Commit Graph
1361 Commits
Author SHA1 Message Date
German Khokhlov 1a3f6f2486 Treat contacts with the Cyber sonar sweep on Navara behind an optional render.setContactSonar capability
The sprite and point mover shaders rate each contact by its anchor against the sweep with the cyberSonar.js sampler maths; the engine sonar scene feeds the theme, settings and shared sweep angle each drawn frame and keeps the fleet cadence only while the sweep runs over contacts.
2026-11-03 21:49:56 +04:00
German Khokhlov c2d7a6dbb0 Register the Navara style, bloom and cloud cover modules in the package boundaries and keep VisualEffects free of the globe contract 2026-11-03 21:49:50 +04:00
Sameh Khamis 553f0c06ee Merge branch 'main' into feat/voice-geometry 2026-11-03 09:49:42 -08:00
manjunath22466 7618be4930 Merge branch 'main' into feat/typed-ai-chat 2026-11-03 23:17:25 +05:30
German Khokhlov 5983c663bd Put the DISPLAY scope mask over Navara, its terminus following the engine camera's height 2026-11-03 21:46:37 +04:00
German Khokhlov ef174b0ff7 Keep local directories out of the acceptance report 2026-11-03 21:45:20 +04:00
German Khokhlov 6ba67d01af Draw by hand on Navara: clicks, moves and the double click from the engine input, a dashed engine line and vertex dots as the preview, and depth picks at the camera treated as misses 2026-11-03 21:41:30 +04:00
German Khokhlov dda9a48e5b Merge remote-tracking branch 'origin/main' into claude/hal-676-gev-fire-intensity-742bd1 2026-11-03 21:38:02 +04:00
German Khokhlov d8ef366ab1 Classify the Navara launch pad zone onto terrain and 3D tiles with Cesium's fill, rim and emission
The zone was a flat disc at ellipsoid height in Navara's opaque scene: it floated over low pads and sank under raised ground or 3D tiles, with hard edges and an unlit rim. A screen-space pass now paints the ground pixels within the radius of the pad from the scene depth, as Cesium's GroundPrimitive classifies them, using one style shared by both engines (LAUNCH_PAD_ZONE_STYLE).
2026-11-03 21:30:36 +04:00
manjunath22466 c8fa3a7875 Merge branch 'main' into feat/typed-ai-chat 2026-11-03 22:58:21 +05:30
Manjunath acd87e6cf1 Merge branch 'main' into feat/voice-geometry
Picks up #1527, which restores the 97 format-scope entries an earlier merge
dropped; this branch had kept the same 97. The resolved list is main's plus
this PR's 12 test and helper files, 1,222 paths, all present.
2026-11-03 22:55:34 +05:30
German Khokhlov f0d38897f4 Drive the Navara volumetric clouds from the cockpit weather behind an optional render.setCloudCover capability
The cockpit's weather feed moves out of the Cesium cloud pass and serves both: Cesium keeps its own cloud canvas, an engine with its own clouds takes their cover from the same observations, with no second WebGL canvas.
2026-11-03 21:22:34 +04:00
German Khokhlov d8c63c69d8 Import GeoJSON, KML, KMZ and GPX files on Navara: shapes as clamped vector layers, pins as sprites, and the graphics it cannot draw counted and reported 2026-11-03 21:19:55 +04:00
German Khokhlov eee4f48745 Hide Navara infrastructure stems and data pack meshes behind walls, terrain and the Earth
Navara draws its transparent scene after the post effects into a target without the scene depth, so stems and pack polygons and images painted through 3D tiles. A scene-depth test now drops each of their fragments behind the depth Navara packs after its opaque pass; they stay in the transparent pass, so their look in the open is unchanged (scripts/qa-edge-occlusion.mjs compares it with the previous build). Wind flow was already hidden and is kept as a guard in the same scenario.
2026-11-03 21:15:03 +04:00
German Khokhlov c392d6fb50 Glow the Navara frame with the Display bloom behind an optional render.setBloom capability
postprocessing's BloomEffect runs after the overlays and before the visual styles, follows Cesium's eased strength and dead zone with its threshold set in display terms, and VisualEffects drives it when the engine has the bloom capability.
2026-11-03 21:11:53 +04:00
Sameh Khamis 9e3786716d test(camera): pin that application controls install the zoom-out guard
The guard's own tests pass even if createApplicationControls stops
installing it. This checks the ceiling and frame listeners are in place
after construction and gone after teardown.
2026-11-03 09:11:51 -08:00
Sameh Khamis d5a568e55f Merge branch 'main' into fix/zoom-out-runaway 2026-11-03 09:04:51 -08:00
German Khokhlov 4c28cc0212 Draw the visual styles on Navara as one post pass behind an optional render.setStyle capability
CRT, NVG, FLIR, Anime and Noir run their Cesium shaders through a GLSL prelude with the exact sRGB transfer, crossfade in the stage order, fade the Navara stars with Anime, and report the visualStyles capability through engineCapabilities.
