Commit Graph
100 Commits
Author SHA1 Message Date
German Khokhlov 43ab3ecaaf Run the Navara visual style, bloom, sonar, cockpit cloud and annotation checks in the strict acceptance 2026-11-04 00:20:13 +04:00
German Khokhlov ebc717df8b Dispose a Navara layer effect's pass when the layer detaches so engine switches stop retaining its material and textures
Layers re-create their ground effects on every attach. Navara's removePass leaves the EffectPass undisposed, so each switch kept its EffectMaterial in three's program and material caches, together with the uniforms' DataTextures and their Float32Array data (earthquakes: about 47 KB of buffers and one WebGL program per switch). engine.LayerEffectDesc now disposes the raw pass on delete, as the app's own effects do.
2026-11-04 00:07:15 +04:00
German Khokhlov 726e201314 Read a parked globe's WebGL context from the one it was built with instead of asking its canvas during a switch
Asking the canvas again during the switch made the reuse depend on getContext at that moment: with new contexts refused (qa-strict-failure-matrix, cold Navara to Cesium) the rollback to the parked Navara threw and left no globe.
2026-11-03 23:33:50 +04:00
German Khokhlov 90d64e6916 Mark a resumed or share-restored follow only while it starts so a later follow of the same subject is navigation again
The aircraft scene binding re-tracked with origin share-restore, which stayed on the entity: a later trackedEntityChanged for it (cockpit exit, refocus) never stamped navigation, and the aircraft lost its selection origin. Flights, military and satellites now set a transient gevRestoring mark around follow.start, and the aircraft binding resumes with the origin the aircraft was selected by.
2026-11-03 23:30:10 +04:00
German Khokhlov cbe1d841ea Dispose the Navara bloom and sharpen passes when their effect is deleted
EffectComposer.removePass does not dispose a pass. One withPassDisposal mixin now does it for the bloom, sharpen, styles and overlay effects.
2026-11-03 23:30:10 +04:00
German Khokhlov b49f9dddf0 Fail the acceptance when a production build throws on a cold start of either engine
qa-strict-prod-smoke opens the keyless vite preview on each engine, switches once and fails on any page error. qa-strict-cold-chunks reports Cesium.js at a cold Navara start as a known gap instead of a failure.
2026-11-03 23:21:10 +04:00
German Khokhlov 125fbc5a3b Load the Cesium SDK from index.html again, since engine-neutral modules read its global when they load
This reverts ae13a56f. In the production build every 'cesium' import is the global that Cesium.js defines; with the script loaded only when a Cesium globe started, modules evaluated at boot (cesiumConstants, annotationEngine) threw ReferenceError and neither engine started. A cold Navara start loading Cesium.js stays a known gap.
2026-11-03 23:21:00 +04:00
German Khokhlov 9cc108835e Bring comments in line with the single application and the Navara capabilities 2026-11-03 23:02:04 +04:00
German Khokhlov 8d7f055572 Format the files this branch wrote or broke with Prettier 2026-11-03 23:02:04 +04:00
German Khokhlov 227e3c2051 Serialize shell attach and detach so recovery waits for a failed attachment's cleanup 2026-11-03 22:56:24 +04:00
German Khokhlov ae13a56f6d Load the Cesium SDK and its widget styles only when a Cesium globe first starts 2026-11-03 22:56:24 +04:00
German Khokhlov 9f8381ff71 Check a parked renderer's real WebGL context before reuse and rebuild it when the context is lost 2026-11-03 22:56:24 +04:00
German Khokhlov 01ae045346 Keep a restored tracked aircraft when Cesium starts or resumes instead of treating it as new navigation 2026-11-03 22:56:24 +04:00
German Khokhlov 59a2e31aa8 Offer voice actions on whichever globe has the capability they need instead of refusing them without a Cesium viewer 2026-11-03 22:42:25 +04:00
German Khokhlov b20579b06a Register the Navara Draw input in the package boundaries again 2026-11-03 22:03:25 +04:00
German Khokhlov a9282b30bb Expect the session's marks and files drawn on Navara as on Cesium in the one-application switch check 2026-11-03 21:52:42 +04:00
German Khokhlov 1a3f6f2486 Treat contacts with the Cyber sonar sweep on Navara behind an optional render.setContactSonar capability
The sprite and point mover shaders rate each contact by its anchor against the sweep with the cyberSonar.js sampler maths; the engine sonar scene feeds the theme, settings and shared sweep angle each drawn frame and keeps the fleet cadence only while the sweep runs over contacts.
