Choosing a language in the picker now applies it at once. The choice is
stored and ?lang is kept in step through replaceState, and the picker keeps
focus.
Code that writes translated text itself re-presents it on a switch:
onLocaleChange() lets an owner listen, removed at teardown, and status
writers hand over a function of the locale (voice cards, scene director,
SDR, draw hints, imagery split, map sources, Bhote Koshi media) so the
words are rebuilt rather than re-sent. The HUD, cockpit, radio, CCTV,
launch, awareness and credit texts follow the same hook, and
applyDocumentTranslations can be applied again without undoing text code
wrote since.
The unsaved-work registry and persistLocaleAndReload existed only to guard
the reload, so they go, with their catalog entries.
Every data-i18n, data-i18n-title, data-i18n-aria-label and
data-i18n-placeholder marker in the Vue templates becomes a t() call with
the key the boot pass used to look up, contexts included. The three labels
the shell rewrote at boot (Visual Presets, Location and the standby
description) render through t() too, and that rewrite is gone. With the
locale in vue-i18n, view text now follows a locale change, and markup
under v-if or v-for no longer comes back in English when it re-renders.
Rendered text and attributes are unchanged in every locale. The boot pass
still translates static page markup such as the loading screen and a host's
own markup, and npm run i18n rejects data-i18n* in a Vue template.
The application views install one vue-i18n instance that holds the active
locale and the catalogs. src/i18n/index.js stays free of Vue: bindLocale()
keeps its locale in the instance's ref, so t(), tn() and the Intl formatters
read it from there and a view that translates while rendering renders again
when the locale changes. A tag written straight to the ref is normalized.
Message formatting, catalogs and call sites are unchanged, and switching
language still reloads the page.
The instance outlives the views: unmounting one no longer disposes it. The
browser build defines vue-i18n's feature flags and drops its message
compiler, which Core does not use.
The Data, Authoring, Weather, Recent Imagery, Context, CCTV, Street Level
and Radio panels each wrote the same frame by hand. They are now one kit
component, UiPanel, with a title, badge/actions/default slots and
v-model:collapsed, drawing Core's panel markup and classes beside the kit's;
props cover the differences (sideways, glow, scroll, railScroller, tag,
toggleWords). RailPanel binds it to the panel chrome store: v-panel-state
writes its state classes at once, and its button's clicks reach PanelChrome.
UiPanelToggle is the collapse button UiPanel and PanelCollapseButton share.
UiPanel's collapsed drives the button and ui-panel--collapsed
only; the owner hides the body by writing the root's collapsed class, since
the rails measure a panel in the task that opens it. PanelCollapseButton
takes startCollapsed instead of initial and initialTitle, so a button shows
its state's glyph and words before startup presents the panel. Titles render
through t() instead of data-i18n, and the unused "Expand panel" string is
pruned. v-panel-state redraws the presented state after a re-render, in
case a root's class binding ever changes.
RadioTuner renders the band label, readouts, slider and needle from the
Radio store. RadioControls keeps the drag and its slot and publishes what
the tuner shows; the component lays out the tick tape against the dial's
measured width, drawing no ticks before it has one, and lays out the
snapped needle before it drops the drag class so the needle does not
animate from where the drag let go.
The Cockpit controller no longer writes the HUD's instruments, the flight
plan card, the visor's destination arrow or the vision selector. It keeps
them as plain state, starting from cockpitInstrumentState.js, and
publishes copies to the gev-cockpit store: the instruments on every HUD
update, the route only when it changed, the vision selector when the mode
changes. CockpitView renders the callsign, aircraft meta and emergency
mark, speed and altitude rims and ticks, compass tape, clock, position,
HUD layer, destination arrow and vision selector; a new CockpitRoute
component renders the flight plan card inside the briefing card.
The odometer readouts become CockpitRollingValue components. Their
throttle and digit roll move unchanged from setCockpitRollingValue into
cockpitRollingValue.js: every accepted reading restamps the throttle, a
change inside it is dropped, and each accepted change draws fresh glyphs
so the roll animation restarts. A rim tick with no reading still hides
where it stood, and a hidden arrow keeps its last angle and label.
In a dev build the HUD's Vue patch costs about 0.5 ms per update (1.4 ms
at 4x CPU throttle), against 0.4 ms (2.1 ms) for the DOM writes it
replaces, at about 10 updates a second.
RadioPanel, lifted from ContextView, renders the layer state, Enable, the tag filter, station card, transport, volume and playback line from the gev-radio store that RadioControls publishes to. The tuner, the local SDR card and the Cockpit radio controls keep their element bindings. Enable's busy mark and the dragged volume go through the owner so a render never leaves them stale, and the markup's tag option stands until the categories first change. ./ui/radio now imports Vue and Pinia.
Each side stack hosts a Vue rail listing its panels; selecting one opens it
through PanelChrome. The shell owns one Vue runtime and Pinia instance, and a
panel store mirrors each side's panels from the DOM. The rail hides with its
stack, in Cockpit, clean view and recording, and on phones. Panels without a
catalog entry get a generic item, and Data Layers leaves the rail while the
f shortcut hides it.
The CCTV layer kept every loaded camera live: each view change touched every
icon, every notification rebuilt every camera's state, and the picker listed
the whole catalog. With the default 4,000 cameras, a continental drag ran at
152-179 fps with 18-24 frames over 30 ms (worst 112 ms). It now runs at
235 fps with none. The layer now:
- shows icons only on or near the screen, and when zoomed out keeps one camera
per world-anchored cell (healthy feeds first), so panning keeps the same
cameras;
- grounds and draws coverage only for the cameras in view, the active camera
and its coverage neighbours, retrying a camera at most twice per view regime;
- reruns the view pass while the camera moves, paced by its own cost, and
projects with one matrix per pass instead of a Cesium call per camera;
- keeps the billboard buffer-usage hint fixed, so showing or hiding a few
icons no longer rewrites the vertex data of every billboard;
- lists the cameras in view (active camera first) in the picker, closing with
the count of cameras outside the view, and builds the full camera list in
the UI state only when it is read.
