Merge remote-tracking branch 'origin/main' into german/hal-640-pt

# Conflicts:
#	docs/CURRENT-STATE.md
#	docs/TRANSLATORS.md
#	scripts/package-boundaries.json
#	src/i18n/i18n.test.mjs
#	src/i18n/index.js
#	src/i18n/locale.js
#	src/i18n/same-as-english.json
#	src/scenes/recipes.js
#	src/scenes/sceneTitleDisplay.test.mjs
#	src/ui/localePicker.test.mjs
This commit is contained in:
German Khokhlov committed 2026-10-29 17:42:05 +04:00
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- Add Ukrainian (uk) to the language picker: the whole interface in Ukrainian,
with its four plural forms and Cyrillic HUD units. Based on the Ukrainian
translation by @meirm (#312) (German, @gekh, #1470).
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- Add Italian (it) to the language picker: the whole interface in Italian,
with Italian plural forms and labels shortened to fit the panels. Based on
the translation by @abiyeenzo (#912) (German, @gekh, #1473).
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- Let the scene idle with AIS vessels enabled. Vessels no longer hold the
continuous render loop; they request frames for new data and selection, one
trailing frame after the camera stops, and hold the loop only while focus
emphasis animates or a vessel stays dimmed under a tracked target. A parked
vessels-only scene went from continuous rendering to 0 frames in 5 s. While
anything is tracked, the vessel focus pass skips hidden sprites at rest:
about 4 ms to 1.2 ms per pass over 12,000 vessels (waar19, #871).
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@@ -2286,6 +2286,16 @@ fetching, trailing-24-hour filtering and partial-success caching are unchanged.
> SCOPE toggle + FEATHER slider, hash keys `sc`/`scf`) — it is NOT the
> six zero-intensity style stages anymore (those are disabled; see the
> history note in `_initStages`). Hidden tabs stop the render loop.
> AIS vessels no longer hold the loop while enabled (2026-09-30): vessels move
> only when a poll lands, so the layer requests a frame for every forced pass
> (new data, selection), leaves one trailing frame when the camera moved inside
> the 800 ms visibility cadence, and holds `ais-vessels` only while focus
> emphasis animates or any vessel stays dimmed under a live focus target. The
> trailing frame goes through the layer's injectable runtime clock and is
> cancelled on disable, destroy and reset (`renderGovernor.test.mjs` pins the
> no-self-wake invariant). The 80 ms focus pass also skips hidden sprites whose
> focus state is at rest (`spriteFocusAtRest`), since advancing them changes
> nothing; with a 12k worldwide feed that is most of the fleet.
> The scope's OUTSIDE terminus is **altitude-adaptive** (2026-08-17): 0.94
> at/above **10 Mm**, so
> faint stars survive in the corners of a TRUE full-globe view, fading quickly
@@ -3772,7 +3782,7 @@ test:track` 43 tracking invariants · headless QA harnesses under
### Interface localization (October 2026)
Shipped locales: **en** (source and fallback), **es**, **pt** (Brazilian Portuguese), **ru**, **zh-CN** and **zh-Hant**. The code lives in
Shipped locales: **en** (source and fallback), **es**, **it**, **pt** (Brazilian Portuguese), **ru**, **uk**, **zh-CN** and **zh-Hant**. The code lives in
`src/i18n/`. How to mark UI text: [`docs/I18N.md`](./I18N.md); translator workflow:
[`docs/TRANSLATORS.md`](./TRANSLATORS.md).
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# Translating God's Eye View
Shipped languages: **English** (source and fallback), **Spanish** (`es`), **Brazilian Portuguese** (`pt`), **Russian** (`ru`), **Simplified Chinese** (`zh-CN`) and **Traditional Chinese** (`zh-Hant`).
Shipped languages: **English** (source and fallback), **Spanish** (`es`), **Italian** (`it`), **Brazilian Portuguese** (`pt`), **Russian** (`ru`), **Ukrainian** (`uk`), **Simplified Chinese** (`zh-CN`) and **Traditional Chinese** (`zh-Hant`).
## How it works
@@ -63,4 +63,4 @@ These are contracts, not copy: layer ids and registry keys, status enums and oth
## Language notes
Each language keeps its glossary, plural forms, units and style in its own file, `docs/translations/<code>.md`: [Spanish](./translations/es.md), [Brazilian Portuguese](./translations/pt.md), [Russian](./translations/ru.md), [Simplified Chinese](./translations/zh-CN.md), [Traditional Chinese](./translations/zh-Hant.md). Read it before translating, and add a term there when you settle on one.
Each language keeps its glossary, plural forms, units and style in its own file, `docs/translations/<code>.md`: [Spanish](./translations/es.md), [Italian](./translations/it.md), [Brazilian Portuguese](./translations/pt.md), [Russian](./translations/ru.md), [Ukrainian](./translations/uk.md), [Simplified Chinese](./translations/zh-CN.md), [Traditional Chinese](./translations/zh-Hant.md). Read it before translating, and add a term there when you settle on one.
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# Italian (`it`)
Catalog: `src/i18n/locales/it.json`. General rules: [TRANSLATORS.md](../TRANSLATORS.md).
Translation source: abiyeenzo (#912).
## Style
- Standard Italian as in Italian software UIs. Address the user with informal "tu" imperatives: «Aggiungi», «Attiva», «Scegli», «Incolla», «Riprova». Tooltips that name an action use the same imperative: «Espandi il pannello», «Ripristina la camera».
- Sentence case, not Title Case: "Live Flights" → «Voli live», "Space Missions" → «Missioni spaziali». UPPERCASE English stays UPPERCASE: «LIVE», «NON DISPONIBILE».
- Quotes inside Italian text are straight double quotes: «Eliminare lo scatto "{shot}"?». Use the accented capitals (È, À) in UPPERCASE text: «VELOCITÀ», «CITTÀ».
- Errors read as a statement, not a past participle on its own: "Search failed" → «Ricerca non riuscita»; "Could not …" → «Impossibile …». A dash that joins a cause and a hint becomes a colon: «Chiave API rifiutata: controlla AISSTREAM_API_KEY». The same goes for a label and its hint in a tooltip: «Direzione (bussola °): clic per digitare».
- Short labels, chips and HUD readouts stay short. A standard abbreviation with a period beats a wrapped line: REGOLAZ., RILEV., INCL., ALT., VEL., STIM., PROIEZ., ESP.; PREC / SUCC for PREV / NEXT and PREVIOUS / NEXT.
- The HUD codes HDG, BRG, CRS, FOV and DEST stay in English, as in cockpit avionics. RANGE is «PORTATA». Words used in a sentence are translated: heading → «prua» (aircraft, ships) or «direzione» (camera, buses, trams, trains), course → «rotta».
- Keyboard keys stay in English: Space, Enter, Esc, Tab, Shift, Backspace, H, 1–9 («Tieni premuto Space per parlare», «Premi Enter per riprovare»).
- Decimal comma in numbers written in the text, magnitudes included: «28,2710° N», «M5,2». Numbers formatted by the code follow `Intl` and need nothing.
- Amounts: thousands, millions and billions are written out or abbreviated in Italian, not with K/M/B: «{amount} mila $», «{amount} mln $», «{amount} mld $».
