Commit Graph
1161 Commits
Author SHA1 Message Date
German Khokhlov c71ce9cf9b Merge remote-tracking branch 'meirm/i18n-spanish' into i18n-spanish 2026-10-16 21:00:43 +04:00
German KhokhlovandClaude Opus 5.5 20f4cf3763 i18n: fix the LGTM review findings and tidy the branch texts
- i18n scanner: lastError sink, no false sinks on defaults and ternaries
- shared src/i18n/marker.js for modules that only mark strings
- wind field messages move to wind/fields.js; CITY_POIS imports from cityPois.js
- drop review IDs, change history and stale references from comments and docs

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 21:00:28 +04:00
Mazeyar Moeini Feizabadi e021159938 Merge remote-tracking branch 'origin/main' into codex/sdr-bounded-playback 2026-10-16 19:00:04 +02:00
German Khokhlov d7193e3b9e fix(globe): the CPU pick radius follows scaleByDistance
Review of Task 4: the CPU picks (Navara hover, drill, the stale-answer
check) took a sprite or point at its full sizePx however far it was, so a
set shrunk with scaleByDistance was picked well off its drawn edge. The
radius now scales by the set's scaleByDistance at the instance's camera
distance, linear between near and far as the Navara shader draws it.
2026-10-16 21:00:01 +04:00
Meir Michanie 5bfa4a290c Merge branch 'main' into i18n-spanish 2026-10-16 18:59:54 +02:00
German Khokhlov 4e195dac6b fix(globe): the Navara follow orbits on drag and zooms to the floor
Review of Task 5: while following on Navara a left drag panned the globe
about the ground point under the cursor (range 2,154 m → 54,136 m) and the
wheel zoomed toward that point (462 m after 40 notches, Cesium stops at
the 150 m floor). While a follow runs, Navara's spin, zoom and tilt are
now suspended (input.suspendCameraInputs, which gives the app's own
setCameraInputs choice back after the release) and followGestures.js turns
a drag into heading and pitch of the ENU offset (a canvas width is one
turn, its height half a turn; elevation kept within 2°-89°) and a wheel
notch into 20 % of its range, never inside the minimum range, as Cesium's
EntityView orbits the target. The offset is no longer read back from a
camera the follow alone moves.

Also (review item 7): a follow requests a render only when the target, the
offset or a gesture changed, so a still target lets Navara idle.

The contract follow check drags (range within ±5 %, target within 3 px)
and turns the wheel 40 notches (never below 149 m, ends within 5 % of
150 m) on both engines with real input (qa-globe-contract's pointer gains
drag and wheel); after stop it waits for Cesium's gesture inertia to end
before checking that the camera is free. Contract: Cesium 73/73, Navara
79/79.
2026-10-16 20:57:10 +04:00
Mazeyar Moeini Feizabadi 365b2e7913 test(radio): fixture unavailable optional Google tokens 2026-10-16 18:56:17 +02:00
Said Turksever 6a4960762d Merge branch 'main' into feat/changelog-fragments 2026-10-16 17:52:11 +01:00
German Khokhlov 645f042450 feat(globe): surface height quality
engine.surface.sampleHeightDetailed(place, { exclude, lod }) answers
{ height, source: 'tiles' | 'terrain', tileSizeM? } (src/globe/surfaceDetail.js).
On Navara tileSizeM is the extent of the tile that answered and
lod 'finest' takes the finest loaded tile, drawn or not; Cesium answers
tiles without a size, else the globe's terrain. acceptedSurfaceHeight()
turns an answer into a height or a miss: tiles larger than
MAX_FLOOR_TILE_SIZE_M (4 km) are too coarse, terrain is not the mesh.

The mesh floor sampler and the ground snap are engine-only now (a viewer
or scene reaches its engine through engineFromViewer, which also registers
the scene) and treat a coarse answer as a miss, as they treat undefined.
Measured on Navara at Austin: while the tiles stream, a 27.9 km tile reads
143.2 m where the ground is 122.5 m (a 1.8 km tile).

`exclude` takes the engine's own mover sets (MoverSet.id): Cesium hides a
set's primitive for the synchronous sample (Cesium matches excluded objects
per billboard, not per collection); Navara's ray only meets tiles.

