Commit Graph
1089 Commits
Author SHA1 Message Date
German Khokhlov f89aee1eac Load the Cesium SDK and its widget styles only when a Cesium globe or a feature that needs it first runs
index.html no longer loads /cesium/Cesium.js and widgets.css: the Cesium scene loads both before it builds its viewer. A cold Navara start requests nothing of the Cesium library again, and qa-strict-cold-chunks asserts that without the known-gap allowance. The strict harness puts an accessor in place of the Cesium global on every page and fails a scenario that reads it before Cesium.js has run; GEV_QA_CESIUM_TRAP=record lists every such read site instead.
2026-11-04 17:15:27 +04:00
German Khokhlov b8305de14b Run the Navara paths without the Cesium SDK, and load it on demand for the features that still build on it
Every Cesium read that a Navara page made was surveyed with the strict acceptance (GEV_QA_CESIUM_TRAP=record). Math on those paths now uses src/geo: screen annotations, weather and wind center readings, cyclone picks, scene data pack polygons and images (new navaraGeometry.js), the awareness subject, the orbit offset of camera verbs, voice frame_overhead, the agent world packet and Directions colours and ground picks. The celestial ring's Sun and Moon come from a bit-identical port of Cesium's Simon1994 model, JulianDate and TEME rotation (src/geo/simon1994.js, julianDate.js, transforms.js); a Cesium globe still applies its ICRF rotation once loaded.

Traffic, Street Level, the Nepal event and locator and geo import build on Cesium's math or entity model on either globe; their enable (or the import) now loads the SDK first through src/app/loadCesium.js, synchronously when it is already there. A production page guards the global so a missed read is reported and starts the load. No module reads Cesium while it loads (scripts/check-cesium-load-time.mjs, run by npm test). Cesium.js is still loaded by index.html here.
2026-11-04 17:15:21 +04:00
German Khokhlov f87da8523e Pin the page clock to an Austin afternoon in the Navara bloom and style checks
The look's sun follows the page clock, so the frame these checks compare was as bright as the hour they ran at: in the acceptance run the half-strength bloom changed the frame by 0.29 against 3.5 earlier, and at dusk the full bloom changes nothing (luma 13).
2026-11-04 00:59:58 +04:00
German Khokhlov 91685c94d9 Assert the soak's heap slope from switch 20 again
Measured over the second half the heap still grew about 20 KiB per switch in the acceptance run (117.8 to 123.8 MiB from switch 250 to 500), so the narrower window did not separate warm-up from growth; the original check stays.
2026-11-04 00:58:32 +04:00
German Khokhlov a56f2f9352 Assert the soak's heap slope over the second half of the run and report the warm-up slope beside it
Under the soak workload V8's compiled code and the layers' caches grow for about 250 switches and then the heap is flat (121.4, 121.7, 120.4, 119.1 MiB after 250 to 400 switches), so a line fitted from switch 20 measured the warm-up. Over the second half the threshold stays 10 KiB per switch; the run before the layer effect fix measures 19 KiB there.
2026-11-04 00:24:47 +04:00
German Khokhlov 43ab3ecaaf Run the Navara visual style, bloom, sonar, cockpit cloud and annotation checks in the strict acceptance 2026-11-04 00:20:13 +04:00
German Khokhlov b49f9dddf0 Fail the acceptance when a production build throws on a cold start of either engine
qa-strict-prod-smoke opens the keyless vite preview on each engine, switches once and fails on any page error. qa-strict-cold-chunks reports Cesium.js at a cold Navara start as a known gap instead of a failure.
2026-11-03 23:21:10 +04:00
German Khokhlov 125fbc5a3b Load the Cesium SDK from index.html again, since engine-neutral modules read its global when they load
This reverts ae13a56f. In the production build every 'cesium' import is the global that Cesium.js defines; with the script loaded only when a Cesium globe started, modules evaluated at boot (cesiumConstants, annotationEngine) threw ReferenceError and neither engine started. A cold Navara start loading Cesium.js stays a known gap.
