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@@ -0,0 +1,5 @@
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- Read terrain heights through one shared, cached and budgeted reader
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(`src/services/terrainSurface.js`) in Transit, Rail, Bike Share and the local
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data layers. Opening Data Centers no longer blocks the page for over two
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seconds, opening Bike Share for most of a second, and Rail asks the terrain
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about a twentieth as often (mazy1998, #1689).
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+32
-16
@@ -5578,22 +5578,38 @@ Noir samples also exclude its deliberately vignetted outer field, using shader
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settings and screen position rather than observed brightness. Selected-trail
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diagnostics report every condition even when selection fails.
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On a terrain globe Transit reads each vehicle's and trail point's height from
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the loaded surface (`globe.getHeight`, a ray cast against the drawn tile's
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mesh) and keeps the answer per point, about a metre apart
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(`src/layers/transit/height.js`, constants in `policy.js`). While the camera
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moves or tiles load a kept height is read again after 2 s; a height read once
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both have been still for 5 s is kept until either changes. Reads are budgeted
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at 16 ms per 200 ms window, 12 ms of it for re-reads, longest-kept first. A
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vehicle's own position is always read; the path its marker is drawn along
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comes next; the undrawn trail history of unselected vehicles may use a quarter
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of each budget. Past the budget a kept point keeps its last height, a new
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point takes the last height read in its ~111 m floor cell or waits, and the
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reread cycle continues until none waits. Before this, every reread asked the
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terrain for every trail fix of every vehicle in view, which blocked the page
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for up to 19 s at a time over a 650-vehicle fleet while zooming. Verified
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against Boston's MBTA feed on a keyless terrain globe only; no steeper city
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has a keyless feed to check against.
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Heights of the terrain globe's loaded surface come from one shared reader,
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`src/services/terrainSurface.js`, which the ground service hands to every layer
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(`groundFloor.terrainSurface`). `globe.getHeight` is a ray cast against the
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drawn tile's mesh, so the reader keeps each answer per point, about a metre
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apart. While the camera moves or tiles load a kept height is read again after
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2 s; a height read once both have been still for 5 s is kept until either
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changes. Reads are budgeted at 16 ms per 200 ms window across all layers, 12 ms
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of it for re-reads, longest-kept first. A request ranks as a marker (always
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read), drawn geometry, or background (a quarter of each budget). Past the
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budget a kept point keeps its last height and a new point takes the last
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height read in its ~111 m floor cell or waits.
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- Transit asks for every vehicle and trail fix: vehicle positions as markers,
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the path a marker is drawn along next, the undrawn trail history of
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unselected vehicles as background, and its reread cycle continues until no
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point waits. Before this, every reread cast a ray for every trail fix of
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every vehicle in view, which blocked the page for up to 19 s at a time over
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a 650-vehicle fleet while zooming.
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- Rail asks for each train every frame on a grid about 4 m apart, as a marker,
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so a moving train reads a few times a second and a standing one not at all.
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- Local data layers (Data Centers, Dams) read terrain floors through it, and
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their depth samples (`scene.sampleHeight`, a GPU render) stop at 8 ms a
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frame per layer and continue on the next frames.
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- Bike Share draws a city's stations at once at the fallback height and finds
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their ground heights afterwards in 4 ms steps, from the terrain reader on a
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terrain globe and from depth samples where the globe is hidden.
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Verified in the browser on a keyless terrain globe only: Boston for Transit,
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Rail and Bike Share, northern Virginia for Data Centers. Not checked there:
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photorealistic 3D Tiles, a terrain globe with a building tileset on top, Dams,
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and any city steeper than Boston. Street Traffic keeps its own height cache
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and ALPR cameras their own sample budget.
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Transit brackets use the normal-composite overlay surface: a 1.25 px mode-colour
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stroke over 3.25 px dark backing. Other contact themes retain their existing
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@@ -34,6 +34,7 @@ const layers = createInfrastructureLayers({
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| `clearSelectedEntityContextForLayer` | `(layerId)`; clear selection only if owned by this layer |
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| `removeEntityContextsForLayer` | `(layerId)`; remove records owned by the layer on destruction or failed setup |
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| `governorRequestRender` | `(reason)`; request a frame through the existing render scheduler |
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| `terrainSurface` | Optional. The application's shared terrain surface (`groundFloor.terrainSurface`), so its layers read each terrain height once; without it each layer keeps its own |
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Each returned layer supports `init(viewer)`, `enable(viewer)`, `disable(viewer)`,
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`update(viewer)`, `destroy(viewer)`, `getStats()`, `getLodDiagnostics()` and
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@@ -11,7 +11,8 @@
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"src/data/localGeojsonLod.js",
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"src/data/inputOwnership.js",
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||||
"src/data/infrastructureOverlayEntry.js",
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"src/sources/infrastructureData.js"
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"src/sources/infrastructureData.js",
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"src/services/terrainSurface.js"
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],
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"external": ["cesium"]
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},
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@@ -2056,6 +2057,7 @@
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"src/layers/bikeshare/state.js",
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"src/layers/bikeshare/testing.js",
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"src/layers/bikeshare/viewport.js",
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"src/services/terrainSurface.js",
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"src/data/inputOwnership.js",
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||||
"src/data/cameraSensitivity.js",
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"src/i18n/index.js",
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@@ -3003,6 +3005,7 @@
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"src/search/placeSearch.js",
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"src/services/application.js",
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"src/services/groundFloor.js",
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"src/services/terrainSurface.js",
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"src/services/groundSnap.js",
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"src/services/meshFloorSampler.js",
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"src/services/requests.js",
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@@ -4034,6 +4037,7 @@
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"src/scopeMaskPolicy.js",
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"src/scopeMask.js",
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"src/services/groundFloor.js",
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"src/services/terrainSurface.js",
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"src/data/routeSteps.js",
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"src/layers/directions/index.js",
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"src/data/pointerOwnerNames.js",
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@@ -4378,6 +4382,7 @@
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"src/search/placeSearch.js",
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"src/services/application.js",
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"src/services/groundFloor.js",
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"src/services/terrainSurface.js",
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"src/services/groundSnap.js",
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"src/services/meshFloorSampler.js",
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"src/services/requests.js",
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@@ -5038,6 +5043,7 @@
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"src/renderGovernor.js",
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"src/services/application.js",
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"src/services/groundFloor.js",
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"src/services/terrainSurface.js",
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"src/services/meshFloorSampler.js",
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"src/services/requests.js",
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"src/services/terrainHeights.js",
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@@ -5082,6 +5088,7 @@
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"src/data/transitPresetStyle.js",
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"src/layers/transit/controls.js",
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"src/layers/transit/height.js",
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"src/services/terrainSurface.js",
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"src/layers/transit/index.js",
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"src/layers/transit/ingestion.js",
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"src/layers/transit/lifecycle.js",
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@@ -168,7 +168,7 @@ export function createApplicationCatalog({
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||||
createApplicationCctv({ surface, source: sources.cctv }),
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createApplicationRadio({ surface, source: sources.radio }),
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createApplicationTransit({ surface, source: sources.transit }),
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createApplicationBikeshare({ source: sources.bikeshare }),
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createApplicationBikeshare({ surface, source: sources.bikeshare }),
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createApplicationDirections({ source: sources.directions }),
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||||
createApplicationRecentImagery({ source: sources['recent-imagery'] }),
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||||
createApplicationOsmPlaces(),
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||||
@@ -198,7 +198,10 @@ export function createApplicationCatalog({
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||||
}),
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||||
createApplicationCyclones({ feed: sources.cyclones }),
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...createOsmOverlayLayers(),
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...createInfrastructureLayers(localGeoJsonServices),
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...createInfrastructureLayers({
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||||
...localGeoJsonServices,
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terrainSurface: surface.groundFloor.terrainSurface,
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||||
}),
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createApplicationCables({ source: sources.cables }),
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createApplicationRail({ surface, source: sources.rail }),
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||||
createApplicationFirms({
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@@ -5,9 +5,16 @@ import * as picking from '../../data/pickRegistry.js';
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import * as overlays from '../../overlays/worldOverlay.js';
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||||
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/** Construct one layer using the application scene owners and a supplied source. */
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||||
export function createApplicationBikeshare({ source }) {
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export function createApplicationBikeshare({ source, surface }) {
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return createBikeshareLayer({
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source,
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||||
services: { render, sprites, picking, overlays },
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||||
services: {
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||||
render,
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||||
sprites,
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||||
picking,
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||||
overlays,
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||||
// Station heights come from the terrain surface every layer shares.
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ground: { terrainSurface: surface?.groundFloor?.terrainSurface },
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||||
},
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||||
});
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||||
}
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||||
@@ -196,6 +196,7 @@ test('consumer build includes only infrastructure code and resolves assets under
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||||
'infrastructureOverlayEntry.js',
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||||
'localGeojsonCore.js',
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||||
'localGeojsonLod.js',
|
||||
'terrainSurface.js',
|
||||
]);
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assert.deepEqual(
|
||||
entry.imports,
|
||||
|
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@@ -23,9 +23,10 @@ import {
|
||||
} from '../renderGovernor.js';
|
||||
|
||||
/** The catalog's services, with the overlay host each test supplies. */
|
||||
const createLocalGeoJsonLayer = (options) =>
|
||||
const createLocalGeoJsonLayer = (options, services = {}) =>
|
||||
createLayer(options, {
|
||||
...localGeoJsonServices,
|
||||
...services,
|
||||
overlayHost: options.overlayHost ?? localGeoJsonServices.overlayHost,
|
||||
});
|
||||
|
||||
@@ -58,10 +59,15 @@ class MockLayerEvent {
|
||||
* @param {boolean} [options.sampleHeightSupported] Scene height-sampling capability.
|
||||
* @param {Function} [options.sampleHeight] Initial scene.sampleHeight behavior
|
||||
* (default: throws like a scene whose tiles are not sampleable yet).
|
||||
* @param {number[][]} [options.points] `[lon, lat]` sites to load
|
||||
* instead of the single dam polygon.
|
||||
* @param {object} [options.services] Extra services for the layer.
|
||||
*/
|
||||
async function createRealLocalLayerHarness({
|
||||
sampleHeightSupported = false,
|
||||
sampleHeight = () => { throw new Error('tiles not sampleable yet'); },
|
||||
points = null,
|
||||
services = {},
|
||||
} = {}) {
|
||||
const originalFetch = globalThis.fetch;
|
||||
const originalWindow = globalThis.window;
|
||||
@@ -72,7 +78,22 @@ async function createRealLocalLayerHarness({
|
||||
globalThis.fetch = async () => ({
|
||||
ok: true,
|
||||
status: 200,
|
||||
text: async () => JSON.stringify({
|
||||
text: async () => points ? points.map(([lon, lat], index) => JSON.stringify({
|
||||
type: 'Feature',
|
||||
id: `site-${index}`,
|
||||
properties: { name: `Site ${index}` },
|
||||
// A small outline: the layer stems its centre. (Cesium draws a point
|
||||
// feature as a canvas pin, which Node cannot make.)
|
||||
geometry: {
|
||||
type: 'Polygon',
|
||||
coordinates: [[
|
||||
[lon - 0.001, lat - 0.001],
|
||||
[lon + 0.001, lat - 0.001],
|
||||
[lon, lat + 0.001],
|
||||
[lon - 0.001, lat - 0.001],
|
||||
]],
|
||||
},
|
||||
})).join('\n') : JSON.stringify({
|
||||
type: 'Feature',
|
||||
id: 'real-dam',
|
||||
properties: { name: 'Runtime Dam', tags: { associated_river: 'Test River' } },
|
||||
@@ -149,7 +170,7 @@ async function createRealLocalLayerHarness({
|
||||
setInputAction() {},
|
||||
destroy() {},
|
||||
}),
|
||||
});
|
||||
}, services);
|
||||
try {
|
||||
await layer.enable(viewer);
|
||||
} finally {
|
||||
@@ -903,12 +924,13 @@ test('settled terrain refinement lifts an already sampled stem without another G
|
||||
env.preRender.raise();
|
||||
assert.ok(Math.abs(baseHeightM(env) - 117) < 0.01, 'wait for the refined mesh to settle');
|
||||
globe.tilesLoaded = true;
|
||||
clock.advance(500);
|
||||
// The terrain surface reuses a height for 2 s before reading the mesh again.
