- Status pieces translate in one place (src/ui/statusText.js): a Local
ADS-B error with a single piece now translates, and the analyst card
splits empty-layer notes into pieces (Transit, Local ADS-B).
- Translate the ALPR retry chip text, the ECCC error on the Air quality
card, "Upstream response too large" and the "entry {n}" feed label.
- The unmarked-text check also sees error/loadingLabel/statusMessage/
status assignments, `status:` properties and showToast?.( /
this._showToast( calls; the scene import preview marks its pack
statuses, data and model-facing text carry i18n-ignore with a reason.
- Tests check the real code: the HUD locality formatter moves to
src/hudLocalityFormat.js, the unsaved-keys test pins the teardown.
- One copy each: city names come from src/cityPois.js, the GNSS HTTP
template and wind "field unavailable" texts; dead fallbacks removed.
- Leftovers of the reverted vessel-label change and the reformatting of
detectionHost.test.mjs / keySetup.test.mjs are back to main.
Catalogs: es/ru 2617 messages each, complete.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Review of Task 0: the recorded live feeds left vessels (no AIS key here)
and local ADS-B (no receiver) empty, and flights held one adsb.lol
viewport answer. src/tooling/w1Feeds.js builds seeded answers relative to
one frozen instant (2026-10-16T12:00Z): a global /api/flights OpenSky
snapshot (8 000 aircraft, 2 000 within 60 km of JFK), /api/vessels with
12 000 AIS rows worldwide and the rows within the city area (the area
answer first, the global one last as the replay's fallback), and
/api/local-receivers/aircraft with 40 aircraft near JFK on 1090 MHz and
978 MHz UAT. Tests read them back through the app's own parsers.
qa-w1-baseline --synthesize=DIR writes them beside the recorded
military, satellites and launches; a replay now logs every feed request
and how it was answered (exact / as another key / none) into
summary.json, and --compare diffs those too.
Replayed on d50eaa28 and HEAD: flights 8 000, military 154, local ADS-B
40, vessels 12 000, satellites 824, launches 24; the runs agree (counts,
known objects, screen points, tracking poses, requests). The Cesium
reference is re-recorded this way before Tasks 10a, 12a and 13a.
qa-directions, qa-transit, qa-transit-recovery and qa-wind-canvas
launched a visible Chrome window. They now run headless unless
QA_HEADFUL=1 (`headless: process.env.QA_HEADFUL === '1' ? false : true`,
the same change as on the phase-4 branch).
Navara 0.2.1's transparent pass refreshes its copy of every scene light
each frame with copy(light, true). For the sun's cascaded shadow lights
(three-csm CascadedDirectionalLights) that copy clones every cascade, so
each frame brought new DirectionalLights with new ids and three's
WebGLLights uniforms cache (keyed by id) grew by about 1.2 KB a frame in
the looks whose sun casts shadows (minimal, photoreal).
src/globe/navara/cascadedLightCopy.js patches the copy to update the
cascades it has in place (pose, colour, intensity, target, shadow
settings and camera) when the counts match, and keeps the rebuild
otherwise; internals.js finds the class among the view's scene lights
(private view._scenes.light) and applies it when the globe is built.
Tests on three-csm's own class: the original copy changes the light ids,
the patched one keeps the lights and takes the values.
Post-GC JS heap (CDP HeapProfiler.collectGarbage every 10 s, the app on
?engine=navara rendering continuously at 60 fps): minimal 4.33 → 0.20
MB/min over 70 s and 0.06 MB/min over 180 s; photoreal 4.34 → 0.19
MB/min; cinematic (no shadow) 0.34. Added to the upstream asks.
input.on('click'|'doubleClick'|'move', fn, { pick, drill }) delivers
{ …event, picked, drilled }: PickResult { id, owner, instance, primitive
(Cesium) } names the mover set (and instance) or line hit. One pick (and
one drill, as deep as the deepest listener) per event, shared by its
listeners; moves with picks are coalesced to one delivery per frame with
the latest position (src/globe/pickDelivery.js). Option checks in the
contract (normalizeInputOptions).