2026-11-03 23:21:00 +04:00
German Khokhlov 8d7f055572 Format the files this branch wrote or broke with Prettier 2026-11-03 23:02:04 +04:00
German Khokhlov ae13a56f6d Load the Cesium SDK and its widget styles only when a Cesium globe first starts 2026-11-03 22:56:24 +04:00
German Khokhlov 59a2e31aa8 Offer voice actions on whichever globe has the capability they need instead of refusing them without a Cesium viewer 2026-11-03 22:42:25 +04:00
German Khokhlov b20579b06a Register the Navara Draw input in the package boundaries again 2026-11-03 22:03:25 +04:00
German Khokhlov a9282b30bb Expect the session's marks and files drawn on Navara as on Cesium in the one-application switch check 2026-11-03 21:52:42 +04:00
German Khokhlov 1a3f6f2486 Treat contacts with the Cyber sonar sweep on Navara behind an optional render.setContactSonar capability
The sprite and point mover shaders rate each contact by its anchor against the sweep with the cyberSonar.js sampler maths; the engine sonar scene feeds the theme, settings and shared sweep angle each drawn frame and keeps the fleet cadence only while the sweep runs over contacts.
2026-11-03 21:49:56 +04:00
German Khokhlov c2d7a6dbb0 Register the Navara style, bloom and cloud cover modules in the package boundaries and keep VisualEffects free of the globe contract 2026-11-03 21:49:50 +04:00
German Khokhlov 5983c663bd Put the DISPLAY scope mask over Navara, its terminus following the engine camera's height 2026-11-03 21:46:37 +04:00
German Khokhlov ef174b0ff7 Keep local directories out of the acceptance report 2026-11-03 21:45:20 +04:00
German Khokhlov 6ba67d01af Draw by hand on Navara: clicks, moves and the double click from the engine input, a dashed engine line and vertex dots as the preview, and depth picks at the camera treated as misses 2026-11-03 21:41:30 +04:00
German Khokhlov d8ef366ab1 Classify the Navara launch pad zone onto terrain and 3D tiles with Cesium's fill, rim and emission
The zone was a flat disc at ellipsoid height in Navara's opaque scene: it floated over low pads and sank under raised ground or 3D tiles, with hard edges and an unlit rim. A screen-space pass now paints the ground pixels within the radius of the pad from the scene depth, as Cesium's GroundPrimitive classifies them, using one style shared by both engines (LAUNCH_PAD_ZONE_STYLE).
2026-11-03 21:30:36 +04:00
German Khokhlov f0d38897f4 Drive the Navara volumetric clouds from the cockpit weather behind an optional render.setCloudCover capability
The cockpit's weather feed moves out of the Cesium cloud pass and serves both: Cesium keeps its own cloud canvas, an engine with its own clouds takes their cover from the same observations, with no second WebGL canvas.
2026-11-03 21:22:34 +04:00
German Khokhlov d8c63c69d8 Import GeoJSON, KML, KMZ and GPX files on Navara: shapes as clamped vector layers, pins as sprites, and the graphics it cannot draw counted and reported 2026-11-03 21:19:55 +04:00
German Khokhlov eee4f48745 Hide Navara infrastructure stems and data pack meshes behind walls, terrain and the Earth
Navara draws its transparent scene after the post effects into a target without the scene depth, so stems and pack polygons and images painted through 3D tiles. A scene-depth test now drops each of their fragments behind the depth Navara packs after its opaque pass; they stay in the transparent pass, so their look in the open is unchanged (scripts/qa-edge-occlusion.mjs compares it with the previous build). Wind flow was already hidden and is kept as a guard in the same scenario.
2026-11-03 21:15:03 +04:00
German Khokhlov c392d6fb50 Glow the Navara frame with the Display bloom behind an optional render.setBloom capability
postprocessing's BloomEffect runs after the overlays and before the visual styles, follows Cesium's eased strength and dead zone with its threshold set in display terms, and VisualEffects drives it when the engine has the bloom capability.