- Units: km, m, km/h, m/s, kn (knots), ft (feet), h, min, s; in UPPERCASE text KM, KM/S, KT, FT, MIN, H. "m" is always metres, so minutes are «min» («5 min fa»). MW stays MW. `°` and `%` stay.
- "ago" goes after the time: «{count} min fa». When a placeholder already holds a localized "ago" text (`{age}`, `{ago}`), do not add «fa» again.
- A feature name used as a sentence subject gets a head noun so the verb agrees: «La modalità Missioni spaziali isola…», «Il pannello Impostazioni provider è disattivato…», «Il livello {layer} è attivo…», «Lo strumento {name} è attivo…». A short card title with a placeholder name puts the state after a colon: «{label}: attivato». The same goes for a placeholder list of names: «Attivazione recente: {layers}». A count in a plain `t()` entry (no plural forms) that can be 1 goes after a label, so nothing has to agree with it: «Record accettati: {accepted} su {raw}».
- English loanwords that Italian UIs use as they are stay in English: feed, live, cockpit, briefing, preset, overlay, layout, snapshot, tile, provider, timeout, payload, bloom, scope.
## Plurals
A `tn()` entry needs three forms. `Intl.PluralRules('it')` picks:
| Form | Counts | Example |
| ------- | -------------------------------------- | ----------------------- |
| `one` | 1 | 1 telecamera |
| `many` | 1 000 000, 2 000 000… (exact millions) | 1 000 000 di telecamere |
| `other` | everything else: 0, 2–999 999, 1,5… | 3 telecamere |
The `many` form is the `other` text with «di» after the number when a noun follows: «{count} di telecamere caricate», «{count} DI CHIAVI IN ATTESA». When no noun follows the number («{count} vicine», «{count} RICEVUTI»), `many` repeats `other`. Nouns that do not change in the plural keep one form for all three (`{count} file`, `{count} data center`), with «di» in `many`.
## Glossary
| English | Italiano |
| --------------------------------------------- | ------------------------------------------------------------ |
| layer / data layer | livello / livello dati |
| feed / source / data source | feed / fonte / fonte dati |
| LIVE (status) / live data / live (feed state) | LIVE / dati live / live |
| SIMULATED | SIMULATO |
| stale / degraded / unavailable | obsoleto / degradato / non disponibile |
| retry / retrying | riprova / nuovo tentativo |
| rate limited | limite di richieste (raggiunto) |
| key (API key) / POWER UP / POWERED UP | chiave / ACCENDI / ACCESO |
| Provider Settings | Impostazioni provider |
| ON / OFF (state chips) | ON / OFF |
| enable / disable | attivare / disattivare |
| globe / map / map source / map stack | globo / mappa / fonte mappa / stack mappa |
| basemap / box (Recent Imagery area) | mappa di base / riquadro |
| aircraft, plane / flight / military flights | aereo / volo / voli militari |
| vessel, ship | nave |
| satellite / shell (Starlink) / DENSE | satellite / shell / DENSO |
| SPARSE / BALANCED / DENSE (detection modes) | RADO / BILANCIATO / DENSO (agree with «overlay») |
| broadband (Starlink shell) | a banda larga |
| VISUAL (CelesTrak group) | VISIBILI |
| launch (rocket) / launch site / space mission | lancio / sito di lancio / missione spaziale |
| ascent / replay / payload / stage | salita / replay / payload / stadio |
| contact / tracking | contatto / tracciamento |
| installation / site | installazione / sito |
| mapped / observed | mappato / osservato |
| camera (view) / camera, CCTV camera | camera / telecamera, telecamera CCTV |
| earthquake / active fire / fire perimeter | terremoto / incendio attivo / perimetro dell'incendio |
| lightning strike / cloud (cover, %) | fulmine / nuvole («non singoli fulmini», «20% di nuvole») |
| incident (wildfire, Type N) / scene incident | evento (Evento di tipo N, Incendio senza nome) / evento |
| trigger record (USGS card) / OPEN SOURCE link | scheda / APRI LA FONTE |
| advisory (NHC/CPHC cyclone) / cone | bollettino / cono di incertezza |
| forecast lead hours (cyclone points) | scadenze di previsione in ore |
| AIR / SEA (radio category) / ground station | ARIA / MARE / stazione di terra |
| radio station / broadcaster | stazione radio / emittente |
| CH (radio channel readout) | CH (unchanged) |
| road / flow (traffic) | strada / flusso |
| transit / bike share | trasporto pubblico / bike sharing |
| last report (vehicle position) | ultima segnalazione |
| scene / shot / scene recipe | scena / scatto / ricetta della scena |
| anchor / data pack / bundle (scene) | ancora / pacchetto dati / pacchetto |
| story beat | tappa del racconto |
| briefing / panel / dock | briefing / pannello / dock |
| cockpit | cockpit |
| preset / visual preset | preset / preset visivo |
| Tactical / Operator / Minimal / Cyber | Tattico / Operatore / Minimale / Cyber |
| Scope (circular viewport mask) / keyhole | scope / foro |
| feather / fade | sfumatura / dissolvenza |
| detection overlay | overlay di rilevamento |
| pin (Draw tool) / mark | segnaposto / segno |
| pin (Recent Imagery) | fissare |
| Draw / Directions (tools) | Disegno / Indicazioni |
| Street Level (layer) / Street View (Google) | Vista stradale / Street View |
| Recent Imagery | Immagini recenti |
| Global Context / Context (panel) | Contesto globale / Contesto |
| heading, course / altitude / ground speed | prua, rotta / altitudine / velocità al suolo (VEL. AL SUOLO) |
| altitude in short HUD captions / Alt unknown | QUOTA (QUOTA · FT) / Quota sconosciuta |
| fallback (FALLBACK, Street View fallback) | riserva / di riserva (SUPERFICIE DI RISERVA) |
| forecast track / advisory center (cyclones) | traccia prevista / centro del ciclone da bollettino |
| witness source / authored (scene) | fonte testimoniale / predefinito, definito dall'autore |
| explore manually | esplora manualmente |
| HDG / BRG / CRS / FOV / DEST | HDG / BRG / CRS / FOV / DEST (unchanged) |
| RANGE / PITCH / HGT (CCTV calibration) | PORTATA / INCL. / ALT. |
| PREV / NEXT | PREC / SUCC |
| Previous / Next (button text) | Precedente / Successivo |
| Focus {target} (action, aria label) | Inquadra {target} (the FOCUS button stays FOCUS) |
| L / R (relative bearing) | S / D |
| SIG / NEWS / LOCAL (briefing tabs) | SIG / NOTIZIE / LOCALE |
| compass points (N, NNE, …, W, NW) | N, NNE, …, O, NO (west is «O», ovest) |
| NOT AN ALL-CLEAR | NON È UN VIA LIBERA |
| weather field / model / valid / issued | campo / modello / valida / emessa |
| click / click to … | fai clic / clic per … |
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# Ukrainian (`uk`)
Catalog: `src/i18n/locales/uk.json`. General rules: [TRANSLATORS.md](../TRANSLATORS.md).
Translation source: meirm (#312).