"sampleHeight undefined in the app on Navara" did not reproduce: the
startup Austin sample is 121.9 m (tile 889 m) on Navara and 122.4 m on
Cesium; one ModelMesh class is patched.

S2 QA (scripts/qa-surface-heights.mjs, 20 places at JFK, SFO, AUS, roofs
and streets): Navara within 2 m of Cesium at 19/20 from 800 m and 18/20
from 15 km with lod 'finest' (gates 18 and 15); offsets per region
-0.21 / +0.4 / +0.1 m; the Empire State roof differs by 39 m (spire
geometry). Navara tile sizes at 800 m: 112-314 m.
2026-10-16 20:51:29 +04:00
Mazeyar Moeini Feizabadi fc11fd0370 docs(sdr): document bounded playback and credit seek fix 2026-10-16 18:48:44 +02:00
German Khokhlov f640890cf6 feat(globe): follow camera on both engines
camera.follow({ position, viewFrom, minRange = 150, native? }) keeps a
moving target centred at an east-north-up offset the user may turn and
zoom; camera.following() and camera.followChanged report it; stop() frees
the camera and a camera command (setView, flyTo, flyToSphere, lookAt,
cancelFlight) ends it.

Probe ruling: Navara 0.2.1's cameraFollow holds the target but ignores the
user's drag and wheel, the aircraft sits ~13 px off centre with 7.6 px of
spread, and calling it without an offset each frame gives a NaN camera.
So Navara (and the fake engine) follow with src/globe/follow.js: each
frame, before Navara draws, the offset is re-read from where the user put
the camera relative to the previous target, kept outside the minimum
range and carried to the new target.

Cesium follows with viewer.trackedEntity: the layer's own Entity
(`native`) or a proxy Entity at position() with a 1 px transparent point,
since EntityView moves the camera only for an entity with a bounding
sphere. applyTrackedCameraFrame and the zoom limits moved to
src/globe/cesium/follow.js; src/data/trackedCamera.js keeps the pure parts
(the range clamp now lives in src/globe/follow.js). following() also
reports an entity the app tracked itself. Camera sensitivity claims made
on a viewer's Cesium camera now share the engine camera's ledger, and the
orientation controls and the world jump read the follow from the engine.

Contract (both engines): a target flying at 250 m/s stays within 3 px of
the centre for 2 s, zoomIn through it stops at 150 m, stop() and setView
end the follow. Cesium 71/71, Navara 77/77; shell 23/25/4.
2026-10-16 20:26:43 +04:00
Said Turksever e30f9a73f4 Merge branch 'main' into fix/street-level-gate-pill-race 2026-10-16 17:23:34 +01:00
German Khokhlov a89719aba9 build: package boundaries own the engine modules added since Task 1
check:boundaries failed from 76851ee9 on: vite-build did not own the
initial-chunk guard, and the layer and application packages did not own
src/time/clock.js and the movers, lines, picks and Navara overlay modules
they now reach.
2026-10-16 20:06:12 +04:00
German Khokhlov d483e5897e build: the initial-chunk guard covers Navara's whole dependency closure
Review of Task 0:
- build/navaraDependencies.js reads the dependency closure of
  @navaramap/three and @navaramap/three-default-plugin from node_modules
  (dependencies and peers) and drops what the app's other bundled
  dependencies reach too (Cesium is served as a script, so draco3d, which
  only Cesium shares, stays engine-only), plus three and postprocessing:
  88 packages today (the @navaramap/* packages, @takram/*, @react-three/
  fiber, @sparkjsdev/spark, astronomy-engine, d3*, draco3d, n8ao,
  three-stdlib, …). The browser build's initialChunkGuard fails on a
  module from any of them in an initial chunk. Tested on a fixture tree.
- check-main-chunk's budget measures the entry the page loads (the same
  chunk the composition check reads), falling back to phase 4's largest
  index-*.js only for a dist without a page.

