Ported onto the split provider layout: the routes now live in
server/providers/openai/{hud-summary,realtime}.js and the camera health
entry in server/providers/cctv.js.
The routes #263 names — celestrak, terrain, adsbdb — were sanitized by
#289. The same defect had moved:
- /api/openai/hud-summary relayed `data.error.message` verbatim on a
non-ok upstream. That is OpenAI's own error text, carrying request ids,
organization hints and quota wording. Its catch echoed the JS error too.
- /api/realtime/token echoed the JS error when minting failed, which for a
network fault is a resolver message naming the upstream host.
- cctvProxy stored the raw error as a camera's health `message`. This is
the least obvious of the three and the reason the PR is worth its size:
GET /api/cctv/health serializes `message`, and src/layers/cctv/frames.js
renders it as the camera's status label, so the detail reached the
screen through a different door than the sanitized 502 beside it.
Logs name the failure and the upstream status without the text, matching
the Launch Library and terrain paths; these lines get pasted into issues.
Coverage extends the existing harnesses rather than adding files —
localServices.test.mjs drives both OpenAI routes over a mocked upstream,
mediaProviders.test.mjs drives a failing media fetch and then reads
/health. All three assertions fail on the previous implementation.
Refs #263. Does not touch /api/realtime/debug-log's identical echo; that
route is the subject of the #23 PR, so the two do not overlap a line.
Supersedes #219 by @spcpza, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: spcpza <[email protected]>
Supersedes #235 by @cora-fresh-labs, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Future work (not in this PR): hand-drawn marks do not persist across a reload today, and neither do spoken annotations; there is no storage layer for marks. The natural home is Scenes: a drawing that belongs to a shot and persists per shot, so a scene animation can carry its own marks. Needs an owner.
Co-authored-by: Clint Borle <[email protected]>
Supersedes #438 by @rileygramlich, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: rileygramlich <[email protected]>
Supersedes #408 by @vegettto, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: vegettto <[email protected]>
Add camera badges, gradient direction wedges and animated tactical selection cards while preserving bounded loading and layer lifecycle. Align the ALPR data-layer header and retain native pick ownership for overlay badges.
Co-authored-by: manjunath22466 <[email protected]>