|
||||
clock.advance(2_100);
|
||||
env.preRender.raise();
|
||||
assert.ok(Math.abs(baseHeightM(env) - 120) < 0.01, 'a parked marker must follow the refined floor');
|
||||
|
||||
terrain = 110;
|
||||
clock.advance(500);
|
||||
clock.advance(2_100);
|
||||
env.preRender.raise();
|
||||
assert.ok(Math.abs(baseHeightM(env) - 120) < 0.01, 'a lower floor must not flatten existing geometry');
|
||||
terrain = 140;
|
||||
@@ -1493,3 +1515,161 @@ test('globe-LOD re-selects during continuous motion, without ever seeing a moveE
|
||||
assert.deepEqual(env.layer.getLodDiagnostics(), parked, 'a parked camera never re-selects');
|
||||
});
|
||||
|
||||
|
||||
/** A loaded terrain globe that counts its ray casts. */
|
||||
function countingTerrain(height) {
|
||||
const globe = {
|
||||
show: true,
|
||||
tilesLoaded: true,
|
||||
reads: 0,
|
||||
getHeight: () => { globe.reads += 1; return height; },
|
||||
};
|
||||
return globe;
|
||||
}
|
||||
|
||||
/** Height of every stem base, in entity order. */
|
||||
function allBaseHeightsM(env) {
|
||||
return env.dataSources[0].entities.values.map(
|
||||
(entity) => Cesium.Cartographic.fromCartesian(entity.__localBaseCartesian).height,
|
||||
);
|
||||
}
|
||||
|
||||
const SAMPLE_SITES = [
|
||||
[-97.70, 30.20], [-97.69, 30.20], [-97.70, 30.21], [-97.69, 30.21], [-97.695, 30.205],
|
||||
];
|
||||
|
||||
test('repeated walks over a grounded stem reuse its terrain height instead of re-casting it', async (t) => {
|
||||
const env = await createRealLocalLayerHarness({
|
||||
sampleHeightSupported: true, sampleHeight: () => 117,
|
||||
});
|
||||
const clock = installFakeClock(t);
|
||||
t.after(() => { env.layer.destroy(env.viewer); env.cleanup(); });
|
||||
const globe = countingTerrain(117);
|
||||
env.viewer.scene.globe = globe;
|
||||
setCameraAltitude(env, 20_000);
|
||||
for (let walk = 0; walk < 40; walk += 1) {
|
||||
env.preRender.raise();
|
||||
clock.advance(500);
|
||||
}
|
||||
assert.ok(Math.abs(baseHeightM(env) - 117) < 0.01);
|
||||
// 20 s parked: a few reads while the surface settles, then none.
|
||||
assert.ok(globe.reads <= 8, `${globe.reads} terrain ray casts over 40 parked walks`);
|
||||
const settled = globe.reads;
|
||||
for (let walk = 0; walk < 20; walk += 1) {
|
||||
env.preRender.raise();
|
||||
clock.advance(500);
|
||||
}
|
||||
assert.equal(globe.reads, settled, 'a parked camera over settled terrain casts no more rays');
|
||||
});
|
||||
|
||||
test('repeated walks past an unseen base do not re-cast its terrain height', async (t) => {
|
||||
const env = await createRealLocalLayerHarness({
|
||||
sampleHeightSupported: true, sampleHeight: () => 117,
|
||||
});
|
||||
const clock = installFakeClock(t);
|
||||
t.after(() => { env.layer.destroy(env.viewer); env.cleanup(); });
|
||||
const globe = countingTerrain(117);
|
||||
env.viewer.scene.globe = globe;
|
||||
setCameraAltitude(env, 20_000);
|
||||
env.setBaseInView(false);
|
||||
for (let walk = 0; walk < 40; walk += 1) {
|
||||
env.preRender.raise();
|
||||
clock.advance(500);
|
||||
}
|
||||
assert.equal(env.sampleCalls.count, 0);
|
||||
assert.ok(globe.reads <= 8, `${globe.reads} terrain ray casts over 40 walks past an unseen base`);
|
||||
});
|
||||
|
||||
test('terrain heights come from the shared surface the host supplies, in degrees', async (t) => {
|
||||
const asked = [];
|
||||
const terrainSurface = {
|
||||
height: (viewer, lat, lon, need) => { asked.push({ viewer, lat, lon, need }); return 130; },
|
||||
};
|
||||
const env = await createRealLocalLayerHarness({
|
||||
sampleHeightSupported: true, sampleHeight: () => 117,
|
||||
points: [[-97.695, 30.205]],
|
||||
services: { terrainSurface },
|
||||
});
|
||||
const clock = installFakeClock(t);
|
||||
t.after(() => { env.layer.destroy(env.viewer); env.cleanup(); });
|
||||
const globe = countingTerrain(117);
|
||||
env.viewer.scene.globe = globe;
|
||||
setCameraAltitude(env, 20_000);
|
||||
env.preRender.raise();
|
||||
assert.ok(Math.abs(baseHeightM(env) - 117) < 0.01, 'the sample is floored by the globe itself');
|
||||
clock.advance(500);
|
||||
env.preRender.raise();
|
||||
assert.ok(asked.length >= 2);
|
||||
for (const call of asked) {
|
||||
assert.equal(call.viewer, env.viewer);
|
||||
assert.ok(Math.abs(call.lat - 30.205) < 0.002 && Math.abs(call.lon + 97.695) < 0.002,
|
||||
`asked at ${call.lat}, ${call.lon}`);
|
||||
}
|
||||
assert.ok(Math.abs(baseHeightM(env) - 130) < 0.01, 'the refined floor comes from the shared surface');
|
||||
assert.equal(globe.reads, 1, 'only the floor under a fresh sample is read from the globe directly');
|
||||
});
|
||||
|
||||
test('a walk of expensive ground samples stops at its budget and later frames finish the rest', async (t) => {
|
||||
const heights = new Map();
|
||||
let clock = null;
|
||||
const env = await createRealLocalLayerHarness({
|
||||
sampleHeightSupported: true,
|
||||
points: SAMPLE_SITES,
|
||||
sampleHeight: (carto) => {
|
||||
clock.advance(15); // one GPU depth render
|
||||
const height = 100 + heights.size;
|
||||
heights.set(`${carto.longitude},${carto.latitude}`, height);
|
||||
return height;
|
||||
},
|
||||
});
|
||||
_resetRenderGovernorForTest();
|
||||
const governorScene = { renders: 0, requestRender() { this.renders += 1; } };
|
||||
installRenderGovernor({ scene: governorScene });
|
||||
governorScene.renders = 0; // discard the governor's own install settling frame
|
||||
clock = installFakeClock(t);
|
||||
t.after(() => {
|
||||
env.layer.destroy(env.viewer);
|
||||
env.cleanup();
|
||||
_resetRenderGovernorForTest();
|
||||
});
|
||||
setCameraAltitude(env, 20_000);
|
||||
|
||||
env.preRender.raise();
|
||||
assert.equal(env.sampleCalls.count, 1, 'one 15 ms sample spends the walk budget');
|
||||
assert.equal(governorScene.renders, 1, 'the walk asks for the frame that continues it');
|
||||
|
||||
// The following frames arrive well inside the 450 ms walk interval.
|
||||
for (let frame = 2; frame <= SAMPLE_SITES.length; frame += 1) {
|
||||
clock.advance(16);
|
||||
env.preRender.raise();
|
||||
assert.equal(env.sampleCalls.count, frame, 'each frame takes up where the last stopped');
|
||||
}
|
||||
assert.equal(governorScene.renders, SAMPLE_SITES.length - 1, 'no frame is requested once every site is sampled');
|
||||
clock.advance(16);
|
||||
env.preRender.raise();
|
||||
assert.equal(env.sampleCalls.count, SAMPLE_SITES.length, 'nothing is sampled twice');
|
||||
|
||||
const expected = env.dataSources[0].entities.values.map((entity) => {
|
||||
const carto = entity.__localBaseCarto;
|
||||
return heights.get(`${carto.longitude},${carto.latitude}`);
|
||||
});
|
||||
assert.deepEqual(allBaseHeightsM(env).map((h) => Math.round(h * 100) / 100), expected);
|
||||
for (const entity of env.dataSources[0].entities.values) {
|
||||
const stem = entity.polyline.positions.getValue();
|
||||
assert.ok(Cesium.Cartesian3.equals(stem[0], entity.__localBaseCartesian), 'each stem stands on its sampled base');
|
||||
}
|
||||
});
|
||||
|
||||
test('cheap ground samples are all taken on the first walk, at the same heights as paced ones', async (t) => {
|
||||
const env = await createRealLocalLayerHarness({
|
||||
sampleHeightSupported: true,
|
||||
points: SAMPLE_SITES,
|
||||
sampleHeight: () => 117,
|
||||
});
|
||||
installFakeClock(t);
|
||||
t.after(() => { env.layer.destroy(env.viewer); env.cleanup(); });
|
||||
setCameraAltitude(env, 20_000);
|
||||
env.preRender.raise();
|
||||
assert.equal(env.sampleCalls.count, SAMPLE_SITES.length);
|
||||
for (const height of allBaseHeightsM(env)) assert.ok(Math.abs(height - 117) < 0.01);
|
||||
});
|
||||
+134
-15
@@ -11,6 +11,10 @@ import {
|
||||
applyInfraEvictionGrace,
|
||||
shouldRecomputeInfraLod,
|
||||
} from './localGeojsonLod.js';
|
||||
import {
|
||||
createTerrainSurface,
|
||||
TERRAIN_NEED,
|
||||
} from '../services/terrainSurface.js';
|
||||
|
||||
const DEFAULT_LABEL_MAX = 900;
|
||||
const DEFAULT_LABEL_GRID_PX = 132;
|
||||
@@ -38,6 +42,15 @@ const GROUND_SAMPLE_MAX_ABS_HEIGHT_M = 9000;
|
||||
* 30 × 2 s ≈ 60 s, far longer than a tile stream-in.
|
||||
*/
|
||||
export const GROUND_SAMPLE_MAX_ARMED_RETRIES = 30;
|
||||
/**
|
||||
* Milliseconds of scene.sampleHeight one frame may spend. Each call is an
|
||||
* offscreen depth render (about 15 ms measured), and a first walk near a dense
|
||||
* cluster wants one per site in view: 168 of them held the main thread for
|
||||
* 2.6 s. Past the budget the remaining sites queue, and each following frame
|
||||
* takes as many as fit, so the sites reach the same heights a frame or a few
|
||||
* apart instead of all inside one blocked frame.
|
||||
*/
|
||||
export const GROUND_SAMPLE_FRAME_BUDGET_MS = 8;
|
||||
/** Ignore sub-metre camera-derived stem-tip noise at camera settle. */
|
||||
export const LOCAL_STEM_TIP_EPSILON_M = 0.5;
|
||||
const LOCAL_STEM_TIP_EPSILON_SQ = LOCAL_STEM_TIP_EPSILON_M ** 2;
|
||||
@@ -324,8 +337,20 @@ export function createLocalGeoJsonLayer(
|
||||
governorRequestRender,
|
||||
showOsmCredit,
|
||||
hideOsmCredit,
|
||||
terrainSurface,
|
||||
},
|
||||
) {
|
||||
/**
|
||||
* What ground sampling shares across a layer's records: the terrain
|
||||
* surface (the application's, so every layer reads a point once and spends
|
||||
* one budget, or this layer's own), the sample time spent this frame, and
|
||||
* the records the frame budget left for a later frame.
|
||||
*/
|
||||
const _ground = {
|
||||
terrain: terrainSurface || createTerrainSurface(),
|
||||
sampleMs: 0,
|
||||
queued: [],
|
||||
};
|
||||
let _dataSource = null;
|
||||
let _enabled = false;
|
||||
let _clickHandler = null;
|
||||
@@ -426,6 +451,42 @@ export function createLocalGeoJsonLayer(
|
||||
clearTimeout(_groundRetryTimer);
|
||||
_groundRetryTimer = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sample the sites an earlier frame's budget left over, within this
|
||||
* frame's. They were never attempted, so the 2 s retry spacing does not
|
||||
* apply to them.
|
||||
* @param {Cesium.Viewer} viewer
|
||||
* @param {number} now
|
||||
* @returns {void}
|
||||
*/
|
||||
function sampleQueuedGround(viewer, now) {
|
||||
const queued = _ground.queued;
|
||||
if (queued.length === 0) return;
|
||||
_ground.queued = [];
|
||||
for (const record of queued) {
|
||||
record.groundSampleQueued = false;
|
||||
// The camera may have left the site since it queued.
|
||||
if (_lodComputed && !_activeLodIds.has(record.id)) continue;
|
||||
const distance = Cesium.Cartesian3.distance(
|
||||
viewer.camera.positionWC,
|
||||
record.base,
|
||||
);
|
||||
if (distance >= GROUND_SAMPLE_MAX_DISTANCE_M) continue;
|
||||
// Past the budget this puts the record back in the queue.