2026-11-03 21:49:56 +04:00
German Khokhlov c2d7a6dbb0 Register the Navara style, bloom and cloud cover modules in the package boundaries and keep VisualEffects free of the globe contract 2026-11-03 21:49:50 +04:00
German Khokhlov 89339cdd96 Leave the scope mask off a globe whose container holds no DOM children 2026-11-03 21:47:13 +04:00
German Khokhlov 5983c663bd Put the DISPLAY scope mask over Navara, its terminus following the engine camera's height 2026-11-03 21:46:37 +04:00
German Khokhlov ef174b0ff7 Keep local directories out of the acceptance report 2026-11-03 21:45:20 +04:00
German Khokhlov 6ba67d01af Draw by hand on Navara: clicks, moves and the double click from the engine input, a dashed engine line and vertex dots as the preview, and depth picks at the camera treated as misses 2026-11-03 21:41:30 +04:00
German Khokhlov d8ef366ab1 Classify the Navara launch pad zone onto terrain and 3D tiles with Cesium's fill, rim and emission
The zone was a flat disc at ellipsoid height in Navara's opaque scene: it floated over low pads and sank under raised ground or 3D tiles, with hard edges and an unlit rim. A screen-space pass now paints the ground pixels within the radius of the pad from the scene depth, as Cesium's GroundPrimitive classifies them, using one style shared by both engines (LAUNCH_PAD_ZONE_STYLE).
2026-11-03 21:30:36 +04:00
German Khokhlov f0d38897f4 Drive the Navara volumetric clouds from the cockpit weather behind an optional render.setCloudCover capability
The cockpit's weather feed moves out of the Cesium cloud pass and serves both: Cesium keeps its own cloud canvas, an engine with its own clouds takes their cover from the same observations, with no second WebGL canvas.
2026-11-03 21:22:34 +04:00
German Khokhlov d8c63c69d8 Import GeoJSON, KML, KMZ and GPX files on Navara: shapes as clamped vector layers, pins as sprites, and the graphics it cannot draw counted and reported 2026-11-03 21:19:55 +04:00
German Khokhlov eee4f48745 Hide Navara infrastructure stems and data pack meshes behind walls, terrain and the Earth
Navara draws its transparent scene after the post effects into a target without the scene depth, so stems and pack polygons and images painted through 3D tiles. A scene-depth test now drops each of their fragments behind the depth Navara packs after its opaque pass; they stay in the transparent pass, so their look in the open is unchanged (scripts/qa-edge-occlusion.mjs compares it with the previous build). Wind flow was already hidden and is kept as a guard in the same scenario.
2026-11-03 21:15:03 +04:00
German Khokhlov c392d6fb50 Glow the Navara frame with the Display bloom behind an optional render.setBloom capability
postprocessing's BloomEffect runs after the overlays and before the visual styles, follows Cesium's eased strength and dead zone with its threshold set in display terms, and VisualEffects drives it when the engine has the bloom capability.
2026-11-03 21:11:53 +04:00
German Khokhlov 074f4af10e Release a running camera verb when a Navara scene is parked or torn down, as the Cesium scene does 2026-11-03 21:11:30 +04:00
German Khokhlov dcb8de9d2c Run the camera verbs on the globe contract so orbit, pan, tilt, rotate, globe rotation and the route dolly move a Navara camera as they move Cesium's
A motion drives one camera through a rig: a Cesium viewer's own camera, or any globe engine through camera.pose/setView/lookAt/release/transform/flightActive/following and frames.preRender. An engine rig binds its frame, canvas-input and follow listeners only while its motion runs. A finished once orbit now releases its lookAt lock, and an orbit armed through a flight keeps its nudge budget until it starts.
2026-11-03 21:11:30 +04:00
German Khokhlov 4c28cc0212 Draw the visual styles on Navara as one post pass behind an optional render.setStyle capability
CRT, NVG, FLIR, Anime and Noir run their Cesium shaders through a GLSL prelude with the exact sRGB transfer, crossfade in the stage order, fade the Navara stars with Anime, and report the visualStyles capability through engineCapabilities.