2026-11-03 21:11:53 +04:00
German Khokhlov 4c28cc0212 Draw the visual styles on Navara as one post pass behind an optional render.setStyle capability
CRT, NVG, FLIR, Anime and Noir run their Cesium shaders through a GLSL prelude with the exact sRGB transfer, crossfade in the stage order, fade the Navara stars with Anime, and report the visualStyles capability through engineCapabilities.
2026-11-03 21:02:50 +04:00
German Khokhlov 00dfed7959 Run the scenarios from the served clean checkout 2026-11-03 21:01:17 +04:00
German Khokhlov f7945d6844 Stop the runner's preview at the end and record only .env names and credential leaks in the served build 2026-11-03 21:00:58 +04:00
German Khokhlov 96b5b0bb1f Draw the session annotation board on Navara: draped areas and routes as clamped meshes, every other mark on the shared screen board over the engine's projector 2026-11-03 20:59:10 +04:00
German Khokhlov f5c14ec30d Move the session annotation board, Draw and Import out of the Cesium tools into sessionTools.js and give Navara its tools seam 2026-11-03 20:37:59 +04:00
German Khokhlov dea10cac4f Give Local ADS-B the selectById hook the other selectable layers expose
It takes the ICAO a position row carries, in any case, or the marker id, and selects through the same path as a click; selectAircraft now delegates to it.
2026-11-03 20:36:10 +04:00
German Khokhlov 1773494116 Run the layer acceptance under a default-deny network policy with per-layer assertion manifests and strict switch contracts
Every scenario runs through scripts/qa-strict-harness.mjs: each page, frame and worker gets an ordered block list before it runs (paid hosts and routes first, then only the preview, declared fixtures, keyless probes and cached free tile hosts), switches with real input on the picker, and records its assertions per layer and engine. The runner reads the catalog from the live page, fails any layer without an assertion on either engine, can build and serve a keyless checkout itself, and adds rapid, hidden-tab, context-loss, failure-injection, cold-chunk and soak scenarios. The main chunk gets a 1% size budget.
2026-11-03 20:15:50 +04:00
German Khokhlov 37ea4e1f93 Keep the six map-source tiles on one row and follow the engine picker in the map tray gate
Sentinel-2 made the desktop source row wrap to two rows; the row now lays out every tile in one row (three columns on a phone, as before). scripts/qa-map-source-tray.mjs read the controller's removed imagery internals and counted five tiles between OSM and the styles; it now reads the live base provider and counts the section's tiles and engine picker. The five failures left also fail on origin/main e5d15f24.
2026-11-03 20:00:55 +04:00
German Khokhlov f2117a98f2 Ask a parked Navara globe for no frames and guard parked engines in the switch gate
The Navara look stopped requesting frames once its globe is parked. scripts/qa-app-once.mjs now fails if anything moves a parked engine's camera or asks it to draw (its own resume aside).
2026-11-03 19:54:45 +04:00
German Khokhlov 40a81c58e6 Hold the shell's inputs between two engines instead of reaching released controllers
A visual choice made while no globe is attached (a style key, a Display control, a voice command) is queued and applied to the next engine's settings after it restored the address's view, so the person's choice wins; reads answer from the released settings. The globe reset and a location lookup started without a globe do nothing, and the map-source chips and camera buttons are unbound until the next globe binds them.
2026-11-03 19:54:45 +04:00
German Khokhlov d86047fe8f Release the shell from a candidate engine that fails after it attached
The shell's scene part detaches it too, so a candidate failing in a later part (a layer's drawing, Cockpit clouds) leaves the shell free for the working engine instead of refusing every later attach. StyleManager.attachScene releases what it built when it throws, and one detach runs at a time. The controls phase awaits its parts, and a failed attachment no longer forces handoff off for the parts it releases. scripts/qa-app-once.mjs now also rolls back from a Navara candidate whose layer attachment fails.