|
||||
if (sampleLocalGroundHeight(viewer, record, now, _ground)) {
|
||||
updateLocalStemGeometry(viewer, record, now, _ground, distance);
|
||||
_groundRetryArms = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Ask for the frame that samples what this one's budget left over. */
|
||||
function requestQueuedGroundFrame() {
|
||||
if (_ground.queued.length > 0)
|
||||
governorRequestRender(`local-ground-sample:${id}`);
|
||||
}
|
||||
|
||||
const _overlayPublisher = createLocalInfrastructureOverlayPublisher({
|
||||
sourceId: id,
|
||||
host: overlayHost,
|
||||
@@ -442,6 +503,7 @@ export function createLocalGeoJsonLayer(
|
||||
const source = _dataSource;
|
||||
_dataSource = null;
|
||||
_stemRecords = [];
|
||||
_ground.queued = [];
|
||||
_stemGeometryDirty = true;
|
||||
_lastVisibilityUpdate = Number.NEGATIVE_INFINITY;
|
||||
removeEntityContextsForLayer(id);
|
||||
@@ -689,6 +751,8 @@ export function createLocalGeoJsonLayer(
|
||||
// Store references for bounded stem scaling and native picking.
|
||||
feature.__localBaseCarto = carto;
|
||||
feature.__localBaseCartesian = base;
|
||||
const latDeg = Cesium.Math.toDegrees(carto.latitude);
|
||||
const lonDeg = Cesium.Math.toDegrees(carto.longitude);
|
||||
registerEntityContext(feature, {
|
||||
id: `${id}:${recordId}`,
|
||||
layerId: id,
|
||||
@@ -739,7 +803,11 @@ export function createLocalGeoJsonLayer(
|
||||
stemPositionBuffers,
|
||||
stemPositionBufferIndex: 0,
|
||||
groundHeight,
|
||||
// Degrees, as the terrain surface takes them.
|
||||
latDeg,
|
||||
lonDeg,
|
||||
groundSampled: false,
|
||||
groundSampleQueued: false,
|
||||
lastGroundSampleMs: 0,
|
||||
priority,
|
||||
entry: labels
|
||||
@@ -860,7 +928,13 @@ export function createLocalGeoJsonLayer(
|
||||
_preRenderRemover = viewer.scene.preRender.addEventListener(() => {
|
||||
if (!_enabled || !_dataSource) return;
|
||||
const now = performance.now();
|
||||
if (now - _lastVisibilityUpdate < VISIBILITY_UPDATE_MS) return;
|
||||
// One sample budget per frame, shared by the queue and the walk.
|
||||
_ground.sampleMs = 0;
|
||||
sampleQueuedGround(viewer, now);
|
||||
if (now - _lastVisibilityUpdate < VISIBILITY_UPDATE_MS) {
|
||||
requestQueuedGroundFrame();
|
||||
return;
|
||||
}
|
||||
_lastVisibilityUpdate = now;
|
||||
|
||||
const cameraPos = viewer.camera.positionWC;
|
||||
@@ -911,6 +985,9 @@ export function createLocalGeoJsonLayer(
|
||||
_lastGroundSampleCapability = canSampleGround;
|
||||
let groundRetryPending = false;
|
||||
let groundSampleProgress = false;
|
||||
// This walk asks for no height while tiles load, so it shows the
|
||||
// surface the load itself; see terrainSurface.js observe().
|
||||
_ground.terrain.observe?.(viewer);
|
||||
|
||||
// --- Globe-LOD: recompute the active-stem set on camera moves. ---
|
||||
// `_stemGeometryDirty` is set by moveEnd, the first enable, and the
|
||||
@@ -972,9 +1049,10 @@ export function createLocalGeoJsonLayer(
|
||||
const terrainFloorChanged = refreshLocalTerrainFloor(
|
||||
viewer,
|
||||
record,
|
||||
_ground,
|
||||
);
|
||||
if (refreshStemGeometry || terrainFloorChanged) {
|
||||
updateLocalStemGeometry(viewer, record, now);
|
||||
updateLocalStemGeometry(viewer, record, now, _ground);
|
||||
} else if (
|
||||
canSampleGround &&
|
||||
!record.groundSampled &&
|
||||
@@ -988,9 +1066,9 @@ export function createLocalGeoJsonLayer(
|
||||
);
|
||||
if (
|
||||
distance < GROUND_SAMPLE_MAX_DISTANCE_M &&
|
||||
sampleLocalGroundHeight(viewer, record, now)
|
||||
sampleLocalGroundHeight(viewer, record, now, _ground)
|
||||
) {
|
||||
updateLocalStemGeometry(viewer, record, now, distance);
|
||||
updateLocalStemGeometry(viewer, record, now, _ground, distance);
|
||||
}
|
||||
}
|
||||
if (!wasGroundSampled && record.groundSampled)
|
||||
@@ -1002,16 +1080,19 @@ export function createLocalGeoJsonLayer(
|
||||
// the user happens to move. Schedule the frame the retry needs.
|
||||
// Gated on a sampleable scene and in-range, in-view records only,
|
||||
// so a far camera (or a keyless scene) stays fully idle; the
|
||||
// distance is only computed for still-unsampled stems.
|
||||
// distance is only computed for still-unsampled stems. A record
|
||||
// the frame budget queued is sampled by the frame the queue asks
|
||||
// for, with no timer.
|
||||
if (
|
||||
canSampleGround &&
|
||||
!record.groundSampled &&
|
||||
!record.groundSampleQueued &&
|
||||
!groundRetryPending &&
|
||||
Cesium.Cartesian3.distance(
|
||||
viewer.camera.positionWC,
|
||||
record.base,
|
||||
) < GROUND_SAMPLE_MAX_DISTANCE_M &&
|
||||
groundSampleInView(viewer, record)
|
||||
groundSampleInView(viewer, record, _ground)
|
||||
) {
|
||||
groundRetryPending = true;
|
||||
}
|
||||
@@ -1022,6 +1103,7 @@ export function createLocalGeoJsonLayer(
|
||||
// so the records still waiting get their own bounded run of retries.
|
||||
if (groundSampleProgress) _groundRetryArms = 0;
|
||||
if (groundRetryPending) scheduleGroundRetryRender(viewer);
|
||||
requestQueuedGroundFrame();
|
||||
|
||||
const canvas = viewer.scene.canvas;
|
||||
const cohort = selectLocalInfrastructureOverlayCohort(
|
||||
@@ -1108,7 +1190,7 @@ function insertLocalCellContender(contenders, record) {
|
||||
contenders.length = LOCAL_OVERLAY_CELL_SURPLUS;
|
||||
}
|
||||
|
||||
function refreshLocalTerrainFloor(viewer, record) {
|
||||
function refreshLocalTerrainFloor(viewer, record, ground) {
|
||||
const globe = viewer.scene.globe;
|
||||
if (!record.groundSampled || !globe?.show || globe.tilesLoaded === false)
|
||||
return false;
|
||||
@@ -1120,7 +1202,15 @@ function refreshLocalTerrainFloor(viewer, record) {
|
||||
// Camera motion can refine terrain after the first successful depth sample.
|
||||
// Reuse the loaded mesh on existing bounded walks; never arm a timer or do
|
||||
// another GPU readback just to maintain this floor. Keep roof elevations.
|
||||
const height = globe.getHeight?.(record.carto);
|
||||
// The surface keeps the height per point and casts the ray again only after
|
||||
// the camera moves or tiles load. MARKER: the answer is this point's own
|
||||
// height, never a neighbour's, since a height taken here is kept for good.
|
||||
const height = ground.terrain.height(
|
||||
viewer,
|
||||
record.latDeg,
|
||||
record.lonDeg,
|
||||
TERRAIN_NEED.MARKER,
|
||||
);
|
||||
if (
|
||||
!Number.isFinite(height) ||
|
||||
Math.abs(height) > GROUND_SAMPLE_MAX_ABS_HEIGHT_M ||
|
||||
@@ -1163,11 +1253,20 @@ function groundSamplePoint(record, height, result) {
|
||||
* sample can accept, so high or below-ellipsoid ground in view is never
|
||||
* mistaken for an unseen base. Unseen ground is sampled on the first walk that
|
||||
* sees it.
|
||||
*
|
||||
* The terrain height comes from the shared surface, which keeps it per point:
|
||||
* this runs for every unsampled site in range on every walk, and a ray cast
|
||||
* each time was 17,733 casts and 1.3 s over one zoom. The view test needs the
|
||||
* height only roughly, so a height the surface has not read yet, or tiles
|
||||
* still loading, count as unknown ground.
|
||||
*/
|
||||
function groundSampleInView(viewer, record) {
|
||||
function groundSampleInView(viewer, record, ground) {
|
||||
const camera = viewer.camera;
|
||||
const globe = viewer.scene.globe;
|
||||
const terrain = globe?.show ? globe.getHeight?.(record.carto) : undefined;
|
||||
const terrain =
|
||||
globe?.show && globe.tilesLoaded !== false
|
||||
? ground.terrain.height(viewer, record.latDeg, record.lonDeg)
|
||||
: undefined;
|
||||
const known =
|
||||
Number.isFinite(terrain) &&
|
||||
Math.abs(terrain) <= GROUND_SAMPLE_MAX_ABS_HEIGHT_M;
|
||||
@@ -1208,18 +1307,30 @@ function groundSampleInView(viewer, record) {
|
||||
);
|
||||
}
|
||||
|
||||
function sampleLocalGroundHeight(viewer, record, now) {
|
||||
function sampleLocalGroundHeight(viewer, record, now, ground) {
|
||||
if (record.groundSampled || !viewer.scene.sampleHeightSupported) return false;
|
||||
if (now - record.lastGroundSampleMs < GROUND_SAMPLE_RETRY_MS) return false;
|
||||
if (!groundSampleInView(viewer, record)) return false;
|
||||
// This frame's samples have used its budget: leave the record for the next
|
||||
// frame, unattempted, so the retry spacing does not hold it back.
|
||||
if (ground.sampleMs >= GROUND_SAMPLE_FRAME_BUDGET_MS) {
|
||||
if (!record.groundSampleQueued) {
|
||||
record.groundSampleQueued = true;
|
||||
ground.queued.push(record);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!groundSampleInView(viewer, record, ground)) return false;
|
||||
record.lastGroundSampleMs = now;
|
||||
const globe = viewer.scene.globe;
|
||||
if (globe?.show && globe.tilesLoaded === false) return false;
|
||||
let sampled;
|
||||
const startedAt = performance.now();
|
||||
try {
|
||||
sampled = viewer.scene.sampleHeight(record.carto, [record.entity]);
|
||||
} catch {
|
||||
return false; // tiles not ready; retry on a later bounded update
|
||||
} finally {
|
||||
ground.sampleMs += performance.now() - startedAt;
|
||||
}
|
||||
if (
|
||||
!Number.isFinite(sampled) ||
|
||||
@@ -1229,7 +1340,9 @@ function sampleLocalGroundHeight(viewer, record, now) {
|
||||
// A coarse scene-depth sample can lie below the terrain already loaded by
|
||||
// the visible globe. Keep that terrain as a floor while allowing roofs and
|
||||
// valid below-sea-level elevations. Photoreal scenes hide the globe, so its
|
||||
// inactive terrain must not constrain their geometry.
|
||||
// inactive terrain must not constrain their geometry. Read from the globe
|
||||
// itself, once per site: the floor under a sample must be the mesh that is
|
||||
// loaded now, not a height kept from a moment before.
|
||||
const terrainHeight = globe?.show
|
||||
? globe.getHeight?.(record.carto)
|
||||
: undefined;
|
||||
@@ -1256,12 +1369,18 @@ function setLocalGroundHeight(record, height) {
|
||||
record.entity.__localBaseCartesian = record.base;
|
||||
}
|
||||
|
||||
function updateLocalStemGeometry(viewer, record, now, knownDistance = null) {
|
||||
function updateLocalStemGeometry(
|
||||
viewer,
|
||||
record,
|
||||
now,
|
||||
ground,
|
||||
knownDistance = null,
|
||||
) {
|
||||
const distance = Number.isFinite(knownDistance)
|
||||
? knownDistance
|
||||
: Cesium.Cartesian3.distance(viewer.camera.positionWC, record.base);
|
||||
if (distance < GROUND_SAMPLE_MAX_DISTANCE_M)
|
||||
sampleLocalGroundHeight(viewer, record, now);
|
||||
sampleLocalGroundHeight(viewer, record, now, ground);
|
||||
// Keep the intended screen-size scaling in close-up views too. A 5 km
|
||||
// minimum made a marker hundreds of metres tall beside a nearby building.
|
||||
const effectiveDistance = Math.max(distance, 1);
|
||||
|
||||
@@ -0,0 +1,328 @@
|
||||
// Station ground heights. A city's stations are all drawn at once at the
|
||||
// fallback height; their ground heights are found afterwards a few
|
||||
// milliseconds at a time, so a city of hundreds of docks never holds the main
|
||||
// thread for the length of hundreds of depth renders. Each case drives the
|
||||
// real rendering part (and the real lifecycle where it tears down) over a
|
||||
// scene whose height reads are counted and timed.
