docs(cockpit): a held train stays the copy drawn, the read APIs and their exports are experimental, and leaving a view does not track an earlier aircraft again

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Denis Groshev committed 2026-11-12 17:02:37 +01:00
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@@ -5,8 +5,8 @@
exactly on it, and a generic HUD adds source rows, a banner, a veil (off
under reduced motion) and a bottom progress line. The Rail and Transit
layers expose read and hold APIs so a selected train or vehicle can be
ridden, and `./layers/rail/paths` is exported; `docs/APPLICATION.md` shows
a minimal provider. GEV itself registers none, and entry to the built-in
aircraft, satellite and vessel views is unchanged; a provider's subject
takes entry when it was selected after them (Denis Groshev, @ZloyS,
#1686).
ridden, and `./layers/rail/paths` is exported; these exports and read APIs
are experimental. `docs/APPLICATION.md` shows a minimal provider. GEV
itself registers none, and entry to the built-in aircraft, satellite and
vessel views is unchanged; a provider's subject takes entry when it was
selected after them (Denis Groshev, @ZloyS, #1686).
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@@ -334,3 +334,8 @@ warning. A refused hold, and one that throws or returns a promise, is followed
by `release(id, { restore: false })`, again once a returned promise settles,
so `release` must be harmless for a subject it does not hold and when called
more than once.
Leaving the view does not track again an aircraft that was tracked before
entry, as with the bridge and orbital views: when the user leaves by the exit
control, the map goes back to the ridden subject through
`release(id, { restore: true })`.
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@@ -2040,8 +2040,14 @@ reported or derived, position source, feed credit and stops, and
`selectedAtMs`, when the user last selected it by a click or `focusTrain`,
even again; null after a deselection and for a train only a hold selected),
`setCockpitSubject(key)` (its marker and card hidden, the selection kept, its
feed held, clicks and Escape left to the view) and `focusTrain(key)`; its pure
path module is exported as `@gods-eye-view/core/layers/rail/paths`. Transit
feed held, clicks and Escape left to the view; the held copy stays the one
drawn of its train while held, another feed's copy hidden, and it keeps
moving, still selected, when its category is turned off) and
`focusTrain(key)` (false for a train the layer does not draw); its pure path
module is exported as `@gods-eye-view/core/layers/rail/paths`. That export,
`@gods-eye-view/core/i18n/locale` and these read APIs are experimental and may
change without notice. A snapshot read again while nothing in it changed is
the one read before, and its `path.line` is a frozen copy. Transit
offers the same for a vehicle (`getSelectedVehicle`, `getCockpitSubject`,
`setCockpitSubject`, `focusVehicle`): a held vehicle keeps playing when it is
out of the camera's view, and its sprite, card, trail and detection box are