2026-11-03 19:45:34 +04:00
German Khokhlov a99b862580 Create the application once per page and switch engines through the scene host
createStandaloneApplication opens its first globe, attaches the scene host and returns attachScene/detachScene: a switch hands the session off, parks the outgoing renderer and attaches the incoming one with its catalog to the parts the phases registered once. A failed candidate releases what it attached; the working engine attaches again on the same shell, voice, tools and stores. ?switch=legacy keeps the route that builds an application per engine for one release. scripts/qa-app-once.mjs now asserts identity, UI, tool and listener continuity, the rollback and the legacy route.
2026-11-03 18:19:51 +04:00
German Khokhlov 2bac200c01 Attach the tools, data and controls bound to one globe as scene parts
Each phase builds its session objects once (shell, layer manager and presentation, Director, annotation board, Draw, Import, voice, debug handle) and registers the parts bound to one globe: the shell's later attachments, Cockpit clouds, the catalog binding and sonar, the Director's scene, the Cesium or Navara tools and the debug handle's globe fields. A page with a scene host attaches them to every engine; a host that never switches attaches them once, as before. The shell releases its globe before the data layers detach, and the Navara notice goes with its engine.
2026-11-03 18:17:23 +04:00
German Khokhlov d1fdb9eb45 Let the shell's share link, HUD, orbit and navigation follow another globe engine
The shell reads its viewer, engine and map stack from the attached scene. ShareLinkManager, IntelHUD and OrbitController gain attachEngine, NavigationController setScene and LocationNavigation attachScene/detachScene, so a switch can keep them and move only their camera listeners; between engines they write and read nothing. The voice runner and session voice modules are owned by their packages, which check:boundaries needs since the voice commit.
2026-11-03 17:48:08 +04:00
German Khokhlov 05578c61b9 Keep an active voice session through engine switches
The page creates the voice once; each engine attachment only gives it that scene's action runner, pointer canvas and annotation events. Calls made during a switch wait for the incoming engine and are refused with ENGINE_SWITCHING when none attaches in time; results name the engine that answered, and the session hears engine-changed after a switch. The analyst's follow-up memory and layer enable times outlive one engine's runner. scripts/qa-voice-engine-switch.mjs drives a fake microphone and Realtime transport through the switches.
2026-11-03 17:20:40 +04:00
German Khokhlov b2cc00833d Measure session object identity and listener counts across engine switches
window.__gevSession names each session object by a stable instance id and counts applications, attachments and detaches. scripts/qa-app-once.mjs (report-only with --report for now) runs three round trips and a parked-renderer rollback on a keyless preview with paid map, model and voice endpoints blocked.
2026-11-03 17:08:22 +04:00
German Khokhlov 5564156c09 Assert that the traffic population after a globe round trip stays near the population before it
Both are read after the same settle delay; the population is checked again once the vehicle comparison is taken.
2026-11-03 16:24:08 +04:00
German Khokhlov eed8acc3f7 Keep the traffic population and vehicle heights after a globe round trip
The republish after a globe switch ran as a refinement ('Handoff refined'):
it sampled the incoming globe while it still showed coarse tiles and,
being a refinement, never refined again. Keyless Cesium's first terrain
tiles put Austin's streets near -2 200 m, so vehicles stayed there, and
the next globe weighted each road by the camera distance to those
waypoints (1.9 km became 4.1 km), cutting the population from about 620
to 260 until the camera moved.

The handoff is now a completed pass that refines once the incoming
surface has loaded, road density and the coverage radius are measured to
the road's coordinates on the local ground estimate instead of to the
last sampled waypoints, and flow that lands after a publication
re-allocates the retained roads' budgets instead of only recolouring
them.
2026-11-03 16:24:08 +04:00
German Khokhlov 1a1eef0e5c Merge origin/main into german/navara
Conflict resolutions:
- src/main.js: upstream's PHOTON_URL place-search setting is read once at
  module level and passed as geospatial: { endpoints: { photon } } by
  createApplication(), so every engine start of the switch flow gets it; the
  old single top-level createStandaloneApplication() call stays removed.
- src/layers/bikeshare/render/cesium/rendering.js: upstream's
  publishedCapacity fix applied with this branch's
  resolveCapacity(model, capacity, status) signature. The same fix is ported
  to src/layers/bikeshare/render/navara.js (record.publishedCapacity, status
  polls resolve from it), with a Navara regression test; upstream's
  proxyRoute test imports the moved render/cesium/rendering.js.