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import * as Cesium from 'cesium';
|
||||
import { createState } from './state.js';
|
||||
import { createModel } from './model.js';
|
||||
import { createRendering } from './rendering.js';
|
||||
import { createLifecycle } from './lifecycle.js';
|
||||
import { POINT_HEIGHT_OFFSET_M } from './policy.js';
|
||||
import { createTerrainSurface } from '../../services/terrainSurface.js';
|
||||
|
||||
globalThis.document ??= {
|
||||
addEventListener() {},
|
||||
removeEventListener() {},
|
||||
};
|
||||
|
||||
/** Milliseconds one fake depth render holds the thread. */
|
||||
const SAMPLE_COST_MS = 1;
|
||||
/** The ground under a point, as the fake scene and globe both report it. */
|
||||
const groundAt = (lat, lon) => 100 + (lat - 42) * 1000 + (lon + 71) * 10;
|
||||
|
||||
function busyWait(ms) {
|
||||
const until = performance.now() + ms;
|
||||
while (performance.now() < until);
|
||||
}
|
||||
|
||||
/** `count` stations on a line through Boston. */
|
||||
function stations(count, prefix = 's') {
|
||||
return {
|
||||
data: {
|
||||
stations: Array.from({ length: count }, (_, i) => ({
|
||||
station_id: `${prefix}${i}`,
|
||||
name: `Dock ${i}`,
|
||||
lat: 42.3 + i * 1e-4,
|
||||
lon: -71.1 + i * 1e-4,
|
||||
capacity: 10,
|
||||
})),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* The rendering part over a scene that counts its height reads.
|
||||
* @param {{terrainGlobe?: boolean, shared?: boolean, unloaded?: (lat: number) => boolean}} options
|
||||
* `terrainGlobe`: the globe is showing (else photorealistic tiles hide it);
|
||||
* `shared`: the application's terrain surface is supplied;
|
||||
* `unloaded`: latitudes whose terrain tile is not drawn.
|
||||
*/
|
||||
function makeLayer({
|
||||
terrainGlobe = false,
|
||||
shared = false,
|
||||
unloaded = () => false,
|
||||
} = {}) {
|
||||
const calls = { sampleHeight: 0, getHeight: 0, sharedHeight: 0, render: 0 };
|
||||
/** sampleHeight calls per turn of the event loop. */
|
||||
const perTurn = [0];
|
||||
let ticking = true;
|
||||
const tick = () => {
|
||||
if (!ticking) return;
|
||||
perTurn.push(0);
|
||||
setImmediate(tick);
|
||||
};
|
||||
setImmediate(tick);
|
||||
|
||||
const degrees = (carto) => [
|
||||
Cesium.Math.toDegrees(carto.latitude),
|
||||
Cesium.Math.toDegrees(carto.longitude),
|
||||
];
|
||||
const viewer = {
|
||||
camera: {
|
||||
positionCartographic: Cesium.Cartographic.fromDegrees(-71, 42.3, 12000),
|
||||
changed: { addEventListener() {}, removeEventListener() {} },
|
||||
},
|
||||
scene: {
|
||||
sampleHeightSupported: true,
|
||||
sampleHeight(carto) {
|
||||
calls.sampleHeight += 1;
|
||||
perTurn[perTurn.length - 1] += 1;
|
||||
busyWait(SAMPLE_COST_MS);
|
||||
return groundAt(...degrees(carto));
|
||||
},
|
||||
globe: {
|
||||
show: terrainGlobe,
|
||||
tilesLoaded: true,
|
||||
getHeight(carto) {
|
||||
calls.getHeight += 1;
|
||||
const [lat, lon] = degrees(carto);
|
||||
return unloaded(lat) ? undefined : groundAt(lat, lon);
|
||||
},
|
||||
},
|
||||
primitives: { add() {}, remove() {} },
|
||||
},
|
||||
};
|
||||
|
||||
const surface = createTerrainSurface();
|
||||
const services = {
|
||||
render: {
|
||||
governorRequestRender() {
|
||||
calls.render += 1;
|
||||
},
|
||||
},
|
||||
overlays: {
|
||||
setOverlayEntries() {},
|
||||
setOverlaySourceVisible() {},
|
||||
clearOverlaySource() {},
|
||||
},
|
||||
sprites: { registerSpriteCollection() {}, restoreSpriteOrder() {} },
|
||||
picking: { registerPickOwner() {}, unregisterPickOwner() {} },
|
||||
};
|
||||
if (shared) {
|
||||
services.ground = {
|
||||
terrainSurface: {
|
||||
...surface,
|
||||
height(...args) {
|
||||
calls.sharedHeight += 1;
|
||||
return surface.height(...args);
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
const state = createState({ services });
|
||||
const parts = {};
|
||||
const context = { state, services, parts, source: {} };
|
||||
parts.model = createModel(context);
|
||||
parts.rendering = createRendering(context);
|
||||
parts.selection = {
|
||||
_installClickHandler() {},
|
||||
_clearSelection() {},
|
||||
_onKeyDown() {},
|
||||
};
|
||||
parts.ingestion = { abortAllInFlight() {} };
|
||||
// Leaves the points alone, so a test of disable() sees what disable() stops.
|
||||
parts.viewport = {
|
||||
onCameraChanged() {},
|
||||
deactivateAllCities() {},
|
||||
runProximityCheck: async () => {},
|
||||
};
|
||||
parts.lifecycle = createLifecycle(context);
|
||||
parts.lifecycle.methods.init(viewer);
|
||||
state._pointCollection = {
|
||||
show: true,
|
||||
add: (options) => ({ ...options }),
|
||||
remove() {},
|
||||
};
|
||||
|
||||
const heightOf = (key) =>
|
||||
Cesium.Cartographic.fromCartesian(
|
||||
state._stationRenderMap.get(key).point.position,
|
||||
).height;
|
||||
|
||||
return {
|
||||
state,
|
||||
parts,
|
||||
viewer,
|
||||
calls,
|
||||
rendering: parts.rendering,
|
||||
lifecycle: parts.lifecycle.methods,
|
||||
heightOf,
|
||||
add(cityId, count) {
|
||||
const info = parts.model.parseStationInformation(stations(count, cityId));
|
||||
parts.rendering.ensureCityPoints(cityId, info);
|
||||
return info;
|
||||
},
|
||||
/** Wait until every queued station has its height, or fail. */
|
||||
async refined() {
|
||||
const deadline = performance.now() + 20_000;
|
||||
while (parts.rendering.pendingHeightCount() > 0) {
|
||||
assert.ok(performance.now() < deadline, 'refinement finished');
|
||||
await new Promise((resolve) => setTimeout(resolve, 5));
|
||||
}
|
||||
},
|
||||
/** The most sampleHeight calls made without yielding to the loop. */
|
||||
longestBurst() {
|
||||
return Math.max(...perTurn);
|
||||
},
|
||||
done() {
|
||||
ticking = false;
|
||||
parts.rendering.stopHeightRefinement();
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
const pause = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
|
||||
|
||||
test('a city of stations is drawn at once without sampling heights', (t) => {
|
||||
const layer = makeLayer();
|
||||
t.after(layer.done);
|
||||
const started = performance.now();
|
||||
layer.add('boston', 300);
|
||||
const spent = performance.now() - started;
|
||||
|
||||
assert.equal(layer.state._stationRenderMap.size, 300, 'every station drawn');
|
||||
assert.equal(layer.calls.sampleHeight, 0, 'no depth render while drawing');
|
||||
assert.ok(spent < 100, `drawing took ${spent.toFixed(1)} ms`);
|
||||
assert.ok(
|
||||
Math.abs(layer.heightOf('boston:boston0') - POINT_HEIGHT_OFFSET_M) < 1e-3,
|
||||
'drawn at the fallback height',
|
||||
);
|
||||
assert.equal(layer.rendering.pendingHeightCount(), 300);
|
||||
});
|
||||
|
||||
test('heights arrive afterwards in short steps and match a direct sample', async (t) => {
|
||||
const layer = makeLayer();
|
||||
t.after(layer.done);
|
||||
const info = layer.add('boston', 120);
|
||||
const rendersBefore = layer.calls.render;
|
||||
await layer.refined();
|
||||
|
||||
assert.equal(layer.calls.sampleHeight, 120, 'one sample per station');
|
||||
// 120 ms of samples in one go is the stall; a step is a few milliseconds.
|
||||
assert.ok(
|
||||
layer.longestBurst() <= 10,
|
||||
`longest burst was ${layer.longestBurst()} samples`,
|
||||
);
|
||||
for (const station of info.values()) {
|
||||
const expected = groundAt(station.lat, station.lon) + POINT_HEIGHT_OFFSET_M;
|
||||
const actual = layer.heightOf(`boston:${station.stationId}`);
|
||||
assert.ok(
|
||||
Math.abs(actual - expected) < 1e-3,
|
||||
`${station.stationId}: ${actual} vs ${expected}`,
|
||||
);
|
||||
}
|
||||
assert.ok(layer.calls.render > rendersBefore, 'moved points ask for a frame');
|
||||
});
|
||||
|
||||
test('on a terrain globe the shared terrain surface answers, not a depth render', async (t) => {
|
||||
const layer = makeLayer({ terrainGlobe: true, shared: true });
|
||||
t.after(layer.done);
|
||||
const info = layer.add('boston', 200);
|
||||
assert.equal(layer.calls.getHeight, 0, 'nothing read while drawing');
|
||||
await layer.refined();
|
||||
|
||||
assert.equal(layer.calls.sampleHeight, 0);
|
||||
assert.equal(layer.calls.sharedHeight, 200, 'asked the shared surface');
|
||||
assert.equal(layer.calls.getHeight, 200);
|
||||
for (const station of info.values()) {
|
||||
const expected = groundAt(station.lat, station.lon) + POINT_HEIGHT_OFFSET_M;
|
||||
const actual = layer.heightOf(`boston:${station.stationId}`);
|
||||
assert.ok(Math.abs(actual - expected) < 1e-3, station.stationId);
|
||||
}
|
||||
});
|
||||
|
||||
test('without a shared surface the layer reads the terrain globe itself', async (t) => {
|
||||
const layer = makeLayer({ terrainGlobe: true });
|
||||
t.after(layer.done);
|
||||
layer.add('boston', 50);
|
||||
await layer.refined();
|
||||
assert.equal(layer.calls.sampleHeight, 0);
|
||||
assert.equal(layer.calls.getHeight, 50);
|
||||
assert.ok(
|
||||
Math.abs(
|
||||
layer.heightOf('boston:boston7') -
|
||||
(groundAt(42.3007, -71.0993) + POINT_HEIGHT_OFFSET_M),
|
||||
) < 1e-3,
|
||||
);
|
||||
});
|
||||
|
||||
test('a station whose terrain tile is not drawn falls back to a depth render', async (t) => {
|
||||
// Stations 10 and up lie on a tile the globe is not drawing.
|
||||
const layer = makeLayer({
|
||||
terrainGlobe: true,
|
||||
shared: true,
|
||||
unloaded: (lat) => lat > 42.30095,
|
||||
});
|
||||
t.after(layer.done);
|
||||
layer.add('boston', 20);
|
||||
await layer.refined();
|
||||
assert.equal(layer.calls.sampleHeight, 10);
|
||||
assert.ok(
|
||||
Math.abs(
|
||||
layer.heightOf('boston:boston15') -
|
||||
(groundAt(42.3015, -71.0985) + POINT_HEIGHT_OFFSET_M),
|
||||
) < 1e-3,
|
||||
);
|
||||
});
|
||||
|
||||
test('removing a city stops its refinement and leaves the other running', async (t) => {
|
||||
const layer = makeLayer();
|
||||
t.after(layer.done);
|
||||
layer.add('boston', 40);
|
||||
layer.add('toronto', 40);
|
||||
layer.rendering.removeCityPoints('boston');
|
||||
assert.equal(layer.rendering.pendingHeightCount(), 40);
|
||||
await layer.refined();
|
||||
assert.equal(layer.calls.sampleHeight, 40, 'only the remaining city');
|
||||
assert.ok(layer.heightOf('toronto:toronto3') > 50);
|
||||
|
||||
layer.add('boston', 40);
|
||||
layer.rendering.removeCityPoints('boston');
|
||||
layer.rendering.removeCityPoints('toronto');
|
||||
assert.equal(layer.rendering.pendingHeightCount(), 0);
|
||||
assert.equal(layer.rendering.heightRefinementScheduled(), false);
|
||||
await pause(60);
|
||||
assert.equal(layer.calls.sampleHeight, 40, 'nothing sampled after removal');
|
||||
});
|
||||
|
||||
test('disabling the layer stops refinement and leaves no timer', async (t) => {
|
||||
const layer = makeLayer();
|
||||
t.after(layer.done);
|
||||
layer.lifecycle.enable(layer.viewer);
|
||||
layer.add('boston', 200);
|
||||
await pause(30);
|
||||
const partWay = layer.calls.sampleHeight;
|
||||
assert.ok(partWay < 200, 'still refining');
|
||||
layer.lifecycle.disable(layer.viewer);
|
||||
|
||||
assert.equal(layer.rendering.pendingHeightCount(), 0);
|
||||
assert.equal(layer.rendering.heightRefinementScheduled(), false);
|
||||
await pause(60);
|
||||
assert.equal(layer.calls.sampleHeight, partWay, 'no sample after disable');
|
||||
});
|
||||
|
||||
test('a station selected before its height arrives is re-selected at it', async (t) => {
|
||||
const layer = makeLayer();
|
||||
t.after(layer.done);
|
||||
layer.add('boston', 3);
|
||||
const reselected = [];
|
||||
layer.state._selectedKey = 'boston:boston1';
|
||||
// The selection part's select path; here it records the key.