- Cesium: scene.pick / drillPick, and the picker names the owner: movers
map billboards, points and models to their set and instance, lines
their primitives to the line.
- Navara: a click with pick takes Navara's GPU pick of the same gesture
(featureClick; its pick helper answers on the same pointerup, usually
before the engine's click, so a fresh answer waits for it; otherwise
the click waits up to 250 ms, then the CPU pick). Navara 0.2.1 answers
clicks in quick succession with the first click's pick: a GPU answer
whose instance is not drawn near the click is stale and the CPU pick
answers. Hover, drill and the synchronous picker.pick/drillPick are CPU
picks (src/globe/cpuPicks.js) of pickable mover sets and pickable lines
(within half the width + 3 px), behind the globe excluded, nearest
first; lines are picked on the CPU after an empty GPU answer.
picker.clickStats() (Navara only) counts the answers and latencies.
- The fake engine picks its own movers and lines on the CPU unless
scripted.
- The contract suite clicks with real pointer events (puppeteer) on both
engines: a sprite is picked with its owner and instance, the map picks
nothing, two sprites in one place drill both, a line is picked, a
hover picks the sprite under it. Navara, 20 clicks: payload p50 2.8 ms,
p95 4.1 ms after the click (puppeteer dispatch included), 20/20 GPU
answers. The Cesium harness keeps the first-run card closed.
engine.lines.createLine({ id, widthPx, color, depthFailAlpha, dash
({ lengthPx, gapPx } | 'tactical'), arc ('none'|'geodesic'), modelMatrix,
pickId }) → a Line: setPositions (Cartesian3[] or a flat Float64Array),
setColor, setModelMatrix, show, destroy; lines.list() for QA. Options,
flat positions, geodesic densification (great circles of the geodetic
normals, height interpolated, one step per degree) and the registry are
engine-neutral (src/globe/lines.js); the fake engine keeps every line.
- Cesium: a Primitive of a PolylineGeometry (synchronous, rebuilt when
the positions change) with a PolylineMaterialAppearance in an
engine-owned collection; depthFailAlpha is depthFailAppearance with the
alpha scaled; pixel dashes are PolylineDash (16-bit pattern); the
tactical dash is the launches' selected-orbit shader under its own type
(launches keep theirs until Task 15a moves them onto engine.lines).
- Navara: a public MeshDesc (transparent pass, unlit) holding a ribbon
of one quad per segment, widened to CSS pixels in the vertex shader;
a second copy drawn with GreaterDepth and the alpha scaled is the
depth-fail part; dashes are cut in the fragment shader (pixels along
the screen direction, or the tactical pattern over the fraction along
the line); positions relative to the first point, the model matrix on
the group. Geodesic arcs are densified on the CPU. Not pickable yet.
- The contract suite draws a three-point line on both engines: magenta
along both segments, nothing off it, 1° east once turned by its model
matrix, gone when hidden; a line 30 km under the ground shows only its
depth-fail copy, dimmer than the line.
Main chunk 2,867,499 bytes (+7,197, +0.25 %: the Cesium lines).
engine.movers.createSet({ id, kind: sprite|point|model, capacity, order,
depthTest, sprite|point|model, pickable }) → a MoverSet: set(index,
fields) stores an instance (position, screen rotation, orientation, rgba,
scale, atlas cell, show, pickId) in flat arrays, commit() uploads the
changed range once and requests one render, positionsView() reads the
positions, destroy() removes it; movers.list() for QA. The options, the
store and the registry are engine-neutral (src/globe/movers.js); the fake
engine keeps them for layer tests.
- Cesium: one primitive per set in an engine-owned PrimitiveCollection
added with the first set, in `order`: sprites a BillboardCollection
(one image per atlas cell, NearFarScalar, disableDepthTestDistance),
points a PointPrimitiveCollection, models a Model per instance.