- src/layers/traffic/flow.js: upstream's nextTask() yield and current()
  check kept before the scene is taken from this branch's
  _trafficScene?.() ?? _viewer?.scene with its missing-scene return.
- scripts/package-boundaries.json, scripts/format-scope.json: union of both
  sides' file lists.
- src/voice/actionSchemas.test.mjs: both history comments kept, payload hash
  recomputed for the merged schemas (Sentinel-2 map stack enum plus the
  shorter layer alias hint).
- src/hudAltitudeDatum.test.mjs: this branch's engine-based IntelHUD
  construction with upstream's placeLabels summary context.
2026-11-03 15:36:06 +04:00
German Khokhlov a066a2d1ca Keep history entries untouched by unfinished globe picks and restore each visited entry's layers
A picked engine now lives in the switch until it runs; only then is the
address written, so a pick superseded by Back or one that fails rewrites no
entry. An engine-changing history visit holds the outgoing share link, which
neither restores nor writes the visited entry, and the running engine takes
the address back once the switch settles, restoring any entry visited while
it was held or not yet listening. Handed-off layers keep running where the
incoming address agrees with the outgoing one and follow a visited entry
where it differs. A failed recovery keeps the error on the loading screen
with an engine picker for a retry, and a failing reveal of the new globe no
longer blocks the cover removal or later requests.
2026-11-03 15:24:20 +04:00
German Khokhlov 53c114965d Write a machine acceptance report and stop early when no browser or preview is available
qa-all-layer-switches.mjs now checks once that Puppeteer can start Chrome and that the preview answers, and names PUPPETEER_EXECUTABLE_PATH and npx puppeteer browsers install chrome when it cannot. Each run writes <output>/acceptance.json with the commit, dirty files at both ends, Chrome, Node, base URL, times and, per scenario, status, exit code, duration, covered layer ids and the sha256 of its log. It replaces summary.json.
2026-11-03 15:05:37 +04:00
German Khokhlov 65d41b971c Check traffic vehicles one by one against a fixed dark ground after the globe round trip
Live Sentinel-2 imagery is bright at this altitude, so a fixed crop of white two-pixel vehicles changed anywhere from 14 to 300 pixels. The scenario now serves a uniform dark ground tile, waits for the layer to settle with vehicles in view, projects each vehicle to the window and requires 90% of those above the drawn terrain to change the picture where the layer places them; in simulation nothing else may change. Vehicles below the terrain and the population left after the round trip are reported, not asserted.
2026-11-03 15:05:36 +04:00
German Khokhlov d413362467 Merge branch 'main' into german/hal-623-hud-summary-locale 2026-11-03 14:55:40 +04:00
German Khokhlov 4d2b061e3b Hand the session off on Back/Forward and roll failed globe switches back to the last working engine
The engine switch moves out of main.js into src/standalone/engineSwitch.js: every
engine change in the page hands the session off (layers, Director, Contacts,
directions and satellite cameras), whether it came from the picker or from
history. Each attempt has a generation; a failure rolls back to the last engine
that started, requests made during a switch or recovery are reconciled once it
settles, and a picked engine adds its history entry only after it starts. The
first-frame wait only lifts the cover and never fails a started engine; a
hidden tab does not wait. Nothing starts after pagehide, and a failed recovery
leaves the picker usable.
2026-11-03 14:51:17 +04:00
German Khokhlov 238a3d0634 Merge remote-tracking branch 'origin/main' into fix/hal-722-radio-next-no-autoplay 2026-11-03 14:33:12 +04:00
German Khokhlov 33381c5981 Merge remote-tracking branch 'origin/main' into german/hal-623-hud-summary-locale
# Conflicts:
#	src/voice/gevActions.test.mjs
2026-11-03 14:28:10 +04:00
German Khokhlov 62296a833c Exercise every catalog layer on both planets and verify live switch continuity 2026-11-03 05:22:02 +04:00