|
||||
layer.parts.selection._selectStation = (key) => reselected.push(key);
|
||||
await layer.refined();
|
||||
assert.deepEqual(reselected, ['boston:boston1']);
|
||||
});
|
||||
@@ -44,6 +44,7 @@ export function createLifecycle({
|
||||
layerState._inFlightInfo = new Map();
|
||||
layerState._inFlightStatus = new Map();
|
||||
layerState._stationRenderMap = new Map();
|
||||
parts.rendering?.stopHeightRefinement?.();
|
||||
layerState._clickHandler = null;
|
||||
layerState._selectedKey = null;
|
||||
layerState._selectedEntity = null;
|
||||
@@ -134,6 +135,7 @@ export function createLifecycle({
|
||||
|
||||
parts.ingestion.abortAllInFlight();
|
||||
parts.viewport.deactivateAllCities();
|
||||
parts.rendering?.stopHeightRefinement?.();
|
||||
layerState._cityRuntime.clear();
|
||||
layerState._pointCollection.show = false;
|
||||
layerState._count = 0;
|
||||
@@ -165,6 +167,7 @@ export function createLifecycle({
|
||||
layerState._cameraChangedAttached = false;
|
||||
}
|
||||
parts.ingestion.abortAllInFlight();
|
||||
parts.rendering?.stopHeightRefinement?.();
|
||||
if (layerState._pointCollection) {
|
||||
viewer.scene.primitives.remove(layerState._pointCollection);
|
||||
layerState._pointCollection = null;
|
||||
|
||||
@@ -50,6 +50,17 @@ export const DEFAULT_CAPACITY = 15;
|
||||
|
||||
export const POINT_HEIGHT_OFFSET_M = 2.0;
|
||||
|
||||
/**
|
||||
* Milliseconds one step may spend finding station ground heights. A height
|
||||
* the terrain globe cannot give is a depth render of a millisecond or more.
|
||||
*/
|
||||
|
||||
export const HEIGHT_REFINE_BUDGET_MS = 4;
|
||||
|
||||
/** Milliseconds between those steps, about a frame. */
|
||||
|
||||
export const HEIGHT_REFINE_INTERVAL_MS = 16;
|
||||
|
||||
/** Hard cap on total rendered station points across all cities. */
|
||||
|
||||
export const MAX_TOTAL_POINTS = 8000;
|
||||
|
||||
@@ -11,7 +11,13 @@ import {
|
||||
POINT_HEIGHT_OFFSET_M,
|
||||
MAX_TOTAL_POINTS,
|
||||
COLOR_OUTLINE,
|
||||
HEIGHT_REFINE_BUDGET_MS,
|
||||
HEIGHT_REFINE_INTERVAL_MS,
|
||||
} from './policy.js';
|
||||
import {
|
||||
createTerrainSurface,
|
||||
TERRAIN_NEED,
|
||||
} from '../../services/terrainSurface.js';
|
||||
|
||||
export function createRendering({
|
||||
state: layerState,
|
||||
@@ -20,6 +26,14 @@ export function createRendering({
|
||||
source,
|
||||
}) {
|
||||
const { governorRequestRender } = services.render;
|
||||
// The terrain globe's loaded surface: the application's shared reader, or
|
||||
// the layer's own when it is built without one.
|
||||
const terrainSurface =
|
||||
services.ground?.terrainSurface || createTerrainSurface();
|
||||
/** Stations drawn at the fallback height, waiting for their ground height. */
|
||||
let heightQueue = [];
|
||||
let heightTimer = null;
|
||||
const heightPoint = new Cesium.Cartographic();
|
||||
|
||||
/**
|
||||
* Resolve the effective dock capacity for a station.
|
||||
@@ -87,8 +101,10 @@ export function createRendering({
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Cartesian3 position for a station, terrain-clamped when possible.
|
||||
* Falls back to a fixed small height offset if terrain sampling is unsupported.
|
||||
* Create a Cartesian3 position for a station at the fallback height. Its
|
||||
* ground height is found afterwards (refineHeights): a city's stations are
|
||||
* drawn at once, and finding hundreds of heights in the same task held the
|
||||
* main thread for most of a second.
|
||||
* @param {Object} station - Station info object with lat/lon.
|
||||
* @returns {Cesium.Cartesian3|null} World position, or null if coordinates are invalid.
|
||||
*/
|
||||
@@ -97,18 +113,78 @@ export function createRendering({
|
||||
const lon = Number(station?.lon);
|
||||
const lat = Number(station?.lat);
|
||||
if (!Number.isFinite(lat) || !Number.isFinite(lon)) return null;
|
||||
return Cesium.Cartesian3.fromDegrees(lon, lat, POINT_HEIGHT_OFFSET_M);
|
||||
}
|
||||
|
||||
let height = POINT_HEIGHT_OFFSET_M;
|
||||
// Sample terrain height so points sit on ground rather than at ellipsoid level
|
||||
if (layerState._viewer?.scene?.sampleHeightSupported) {
|
||||
const carto = Cesium.Cartographic.fromDegrees(lon, lat);
|
||||
const sampled = layerState._viewer.scene.sampleHeight(carto);
|
||||
if (Number.isFinite(sampled)) {
|
||||
height = sampled + POINT_HEIGHT_OFFSET_M;
|
||||
}
|
||||
/**
|
||||
* The ground height under a station, or undefined when the scene cannot say.
|
||||
* A terrain globe answers from its loaded surface, which is cheap. Where it
|
||||
* cannot (the globe is hidden under photorealistic tiles, or draws no tile
|
||||
* at the point) the scene renders the depth there, at a millisecond or more
|
||||
* a point.
|
||||
*/
|
||||
|
||||
function sampleGroundHeight(lat, lon) {
|
||||
const viewer = layerState._viewer;
|
||||
const scene = viewer?.scene;
|
||||
if (!scene) return undefined;
|
||||
// A station is a marker: its one read is not left for a later window.
|
||||
// The step's own time budget bounds what a pass spends.
|
||||
const terrain = terrainSurface.height(
|
||||
viewer,
|
||||
lat,
|
||||
lon,
|
||||
TERRAIN_NEED.MARKER,
|
||||
);
|
||||
if (Number.isFinite(terrain)) return terrain;
|
||||
if (!scene.sampleHeightSupported) return undefined;
|
||||
Cesium.Cartographic.fromDegrees(lon, lat, 0, heightPoint);
|
||||
const sampled = scene.sampleHeight(heightPoint);
|
||||
return Number.isFinite(sampled) ? sampled : undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* Move queued stations onto the ground for a few milliseconds, then leave
|
||||
* the rest to the next step. A station the scene has no height for keeps
|
||||
* the fallback height, as it did when heights were read while drawing.
|
||||
*/
|
||||
|
||||
function refineHeights() {
|
||||
heightTimer = null;
|
||||
const started = performance.now();
|
||||
let moved = false;
|
||||
while (
|
||||
heightQueue.length > 0 &&
|
||||
performance.now() - started < HEIGHT_REFINE_BUDGET_MS
|
||||
) {
|
||||
const { record, lat, lon } = heightQueue.pop();
|
||||
const ground = sampleGroundHeight(lat, lon);
|
||||
if (ground === undefined) continue;
|
||||
record.point.position = Cesium.Cartesian3.fromDegrees(
|
||||
lon,
|
||||
lat,
|
||||
ground + POINT_HEIGHT_OFFSET_M,
|
||||
);
|
||||
moved = true;
|
||||
// The highlight and card of a selected station copy its position.
|
||||
if (layerState._selectedKey === record.key)
|
||||
parts.selection._selectStation(record.key);
|
||||
}
|
||||
if (moved) governorRequestRender('bikeshare-heights');
|
||||
scheduleHeightRefinement();
|
||||
}
|
||||
|
||||
return Cesium.Cartesian3.fromDegrees(lon, lat, height);
|
||||
function scheduleHeightRefinement() {
|
||||
if (heightTimer !== null || heightQueue.length === 0) return;
|
||||
heightTimer = setTimeout(refineHeights, HEIGHT_REFINE_INTERVAL_MS);
|
||||
}
|
||||
|
||||
/** Drop every queued station and the pending step. */
|
||||
|
||||
function stopHeightRefinement() {
|
||||
heightQueue = [];
|
||||
clearTimeout(heightTimer);
|
||||
heightTimer = null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -178,7 +254,7 @@ export function createRendering({
|
||||
id: key,
|
||||
});
|
||||
|
||||
layerState._stationRenderMap.set(key, {
|
||||
const record = {
|
||||
key,
|
||||
cityId,
|
||||
stationId: station.stationId,
|
||||
@@ -191,12 +267,19 @@ export function createRendering({
|
||||
isInstalled: station.isInstalled,
|
||||
isRenting: station.isRenting,
|
||||
isReturning: station.isReturning,
|
||||
};
|
||||
layerState._stationRenderMap.set(key, record);
|
||||
heightQueue.push({
|
||||
record,
|
||||
lat: Number(station.lat),
|
||||
lon: Number(station.lon),
|
||||
});
|
||||
|
||||
runtime.stationKeys.add(key);
|
||||
}
|
||||
|
||||
layerState._count = layerState._stationRenderMap.size;
|
||||
scheduleHeightRefinement();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -224,6 +307,12 @@ export function createRendering({
|
||||
layerState._stationRenderMap.delete(key);
|
||||
}
|
||||
|
||||
// Its stations no longer wait for a height.
|
||||
heightQueue = heightQueue.filter(
|
||||
({ record }) => layerState._stationRenderMap.get(record.key) === record,
|
||||
);
|
||||
if (heightQueue.length === 0) stopHeightRefinement();
|
||||
|
||||
layerState._cityRuntime.delete(cityId);
|
||||
layerState._count = layerState._stationRenderMap.size;
|
||||
}
|
||||
@@ -280,5 +369,10 @@ export function createRendering({
|
||||
ensureCityPoints,
|
||||
removeCityPoints,
|
||||
applyStatusToPoints,
|
||||
stopHeightRefinement,
|
||||
/** Stations still waiting for their ground height. */
|
||||
pendingHeightCount: () => heightQueue.length,
|
||||
/** Whether a refinement step is waiting on a timer. */
|
||||
heightRefinementScheduled: () => heightTimer !== null,
|
||||
};
|
||||
}
|
||||
@@ -1,6 +1,10 @@
|
||||
import * as Cesium from 'cesium';
|
||||
import { applyDisplayCourse, updatePlayback } from '../transit/movement.js';
|
||||
import { HEIGHT_SAMPLE_MAX_ALTITUDE_M } from '../transit/policy.js';
|
||||
import {
|
||||
TERRAIN_NEED,
|
||||
createTerrainSurface,
|
||||
} from '../../services/terrainSurface.js';
|
||||
import {
|
||||
COLD_CELL_FLUSH_MS,
|
||||
COLD_CELL_RETRY_MS,
|
||||
@@ -28,6 +32,11 @@ import {
|
||||
import { placeOnPath } from './pathBinding.js';
|
||||
|
||||
const SPRITE_PX = 64;
|
||||
/**
|
||||
* Terrain reads per degree for a train's height: about 3.7 m apart. At 11 m
|
||||
* a train on fine tiles stood up to a couple of metres off the surface.
|
||||
*/
|
||||
const TERRAIN_GRID = 3e4;
|
||||
/** Billboard tints; the setter copies, so sharing one instance is safe. */
|
||||
const FULL_TINT = Cesium.Color.WHITE;
|
||||
const DIM_TINT = new Cesium.Color(1, 1, 1, UNSELECTED_TRAIN_ALPHA);
|
||||
@@ -101,8 +110,11 @@ export function createRendering({ state, services, parts }) {
|
||||
neighborFloorM = null,
|
||||
coarseFloorCoord = null,
|
||||
} = services.ground;
|
||||
// The terrain globe's loaded surface: the application's shared reader, or
|
||||
// the layer's own when it is built without one.
