and the Navara notice goes with its engine.
2026-11-03 18:17:23 +04:00
Manjunath 2aef67197c Merge main into the voice tilt branch 2026-11-03 19:40:13 +05:30
Manjunath 34647758fc test(osm): cover the place-search client and the follow-up handoff
From review:
- The browser client for /api/osm/features gets its own tests (request
  shape, abort, network failure, coded refusals), and a 200 whose body is
  not JSON is now a failure instead of zero places.
- An end-to-end test runs resolve_area, osm_query and an analyst follow-up
  through the real runner and checks the follow-up keeps the area; it fails
  with the wiring reverted.
- The Realtime token test pins Overpass off and compares the full tool
  schemas again instead of names taken from the environment.
2026-11-03 19:36:40 +05:30
Said Turksever e6a6ba0126 fix: keep the globe on screen when zooming out from a tilted view
Cesium zooms a shallow view out by backing along the cursor ray with
heading and pitch held fixed, and GEV set no zoom ceiling. Past ~700 km
the limb drops below the fixed pitch, the steps grow with height, and
the camera flies off into space.

Cap user zoom at 40,000 km (whole-Earth view; flights are not limited)
and, above 300 km during a user wheel, pinch or right-drag zoom-out,
ease the pitch down to at least 8 degrees below the Earth's limb. The
clamp yields to disabled inputs, tracked transforms and camera flights.
2026-11-03 13:50:16 +00:00
German Khokhlov d1fdb9eb45 Let the shell's share link, HUD, orbit and navigation follow another globe engine
The shell reads its viewer, engine and map stack from the attached scene. ShareLinkManager, IntelHUD and OrbitController gain attachEngine, NavigationController setScene and LocationNavigation attachScene/detachScene, so a switch can keep them and move only their camera listeners; between engines they write and read nothing. The voice runner and session voice modules are owned by their packages, which check:boundaries needs since the voice commit.
2026-11-03 17:48:08 +04:00
German Khokhlov 05578c61b9 Keep an active voice session through engine switches
The page creates the voice once; each engine attachment only gives it that scene's action runner, pointer canvas and annotation events. Calls made during a switch wait for the incoming engine and are refused with ENGINE_SWITCHING when none attaches in time; results name the engine that answered, and the session hears engine-changed after a switch. The analyst's follow-up memory and layer enable times outlive one engine's runner. scripts/qa-voice-engine-switch.mjs drives a fake microphone and Realtime transport through the switches.
2026-11-03 17:20:40 +04:00
German Khokhlov b2cc00833d Measure session object identity and listener counts across engine switches
window.__gevSession names each session object by a stable instance id and counts applications, attachments and detaches. scripts/qa-app-once.mjs (report-only with --report for now) runs three round trips and a parked-renderer rollback on a keyless preview with paid map, model and voice endpoints blocked.
2026-11-03 17:08:22 +04:00
German Khokhlov 415f23739f Name the reporting provider in Contacts and Cockpit counts
The Cockpit Contact counts named fixed providers (OpenSky, adsb.lol,
AISStream) while the Layers panel and Contacts named the provider the last
snapshot reported, and the vessels layer kept that name out of getStats(),
so Contacts always said AISStream. Each cohort now carries the provider and
whether it answered as a fallback or from a stale snapshot, and both views
show it the way the Layers row does ("adsb.lol · FALLBACK").

Fixes HAL-721.
2026-11-03 16:26:55 +04:00
German Khokhlov 5564156c09 Assert that the traffic population after a globe round trip stays near the population before it
Both are read after the same settle delay; the population is checked again once the vehicle comparison is taken.
2026-11-03 16:24:08 +04:00
German Khokhlov eed8acc3f7 Keep the traffic population and vehicle heights after a globe round trip
The republish after a globe switch ran as a refinement ('Handoff refined'):
it sampled the incoming globe while it still showed coarse tiles and,
being a refinement, never refined again. Keyless Cesium's first terrain
tiles put Austin's streets near -2 200 m, so vehicles stayed there, and
the next globe weighted each road by the camera distance to those
waypoints (1.9 km became 4.1 km), cutting the population from about 620
to 260 until the camera moved.