2026-11-03 21:02:50 +04:00
German Khokhlov 00dfed7959 Run the scenarios from the served clean checkout 2026-11-03 21:01:17 +04:00
German Khokhlov f7945d6844 Stop the runner's preview at the end and record only .env names and credential leaks in the served build 2026-11-03 21:00:58 +04:00
German Khokhlov 96b5b0bb1f Draw the session annotation board on Navara: draped areas and routes as clamped meshes, every other mark on the shared screen board over the engine's projector 2026-11-03 20:59:10 +04:00
Sameh Khamis ceb3fe1b2b fix(tooling): restore 97 format-scope entries dropped by a merge
Merge commit 34906c9a resolved the end-of-list conflict in scripts/format-scope.json with the branch's side, which dropped the 97 entries main had appended since Oct 26. Those files all still exist; 64 of them are tests that runtime discovery does not cover, so format:check had stopped checking them.

Each entry goes back at its position on main before the merge. All 1680 files pass npm run format:check.
2026-11-03 08:55:02 -08:00
Manjunath 1e12d5ba26 Merge branch 'main' into feat/voice-geometry
Picks up #1308 (Overpass admission), #114 (Sea Marks and Ski Pistes),
#1206 (radio country coverage) and #1435. Resolutions:
- SECURITY.md: main's rewritten cross-site paragraph, with voice place
  search listed beside /api/overpass among the keyless map routes.
- scripts/format-scope.json: both sides. A merge on main dropped 97 entries
  (being restored there); keeping them, this PR's 12 and main's 2 new ones
  keeps every file in format:check. All 1,222 paths exist.
- Translation catalogs: main's two new keys and this PR's 47, no overlap.
- Layer count 36 (33 + OSM Places + Sea Marks + Ski Pistes); both schema
  pins re-derived, the first-run length is exactly 30,919 + 292 + 107.
2026-11-03 22:16:52 +05:30
German Khokhlov f5c14ec30d Move the session annotation board, Draw and Import out of the Cesium tools into sessionTools.js and give Navara its tools seam 2026-11-03 20:37:59 +04:00
German Khokhlov dea10cac4f Give Local ADS-B the selectById hook the other selectable layers expose
It takes the ICAO a position row carries, in any case, or the marker id, and selects through the same path as a click; selectAircraft now delegates to it.
2026-11-03 20:36:10 +04:00
manjunath22466 9d4d7b3ee0 Merge branch 'main' into feat/typed-ai-chat 2026-11-03 22:02:28 +05:30
manjunath22466 da8b0dd8cd fix(voice): address review of typed AI chat
Typed chat sessions no longer end on the voice inactivity timeout, and a
failed or stopped reply keeps the conversation: Stop cancels only the
reply in progress, and map actions that already ran stay in the model's
context. Each upstream request and map action gets its own deadline, old
tool results shrink instead of the history overflowing, and step limits,
a missing or rejected key, the OAuth lock and throttling each get their
own message.

- Server: OpenAI chat is off under GEV_PREFER_CODEX_OAUTH; chat throttles
  default to the provider's throttle; replies carry API_KEY_MISSING,
  API_KEY_REJECTED, CODEX_OAUTH_REQUIRED and RATE_LIMITED codes; upstream
  Retry-After passes through, and a rejected key (Gemini's invalid-key 400
  included) cools down for a minute
- Pinokio forwards the chat throttle settings
- UI: the reply reveal publishes only the message list; the border orbit
  runs only while busy; layers attach with a button or Enter; the log is
  aria-busy while a reply types out; auto-scroll respects a reader who
  scrolled up; Escape closes the attach menu; the chat gear says Settings;
  a note says chat bills the OpenAI key when voice uses ChatGPT sign-in
- Layout does less work while panel height animates; unused blurs removed
- Gemini voice start ends chat; the voice preview clears on every new
  session
- Tests for the route gates, client limits, attachments and the fixes
2026-11-03 22:01:08 +05:30
Manjunath 9d8db97a33 Merge main into the voice tilt branch
Re-pin the Realtime tool payload hash for the merged tree (main's layer changes plus pitchDeg). The Realtime prompt measures 51,960 of 52,000.
