mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-14 23:32:20 +00:00
Compare commits
100
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
7ebe98ba84 | ||
|
|
250f0e20c3 | ||
|
|
52507a0755 | ||
|
|
9ae121c7c0 | ||
|
|
6c7fe48f40 | ||
|
|
279aedb2f4 | ||
|
|
f24abfc88f | ||
|
|
58776a6976 | ||
|
|
391e33b0d5 | ||
|
|
deb42b38f7 | ||
|
|
fd06272e37 | ||
|
|
a3611caddb | ||
|
|
4d81d3be3a | ||
|
|
c2c196ab1e | ||
|
|
8cb096fc21 | ||
|
|
3934be9ff9 | ||
|
|
c73c5c4eb6 | ||
|
|
491c50ed18 | ||
|
|
c5cf579174 | ||
|
|
332551ec84 | ||
|
|
6e655b801d | ||
|
|
083da40d88 | ||
|
|
16d163a886 | ||
|
|
c653b3878d | ||
|
|
53cbd55181 | ||
|
|
a91a89ec1c | ||
|
|
c43bf103d6 | ||
|
|
6c55daf9ac | ||
|
|
9b46692c64 | ||
|
|
4bb7b411e9 | ||
|
|
9d01f8df77 | ||
|
|
f0ee1b95ca | ||
|
|
f29b0b2639 | ||
|
|
7f18943ec4 | ||
|
|
0325805eb0 | ||
|
|
73bd952736 | ||
|
|
7df581765d | ||
|
|
974023510f | ||
|
|
92d34bc4cc | ||
|
|
546ac22708 | ||
|
|
432a29ba59 | ||
|
|
a9d390c165 | ||
|
|
140f7ebd21 | ||
|
|
71bfc8aba0 | ||
|
|
df41c0affb | ||
|
|
f0b0378b11 | ||
|
|
0d1e3fb703 | ||
|
|
a44c42eb94 | ||
|
|
058ed0ffeb | ||
|
|
7b93045895 | ||
|
|
fcc44d0eaf | ||
|
|
f6760ad96c | ||
|
|
d42b6fe764 | ||
|
|
42540ad85e | ||
|
|
bc8aadf55f | ||
|
|
7314dac1ce | ||
|
|
fbc1a9a0ec | ||
|
|
22f43aab01 | ||
|
|
a7d722a1f4 | ||
|
|
d4f86748ea | ||
|
|
c29ee98e23 | ||
|
|
5110f4cce3 | ||
|
|
8792e4701e | ||
|
|
87674240bd | ||
|
|
888662749a | ||
|
|
0f4dda5cc6 | ||
|
|
d5f7926c7e | ||
|
|
1c49a89faa | ||
|
|
0584292405 | ||
|
|
09f3380203 | ||
|
|
c24352ff5e | ||
|
|
feaf59776c | ||
|
|
4ae67fcb35 | ||
|
|
fe7590d66a | ||
|
|
557fe7169a | ||
|
|
a17346be6f | ||
|
|
294ccc0ee8 | ||
|
|
a4f321a9ef | ||
|
|
6fbc98952f | ||
|
|
4c33552105 | ||
|
|
1e4060f6ba | ||
|
|
57d87d2bbf | ||
|
|
01a74fceec | ||
|
|
f75179eea0 | ||
|
|
29cf9ff8f6 | ||
|
|
897a74ea27 | ||
|
|
bd1da596b8 | ||
|
|
6976cbc941 | ||
|
|
771ed98e3b | ||
|
|
282ad6c5f6 | ||
|
|
d1f4d1acdc | ||
|
|
ebaa439739 | ||
|
|
265074aa54 | ||
|
|
c763c38193 | ||
|
|
2448662574 | ||
|
|
d9e34f10c6 | ||
|
|
02a8442e6e | ||
|
|
628de8386d | ||
|
|
abfc85e03d | ||
|
|
fbec1488ac |
No files matched your search
+1
-1
@@ -176,7 +176,7 @@ VITE_AIS_LIVE_LABEL_MAX_ROWS=900
|
||||
AISSTREAM_API_KEY=
|
||||
# Optional AISStream subscription filters.
|
||||
# AISSTREAM_BOUNDING_BOXES=[[[-90,-180],[90,180]]]
|
||||
# AISSTREAM_MESSAGE_TYPES=PositionReport,StandardClassBPositionReport,ExtendedClassBPositionReport,ShipStaticData,StaticDataReport
|
||||
# AISSTREAM_MESSAGE_TYPES=PositionReport,StandardClassBPositionReport,ExtendedClassBPositionReport,ShipStaticData,StaticDataReport,AidsToNavigationReport
|
||||
# Feed watchdog: silence (ms) after which the feed is REPORTED stale; the socket
|
||||
# is recycled at 2.5x that. Default 120000. The watchdog self-arms only for the
|
||||
# default worldwide subscription — a narrow filter above can be legitimately
|
||||
|
||||
+2
-2
@@ -1,13 +1,13 @@
|
||||
# Data Sources & Attribution
|
||||
|
||||
God's Eye View's **code** is [MIT](LICENSE)-licensed. **The MIT grant covers the source code only — it does NOT extend to third-party data or visual assets.** Every third-party source keeps its own license and terms. This file documents the live and bundled data sources; bundled 3D-model provenance is recorded in [`public/models/README.md`](public/models/README.md).
|
||||
God's Eye View's **code** is [MIT](LICENSE)-licensed. **The MIT grant covers the source code only — it does NOT extend to third-party data or visual assets.** Every third-party source keeps its own license and terms. This file documents the live and bundled data sources. The bundled 3D models are the project's own procedural fleet models, MIT-licensed with the code ([`public/models/README.md`](public/models/README.md)).
|
||||
|
||||
How to read this:
|
||||
|
||||
- **The non-permissive datasets are carved out, not omitted.** Some bundled data (e.g. TeleGeography, CC BY-NC-SA) isn't MIT-compatible. Rather than hide it, we **bundle it with a clear license carve-out** so the app works out of the box — but it stays under the provider's terms.
|
||||
- **If your use doesn't fit a dataset's license, remove that dataset.** Most importantly: TeleGeography is **NonCommercial** — commercial users must delete it (or license it from TeleGeography). It's one self-contained folder.
|
||||
- **Attribution is shown in-app** and listed here. Keep it intact. The required Google/Cesium credit renders on the on-globe credit line (bottom-left, `#cesium-credits`), and every per-layer credit below is registered into the expandable **"Data attribution"** lightbox on that line (`src/data/dataCredits.js` → `viewer.creditDisplay.addStaticCredit`). Both stay visible in clean-view and recording modes.
|
||||
- **Bundled model attribution lives beside the model files.** [`public/models/README.md`](public/models/README.md) records each shipped model's creator, source, license, and modification status.
|
||||
- **The bundled 3D models are the project's own.** Every model under `public/models/` is a procedural fleet model generated by the project maintainers and covered by the repository's MIT license; [`public/models/README.md`](public/models/README.md) describes the set.
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -56,7 +56,6 @@ In short: the MIT grant does not extend to any third-party data. See
|
||||
DATA_SOURCES.md for the full per-source license + attribution summary, and
|
||||
remove any dataset whose terms don't fit your use.
|
||||
|
||||
The 3D models under public/models/ are also third-party works and are NOT
|
||||
licensed under MIT. They remain under their individual licenses. See
|
||||
public/models/README.md for the author, source, license, modification notice,
|
||||
and attribution covering each model file.
|
||||
The 3D models under public/models/ are the project's procedural fleet
|
||||
models, generated from code by the project maintainers, and are covered by
|
||||
the MIT license above like the source code. See public/models/README.md.
|
||||
@@ -60,7 +60,7 @@ Start with the included data sources, then add your own. Each layer is a separat
|
||||
- **📡 Contacts:** A 250 km roster of everything near your target — step through live aircraft and drop into any cockpit.
|
||||
- **🎯 Click-to-track anything:** Camera locks on, draws a fading trail, surfaces full metadata — and a tracked fire or vessel hands you off to the nearest live camera in one click.
|
||||
- **🖊️ Voice whiteboard:** Speak annotations onto the world — real boundary polygons, marks, and routes.
|
||||
- **🛫 3D hangar:** Real per-class aircraft models — 787, ATR-72, Citation, Bell 206, MQ-9 — and a tracked contact swaps from glyph to 3D model as you close in.
|
||||
- **🛫 3D fleet:** 122 procedural models drawn life size by type — airliners, business jets, helicopters, drones, ships, buses, trams and trains — and every contact swaps from glyph to 3D model as you close in.
|
||||
- **🎨 Reskin reality:** GLSL sensor looks over the normal globe — CRT, NVG, FLIR/thermal, Noir.
|
||||
- **🟩 Detection overlay:** Screen-space bounding boxes and IDs on everything in view.
|
||||
- **🎖️ Military HUD:** Tactical heads-up display with intelligence-style telemetry.