## Style
- Address the user with polite imperatives: «Натисніть», «Увімкніть», «Спробуйте ще раз».
- Sentence case, not Title Case: "Live Flights" → «Рейси онлайн».
- Ukrainian norms, not Russian calques: «у радіусі», «за посиланням», «надто довгий», «потім», «вигляд» (a camera view: «вигляд згори»), «стеження» (tracking); prepositions alternate у/в and і/й by euphony.
- The apostrophe is always ʼ (U+02BC): обʼєкт, звʼязок, памʼять. Not ' or ’.
- Quotes inside Ukrainian text are «ялинки»; a button or layer name inside a sentence goes in them: Увімкніть «Вуличні знімки».
- In short labels, a standard abbreviation with a period beats a wrapped line: ПОПЕР., ДАЛЬН., КАЛІБР.
- Units: км, м, км/год, м/с, вуз (knots), фт (feet), год, хв, с, МГц, дБ, гПа; in UPPERCASE text КМ, М, КМ/С, ВУЗ, ФТ. MW is МВт in any case. `°` and `%` stay. Decimal comma in coordinates written as text: 28,2710° пн. ш.
- Coordinates: пн. ш. / пд. ш. / сх. д. / зх. д.; the HUD hemisphere letters are Пн, Пд, Сх, Зх.
## Plurals
A `tn()` entry needs four forms. `Intl.PluralRules('uk')` picks:
| Form | Counts | Example |
| ------- | ------------------------ | ---------- |
| `one` | 1, 21, 31, 101… | 1 камера |
| `few` | 2–4, 22–24, 32–34… | 3 камери |
| `many` | 0, 5–20, 25–30, 111–114… | 5 камер |
| `other` | fractions: 1.5, 2.25… | 1,5 камери |
`other` takes the genitive singular: 1,5 кадру, 1,5 літака, 1,5 ключа. When a word next to a number cannot agree in every form, move the number after a colon instead: «поруч: {count}», «відповідей: {responses}». The same trick keeps place names and tool names out of a preposition's case: «звідки: {origin}», «Активно: {name}».
## Glossary
| English | Українська |
| ----------------------------------------------- | ---------------------------------------------------------------- |
| layer / data layer | шар / шар даних |
| feed | потік даних (short: потік) |
| source / data source | джерело / джерело даних |
| LIVE (status) / live data | ОНЛАЙН / у реальному часі (status chip: ДАНІ ОНЛАЙН) |
| SIMULATED / SYNTHETIC | ІМІТАЦІЯ |
| stale / degraded / unavailable | застарів / з перебоями (chip: ПЕРЕБОЇ) / недоступний |
| retry | повтор |
| key (API key) / POWER UP | ключ / ЗАПУСК |
| Provider Settings / provider | Налаштування постачальників / постачальник |
| globe / map / map source / basemap | глобус / карта / джерело карти / підкладка |
| aircraft / flight / military flights | літак (short HUD: борт) / рейс / військові рейси |
| vessel, ship / vessels | судно / судна (gen. pl. суден) |
| satellite | супутник |
| launch (rocket) / space mission | запуск / космічна місія |
| ascent (rocket) / booster FLIGHT {n} | виведення / ПОЛІТ {n} (not рейс) |
| contact / tracking | контакт / стеження |
| installation, site / mapped | обʼєкт / нанесений (обʼєкт, контакт) |
| camera / CCTV camera | камера / камера CCTV |
| earthquake / active fire / fire perimeter | землетрус / активна пожежа / контур пожежі |
| advisory (NHC/CPHC cyclone) | зведення |
| scene / shot / scene recipe | сцена / кадр / рецепт сцени |
| briefing / panel / dock | брифінг / панель / док |
| preset / visual preset | пресет / візуальний пресет |
| Scope, keyhole (circular viewport mask) | приціл |
| overlay (detection overlay) / world overlay | накладка / накладка на глобусі |
| heading / altitude / ground speed | курс / висота / шляхова швидкість |
| map bearing, map heading | азимут карти |
| HDG / BRG / CRS, TRK / FOV / DEST / SPD / RANGE | КУРС / ПЕЛ. / ШК (шляховий кут) / ОГЛЯД / ПРИЗН. / ШВИД / ДАЛЬН. |
| Street View (Google) | Перегляд вулиць (as in Ukrainian Google Maps) |
| Street Level (layer) | Вуличні знімки |
| imagery / recent imagery | знімки / свіжі знімки |
| radar reflectivity / lightning density | радіолокаційна відбивність / щільність блискавок |
| infrared | інфрачервоний (short: ІЧ) |
| receiver / gain / decoder | приймач / підсилення / декодер |
| broadcaster | мовник |
| CONUS, WHOT/BHOT, Ironbow, CRT, NVG, FLIR | без перекладу |
| PREV / NEXT (HUD) / Previous / Next | ПОПЕР. / ДАЛІ / Попередній / Наступний |
| anchor / data pack / bundle (scene) | якір / пакет даних / архів |
| box (Recent Imagery area) | область |
| camera move | переліт |
| SIG / NEWS / LOCAL (briefing tabs) | СИГН. / НОВИНИ / МІСЦ. |
| compass points (N, NNE, NE, …) | Пн, ПнПнСх, ПнСх, … |
| L / R (relative bearing) | Л / П |
| click / tap | клацнути / натиснути |
| session (voice, OAuth) | сеанс |
| sequence (street-level photos) | послідовність |
| search (place search) | пошук місця |
| pitch (CCTV camera pose) | нахил |
| traffic (road traffic layer) | дорожній рух |
| phosphor (CRT) | люмінофор |
| view (map extent) / view centre / in view | видима область (карти) / центр карти / у кадрі |
| select (verb) / selected | вибрати / вибраний (not обрати) |
| ping (cockpit proximity contacts) | контакт |
| merge (turn-by-turn) / on ramp | влитися в потік / вʼїзд (off ramp: зʼїзд) |
| watch (Earth/Orbital Watch) | спостереження |
| timeout | тайм-аут |
| icon | значок (not іконка) |
| run (scene playback) / RUN LOG | відтворення / ЖУРНАЛ ВІДТВОРЕННЯ (запуск is a rocket launch) |
| Preview (voice panel replies) | відповіді |
| Marine (radio tag) / pleasure craft | море (not флот) / прогулянкове судно |
| emergency (ADS-B) / Emergency (radio tag) | аварійний стан / надзвичайні ситуації |
| confidence (FIRMS fire detection) | достовірність (short: достов.) |
| thermal (FLIR-style imaging) | тепловий (not термальний) |
| map stack | набір карт |
| stage (rocket) re-entry / recovery | вхід ступеня в атмосферу / повернення |
| ON / OFF (toggle chips) | УВІМК. / ВИМК. |
| Clean UI / EXIT CLEAN VIEW | чистий інтерфейс / ПОВЕРНУТИ ІНТЕРФЕЙС |
| full globe view | вигляд всього глобуса |
| inputs (cockpit context chip) | потоки (not вхідні дані) |
| downrange (rocket stage) | дальність |
| resolution (spatial) | роздільна здатність (not роздільність) |
| shared follow expired | посилання на стеження застаріло |
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@@ -440,8 +440,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -481,8 +483,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -512,8 +516,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js",