2026-11-03 21:58:10 +05:30
Said Turksever 50cd03eb03 fix: resolve review findings and refresh PR #766 against main 2026-11-03 16:17:34 +00:00
Said Turksever b47c91965c fix: resolve review findings and refresh PR #762 against main 2026-11-03 16:17:33 +00:00
Said Turksever 66a5c483c2 fix: resolve review findings and refresh PR #870 against main 2026-11-03 16:17:31 +00:00
Said Turksever a0924c00d7 fix: resolve review findings and refresh PR #1518 against main 2026-11-03 16:17:30 +00:00
German Khokhlov 1773494116 Run the layer acceptance under a default-deny network policy with per-layer assertion manifests and strict switch contracts
Every scenario runs through scripts/qa-strict-harness.mjs: each page, frame and worker gets an ordered block list before it runs (paid hosts and routes first, then only the preview, declared fixtures, keyless probes and cached free tile hosts), switches with real input on the picker, and records its assertions per layer and engine. The runner reads the catalog from the live page, fails any layer without an assertion on either engine, can build and serve a keyless checkout itself, and adds rapid, hidden-tab, context-loss, failure-injection, cold-chunk and soak scenarios. The main chunk gets a 1% size budget.
2026-11-03 20:15:50 +04:00
German Khokhlov 37ea4e1f93 Keep the six map-source tiles on one row and follow the engine picker in the map tray gate
Sentinel-2 made the desktop source row wrap to two rows; the row now lays out every tile in one row (three columns on a phone, as before). scripts/qa-map-source-tray.mjs read the controller's removed imagery internals and counted five tiles between OSM and the styles; it now reads the live base provider and counts the section's tiles and engine picker. The five failures left also fail on origin/main e5d15f24.
2026-11-03 20:00:55 +04:00
Said Turksever 44581dccaf Merge remote-tracking branch 'upstream/main' into pr1506-fix
# Conflicts:
#	src/i18n/locales/ar.json
#	src/i18n/locales/de.json
#	src/i18n/locales/es.json
#	src/i18n/locales/fr.json
#	src/i18n/locales/it.json
#	src/i18n/locales/ja.json
#	src/i18n/locales/pt.json
#	src/i18n/locales/ru.json
#	src/i18n/locales/uk.json
#	src/i18n/locales/zh-CN.json
#	src/i18n/locales/zh-Hant.json
2026-11-03 15:57:37 +00:00
German Khokhlov f2117a98f2 Ask a parked Navara globe for no frames and guard parked engines in the switch gate
The Navara look stopped requesting frames once its globe is parked. scripts/qa-app-once.mjs now fails if anything moves a parked engine's camera or asks it to draw (its own resume aside).
2026-11-03 19:54:45 +04:00
German Khokhlov 40a81c58e6 Hold the shell's inputs between two engines instead of reaching released controllers
A visual choice made while no globe is attached (a style key, a Display control, a voice command) is queued and applied to the next engine's settings after it restored the address's view, so the person's choice wins; reads answer from the released settings. The globe reset and a location lookup started without a globe do nothing, and the map-source chips and camera buttons are unbound until the next globe binds them.
2026-11-03 19:54:45 +04:00
manjunath22466 11cd0142ac Merge remote-tracking branch 'upstream/main' into feat/typed-ai-chat 2026-11-03 21:22:43 +05:30
German Khokhlov d86047fe8f Release the shell from a candidate engine that fails after it attached
The shell's scene part detaches it too, so a candidate failing in a later part (a layer's drawing, Cockpit clouds) leaves the shell free for the working engine instead of refusing every later attach. StyleManager.attachScene releases what it built when it throws, and one detach runs at a time. The controls phase awaits its parts, and a failed attachment no longer forces handoff off for the parts it releases. scripts/qa-app-once.mjs now also rolls back from a Navara candidate whose layer attachment fails.
2026-11-03 19:45:34 +04:00
Said Turksever db8afbae81 fix(cctv): key-gate Ottawa, opt-in Québec video, keep shared slots
Review fixes for #1506.

- Ottawa: use the documented camera list and the city's Traffic Camera
  Images API. The pack is skipped with no request unless
  OTTAWA_CAMERA_CERTIFICATE is set; the certificate is added only at
  fetch time inside the pinned /opendata/ path, and each camera is
  fetched at most once a minute through the shared frame cache.
- Québec 511 video is opt-in (CCTV_QUEBEC_VIDEO_ENABLED=1) and loads
  only after the viewer presses Play; selection, auto-hop, scenes and
  voice no longer contact Québec 511. Credit splits locations (MTQ,
  CC BY 4.0) from video (Québec 511). Interrupted play() is no longer
  reported as an unavailable source; the per-frame listener runs only
  while a Québec camera is selected and the canvas rect is cached.
- Catalog cap: reserved Québec and World slots come only from capacity
  above the 4,000 shared slots, so a lower CCTV_MAX_SOURCES thins every
  pack instead of starving the existing ones. dev-fresh and
  .env.example default to 7,516.
- Throttled frames (World, Ottawa): inside the refresh floor with no
  cached frame the proxy serves the placeholder, never Street View; a
  failed fetch backs off for a minute; the cache is bounded by bytes.