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
- When the globe stops drawing after a render error or a lost WebGL context,
|
||||
an alert dialog says so instead of leaving a frozen or black globe behind
|
||||
working controls. Retry restarts drawing (Reload after a lost context), and
|
||||
Reset view reopens the app without the view restored from the address bar.
|
||||
Cesium's "Rendering has stopped" panel no longer appears in the app
|
||||
(German, @gekh, #1579).
|
||||
@@ -0,0 +1,12 @@
|
||||
- Let an application add its own Cockpit subjects through
|
||||
`services.cockpitSubjects`. A provider supplies the subject's position,
|
||||
heading and HUD (in the page's language, via `getLocale` and
|
||||
`onLocaleChange` from `./i18n`); the camera can follow it without the
|
||||
ground clamp, anchored exactly on it, and a generic HUD adds source rows, a
|
||||
banner, a veil (off under reduced motion) and a bottom progress line. The
|
||||
Rail and Transit layers expose read and hold APIs so a selected train or
|
||||
vehicle can be ridden, and `./layers/rail/paths` is exported; that export
|
||||
and the read APIs are experimental. `docs/APPLICATION.md` shows a minimal
|
||||
provider. GEV itself registers none, and entry to the built-in aircraft,
|
||||
satellite and vessel views is unchanged; a provider's subject takes entry
|
||||
when it was selected after them (Denis Groshev, @ZloyS, #1686).
|
||||
@@ -0,0 +1,7 @@
|
||||
- Fix the page freezing for seconds at a time with Transit on over a terrain
|
||||
globe, most visibly while zooming over a large fleet. Every reread asked the
|
||||
terrain for the height of every trail fix of every vehicle in view; heights
|
||||
are now kept per point, read again only while the camera moves or tiles
|
||||
load, and read within a time budget that puts vehicle positions first.
|
||||
Switching the terrain provider or globe starts the kept heights afresh
|
||||
(mazy1998, review by kvnloo, #1688).
|
||||
@@ -0,0 +1,5 @@
|
||||
- Read terrain heights through one shared, cached and budgeted reader
|
||||
(`src/services/terrainSurface.js`) in Transit, Rail, Bike Share and the local
|
||||
data layers. Opening Data Centers no longer blocks the page for over two
|
||||
seconds, opening Bike Share for most of a second, and Rail asks the terrain
|
||||
about a twentieth as often (mazy1998, #1689).
|
||||
@@ -0,0 +1,5 @@
|
||||
- Fix the translations of the strings added since the last review (News,
|
||||
Data Library, Wildlife Sightings, Shipwrecks, Rail, the vessel and orbital
|
||||
cockpits) in all twelve languages: neutral side labels and counts no longer
|
||||
break the sentence, terms follow each glossary, and Traditional Chinese
|
||||
follows Simplified Chinese again (German, @gekh, #1698).
|
||||
@@ -0,0 +1,8 @@
|
||||
- Draw every 3D model from the project's procedural fleet set: 121 models
|
||||
(about 2 MB, MIT like the code) chosen per vehicle by type and drawn life
|
||||
size, replacing the eight third-party aircraft models. Flights, Military
|
||||
Flights and Local ADS-B pick a model by ICAO type, class and emitter
|
||||
category; Vessels, Transit and Rail now draw models too, under the same 3D
|
||||
toggle and distances, a ship at its AIS length and beam and a tram, bus or
|
||||
train in its mode or category colour. The whole set loads once when a layer
|
||||
starts (samehkhamis, #1714).
|
||||
@@ -0,0 +1,3 @@
|
||||
- Draw a vessel whose feed sends no length at its ship type's typical size, so
|
||||
a cruise ship or container ship no longer shows as its type's smallest model
|
||||
(samehkhamis, #1715).
|
||||
@@ -0,0 +1,5 @@
|
||||
- Collapse the CCTV panel when the layer is switched off. It stayed open with
|
||||
an empty frame and a meta line that still described the last camera; the
|
||||
meta line of a disabled layer now reads the catalog count. Contacts, Space
|
||||
Missions and Clear selected data layers leave the panel as it is
|
||||
(asturksever, #1723).
|
||||
@@ -0,0 +1,5 @@
|
||||
- Draw airport ground vehicles and ground stations as what they are instead of
|
||||
the generic plane. An airport vehicle (type `ZVEH`) is a fire truck, pushback
|
||||
tug, van or car by its callsign, a ground station (`GRND`) is a new 11.8 m
|
||||
radio mast, and one with no altitude stands on the ground instead of at the
|
||||
10 km airborne default (samehkhamis, #1729).
|
||||
@@ -0,0 +1,4 @@
|
||||
- Draw airport ground vehicles as real shapes instead of stacked boxes: the
|
||||
car is an operations SUV, the van a high-roof panel van, the fire truck an
|
||||
airport crash tender with turrets and the pushback a low tug with a glazed
|
||||
cab, all on the ground at their built size (samehkhamis, #1730).
|
||||
@@ -0,0 +1,3 @@
|
||||
- Draw aircraft models in their own mesh colours instead of a 94% flat
|
||||
white (amber for military) over the model; the tracked and emergency
|
||||
colours now tint the mesh without hiding its paint (samehkhamis, #1731).
|
||||
@@ -0,0 +1,4 @@
|
||||
- An aircraft that reports no ground track (parked or taxiing, from adsb.lol
|
||||
or a local receiver) now faces its reported true heading instead of north,
|
||||
so one taxiing south no longer looks like it is moving backwards
|
||||
(samehkhamis, #1732).
|
||||
@@ -0,0 +1,11 @@
|
||||
- Draw aids to navigation as buoys instead of ships: a buoy, beacon, RACON,
|
||||
light or mark from the vessel feed (or any AIS station numbered 99MIDxxxx)
|
||||
is now the fleet set's buoy of its IALA mark (cardinal, port or starboard
|
||||
hand, safe water, isolated danger or special mark), standing still with no
|
||||
heading, and its icon is a disc rather than a chevron. Its card and readout
|
||||
show its kind of mark with no speed or heading. AISStream now subscribes to
|
||||
aid-to-navigation reports and names each by its kind of mark and its full
|
||||
name; the feed lists every ship ahead of any aid, and `vessels_in_area`
|
||||
counts ships only. A virtual aid (a mark broadcast where nothing physical
|
||||
stands) keeps its disc, is never drawn as a buoy, and its card says it is
|
||||
virtual; vessel sources may mark any record `virtual` (samehkhamis, #1733).
|
||||
@@ -230,3 +230,125 @@ starts and switches the language with the `./i18n` entry (`startPageLocale`,
|
||||
`localePicker: false` to `createApplicationControls` instead of editing the
|
||||
markup. Node tests that import application modules register the component
|
||||
loader with `node --import=<core package>/build/register-vue`.
|
||||
|
||||
### Cockpit subjects
|
||||
|
||||
Core's Cockpit rides a tracked aircraft, the tracked satellite and the
|
||||
selected AIS vessel. An application adds kinds of its own with
|
||||
`services.cockpitSubjects` on `createApplicationControls`: a list of
|
||||
providers, checked once when the controls are built
|
||||
(`src/cockpitSubjectProviders.js`). A malformed provider, or one with a member
|
||||
that throws when read (a getter), is left out with a warning and the rest are
|
||||
kept. A provider's subject takes entry when it was selected after every
|
||||
built-in subject present (a tracked aircraft or satellite, a selected vessel),
|
||||
whose own fixed order is unchanged, and needs the provider's `layerId` on; the
|
||||
provider then holds its subject, hands the camera a frame and the generic HUD
|
||||
a view model on every update, and releases it on exit. Provider methods are
|
||||
synchronous and are called on the provider, so a class instance's methods keep
|
||||
their `this`; one that throws or returns a promise is treated as having
|
||||
failed. What a method returns may carry getters: one that throws when read
|
||||
makes a candidate none, a frame malformed (the view ends) and a HUD view keep
|
||||
the last; a worded member (labels, entry face, look) that throws keeps its
|
||||
last good words.
|
||||
|
||||
```js
|
||||
import { getLocale, onLocaleChange } from 'gods-eye-view/i18n';
|
||||
import { pointAtS } from 'gods-eye-view/layers/rail/paths';
|
||||
|
||||
const words = {
|
||||
en: { view: 'Ride view', exit: 'Exit ride view', exitText: 'EXIT RIDE' },
|
||||
de: {
|
||||
view: 'Fahrtansicht',
|
||||
exit: 'Fahrtansicht verlassen',
|
||||
exitText: 'VERLASSEN',
|
||||
},
|
||||
};
|
||||
|
||||
/** Ride the Rail layer's selected train; `rail` is its layer instance. */
|
||||
const ride = {
|
||||
kind: 'example-ride',
|
||||
layerId: 'rail',
|
||||
entryFace: { icon: 'train', label: 'RIDE' },
|
||||
// A function is read again when the page's language changes.
|
||||
labels: () => words[getLocale()] ?? words.en,
|
||||
candidate() {
|
||||
const train = rail.getSelectedTrain();
|
||||
return (
|
||||
train && {
|
||||
id: train.key,
|
||||
name: train.label,
|
||||
selectedAt: train.selectedAtMs,
|
||||
}
|
||||
);
|
||||
},
|
||||
// Only a train bound to its line can be ridden: read() needs its path.
|
||||
isEntryAllowed: () => Boolean(rail.getSelectedTrain()?.path),
|
||||
hold: (id) => rail.setCockpitSubject(id),
|
||||
read(nowMs, ctx) {
|
||||
const train = rail.getCockpitSubject();
|
||||
if (!train?.path) return null; // ends the view
|
||||
const point = pointAtS(train.path.line, train.path.s);
|
||||
return {
|
||||
id: train.key,
|
||||
latitude: point.lat,
|
||||
longitude: point.lon,
|
||||
heightM: train.position.railHeightM, // null stands it on the shared floor
|
||||
name: train.label,
|
||||
headingDeg:
|
||||
train.path.direction < 0 ? point.bearingDeg + 180 : point.bearingDeg,
|
||||
speedMps: train.motion.reportedSpeedMps ?? train.motion.derivedSpeedMps,
|
||||
// The layer already moves the train smoothly: sit on it.
|
||||
anchor: 'exact',
|
||||
eye: { upM: 3.5 },
|
||||
};
|
||||
},
|
||||
hud: (frame) => ({ title: frame.name }),
|
||||
release(id, { restore }) {
|
||||
rail.setCockpitSubject(null);
|
||||
if (restore) rail.focusTrain(id);
|
||||
},
|
||||
};
|
||||
|
||||
createApplicationControls({ /* ... */ services: { cockpitSubjects: [ride] } });
|
||||
```
|
||||
|
||||
The `./i18n` entry gives `getLocale()` and `onLocaleChange()`:
|
||||
Core translates only its own strings, so a provider words its labels, entry
|
||||
face and HUD for the page's language (labels may be functions, as above; the
|
||||
HUD is read again on a change). `gods-eye-view/layers/rail/paths` is the
|
||||
Rail layer's pure path module (`createRailPath`, `pointAtS`, `projectOnPath`)
|
||||
for a provider placing a train along its line. The frame, HUD view and
|
||||
candidate fields are documented in `src/cockpitSubjectProviders.js`; the Rail
|
||||
and Transit read APIs in `src/layers/rail/cockpitSubject.js` and
|
||||
`src/layers/transit/cockpitSubject.js`. A snapshot read again while nothing in
|
||||
it changed is the one read before, so `read` may take one on every update; a
|
||||
train's `path.line` is a frozen copy of its line, for `pointAtS` and
|
||||
`projectOnPath`. The `layers/rail/paths` export and the
|
||||
Rail and Transit read APIs (`getSelectedTrain`, `getSelectedVehicle`,
|
||||
`getCockpitSubject` and the snapshots they return, `path.line` among them)
|
||||
are experimental and may change without notice.