2026-11-03 21:02:50 +04:00
German Khokhlov 00dfed7959 Run the scenarios from the served clean checkout 2026-11-03 21:01:17 +04:00
German Khokhlov f7945d6844 Stop the runner's preview at the end and record only .env names and credential leaks in the served build 2026-11-03 21:00:58 +04:00
German Khokhlov 96b5b0bb1f Draw the session annotation board on Navara: draped areas and routes as clamped meshes, every other mark on the shared screen board over the engine's projector 2026-11-03 20:59:10 +04:00
German Khokhlov 5b7171f485 Pin that push-to-talk starts from the Navara canvas inside its renderer host 2026-11-03 20:40:34 +04:00
German Khokhlov f5c14ec30d Move the session annotation board, Draw and Import out of the Cesium tools into sessionTools.js and give Navara its tools seam 2026-11-03 20:37:59 +04:00
German Khokhlov dea10cac4f Give Local ADS-B the selectById hook the other selectable layers expose
It takes the ICAO a position row carries, in any case, or the marker id, and selects through the same path as a click; selectAircraft now delegates to it.
2026-11-03 20:36:10 +04:00
German Khokhlov 60a230b2ff Keep a bikeshare city's last known stations, marked stale, when it comes back into range during a source outage 2026-11-03 20:33:13 +04:00
German Khokhlov 057dbe24af Reframe a mission after a late active-satellite answer only while nobody has left its orbit view
A flyover, a launch-site view, a cancelled flyover or another mission now clears the pending orbit framing, so a late TLE lookup followed by a data refresh never takes the camera back.
2026-11-03 20:31:49 +04:00
German Khokhlov f0d7def9c7 Report an empty wind field from get_wind as no surface reading instead of a NaN speed 2026-11-03 20:29:44 +04:00
German Khokhlov 1773494116 Run the layer acceptance under a default-deny network policy with per-layer assertion manifests and strict switch contracts
Every scenario runs through scripts/qa-strict-harness.mjs: each page, frame and worker gets an ordered block list before it runs (paid hosts and routes first, then only the preview, declared fixtures, keyless probes and cached free tile hosts), switches with real input on the picker, and records its assertions per layer and engine. The runner reads the catalog from the live page, fails any layer without an assertion on either engine, can build and serve a keyless checkout itself, and adds rapid, hidden-tab, context-loss, failure-injection, cold-chunk and soak scenarios. The main chunk gets a 1% size budget.
2026-11-03 20:15:50 +04:00
German Khokhlov 3144169057 Draw the Navara CCTV frame and viewshed in the depth-tested opaque scene so walls hide them
Navara's transparent pass runs after the post effects without the scene depth, so a camera frame clamped in front of a wall still painted through it. scripts/qa-edge-cctv-occlusion.mjs serves a one-box tileset as a local fixture with no network and checks on both engines that the frame ends at the wall and is not visible behind it.
2026-11-03 20:11:23 +04:00
German Khokhlov 37ea4e1f93 Keep the six map-source tiles on one row and follow the engine picker in the map tray gate
Sentinel-2 made the desktop source row wrap to two rows; the row now lays out every tile in one row (three columns on a phone, as before). scripts/qa-map-source-tray.mjs read the controller's removed imagery internals and counted five tiles between OSM and the styles; it now reads the live base provider and counts the section's tiles and engine picker. The five failures left also fail on origin/main e5d15f24.
2026-11-03 20:00:55 +04:00
German Khokhlov 31b1f27a2e Wait for the traffic refinement task by task instead of for five milliseconds
The handoff test failed under a loaded test runner when the refined pass needed more yields than a fixed 5 ms timer allowed; it now yields until the refined paint lands (bounded by a task count, not wall time).
2026-11-03 19:55:33 +04:00
German Khokhlov f2117a98f2 Ask a parked Navara globe for no frames and guard parked engines in the switch gate
The Navara look stopped requesting frames once its globe is parked. scripts/qa-app-once.mjs now fails if anything moves a parked engine's camera or asks it to draw (its own resume aside).
