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Port ALPR camera visuals into the shared layer
Add camera badges, gradient direction wedges and animated tactical selection cards while preserving bounded loading and layer lifecycle. Align the ALPR data-layer header and retain native pick ownership for overlay badges. Co-authored-by: manjunath22466 <[email protected]>
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@@ -89,8 +89,15 @@ registration supplies selection, picking, terrain and
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render services. Selected cards and Data attribution identify OpenStreetMap.
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Layer state and the existing voice layer tools include `alpr-cameras`.
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The row count explicitly says **nearby**: loaded records can be outside the
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screen. A purple-dot legend identifies the fixed 8-pixel markers (12 pixels when
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selected). **SHOW NEAREST** frames and selects the nearest loaded camera; it is
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screen. Cyan camera badges use Manjunath's camera artwork; selection switches to a
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larger coral badge with corner brackets and an animated tactical card. Numeric
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mapped bearings draw illustrative 90 m direction wedges (not measured coverage).
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The shared overlay paints gradients for at most 64 nearby cameras, promoting the
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selected camera; farther cameras retain native Cesium badges and ground-clamped
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wedges. Unknown bearings never acquire a wedge. Asset URLs resolve relative to
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the reusable layer, and the caller supplies overlay and map-stack services.
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The ALPR row uses the same header layout as other data layers. **SHOW NEAREST**
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frames and selects the nearest loaded camera; it is
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disabled with no loaded cameras or while following a tracked entity. This action
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chooses from the current source snapshot and uses rendered surface height from
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3D tiles or globe terrain when available.
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