Build clean: no Navara-only module in the initial chunks; main chunk
2,869,565 bytes (gzip 889,041).
2026-10-16 19:30:23 +04:00
German KhokhlovandClaude Opus 5.5 0ed05568f7 Merge meirm/i18n-spanish: latest upstream main
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 19:30:11 +04:00
German KhokhlovandClaude Opus 5.5 3157888780 i18n: fix the repeat-review findings
- Status pieces translate in one place (src/ui/statusText.js): a Local
  ADS-B error with a single piece now translates, and the analyst card
  splits empty-layer notes into pieces (Transit, Local ADS-B).
- Translate the ALPR retry chip text, the ECCC error on the Air quality
  card, "Upstream response too large" and the "entry {n}" feed label.
- The unmarked-text check also sees error/loadingLabel/statusMessage/
  status assignments, `status:` properties and showToast?.( /
  this._showToast( calls; the scene import preview marks its pack
  statuses, data and model-facing text carry i18n-ignore with a reason.
- Tests check the real code: the HUD locality formatter moves to
  src/hudLocalityFormat.js, the unsaved-keys test pins the teardown.
- One copy each: city names come from src/cityPois.js, the GNSS HTTP
  template and wind "field unavailable" texts; dead fallbacks removed.
- Leftovers of the reverted vessel-label change and the reformatting of
  detectionHost.test.mjs / keySetup.test.mjs are back to main.

Catalogs: es/ru 2617 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 19:28:59 +04:00
German Khokhlov ae52695b15 test(qa): seeded synthetic feeds for the W1 baseline; requests compared
Review of Task 0: the recorded live feeds left vessels (no AIS key here)
and local ADS-B (no receiver) empty, and flights held one adsb.lol
viewport answer. src/tooling/w1Feeds.js builds seeded answers relative to
one frozen instant (2026-10-16T12:00Z): a global /api/flights OpenSky
snapshot (8 000 aircraft, 2 000 within 60 km of JFK), /api/vessels with
12 000 AIS rows worldwide and the rows within the city area (the area
answer first, the global one last as the replay's fallback), and
/api/local-receivers/aircraft with 40 aircraft near JFK on 1090 MHz and
978 MHz UAT. Tests read them back through the app's own parsers.
qa-w1-baseline --synthesize=DIR writes them beside the recorded
military, satellites and launches; a replay now logs every feed request
and how it was answered (exact / as another key / none) into
summary.json, and --compare diffs those too.

Replayed on d50eaa28 and HEAD: flights 8 000, military 154, local ADS-B
40, vessels 12 000, satellites 824, launches 24; the runs agree (counts,
known objects, screen points, tracking poses, requests). The Cesium
reference is re-recorded this way before Tasks 10a, 12a and 13a.
2026-10-16 19:28:12 +04:00
Meir Michanie 0b58265cee Merge remote-tracking branch 'upstream/main' into i18n-spanish 2026-10-16 17:03:26 +02:00
German Khokhlov 3c2e924363 test(qa): headless by default
qa-directions, qa-transit, qa-transit-recovery and qa-wind-canvas
launched a visible Chrome window. They now run headless unless
QA_HEADFUL=1 (`headless: process.env.QA_HEADFUL === '1' ? false : true`,
the same change as on the phase-4 branch).
2026-10-16 18:59:37 +04:00
German Khokhlov 8812117013 fix(globe): Navara's shadowed sun leaked a light per frame
Navara 0.2.1's transparent pass refreshes its copy of every scene light
each frame with copy(light, true). For the sun's cascaded shadow lights
(three-csm CascadedDirectionalLights) that copy clones every cascade, so
each frame brought new DirectionalLights with new ids and three's
WebGLLights uniforms cache (keyed by id) grew by about 1.2 KB a frame in
the looks whose sun casts shadows (minimal, photoreal).

src/globe/navara/cascadedLightCopy.js patches the copy to update the
cascades it has in place (pose, colour, intensity, target, shadow
settings and camera) when the counts match, and keeps the rebuild
otherwise; internals.js finds the class among the view's scene lights
(private view._scenes.light) and applies it when the globe is built.
Tests on three-csm's own class: the original copy changes the light ids,
the patched one keeps the lights and takes the values.