|
||||
const terrainSurface =
|
||||
services.ground.terrainSurface || createTerrainSurface();
|
||||
const sprites = new Map();
|
||||
const terrainPoint = new Cesium.Cartographic();
|
||||
const scratchPosition = new Cesium.Cartesian3();
|
||||
/** Scratch for the on-line position; place() runs every frame. */
|
||||
const pathPoint = { lat: NaN, lon: NaN, bearingDeg: NaN };
|
||||
@@ -379,8 +391,18 @@ export function createRendering({ state, services, parts }) {
|
||||
function floorHeight(lat, lon, entry = null, stop = false) {
|
||||
const globe = state._viewer?.scene?.globe;
|
||||
if (globe?.show === true) {
|
||||
Cesium.Cartographic.fromDegrees(lon, lat, 0, terrainPoint);
|
||||
const rendered = globe.getHeight?.(terrainPoint);
|
||||
// A moving train is asked about every frame, at a new point each
|
||||
// time. On a ~4 m grid it asks the terrain a few times a second
|
||||
// instead, and a standing train not at all; the drawn height is
|
||||
// smoothed along the track anyway (displayHeightFor). Read as a
|
||||
// marker, never rationed: a train that starts on a fallback floor only
|
||||
// creeps to the terrain at a railway's grade.
|
||||
const rendered = terrainSurface.height(
|
||||
state._viewer,
|
||||
Math.round(lat * TERRAIN_GRID) / TERRAIN_GRID,
|
||||
Math.round(lon * TERRAIN_GRID) / TERRAIN_GRID,
|
||||
TERRAIN_NEED.MARKER,
|
||||
);
|
||||
if (Number.isFinite(rendered))
|
||||
return answer(rendered + GROUND_FLOOR_LIFT_M, 3);
|
||||
}
|
||||
|
||||
+15
-161
@@ -5,15 +5,12 @@ import {
|
||||
FLOOR_WARM_PER_POLL,
|
||||
TRANSIT_POLL_MS,
|
||||
HEIGHT_SAMPLE_MAX_ALTITUDE_M,
|
||||
TERRAIN_HEIGHT_CACHE_MAX,
|
||||
TERRAIN_HEIGHT_FRESH_MS,
|
||||
TERRAIN_NEED,
|
||||
TERRAIN_READ_BUDGET_MS,
|
||||
TERRAIN_READ_WINDOW_MS,
|
||||
TERRAIN_REFRESH_BUDGET_MS,
|
||||
TERRAIN_SETTLE_MS,
|
||||
withinViewBounds,
|
||||
} from './policy.js';
|
||||
import {
|
||||
TERRAIN_NEED,
|
||||
createTerrainSurface,
|
||||
} from '../../services/terrainSurface.js';
|
||||
|
||||
/** Surface preparation off the render path, shared by markers and history. */
|
||||
export function createHeight({ state, services, parts }) {
|
||||
@@ -54,152 +51,11 @@ export function createHeight({ state, services, parts }) {
|
||||
return cameraAltitude() <= HEIGHT_SAMPLE_MAX_ALTITUDE_M;
|
||||
}
|
||||
|
||||
// --- Loaded-terrain heights ---
|
||||
// `globe.getHeight` casts a ray against the mesh of the tile drawn under the
|
||||
// point. The fleet asks for every fix of every trail on each reread, so the
|
||||
// answers are kept per point and re-read on a time budget; see policy.js.
|
||||
const terrainPoint = new Cesium.Cartographic();
|
||||
/** Point key → `{ h, at }`: the height read there and when. */
|
||||
const terrainHeights = new Map();
|
||||
/** Floor-cell key → the last height read anywhere in that cell. */
|
||||
const terrainCells = new Map();
|
||||
let terrainWindowAt = -Infinity;
|
||||
let terrainReadMs = 0;
|
||||
let terrainRefreshMs = 0;
|
||||
// Per need (history, path): the oldest read among the points this window
|
||||
// left for later, and the bound the next window re-reads up to.
|
||||
const terrainDeferredAt = [Infinity, Infinity];
|
||||
const terrainRefreshUpTo = [Infinity, Infinity];
|
||||
/** Points a pass left unread or due a re-read; see rereadFloors. */
|
||||
let terrainWaiting = 0;
|
||||
/** When the camera last moved or the globe was last loading tiles. */
|
||||
let terrainChangedAt = -Infinity;
|
||||
let cameraLon = NaN,
|
||||
cameraLat = NaN,
|
||||
cameraHeight = NaN;
|
||||
const terrainStats = { reads: 0, reused: 0, deferred: 0, borrowed: 0 };
|
||||
|
||||
/** A number unique to a point on a `scale`-per-degree grid. */
|
||||
function gridKey(lat, lon, scale) {
|
||||
return (
|
||||
(Math.round(lat * scale) + 90 * scale) * (360 * scale + 1) +
|
||||
Math.round(lon * scale) +
|
||||
180 * scale
|
||||
);
|
||||
}
|
||||
|
||||
function clearTerrainHeights() {
|
||||
terrainHeights.clear();
|
||||
terrainCells.clear();
|
||||
terrainWindowAt = -Infinity;
|
||||
terrainReadMs = terrainRefreshMs = 0;
|
||||
terrainDeferredAt.fill(Infinity);
|
||||
terrainRefreshUpTo.fill(Infinity);
|
||||
terrainWaiting = 0;
|
||||
terrainChangedAt = -Infinity;
|
||||
cameraLon = cameraLat = cameraHeight = NaN;
|
||||
}
|
||||
|
||||
/**
|
||||
* The loaded terrain's height at a point, or undefined when it is not
|
||||
* known yet. A point read within the reuse time answers from memory, and
|
||||
* so does one read after the camera and the globe's tiles had settled: the
|
||||
* surface under it cannot have changed since. Past
|
||||
* the window's budget a held point keeps its last height and a new point
|
||||
* borrows its floor cell's. `need` (TERRAIN_NEED) ranks the request: a
|
||||
* vehicle's own position is read regardless, since a marker without a
|
||||
* height is not drawn; the path a marker is drawn along comes next; a trail
|
||||
* nobody is looking at takes what is left. Requests come in the same order
|
||||
* every pass, so re-reads go to the longest-held points first: otherwise
|
||||
* the first few would be re-read forever and the rest never.
|
||||
*/
|
||||
function terrainHeight(globe, lat, lon, need) {
|
||||
const now = performance.now();
|
||||
if (now - terrainWindowAt >= TERRAIN_READ_WINDOW_MS) {
|
||||
for (let i = 0; i < terrainDeferredAt.length; i++) {
|
||||
terrainRefreshUpTo[i] = terrainDeferredAt[i];
|
||||
terrainDeferredAt[i] = Infinity;
|
||||
}
|
||||
terrainWindowAt = now;
|
||||
terrainReadMs = terrainRefreshMs = 0;
|
||||
// The globe redraws a point from another tile only after the camera
|
||||
// moves or a tile arrives.
|
||||
const camera = state._viewer?.camera?.positionCartographic;
|
||||
if (
|
||||
globe.tilesLoaded === false ||
|
||||
camera?.longitude !== cameraLon ||
|
||||
camera?.latitude !== cameraLat ||
|
||||
camera?.height !== cameraHeight
|
||||
) {
|
||||
terrainChangedAt = now;
|
||||
cameraLon = camera?.longitude;
|
||||
cameraLat = camera?.latitude;
|
||||
cameraHeight = camera?.height;
|
||||
}
|
||||
}
|
||||
const key = gridKey(lat, lon, 1e5);
|
||||
const held = terrainHeights.get(key);
|
||||
if (
|
||||
held &&
|
||||
(now - held.at < TERRAIN_HEIGHT_FRESH_MS ||
|
||||
held.at >= terrainChangedAt + TERRAIN_SETTLE_MS)
|
||||
) {
|
||||
terrainStats.reused++;
|
||||
return held.h;
|
||||
}
|
||||
const cellKey = gridKey(lat, lon, 1e3);
|
||||
const marker = need === TERRAIN_NEED.MARKER;
|
||||
// History may use a quarter of each budget; the path the rest.
|
||||
const share = need === TERRAIN_NEED.HISTORY ? 0.25 : 1;
|
||||
const affordable =
|
||||
marker && !held
|
||||
? true
|
||||
: terrainReadMs < TERRAIN_READ_BUDGET_MS * (marker ? 1 : share) &&
|
||||
(!held ||
|
||||
marker ||
|
||||
(terrainRefreshMs < TERRAIN_REFRESH_BUDGET_MS * share &&
|
||||
held.at <= terrainRefreshUpTo[need]));
|
||||
if (!affordable) {
|
||||
terrainStats.deferred++;
|
||||
if (held) {
|
||||
if (!marker && held.at < terrainDeferredAt[need])
|
||||
terrainDeferredAt[need] = held.at;
|
||||
terrainWaiting++;
|
||||
return held.h;
|
||||
}
|
||||
const borrowed = terrainCells.get(cellKey);
|
||||
if (borrowed !== undefined) {
|
||||
terrainStats.borrowed++;
|
||||
return borrowed;
|
||||
}
|
||||
terrainWaiting++;
|
||||
return undefined;
|
||||
}
|
||||
Cesium.Cartographic.fromDegrees(lon, lat, 0, terrainPoint);
|
||||
const rendered = globe.getHeight(terrainPoint);
|
||||
const spent = performance.now() - now;
|
||||
terrainReadMs += spent;
|
||||
if (held) terrainRefreshMs += spent;
|
||||
terrainStats.reads++;
|
||||
// A tile that left the globe keeps the height it gave.
|
||||
if (!Number.isFinite(rendered)) return held?.h;
|
||||
if (held) {
|
||||
held.h = rendered;
|
||||
held.at = now;
|
||||
} else {
|
||||
if (terrainHeights.size >= TERRAIN_HEIGHT_CACHE_MAX) {
|
||||
let drop = TERRAIN_HEIGHT_CACHE_MAX >> 2;
|
||||
for (const old of terrainHeights.keys()) {
|
||||
terrainHeights.delete(old);
|
||||
if (--drop <= 0) break;
|
||||
}
|
||||
terrainCells.clear();
|
||||
}
|
||||
terrainHeights.set(key, { h: rendered, at: now });
|
||||
}
|
||||
terrainCells.set(cellKey, rendered);
|
||||
return rendered;
|
||||
}
|
||||
// Loaded-terrain heights come from the application's shared reader, which
|
||||
// keeps them per point and rations the reads (services/terrainSurface.js).
|
||||
// A layer built without one keeps its own.
|
||||
const sharedSurface = services.ground.terrainSurface;
|
||||
const terrainSurface = sharedSurface || createTerrainSurface();
|
||||
|
||||
/**
|
||||
* The floor under a vehicle, and the best fallback if its own cell is cold.
|
||||
@@ -225,9 +81,7 @@ export function createHeight({ state, services, parts }) {
|
||||
Cesium.EllipsoidTerrainProvider
|
||||
)
|
||||
return { cell, height: GROUND_FLOOR_LIFT_M, prior: null };
|
||||
const rendered = globe.getHeight
|
||||
? terrainHeight(globe, lat, lon, need)
|
||||
: undefined;
|
||||
const rendered = terrainSurface.height(state._viewer, lat, lon, need);
|
||||
if (Number.isFinite(rendered))
|
||||
return { cell, height: rendered + GROUND_FLOOR_LIFT_M, prior: null };
|
||||
}
|
||||
@@ -261,7 +115,7 @@ export function createHeight({ state, services, parts }) {
|
||||
function rereadFloors() {
|
||||
state._floorTimer = null;
|
||||
if (!state._enabled) return;
|
||||
terrainWaiting = 0;
|
||||
const waitingBefore = terrainSurface.waitingCount();
|
||||
const onGround = nearGround(),
|
||||
candidates = [];
|
||||
const entries = [...state._vehicles.values()].filter(
|
||||
@@ -397,8 +251,7 @@ export function createHeight({ state, services, parts }) {
|
||||
// A pass that ran out of terrain budget before reaching every point
|
||||
// comes back for the rest. Each pass reads its budget, and points stop
|
||||
// falling due once the terrain settles, so this ends.
|
||||
const waiting = terrainWaiting;
|
||||
terrainWaiting = 0;
|
||||
const waiting = terrainSurface.waitingCount() - waitingBefore;
|
||||
if (state._floorAttempts++ < FLOOR_REREAD_ATTEMPTS || waiting > 0)
|
||||
state._floorTimer = setTimeout(rereadFloors, FLOOR_REREAD_MS);
|
||||
}
|
||||
@@ -430,7 +283,8 @@ export function createHeight({ state, services, parts }) {
|
||||
}
|
||||
state._floorAttempts = 0;
|
||||
state._heightDirty.clear();
|
||||
clearTerrainHeights();
|
||||
// The shared reader's heights belong to every layer still showing.