|
||||
|
||||
A candidate's `selectedAt` is a token that changes each time the user selects
|
||||
the subject, even the same one again, so entry counts it as selected then; a
|
||||
new `id` under the same token is the same selection (a train's selection
|
||||
moving to another feed's copy of it). The Rail and Transit snapshots give one,
|
||||
`selectedAtMs`: when the user last selected the train or vehicle by a click or
|
||||
`focusTrain`/`focusVehicle`. It is null after a deselection and for one
|
||||
selected only by a hold, since a hold is not the user's selection.
|
||||
|
||||
A frame with `heightM: null` stands on the shared floor, or where it last
|
||||
stood while that floor is cold. If no height has been known since entry, the
|
||||
view waits, showing ACQUIRING SURFACE, for at most five seconds
|
||||
(`COCKPIT_GROUND_WAIT_TIMEOUT_MS`), then ends and releases the subject.
|
||||
|
||||
`hold(id)` returns `true` once it holds the subject, or `false` to refuse
|
||||
entry; any other answer, `undefined` included, refuses entry too, with one
|
||||
warning. A refused hold, and one that throws or returns a promise, is followed
|
||||
by `release(id, { restore: false })`, again once a returned promise settles,
|
||||
so `release` must be harmless for a subject it does not hold and when called
|
||||
more than once.
|
||||
|
||||
Leaving the view does not track again an aircraft that was tracked before
|
||||
entry, as with the bridge and orbital views: when the user leaves by the exit
|
||||
control, the map goes back to the ridden subject through
|
||||
`release(id, { restore: true })`.
|
||||
+189
-16
@@ -1706,7 +1706,7 @@ Applications supply the existing floor/snap, geoid, picking, sprite, camera,
|
||||
trail, focus, readout, context, aircraft presentation and render services.
|
||||
The factory never constructs a second application registry. Configure a source
|
||||
before initialization; replacing it while initialized is rejected. Model loads
|
||||
use the supplied asset resolver, including the preload path. Enrichment receives
|
||||
use the supplied asset resolver, including the up-front fleet set load. Enrichment receives
|
||||
an abort signal and cannot update a later lifecycle after destruction. Existing
|
||||
camera, terrain floor, trail, selection and measured model-size policies remain.
|
||||
|
||||
@@ -2208,6 +2208,83 @@ the subject (tracking stopped, Satellites off) or tracking another target
|
||||
ends the view without refocusing. `src/ui/cockpitOrbitalView.test.mjs`
|
||||
covers entry, camera, zoom, look, HUD and exit.
|
||||
|
||||
### Application subjects
|
||||
|
||||
An application can add its own first-person subjects beside the aircraft,
|
||||
vessel and satellite: `services.cockpitSubjects` to `createApplicationControls`,
|
||||
a list of subject providers (`src/cockpitSubjectProviders.js`, checked once by
|
||||
the coordinator; a malformed one, or one with a member that throws when read,
|
||||
is left out with a warning and the rest are kept). A provider names
|
||||
its layer, an entry face and labels in the page's language, and supplies four
|
||||
operations: `candidate()` (what entry would ride now), `hold(id)`,
|
||||
`read(nowMs, ctx)` (a camera frame each update) and `hud(frame, ctx)` (a HUD
|
||||
view model), with `release(id, {restore})` on exit. Entry needs the provider's
|
||||
layer on, no Context change in flight and the provider's own
|
||||
`isEntryAllowed(candidate)`; voice stays aircraft-only and is refused, with
|
||||
the reason, while a provider's view is in use.
|
||||
|
||||
The built-in kinds keep their fixed entry order (a tracked aircraft, then the
|
||||
tracked satellite, then the selected vessel), so without providers entry is
|
||||
unchanged. A provider's candidate takes entry only when it was selected after
|
||||
every built-in subject present, by when the Cockpit first saw it or saw it
|
||||
selected again (its `selectedAt` changing): a train picked after an aircraft
|
||||
was tracked takes entry, and an aircraft tracked after it takes it back.
|
||||
Providers' candidates are ordered most recently selected first, then by
|
||||
priority; one first seen together with a built-in subject comes after it. The
|
||||
first in that order decides alone: when its gate is shut there is no entry
|
||||
rather than the next subject's.
|
||||
|
||||
A frame places the eye `eye.upM` above `heightM` (the shared floor where the
|
||||
frame gives none, or where it last stood while that floor is cold; with
|
||||
neither, the camera stays where it is and the HUD reads ACQUIRING SURFACE for
|
||||
at most `COCKPIT_GROUND_WAIT_TIMEOUT_MS`, after which the view ends and the
|
||||
subject is released: no height stands in for a floor never read), slews toward `headingDeg` at the provider's rate, and may
|
||||
turn off the floor clamps (`groundClamp: false`, for a subject inside a
|
||||
structure) or keep the anchor exactly on the subject (`anchor: 'exact'`, for a
|
||||
layer that already moves it smoothly; a frame with no `speedMps` is always
|
||||
exact, since an inertial anchor runs on at the frame's speed); `cameraIntervalMs: 0` updates the
|
||||
camera every rendered frame. A frame that is null, malformed or for another
|
||||
subject ends the view (`restoreTracking: false`), as an aircraft tracked
|
||||
meanwhile and the provider's layer turning off do; the exit control asks the
|
||||
provider to restore its subject. The generic HUD shows the provider's kicker,
|
||||
title, meta line, speed with its unit and tag, readout cards, always-visible
|
||||
source rows, banner, route card and Live Signals rows, a veil that darkens the
|
||||
picture under the HUD (with passing light streaks, which stop under reduced
|
||||
motion), arrow-key look-around when the provider asks for it, and a progress
|
||||
line along the bottom edge (`src/cockpitProgress.js`: close ticks merge,
|
||||
labels never overlap). Core translates none of the provider's text: a host
|
||||
words it for the page's language (`gods-eye-view/i18n`:
|
||||
`getLocale`, `onLocaleChange`). Its entry face, labels and look may be
|
||||
functions, read again when they are shown and on a change of language, as the
|
||||
HUD view is.
|
||||
|
||||
The Rail layer offers a read API for such a view: `getSelectedTrain()` and
|
||||
`getCockpitSubject()` (a snapshot of the train: where it is along its line,
|
||||
which way it runs (`pathBinding.js` learns it), its rail height, speed as
|
||||
reported or derived, position source, feed credit and stops, and
|
||||
`selectedAtMs`, when the user last selected it by a click or `focusTrain`,
|
||||
even again; null after a deselection and for a train only a hold selected),
|
||||
`setCockpitSubject(key)` (its marker, 3D model and card hidden, the selection kept, its
|
||||
feed held, clicks and Escape left to the view; the held copy stays the one
|
||||
drawn of its train while held, another feed's copy hidden, and it keeps
|
||||
moving, still selected, when its category is turned off) and
|
||||
`focusTrain(key)` (false for a train the layer does not draw); its pure path
|
||||
module is exported as `gods-eye-view/layers/rail/paths`. That export
|
||||
and these read APIs are experimental and may change without notice. A snapshot read again while nothing in it changed is
|
||||
the one read before, and its `path.line` is a frozen copy. Transit
|
||||
offers the same for a vehicle (`getSelectedVehicle`, `getCockpitSubject`,
|
||||
`setCockpitSubject`, `focusVehicle`): a held vehicle keeps playing when it is
|
||||
out of the camera's view, and its sprite, 3D model, card, trail and detection
|
||||
box are hidden; released, it is out of play until a visibility sweep finds it in
|
||||
view. Its snapshot's `position.groundHeightM` is the floor where playback draws
|
||||
it (the drawn marker's height while it is placed, else its segment's two
|
||||
reports' floors at the playback fraction), not the newest report's, and null while that floor is unknown. Rail's `path.direction` is the
|
||||
way the drawn train runs: once playback has placed it, a report that runs back
|
||||
turns it only when playback reaches that report. `docs/APPLICATION.md` (Cockpit subjects) shows a minimal provider. `src/ui/cockpitSubjectView.test.mjs`,
|
||||
`src/cockpitSubjectProviders.test.mjs`, `src/cockpitProgress.test.mjs`,
|
||||
`src/layers/rail/cockpitSubject.test.mjs` and the Transit lifecycle tests
|
||||
cover them.
|
||||
|
||||
## Context coordination
|
||||
|
||||
Context controls own Contacts/Space Missions state, entry and exit transactions,
|
||||
@@ -2229,6 +2306,17 @@ shown without a fade once it is decoded (or after one second if its decode never
|
||||
settles), so a new camera's preview is blank only while its frame loads. Disposal
|
||||
releases listeners, subscriptions, image handlers, summary timers and chip-hide timers.
|
||||
|
||||
The panel opens when a camera becomes active and collapses when the layer is
|
||||
switched off, from its own switch or anywhere else. The panel chrome applies
|
||||
the collapse, so a panel the desktop accordion only folded has its saved and
|
||||
shared state closed too. Clear selected data layers and Context isolation
|
||||
(Contacts, Space Missions) switch the layer off without the user asking: the
|
||||
panel and its share preference stay as they are, and the layer comes back to an
|
||||
open panel. Only the switch-off isolation makes counts (`suspendsLayer`, true
|
||||
while `_clearLayersOutsideContextMode` switches the layer off): the user
|
||||
switching CCTV off inside Contacts closes the panel as anywhere else. A panel opened by hand while the layer is off stays open, and its
|
||||
meta line reads the catalog count, not the last active camera.
|
||||
|
||||
## UI disposal
|
||||
|
||||
UI disposal releases the CCTV subscription, command-dock observer, legacy drag
|
||||
@@ -2420,8 +2508,9 @@ is validated against Cesium 1.138.0 and must be revalidated on upgrades.
|
||||
|
||||
`scripts/qa-anime-sky.mjs` checks asset readiness, visible Normal sky and
|
||||
Anime band coverage against a Vite dev server.
|
||||
`scripts/qa-sky-model-lighting.mjs` compares a lit `airplane.glb` against
|
||||
black and white environment maps in isolated scenes.
|
||||
`scripts/qa-sky-model-lighting.mjs` compares a lit fleet airliner
|
||||
(`public/models/fleet/aircraft/a320.glb`) against black and white environment
|
||||
maps in isolated scenes.