Post-GC JS heap (CDP HeapProfiler.collectGarbage every 10 s, the app on
?engine=navara rendering continuously at 60 fps): minimal 4.33 → 0.20
MB/min over 70 s and 0.06 MB/min over 180 s; photoreal 4.34 → 0.19
MB/min; cinematic (no shadow) 0.34. Added to the upstream asks.
2026-10-16 18:41:20 +04:00
German Khokhlov b0cb8ce881 feat(globe): picks on input payloads
input.on('click'|'doubleClick'|'move', fn, { pick, drill }) delivers
{ …event, picked, drilled }: PickResult { id, owner, instance, primitive
(Cesium) } names the mover set (and instance) or line hit. One pick (and
one drill, as deep as the deepest listener) per event, shared by its
listeners; moves with picks are coalesced to one delivery per frame with
the latest position (src/globe/pickDelivery.js). Option checks in the
contract (normalizeInputOptions).

- Cesium: scene.pick / drillPick, and the picker names the owner: movers
  map billboards, points and models to their set and instance, lines
  their primitives to the line.
- Navara: a click with pick takes Navara's GPU pick of the same gesture
  (featureClick; its pick helper answers on the same pointerup, usually
  before the engine's click, so a fresh answer waits for it; otherwise
  the click waits up to 250 ms, then the CPU pick). Navara 0.2.1 answers
  clicks in quick succession with the first click's pick: a GPU answer
  whose instance is not drawn near the click is stale and the CPU pick
  answers. Hover, drill and the synchronous picker.pick/drillPick are CPU
  picks (src/globe/cpuPicks.js) of pickable mover sets and pickable lines
  (within half the width + 3 px), behind the globe excluded, nearest
  first; lines are picked on the CPU after an empty GPU answer.
  picker.clickStats() (Navara only) counts the answers and latencies.
- The fake engine picks its own movers and lines on the CPU unless
  scripted.
- The contract suite clicks with real pointer events (puppeteer) on both
  engines: a sprite is picked with its owner and instance, the map picks
  nothing, two sprites in one place drill both, a line is picked, a
  hover picks the sprite under it. Navara, 20 clicks: payload p50 2.8 ms,
  p95 4.1 ms after the click (puppeteer dispatch included), 20/20 GPU
  answers. The Cesium harness keeps the first-run card closed.
2026-10-16 18:25:12 +04:00
djabhi31 f60eeacb2d test(earthquakes): add unit test coverage for earthquake snapshot normalization
- Pin GeoJSON earthquake snapshot normalization contract in src/layers/earthquakes/records.test.mjs
- Cover complete-feed validation, M2.5 magnitude filtering, coordinate and depth bounds
- Verify stable fallback IDs, duplicate ID rejection, and malformed structure handling
- Register records.test.mjs in scripts/format-scope.json and apply Prettier formatting
2026-10-16 19:12:46 +05:30
German Khokhlov 86aa0bc9ba feat(globe): dynamic lines on both engines
engine.lines.createLine({ id, widthPx, color, depthFailAlpha, dash
({ lengthPx, gapPx } | 'tactical'), arc ('none'|'geodesic'), modelMatrix,
pickId }) → a Line: setPositions (Cartesian3[] or a flat Float64Array),
setColor, setModelMatrix, show, destroy; lines.list() for QA. Options,
flat positions, geodesic densification (great circles of the geodetic
normals, height interpolated, one step per degree) and the registry are
engine-neutral (src/globe/lines.js); the fake engine keeps every line.

- Cesium: a Primitive of a PolylineGeometry (synchronous, rebuilt when
  the positions change) with a PolylineMaterialAppearance in an
  engine-owned collection; depthFailAlpha is depthFailAppearance with the
  alpha scaled; pixel dashes are PolylineDash (16-bit pattern); the
  tactical dash is the launches' selected-orbit shader under its own type
  (launches keep theirs until Task 15a moves them onto engine.lines).
- Navara: a public MeshDesc (transparent pass, unlit) holding a ribbon
  of one quad per segment, widened to CSS pixels in the vertex shader;
  a second copy drawn with GreaterDepth and the alpha scaled is the
  depth-fail part; dashes are cut in the fragment shader (pixels along
  the screen direction, or the tactical pattern over the fraction along
  the line); positions relative to the first point, the model matrix on
  the group. Geodesic arcs are densified on the CPU. Not pickable yet.
- The contract suite draws a three-point line on both engines: magenta
  along both segments, nothing off it, 1° east once turned by its model
  matrix, gone when hidden; a line 30 km under the ground shows only its
  depth-fail copy, dimmer than the line.