- Navara: a public MeshDesc per set. Sprites and points are one
InstancedMesh of a quad, faced to the screen and sized in CSS pixels in
the vertex shader from uniforms (the pick pass draws the same
footprint), atlas uv, rotation, colour and scale per instance, drawn in
the transparent pass unlit; offsets from an origin that follows the
camera past max(1 km, 10 % of its height). Models: the glTF once, one
InstancedMesh per mesh, minimumPixelSize/maximumScale on the CPU per
drawn frame, colorBlend in the shader. Pickable sets register a
PickableInstancedMeshWrapper; pickIds.js maps batch ids back to
instances (used by Task 4).
- The contract suite draws three 24 px sprites on both engines: centred
within 2 px of worldToWindow, hidden by show:false, recoloured, gone on
destroy, and no frames added once the commit has drawn.
- qa-engine-bench --scenario=movers: 10 000 synthetic aircraft
(src/bench/syntheticFlights.js, moved from the Navara spike with its
test), every instance moved and committed every frame. p95 Navara
(look=minimal) / Cesium: global 5.2/7.0 ms, city 5.6/9.9, orbit 6.0/7.4
(0.74, 0.57, 0.81; gate 1.1). Cesium is measured without its 60 fps cap.
Main chunk 2,860,302 bytes (+9,706, +0.34 %: the Cesium movers).
Fixes the P1 and the confirmed P2 findings of the final review of the
i18n branch.
- CI: the air-quality model no longer imports i18n (portable module),
so check:boundaries passes again.
- Air quality layer: named in the layer panel, HUD and voice; its
Weather card, bands and errors translate. A test keeps the layer-name
table in step with the layer registry.
- Layer statuses that still reached ru/es in English: GNSS, CelesTrak,
Transit loading and feed errors, launches, perimeters, ALPR, ECCC,
wind "field unavailable", Local ADS-B streaming lines.
- Voice and HUD: preset ids show city names ("Fly to San Francisco"),
the HUD city translates, cockpit refusals cover frame, aircraft and
satellite; empty Transit notes translate on the analyst card.
- tn() keeps a caller's formatted count ("12,345 map objects").
- Cyber HUD: the language button no longer covers the bottom-right
card or the cockpit position readout.
- CCTV buttons wrap only in non-English locales; English layout matches
main again.
- Switching language asks first when Provider Settings holds unsaved
keys.
Catalogs: es/ru 2611 messages each, complete.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Review of Task 0: the live baseline could not be compared between
commits. qa-w1-baseline now records every /api response of each layer's
run (--record=DIR, DIR/<layer>.json), replays them through puppeteer
request interception (--replay=DIR; an /api request outside the
recording answers 503) with the page clock frozen at the recording's time
(evaluateOnNewDocument: Date.now and new Date(), hence JulianDate.now and
the app clock), and diffs two runs (--compare=A,B: counts, known objects'
positions within 1e-7° and 5 cm, screen points within 0.5 px, tracking
poses within 1e-6 relative). The rules live in src/tooling/w1Baseline.js
with tests.
Recorded once (qa-artifacts/w1-feeds, git-ignored), replayed on
d50eaa28 and on HEAD: the runs agree within the tolerances for flights,
military, satellites (counts, five known objects each, tracking poses)
and launches (count). Local ADS-B has no receiver and vessels no AIS key
here: both stay empty. This is the reference for the extraction tasks.
Review of Task 0:
- build/initialChunkGuard.js, a Rollup plugin in the browser build, fails
the build when an initial chunk (an entry and what it imports
statically) holds a module from node_modules/three, @navaramap/* or
postprocessing. Checked by forcing it on satellite.js, which the main
chunk does hold: the build fails naming the chunk and module.
navaraAssets.test now pins both build plugins.
- scripts/check-main-chunk.mjs is one script for both main-chunk checks:
the composition (text markers in the initial chunks, sizes) and, when
scripts/main-chunk-baseline.json exists, the phase-4 branch's gzip-9
budget, with its exports (checkMainChunk, measureMainChunk) so the two
branches merge into this file. The composition test moved to
src/tooling/mainChunkComposition.test.mjs to leave phase 4's
mainChunk.test.mjs its name.