@@ -535,8 +541,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -553,8 +561,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -574,8 +584,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js",
@@ -602,8 +614,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/layerNames.js"
@@ -638,8 +652,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js"
@@ -656,8 +672,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js"
@@ -816,8 +834,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js",
@@ -939,8 +959,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js"
@@ -1008,8 +1030,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js"
@@ -1058,8 +1082,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -1122,8 +1148,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -1153,8 +1181,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js",
@@ -1185,8 +1215,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -1217,8 +1249,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js"
@@ -1252,8 +1286,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -1296,8 +1332,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/layers/installations/classLabel.js"
@@ -1334,8 +1372,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js"
@@ -1386,8 +1426,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -1417,8 +1459,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -1467,8 +1511,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -1532,8 +1578,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/layers/streetLevel/providers/mapillary/policy.js"
@@ -1563,8 +1611,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -1605,8 +1655,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -1629,8 +1681,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -1687,8 +1741,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -1751,8 +1807,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/statusText.js",
@@ -2636,8 +2694,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js",
@@ -3222,8 +3282,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js",
@@ -3334,8 +3396,10 @@
"src/data/cameraArrival.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/i18n/index.js"
@@ -3359,8 +3423,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -3397,8 +3463,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/scopeMaskPolicy.js",
@@ -3425,8 +3493,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -3518,8 +3588,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/unitLabels.js"
@@ -3575,8 +3647,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/statusText.js",
@@ -3831,8 +3905,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -3876,8 +3952,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -3931,8 +4009,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json"
],
@@ -3949,8 +4029,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/statusText.js",
@@ -4010,8 +4092,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/data/geoImportImages.js",
@@ -4208,8 +4292,10 @@
"src/i18n/index.js",
"src/i18n/locale.js",
"src/i18n/locales/es.json",
"src/i18n/locales/it.json",
"src/i18n/locales/pt.json",
"src/i18n/locales/ru.json",
"src/i18n/locales/uk.json",
"src/i18n/locales/zh-CN.json",
"src/i18n/locales/zh-Hant.json",
"src/ui/statusText.js",
+47
View File
@@ -1719,3 +1719,50 @@ test('vessel selection passes the opaque source reference to optional history',
aisLiveVesselsLayer.setSource(createVesselSource());
}
});
test('vessel focus wire skips hidden sprites at rest while a target is tracked', () => {
const makeColor = (alpha) => ({ alpha, withAlpha: (next) => makeColor(next) });
const sprite = (show) => ({
position: { x: 1, y: 2, z: 3 },
show,
color: makeColor(1),
});
const visible = sprite(true);
const hidden = Array.from({ length: 50 }, () => sprite(false));
const records = [visible, ...hidden].map((billboard) => ({
position: billboard.position,
billboard,
}));
const target = {
screenRect: { left: 40, top: 40, right: 60, bottom: 60 },
paddingPx: 0,
cameraDistance: 1000,
};
let projected = 0;
let measured = 0;
const apply = (nowMs) =>
applyVesselFocusDeemphasis({
records,
target,
nowMs,
screenPositionFor: () => {
projected += 1;
return { x: 50, y: 50 };
},
cameraDistanceFor: () => {
measured += 1;
return 1200;
},
params: { paddingPx: 0, dimFloor: 0.25, attackMs: 300 },
});
apply(0);
const result = apply(300);
// Only the on-screen sprite pays for projection and distance.
assert.equal(projected, 2);
assert.equal(measured, 2);
assert.equal(visible.color.alpha, 0.25);
assert.equal(result.activeCount, 1);
for (const billboard of hidden) assert.equal(billboard.color.alpha, 1);
});
+15
View File
@@ -555,6 +555,21 @@ export function advanceFocusEvidenceNowMs(deltaMs) {
return _focusEvidenceNowMs;
}
/**
* True when a sprite holds no dimming state, or has settled at full emphasis
* with nothing pending. Advancing such a sprite without a screen position (a
* hidden sprite) changes neither its state nor its alpha, so a layer pass may
* skip it.
* @param {object} sprite
* @returns {boolean}
*/
export function spriteFocusAtRest(sprite) {
const state = _spriteStates.get(sprite);
return (
!state || (state.factor === 1 && state.desired === 1 && !state.wasFarther)
);
}
/** Forget state when a primitive is removed from its owning collection. */
export function forgetSpriteFocus(sprite) {
if (sprite) _spriteStates.delete(sprite);
+20
View File
@@ -33,10 +33,14 @@ function memoryStorage(initial = {}) {
test('normalizeLocale folds regional variants and rejects unshipped tags', () => {
assert.equal(normalizeLocale('ru-RU'), 'ru');
assert.equal(normalizeLocale(' RU '), 'ru');
assert.equal(normalizeLocale('uk'), 'uk');
assert.equal(normalizeLocale('uk-UA'), 'uk');
assert.equal(normalizeLocale('en_GB'), 'en');
assert.equal(normalizeLocale('pt-BR'), 'pt');
assert.equal(normalizeLocale('pt_PT'), 'pt');
assert.equal(normalizeLocale('xx'), null);
assert.equal(normalizeLocale('it-IT'), 'it');
assert.equal(normalizeLocale('it_CH'), 'it');
// Explicit script tags take precedence over regional defaults.