Main chunk 2,867,499 bytes (+7,197, +0.25 %: the Cesium lines).
2026-10-16 17:24:36 +04:00
German Khokhlov 0109097440 feat(globe): instanced movers on both engines
engine.movers.createSet({ id, kind: sprite|point|model, capacity, order,
depthTest, sprite|point|model, pickable }) → a MoverSet: set(index,
fields) stores an instance (position, screen rotation, orientation, rgba,
scale, atlas cell, show, pickId) in flat arrays, commit() uploads the
changed range once and requests one render, positionsView() reads the
positions, destroy() removes it; movers.list() for QA. The options, the
store and the registry are engine-neutral (src/globe/movers.js); the fake
engine keeps them for layer tests.

- Cesium: one primitive per set in an engine-owned PrimitiveCollection
  added with the first set, in `order`: sprites a BillboardCollection
  (one image per atlas cell, NearFarScalar, disableDepthTestDistance),
  points a PointPrimitiveCollection, models a Model per instance.
- Navara: a public MeshDesc per set. Sprites and points are one
  InstancedMesh of a quad, faced to the screen and sized in CSS pixels in
  the vertex shader from uniforms (the pick pass draws the same
  footprint), atlas uv, rotation, colour and scale per instance, drawn in
  the transparent pass unlit; offsets from an origin that follows the
  camera past max(1 km, 10 % of its height). Models: the glTF once, one
  InstancedMesh per mesh, minimumPixelSize/maximumScale on the CPU per
  drawn frame, colorBlend in the shader. Pickable sets register a
  PickableInstancedMeshWrapper; pickIds.js maps batch ids back to
  instances (used by Task 4).
- The contract suite draws three 24 px sprites on both engines: centred
  within 2 px of worldToWindow, hidden by show:false, recoloured, gone on
  destroy, and no frames added once the commit has drawn.
- qa-engine-bench --scenario=movers: 10 000 synthetic aircraft
  (src/bench/syntheticFlights.js, moved from the Navara spike with its
  test), every instance moved and committed every frame. p95 Navara
  (look=minimal) / Cesium: global 5.2/7.0 ms, city 5.6/9.9, orbit 6.0/7.4
  (0.74, 0.57, 0.81; gate 1.1). Cesium is measured without its 60 fps cap.

Main chunk 2,860,302 bytes (+9,706, +0.34 %: the Cesium movers).
2026-10-16 17:15:24 +04:00
German KhokhlovandClaude Opus 5.5 3adce33cc6 i18n: fix the final pre-merge review findings
Fixes the P1 and the confirmed P2 findings of the final review of the
i18n branch.

- CI: the air-quality model no longer imports i18n (portable module),
  so check:boundaries passes again.
- Air quality layer: named in the layer panel, HUD and voice; its
  Weather card, bands and errors translate. A test keeps the layer-name
  table in step with the layer registry.
- Layer statuses that still reached ru/es in English: GNSS, CelesTrak,
  Transit loading and feed errors, launches, perimeters, ALPR, ECCC,
  wind "field unavailable", Local ADS-B streaming lines.
- Voice and HUD: preset ids show city names ("Fly to San Francisco"),
  the HUD city translates, cockpit refusals cover frame, aircraft and
  satellite; empty Transit notes translate on the analyst card.
- tn() keeps a caller's formatted count ("12,345 map objects").
- Cyber HUD: the language button no longer covers the bottom-right
  card or the cockpit position readout.
- CCTV buttons wrap only in non-English locales; English layout matches
  main again.
- Switching language asks first when Provider Settings holds unsaved
  keys.