|
||||
|
||||
## Model atmosphere on Apple Metal
|
||||
|
||||
@@ -2442,6 +2531,53 @@ future driver fix restores the effect with no code change; iOS/iPadOS platform
|
||||
detection is the backstop for when no probe context can be created. Applied
|
||||
during viewer construction, before any tile builds a draw command.
|
||||
|
||||
## Render failure notice
|
||||
|
||||
When the globe stops drawing, the scene chrome says so instead of leaving a
|
||||
black globe behind working controls. `installRenderFailureNotice()`
|
||||
(`src/ui/renderFailure.js`) listens for Cesium's `renderError` and the canvas'
|
||||
`webglcontextlost`, logs the error, and publishes a notice that
|
||||
`RenderFailure.vue` shows as an alert dialog with focus on its first action.
|
||||
The app's viewer uses `showRenderLoopErrors: false`, so Cesium's dead-end
|
||||
"Rendering has stopped" panel no longer appears; `applicationViewerOptions()`
|
||||
keeps it by default for other callers.
|
||||
|
||||
- **Retry** restarts the render loop. The notice stays until a frame starts
|
||||
and ends without an error: Cesium raises `postRender` after a failed frame
|
||||
too.
|
||||
- **Reload**, after a lost context, reloads the page; the address keeps the
|
||||
view.
|
||||
- **Reset view** opens `appRootUrl()`, without the hash or `/share/<code>`
|
||||
path; the query, such as `?lang=`, is kept.
|
||||
|
||||
Pitfalls:
|
||||
|
||||
- An error thrown outside Scene's error handling (a frame listener, `onTick`,
|
||||
a resize) stops the loop without a `renderError`. The notice wraps the
|
||||
widget's `render()` and `resize()` and raises it as one, once even with
|
||||
`rethrowRenderErrors`.
|
||||
- A throwing listener leaves its Cesium event mid-raise, with listener changes
|
||||
only queued. The wrapper finishes those raises first (`finishRaise()` over
|
||||
`frameEvents()`), so a layer turned off or on meanwhile behaves.
|
||||
- A render error marks the loop stopped while its next frame is still queued.
|
||||
The wrapper keeps the loop marked running, so a Retry or a shown tab
|
||||
(`src/app/tools.js`) before that frame starts no second loop.
|
||||
- After a lost context, later render errors are only logged, so the notice
|
||||
keeps saying why. The listener neither prevents nor restores the loss.
|
||||
- When the globe draws again, focus goes back where it was, or to the globe's
|
||||
canvas, which the map's keys read as the map; the canvas is focusable only
|
||||
until focus leaves or the globe is pressed. Focus the user moved stays put.
|
||||
- The notice sits above floating panels such as the Québec camera viewer, and
|
||||
its buttons are 44 px tall on touch screens.
|
||||
|
||||
An inline conversation panel never reloads or navigates its host's page: it
|
||||
offers Retry after a render error only, and no notice after a lost context,
|
||||
where the panel runtime's own notice applies (`src/app/globePanelRuntime.js`).
|
||||
Its timer (`keepPanelRendering()`) draws only while the render loop is on and
|
||||
logs nothing itself, so each render error is logged once, by the notice. An
|
||||
error a timer frame throws is caught there: it has already been raised as a
|
||||
render error.
|
||||
|
||||
## Map Source control ownership
|
||||
|
||||
Map Source controls own chip listeners, source-state subscriptions and selection
|
||||
@@ -3606,20 +3742,22 @@ This is the current runtime/source-of-truth snapshot for the project.
|
||||
> 24.09 m aft (70 % of the model's rendered envelope, so inside it), 2.22 m
|
||||
> below centre (6 %), and 2e-9 m off the centreline.
|
||||
> - **The tracked trail attaches to REAL HULL, aft and below (2026-08-23):**
|
||||
> `MODEL_TRAIL_ANCHOR_NATIVE` (`src/data/modelVisualAnchor.js`) holds, per GLB
|
||||
> and in RAW glTF coordinates (see the transform-chain entry below), the point
|
||||
> of the hull's CENTRELINE PROFILE (its y = 0 slice) closest to the aft-belly
|
||||
> AABB corner. It is NOT the corner: a bounding-box corner is empty
|
||||
> space, 4.80 m off the nearest triangle on `airplane.glb` and 6.14 m on
|
||||
> `jet.glb`, so the trail ended in mid air beside the aircraft. The head segment
|
||||
> `FLEET_TRAIL_ANCHORS` (`src/data/fleetTrailAnchors.js`, generated by
|
||||
> `scripts/measure-fleet-trail-anchors.mjs`) holds, per fleet aircraft and
|
||||
> helicopter model and in RAW glTF coordinates (see the transform-chain entry
|
||||
> below), the point of the hull's CENTRELINE PROFILE (its centreline slice)
|
||||
> closest to the aft-belly AABB corner. It is NOT the corner: a bounding-box
|
||||
> corner is empty space (4.80 m off the nearest triangle on the airliner
|
||||
> asset this was first measured on, 6.14 m on the jet), so the trail ended in
|
||||
> mid air beside the aircraft. The head segment
|
||||
> is drawn from a point behind the aircraft to this anchor, so the anchor must
|
||||
> stay aft (83–96 % of each aft extreme) or the segment enters at the tail and
|
||||
> stops inside the fuselage. `modelScale.test.mjs` reads the POSITION BUFFERS —
|
||||
> stops inside the fuselage. `fleetModels.test.mjs` reads the POSITION BUFFERS —
|
||||
> real vertices and triangles, because accessor min/max cannot tell a corner
|
||||
> from a surface — and re-derives on-hull, aft, lowest-at-its-station,
|
||||
> on-centreline, and the construction itself. Re-measure, never re-guess.
|
||||
> - **The trail anchor rides CESIUM'S transform chain, not a hand-rolled one
|
||||
> (2026-08-23 regression fix):** `MODEL_TRAIL_ANCHOR_NATIVE` stores RAW
|
||||
> (2026-08-23 regression fix):** `FLEET_TRAIL_ANCHORS` stores RAW
|
||||
> glTF coordinates and `modelAnchorWorld()` assembles
|
||||
> `modelMatrix × components.transform × axisCorrection` — the same chain
|
||||
> `ModelSceneGraph` renders with, built from Cesium's own exported
|
||||
@@ -3654,7 +3792,7 @@ This is the current runtime/source-of-truth snapshot for the project.
|
||||
> ENVELOPE, and between them the drawn start slides along the segment so the
|
||||
> visible length grows CONTINUOUSLY from zero. Three earlier cuts are recorded
|
||||
> because their shape matters: testing segment LENGTH against the radius HID
|
||||
> real trail (58 m aft of `airplane.glb`'s 34.41 m envelope gives a 33.98 m
|
||||
> real trail (58 m aft of an airliner's 34.41 m envelope gives a 33.98 m
|
||||
> segment, suppressed, though ~23.6 m of it is open air); CLIPPING at the
|
||||
> envelope and keeping only what lay outside stopped a moving trail visibly
|
||||
> SHORT of the aircraft, since a bounding sphere encloses a lot of empty space
|
||||
@@ -4830,8 +4968,9 @@ activeCameraCardEnabled: true })` may publish it through the retained
|
||||
> - **Flights 3D/cockpit hardening:** the destination-direction cue is an
|
||||
> inline SVG rather than a remotely loaded Material Icons ligature, so a
|
||||
> blocked or late font can no longer expand the literal word `navigation`
|
||||
> across the cockpit. The grounded `airplane.glb` belly offset is calibrated
|
||||
> to the current asset's measured Y-up bounds (`0.063` native units).
|
||||
> across the cockpit. A grounded aircraft stands its fleet model's scaled
|
||||
> clearance (the catalog's `clearance`, measured below the model's origin)
|
||||
> above the ground.
|
||||
> Contact Previous/Next and Live Signals aircraft handoffs now
|
||||
> re-seed the first-person camera anchor at the selected flight immediately;
|
||||
> bounded feed-correction smoothing remains scoped to the same aircraft.
|
||||
@@ -5821,6 +5960,39 @@ Noir samples also exclude its deliberately vignetted outer field, using shader
|
||||
settings and screen position rather than observed brightness. Selected-trail
|
||||
diagnostics report every condition even when selection fails.
|
||||
|
||||
Heights of the terrain globe's loaded surface come from one shared reader,
|
||||
`src/services/terrainSurface.js`, which the ground service hands to every layer
|
||||
(`groundFloor.terrainSurface`). `globe.getHeight` is a ray cast against the
|
||||
drawn tile's mesh, so the reader keeps each answer per point, about a metre
|
||||
apart. While the camera moves or tiles load a kept height is read again after
|
||||
2 s; a height read once both have been still for 5 s is kept until either
|
||||
changes. Reads are budgeted at 16 ms per 200 ms window across all layers, 12 ms
|
||||
of it for re-reads, longest-kept first. A request ranks as a marker (always
|
||||
read), drawn geometry, or background (a quarter of each budget). Past the
|
||||
budget a kept point keeps its last height and a new point takes the last
|
||||
height read in its ~111 m floor cell or waits.
|
||||
|
||||
- Transit asks for every vehicle and trail fix: vehicle positions as markers,
|
||||
the path a marker is drawn along next, the undrawn trail history of
|
||||
unselected vehicles as background, and its reread cycle continues until no
|
||||
point waits. Before this, every reread cast a ray for every trail fix of
|
||||
every vehicle in view, which blocked the page for up to 19 s at a time over
|
||||
a 650-vehicle fleet while zooming.
|
||||
- Rail asks for each train every frame on a grid about 4 m apart, as a marker,
|
||||
so a moving train reads a few times a second and a standing one not at all.
|
||||
- Local data layers (Data Centers, Dams) read terrain floors through it, and
|
||||
their depth samples (`scene.sampleHeight`, a GPU render) stop at 8 ms a
|
||||
frame per layer and continue on the next frames.
|
||||
- Bike Share draws a city's stations at once at the fallback height and finds
|
||||
their ground heights afterwards in 4 ms steps, from the terrain reader on a
|
||||
terrain globe and from depth samples where the globe is hidden.
|
||||
|
||||
Verified in the browser on a keyless terrain globe only: Boston for Transit,
|
||||
Rail and Bike Share, northern Virginia for Data Centers. Not checked there:
|
||||
photorealistic 3D Tiles, a terrain globe with a building tileset on top, Dams,
|
||||
and any city steeper than Boston. Street Traffic keeps its own height cache
|
||||
and ALPR cameras their own sample budget.