The handoff is now a completed pass that refines once the incoming
surface has loaded, road density and the coverage radius are measured to
the road's coordinates on the local ground estimate instead of to the
last sampled waypoints, and flow that lands after a publication
re-allocates the retained roads' budgets instead of only recolouring
them.
2026-11-03 16:24:08 +04:00
Manjunath d18fdfa47f Merge branch 'main' into feat/voice-geometry
Picks up the HUD summary locale work (#1488). No conflicts; it changes no
voice prompt or tool description.
2026-11-03 17:31:36 +05:30
German Khokhlov 4e950d04e9 Merge remote-tracking branch 'origin/main' into claude/hal-676-gev-fire-intensity-742bd1
# Conflicts:
#	scripts/format-scope.json
#	src/i18n/locales/ar.json
#	src/i18n/locales/de.json
#	src/i18n/locales/fr.json
#	src/i18n/locales/it.json
#	src/i18n/locales/ja.json
#	src/i18n/locales/pt.json
#	src/i18n/locales/zh-Hant.json
#	src/ui/layerPanel.js
2026-11-03 15:36:13 +04:00
German Khokhlov 1a1eef0e5c Merge origin/main into german/navara
Conflict resolutions:
- src/main.js: upstream's PHOTON_URL place-search setting is read once at
  module level and passed as geospatial: { endpoints: { photon } } by
  createApplication(), so every engine start of the switch flow gets it; the
  old single top-level createStandaloneApplication() call stays removed.
- src/layers/bikeshare/render/cesium/rendering.js: upstream's
  publishedCapacity fix applied with this branch's
  resolveCapacity(model, capacity, status) signature. The same fix is ported
  to src/layers/bikeshare/render/navara.js (record.publishedCapacity, status
  polls resolve from it), with a Navara regression test; upstream's
  proxyRoute test imports the moved render/cesium/rendering.js.
- src/layers/traffic/flow.js: upstream's nextTask() yield and current()
  check kept before the scene is taken from this branch's
  _trafficScene?.() ?? _viewer?.scene with its missing-scene return.
- scripts/package-boundaries.json, scripts/format-scope.json: union of both
  sides' file lists.
- src/voice/actionSchemas.test.mjs: both history comments kept, payload hash
  recomputed for the merged schemas (Sentinel-2 map stack enum plus the
  shorter layer alias hint).
- src/hudAltitudeDatum.test.mjs: this branch's engine-based IntelHUD
  construction with upstream's placeLabels summary context.
2026-11-03 15:36:06 +04:00
German Khokhlov a066a2d1ca Keep history entries untouched by unfinished globe picks and restore each visited entry's layers
A picked engine now lives in the switch until it runs; only then is the
address written, so a pick superseded by Back or one that fails rewrites no
entry. An engine-changing history visit holds the outgoing share link, which
neither restores nor writes the visited entry, and the running engine takes
the address back once the switch settles, restoring any entry visited while
it was held or not yet listening. Handed-off layers keep running where the
incoming address agrees with the outgoing one and follow a visited entry
where it differs. A failed recovery keeps the error on the loading screen
with an engine picker for a retry, and a failing reveal of the new globe no
longer blocks the cover removal or later requests.
2026-11-03 15:24:20 +04:00
Manjunath 69152868e4 Fix voice camera tilt from a top-down view
A voice fly-to frames a city top-down, at pitch -90. The tilt clamp
rejected any step that left the pitch below -89, so the first frame of
"tilt up" stopped the motion and "tilt down" was refused: from the view
voice lands on, no tilt ever moved the camera. A bare "tilt the camera"
also failed because tilt required a direction.

- Clamp tilt only in the direction of travel, so -90 can tilt up.
- Swing the camera about the ground under the crosshair, so the place
  stays centred and the heading is kept. A tracked view still tilts in
  place, and a pivot tilt yields when tracking takes the camera.
- Add an optional move_camera pitchDeg for "tilt 45 degrees"; a tilt
  with neither angle nor direction settles at -45 (oblique view).
- Re-derive the voice tool schema pins for the new argument and wording,
  and keep the Realtime prompt under its 52,000-character budget.
2026-11-03 16:42:18 +05:30
Manjunath 05edae0606 Merge branch 'main' into feat/voice-geometry
Picks up the Radio Next/Previous fix (#1474) and the Codespaces docs
(#1515). The one conflict is the Radio cycle assertion in
gevActions.test.mjs: main's new fallback flag is kept in this branch's
layout.
2026-11-03 16:40:39 +05:30
German Khokhlov 53c114965d Write a machine acceptance report and stop early when no browser or preview is available
qa-all-layer-switches.mjs now checks once that Puppeteer can start Chrome and that the preview answers, and names PUPPETEER_EXECUTABLE_PATH and npx puppeteer browsers install chrome when it cannot. Each run writes <output>/acceptance.json with the commit, dirty files at both ends, Chrome, Node, base URL, times and, per scenario, status, exit code, duration, covered layer ids and the sha256 of its log. It replaces summary.json.
2026-11-03 15:05:37 +04:00
German Khokhlov 65d41b971c Check traffic vehicles one by one against a fixed dark ground after the globe round trip
Live Sentinel-2 imagery is bright at this altitude, so a fixed crop of white two-pixel vehicles changed anywhere from 14 to 300 pixels. The scenario now serves a uniform dark ground tile, waits for the layer to settle with vehicles in view, projects each vehicle to the window and requires 90% of those above the drawn terrain to change the picture where the layer places them; in simulation nothing else may change. Vehicles below the terrain and the population left after the round trip are reported, not asserted.
2026-11-03 15:05:36 +04:00
Manjunath e80f583e66 feat(awareness): add calm sonar pulses that flash the range ring and echo contacts
Pulses: three dim rings grow from the Global Context subject to the
250 km range ring at constant speed, one every 3 s, each taking 9 s.
Each fades in over its first 8% of travel, then fades as
(1 - travel)^1.5 to about a third of its 60% peak, so it arrives at the
ring dim but visible. They are 3 px in the ring's colours, as polylines
with CallbackProperty positions and colours that share the ring's
centre object, so they follow a moving subject.