Catalogs: es/ru 2611 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 16:39:25 +04:00
German Khokhlov 4623c8b616 test(qa): a comparable W1 baseline from recorded feeds and a frozen clock
Review of Task 0: the live baseline could not be compared between
commits. qa-w1-baseline now records every /api response of each layer's
run (--record=DIR, DIR/<layer>.json), replays them through puppeteer
request interception (--replay=DIR; an /api request outside the
recording answers 503) with the page clock frozen at the recording's time
(evaluateOnNewDocument: Date.now and new Date(), hence JulianDate.now and
the app clock), and diffs two runs (--compare=A,B: counts, known objects'
positions within 1e-7° and 5 cm, screen points within 0.5 px, tracking
poses within 1e-6 relative). The rules live in src/tooling/w1Baseline.js
with tests.

Recorded once (qa-artifacts/w1-feeds, git-ignored), replayed on
d50eaa28 and on HEAD: the runs agree within the tolerances for flights,
military, satellites (counts, five known objects each, tracking poses)
and launches (count). Local ADS-B has no receiver and vessels no AIS key
here: both stay empty. This is the reference for the extraction tasks.
2026-10-16 16:37:43 +04:00
German Khokhlov 76851ee949 build: guard the initial chunks by module id; main-chunk check in CI
Review of Task 0:
- build/initialChunkGuard.js, a Rollup plugin in the browser build, fails
  the build when an initial chunk (an entry and what it imports
  statically) holds a module from node_modules/three, @navaramap/* or
  postprocessing. Checked by forcing it on satellite.js, which the main
  chunk does hold: the build fails naming the chunk and module.
  navaraAssets.test now pins both build plugins.
- scripts/check-main-chunk.mjs is one script for both main-chunk checks:
  the composition (text markers in the initial chunks, sizes) and, when
  scripts/main-chunk-baseline.json exists, the phase-4 branch's gzip-9
  budget, with its exports (checkMainChunk, measureMainChunk) so the two
  branches merge into this file. The composition test moved to
  src/tooling/mainChunkComposition.test.mjs to leave phase 4's
  mainChunk.test.mjs its name.
- CI runs npm run check:main-chunk after each npm run build (unit,
  browser-gate and Windows jobs).
2026-10-16 16:22:49 +04:00
manjunath 4fde920665 feat(voice): harden Gemini Live provider integration 2026-10-16 17:09:03 +05:30
German Khokhlov 7c7422e281 Merge migration/phase2-engine (4aaf9746) into migration/phase3-layers
The phase-2 review fixes: look internals in internals.js, the groundFloor
resample throttle, tile height selection, the sharpen mirror, QA tile
cache limits, engine.groundFloor diagnostics. In navara/index.js both
sides are kept: the look gets internals.js's luminance uniforms and reads
the sun's time from the engine clock's frame time, so engine.clock stays
the one time source for the sun.
2026-10-16 15:15:24 +04:00
German Khokhlov ce985768bc test(qa): wheel floor against the floor's own ground; polite tile cache
The Navara wheel check measures clearance against engine.groundFloor's
ground (threshold 29 m: the floor keeps 30 m), so tiles streaming under a
still camera cannot flake it. The tile cache identifies itself with the
repository URL, keeps at most two misses in flight and merges identical
ones.
2026-10-16 15:06:15 +04:00
German Khokhlov 5188e8869d fix(globe): the cinematic look's atmosphere scale, warm-up and sunset clouds
- The takram uniform paths move to internals.js (forEachLuminanceUniform,
  loud in dev when a path is gone); look.js sets each factor to scale x
  the recorded base value, so shared or copied vectors are never scaled
  twice, and the stars keep the base value (own vector when shared).
  Stars at intensity 120: a starfield shows from space.
- Both night-side shader variants compile on the first two frames.
- The clouds hide once the sun sets at the camera (dark puffs at dusk).
- No allocation on look frames that change nothing (frozen updates, a
  scratch camera place from livePosition).
Gallery regenerated.
2026-10-16 15:06:15 +04:00
German Khokhlov f1a2df5cfe feat(time): the app clock on the engine
src/time/clock.js is the app's own time in ms since the epoch: by default
Date.now exactly (read at each call), with freeze/offset/rate/reset for QA
and tests, and one frame time latched per engine frame (beginFrame). The
contract gains engine.clock { now, frameTime, ticked }, in the fake engine
(a controllable wall clock, fake.advanceTime, fake.appClock), the contract
suite (one frame time for every listener of a frame, latched before
preUpdate, never decreasing), Cesium and Navara.