|
||||
|
||||
Transit brackets use the normal-composite overlay surface: a 1.25 px mode-colour
|
||||
stroke over 3.25 px dark backing. Other contact themes retain their existing
|
||||
behavior. The selected trail uses a 3 px core over 5 px backing, mode-coloured
|
||||
@@ -7290,8 +7462,9 @@ pins and share links already supply complete boxes.
|
||||
normal four-samples-per-250-ms budget. Retry timestamps more than the maximum
|
||||
30-second backoff ahead of the current clock are ignored. A smaller rollback
|
||||
can retain a bounded retry delay of up to 30 seconds.
|
||||
- Commercial and military aircraft use the same high-level FLEET model regime: 2D billboards when zoomed out, optional glTF models when closer, controlled by the DISPLAY rail `3D` toggle and `Proximity` / `All` modes. Since 2026-08-16 (Hangar fleet) models are PER-CLASS: real CC-BY GLBs for light/bizjet/turboprop/widebody/helicopter/uav (`CLASS_MODEL_REAL` in `src/data/aircraftClass.js` — meters-baked, scale 1, per-model belly/radius; provenance in `public/models/README.md`), the shared `airplane.glb` for the remaining civilian classes, and the military layer maps weight classes (real GLBs / 747 heavies / `jet.glb` fastjets, per-model heading offsets, flat amber or emergency red). Textured civilians carry a HEAVY tint, not a light one: `MODEL_COLOR_BLEND_AMOUNT` is `0.94` in BOTH layers under Cesium's `ColorBlendMode.MIX`, so the class colour supplies 94% of the surface and the asset's own texture ~6%. The visual direction is clean light silhouettes with only a weak diffuse contribution from the approved textures, so liveries deliberately do NOT read. IR boost raises the blend to a full `1.0`. Under NVG/FLIR (map preset or Cockpit vision) models render unlit flat-white at full alpha and scene fog is disabled (fog otherwise blacks out distant models with the globe hidden); state restores on exit.
|
||||
- **Aircraft models skip Cesium's dynamic environment map (2026-10-24).** Flights, Military Flights and Local ADS-B pass `environmentMapOptions: AIRCRAFT_ENVIRONMENT_MAP_OPTIONS` (`{ enabled: false }`, `src/data/aircraftModelLighting.js`) to every drawn model. Otherwise each `Model` renders the sky around it and reads it back from the GPU (`readPixels`) when it is first placed, and again whenever it moves more than 1 km, the scene's atmosphere settings change, or (under sunlight dynamic lighting) an hour of scene time passes (`DynamicEnvironmentMapManager`, Cesium 1.138). With the class colour supplying 94% of the surface, the models are lit from Cesium's default spherical harmonics instead, with no specular environment map, so the sky's model-lighting cube map no longer reaches aircraft. `src/data/aircraftModelLighting.test.mjs` pins the option at every drawn model call; the two preload calls only warm the glTF cache and are never drawn.
|
||||
- Commercial and military aircraft use the same high-level FLEET model regime: 2D billboards when zoomed out, optional glTF models when closer, controlled by the DISPLAY rail `3D` toggle and `Proximity` / `All` modes. Every model is one of the project's procedural fleet models (`public/models/fleet/`, MIT, 122 GLBs, about 2 MB in all; `public/models/README.md`), chosen per aircraft by `aircraftModelSpec` (`src/data/fleetModels.js`): the first of its ICAO type's callsign rules in `types.json` (`aircraft_callsign`) its callsign matches, else its type's entry, else the model of its `classifyAircraft` class for a type the map lacks, else its ADS-B emitter category's, else the default airliner. It is drawn LIFE SIZE: the type's published length over the model's built length (`src/layers/flights/modelSpec.js`, shared by Flights, Military Flights and Local ADS-B), and a grounded aircraft stands the model's scaled clearance above the ground. An airport ground vehicle (feed type `ZVEH`) is a fire truck (`FIRE…`), pushback tug (`PUSH…`, `TUG…`), van (`DEICER…`, `SQUID…`, `SQB…`) or else a car by its callsign, and a ground station (`GRND`) is an 11.8 m radio mast; these models (catalog category `other`) are drawn at their built size, and such a contact with no altitude stands on the ground instead of at the airborne default (`src/layers/flights/records.js`). `classifyAircraft` still picks the 2D icons. The whole set loads once, up front, when a layer that draws it starts (`loadFleetModelSet`, which logs `[Fleet] N/122 models (X MB) loaded in N ms`); models are built from those bytes, never fetched mid-session, and an aircraft stays its billboard until the set has loaded. Every aircraft model draws its mesh's own colours (`aircraftModelBlend`, `src/data/aircraftModelLighting.js`): Cesium's `ColorBlendMode.HIGHLIGHT` with white, in Flights, Military Flights and Local ADS-B alike; the tracked colour (cyan, or amber in Military Flights) and the emergency red multiply into the mesh, so its paint still shows. IR boost draws them flat white (`MIX` at `1.0`). Under NVG/FLIR (map preset or Cockpit vision) models render unlit flat-white at full alpha and scene fog is disabled (fog otherwise blacks out distant models with the globe hidden); state restores on exit.
|
||||
- Vessels, Transit and Rail draw fleet models under the same DISPLAY rail `3D` toggle, at the same altitude ceiling, caps and add/keep radii as the aircraft (`FLEET_MODEL_POLICY`, `src/layers/flights/policy.js`; `createFleetModelLayer`, `src/data/fleetModelInstances.js`). A vessel's model follows its AIS ship type and is drawn at its reported length and beam (AIS static dimensions A+B and C+D, now carried on vessel rows as `length` and `beam`), standing at the sea surface, heading by true heading then course. An aid to navigation is not a hull: a vessel record whose type names a buoy, beacon, mark, RACON or light, or whose MMSI is an aid-to-navigation station's (`99MIDxxxx`), is `isAidToNavigation` (`src/data/vesselTypes.js`) and is drawn as the set's `buoys` model of the IALA mark its type names (`aidToNavigationModel`, `src/data/fleetModels.js`: cardinal N/E/S/W, port or starboard hand, preferred channel by its side, safe water, isolated danger, special mark; a beacon, light, light vessel, RACON or reference point with no mark of its own is the special mark), else a red can (`DEFAULT_AID_MODEL`), at its built size and facing north whatever heading it reports. A type is an aid's when it is one of the 32 kinds an aid report names or uses a word for one (buoy, beacon, cardinal, safe water, RACON, lighthouse and so on); a vessel that works on aids (`Buoy Tender`, `Buoy Layer`) is not one. Its icon is a bone-white ringed disc (`AID_TO_NAVIGATION_STYLE`, `src/data/vesselLabels.js`) instead of a chevron, never rotated, and its card, selected card and HUD readout (`src/layers/vessels/cards.js`) show its kind alone, whole, in that colour: no speed or heading, since a fixed mark has neither. AISStream subscribes to `AidsToNavigationReport` (message 21) by default, and the server names each report's aid type code (0 to 31) as its kind (`aidToNavigationTypeName`: `20` is `Cardinal Mark N`) rather than reading it as a ship type, and its name runs on into the report's `NameExtension`. A virtual aid (the report's `VirtualAtoN` flag: a mark broadcast where nothing physical stands) carries `virtual: true` on its row, and on its vessel source record (the live-source contract's `virtual`, `src/sources/live/contract.js`, false unless a source says true; any source may set it). It keeps its disc but never gets a model (`vesselModelSpec` returns null for it, and the vessel layer gathers no model item for it), and its card and readout add `VIRTUAL` after its kind. `aisStreamRows` (`server/providers/vessels/ais-store.js`) puts every vessel ahead of every aid, so a capped request (the layer asks for 12,000 rows) never gives up a ship for a buoy. The `vessels_in_area` tool (and the brief built on it) counts ships only: it leaves aids out of its rows, counts, breakdowns and speed stats. A transit vehicle's model follows its layer mode (bus, tram, subway, rail or ferry; a vehicle of `unknown` mode keeps its icon), a train's its rail category and mode (rail, metro or tram). Neither the transit nor the rail sources carry a GTFS `route_type` or a finer mode (monorail, gondola, funicular, cable car), so the set's models for those and their `transit.elevation` lifts are not reached by any live source today. Both stand on the road or rail top they are drawn on, without the 1.5 m `GROUND_FLOOR_LIFT_M` their icons carry, and are painted in their mode or category colour where the model's `_TINT` attribute marks it. A vessel model is clipped at its waterline (one clipping plane per model, at the model origin's horizontal plane), so its hull below the water never shows through a plain globe, which Cesium does not depth-test models against. Under the NVG/FLIR styles (the Flights `irBoost` parameter) these models render unlit flat white, as aircraft models do. Each vehicle's icon stays the visual until its model is loaded, ready and placed; a model is picked as its icon is, and a vehicle drawn as its model keeps its selection card and its place in the detection overlay.
|
||||
- **Aircraft models skip Cesium's dynamic environment map (2026-10-24).** Flights, Military Flights and Local ADS-B pass `environmentMapOptions: AIRCRAFT_ENVIRONMENT_MAP_OPTIONS` (`{ enabled: false }`, `src/data/aircraftModelLighting.js`) to every drawn model. Otherwise each `Model` renders the sky around it and reads it back from the GPU (`readPixels`) when it is first placed, and again whenever it moves more than 1 km, the scene's atmosphere settings change, or (under sunlight dynamic lighting) an hour of scene time passes (`DynamicEnvironmentMapManager`, Cesium 1.138). The models are lit from Cesium's default spherical harmonics instead, with no specular environment map, so the sky's model-lighting cube map no longer reaches aircraft. `src/data/aircraftModelLighting.test.mjs` pins the option at every drawn model call; every model is built from the fleet set loaded up front, so there is no separate preload.
|
||||
- The DISPLAY-rail `3D` toggle is the user-facing activation path for both aircraft layers. Their small approved GLBs build their render resources without Cesium's frame-spread job queue, preventing continuous Photorealistic 3D Tiles streaming from starving model readiness; model caps, tracking, camera, and fallback billboards are unchanged.