2026-11-03 19:54:45 +04:00
German Khokhlov 40a81c58e6 Hold the shell's inputs between two engines instead of reaching released controllers
A visual choice made while no globe is attached (a style key, a Display control, a voice command) is queued and applied to the next engine's settings after it restored the address's view, so the person's choice wins; reads answer from the released settings. The globe reset and a location lookup started without a globe do nothing, and the map-source chips and camera buttons are unbound until the next globe binds them.
2026-11-03 19:54:45 +04:00
German Khokhlov df73c5b21a Break Contacts distance ties by identity so navigation reaches the same ID in any feed order 2026-11-03 19:50:25 +04:00
German Khokhlov c96d4ecfb1 Check that a superseded or cancelled launch flyover never takes the Navara camera back 2026-11-03 19:50:24 +04:00
German Khokhlov d5218c4722 Check that a late route answer and the previous engine's camera never take over a Directions route 2026-11-03 19:48:15 +04:00
German Khokhlov 4f8a9f2615 Cover a scene switch at a stopped satellite epoch with an edge-case test 2026-11-03 19:48:05 +04:00
German Khokhlov 1c09c90e13 Test that a late Nepal boundary after cancel leaves the live locator scene alone on both engines 2026-11-03 19:47:29 +04:00
German Khokhlov dae4011604 Pin that bikeshare systems sharing a station ID stay apart and an outage keeps the last status card 2026-11-03 19:47:04 +04:00
German Khokhlov 299a5943a0 Ignore a late image or error from a street-level provider the user switched away from 2026-11-03 19:46:31 +04:00
German Khokhlov f7cd6797ec Cover a vessel crossing an area cell during an AIS gap with an edge-case test 2026-11-03 19:46:13 +04:00
German Khokhlov 1910a3b2d5 Check that fires keep their observation sum and draw one marker kind across Navara LOD changes 2026-11-03 19:46:10 +04:00
German Khokhlov c45ec634ee Pin that an ALPR camera on a tile edge stays one record with its tagged azimuth 2026-11-03 19:45:59 +04:00
German Khokhlov d86047fe8f Release the shell from a candidate engine that fails after it attached
The shell's scene part detaches it too, so a candidate failing in a later part (a layer's drawing, Cockpit clouds) leaves the shell free for the working engine instead of refusing every later attach. StyleManager.attachScene releases what it built when it throws, and one detach runs at a time. The controls phase awaits its parts, and a failed attachment no longer forces handoff off for the parts it releases. scripts/qa-app-once.mjs now also rolls back from a Navara candidate whose layer attachment fails.
2026-11-03 19:45:34 +04:00
German Khokhlov 58c8a481ed Report an empty wind field as no reading instead of a NaN speed 2026-11-03 19:45:16 +04:00
German Khokhlov 63b2590b9f Cover an unplugged local receiver and local IDs in share links with edge-case tests 2026-11-03 19:44:55 +04:00
German Khokhlov 4a9b95e31b Pin that an empty installation answer is never reported as an unavailable source 2026-11-03 19:44:50 +04:00
German Khokhlov b977ef29e3 Split submarine cables at the antimeridian and keep their reference beside the crossing 2026-11-03 19:44:33 +04:00
German Khokhlov 293ffb2bd3 Pin that a stale GNSS zone and its refreshed neighbour stay apart and edge positions bin once 2026-11-03 19:44:16 +04:00
German Khokhlov b62f60482e Pin that a zero air-quality reading and a missing one give different cards 2026-11-03 19:43:42 +04:00
German Khokhlov b29e20632b Test that transit heading, data age and selection stay continuous through a stop, a turn and a feed outage 2026-11-03 19:43:37 +04:00
German Khokhlov 736ee8d694 Drop earthquakes older than the USGS feed window and pin duplicate and horizon edge cases 2026-11-03 19:43:07 +04:00
German Khokhlov 03cd379c0e Cover a military ICAO reported by both feeds with edge-case tests 2026-11-03 19:42:46 +04:00
German Khokhlov 57f7edc693 Test that a GhostMaps edition or engine change mid-parse shows only the selected edition 2026-11-03 19:42:10 +04:00
German Khokhlov c34a2c38fc Keep the analyst's last answer when the voice runner moves to another engine
A runner retired by an engine switch ends its in-flight writes but leaves the shared follow-up memory for the next engine's runner; ending the voice conversation still forgets it.