- CI runs npm run check:main-chunk after each npm run build (unit,
browser-gate and Windows jobs).
The phase-2 review fixes: look internals in internals.js, the groundFloor
resample throttle, tile height selection, the sharpen mirror, QA tile
cache limits, engine.groundFloor diagnostics. In navara/index.js both
sides are kept: the look gets internals.js's luminance uniforms and reads
the sun's time from the engine clock's frame time, so engine.clock stays
the one time source for the sun.
The Navara wheel check measures clearance against engine.groundFloor's
ground (threshold 29 m: the floor keeps 30 m), so tiles streaming under a
still camera cannot flake it. The tile cache identifies itself with the
repository URL, keeps at most two misses in flight and merges identical
ones.
- The takram uniform paths move to internals.js (forEachLuminanceUniform,
loud in dev when a path is gone); look.js sets each factor to scale x
the recorded base value, so shared or copied vectors are never scaled
twice, and the stars keep the base value (own vector when shared).
Stars at intensity 120: a starfield shows from space.
- Both night-side shader variants compile on the first two frames.
- The clouds hide once the sun sets at the camera (dark puffs at dusk).
- No allocation on look frames that change nothing (frozen updates, a
scratch camera place from livePosition).
Gallery regenerated.
src/time/clock.js is the app's own time in ms since the epoch: by default
Date.now exactly (read at each call), with freeze/offset/rate/reset for QA
and tests, and one frame time latched per engine frame (beginFrame). The
contract gains engine.clock { now, frameTime, ticked }, in the fake engine
(a controllable wall clock, fake.advanceTime, fake.appClock), the contract
suite (one frame time for every listener of a frame, latched before
preUpdate, never decreasing), Cesium and Navara.
Cesium latches on the viewer clock's onTick, which CesiumWidget runs right
before scene.render, so scene listeners the app added before the engine
existed read the same frame time; the subscription appears on first use
and destroy removes it. The viewer clock itself is untouched: in the app
it never animates (shouldAnimate false, multiplier 1, its time frozen at
boot), and its time still drives Cesium's lighting as before. Navara
latches in the engine's handler of the view's preUpdate, and the look
reads the engine clock's frame time for the sun, so the app clock is the
one time source on Navara too.
src/time is a portable root in check-import-directions: no engine
packages, no browser globals.
scripts/check-main-chunk.mjs (npm run check:main-chunk) finds the main
chunk of a build (the Vite manifest's entry, or the module script
dist/index.html loads), follows its static imports and fails when any of
them carries three or Navara markers; it prints the sizes. Base build:
main chunk 2,850,229 bytes (gzip 881,783), no static imports, clean.
scripts/qa-w1-baseline.mjs records Cesium mode for the W1 layers (flights,
military, local ADS-B, vessels, satellites, launches): counts, five known
objects with positions and screen points, JPEGs (path, size, sha256) at
the global / New York (JFK) / orbit poses, a tracked object's camera pose
after 2 s and what its share link restores. Live sources until the
fixture sources of Task 8.
qa-globe-contract checks the noon sky facing the horizon (daylight blue,
no star pixels) and stars at midnight; qa-engine-shell compares
sampleHeight at the Austin startup pose across engines and reports the
wheel floor's lowest frame. QA pages load OSM and keyless terrain tiles
through a disk cache with backoff on 429. Report updated.
The atmosphere draws physical radiance scaled for an exposure near 10,
while the baked Google tiles need exposure 1, so the noon sky came out
dark navy with the stars showing through. The cinematic look now scales
the atmosphere's radiance-to-luminance factors (sky, aerial perspective,
clouds) by 3, leaving the tiles alone, and shows its stars only from
space or with the sun below -6 degrees at the camera. Gallery
regenerated.
`--write` wrote CHANGELOG.md and then removed fragments one by one, so a
failure after the write left surviving fragments that a rerun spliced in
a second time.