|
||||
- **The `3D` toggle DEFAULTS ON in `proximity` on a first run.** Proximity is itself the budget — models appear only below `MODEL_ALT_CEIL_M` and only for the nearest `MODEL_MAX` in view — so the default costs nothing at globe scale, and `all` remains a deliberate opt-in. A fresh boot runs NO layer-state restoration (`LayerStateCoordinator.start()` returns early with neither a share payload nor stored state), so four independent initializers decide what a first-run operator sees and must agree: `booleanOption('models3d', 'e', true)` in `src/data/layerState.js`, `_models3dEnabled = true` in BOTH flight layers, `this._models3dEnabled = true` in `src/ui/aircraftDisplay.js`, and the `active` / `visible` classes on `#models3d-toggle` / `#models3d-mode-row` in `index.html`. All four are pinned together in `src/data/layerState.test.mjs`. Explicit state still wins: because the codec omits default-valued options, `models3d: false` is now what travels in a link (`lo=…f.e.0`) and restores OFF at both aircraft layers. **Consequence for returning users:** a stored `gev:layer-state:v2` blob is a FULL options snapshot, so a session that wrote one before this change carries `models3d:false` and keeps 3D off until the operator flips it (or clears the key) — the durable snapshot is treated as the recipient's own state, by design.
|
||||
- **Consequence of the flip on the recorded tracked/fleet inversion:** the 150–800 km band where surrounding contacts draw as models while the SELECTED one is still a glyph is now what an operator sees WITHOUT arming anything. The inversion itself is unchanged and still deliberate (see `src/data/trackedModelRegime.js`); only its reachability changed.
|
||||
|
||||
@@ -34,6 +34,7 @@ const layers = createInfrastructureLayers({
|
||||
| `clearSelectedEntityContextForLayer` | `(layerId)`; clear selection only if owned by this layer |
|
||||
| `removeEntityContextsForLayer` | `(layerId)`; remove records owned by the layer on destruction or failed setup |
|
||||
| `governorRequestRender` | `(reason)`; request a frame through the existing render scheduler |
|
||||
| `terrainSurface` | Optional. The application's shared terrain surface (`groundFloor.terrainSurface`), so its layers read each terrain height once; without it each layer keeps its own |
|
||||
|
||||
Each returned layer supports `init(viewer)`, `enable(viewer)`, `disable(viewer)`,
|
||||
`update(viewer)`, `destroy(viewer)`, `getStats()`, `getLodDiagnostics()` and
|
||||
|
||||
@@ -1,322 +0,0 @@
|
||||
# Slowdown audit, November 2026
|
||||
|
||||
A sweep of `main` (`c02ede3bb`, 13 November 2026) for bugs that freeze the page
|
||||
or hold the frame rate down. This page lists what was found, why it happens and
|
||||
how to fix it, and names the pull request that carries each fix.
|
||||
|
||||
[PERFORMANCE.md](PERFORMANCE.md) is the measured baseline of a healthy build;
|
||||
this page is the list of things that fall outside it.
|
||||
|
||||
## How it was measured
|
||||
|
||||
- Keyless dev server, headless Chrome at 1440 x 900 on Apple silicon (Metal
|
||||
through ANGLE), default globe map.
|
||||
- Per scenario: load, a spell at rest, scripted drags and wheel zooms, then a
|
||||
settle. Long tasks were counted with a `PerformanceObserver`, the hot function
|
||||
named from a CPU profile, and `globe.getHeight`, `scene.sampleHeight`,
|
||||
`scene.pick` and friends wrapped to count calls and time.
|
||||
- A long task is one main-thread task over 50 ms. With no layers on, the
|
||||
baseline is two at load (longest about 240 ms) and none afterwards, with zero
|
||||
frames rendered while the camera is still.
|
||||
- Four profiling sessions ran on one machine at the same time, so absolute
|
||||
timings carry some noise. Ratios against the baseline are what to read.
|
||||
|
||||
Nothing here was measured on Google Photorealistic 3D Tiles, on a discrete or
|
||||
integrated PC GPU, or with keyed feeds (AISStream, FIRMS, TomTom). Those rows
|
||||
are marked "read in code".
|
||||
|
||||
## Findings and fixes
|
||||
|
||||
Worst first. "Fix" names the pull request that carries the fix.
|
||||
|
||||
### Measured
|
||||
|
||||
| # | Where | What happens | Fix |
|
||||
| ---: | --- | --- | --- |
|
||||
| 1 | Bike Share, local data layers, Transit, Rail | 18 s freeze switching Bike Share on over New York (2,519 stations); 2.7 s on Data Centers; multi-second freezes with Transit while zooming | #1688, #1689 |
|
||||
| 2 | Shipwrecks | 3 to 5 s freeze when the markers are built over loaded terrain; a share link with the layer on held the loading screen for 22.9 s in one run | #1703 |
|
||||
| 3 | Camera | Rendering stops until reload: at a whole-globe view looking straight down, pan a few times, then scroll one notch | #1704 |
|
||||
| 4 | Street Traffic | Zooming at 250 m over Manhattan: 25 long tasks in 24 s, longest 746 ms, 6.6 s in total | #1705 |
|
||||
| 5 | ALPR cameras | Depth samples inside the overlay paint, repeated on every re-enable: 240 samples and about 1 s across eight toggles. A first-sample freeze of up to 1.9 s was seen in the sweep but not on a second day | #1706 |
|
||||
| 6 | Wind | First zoom after load: up to 14 long tasks (longest 414 ms). Re-measured as one-off shader links, not a standing cost: see below | none proposed |
|
||||
| 7 | Submarine cables | About 2 s of long tasks on load, heap briefly at 1 GB, about 0.5 s again on each re-enable | #1707 (first step), #1722 (batched primitives) |
|
||||
| 8 | Live Flights at whole-globe view with detection labels | Fine on the test machine; at 4x CPU throttle, 8 fps with 143 long tasks in 15 s | #1708 (fleet pass), #1719 (overlay) |
|
||||
| 9 | Radio | 7 to 10 long tasks when the directory loads, longest 447 ms | #1709 |
|
||||
| 10 | Pointer pick | Not reproduced on a second look: see below | none needed |
|
||||
| 11 | CCTV | A still-image camera holds continuous rendering at 60 frames a second although its picture changes about every 10 s | #1710 |
|
||||
|
||||
### Read in code
|
||||
|
||||
| # | Where | What happens | Fix |
|
||||
| ---: | --- | --- | --- |
|
||||
| 12 | `/api/firms` | The whole fire set is filtered, serialised and sent uncompressed on every request; 15 to 55 MB estimated in a heavy season | #1711 |
|
||||
| 13 | AIS store | Both vessel maps are walked on every position message, and sorted whole once past the cap | #1712 |
|
||||
| 14 | Satellite clouds on the 3D Tiles map | A CPU pass over a 4096 x 2048 image, 90 to 180 ms measured on a synthetic canvas, twice in a row | #1713 (canvas path), #1721 (shader) |
|
||||
| 15 | NVG and FLIR styles | Over 100 texture reads per pixel, and 60 renders a second while the style is on. Measured afterwards: the reads cost 0.4 ms a frame at 1440 x 900 and 1.2 ms at 2560 x 1440 | #1718 |
|
||||
| 16 | Wind server | Full 0.25 degree GRIB fields decoded on the event loop. Measured afterwards: 68 ms blocked per warm refresh, about 250 ms on the first, about 400 ms when all six keys refresh together | #1717 |
|
||||
| 17 | Imported geo files and other per-feature ground clamps | Measured afterwards: imported files do not freeze; see below | none needed |
|
||||
|
||||
## Cause and fix, per finding
|
||||
|
||||
### 1. Terrain height reads
|
||||
|
||||
`globe.getHeight` casts a ray against the mesh of the tile under the point, and
|
||||
`scene.sampleHeight` renders a depth pass. Transit asked for every trail fix of
|
||||
every vehicle several times per poll; Bike Share sampled every station in one
|
||||
go. The fix keeps heights per point in one shared reader with a read budget
|
||||
(`src/services/terrainSurface.js`) and spreads the depth samples across frames.
|
||||
|
||||
### 2. Shipwrecks
|
||||
|
||||
`rebuild()` in `src/layers/shipwrecks/index.js` adds 7,958 billboards with
|
||||
`heightReference: CLAMP_TO_GROUND`. Each constructor runs
|
||||
`Billboard._updateClamping`, which intersects a ray with the terrain mesh,
|
||||
synchronously: 4.8 of the 4.9 s. The cost is only paid when terrain is loaded
|
||||
at the time the markers are built, so a cold start with the layer in the URL
|
||||
sometimes escapes it.
|
||||
|
||||
Fix: do not clamp. Wrecks are at sea and the markers already ignore the depth
|
||||
test, so place them on the ellipsoid with `HeightReference.NONE`.
|
||||
|
||||
### 3. Camera: rendering stops after pan then zoom
|
||||
|
||||
Pure Cesium; no application code is involved. Above 1,000 km,
|
||||
`ScreenSpaceCameraController` `handleZoom` rotates the camera about the cross
|
||||
product of the picked point's normal and the screen centre's normal whenever
|
||||
their dot product is between 0 and 1. With the pointer on the exact centre pixel
|
||||
the two are the same vector, yet `n · n` often rounds to `0.9999999999999999`,
|
||||
so the check passes with a zero axis. `Camera.rotate` then throws
|
||||
`DeveloperError: normalized result is not a number` from
|
||||
`Scene.initializeFrame`, outside the scene's own try/catch, so
|
||||
`scene.renderError` never fires and Cesium stops its render loop for good. The
|
||||
pans in the first reproduction only moved the camera to a pose where the
|
||||
rounding goes that way.
|
||||
|
||||
Fix: make `camera.rotate` ignore a zero or non-finite axis, and recover from any
|
||||
stopped loop by restoring the last drawn camera pose and restarting it a bounded
|
||||
number of times before showing Cesium's error panel.
|
||||
|
||||
### 4. Street Traffic road loading
|
||||
|
||||
Three costs in one task after the detail tiles arrive, in
|
||||
`src/layers/traffic/source.js`:
|
||||
|
||||
- `outsideDetailTiles` clips every coarse z12 road against every loaded detail
|
||||
tile (up to 16) for four regions.
|
||||
- The composed set is then handed on with `replace: true`, so
|
||||
`ingestion.js` parses every road again although each tile was parsed as it
|
||||
streamed.
