The sprite and point mover shaders rate each contact by its anchor against the sweep with the cyberSonar.js sampler maths; the engine sonar scene feeds the theme, settings and shared sweep angle each drawn frame and keeps the fleet cadence only while the sweep runs over contacts.
The zone was a flat disc at ellipsoid height in Navara's opaque scene: it floated over low pads and sank under raised ground or 3D tiles, with hard edges and an unlit rim. A screen-space pass now paints the ground pixels within the radius of the pad from the scene depth, as Cesium's GroundPrimitive classifies them, using one style shared by both engines (LAUNCH_PAD_ZONE_STYLE).
Picks up #1527, which restores the 97 format-scope entries an earlier merge
dropped; this branch had kept the same 97. The resolved list is main's plus
this PR's 12 test and helper files, 1,222 paths, all present.
The cockpit's weather feed moves out of the Cesium cloud pass and serves both: Cesium keeps its own cloud canvas, an engine with its own clouds takes their cover from the same observations, with no second WebGL canvas.
Navara draws its transparent scene after the post effects into a target without the scene depth, so stems and pack polygons and images painted through 3D tiles. A scene-depth test now drops each of their fragments behind the depth Navara packs after its opaque pass; they stay in the transparent pass, so their look in the open is unchanged (scripts/qa-edge-occlusion.mjs compares it with the previous build). Wind flow was already hidden and is kept as a guard in the same scenario.
postprocessing's BloomEffect runs after the overlays and before the visual styles, follows Cesium's eased strength and dead zone with its threshold set in display terms, and VisualEffects drives it when the engine has the bloom capability.
The guard's own tests pass even if createApplicationControls stops
installing it. This checks the ceiling and frame listeners are in place
after construction and gone after teardown.
CRT, NVG, FLIR, Anime and Noir run their Cesium shaders through a GLSL prelude with the exact sRGB transfer, crossfade in the stage order, fade the Navara stars with Anime, and report the visualStyles capability through engineCapabilities.
Merge commit 34906c9a resolved the end-of-list conflict in scripts/format-scope.json with the branch's side, which dropped the 97 entries main had appended since Oct 26. Those files all still exist; 64 of them are tests that runtime discovery does not cover, so format:check had stopped checking them.
Each entry goes back at its position on main before the merge. All 1680 files pass npm run format:check.
Picks up #1308 (Overpass admission), #114 (Sea Marks and Ski Pistes),
#1206 (radio country coverage) and #1435. Resolutions:
- SECURITY.md: main's rewritten cross-site paragraph, with voice place
search listed beside /api/overpass among the keyless map routes.
- scripts/format-scope.json: both sides. A merge on main dropped 97 entries
(being restored there); keeping them, this PR's 12 and main's 2 new ones
keeps every file in format:check. All 1,222 paths exist.
- Translation catalogs: main's two new keys and this PR's 47, no overlap.
- Layer count 36 (33 + OSM Places + Sea Marks + Ski Pistes); both schema
pins re-derived, the first-run length is exactly 30,919 + 292 + 107.
It takes the ICAO a position row carries, in any case, or the marker id, and selects through the same path as a click; selectAircraft now delegates to it.
Typed chat sessions no longer end on the voice inactivity timeout, and a
failed or stopped reply keeps the conversation: Stop cancels only the
reply in progress, and map actions that already ran stay in the model's
context. Each upstream request and map action gets its own deadline, old
tool results shrink instead of the history overflowing, and step limits,
a missing or rejected key, the OAuth lock and throttling each get their
own message.
- Server: OpenAI chat is off under GEV_PREFER_CODEX_OAUTH; chat throttles
default to the provider's throttle; replies carry API_KEY_MISSING,
API_KEY_REJECTED, CODEX_OAUTH_REQUIRED and RATE_LIMITED codes; upstream
Retry-After passes through, and a rejected key (Gemini's invalid-key 400
included) cools down for a minute
- Pinokio forwards the chat throttle settings
- UI: the reply reveal publishes only the message list; the border orbit
runs only while busy; layers attach with a button or Enter; the log is
aria-busy while a reply types out; auto-scroll respects a reader who
scrolled up; Escape closes the attach menu; the chat gear says Settings;
a note says chat bills the OpenAI key when voice uses ChatGPT sign-in
- Layout does less work while panel height animates; unused blurs removed
- Gemini voice start ends chat; the voice preview clears on every new
session
- Tests for the route gates, client limits, attachments and the fixes
Every scenario runs through scripts/qa-strict-harness.mjs: each page, frame and worker gets an ordered block list before it runs (paid hosts and routes first, then only the preview, declared fixtures, keyless probes and cached free tile hosts), switches with real input on the picker, and records its assertions per layer and engine. The runner reads the catalog from the live page, fails any layer without an assertion on either engine, can build and serve a keyless checkout itself, and adds rapid, hidden-tab, context-loss, failure-injection, cold-chunk and soak scenarios. The main chunk gets a 1% size budget.
Sentinel-2 made the desktop source row wrap to two rows; the row now lays out every tile in one row (three columns on a phone, as before). scripts/qa-map-source-tray.mjs read the controller's removed imagery internals and counted five tiles between OSM and the styles; it now reads the live base provider and counts the section's tiles and engine picker. The five failures left also fail on origin/main e5d15f24.
The Navara look stopped requesting frames once its globe is parked. scripts/qa-app-once.mjs now fails if anything moves a parked engine's camera or asks it to draw (its own resume aside).