assert.equal(normalizeLocale('zh'), 'zh-CN');
assert.equal(normalizeLocale('zh-CN'), 'zh-CN');
@@ -158,6 +162,22 @@ test('tn() picks the Portuguese one, many and other forms', () => {
assert.equal(label(1_000_000), 'ATIVAR · 1000000 DE CHAVES PENDENTES');
});
test('tn() picks the four Ukrainian plural forms', () => {
const label = (count) =>
tn(
count,
'POWER UP · {count} KEY WAITING',
'POWER UP · {count} KEYS WAITING',
);
setLocale('uk');
assert.match(label(1), / 1 КЛЮЧ(?![А-ЯҐЄІЇ])/);
assert.match(label(3), / 3 КЛЮЧІ(?![А-ЯҐЄІЇ])/);
assert.match(label(5), / 5 КЛЮЧІВ(?![А-ЯҐЄІЇ])/);
assert.match(label(11), / 11 КЛЮЧІВ(?![А-ЯҐЄІЇ])/);
assert.match(label(21), / 21 КЛЮЧ(?![А-ЯҐЄІЇ])/);
assert.match(label(1.5), / 1\.5 КЛЮЧА(?![А-ЯҐЄІЇ])/);
});
test('t() context separates identical English with different meanings', () => {
assert.equal(t('CLEAR', { context: 'action' }), 'CLEAR');
setLocale('ru');
+4
View File
@@ -17,15 +17,19 @@ import {
writeStoredLocale,
} from './locale.js';
import es from './locales/es.json' with { type: 'json' };
import it from './locales/it.json' with { type: 'json' };
import pt from './locales/pt.json' with { type: 'json' };
import ru from './locales/ru.json' with { type: 'json' };
import uk from './locales/uk.json' with { type: 'json' };
import zhCN from './locales/zh-CN.json' with { type: 'json' };
import zhHant from './locales/zh-Hant.json' with { type: 'json' };
const CATALOGS = Object.freeze({
es,
it,
pt,
ru,
uk,
'zh-CN': zhCN,
'zh-Hant': zhHant,
});
+4
View File
@@ -11,8 +11,10 @@ export const DEFAULT_LOCALE = 'en';
export const LOCALES = Object.freeze([
'en',
'es',
'it',
'pt',
'ru',
'uk',
'zh-CN',
'zh-Hant',
]);
@@ -21,8 +23,10 @@ export const LOCALES = Object.freeze([
export const LOCALE_NAMES = Object.freeze({
en: 'English',
es: 'Español',
it: 'Italiano',
pt: 'Português (Brasil)',
ru: 'Русский',
uk: 'Українська',
'zh-CN': '中文(简体)',
'zh-Hant': '中文(繁體)',
});
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
+182
View File
@@ -124,6 +124,175 @@
"ΔN",
"▲ {frp} MW"
],
"it": [
"1090 MHz",
"978 MHz UAT",
"AFRICA",
"AIS: --",
"AIS: {name}",
"ALT {altitude} FT · GS {speed} KT · TRK {track}",
"ANIME",
"ASIA",
"AUTO",
"AUTO HOP OFF",
"AUTO HOP ON",
"Alternative",
"Ambient",
"Anime",
"Area",
"Austin",
"BRG {value}°",
"BRG —",
"Bloom",
"Blues",
"Business jet",
"CAL {value}",
"CAL · {badge}",
"CARGO",
"CCTV",
"CCTV OFF",
"CCTV ON",
"CH {index} / {total}",
"COCKPIT",
"CRS {value}°",
"CRT",
"Country",
"Cyber",
"DEST ---°",
"DEST {bearing}",
"DISPLAY",
"Dance",
"Drone",
"Dubai",
"ENE",
"ESE",
"FLIR",
"FM MHZ",
"FOCUS",
"FOV",
"FOV {value}°",
"FT",
"Folk",
"Funk",
"GEO",
"GOOGLE STREET VIEW",
"Google Street View",
"HDG",
"HDG {value}°",
"Hip-Hop",
"House",
"Indie",
"Ironbow",
"Jazz",
"KTS",
"LIVE",
"Landsat 8/9",
"Layout",
"Los Angeles",
"MIC",
"MIL",
"MINI",
"MM",
"MONITOR",
"MSG/S",
"Metal",
"NASA FIRMS · LIVE",
"NAV",
"NE",
"NNE",
"NOIR",
"NVG",
"New York",
"Noir",
"OCEANIA",
"OFF",
"OK",
"ON",
"ON/OFF",
"Oldies",
"PAYLOAD",
"PLAY",
"POS: LIVE",
"POS: {time}Z",
"PRECIP",
"Pop",
"Punk",
"RADIO",
"REC",
"RESET",
"RESET CAL",
"Radio",
"Reggae",
"Rock",
"S2 GhostMaps",
"SAR",
"SE",
"SIG",
"SNAPSHOT",
"SQUAWK {code} · {status}",
"SSE",
"STANDARD",
"STD",
"STOP",
"SYNC",
"San Francisco",
"Scope",
"Sentinel-2",
"Sonar",
"Soul",
"TEMP",
"TIMEOUT",
"Talk",
"Tallinn",
"Techno",
"Tokyo",
"Tram",
"Trance",
"UPSTREAM",
"USB {rate} msg/s",
"Upstream HTTP {status}",
"V/S {rate} FPM",
"VIEWSHED",
"VIEWSHED ON",
"VOLUME",
"VS",
"WHOT/BHOT",
"Washington DC",
"World",
"audio {state}",
"dB",
"feed status|live",
"ft",
"hPa",
"installation class|BASE",
"km",
"km/h",
"max {value} MW",
"min",
"mini",
"mph",
"radio|TALK",
"satellite",
"standard",
"view band|METRO",
"voice|OFF",
"{count} MSGS",
"{count} feeds live",
"{count} scenes",
"{rate} msg/s",
"{scene} / {pack}: {status}. File: {path}. {attribution} · {license}",
"{source} HTTP {status}",
"{speed} kn",
"{speed}KT",
"{value} KM",
"{value} KM DOWNRANGE",
"{value} KM/H",
"{value} KM/S",
"{value} conf",
"ΔE",
"ΔN",
"▲ {frp} MW"
],
"pt": [
"1090 MHz",
"978 MHz UAT",
@@ -270,6 +439,19 @@
"VS",
"WHOT/BHOT"
],
"uk": [
"AIS: --",
"AIS: {name}",
"CCTV",
"CRT",
"FLIR",
"Ironbow",
"Landsat 8/9",
"NVG",
"REC",
"S2 GhostMaps",
"WHOT/BHOT"
],
"zh-CN": [
"1090 MHz",
"978 MHz UAT",
+4 -2
View File
@@ -11,7 +11,7 @@ export function createLifecycle({
}) {
const { state } = vesselState;
const { restoreSpriteOrder, restoreSpriteOrderOnEnable } = services.sprites;
const { holdContinuousRender, releaseContinuousRender } = services.render;
const { releaseContinuousRender } = services.render;
const { ensureGeoidReady } = services.geoid;
const { registerPickOwner, unregisterPickOwner } = services.picking;
@@ -125,6 +125,7 @@ export function createLifecycle({
state.interactionHandlerFactory = null;
state.interactionKeyTarget = null;
state.preRenderRemover = null;
components.rendering.cancelTrailingVisibilityPass();
state.lastVisibilityUpdate = 0;
state.lastFocusUpdate = 0;
state.activeFocusCount = 0;
@@ -164,7 +165,6 @@ export function createLifecycle({
const wasEnabled = state.feed.enabled;
state.feed.enabled = true;
if (!wasEnabled) beginAisSession();
holdContinuousRender('ais-vessels'); // per-frame animator (perf wave 2)
const activeViewer = viewer || state.viewer;
components.rendering.ensureCollections(activeViewer);
components.selection.installInteraction(activeViewer);
@@ -208,6 +208,7 @@ export function createLifecycle({
state.feed.enabled = false;
invalidateAisSession();
releaseContinuousRender('ais-vessels');
components.rendering.cancelTrailingVisibilityPass();
unregisterPickOwner('ais-live-vessels');
components.rendering.setVisible(false);
vesselState._vesselOverlayHost.clearSource(VESSEL_OVERLAY_SOURCE_ID);
@@ -227,6 +228,7 @@ export function createLifecycle({
const activeViewer = viewer || state.viewer;
invalidateAisSession();
releaseContinuousRender('ais-vessels'); // direct-destroy path (perf wave 2 fix)
components.rendering.cancelTrailingVisibilityPass();
if (state.feed.abort) state.feed.abort.abort();
unregisterPickOwner('ais-live-vessels');
components.selection.clearVesselInspection();
+5 -1
View File
@@ -29,7 +29,11 @@ function services() {
forgetSpriteFocus: noop,
},
worldFocus: {},
render: { releaseContinuousRender: noop },
render: {
holdContinuousRender: noop,
releaseContinuousRender: noop,
governorRequestRender: noop,
},
};
}
function setup(source, options = {}) {
+138
View File
@@ -0,0 +1,138 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import { createVesselLayer } from './index.js';
import { VISIBILITY_UPDATE_MS } from './policy.js';
// Vessels move only when a poll lands, so the layer must let the scene idle:
// it asks for frames for forced passes and one trailing frame after the camera
// stops, and never schedules a frame from a pass the camera did not cause.