Cesium latches on the viewer clock's onTick, which CesiumWidget runs right
before scene.render, so scene listeners the app added before the engine
existed read the same frame time; the subscription appears on first use
and destroy removes it. The viewer clock itself is untouched: in the app
it never animates (shouldAnimate false, multiplier 1, its time frozen at
boot), and its time still drives Cesium's lighting as before. Navara
latches in the engine's handler of the view's preUpdate, and the look
reads the engine clock's frame time for the sun, so the app clock is the
one time source on Navara too.

src/time is a portable root in check-import-directions: no engine
packages, no browser globals.
2026-10-16 15:01:36 +04:00
German Khokhlov 27e28373d0 test(qa): W1 baseline and the main-chunk check
scripts/check-main-chunk.mjs (npm run check:main-chunk) finds the main
chunk of a build (the Vite manifest's entry, or the module script
dist/index.html loads), follows its static imports and fails when any of
them carries three or Navara markers; it prints the sizes. Base build:
main chunk 2,850,229 bytes (gzip 881,783), no static imports, clean.

scripts/qa-w1-baseline.mjs records Cesium mode for the W1 layers (flights,
military, local ADS-B, vessels, satellites, launches): counts, five known
objects with positions and screen points, JPEGs (path, size, sha256) at
the global / New York (JFK) / orbit poses, a tracked object's camera pose
after 2 s and what its share link restores. Live sources until the
fixture sources of Task 8.
2026-10-16 14:49:24 +04:00
German Khokhlov d50eaa28af test(qa): noon sky and stars, surface heights across engines, tile cache
qa-globe-contract checks the noon sky facing the horizon (daylight blue,
no star pixels) and stars at midnight; qa-engine-shell compares
sampleHeight at the Austin startup pose across engines and reports the
wheel floor's lowest frame. QA pages load OSM and keyless terrain tiles
through a disk cache with backoff on 429. Report updated.
2026-10-16 14:29:31 +04:00
German Khokhlov abf16ae8af fix(globe): a daylight sky and no daytime stars in the cinematic look
The atmosphere draws physical radiance scaled for an exposure near 10,
while the baked Google tiles need exposure 1, so the noon sky came out
dark navy with the stars showing through. The cinematic look now scales
the atmosphere's radiance-to-luminance factors (sky, aerial perspective,
clouds) by 3, leaving the tiles alone, and shows its stars only from
space or with the sun below -6 degrees at the camera. Gallery
regenerated.
2026-10-16 14:29:31 +04:00
Said Turksever d4a6b1e0d4 Merge branch 'main' of https://github.com/bilawalsidhu/gods-eye-view into pr787
# Conflicts:
#	scripts/format-scope.json
2026-10-16 11:28:09 +01:00
Said TurkseverandClaude Opus 5.5 4d42516ffe Make changelog assembly recoverable after a partial write
`--write` wrote CHANGELOG.md and then removed fragments one by one, so a
failure after the write left surviving fragments that a rerun spliced in
a second time.

The write is now staged. The assembled file goes into
changelog.d/.assembling/, the fragments are renamed in beside it, and
renaming the assembled file over CHANGELOG.md is the single commit
point. A run that fails rolls itself back when it can; otherwise the next
`npm run changelog` reads the staging directory and either restores the
fragments (assembled file still staged) or deletes the leftovers (batch
landed). `--check` reports a staged batch instead of reporting past it.

A failure-injection test makes every filesystem call in a `--write` fail
in turn, both as a one-off error and as a crash with no in-process
rollback. It asserts the retry produces exactly the uninterrupted
CHANGELOG.md, with each entry once and an empty directory. The test
fails against the previous write-then-delete and against delete-first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 11:01:25 +01:00
German Khokhlov bb8c0b83c4 feat(globe): Sharpen on Navara, on at 80 % by default
The contract gains render.setSharpen({ enabled, amount }) and
render.sharpen(). Navara draws it as a custom EffectDesc: Cesium's unsharp
mask (3x3 box blur, gamma 2.2 round trip so one amount matches Cesium)
right after tone mapping and before SMAA/FXAA, skipping sky and cloud
pixels by scene depth. The Cesium engine keeps the state only; Cesium mode
still sharpens with its own post stage, unchanged. The fake engine records
it and the contract suite checks it.