|
||||
if (!sharedSurface) terrainSurface.clear();
|
||||
}
|
||||
|
||||
return {
|
||||
@@ -441,6 +295,6 @@ export function createHeight({ state, services, parts }) {
|
||||
rereadFloors,
|
||||
clear,
|
||||
/** Terrain read counters since the layer was created, for checks. */
|
||||
terrainStats: () => ({ ...terrainStats, held: terrainHeights.size }),
|
||||
terrainStats: () => terrainSurface.stats(),
|
||||
};
|
||||
}
|
||||
@@ -2,9 +2,8 @@ import test from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import * as Cesium from 'cesium';
|
||||
import { createHeight } from './height.js';
|
||||
import { FLOOR_REREAD_ATTEMPTS, FLOOR_REREAD_MS } from './policy.js';
|
||||
import {
|
||||
FLOOR_REREAD_ATTEMPTS,
|
||||
FLOOR_REREAD_MS,
|
||||
TERRAIN_HEIGHT_CACHE_MAX,
|
||||
TERRAIN_HEIGHT_FRESH_MS,
|
||||
TERRAIN_NEED,
|
||||
@@ -12,7 +11,7 @@ import {
|
||||
TERRAIN_READ_WINDOW_MS,
|
||||
TERRAIN_REFRESH_BUDGET_MS,
|
||||
TERRAIN_SETTLE_MS,
|
||||
} from './policy.js';
|
||||
} from '../../services/terrainSurface.js';
|
||||
|
||||
const LIFT = 1.5;
|
||||
|
||||
@@ -179,12 +178,12 @@ test('undrawn trail history leaves most of the budget to the paths markers are d
|
||||
// New points, one per floor cell: history first, as a pass offers them.
|
||||
let lon = -71;
|
||||
const ask = (need) => height.requestHeight(42, (lon -= 0.001), null, need).height;
|
||||
const history = Array.from({ length: 30 }, () => ask(TERRAIN_NEED.HISTORY));
|
||||
const history = Array.from({ length: 30 }, () => ask(TERRAIN_NEED.BACKGROUND));
|
||||
const read = history.filter((h) => h !== null).length;
|
||||
assert.equal(read, TERRAIN_READ_BUDGET_MS / 4, 'history stops at a quarter of the budget');
|
||||
const path = Array.from({ length: 30 }, () => ask(TERRAIN_NEED.PATH));
|
||||
assert.equal(path.filter((h) => h !== null).length, TERRAIN_READ_BUDGET_MS - read, 'the path takes the rest');
|
||||
assert.equal(ask(TERRAIN_NEED.HISTORY), null);
|
||||
assert.equal(ask(TERRAIN_NEED.BACKGROUND), null);
|
||||
assert.equal(ask(TERRAIN_NEED.MARKER), 100 + LIFT, 'a marker is still read');
|
||||
assert.equal(reads.length, TERRAIN_READ_BUDGET_MS + 1);
|
||||
});
|
||||
|
||||
@@ -12,8 +12,8 @@ import {
|
||||
isStaleVehicleFix,
|
||||
transitVehicleKey,
|
||||
vehicleReportTimeMs,
|
||||
TERRAIN_NEED,
|
||||
} from './policy.js';
|
||||
import { TERRAIN_NEED } from '../../services/terrainSurface.js';
|
||||
import {
|
||||
transitModeFor,
|
||||
transitModeResolved,
|
||||
|
||||
@@ -77,44 +77,6 @@ export const FLOOR_WARM_PER_POLL = 300;
|
||||
export const FLOOR_REREAD_MS = 900;
|
||||
/** Re-reads before a poll's cycle gives up and waits for the next poll. */
|
||||
export const FLOOR_REREAD_ATTEMPTS = 6;
|
||||
/**
|
||||
* Terrain heights read from the globe's loaded surface are kept per point
|
||||
* (1e-5°, about a metre): one read is a ray cast against the mesh of the tile
|
||||
* drawn there, not a table lookup, and a fleet asks for every trail fix on
|
||||
* every reread. While the camera moves or tiles load, a kept height is reused
|
||||
* this long before the point is read again.
|
||||
*/
|
||||
export const TERRAIN_HEIGHT_FRESH_MS = 2_000;
|
||||
/**
|
||||
* A height read once the camera has been still and the globe's tiles loaded
|
||||
* for this long is kept until either changes: the globe draws a point from
|
||||
* another tile only after one of them does.
|
||||
*/
|
||||
export const TERRAIN_SETTLE_MS = 5_000;
|
||||
/** Terrain read budgets are counted over windows of this length. */
|
||||
export const TERRAIN_READ_WINDOW_MS = 200;
|
||||
/**
|
||||
* Milliseconds of terrain reads in one window. Past it a point never read
|
||||
* takes the last height read in its ~111 m floor cell, or waits for a later
|
||||
* pass; a vehicle's own position is read regardless.
|
||||
*/
|
||||
export const TERRAIN_READ_BUDGET_MS = 16;
|
||||
/**
|
||||
* The share of that budget re-reads of kept points may use, the longest-kept
|
||||
* first, leaving the rest for points never read.
|
||||
*/
|
||||
export const TERRAIN_REFRESH_BUDGET_MS = 12;
|
||||
/**
|
||||
* How much a terrain height matters to what is drawn, lowest first. HISTORY is
|
||||
* a past fix of a vehicle that is not selected (its trail is not drawn) and
|
||||
* may use a quarter of each budget; PATH is the stretch a marker is drawn
|
||||
* along, or any fix of the selected vehicle; MARKER is a vehicle's own
|
||||
* position, read even when the window's budget is spent.
|
||||
*/
|
||||
export const TERRAIN_NEED = Object.freeze({ HISTORY: 0, PATH: 1, MARKER: 2 });
|
||||
/** Points kept; the oldest quarter is dropped past it. */
|
||||
export const TERRAIN_HEIGHT_CACHE_MAX = 60_000;
|
||||
|
||||
// --- Rendering ---
|
||||
/** On-screen glyph size in CSS px at the near end of the distance ramp. */
|
||||
export const MARKER_PIXEL_SIZE = 20;
|
||||
|
||||
@@ -8,7 +8,7 @@ import {
|
||||
} from '../../data/contactPlayback.js';
|
||||
import { createContactTrailRenderer } from '../../data/contactTrailRenderer.js';
|
||||
import { fixDistanceM } from './movement.js';
|
||||
import { TERRAIN_NEED } from './policy.js';
|
||||
import { TERRAIN_NEED } from '../../services/terrainSurface.js';
|
||||
import { transitStyleProfile } from '../../data/transitPresetStyle.js';
|
||||
|
||||
const MODE_COLOR = {
|
||||
@@ -119,7 +119,7 @@ export function createTrails({ state, services, parts, source }) {
|
||||
a,
|
||||
entry === selected || i >= activeIndex
|
||||
? TERRAIN_NEED.PATH
|
||||
: TERRAIN_NEED.HISTORY,
|
||||
: TERRAIN_NEED.BACKGROUND,
|
||||
);
|
||||
if (h !== null) correctHeight(entry.track, a.seq, h);
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { createTerrainSurface } from './terrainSurface.js';
|
||||
/** Construct an instance-owned groundFloor service with explicit dependencies. */
|
||||
export function createGroundFloor({ terrain, signal }) {
|
||||
const { cachedRealEllipsoidalGround, resolveEllipsoidalGround } = terrain;
|
||||
@@ -698,6 +699,8 @@ export function createGroundFloor({ terrain, signal }) {
|
||||
{ once: true },
|
||||
);
|
||||
return {
|
||||
// The terrain globe's loaded surface, read once per point for every layer.
|
||||
terrainSurface: createTerrainSurface(),
|
||||
GROUND_FLOOR_LIFT_M,
|
||||
MESH_FLOOR_BELOW_PRIOR_M,
|
||||
MESH_FLOOR_ABOVE_PRIOR_M,
|
||||
|
||||
@@ -0,0 +1,254 @@
|
||||
import * as Cesium from 'cesium';
|
||||
|
||||
/**
|
||||
* The height of the terrain globe's loaded surface at a point, kept per point
|
||||
* and read within a time budget.
|
||||
*
|
||||
* `globe.getHeight` casts a ray against the mesh of the tile drawn under the
|
||||
* point: geometry work, not a table lookup, and dearer the finer the tile. A
|
||||
* layer that asks for every vehicle, trail fix or site on every pass asks the
|
||||
* same few thousand points over and over, so the answers are kept and the
|
||||
* reads are rationed. One instance serves every layer of an application, so
|
||||
* the layers share one budget instead of each spending its own.
|
||||
*/
|
||||
|
||||
/**
|
||||
* While the camera moves or tiles load, a kept height is reused this long
|
||||
* before the point is read again.
|
||||
*/
|
||||
export const TERRAIN_HEIGHT_FRESH_MS = 2_000;
|
||||
/**
|
||||
* A height read once the camera has been still and the globe's tiles loaded
|
||||
* for this long is kept until either changes: the globe draws a point from
|
||||
* another tile only after one of them does.
|
||||
*/
|
||||
export const TERRAIN_SETTLE_MS = 5_000;
|
||||
/** Read budgets are counted over windows of this length. */
|
||||
export const TERRAIN_READ_WINDOW_MS = 200;
|
||||
/**
|
||||
* Milliseconds of terrain reads in one window. Past it a point never read
|
||||
* takes the last height read in its ~111 m floor cell, or waits for a later
|
||||
* request; a MARKER point is read regardless.
|
||||
*/
|
||||
export const TERRAIN_READ_BUDGET_MS = 16;
|
||||
/**
|
||||
* The share of that budget re-reads of kept points may use, the longest-kept
|
||||
* first, leaving the rest for points never read.
|
||||
*/
|
||||
export const TERRAIN_REFRESH_BUDGET_MS = 12;
|
||||
/**
|
||||
* How much a height matters to what is drawn, lowest first. BACKGROUND is a
|
||||
* point nobody is looking at (the undrawn trail history of a vehicle) and may
|
||||
* use a quarter of each budget; PATH is drawn geometry; MARKER is a thing's
|
||||
* own position, read even when the window's budget is spent, since a marker
|
||||
* without a height is not drawn.
|
||||
*/
|
||||
export const TERRAIN_NEED = Object.freeze({
|
||||
BACKGROUND: 0,
|
||||
PATH: 1,
|
||||
MARKER: 2,
|
||||
});
|
||||
/** Points kept; the oldest quarter is dropped past it. */
|
||||
export const TERRAIN_HEIGHT_CACHE_MAX = 60_000;
|
||||
|
||||
/** A number unique to a point on a `scale`-per-degree grid. */
|
||||
function gridKey(lat, lon, scale) {
|
||||
return (
|
||||
(Math.round(lat * scale) + 90 * scale) * (360 * scale + 1) +
|
||||
Math.round(lon * scale) +
|
||||
180 * scale
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns {{
|
||||
* height: (viewer: object, lat: number, lon: number, need?: number) => number|undefined,
|
||||
* observe: (viewer: object) => void,
|
||||
* waitingCount: () => number,
|
||||
* stats: () => {reads: number, reused: number, deferred: number, borrowed: number, held: number},
|
||||
* clear: () => void,
|
||||
* }}
|
||||
*/
|
||||
export function createTerrainSurface() {
|
||||
const point = new Cesium.Cartographic();
|
||||
/** Point key → `{ h, at }`: the height read there and when. */
|
||||
const heights = new Map();
|
||||
/** Floor-cell key → the last height read anywhere in that cell. */
|
||||
const cells = new Map();
|
||||
let globeRead = null;
|
||||
let windowAt = -Infinity;
|
||||
let readMs = 0;
|
||||
let refreshMs = 0;
|
||||
// Per need (background, path): the oldest read among the points this window
|
||||
// left for later, and the bound the next window re-reads up to.
|
||||
const deferredAt = [Infinity, Infinity];
|
||||
const refreshUpTo = [Infinity, Infinity];
|
||||
let waiting = 0;
|
||||
/** When the camera last moved or the globe was last loading tiles. */
|
||||
let changedAt = -Infinity;
|
||||
let cameraLon = NaN,
|
||||
cameraLat = NaN,
|
||||
cameraHeight = NaN;
|
||||
const counters = { reads: 0, reused: 0, deferred: 0, borrowed: 0 };
|
||||
|
||||
function clear() {
|
||||
heights.clear();
|
||||
cells.clear();
|
||||
globeRead = null;
|
||||
windowAt = -Infinity;
|
||||
readMs = refreshMs = 0;
|
||||
deferredAt.fill(Infinity);
|
||||
refreshUpTo.fill(Infinity);
|
||||
changedAt = -Infinity;
|
||||
cameraLon = cameraLat = cameraHeight = NaN;
|
||||
}
|
||||
|
||||
/**
|
||||
* The globe redraws a point from another tile only after the camera moves
|
||||
* or a tile arrives: note when either was last seen.