const noop = () => {};
function setup() {
let clock = 10_000;
const requests = [];
const holds = new Set();
const timers = new Map();
let nextTimer = 1;
const layer = createVesselLayer({
source: { getSnapshot: async () => ({ records: [] }) },
services: {
context: {
clearSelectedEntityContextForLayer: noop,
registerEntityContext: () => null,
},
trails: {
createTrail: () => ({ setPositions: noop, clear: noop, destroy: noop }),
},
labels: {},
picking: { unregisterPickOwner: noop },
overlay: {
setOverlayEntries: noop,
setOverlaySourceVisible: noop,
clearOverlaySource: noop,
},
geoid: {},
sprites: {},
focus: {
focusNowMs: () => clock,
getFocusTarget: () => null,
focusPassIsNeeded: () => false,
forgetSpriteFocus: noop,
},
worldFocus: {},
render: {
holdContinuousRender: (id) => holds.add(id),
releaseContinuousRender: (id) => holds.delete(id),
governorRequestRender: (reason) => requests.push(reason),
},
},
});
const camera = {
positionWC: { x: 0, y: 0, z: 7_000_000 },
heading: 0,
pitch: -1.2,
roll: 0,
};
layer.testing._setVesselStateForTest({ viewer: { camera, scene: {} } });
layer.testing._setAisRuntimeForTest({
now: () => clock,
setTimeout(fn, ms) {
const id = nextTimer++;
timers.set(id, { fn, at: clock + ms });
return id;
},
clearTimeout: (id) => timers.delete(id),
});
const advance = (ms) => {
clock += ms;
for (const [id, timer] of [...timers]) {
if (timer.at > clock) continue;
timers.delete(id);
timer.fn();
}
};
const frame = () => layer.testing._runVisibilityPassForTest();
return { layer, camera, requests, holds, timers, advance, frame };
}
test('a parked camera schedules no frames after the cadence pass', () => {
const { requests, holds, timers, advance, frame } = setup();
frame();
for (let i = 0; i < 20; i += 1) {
advance(100);
frame();
}
assert.deepEqual(requests, []);
assert.equal(timers.size, 0);
assert.equal(holds.has('ais-vessels'), false);
});
test('a camera that stops inside the cadence gets exactly one trailing frame', () => {
const { layer, camera, requests, timers, advance, frame } = setup();
frame();
advance(100);
camera.heading = 0.5;
frame();
advance(100);
frame();
assert.equal(timers.size, 1, 'one trailing frame, not one per skipped pass');
assert.equal(layer.testing._hasTrailingVisibilityPassForTest(), true);
advance(VISIBILITY_UPDATE_MS);
assert.deepEqual(requests, ['ais-vessels-visibility']);
// The trailing frame runs the regular pass on the pose the camera stopped
// on. Its own frames must not schedule another one.
frame();
for (let i = 0; i < 20; i += 1) {
advance(100);
frame();
}
assert.deepEqual(requests, ['ais-vessels-visibility']);
assert.equal(timers.size, 0);
});
test('a forced pass requests its own frame', () => {
const { layer, requests } = setup();
layer.testing._runVisibilityPassForTest(true);
assert.deepEqual(requests, ['ais-vessels-update']);
});
test('destroy cancels a pending trailing frame', (t) => {
const originalDocument = globalThis.document;
globalThis.document = { getElementById: () => null };
t.after(() => {
if (originalDocument === undefined) delete globalThis.document;
else globalThis.document = originalDocument;
});
const { layer, camera, requests, timers, advance, frame } = setup();
frame();
advance(100);
camera.heading = 0.5;
frame();
assert.equal(timers.size, 1);
layer.destroy();
assert.equal(timers.size, 0);
advance(VISIBILITY_UPDATE_MS);
assert.deepEqual(requests, []);
});
+66 -2
View File
@@ -75,7 +75,13 @@ export function createRendering({
focusPassIsNeeded,
advanceSpriteFocus,
focusAlphaNeedsWrite,
spriteFocusAtRest,
} = services.focus;
const {
holdContinuousRender,
releaseContinuousRender,
governorRequestRender,
} = services.render;
function renderRowLimit() {
const configured = Number(options.maxRows);
@@ -196,6 +202,14 @@ export function createRendering({
return icon;
}
// Vessels move only when a poll lands, so the layer does not hold the
// continuous render loop. Its passes run in preRender, which idle mode fires
// only for rendered frames: a forced pass (new data, selection) requests its
// frame, a frame that moved the camera but fell inside the 800 ms cadence
// leaves a trailing frame so the view the camera stopped on is always
// evaluated, and the continuous hold is kept only while focus emphasis is
// animating. The trailing frame is keyed to camera motion alone: the pass's
// own label publication requests a frame, and scheduling on that would loop.
function installRuntime(viewer) {
if (state.preRenderRemover || !viewer) return;
state.preRenderRemover = viewer.scene.preRender.addEventListener(() =>
@@ -203,8 +217,27 @@ export function createRendering({
);
}
function scheduleTrailingVisibilityPass(now) {
if (state.trailingVisibilityTimer) return;
const waitMs = Math.max(
0,
VISIBILITY_UPDATE_MS - (now - state.lastVisibilityUpdate),
);
state.trailingVisibilityTimer = vesselState._aisRuntime.setTimeout(() => {
state.trailingVisibilityTimer = null;
if (state.feed.enabled) governorRequestRender('ais-vessels-visibility');
}, waitMs);
}
function cancelTrailingVisibilityPass() {
if (!state.trailingVisibilityTimer) return;
vesselState._aisRuntime.clearTimeout(state.trailingVisibilityTimer);
state.trailingVisibilityTimer = null;
}
function updateVisibility(force = false) {
if (!state.feed.enabled) return;
if (force) governorRequestRender('ais-vessels-update');
const now = focusNowMs(performance.now());
const focusTarget = getFocusTarget();
const regularPass =
@@ -212,13 +245,30 @@ export function createRendering({
const focusPass =
focusPassIsNeeded(focusTarget, state.activeFocusCount) &&
(force || now - state.lastFocusUpdate >= FOCUS_UPDATE_MS);
if (
!regularPass &&
state.viewer?.camera &&
cameraPoseSignature(state.viewer.camera) !== vesselState._lastCamPoseSig
)
scheduleTrailingVisibilityPass(now);
if (!regularPass && !focusPass) return;
if (regularPass) state.lastVisibilityUpdate = now;
if (focusPass) state.lastFocusUpdate = now;
if (!state.records.all.length) {
// No records — flush any lingering card entries (vanished-feed case).
if (regularPass) updateClusteredLabels([]);
if (focusPass) state.activeFocusCount = 0;
// Still record the pose this pass evaluated, or every later frame that
// falls inside the cadence would schedule another trailing frame.
