main moved the panels to Vue views and a one-open-panel rail, and removed
the two templates this branch edited. This merge carries the branch onto
that architecture; it adds no behaviour of its own beyond the port.
- The Utilities panel is a RailPanel in LayerPanelsView with its own rail
item (handyman). LayerPanel renders the Directions rows into its list with
LayerRows, and falls back to Data Layers without it.
- Draw leaves DisplayPanel for DrawControls, DrawMarkList and DrawSwatches,
which render what the draw tool publishes to the display store and call
its actions, as GeoImport does. drawMarks.js words the rows; the DOM-built
drawMarkList.js is gone. A row's fly-to is an immediate navigation like
Import's ('drawing' gets its Cockpit refusal), the name field keeps a
draft through v-field-value, and the colours are one radio group with a
single tab stop.
- UiSegmented draws an option's icon, named by its label, for the shape
buttons.
- The catalogs take main's languages with this branch's strings, Arabic
included, and the tests follow the views to their new homes.
Main moved the UI to Vue views and Pinia stores, so the Arabic changes to
the old DOM controllers now live in their views: the rail legend range
comes from formatScaleRange (keeping units a source supplies as given),
the voice timeout options are worded by Intl unit formatting in
VoiceControl, and the scene editor's JSON fields stay left to right in
SceneDialog. Main's CCTV status line, launch panel and calibration values
keep the Arabic isolates and Western-digit formatting.
isolate() and keepCodesWithValues() read the locale through getLocale(),
which follows the page's vue-i18n instance, and the Intl formatters take
intlLocale(getLocale()). A language switch now applies in place, and
applyDocumentLanguage sets <html dir> on every switch, so the page mirrors
without a reload.
The icon rails and their tips are placed with logical properties, so they
stay on the outer side of the mirrored stacks; Cyber's new stack offsets,
padding and edge lines are logical too, and rtl.css moves Cyber's right
stack to its new rail clearance. Main removed the Context mini radio, so its
right-to-left rules and test go.
The Arabic catalog gains main's new strings and drops the ones main no
longer uses; the other catalogs keep main's new keys and the branch's
landing labels.
Choosing a language in the picker now applies it at once. The choice is
stored and ?lang is kept in step through replaceState, and the picker keeps
focus.
Code that writes translated text itself re-presents it on a switch:
onLocaleChange() lets an owner listen, removed at teardown, and status
writers hand over a function of the locale (voice cards, scene director,
SDR, draw hints, imagery split, map sources, Bhote Koshi media) so the
words are rebuilt rather than re-sent. The HUD, cockpit, radio, CCTV,
launch, awareness and credit texts follow the same hook, and
applyDocumentTranslations can be applied again without undoing text code
wrote since.
The unsaved-work registry and persistLocaleAndReload existed only to guard
the reload, so they go, with their catalog entries.
The Data, Authoring, Weather, Recent Imagery, Context, CCTV, Street Level
and Radio panels each wrote the same frame by hand. They are now one kit
component, UiPanel, with a title, badge/actions/default slots and
v-model:collapsed, drawing Core's panel markup and classes beside the kit's;
props cover the differences (sideways, glow, scroll, railScroller, tag,
toggleWords). RailPanel binds it to the panel chrome store: v-panel-state
writes its state classes at once, and its button's clicks reach PanelChrome.
UiPanelToggle is the collapse button UiPanel and PanelCollapseButton share.
UiPanel's collapsed drives the button and ui-panel--collapsed
only; the owner hides the body by writing the root's collapsed class, since
the rails measure a panel in the task that opens it. PanelCollapseButton
takes startCollapsed instead of initial and initialTitle, so a button shows
its state's glyph and words before startup presents the panel. Titles render
through t() instead of data-i18n, and the unused "Expand panel" string is
pruned. v-panel-state redraws the presented state after a re-render, in
case a root's class binding ever changes.
A weather source can describe its own products (credit, units, coverage,
legend) through an optional `display` object in each product manifest:
source, credit, units, coverage, info, legend and extent. The weather
layer uses each valid field in the row summary, legend, info text,
coverage navigation, outside-coverage status, layer stats and imagery
credit, and keeps today's built-in value for any field that is absent or
invalid. Units and legend describe one scale, so they apply only as a
valid pair; otherwise both keep their built-in values, and the radar
info heading names the units in use.