Without a viewer the Sharpen slider and toggle drive the engine with the
same slider-to-amount mapping. On Navara the defaults, presets and share
links read Cesium's 49 % as 80 %.
2026-10-16 13:30:56 +04:00
German KhokhlovandClaude Opus 5.5 48e90c3780 Merge origin/main: CCTV model specs, transit Ontario, Brazil GBFS, camera packs
Conflicts:
- CCTV HUD: main's datasheet FOV, capability range and spec summary,
  with their labels translated; specFovCapabilityToken takes a format
  so the HUD can pass a translated one. Datasheet resolution labels are
  camera data (i18n-ignore).
- Transit: main's route labels and operator mode words, with the
  generic words still translated; an operator's own word stays a name.

Catalogs: es/ru 2566 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 12:58:23 +04:00
daikaginza 202a310c7a Merge remote-tracking branch 'upstream/main' into fix/terrain-heights-bounds
main now rejects out-of-range coordinates at the proxy itself (19fcc00b), the
same check this branch added. main's version is kept, and the changelog entry
no longer claims that part; the cache cap, file ceiling and rate limit remain.
2026-10-16 09:25:51 +07:00
daikaginza 520d81694a Merge remote-tracking branch 'upstream/main' into feat/changelog-fragments 2026-10-16 09:23:03 +07:00
daikaginza e201cc3667 Merge remote-tracking branch 'upstream/main' into fix/gbfs-rate-limit
# Conflicts:
#	CHANGELOG.md
2026-10-16 09:21:54 +07:00
daikaginza 995c1f3edc Merge remote-tracking branch 'upstream/main' into fix/gbfs-rate-limit 2026-10-16 09:16:42 +07:00
Sameh Khamis a4888d7846 Merge branch 'main' into feat/cctv-model-spec-enrichment
# Conflicts:
#	CHANGELOG.md
2026-10-15 19:08:55 -07:00
quanticsoul4772andClaude Opus 5.5 acd75efc7c Merge upstream main into feat/tools-area-breakdowns
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 17:33:20 -07:00
omerbberk 4399febaa0 fix(cctv): keep missing numbers unknown instead of reading them as zero
Number() reads null, blank strings and booleans as 0 (or 1), and
/api/cctv/sources sends an unknown number as JSON null. A source-pack
camera that left out its pose therefore reached the browser as zeros
clamped to each field's floor (north, pitch -2, FOV 20, range 120 m,
mount 6 m, ground 0 m) instead of taking the defaults, and a null or
blank position put the camera at 0,0.

toFiniteNumber (server) and safeNumber (browser) now return the fallback
for absent, blank and boolean values, as validateBox already does for
Recent Imagery. The same conversion fixes the per-pack paths: a Tallinn
row with a null heading no longer reads as a high-confidence north-facing
camera, a Caltrans camera with a blank elevation keeps its 150 m ground
prior, and TfL or Catalonia cameras with a null or blank coordinate are
dropped instead of kept at 0,0 or on the zero meridian.
2026-10-16 00:27:41 +00:00
Meir Michanie 05fdaaa97c Merge remote-tracking branch 'origin/i18n-spanish' into i18n-spanish 2026-10-16 02:19:40 +02:00
Meir Michanie e82e7a3dd4 Merge remote-tracking branch 'upstream/main' into i18n-spanish 2026-10-16 02:18:19 +02:00
Sameh Khamis a478f26eb9 Merge branch 'main' into feat/webapp-icons 2026-10-15 16:26:06 -07:00
Sameh Khamis 59d375cc8b Merge branch 'main' into feat/cctv-model-spec-enrichment
# Conflicts:
#	CHANGELOG.md
2026-10-15 16:25:46 -07:00