if (regularPass) {
if (state.viewer?.camera)
vesselState._lastCamPoseSig = cameraPoseSignature(
state.viewer.camera,
);
updateClusteredLabels([]);
}
if (focusPass) {
state.activeFocusCount = 0;
releaseContinuousRender('ais-vessels');
}
return;
}
@@ -272,6 +322,9 @@ export function createRendering({
Cesium.Cartesian3.distance(camera.positionWC, position),
});
state.activeFocusCount = result.activeCount;
if (result.activeCount > 0 || result.transitioning)
holdContinuousRender('ais-vessels');
else releaseContinuousRender('ais-vessels');
}
}
@@ -302,6 +355,16 @@ export function createRendering({
const bb = visual?.billboard;
const position = bb?.position || visual?.position;
if (!bb || !position) continue;
// Most of a worldwide feed sits behind the horizon. A hidden sprite with
// no pending focus state and full alpha would advance to exactly what it
// already is, so skip it instead of paying its distance and state work
// every 80 ms while anything is tracked.
if (
bb.show === false &&
spriteFocusAtRest(bb) &&
!focusAlphaNeedsWrite(bb.color?.alpha, 1, params)
)
continue;
const focus = advanceSpriteFocus(bb, {
// Hidden/far-side sprites still finish any pending release so the active
// count remains truthful and they cannot reappear with stale dim alpha.
@@ -510,6 +573,7 @@ export function createRendering({
shipIcon,
installRuntime,
updateVisibility,
cancelTrailingVisibilityPass,
applyVesselFocusDeemphasis,
makeOccluder,
isVisible,
+2
View File
@@ -64,6 +64,8 @@ export function createVesselState({ source, services }) {
/** Test-only key target paired with interactionHandlerFactory. */
interactionKeyTarget: null,
preRenderRemover: null,
/** Pending timer that renders one frame after a cadence-skipped pass. */
trailingVisibilityTimer: null,
lastVisibilityUpdate: 0,
lastFocusUpdate: 0,
/** Sprites whose animated emphasis remains outside the 1.0 deadband. */
+14
View File
@@ -151,6 +151,18 @@ export function createTesting({
};
}
/** Run one preRender visibility/focus pass. Test-only seam. */
function _runVisibilityPassForTest(force = false) {
components.rendering.updateVisibility(force);
}
/** True while a trailing visibility frame is scheduled. Test-only seam. */
function _hasTrailingVisibilityPassForTest() {
return state.trailingVisibilityTimer !== null;
}
/**
* Read lifecycle ownership state without exposing the mutable state object.
* Test-only seam.
@@ -176,5 +188,7 @@ export function createTesting({
_setAisRuntimeForTest,
_getVesselFeedStateForTest,
_getVesselStateForTest,
_runVisibilityPassForTest,
_hasTrailingVisibilityPassForTest,
};
}
@@ -0,0 +1,20 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import { SCENE_RECIPES, displayShotTitle } from './recipes.js';
import { setLocale } from '../i18n/index.js';
test('an operator-typed title in the built-in Nepal scene stays as typed', () => {
const scene = SCENE_RECIPES.find((r) => r.id === 'bhote-koshi-nepal-scene');
assert.ok(scene, 'built-in bootstrap scene exists');
for (const locale of ['ru', 'es', 'it', 'zh-CN', 'zh-Hant']) {
setLocale(locale);
const title = 'Global Incident Context';
// A shot captured by the operator: no sourcePackId, renamed to this title.
const shown = displayShotTitle(
title,
{ id: 'shot-user', title },
{ id: scene.id },
);
assert.equal(shown, title, `${locale}: got ${shown}`);
}
});
+4
View File
@@ -712,6 +712,10 @@ test('a legacy three-shot Nepal browser project bootstraps to the current 25-sho
assert.deepEqual(scene.shots.slice(0, 3).map(({ camera }) => camera), originalCameras);
assert.equal(scene.appliedShotPacks[0].id, 'bhote-koshi-nepal-evidence-pack');
assert.equal(scene.appliedShotPacks[0].version, 18);
// displayShotTitle trusts these bindings to localize the bootstrap shots.
for (const shot of scene.shots.slice(0, 8)) {
assert.equal(scene.appliedShotPacks[0].shotBindings[shot.title], shot.id);
}
assert.equal(director._selectedSceneId, scene.id);
assert.equal(director._selectedShotId, scene.shots[0].id);
} finally {
+27 -25
View File
@@ -1061,42 +1061,44 @@ export function displaySceneTitle(scene) {
* (`sourcePackId`), so a typed title that matches a built-in one stays as
* typed. Without `shot`, the title alone decides.
* @param {string} title
* @param {{sourcePackId?: string}} [shot]
* @param {{id?: string, appliedShotPacks?: {id: string}[]}} [scene] The
* shot's scene, for shots without a source pack: projects saved before
* shots recorded one, and the legacy base shots a pack bootstrap rewrote.
* @param {{id?: string, sourcePackId?: string}} [shot]
* @param {{id?: string, appliedShotPacks?: Array<{id?: string, shotBindings?: Object<string, string>}>}} [scene]
* The shot's scene, for projects saved before shots recorded their source
* pack.
* @returns {string}
*/
export function displayShotTitle(title, shot = undefined, scene = undefined) {
const text = typeof title === 'string' ? title : '';
const fromRecipe = shot
? Boolean(shot.sourcePackId) || recipeDeclaresShotTitle(scene, text, shot)
? Boolean(shot.sourcePackId) || recipeDeclaresShotTitle(scene, shot, text)
: true;
if (fromRecipe && BUILTIN_SHOT_TITLES.has(text)) return t(text);
const numbered = /^Shot ([1-9]\d*)$/.exec(text);
return numbered ? t('Shot {n}', { n: numbered[1] }) : text;
}
/**
* Whether the built-in recipe behind a scene declares a shot with this title:
* its own keyframes, or the legacy base shots an applied append pack wrote
* (those carry no sourcePackId, see SceneDirector._bootstrapLegacyShotPacks).
* A pack marker with shotBindings vouches only for the shot bound to the
* title, so a later shot typed with the same title stays as typed.
*/
function recipeDeclaresShotTitle(scene, title, shot) {
const declares = (cameraPath) =>
Boolean(cameraPath?.some((keyframe) => keyframe?.title === title));
/** Whether the built-in recipe behind a scene declares this shot's title. */
function recipeDeclaresShotTitle(scene, shot, title) {
const recipe = scene?.id ? getSceneRecipeById(scene.id) : null;
if (declares(recipe?.cameraPath)) return true;
const packs = Array.isArray(scene?.appliedShotPacks)
? scene.appliedShotPacks
: [];
return packs.some(
(entry) =>
declares(
getSceneAppendRecipeById(entry?.id)?.legacySceneBootstrap?.cameraPath,
) &&
(!entry.shotBindings || entry.shotBindings[title] === shot?.id),
if (!recipe) return false;
const declares = (path) =>
Array.isArray(path) && path.some((keyframe) => keyframe?.title === title);
if (declares(recipe.cameraPath)) return true;
// A bootstrap recipe seeds legacy "Shot N" keyframes; the upgrade replaces
// them with the append recipe's bootstrap shots, which carry no source pack.