- MJPEG first-frame extraction runs only for sources registered as
  MJPEG (Taiwan Highway Bureau), caps a frame at 2 MB, reads in linear
  time, accepts a CRLF preamble and a boundary that already starts with
  "--", and ends a part without Content-Length at the next delimiter.
  THB hosts are registered in the redirect pin list.
- Tests: World loader policy, Québec loader and opt-in, proxy cooldown
  without Street View, Ottawa signing, cap reservations at 7,516, 4,000
  and 48, overlay Play gate, refresh, visibility and teardown. Guard
  tests check the 4,000 shared slots again.
- Remove the unused standalone Québec preview module and public page.
- Docs: DATA_SOURCES, SECURITY, CURRENT-STATE, CCTV_INTEGRATION, README,
  .env.example, changelog fragment renamed to its full scope.
2026-11-03 15:31:08 +00:00
Said Turksever 34906c9abb Merge branch 'main' into codex/overpass-admission-review-fixes 2026-11-03 15:07:08 +00:00
Said Turksever 8e40d2689b Merge branch 'main' into prereq-10-osm-overlays 2026-11-03 14:34:32 +00:00
Said Turksever a236504347 fix: respect camera ownership and finish outward zoom framing 2026-11-03 14:32:30 +00:00
German Khokhlov a99b862580 Create the application once per page and switch engines through the scene host
createStandaloneApplication opens its first globe, attaches the scene host and returns attachScene/detachScene: a switch hands the session off, parks the outgoing renderer and attaches the incoming one with its catalog to the parts the phases registered once. A failed candidate releases what it attached; the working engine attaches again on the same shell, voice, tools and stores. ?switch=legacy keeps the route that builds an application per engine for one release. scripts/qa-app-once.mjs now asserts identity, UI, tool and listener continuity, the rollback and the legacy route.
2026-11-03 18:19:51 +04:00
German Khokhlov 2bac200c01 Attach the tools, data and controls bound to one globe as scene parts
Each phase builds its session objects once (shell, layer manager and presentation, Director, annotation board, Draw, Import, voice, debug handle) and registers the parts bound to one globe: the shell's later attachments, Cockpit clouds, the catalog binding and sonar, the Director's scene, the Cesium or Navara tools and the debug handle's globe fields. A page with a scene host attaches them to every engine; a host that never switches attaches them once, as before. The shell releases its globe before the data layers detach, and the Navara notice goes with its engine.
2026-11-03 18:17:23 +04:00
Manjunath 2aef67197c Merge main into the voice tilt branch 2026-11-03 19:40:13 +05:30
Manjunath 34647758fc test(osm): cover the place-search client and the follow-up handoff
From review:
- The browser client for /api/osm/features gets its own tests (request
  shape, abort, network failure, coded refusals), and a 200 whose body is
  not JSON is now a failure instead of zero places.
- An end-to-end test runs resolve_area, osm_query and an analyst follow-up
  through the real runner and checks the follow-up keeps the area; it fails
  with the wiring reverted.
- The Realtime token test pins Overpass off and compares the full tool
  schemas again instead of names taken from the environment.
2026-11-03 19:36:40 +05:30
Said Turksever e6a6ba0126 fix: keep the globe on screen when zooming out from a tilted view
Cesium zooms a shallow view out by backing along the cursor ray with
heading and pitch held fixed, and GEV set no zoom ceiling. Past ~700 km
the limb drops below the fixed pitch, the steps grow with height, and
the camera flies off into space.

Cap user zoom at 40,000 km (whole-Earth view; flights are not limited)
and, above 300 km during a user wheel, pinch or right-drag zoom-out,
ease the pitch down to at least 8 degrees below the Earth's limb. The
clamp yields to disabled inputs, tracked transforms and camera flights.
2026-11-03 13:50:16 +00:00
German Khokhlov d1fdb9eb45 Let the shell's share link, HUD, orbit and navigation follow another globe engine
The shell reads its viewer, engine and map stack from the attached scene. ShareLinkManager, IntelHUD and OrbitController gain attachEngine, NavigationController setScene and LocationNavigation attachScene/detachScene, so a switch can keep them and move only their camera listeners; between engines they write and read nothing. The voice runner and session voice modules are owned by their packages, which check:boundaries needs since the voice commit.
2026-11-03 17:48:08 +04:00
German Khokhlov 05578c61b9 Keep an active voice session through engine switches
The page creates the voice once; each engine attachment only gives it that scene's action runner, pointer canvas and annotation events. Calls made during a switch wait for the incoming engine and are refused with ENGINE_SWITCHING when none attaches in time; results name the engine that answered, and the session hears engine-changed after a switch. The analyst's follow-up memory and layer enable times outlive one engine's runner. scripts/qa-voice-engine-switch.mjs drives a fake microphone and Realtime transport through the switches.
2026-11-03 17:20:40 +04:00