|
||||
- `parseRoads` (`model.js`) asks `cachedGroundFloor` once per coordinate, and
|
||||
each call builds several string keys.
|
||||
|
||||
Fix: clip once per coarse tile against the detail tiles' union box and slice the
|
||||
work across frames (or do it in the vector-tile worker); reuse the roads parsed
|
||||
while streaming and parse only the clipped coarse remainder; look the floor up
|
||||
once per floor cell within a parse.
|
||||
|
||||
This is separate from the one-viewport-tile-at-a-time loading recorded in
|
||||
[KNOWN-ISSUES.md](KNOWN-ISSUES.md).
|
||||
|
||||
### 5. ALPR cameras
|
||||
|
||||
`refineAnchors` and `anchorFor` in `src/layers/alpr/overlay.js` call
|
||||
`scene.sampleHeight` from the overlay's paint, four per paint. Each is a depth
|
||||
render and a `readPixels`; the first one also compiles the pick shader. Results
|
||||
are kept on the entity, so a rebuild or a re-enable samples everything again.
|
||||
|
||||
Fix: on a terrain globe read `globe.getHeight` through the shared terrain reader
|
||||
instead of sampling; keep the answers in a map keyed by camera that outlives the
|
||||
entities; move what sampling remains out of the paint into a queue of one per
|
||||
frame.
|
||||
|
||||
### 6. Wind
|
||||
|
||||
The first reading blamed the layer's 916,476 vertices for slow depth reads
|
||||
during zoom. Measuring again did not support that: depth reads cost the same
|
||||
with and without Wind, hiding every wind primitive left pick time unchanged, and
|
||||
the stalls appear on the first zoom only, as shader programs link (seven
|
||||
programs, about 0.5 s, long tasks up to 166 ms). Later zooms had none.
|
||||
|
||||
The roughly 30 renders a second are the animation itself. It is already capped
|
||||
at 30 Hz and stops when paused, hidden, out of view or under reduced motion;
|
||||
lowering the rate would change how the layer looks. `disable()` releases the
|
||||
baked geometry on purpose, at the price of one task of about 130 ms on
|
||||
re-enable.
|
||||
|
||||
A third look, timing every program link on a preview build, settled it: Wind
|
||||
owns two shader programs, both link during load in 9 to 18 ms, and none ever
|
||||
linked during a zoom. The programs that do link on a zoom are Cesium's own
|
||||
globe-surface variants, with Wind on or off, and Cesium links them
|
||||
synchronously. No fix is proposed.
|
||||
|
||||
### 7. Submarine cables
|
||||
|
||||
`src/layers/submarineCables/ingestion.js` loads both collections through
|
||||
`Cesium.GeoJsonDataSource` with `clampToGround`. Switching the layer on is one
|
||||
task of about 1.4 s, and 1.2 s of it is Cesium reading the terrain height for
|
||||
the 1,917 ground-clamped landing markers, all created in the first frame,
|
||||
including the ones behind the globe.
|
||||
|
||||
Fix, first step: start the landing markers hidden and let the existing horizon
|
||||
sweep show the visible ones a few dozen per frame.
|
||||
|
||||
Fix, second step: draw from batched primitives in place of the entity data
|
||||
sources: one ground polyline primitive for the lines, one billboard collection
|
||||
for the landing markers, one point collection and one static polyline primitive
|
||||
for the reference stems, all kept while the layer is off. That removes the
|
||||
visualiser tasks, the stall on switch-off and on re-enable, and about 900 MB of
|
||||
heap. The first switch-on still links shaders and builds the ground-line
|
||||
geometry once.
|
||||
|
||||
### 8. Live Flights at whole-globe view
|
||||
|
||||
Two costs that scale with the 7,500 aircraft of a full poll:
|
||||
|
||||
- The fleet pass (`src/layers/flights/rendering.js`, every 80 ms) dead-reckons
|
||||
each visible aircraft and asks `cachedGroundFloor` for it, including aircraft
|
||||
at cruise altitude that can never touch the floor. Each lookup formats numbers
|
||||
to strings several times and rewrites a cache entry: 40% of the busy time.
|
||||
- The detection overlay (`src/data/detection.js` `_drawOverlay`) collects every
|
||||
detectable object and strokes every bracket on every frame.
|
||||
|
||||
Fix for the first: skip the floor path for a contact clearly above any terrain,
|
||||
make the floor-cell key a number, and stop promoting the cache entry on every
|
||||
read.
|
||||
|
||||
The second turned out smaller than it looked. The bracket strokes are already
|
||||
one path per colour, and collecting the objects is about 3 ms of a 56 ms frame
|
||||
at 4x throttle once the first fix is in. What costs is the per-object loop in
|
||||
`_drawOverlay` (projection, occlusion, alpha, twelve path calls per bracket).
|
||||
|
||||
Fix for the second: keep what a sweep built and reuse it on the next paint when
|
||||
the view and every contact are exactly what it was built from, compared value
|
||||
by value so no layer has to announce a change. Between two fleet passes most
|
||||
paints qualify, which cuts frame work by a fifth to a third on a still camera
|
||||
at full speed. At 4x throttle a frame outlasts a fleet pass, no paint
|
||||
qualifies, and the gain is a few milliseconds; the fleet pass is what
|
||||
dominates there.
|
||||
|
||||
### 9. Radio
|
||||
|
||||
`stationTags()` in `src/layers/radio/categories.js` splits and normalises a
|
||||
station's tags on every `hasTag` call, and `buildRadioCategories` runs that for
|
||||
every station against every category, twice.
|
||||
|
||||
Fix: normalise once per station at ingest and count categories from that.
|
||||
|
||||
### 10. Pointer pick
|
||||
|
||||
Three sessions saw a single `scene.pick` of 207 to 342 ms during a gesture and
|
||||
attributed it to `pickPointer` in `src/voice/pointerPick.js`. Timing every pick
|
||||
across pointer rests, drags and wheel bursts did not bear that out: of 78 picks
|
||||
with CCTV on over London all but two took 3 to 8 ms, and with five heavy layers
|
||||
on, 81 picks took 5 to 30 ms apart from the first (135 ms). `pickPointer` picks
|
||||
at most once per pointer rest.
|
||||
|
||||
The slow pick is the first pick after a layer appears, once per page load, most
|
||||
likely the pick shader compiling, and its stack is CCTV's own hover pick
|
||||
(`src/layers/cctv/hover.js`). No fix is proposed: removing the dwell pick would
|
||||
only move the one-off cost to the next click.
|
||||
|
||||
### 11. CCTV still-image cameras
|
||||
|
||||
`src/layers/cctv/projection.js` holds continuous rendering for as long as any
|
||||
projected camera is active and redraws the projection every frame.
|
||||
|
||||
Fix: hold only for video. For a still image, request one render when a new image
|
||||
lands or while a focus fade runs.
|
||||
|
||||
### 12. `/api/firms`
|
||||
|
||||
`server/providers/firms.js` builds the payload and calls `JSON.stringify` per
|
||||
request, with no kept body and no compression, and the client refetches every
|
||||
ten minutes.
|
||||
|
||||
Fix: keep the response bytes and their gzip and serve those, as the OpenSky
|
||||
provider does. The route filters to the trailing 24 hours at serve time, so the
|
||||
bytes can only be reused while that filter keeps the same records (about a
|
||||
minute at a time): bursts and several clients gain most, and every response is
|
||||
about seven times smaller.
|
||||
|
||||
### 13. AIS store
|
||||
|
||||
`server/providers/vessels/ais-store.js` calls `pruneAisStreamCache()` for every
|
||||
message; the static-data map is never pruned.
|
||||
|
||||
Fix: prune on a timer, evict in insertion order, and drop a vessel's static
|
||||
entry with the vessel.
|
||||
|
||||
### 14. Satellite clouds on the 3D Tiles map
|
||||
|
||||
`src/layers/weather/infraredImage.js` runs `getImageData`, a per-pixel power
|
||||
curve and `putImageData` over the whole canvas.
|
||||
|
||||
Fix: a 256-entry lookup table applied in place for the canvas path, which
|
||||
halves it; then, for the shell on the 3D Tiles map, the same curve in its
|
||||
fragment shader from a strength uniform, so the image is never read back and a
|
||||
strength change builds no new image.
|
||||
|
||||
### 15. NVG and FLIR styles
|
||||
|
||||
`src/styles/surveillance.js` loops 11 x 11 texture reads per pixel and
|
||||
`src/styles/thermal.js` totals 106. Timed on the GPU, those loops cost about
|
||||
0.4 ms a frame at 1440 x 900 and 1.2 ms at 2560 x 1440 on the test machine:
|
||||
real, but small there. The standing cost is that a style with animated grain
|
||||
holds continuous rendering at 60 frames a second.
|
||||
|
||||
Fix: split the bloom into a row pass and a column pass, which gives the same
|
||||
picture from a fifth to a half of the reads, and step the grain's clock at
|
||||
15 Hz, asking for one frame per step instead of holding the render loop. The
|
||||
grain then changes 15 times a second, which is visible in motion.
|
||||
|
||||
Switching on any style stage at all costs more than the bloom did (1.8 ms a
|
||||
frame at 1440 x 900 for the one-line noir style). That was not looked into.
|
||||
|
||||
### 16. Wind server
|
||||
|
||||
`server/providers/wind/decode.js` decodes about a million doubles per message
|
||||
synchronously, hourly, for six keys.
|
||||
|
||||
Fix: decode on a worker thread, and keep the sampled U and V of the last
|
||||
forecast file per model so that choosing an overlay fetches only its field.
|
||||
|
||||
### 17. Per-feature ground clamps
|
||||
|
||||
`heightReference: CLAMP_TO_GROUND` per feature is also set in
|
||||
`installations/rendering.js`, `alpr/presentation.js`, `ghostMaps/index.js`,
|
||||
`earthquakes/index.js`, `airQuality/index.js`, `news/index.js` and
|
||||
`osmPlaces/index.js`. Their counts were small in these runs (30 to 1,500) and
|
||||
none froze.
|
||||
|
||||
Imported geo files were the one unbounded case, and measuring them cleared
|
||||
them: 20,000 generated points (the import cap) finish in about 1.5 s with a
|
||||
longest task near 0.5 s, because `settleGroundPins` in
|
||||
`src/data/geoFileImport.js` already places pins with `HeightReference.NONE` and
|
||||
resolves heights 256 at a time with a yield between batches. No fix is needed.