|
||||
*/
|
||||
function noteChange(viewer, globe, now) {
|
||||
const camera = viewer.camera?.positionCartographic;
|
||||
if (
|
||||
globe.tilesLoaded === false ||
|
||||
camera?.longitude !== cameraLon ||
|
||||
camera?.latitude !== cameraLat ||
|
||||
camera?.height !== cameraHeight
|
||||
) {
|
||||
changedAt = now;
|
||||
cameraLon = camera?.longitude;
|
||||
cameraLat = camera?.latitude;
|
||||
cameraHeight = camera?.height;
|
||||
}
|
||||
}
|
||||
|
||||
/** The viewer's terrain globe, the one whose heights are held, or null. */
|
||||
function terrainGlobe(viewer) {
|
||||
const globe = viewer?.scene?.globe;
|
||||
if (globe?.show !== true || typeof globe.getHeight !== 'function')
|
||||
return null;
|
||||
// Another globe's surface is another surface.
|
||||
if (globe !== globeRead) {
|
||||
clear();
|
||||
globeRead = globe;
|
||||
}
|
||||
return globe;
|
||||
}
|
||||
|
||||
/**
|
||||
* Look at the camera and the globe's tile loading without asking for a
|
||||
* height. The surface only sees a change when it is asked something, so a
|
||||
* caller that asks nothing while tiles load (it waits for them) calls this
|
||||
* on its own walk; otherwise the load would pass unseen and the heights
|
||||
* kept from before it would never be read again.
|
||||
* @param {object} viewer
|
||||
*/
|
||||
function observe(viewer) {
|
||||
const globe = terrainGlobe(viewer);
|
||||
if (globe) noteChange(viewer, globe, performance.now());
|
||||
}
|
||||
|
||||
/**
|
||||
* The loaded terrain's height at a point, in metres above the ellipsoid, or
|
||||
* undefined when it is not known yet or the viewer has no terrain globe
|
||||
* showing. A point read within the reuse time answers from memory, and so
|
||||
* does one read after the camera and the globe's tiles had settled: the
|
||||
* surface under it cannot have changed since. Past the window's budget a
|
||||
* kept point keeps its last height and a new point borrows its floor
|
||||
* cell's. Requests tend to come in the same order every pass, so re-reads
|
||||
* go to the longest-kept points first: otherwise the first few would be
|
||||
* re-read forever and the rest never.
|
||||
* @param {object} viewer The Cesium viewer whose globe is read.
|
||||
* @param {number} lat Degrees.
|
||||
* @param {number} lon Degrees.
|
||||
* @param {number} [need] How much the answer matters; see TERRAIN_NEED.
|
||||
*/
|
||||
function height(viewer, lat, lon, need = TERRAIN_NEED.PATH) {
|
||||
const globe = terrainGlobe(viewer);
|
||||
if (!globe) return undefined;
|
||||
const now = performance.now();
|
||||
if (now - windowAt >= TERRAIN_READ_WINDOW_MS) {
|
||||
for (let i = 0; i < deferredAt.length; i++) {
|
||||
refreshUpTo[i] = deferredAt[i];
|
||||
deferredAt[i] = Infinity;
|
||||
}
|
||||
windowAt = now;
|
||||
readMs = refreshMs = 0;
|
||||
noteChange(viewer, globe, now);
|
||||
}
|
||||
const key = gridKey(lat, lon, 1e5);
|
||||
const held = heights.get(key);
|
||||
if (
|
||||
held &&
|
||||
(now - held.at < TERRAIN_HEIGHT_FRESH_MS ||
|
||||
held.at >= changedAt + TERRAIN_SETTLE_MS)
|
||||
) {
|
||||
counters.reused++;
|
||||
return held.h;
|
||||
}
|
||||
const cellKey = gridKey(lat, lon, 1e3);
|
||||
const marker = need === TERRAIN_NEED.MARKER;
|
||||
// Background may use a quarter of each budget; drawn geometry the rest.
|
||||
const share = need === TERRAIN_NEED.BACKGROUND ? 0.25 : 1;
|
||||
const affordable =
|
||||
marker && !held
|
||||
? true
|
||||
: readMs < TERRAIN_READ_BUDGET_MS * (marker ? 1 : share) &&
|
||||
(!held ||
|
||||
marker ||
|
||||
(refreshMs < TERRAIN_REFRESH_BUDGET_MS * share &&
|
||||
held.at <= refreshUpTo[need]));
|
||||
if (!affordable) {
|
||||
counters.deferred++;
|
||||
if (held) {
|
||||
if (!marker && held.at < deferredAt[need]) deferredAt[need] = held.at;
|
||||
waiting++;
|
||||
return held.h;
|
||||
}
|
||||
const borrowed = cells.get(cellKey);
|
||||
if (borrowed !== undefined) {
|
||||
counters.borrowed++;
|
||||
return borrowed;
|
||||
}
|
||||
waiting++;
|
||||
return undefined;
|
||||
}
|
||||
Cesium.Cartographic.fromDegrees(lon, lat, 0, point);
|
||||
const rendered = globe.getHeight(point);
|
||||
const spent = performance.now() - now;
|
||||
readMs += spent;
|
||||
if (held) refreshMs += spent;
|
||||
counters.reads++;
|
||||
// A tile that left the globe keeps the height it gave.
|
||||
if (!Number.isFinite(rendered)) return held?.h;
|
||||
if (held) {
|
||||
held.h = rendered;
|
||||
held.at = now;
|
||||
} else {
|
||||
if (heights.size >= TERRAIN_HEIGHT_CACHE_MAX) {
|
||||
let drop = TERRAIN_HEIGHT_CACHE_MAX >> 2;
|
||||
for (const old of heights.keys()) {
|
||||
heights.delete(old);
|
||||
if (--drop <= 0) break;
|
||||
}
|
||||
cells.clear();
|
||||
}
|
||||
heights.set(key, { h: rendered, at: now });
|
||||
}
|
||||
cells.set(cellKey, rendered);
|
||||
return rendered;
|
||||
}
|
||||
|
||||
return {
|
||||
height,
|
||||
observe,
|
||||
/**
|
||||
* Requests so far that were left unread or due a re-read. A caller that
|
||||
* reads it before and after its own pass learns whether to come back.
|
||||
*/
|
||||
waitingCount: () => waiting,
|
||||
/** Read counters since creation, for checks. */
|
||||
stats: () => ({ ...counters, held: heights.size }),
|
||||
clear,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
import test from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import * as Cesium from 'cesium';
|
||||
import {
|
||||
TERRAIN_NEED,
|
||||
TERRAIN_READ_BUDGET_MS,
|
||||
TERRAIN_READ_WINDOW_MS,
|
||||
TERRAIN_SETTLE_MS,
|
||||
createTerrainSurface,
|
||||
} from './terrainSurface.js';
|
||||
|
||||
/** A viewer over a terrain globe whose every read costs `costMs` of a clock the test owns. */
|
||||
function world(t, { costMs = 0, surface = () => 100 } = {}) {
|
||||
const clock = { now: 5_000_000 };
|
||||
t.mock.method(performance, 'now', () => clock.now);
|
||||
const reads = [];
|
||||
const model = { surface, costMs };
|
||||
const globe = () => ({
|
||||
show: true,
|
||||
getHeight(point) {
|
||||
const lat = Cesium.Math.toDegrees(point.latitude);
|
||||
const lon = Cesium.Math.toDegrees(point.longitude);
|
||||
reads.push(`${lat.toFixed(5)},${lon.toFixed(5)}`);
|
||||
clock.now += model.costMs;
|
||||
return model.surface(lat, lon);
|
||||
},
|
||||
});
|
||||
const viewer = {
|
||||
scene: { globe: globe() },
|
||||
camera: {
|
||||
positionCartographic: { longitude: 0, latitude: 0, height: 900 },
|
||||
},
|
||||
};
|
||||
return { viewer, clock, reads, model, globe };
|
||||
}
|
||||
|
||||
test('a viewer without a terrain globe showing has no terrain height', (t) => {
|
||||
const { viewer, reads } = world(t);
|
||||
const surface = createTerrainSurface();
|
||||
viewer.scene.globe.show = false;
|
||||
assert.equal(surface.height(viewer, 42, -71), undefined);
|
||||
assert.equal(surface.height({ scene: {} }, 42, -71), undefined);
|
||||
assert.equal(surface.height(null, 42, -71), undefined);
|
||||
assert.equal(reads.length, 0);
|
||||
});
|
||||
|
||||
test('every caller of one surface shares its heights and its budget', (t) => {
|
||||
const costMs = 2;
|
||||
const { viewer, reads, clock } = world(t, { costMs });
|
||||
const surface = createTerrainSurface();
|
||||
// Two layers asking about the same street: the second reads nothing.
|
||||
const transit = () => surface.height(viewer, 42.36, -71.06);
|
||||
const rail = () => surface.height(viewer, 42.36, -71.06);
|
||||
assert.equal(transit(), 100);
|
||||
assert.equal(rail(), 100);
|
||||
assert.equal(reads.length, 1);
|
||||
|
||||
// And what one spends in a window the other cannot spend again.
|
||||
const affordable = TERRAIN_READ_BUDGET_MS / costMs;
|
||||
let lon = -72;
|
||||
const fresh = () => surface.height(viewer, 42, (lon -= 0.001));
|
||||
for (let i = 0; i < affordable - 1; i++) assert.equal(fresh(), 100);
|
||||
const before = surface.waitingCount();
|
||||
assert.equal(fresh(), undefined, 'the window is spent, whoever asks');
|
||||
assert.equal(surface.waitingCount(), before + 1);
|
||||
assert.equal(
|
||||
surface.height(viewer, 43, -73, TERRAIN_NEED.MARKER),
|
||||
100,
|
||||
'a marker is still read',
|
||||
);
|
||||
clock.now += TERRAIN_READ_WINDOW_MS;
|
||||
assert.equal(fresh(), 100);
|
||||
assert.deepEqual(surface.stats(), {
|
||||
reads: affordable + 2,
|
||||
reused: 1,
|
||||
deferred: 1,
|
||||
borrowed: 0,
|
||||
held: affordable + 2,
|
||||
});
|
||||
});
|
||||
|
||||
test("another globe's surface is read afresh", (t) => {
|
||||
const { viewer, reads, clock, model, globe } = world(t, {
|
||||
surface: () => 10,
|
||||
});
|
||||
const surface = createTerrainSurface();
|
||||
assert.equal(surface.height(viewer, 42.36, -71.06), 10);
|
||||
clock.now += TERRAIN_SETTLE_MS;
|
||||
assert.equal(surface.height(viewer, 42.36, -71.06), 10);
|
||||
clock.now += 60_000;
|
||||
model.surface = () => 250;
|
||||
assert.equal(surface.height(viewer, 42.36, -71.06), 10, 'settled: kept');
|
||||
// The map source changed and the viewer has a new globe.
|
||||
viewer.scene.globe = globe();
|
||||
assert.equal(surface.height(viewer, 42.36, -71.06), 250);
|
||||
assert.equal(reads.length, 3);
|
||||
assert.equal(surface.stats().held, 1);
|
||||
});
|
||||
|
||||
test('observe() lets a caller that asks nothing while tiles load report the load', (t) => {
|
||||
const { viewer, reads, clock, model } = world(t, { surface: () => 10 });
|
||||
const surface = createTerrainSurface();
|
||||
const read = () => surface.height(viewer, 42.36, -71.06);
|
||||
read();
|
||||
clock.now += TERRAIN_SETTLE_MS;
|
||||
read();
|
||||
clock.now += 60_000;
|
||||
assert.equal(reads.length, 2, 'settled and kept');
|
||||
|
||||
// Finer tiles load and finish while nobody asks for a height.
|
||||
model.surface = () => 14;
|
||||
viewer.scene.globe.tilesLoaded = false;
|
||||
clock.now += 1_000;
|
||||
surface.observe(viewer);
|
||||
viewer.scene.globe.tilesLoaded = true;
|
||||
clock.now += 3_000;
|
||||
assert.equal(
|
||||
read(),
|
||||
14,
|
||||
'the height kept from before the load is read again',
|
||||
);
|
||||
assert.equal(reads.length, 3);
|
||||
surface.observe(null);
|
||||
surface.observe({ scene: {} });
|
||||
});
|
||||
Reference in new issue
Block a user