A visual choice made while no globe is attached (a style key, a Display control, a voice command) is queued and applied to the next engine's settings after it restored the address's view, so the person's choice wins; reads answer from the released settings. The globe reset and a location lookup started without a globe do nothing, and the map-source chips and camera buttons are unbound until the next globe binds them.
The shell's scene part detaches it too, so a candidate failing in a later part (a layer's drawing, Cockpit clouds) leaves the shell free for the working engine instead of refusing every later attach. StyleManager.attachScene releases what it built when it throws, and one detach runs at a time. The controls phase awaits its parts, and a failed attachment no longer forces handoff off for the parts it releases. scripts/qa-app-once.mjs now also rolls back from a Navara candidate whose layer attachment fails.
Review fixes for #1506.
- Ottawa: use the documented camera list and the city's Traffic Camera
Images API. The pack is skipped with no request unless
OTTAWA_CAMERA_CERTIFICATE is set; the certificate is added only at
fetch time inside the pinned /opendata/ path, and each camera is
fetched at most once a minute through the shared frame cache.
- Québec 511 video is opt-in (CCTV_QUEBEC_VIDEO_ENABLED=1) and loads
only after the viewer presses Play; selection, auto-hop, scenes and
voice no longer contact Québec 511. Credit splits locations (MTQ,
CC BY 4.0) from video (Québec 511). Interrupted play() is no longer
reported as an unavailable source; the per-frame listener runs only
while a Québec camera is selected and the canvas rect is cached.
- Catalog cap: reserved Québec and World slots come only from capacity
above the 4,000 shared slots, so a lower CCTV_MAX_SOURCES thins every
pack instead of starving the existing ones. dev-fresh and
.env.example default to 7,516.
- Throttled frames (World, Ottawa): inside the refresh floor with no
cached frame the proxy serves the placeholder, never Street View; a
failed fetch backs off for a minute; the cache is bounded by bytes.
- MJPEG first-frame extraction runs only for sources registered as
MJPEG (Taiwan Highway Bureau), caps a frame at 2 MB, reads in linear
time, accepts a CRLF preamble and a boundary that already starts with
"--", and ends a part without Content-Length at the next delimiter.
THB hosts are registered in the redirect pin list.
- Tests: World loader policy, Québec loader and opt-in, proxy cooldown
without Street View, Ottawa signing, cap reservations at 7,516, 4,000
and 48, overlay Play gate, refresh, visibility and teardown. Guard
tests check the 4,000 shared slots again.
- Remove the unused standalone Québec preview module and public page.
- Docs: DATA_SOURCES, SECURITY, CURRENT-STATE, CCTV_INTEGRATION, README,
.env.example, changelog fragment renamed to its full scope.
createStandaloneApplication opens its first globe, attaches the scene host and returns attachScene/detachScene: a switch hands the session off, parks the outgoing renderer and attaches the incoming one with its catalog to the parts the phases registered once. A failed candidate releases what it attached; the working engine attaches again on the same shell, voice, tools and stores. ?switch=legacy keeps the route that builds an application per engine for one release. scripts/qa-app-once.mjs now asserts identity, UI, tool and listener continuity, the rollback and the legacy route.
Each phase builds its session objects once (shell, layer manager and presentation, Director, annotation board, Draw, Import, voice, debug handle) and registers the parts bound to one globe: the shell's later attachments, Cockpit clouds, the catalog binding and sonar, the Director's scene, the Cesium or Navara tools and the debug handle's globe fields. A page with a scene host attaches them to every engine; a host that never switches attaches them once, as before. The shell releases its globe before the data layers detach, and the Navara notice goes with its engine.
From review:
- The browser client for /api/osm/features gets its own tests (request
shape, abort, network failure, coded refusals), and a 200 whose body is
not JSON is now a failure instead of zero places.
- An end-to-end test runs resolve_area, osm_query and an analyst follow-up
through the real runner and checks the follow-up keeps the area; it fails
with the wiring reverted.
- The Realtime token test pins Overpass off and compares the full tool
schemas again instead of names taken from the environment.
Cesium zooms a shallow view out by backing along the cursor ray with
heading and pitch held fixed, and GEV set no zoom ceiling. Past ~700 km
the limb drops below the fixed pitch, the steps grow with height, and
the camera flies off into space.
Cap user zoom at 40,000 km (whole-Earth view; flights are not limited)
and, above 300 km during a user wheel, pinch or right-drag zoom-out,
ease the pitch down to at least 8 degrees below the Earth's limb. The
clamp yields to disabled inputs, tracked transforms and camera flights.
The shell reads its viewer, engine and map stack from the attached scene. ShareLinkManager, IntelHUD and OrbitController gain attachEngine, NavigationController setScene and LocationNavigation attachScene/detachScene, so a switch can keep them and move only their camera listeners; between engines they write and read nothing. The voice runner and session voice modules are owned by their packages, which check:boundaries needs since the voice commit.
The page creates the voice once; each engine attachment only gives it that scene's action runner, pointer canvas and annotation events. Calls made during a switch wait for the incoming engine and are refused with ENGINE_SWITCHING when none attaches in time; results name the engine that answered, and the session hears engine-changed after a switch. The analyst's follow-up memory and layer enable times outlive one engine's runner. scripts/qa-voice-engine-switch.mjs drives a fake microphone and Realtime transport through the switches.