Adds the Authoring labels and tooltips to the de, fr, it, ja, pt and uk
catalogs that arrived from main, and prunes the retired SCENES-era
entries there. The file row's tighter padding and letter spacing keep
one long translated word per line in the narrow Cyber panel
(IMPORTIEREN, ESECUZIONE, ІМПОРТУВАТИ, EJECUCIÓN).
- PLAY and NEXT continue into the following scenes, so they stay
enabled while any scene in the project has a shot, not only the
selected one.
- Renaming a shot drops the number and ellipsis so the editor is no
longer hidden; qa-scene-controls checks a long rename stays visible.
- PLAY, NEXT, EDIT DETAILS and SHARE SCENE tooltips describe what the
buttons do, translated in every shipped language.
- The primary actions and the file row keep a hover state.
- Docs: the EXPORT rename in DIRECTOR-SHARING and the playback button
states in CURRENT-STATE are accurate.
- Test the voice "authoring" alias through set_panel_open.
main gained de, fr, it, ja, pt and uk catalogs that still carried the 12
strings this change retires, so their catalog-matches-code tests failed
once the branch met main.
The entry now lives in changelog.d/1471-context-panel-cleanup.md with
credit, as CONTRIBUTING asks, and CHANGELOG.md is back to main.
CURRENT-STATE no longer lists a compact Radio power control and scopes
the readability description to what Cyber keeps. The responsive glow
comment no longer cites the removed Radio popover, and qa-radio's
pick-buffer comment is back above settleRadioFrames.
Four test fixtures stop stubbing the removed launcher sync, and
PanelChrome drops the _syncRailPanelCollapseButton pass-through, wiring
the layout controller straight to _syncPanelCollapseButton.
The it, pt and uk catalogs merged from main still carried the two Snow
button strings, which the catalog tests report as stale. They are
pruned with npm run i18n -- --prune.
A Scene Director shot saved with Snow now normalizes to Normal when the
project loads, so the shot list shows NORMAL rather than an untranslated
SNOW for a shot that plays on Normal. The README's style keys read 1-6.
- Keep the documented 72px / flex-grow 1 action sizing and the 360px
panel width; the larger type applies to the Authoring panel only, so
CCTV and Street Level buttons are unchanged.
- Scope the primary and file-row styles to the panel so Cyber's shared
button surface no longer overrides them.
- Shorten the scene PLAY in Spanish and Russian so it does not break
mid-word, and fix two translation inconsistencies.
- Map the spoken name "authoring" to the panel.
- Clear the has-shots marker when the controls are destroyed.
- Test the idle button states through published changes, the PLAY
translation context, and where the sharing row is placed.
The panel reads AUTHORING and groups its controls under SCENE, SHOTS,
PREVIEW and SAVE & SHARE headings, with the EDIT DETAILS / SHARE SCENE
row moved beside EXPORT / IMPORT. Text is larger with more contrast,
shots are numbered, every action has a tooltip and the status line is a
live region. Outside playback, buttons that would do nothing are
disabled. New labels are translated in every shipped language; PLAY
uses its own catalog context apart from the radio's PLAY.
The Context header carried a Radio icon that opened a second, compact
Radio player on top of the panel, duplicating the Radio section that
already lives inside Context. Remove the icon, the compact player and
everything that kept the two in step. Radio stays in Context as its own
section with one Enable control; Cockpit's compact Radio is unchanged.
Context itself was hard to read: 7-8 px labels at low contrast, a dashed
placeholder box, and a glow halo. The two modes are now one segmented
control, labels and guidance are 10 px at higher contrast, the standby
hint is plain text, section titles use --text-secondary, and the panel
draws no glow.
Unused translations are pruned, tests and QA harnesses that pinned the
compact player are updated or retired, and CURRENT-STATE and the
changelog describe the new header.
Snow is no longer offered anywhere a style can be chosen: the Visual
Presets tray, keyboard shortcut 7, the Cockpit vision carousel, and the
set_visual_style voice action. The shader and its labels go with it;
weather snowfall and the SNOW weather condition are unaffected.
Share links keep working. Snow's enum code (6) stays reserved, so a
compact or long-form link that names it opens on Normal and drops the
Snow shader parameters without reporting them as unknown. A Scene
Director shot saved with Snow plays on Normal too. Snow's frozen share
defaults matched Normal's apart from those parameters, so no other
setting in an old link changes meaning.
The legacy voice-schema pins restore Snow before hashing, so the
unchanged pins still prove nothing else moved; the complete Realtime
payload digest is re-derived.
Japanese has no letter case, so the HUD summary keeps units as the
catalog writes them (13 km), matching the cockpit and the ja HUD CSS.
The ja '{value} KM', '{value} KM/H' and '{value} KM/S' strings are now
lower-case like zh-CN.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Display > HUD > Layout and the set_hud voice action now offer Tactical,
Minimal and Cyber. The Operator option, its CSS and its QA coverage are
removed, and the unused "Operator" translations are pruned.
Share-link codes are append-only, so operator keeps its hudVariant code.
A link, scene or saved state that names it restores the default Tactical
layout. The voice schema pins keep their legacy digests by restoring the
retired value before comparing; the full-payload digest is re-derived.