The write is now staged. The assembled file goes into
changelog.d/.assembling/, the fragments are renamed in beside it, and
renaming the assembled file over CHANGELOG.md is the single commit
point. A run that fails rolls itself back when it can; otherwise the next
`npm run changelog` reads the staging directory and either restores the
fragments (assembled file still staged) or deletes the leftovers (batch
landed). `--check` reports a staged batch instead of reporting past it.
A failure-injection test makes every filesystem call in a `--write` fail
in turn, both as a one-off error and as a crash with no in-process
rollback. It asserts the retry produces exactly the uninterrupted
CHANGELOG.md, with each entry once and an empty directory. The test
fails against the previous write-then-delete and against delete-first.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The contract gains render.setSharpen({ enabled, amount }) and
render.sharpen(). Navara draws it as a custom EffectDesc: Cesium's unsharp
mask (3x3 box blur, gamma 2.2 round trip so one amount matches Cesium)
right after tone mapping and before SMAA/FXAA, skipping sky and cloud
pixels by scene depth. The Cesium engine keeps the state only; Cesium mode
still sharpens with its own post stage, unchanged. The fake engine records
it and the contract suite checks it.
Without a viewer the Sharpen slider and toggle drive the engine with the
same slider-to-amount mapping. On Navara the defaults, presets and share
links read Cesium's 49 % as 80 %.
Conflicts:
- CCTV HUD: main's datasheet FOV, capability range and spec summary,
with their labels translated; specFovCapabilityToken takes a format
so the HUD can pass a translated one. Datasheet resolution labels are
camera data (i18n-ignore).
- Transit: main's route labels and operator mode words, with the
generic words still translated; an operator's own word stays a name.
Catalogs: es/ru 2566 messages each, complete.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
main now rejects out-of-range coordinates at the proxy itself (19fcc00b), the
same check this branch added. main's version is kept, and the changelog entry
no longer claims that part; the cache cap, file ceiling and rate limit remain.
Number() reads null, blank strings and booleans as 0 (or 1), and
/api/cctv/sources sends an unknown number as JSON null. A source-pack
camera that left out its pose therefore reached the browser as zeros
clamped to each field's floor (north, pitch -2, FOV 20, range 120 m,
mount 6 m, ground 0 m) instead of taking the defaults, and a null or
blank position put the camera at 0,0.
toFiniteNumber (server) and safeNumber (browser) now return the fallback
for absent, blank and boolean values, as validateBox already does for
Recent Imagery. The same conversion fixes the per-pack paths: a Tallinn
row with a null heading no longer reads as a high-confidence north-facing
camera, a Caltrans camera with a blank elevation keeps its 150 m ground
prior, and TfL or Catalonia cameras with a null or blank coordinate are
dropped instead of kept at 0,0 or on the zero meridian.
navaraScenePlan gains a pure `cinematic` plan, now the default of the app's
Navara mode (`?look=photoreal|minimal` picks the others): photoreal plus
volumetric clouds (low quality, layers from 1,500 m, no ground shadows),
ACES tone mapping, brighter stars and no sun shadow maps. From space, at
rest, the aerial perspective lights the globe from the atmosphere for a
real night side and terminator; it switches off below 1,000 km so the
Google tiles keep their baked light.
look.js builds the plan and keeps it current on frames Navara draws
anyway: the atmosphere's sun date follows the wall clock (the HUD's SUN
elevation), and the clouds hide above 4 km or over high ground in view,
parking their last image so the aerial perspective shows no ghosts.
Merges cleanly; weatherPanel.test.mjs arrived unformatted and is run
through prettier so format:check passes.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Replaces the EN/ES/RU buttons in the Visual Presets dock with a picker
that scales to many languages: a globe button with the current code
next to the POWER UP chip, opening a list of languages named in their
own language with their codes, the current one first and checked. A
search field appears past 8 languages. Keyboard: arrows, Home/End,
Enter/Space, Esc, type-ahead; keys stay in the list while it is open.