|
||||
|
||||
## Checked and fine
|
||||
|
||||
- Start-up of a production build: viewer ready in about 0.5 s, loading screen
|
||||
gone at 1.6 s, three long tasks totalling about 300 ms.
|
||||
- Idle: no frames rendered with no layers on; every render hold was released
|
||||
when its layer went off.
|
||||
- Leaks: all 41 layers toggled three times and ten of them eight times; no
|
||||
timer, scene listener, primitive or data source grew per cycle. The heap
|
||||
levelled off near 320 MB over 7.5 minutes of toggling eleven layers.
|
||||
- At most one long task after load: Military, Satellites (including 11,903
|
||||
Starlink points), Earthquakes, News, Wildlife, GNSS, Drone Airspace, Military
|
||||
Installations, Fire Perimeters, rain radar, lightning, and satellite clouds on
|
||||
the globe map.
|
||||
- Live Flights at city scale with the same 7,500 aircraft loaded: 60 fps, no
|
||||
long tasks.
|
||||
|
||||
## Not covered
|
||||
|
||||
- Google Photorealistic 3D Tiles: nothing was run there. Depth sampling is the
|
||||
only height source on that map, so findings 4, 5 and 17 may be worse.
|
||||
- Live Vessels, FIRMS with data, TomTom traffic, Local ADS-B.
|
||||
- Frame rate on anything but one Apple silicon machine.
|
||||
- One all-layers run over Manhattan grew the heap from 346 to 638 MB in 60 s;
|
||||
whether that is retained was not established.
|
||||
- One Satellites load showed a 5.2 s long task once and never again in four more
|
||||
loads.
|
||||
@@ -6,9 +6,6 @@ specification and should not be used to predict performance on untested systems.
|
||||
The original capture artifacts are not included here, so this page records
|
||||
results rather than defining a runnable benchmark.
|
||||
|
||||
For slowdowns found since, with their causes and fixes, see
|
||||
[PERFORMANCE-AUDIT-2026-11.md](PERFORMANCE-AUDIT-2026-11.md).
|
||||
|
||||
## Test context
|
||||
|
||||
The baseline was captured on 22 August 2026 with these conditions:
|
||||
|
||||
@@ -4,7 +4,7 @@ Catalog: `src/i18n/locales/zh-Hant.json`. General rules: [TRANSLATORS.md](../TRA
|
||||
|
||||
`zh-Hant` is the Simplified Chinese catalog (`zh-CN`, credited to abiyeenzo, #914, and EDIT-Aeterna, #979) written in Traditional characters with OpenCC character conversion. Wording and terminology are the same as in `zh-CN`: change a term in [zh-CN.md](./zh-CN.md) and the `zh-CN` catalog first, then convert. Only the script differs.
|
||||
|
||||
After `s2tw` conversion, fix the characters OpenCC picks wrongly: 年曆史 → 年歷史, 下遊 → 下游, 並道 → 併道, 發佈 → 發布, 公佈 → 公布.
|
||||
After `s2tw` conversion, fix the characters OpenCC picks wrongly: 年曆史 → 年歷史, 下遊 → 下游, 並道 → 併道, 發佈 → 發布, 公佈 → 公布, 控制檯 → 控制台, and 周 → 週 where it means a week (1 週/秒).
|
||||
|
||||
## Style
|
||||
|
||||
|
||||
@@ -298,6 +298,7 @@
|
||||
},
|
||||
"./sources/rail-service": "./src/sources/railService.js",
|
||||
"./layers/rail/source": "./src/layers/rail/source.js",
|
||||
"./layers/rail/paths": "./src/data/railPaths.js",
|
||||
"./sources/map-features": "./src/sources/overpassFeatures.js",
|
||||
"./server/providers/mapillary": {
|
||||
"node": "./server/providers/mapillary.js"
|
||||
|
||||
+36
-17
@@ -1,20 +1,39 @@
|
||||
# Bundled 3D Model Attribution
|
||||
# Bundled 3D Models
|
||||
|
||||
The model files in this directory are third-party visual assets. They are not
|
||||
covered by the repository's MIT source-code license; each remains available
|
||||
under the license listed below.
|
||||
Every 3D model shipped in this directory is one of the project's procedural
|
||||
fleet models under [`fleet/`](fleet/): aircraft, helicopters, ships, buoys,
|
||||
transit and rail vehicles, and a few other airborne and ground objects. They
|
||||
are generated from code by the project maintainers, contain no third-party
|
||||
artwork, and are covered by the repository's [MIT license](../../LICENSE)
|
||||
like the source code.
|
||||
|
||||
| File | Original work and creator | Source | License | Project modifications |
|
||||
|---|---|---|---|---|
|
||||
| `airplane.glb` | “boeing 747” by [zairiq-123](https://sketchfab.com/zairiq-123) | [Sketchfab model](https://sketchfab.com/3d-models/boeing-747-9b16672038ba48f98e6d80a159044ed9) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Substantially modified and optimized for God's Eye View, including geometry/material simplification and coordinate/orientation preparation. The former 24× runtime calibration is baked into the mesh; location, rotation, and scale are applied; the bounding-box centre is at the origin; and the model uses glTF +Y-up with its nose toward local −X. Geometry remains uncompressed so the aircraft asset does not compete with photogrammetry for Draco worker capacity. |
|
||||
| `jet.glb` | “Private Jet” by [Nick the Name](https://sketchfab.com/Nick_The_Name) | [Sketchfab model](https://sketchfab.com/3d-models/private-jet-cbdd1de6ced9461e950eafaa302cc82b) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Repackaged as a glTF binary for the project's military-flight visualization. Imported hierarchy transforms are baked into the meshes; location, rotation, and scale are applied; the bounding-box centre is at the origin; and the model uses meter scale, glTF +Y-up, and the shared nose −X convention. Existing materials are preserved. |
|
||||
| `bell206.glb` | “Bell 206 JetRanger” by [terran4627](https://sketchfab.com/terran4627) | [Sketchfab model](https://sketchfab.com/3d-models/bell-206-jetranger-d2f7ba1d671549d4b26aaf834139a1dd) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| `c172.glb` | “Cessna 172” by [e737](https://sketchfab.com/e0057537) | [Sketchfab model](https://sketchfab.com/3d-models/cessna-172-64cddaee5aff470682659a8c08525046) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| `citation2.glb` | “1990 Cessna Citation, Texture Detailed, Exterior” by [BlenderCommunityHead](https://sketchfab.com/aboodgoudagad) | [Sketchfab model](https://sketchfab.com/3d-models/1990-cessna-citation-texture-detailed-exterior-a78839624fe64900a8352cb23462350a) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| `mq9.glb` | “MQ-9” by [IProZenoN](https://sketchfab.com/IProZenoN) | [Sketchfab model](https://sketchfab.com/3d-models/mq-9-fabe963feb354c5584b51f9c470c3f7e) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| `b789.glb` | “Boeing 787-9” by [Nobilis 2](https://sketchfab.com/nobilishornet2) | [Sketchfab model](https://sketchfab.com/3d-models/boeing-787-9-b6711e2e698e4e469675c1154a50b7a3) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures resized to 256 px WebP, orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| `atr72.glb` | “ATR 72 - 600” by [Oyan3D](https://sketchfab.com/oyan3D) | [Sketchfab model](https://sketchfab.com/3d-models/atr-72-600-1e1a7186f7444d288675262fcee44744) | [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) | Optimized for God's Eye View: geometry/material simplification, textures removed with dominant material colors baked into PBR factors (flat “abstracted” style), orientation/scale vertex-baked to real-world meters (Y-up, nose −X), origin centered. |
|
||||
| Path | What it holds |
|
||||
|---|---|
|
||||
| `fleet/catalog.json` | Every model by name: its file, category, built length, beam and bounds (metres, in Cesium's Z-up model frame: x along the length with the nose toward −X, y across the beam, z up), the clearance below its origin, and its 2D icon class. |
|
||||
| `fleet/types.json` | Which model draws which vehicle, and at what length: ICAO aircraft and helicopter type codes, ADS-B emitter categories, AIS ship-type and length ranges, GTFS route types, transit modes and rail categories, with the defaults. |
|
||||
| `fleet/aircraft/`, `fleet/helicopters/`, `fleet/ships/`, `fleet/buoys/`, `fleet/transit/`, `fleet/other/` | The models, one GLB each (EXT_meshopt_compression and KHR_mesh_quantization, vertex colours, no textures). |
|
||||
|
||||
CC BY 4.0 permits sharing and adaptation, including commercial use, provided
|
||||
appropriate credit is retained, the license is linked, and modifications are
|
||||
identified. These credits do not imply endorsement by the original creators.
|
||||
How the layers use them:
|
||||
|
||||
- Each layer draws a vehicle with the model its type selects, scaled to the
|
||||
type's published length (a vessel to its reported AIS length and beam), so
|
||||
every model is drawn life size. Ground objects, balloons and obstacles in
|
||||
the `other` category are drawn at the size they are built.
|
||||
- An aid to navigation (a vessel record whose type names a buoy, beacon, IALA
|
||||
mark, RACON or light, or whose MMSI is an aid station's `99MIDxxxx`) is
|
||||
drawn as the `buoys` model of its mark (cardinal north, east, south or west,
|
||||
port or starboard hand, safe water, isolated danger, special mark), a red
|
||||
can when its type names no mark, at its built size and with no heading
|
||||
(`vesselModelSpec`, `aidToNavigationModel`).
|
||||
- An aircraft model's origin is its axis; it stands that model's scaled
|
||||
clearance above the ground. A ship's origin is its waterline, and a transit
|
||||
or rail vehicle's the road or rail top (a monorail or gondola is raised by
|
||||
its `transit.elevation` entry, for a source that names those modes).
|
||||
- Transit and rail models carry a `_TINT` vertex attribute that marks where
|
||||
the route or category colour is painted.
|
||||
- The whole set loads once, up front, when a layer that draws it starts; no
|
||||
model is fetched while a session runs.
|
||||
|
||||
`src/data/fleetModels.js` reads the set and chooses each vehicle's model;
|
||||
`src/data/fleetModels.test.mjs` checks that every model `types.json` names is
|
||||
in the catalog and on disk, and that no GLB exceeds 3 MB.
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large.
Load diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loaded 100 of 344 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user