qa-all-layer-switches.mjs now checks once that Puppeteer can start Chrome and that the preview answers, and names PUPPETEER_EXECUTABLE_PATH and npx puppeteer browsers install chrome when it cannot. Each run writes <output>/acceptance.json with the commit, dirty files at both ends, Chrome, Node, base URL, times and, per scenario, status, exit code, duration, covered layer ids and the sha256 of its log. It replaces summary.json.
Live Sentinel-2 imagery is bright at this altitude, so a fixed crop of white two-pixel vehicles changed anywhere from 14 to 300 pixels. The scenario now serves a uniform dark ground tile, waits for the layer to settle with vehicles in view, projects each vehicle to the window and requires 90% of those above the drawn terrain to change the picture where the layer places them; in simulation nothing else may change. Vehicles below the terrain and the population left after the round trip are reported, not asserted.
The engine switch moves out of main.js into src/standalone/engineSwitch.js: every
engine change in the page hands the session off (layers, Director, Contacts,
directions and satellite cameras), whether it came from the picker or from
history. Each attempt has a generation; a failure rolls back to the last engine
that started, requests made during a switch or recovery are reconciled once it
settles, and a picked engine adds its history entry only after it starts. The
first-frame wait only lifts the cover and never fails a started engine; a
hidden tab does not wait. Nothing starts after pagehide, and a failed recovery
leaves the picker usable.
Preserve the camera, map source and layer selection across engine sessions. Restore the previous engine if startup fails and retain local history navigation.
Remember the chosen engine and restore the current view after navigation. Keep the standalone JavaScript UI and retire the Dioxus migration and Cesium removal milestones.
Preserve the native stencil draws and geometry MSAA while avoiding two intermediate MRT resolves per volume. Verify original pixels, holes, overlaps, ownership and controlled comparison modes.
Keep four-sample geometry and depth while using single-sample postprocessing buffers. Preserve forward and overlay coverage, skip empty transfers, and add matched pixel and regression checks.
Batch consecutive disjoint installation outlines to avoid three stencil draws
per feature. Preserve overlapping volumes, material order and local precision.
Delete the public effect handle correctly during teardown.
Keep imagery below ground classifications and glyphs in every activation order,
including minimal mode without tone mapping. Exclude fully offscreen ground
volumes from the screen candidate grid.
Full unit/allocation, boundaries, formatting and keyless builds pass. Browser
checks cover contour coverage, bounded colour differences, a missing-contour
negative control, real pass order, sprite alpha and FIRMS glows. Whole-wave
performance acceptance remains separate from this implementation checkpoint.
Japanese in the language picker: the full catalog, counters, unit words joined
to their numbers (5分前, 1時間5分), lower-case HUD units as in Chinese, and the
CJK label rules plus strict line breaking for Japanese. Based on translations
by @abiyeenzo (#913).
Co-authored-by: Enzo Abyie <[email protected]>
German in the language picker: the full catalog, neutral infinitive wording,
one/other plurals and the de style guide. Directions keep German nouns
capitalized, and layer names break at word hyphens but not inside codes.
Based on translations by @abiyeenzo (#908).
Co-authored-by: Enzo Abyie <[email protected]>
Clear the display-resource signature used by static sprite reuse when the WebGL context is lost or restored. Cover both events and verify that caching resumes after the redraw.
French in the language picker: the full catalog, French typography, one/many/
other plurals and the fr style guide. Voice plan steps join through a catalog
string so French spaces its colon, and with nine languages the picker shows
its search field. Based on the translation by @abiyeenzo (#907), checked
against @meirm's French catalog (#312).
Co-authored-by: Enzo Abyie <[email protected]>
Co-authored-by: Meir Michanie <[email protected]>
Brazilian Portuguese in the language picker: 2732 strings, Portuguese plural
forms and the pt style guide. The CCTV summary line names its calibration,
source and view in the page language, markup can give text a context with
data-i18n-context, and the cyclone source errors are translated. Based on
translations by @abiyeenzo (#909).
Co-authored-by: Enzo Abyie <[email protected]>
Italian in the language picker: 2730 strings, Italian plural forms, labels
shortened to fit the panels, and the it style guide. Based on the translation
by @abiyeenzo (#912).
Co-authored-by: Enzo Abyie <[email protected]>
Ukrainian in the language picker: 2730 strings, four plural forms, Cyrillic
HUD units and the uk style guide. Based on the Ukrainian translation by
@meirm (#312).
Co-authored-by: Meir Michanie <[email protected]>
Co-authored-by: Meir Michanie <[email protected]>
Port camera markers, coverage, media planes, volumes and calibration to the
Navara renderer. Preserve shared source/media policy and add exact plane
picking, owned resource cleanup and idle hold handling.
Validate paired keyless dev/preview media and physical drags, native legacy,
engine contracts and full CPU/build gates. Record remaining shell, viewshed
browser and W2 performance gates; defer Dioxus and plan the transit port.
Mirror the dock trays and their pin, the compact Radio window and the
phone top-bar actions in right-to-left; keep the Cyber cockpit's Data
Layers stack on the left edge. Isolate the Space Missions counter,
landing coordinates and CCTV summary parts, format their numbers with
the locale's numerals, decide pack shot titles by the marker binding,
and place Bhote Koshi media cards between the panels on either side.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Localize a bootstrap shot title without a source pack only when the
Nepal pack marker binds that title to the shot's id, so an operator
shot renamed to a bootstrap title in the built-in scene stays as typed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Localize a legacy Nepal base shot only when the applied pack marker binds
that title to this exact shot id, so a user shot renamed to a built-in
title stays as typed in every locale.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A pack marker with shotBindings now vouches only for the shot bound to a
legacy bootstrap title, so a user shot typed with the same title keeps its
text instead of showing the localized built-in name.
Co-Authored-By: Claude Opus 5.5 <[email protected]>