Port ALPR camera visuals into the shared layer

Add camera badges, gradient direction wedges and animated tactical selection cards while preserving bounded loading and layer lifecycle. Align the ALPR data-layer header and retain native pick ownership for overlay badges.

Co-authored-by: manjunath22466 <[email protected]>
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Sameh Khamisandmanjunath22466 committed 2026-09-14 17:35:24 -07:00
1 parent 687edc4da7
commit 87629ac175
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@@ -89,8 +89,15 @@ registration supplies selection, picking, terrain and
render services. Selected cards and Data attribution identify OpenStreetMap.
Layer state and the existing voice layer tools include `alpr-cameras`.
The row count explicitly says **nearby**: loaded records can be outside the
screen. A purple-dot legend identifies the fixed 8-pixel markers (12 pixels when
selected). **SHOW NEAREST** frames and selects the nearest loaded camera; it is
screen. Cyan camera badges use Manjunath's camera artwork; selection switches to a
larger coral badge with corner brackets and an animated tactical card. Numeric
mapped bearings draw illustrative 90 m direction wedges (not measured coverage).
The shared overlay paints gradients for at most 64 nearby cameras, promoting the
selected camera; farther cameras retain native Cesium badges and ground-clamped
wedges. Unknown bearings never acquire a wedge. Asset URLs resolve relative to
the reusable layer, and the caller supplies overlay and map-stack services.
The ALPR row uses the same header layout as other data layers. **SHOW NEAREST**
frames and selects the nearest loaded camera; it is
disabled with no loaded cameras or while following a tracked entity. This action
chooses from the current source snapshot and uses rendered surface height from
3D tiles or globe terrain when available.