Choosing a language still asks before dropping unsaved work, then
reloads. Phones get the globe alone and a full-width sheet; the layout
uses logical properties for right-to-left languages.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Upstream's #568 adds the Air quality layer to the Weather group (ECCC
AQHI, Canada only) with a band legend, worst-first list and voice
support.
- package-boundaries: both sides' entries unioned.
- layerPanel/weatherPanel tests: both sides' new tests kept; the
weatherPanel fixture follows upstream (legendCategorical: true, the
'list' block id) while our localized-history (K-6) test stays.
- air-quality strings marked: band labels and the provider label as
msg() data, the readings-list aria-label through t(); es/ru entries
added (+6 keys each).
- The synthetic air-quality allocation-benchmark titles follow the
file's own convention (// i18n-ignore) like TRK/VESSEL/CAMERA.
Also verified the auto-merged weatherPanel.js against upstream: ORDER
gains 'air-quality', OBSERVED stays slice(2, 5), and the data-driven
legendCategorical path is upstream's.
npm run i18n: complete (2559), no unmarked strings. npm test: only the
pre-existing environmental OPENAI_API_KEY leak fails. Build passes.
Upstream's #641 (bikeshare Toronto, city failures scoped to range with
partial outages read DEGRADED/STALE) replaced the layer-level GBFS
error strings this branch had msg()-marked, in the two paths that
conflicted.
- ingestion.js/viewport.js taken as upstream's per-city
_failedCityIds tracking; the layer-level error assignments are gone.
- 'GBFS fetch error' still reaches the panel via stats.error from
controls.js, so its mark moved there (translateFeedError keeps
translating it).
- 'GBFS status update failed' no longer exists anywhere: pruned from
es/ru and from the layerStatusText SITES table, which now pins the
controls.js site instead of the removed ones.
Also brings #581 (upstream-read caps, OpenSky 429 cooldown) - no i18n
surface.
npm run i18n: complete (2553), no unmarked strings. npm test: only the
pre-existing environmental OPENAI_API_KEY leak in devFreshDotenv fails.
Build passes.
The card never appeared: the Weather panel only passed five fixed ids and only
rendered lists and categorical legends for cyclones. Air quality now reaches
the panel, the legend style comes from the layer's descriptor, and any layer
with list items gets its list. Adds the voice manifest entry main now requires,
reads ECCC through the shared capped JSON reader with a 15 s deadline and the
row limit enforced, reports stale when every reading was too old, adds source
tests, links the ECCC licence and moves the changelog entry into Unreleased.
The build context excluded only .env, so .env.local and the like or
pinokio/ENVIRONMENT would be baked into image layers; exclude every dotenv
file except .env.example, plus local state and QA output. Pin the base to
CI's Node 24.14.0 by digest, default to the image's node user, and correct
the HOST comment. Log the trusted peers as the operator's when set. README
notes that MCP and ChatGPT sign-in voice are unavailable under Docker, and
how to trust no gateway when widening the publish.
Conflicts:
- KartaView viewer moved into the shared photoViewer.js on main; its
labels now take the provider name ("{name} street-level photo") and
are translated there.
- Weather: main's cloud filter strength slider, with its labels in t().
- Street Level caption: translated creator line plus main's licence.
Panoramax status and error texts are marked like KartaView's, and
"Panoramax answered HTTP {status}" gets a template in the panel and the
layer row. Catalogs: es/ru 2553 messages each, complete.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Both sides had merged the same main features (cockpit emergencies, GNSS
integrity, geo file import) with their own i18n. Conflicts keep this
branch's reviewed version; the 7 catalog entries only the other side
used are pruned. Newer main commits come in unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.
- Translate errors and statuses that still reached ru/es in English:
feed and tile errors, provider statuses, the ALPR chip, the traffic
mode chip, voice plan step labels, fire feed values, receiver bands,
scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
(src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
titles, the voice tier status, the Nepal evidence button, the ALPR
retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
a weather", raw tool ids in voice plan steps).
Catalogs: es/ru 2535 messages each, complete.
Co-Authored-By: Claude Opus 5.5 <[email protected]>