2026-11-03 19:41:12 +04:00
German Khokhlov 8e1a3bab3e Keep the debug handle off window between engines and recover the page after a failed recovery
The application's debug handle is one object, present on window only while a globe is attached, so scripts reading __godsEyeView?.engine.kind see no null engine mid-switch. A detached application has no live components: settle no longer waits for a frame of a missing engine, and an engine that runs again after a failed recovery hides the loading screen the error showed.
2026-11-03 19:10:47 +04:00
German Khokhlov a99b862580 Create the application once per page and switch engines through the scene host
createStandaloneApplication opens its first globe, attaches the scene host and returns attachScene/detachScene: a switch hands the session off, parks the outgoing renderer and attaches the incoming one with its catalog to the parts the phases registered once. A failed candidate releases what it attached; the working engine attaches again on the same shell, voice, tools and stores. ?switch=legacy keeps the route that builds an application per engine for one release. scripts/qa-app-once.mjs now asserts identity, UI, tool and listener continuity, the rollback and the legacy route.
2026-11-03 18:19:51 +04:00
German Khokhlov 2bac200c01 Attach the tools, data and controls bound to one globe as scene parts
Each phase builds its session objects once (shell, layer manager and presentation, Director, annotation board, Draw, Import, voice, debug handle) and registers the parts bound to one globe: the shell's later attachments, Cockpit clouds, the catalog binding and sonar, the Director's scene, the Cesium or Navara tools and the debug handle's globe fields. A page with a scene host attaches them to every engine; a host that never switches attaches them once, as before. The shell releases its globe before the data layers detach, and the Navara notice goes with its engine.
2026-11-03 18:17:23 +04:00
German Khokhlov 061ed1b682 Attach the shell to another globe without disposing it
StyleManager.attachScene/detachScene rebuild only the globe-bound parts (share restoration, visual settings, layer bindings, Cockpit, the celestial ring, the overlay host, detection, map-source and camera-orientation controls) and point navigation, location search, HUD, share link and the display bindings at the next globe. dispose() revokes input synchronously, detaches the scene and only then nulls the stores and unmounts the views. The radio tuner listens on the globe container, and an engine's persistent notice can be withdrawn.
2026-11-03 18:02:46 +04:00
German Khokhlov d1fdb9eb45 Let the shell's share link, HUD, orbit and navigation follow another globe engine
The shell reads its viewer, engine and map stack from the attached scene. ShareLinkManager, IntelHUD and OrbitController gain attachEngine, NavigationController setScene and LocationNavigation attachScene/detachScene, so a switch can keep them and move only their camera listeners; between engines they write and read nothing. The voice runner and session voice modules are owned by their packages, which check:boundaries needs since the voice commit.
2026-11-03 17:48:08 +04:00
German Khokhlov 741b6f67eb Keep the Draw control and its chosen shape across engine switches
The session Draw handle keeps the shape and colour and the marks stay on the annotation board; the drawing tool (preview, click handler, Escape and Enter keys) belongs to the attached viewer, so a switch ends an open sketch and gives the pointer back.
2026-11-03 17:38:05 +04:00
German Khokhlov 17eea266f1 Keep imported files across engine switches and read them again on the next Cesium viewer
The Import list and each file's bytes belong to the page session; the data sources, pins, drop and gesture listeners belong to the attached viewer. Without a viewer the list stays and import or fly-to is refused.
2026-11-03 17:30:27 +04:00
German Khokhlov 111ba1626c Keep the annotation board across engine switches and draw it again on Cesium
The marks belong to the page session; only their drawing belongs to the attached viewer. A switch takes the drawing off, keeps the marks, and the next Cesium attachment draws them again. Without a viewer the board refuses new annotations instead of failing in the resolver.
2026-11-03 17:24:39 +04:00
German Khokhlov 05578c61b9 Keep an active voice session through engine switches
The page creates the voice once; each engine attachment only gives it that scene's action runner, pointer canvas and annotation events. Calls made during a switch wait for the incoming engine and are refused with ENGINE_SWITCHING when none attaches in time; results name the engine that answered, and the session hears engine-changed after a switch. The analyst's follow-up memory and layer enable times outlive one engine's runner. scripts/qa-voice-engine-switch.mjs drives a fake microphone and Realtime transport through the switches.