Text is single-line and length-capped. It rejects control characters
(U+0000-U+001F, U+007F-U+009F), line and paragraph separators, and
invisible or format characters: soft hyphen (U+00AD), combining grapheme
joiner (U+034F), Arabic letter mark (U+061C), Mongolian vowel separator
(U+180E), zero-width and direction marks (U+200B-U+200F), bidi embedding
and override (U+202A-U+202E), word joiner, invisible operators and bidi
isolates (U+2060-U+2069), variation selectors (U+FE00-U+FE0F), the
byte-order mark (U+FEFF) and tag characters (U+E0000-U+E007F).
Legends need 2-16 stops whose labels are plain decimal numbers or short
text and whose colours are #rrggbb. A number label must read back
exactly as the legend shows it: within the safe integer range, with no
leading zeros and no digits lost to rounding. Extents must be finite, in
range and non-empty. Supplied source and units text is data: the layer
marks it so the panels show it untranslated, while built-in values are
translated as before.
The imagery credit is escaped as plain text and follows a refreshed
manifest even when the shown frame stays the same. A refresh changes
only the credit: the shown frame keeps the snapshot it was staged from,
so a later host switch restages it with its own time and bounds and the
refreshed credit. Manifests without `display`, including the bundled
nowCOAST ones, render exactly as before.
The Cockpit controller no longer writes the HUD's instruments, the flight
plan card, the visor's destination arrow or the vision selector. It keeps
them as plain state, starting from cockpitInstrumentState.js, and
publishes copies to the gev-cockpit store: the instruments on every HUD
update, the route only when it changed, the vision selector when the mode
changes. CockpitView renders the callsign, aircraft meta and emergency
mark, speed and altitude rims and ticks, compass tape, clock, position,
HUD layer, destination arrow and vision selector; a new CockpitRoute
component renders the flight plan card inside the briefing card.
The odometer readouts become CockpitRollingValue components. Their
throttle and digit roll move unchanged from setCockpitRollingValue into
cockpitRollingValue.js: every accepted reading restamps the throttle, a
change inside it is dropped, and each accepted change draws fresh glyphs
so the roll animation restarts. A rim tick with no reading still hides
where it stood, and a hidden arrow keeps its last angle and label.
In a dev build the HUD's Vue patch costs about 0.5 ms per update (1.4 ms
at 4x CPU throttle), against 0.4 ms (2.1 ms) for the DOM writes it
replaces, at about 10 updates a second.
The catalog now passes the gnss-integrity source's windowMs to the layer.
A missing, non-finite or non-positive value keeps the 30-minute default.
The row text now names the window the layer uses instead of a fixed 30 min.
Each side stack hosts a Vue rail listing its panels; selecting one opens it
through PanelChrome. The shell owns one Vue runtime and Pinia instance, and a
panel store mirrors each side's panels from the DOM. The rail hides with its
stack, in Cockpit, clean view and recording, and on phones. Panels without a
catalog entry get a generic item, and Data Layers leaves the rail while the
f shortcut hides it.
The CCTV layer kept every loaded camera live: each view change touched every
icon, every notification rebuilt every camera's state, and the picker listed
the whole catalog. With the default 4,000 cameras, a continental drag ran at
152-179 fps with 18-24 frames over 30 ms (worst 112 ms). It now runs at
235 fps with none. The layer now:
- shows icons only on or near the screen, and when zoomed out keeps one camera
per world-anchored cell (healthy feeds first), so panning keeps the same
cameras;
- grounds and draws coverage only for the cameras in view, the active camera
and its coverage neighbours, retrying a camera at most twice per view regime;
- reruns the view pass while the camera moves, paced by its own cost, and
projects with one matrix per pass instead of a Cesium call per camera;
- keeps the billboard buffer-usage hint fixed, so showing or hiding a few
icons no longer rewrites the vertex data of every billboard;
- lists the cameras in view (active camera first) in the picker, closing with
the count of cameras outside the view, and builds the full camera list in
the UI state only when it is read.
Adds the Authoring labels and tooltips to the de, fr, it, ja, pt and uk
catalogs that arrived from main, and prunes the retired SCENES-era
entries there. The file row's tighter padding and letter spacing keep
one long translated word per line in the narrow Cyber panel
(IMPORTIEREN, ESECUZIONE, ІМПОРТУВАТИ, EJECUCIÓN).
- PLAY and NEXT continue into the following scenes, so they stay
enabled while any scene in the project has a shot, not only the
selected one.
- Renaming a shot drops the number and ellipsis so the editor is no
longer hidden; qa-scene-controls checks a long rename stays visible.
- PLAY, NEXT, EDIT DETAILS and SHARE SCENE tooltips describe what the
buttons do, translated in every shipped language.
- The primary actions and the file row keep a hover state.