// The pack marker binds each of those titles to its shot id, so a shot the
// operator later gave the same title stays as typed.
return SCENE_APPEND_RECIPES.some(
(append) =>
append.legacySceneBootstrap?.targetSceneTitle === recipe.title &&
declares(append.legacySceneBootstrap.cameraPath) &&
Boolean(shot?.id) &&
(Array.isArray(scene.appliedShotPacks)
? scene.appliedShotPacks
: []
).some(
(marker) =>
marker?.id === append.id && marker.shotBindings?.[title] === shot.id,
),
);
}
+33 -34
View File
@@ -4,6 +4,7 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import {
SCENE_APPEND_RECIPES,
SCENE_RECIPES,
displaySceneTitle,
displayShotTitle,
@@ -142,41 +143,39 @@ test('the scene context of a shot carries its display title by provenance', asyn
);
});
test('legacy base shots of an applied append pack show their built-in names', async () => {
const { SCENE_APPEND_RECIPES } = await import('./recipes.js');
const pack = SCENE_APPEND_RECIPES.find(
test('bootstrap shots of a built-in scene localize without a source pack', () => {
setLocale('ru');
const append = SCENE_APPEND_RECIPES.find(
(recipe) => recipe.legacySceneBootstrap?.cameraPath?.length,
);
if (!pack) return;
setLocale('ru');
const title = pack.legacySceneBootstrap.cameraPath[0].title;
const shot = { id: 'legacy-base', title };
// The bootstrap writes these shots without sourcePackId, into a scene whose
// own recipe only declares "Shot N".
assert.equal(
displayShotTitle(title, shot, {
id: 'bhote-koshi-nepal-scene',
appliedShotPacks: [{ id: pack.id, version: pack.version }],
}),
displayShotTitle(title),
);
assert.notEqual(displayShotTitle(title), title);
// Without the pack marker the same title in another scene stays as typed.
assert.equal(displayShotTitle(title, shot, { id: 'scene-user' }), title);
// A marker with shotBindings still localizes the shot bound to the title
// (a typed one stays as typed: shotTitleProvenance.test.mjs).
const boundScene = {
id: 'bhote-koshi-nepal-scene',
appliedShotPacks: [
{
id: pack.id,
version: pack.version,
shotBindings: { [title]: shot.id },
},
],
};
assert.equal(
displayShotTitle(title, shot, boundScene),
displayShotTitle(title),
if (!append) return;
const bootstrap = append.legacySceneBootstrap;
const scene = SCENE_RECIPES.find(
(recipe) => recipe.title === bootstrap.targetSceneTitle,
);
if (!scene) return;
for (const { title } of bootstrap.cameraPath) {
// The upgrade copies these keyframes into the scene without sourcePackId
// and binds each title to its shot in the pack marker.
const upgraded = {
id: scene.id,
appliedShotPacks: [
{ id: append.id, version: 1, shotBindings: { [title]: 'shot-old' } },
],
};
assert.equal(
displayShotTitle(title, { id: 'shot-old', title }, upgraded),
displayShotTitle(title),
);
// Another shot the operator gave the same title stays as typed.
assert.equal(
displayShotTitle(title, { id: 'shot-user', title }, upgraded),
title,
);
// The same title in an operator's own scene stays as typed.
assert.equal(
displayShotTitle(title, { id: 'shot-user', title }, { id: 'scene-user' }),
title,
);
}
});
-30
View File
@@ -1,30 +0,0 @@
// A user-made shot (no sourcePackId) typed as a legacy bootstrap title keeps
// its text even though its scene carries the evidence-pack marker.
import test from 'node:test';
import assert from 'node:assert/strict';
import { SCENE_APPEND_RECIPES, displayShotTitle } from './recipes.js';
import { setLocale } from '../i18n/index.js';
test.afterEach(() => setLocale('en'));
test('a new user shot typed as a bootstrap title keeps its text in a pack scene', () => {
setLocale('ru');
const pack = SCENE_APPEND_RECIPES.find(
(recipe) => recipe.legacySceneBootstrap?.cameraPath?.length,
);
assert.ok(pack);
const title = 'Global Incident Context';
const scene = {
id: 'bhote-koshi-nepal-scene',
appliedShotPacks: [
{
id: pack.id,
version: pack.version,
// The bootstrap binds this title to the original base shot.
shotBindings: { [title]: 'legacy-base-1' },
},
],
};
const userShot = { id: 'shot-user-new', title }; // no sourcePackId
assert.equal(displayShotTitle(title, userShot, scene), title);
});
+6 -5
View File
@@ -40,7 +40,7 @@ test('the current language comes first, the rest by their own names', () => {
nativeNames: LOCALE_NAMES,
}),
),
['ru', 'en', 'es', 'pt', 'zh-CN', 'zh-Hant'],
['ru', 'uk', 'en', 'es', 'it', 'pt', 'zh-CN', 'zh-Hant'],
);
assert.deepEqual(
codes(
@@ -50,7 +50,7 @@ test('the current language comes first, the rest by their own names', () => {
nativeNames: LOCALE_NAMES,
}),
),
['es', 'en', 'pt', 'ru', 'zh-CN', 'zh-Hant'],
['es', 'en', 'it', 'pt', 'ru', 'uk', 'zh-CN', 'zh-Hant'],
);
assert.deepEqual(
codes(
@@ -60,7 +60,7 @@ test('the current language comes first, the rest by their own names', () => {
nativeNames: LOCALE_NAMES,
}),
),
['en', 'es', 'pt', 'ru', 'zh-CN', 'zh-Hant'],
['en', 'es', 'it', 'pt', 'ru', 'uk', 'zh-CN', 'zh-Hant'],
);
const rows = buildLocaleOptions({
locales: MANY,
@@ -261,7 +261,8 @@ test('keyboard model: open on the current language, move, choose, close', () =>
model.openList();
assert.equal(model.activeOption.code, 'ru');
assert.deepEqual(model.keydown({ key: 'ArrowDown' }), { handled: true });
assert.equal(model.activeOption.code, 'en');
// Russian collation puts the other Cyrillic name next.
assert.equal(model.activeOption.code, 'uk');
model.keydown({ key: 'End' });
assert.equal(model.activeOption.code, 'zh-Hant');
model.keydown({ key: 'Home' });
@@ -275,7 +276,7 @@ test('keyboard model: open on the current language, move, choose, close', () =>
model.keydown({ key: 'ArrowDown' });
assert.deepEqual(model.keydown({ key: ' ' }), {
handled: true,
choose: 'en',
choose: 'uk',
});
assert.deepEqual(model.keydown({ key: 'Escape' }), {
handled: true,
+2 -1
View File
@@ -730,7 +730,8 @@ html:not([lang='en']) .cockpit-roll-token.is-separator {
}
.cockpit-vision-controls {
display: grid;
grid-template-columns: 48px 58px 48px;
/* The current style grows for a long translated name (ЗВИЧАЙНИЙ). */
grid-template-columns: 48px minmax(58px, max-content) 48px;
align-items: stretch;
gap: 2px;
margin-top: 2px;