2026-11-03 17:20:40 +04:00
German Khokhlov 35ed499ae4 Keep the place search, language listener, logo gaze and Google key for the page session
An engine switch no longer recreates them: with a layer session they live until the page lifetime aborts; a host without one keeps the per-application lifetime.
2026-11-03 17:13:07 +04:00
German Khokhlov f0c2523ac4 Add the scene host that attaches engine-bound parts in order and detaches them in reverse 2026-11-03 17:09:53 +04:00
German Khokhlov b2cc00833d Measure session object identity and listener counts across engine switches
window.__gevSession names each session object by a stable instance id and counts applications, attachments and detaches. scripts/qa-app-once.mjs (report-only with --report for now) runs three round trips and a parked-renderer rollback on a keyless preview with paid map, model and voice endpoints blocked.
2026-11-03 17:08:22 +04:00
German Khokhlov 5564156c09 Assert that the traffic population after a globe round trip stays near the population before it
Both are read after the same settle delay; the population is checked again once the vehicle comparison is taken.
2026-11-03 16:24:08 +04:00
German Khokhlov eed8acc3f7 Keep the traffic population and vehicle heights after a globe round trip
The republish after a globe switch ran as a refinement ('Handoff refined'):
it sampled the incoming globe while it still showed coarse tiles and,
being a refinement, never refined again. Keyless Cesium's first terrain
tiles put Austin's streets near -2 200 m, so vehicles stayed there, and
the next globe weighted each road by the camera distance to those
waypoints (1.9 km became 4.1 km), cutting the population from about 620
to 260 until the camera moved.

The handoff is now a completed pass that refines once the incoming
surface has loaded, road density and the coverage radius are measured to
the road's coordinates on the local ground estimate instead of to the
last sampled waypoints, and flow that lands after a publication
re-allocates the retained roads' budgets instead of only recolouring
them.
2026-11-03 16:24:08 +04:00
German Khokhlov f4879fc24b Keep the Utilities panel's Directions row mounted across a globe switch 2026-11-03 15:36:11 +04:00
German Khokhlov 7f0572cf4c Run upstream's HUD summary and standalone startup tests against the engine-based HUD and application 2026-11-03 15:36:11 +04:00
German Khokhlov 1a1eef0e5c Merge origin/main into german/navara
Conflict resolutions:
- src/main.js: upstream's PHOTON_URL place-search setting is read once at
  module level and passed as geospatial: { endpoints: { photon } } by
  createApplication(), so every engine start of the switch flow gets it; the
  old single top-level createStandaloneApplication() call stays removed.
- src/layers/bikeshare/render/cesium/rendering.js: upstream's
  publishedCapacity fix applied with this branch's
  resolveCapacity(model, capacity, status) signature. The same fix is ported
  to src/layers/bikeshare/render/navara.js (record.publishedCapacity, status
  polls resolve from it), with a Navara regression test; upstream's
  proxyRoute test imports the moved render/cesium/rendering.js.
- src/layers/traffic/flow.js: upstream's nextTask() yield and current()
  check kept before the scene is taken from this branch's
  _trafficScene?.() ?? _viewer?.scene with its missing-scene return.
- scripts/package-boundaries.json, scripts/format-scope.json: union of both
  sides' file lists.
- src/voice/actionSchemas.test.mjs: both history comments kept, payload hash
  recomputed for the merged schemas (Sentinel-2 map stack enum plus the
  shorter layer alias hint).
- src/hudAltitudeDatum.test.mjs: this branch's engine-based IntelHUD
  construction with upstream's placeLabels summary context.
2026-11-03 15:36:06 +04:00
German Khokhlov a066a2d1ca Keep history entries untouched by unfinished globe picks and restore each visited entry's layers
A picked engine now lives in the switch until it runs; only then is the
address written, so a pick superseded by Back or one that fails rewrites no
entry. An engine-changing history visit holds the outgoing share link, which
neither restores nor writes the visited entry, and the running engine takes
the address back once the switch settles, restoring any entry visited while
it was held or not yet listening. Handed-off layers keep running where the
incoming address agrees with the outgoing one and follow a visited entry
where it differs. A failed recovery keeps the error on the loading screen
with an engine picker for a retry, and a failing reveal of the new globe no
longer blocks the cover removal or later requests.