- Docs: the EXPORT rename in DIRECTOR-SHARING and the playback button
states in CURRENT-STATE are accurate.
- Test the voice "authoring" alias through set_panel_open.
main gained de, fr, it, ja, pt and uk catalogs that still carried the 12
strings this change retires, so their catalog-matches-code tests failed
once the branch met main.
The it, pt and uk catalogs merged from main still carried the two Snow
button strings, which the catalog tests report as stale. They are
pruned with npm run i18n -- --prune.
A Scene Director shot saved with Snow now normalizes to Normal when the
project loads, so the shot list shows NORMAL rather than an untranslated
SNOW for a shot that plays on Normal. The README's style keys read 1-6.
Each shape drawn by hand gets a row under Draw, as Import's files do: its
colour swatch, its name, and show/hide, fly-to and remove. A shape is named
in its row, and its swatch opens the five colours there, so labelling and
colouring happen after a shape is drawn and can be seen, instead of in a
field filled in beforehand. Area, Line and Pin become icon buttons, named
for screen readers and tooltips, and the colour for the next shape is a row
of swatches instead of a dropdown.
The annotation engine gains per-mark remove, setHidden, restyle and frame,
and onChange so the list follows the board. A hidden mark stays on the board
at alpha 0, a renamed line keeps its length, and fly-to frames a line by its
whole path. Voice marks are not listed.
The Draw, form-field and segmented-control gates drive the new controls;
swatches are checked as chips, not segments.
- Keep the documented 72px / flex-grow 1 action sizing and the 360px
panel width; the larger type applies to the Authoring panel only, so
CCTV and Street Level buttons are unchanged.
- Scope the primary and file-row styles to the panel so Cyber's shared
button surface no longer overrides them.
- Shorten the scene PLAY in Spanish and Russian so it does not break
mid-word, and fix two translation inconsistencies.
- Map the spoken name "authoring" to the panel.
- Clear the has-shots marker when the controls are destroyed.
- Test the idle button states through published changes, the PLAY
translation context, and where the sharing row is placed.
The panel reads AUTHORING and groups its controls under SCENE, SHOTS,
PREVIEW and SAVE & SHARE headings, with the EDIT DETAILS / SHARE SCENE
row moved beside EXPORT / IMPORT. Text is larger with more contrast,
shots are numbered, every action has a tooltip and the status line is a
live region. Outside playback, buttons that would do nothing are
disabled. New labels are translated in every shipped language; PLAY
uses its own catalog context apart from the radio's PLAY.
The Context header carried a Radio icon that opened a second, compact
Radio player on top of the panel, duplicating the Radio section that
already lives inside Context. Remove the icon, the compact player and
everything that kept the two in step. Radio stays in Context as its own
section with one Enable control; Cockpit's compact Radio is unchanged.
Context itself was hard to read: 7-8 px labels at low contrast, a dashed
placeholder box, and a glow halo. The two modes are now one segmented
control, labels and guidance are 10 px at higher contrast, the standby
hint is plain text, section titles use --text-secondary, and the panel
draws no glow.
Unused translations are pruned, tests and QA harnesses that pinned the
compact player are updated or retired, and CURRENT-STATE and the
changelog describe the new header.
Snow is no longer offered anywhere a style can be chosen: the Visual
Presets tray, keyboard shortcut 7, the Cockpit vision carousel, and the
set_visual_style voice action. The shader and its labels go with it;
weather snowfall and the SNOW weather condition are unaffected.
Share links keep working. Snow's enum code (6) stays reserved, so a
compact or long-form link that names it opens on Normal and drops the
Snow shader parameters without reporting them as unknown. A Scene
Director shot saved with Snow plays on Normal too. Snow's frozen share
defaults matched Normal's apart from those parameters, so no other
setting in an old link changes meaning.
The legacy voice-schema pins restore Snow before hashing, so the
unchanged pins still prove nothing else moved; the complete Realtime
payload digest is re-derived.
UTILITIES becomes its own panel in the left column, after Data Layers and
CCTV and above Scenes. The layer panel renders the Directions row into the
panel's list instead of Data Layers, and Draw and Import move there from
DISPLAY with their ids unchanged. Radio, the other row under the old
Utilities heading, stays in Data Layers under "Audio".
The panel collapses and remembers its state like the other left panels; share
links do not carry it. It hides in clean view, recording and Cockpit, takes
the Cyber left-rail treatment, and sits collapsed in the phone's Layers sheet.
Voice focuses the Directions row in its new list. The Directions, Draw,
Import and form-field gates open UTILITIES to reach their controls.