Ring: while pulses run, the 250 km ring rests unseen and flashes to full
strength as each pulse reaches it, fading over 1.8 s. Without pulses
(reduced motion, or a scene with no primitives or preRender hook) it
stays on screen as before.

Gradient: behind each pulse a radial band in the same blue fades inward
over 35% of the radius. One flat, translucent, unpickable 250 km disc
draws it with a small Fabric material. A preRender listener writes the
pulse radii and opacities into two vec4 uniforms each frame. The disc
(0.25 degree granularity, ~3.5 ms to build) is rebuilt only after the
subject moves 2 km.

Echoes: as a pulse front crosses a flight, military aircraft or AIS
vessel, the detection overlay draws a second bracket in the pulse blue
around that contact's own bracket, spreading outward as it fades over
1.4 s. Awareness publishes the field (centre, radius, pulse timing,
echo styling) through the new src/awarenessEcho.js. The overlay reads
it, so no layer's icon or colour is touched. Mapped installations have
no detection bracket, so they do not echo.

Rendering cost: pulses never hold continuous rendering. They ask for a
frame every 80 ms, the Cyber sonar's parked cadence, so a parked
Contacts view repaints at ~12.5 fps while a subject is shown. This
changes the "parked Contacts stays quiet" behaviour on purpose.
clearVisual stops the timer and removes the disc, the listener and the
echo field.

awarenessRangeRingPositions can now reuse a result array, and passes the
WGS84 ellipsoid explicitly so a reused Cartesian never lands in the
ellipsoid argument. Tuning lives in AWARENESS_RANGE_PULSE,
AWARENESS_RANGE_ECHO and AWARENESS_RANGE_RING_STYLE. src/awarenessEcho.js
is registered in the awareness-layer, application-components and
application-layer-construction packages.

Tests cover:
- the pulse curve and calm rate;
- the ring flash once per arrival, and the static ring without pulses;
- the 80 ms frame cadence and its stop;
- the partial-scene fallback;
- the gradient disc: unpickable, uniform values, rebuild and cleanup;
- per-frame evaluation, and the echo field following the subject;
- awarenessEcho strength, rim wrap, layer filter and altitude handling;
- the detection renderer's echo-bracket band and outward spread.
2026-11-03 16:30:56 +05:30
Manjunath 2a629f0987 fix(awareness): make the 250 km range ring readable on any ground
The Global Context range ring was a Cesium ellipse outline at 1 px in
rgba(98,181,255,0.72). WebGL ignores larger ellipse outline widths, so it
could not be thickened, and it vanished over desert and snow and under the
FLIR, NVG and CRT styles.

Draw it as a polyline instead: a 4 px line with a 2 px Context-blue core
inside a 1 px dark halo on each side (PolylineOutlineMaterialProperty).
The halo gives luminance contrast on light and dark ground, which the
monochrome styles keep. The ring sits at the same 2.5 km height and
follows the subject on the same 250 m threshold. Positions come from a
new awarenessRangeRingPositions helper that stays within 50 m of 250 km.