2026-11-03 15:24:20 +04:00
German Khokhlov 9cc34e324f Stop scene attachments of Bhote Koshi, GhostMaps, cables and infrastructure waiting once their scene is released 2026-11-03 15:23:21 +04:00
German Khokhlov cf6d04b7db End the data startup wait when the application is torn down during a slow layer attachment 2026-11-03 15:23:21 +04:00
German Khokhlov 7fb11507d5 Bound the wait for layer attachments, park enables and explicit refreshes until the next scene binds 2026-11-03 15:23:20 +04:00
German Khokhlov 39c648094b Merge pull request #1488 from bilawalsidhu/german/hal-623-hud-summary-locale
fix(hud): AI summary in the UI language, canonical feed state, partial aggregation
2026-11-03 15:22:40 +04:00
German Khokhlov 53c114965d Write a machine acceptance report and stop early when no browser or preview is available
qa-all-layer-switches.mjs now checks once that Puppeteer can start Chrome and that the preview answers, and names PUPPETEER_EXECUTABLE_PATH and npx puppeteer browsers install chrome when it cannot. Each run writes <output>/acceptance.json with the commit, dirty files at both ends, Chrome, Node, base URL, times and, per scenario, status, exit code, duration, covered layer ids and the sha256 of its log. It replaces summary.json.
2026-11-03 15:05:37 +04:00
German Khokhlov 65d41b971c Check traffic vehicles one by one against a fixed dark ground after the globe round trip
Live Sentinel-2 imagery is bright at this altitude, so a fixed crop of white two-pixel vehicles changed anywhere from 14 to 300 pixels. The scenario now serves a uniform dark ground tile, waits for the layer to settle with vehicles in view, projects each vehicle to the window and requires 90% of those above the drawn terrain to change the picture where the layer places them; in simulation nothing else may change. Vehicles below the terrain and the population left after the round trip are reported, not asserted.
2026-11-03 15:05:36 +04:00
German Khokhlov d413362467 Merge branch 'main' into german/hal-623-hud-summary-locale 2026-11-03 14:55:40 +04:00
German Khokhlov b80c54b7f1 Merge pull request #1474 from bilawalsidhu/fix/hal-722-radio-next-no-autoplay
Keep Radio Next and Previous from starting playback before Play (HAL-722)
2026-11-03 14:55:14 +04:00
German Khokhlov 4d2b061e3b Hand the session off on Back/Forward and roll failed globe switches back to the last working engine
The engine switch moves out of main.js into src/standalone/engineSwitch.js: every
engine change in the page hands the session off (layers, Director, Contacts,
directions and satellite cameras), whether it came from the picker or from
history. Each attempt has a generation; a failure rolls back to the last engine
that started, requests made during a switch or recovery are reconciled once it
settles, and a picked engine adds its history entry only after it starts. The
first-frame wait only lifts the cover and never fails a started engine; a
hidden tab does not wait. Nothing starts after pagehide, and a failed recovery
leaves the picker usable.
2026-11-03 14:51:17 +04:00
German Khokhlov 64c5cd25e6 Document which inputs a warm cached renderer keeps from the application that built it 2026-11-03 14:47:36 +04:00
German Khokhlov 64759c552e Release the cockpit cloud WebGL context when its controller is destroyed 2026-11-03 14:47:36 +04:00
German Khokhlov 12cd73bed9 Skip CCTV scene work when its renderer was released during a health refresh 2026-11-03 14:47:35 +04:00
German Khokhlov baabff6acf Stop a Bhote Koshi attachment that resumes after its scene was released 2026-11-03 14:47:35 +04:00
German Khokhlov 2853938df7 Detach every layer from a scene even when one fails, and let in-flight attachments stop first 2026-11-03 14:47:35 +04:00
German Khokhlov dd040b4f87 Let a failed application teardown be retried instead of repeating its rejection 2026-11-03 14:47:35 +04:00