Style values live in AWARENESS_RANGE_RING_STYLE (awareness/policy.js).
Adds rangeRing.test.mjs (geometry at equator, Sahara, Greenland and the
antimeridian; contrast; entity shape; follow threshold) and a
CURRENT-STATE note.
2026-11-03 16:30:20 +05:30
German Khokhlov d413362467 Merge branch 'main' into german/hal-623-hud-summary-locale 2026-11-03 14:55:40 +04:00
German Khokhlov 4d2b061e3b Hand the session off on Back/Forward and roll failed globe switches back to the last working engine
The engine switch moves out of main.js into src/standalone/engineSwitch.js: every
engine change in the page hands the session off (layers, Director, Contacts,
directions and satellite cameras), whether it came from the picker or from
history. Each attempt has a generation; a failure rolls back to the last engine
that started, requests made during a switch or recovery are reconciled once it
settles, and a picked engine adds its history entry only after it starts. The
first-frame wait only lifts the cover and never fails a started engine; a
hidden tab does not wait. Nothing starts after pagehide, and a failed recovery
leaves the picker usable.
2026-11-03 14:51:17 +04:00
German Khokhlov 238a3d0634 Merge remote-tracking branch 'origin/main' into fix/hal-722-radio-next-no-autoplay 2026-11-03 14:33:12 +04:00
German Khokhlov 33381c5981 Merge remote-tracking branch 'origin/main' into german/hal-623-hud-summary-locale
# Conflicts:
#	src/voice/gevActions.test.mjs
2026-11-03 14:28:10 +04:00
Manjunath 2a13a06def fix(voice): bound OpenStreetMap text before it reaches voice results
- strip control and format characters from OSM tag values, keeping the
  zero-width (non-)joiners Persian and Indic names spell with, and cut
  them at 120 code points so a name cannot steer or flood the model
- adopt the nine new geometry test files in format-scope.json; five of
  them change by formatting only
2026-11-03 14:33:51 +05:30
Manjunath ecaddd838b Merge feat/voice-geometry onto main
Both stack parents (#837, #842) are on main, so the voice geometry branch
now builds on main directly. Conflict resolutions keep main's behaviour and
add the geometry work on top: osm_query gating on every provider, restored
admin identity for Nominatim outlines, merged analyst follow-up memory, and
the cancelled Globe View reset instruction ahead of the generic cancellation.
2026-11-03 14:33:34 +05:30
Matt Van Horn 9f7a85c67b Merge remote-tracking branch 'upstream/main' into fix/houston-cctv-pack 2026-11-02 18:07:47 -08:00
German Khokhlov 62296a833c Exercise every catalog layer on both planets and verify live switch continuity 2026-11-03 05:22:02 +04:00
German Khokhlov 05b646daa3 Unsubscribe removed Navara effects and models from warm view frames 2026-11-03 05:16:20 +04:00
German Khokhlov 14f7b32537 Release Navara overlay targets and sprite images on repeated globe switches 2026-11-03 05:04:38 +04:00
German Khokhlov 160e445677 Keep authored scene playback, pack media and geographic interactions across globes 2026-11-03 04:49:46 +04:00
German Khokhlov a49671a391 Preserve satellite tracking, orbit solutions and mission replay across globes 2026-11-03 04:36:49 +04:00
German Khokhlov 133ca14119 Keep CCTV playback and calibration while replacing globe projection surfaces 2026-11-03 04:25:02 +04:00
German Khokhlov 24190a3e35 Keep city stations, vehicle tracks and trail history across globe switches 2026-11-03 04:21:48 +04:00
German Khokhlov c4a97a653c Keep fire and camera selections bound to their source records 2026-11-03 04:18:53 +04:00
German Khokhlov b01f1ee7dc Preserve radio playback and imagery comparisons when switching planets 2026-11-03 04:16:00 +04:00
German Khokhlov b98cbeebf2 Keep street imagery and picked coverage across Cesium and Navara 2026-11-03 04:13:26 +04:00
Matt Van Horn 351a47ee22 Merge remote-tracking branch 'upstream/main' into fix/drone-airspace
Resolve the CURRENT-STATE.md layer table by keeping main's realigned
table and adding this layer's row. Main added an Arabic locale, so
translate the 12 layer strings and list ar.json in the drone-airspace
package.
2026-11-02 16:10:41 -08:00
German Khokhlov 75df3389f3 Keep traffic vehicles and road flow across globe switches 2026-11-03 04:09:21 +04:00
German Khokhlov 4e09559337 Carry the Nepal event images, playback and media across globes 2026-11-03 03:57:18 +04:00
German Khokhlov 811bcaff85 Retain the Nepal locator presentation and draw it on either globe 2026-11-03 03:49:39 +04:00
German Khokhlov 605b9490f3 Move Directions routes and active camera flights between globes 2026-11-03 03:44:07 +04:00
German Khokhlov 5cea3e8cbb Retain the TeleGeography dataset and render cables and landings on Navara 2026-11-03 03:38:15 +04:00
German Khokhlov 2b4955c817 Draw and inspect the same wind forecast when switching globes 2026-11-03 03:34:25 +04:00