Merge origin/main and retain both format-scope additions.
Give StarrySky a separate black environment cube map and release it on destroy.
Guard anime updates when StarrySky is absent, require a visible Normal sky
before anime QA, and compare a lit airplane against black and white controls.
Document the sky background contract and its verification.
Co-Authored-By: GPT-6 (Codex) <[email protected]>
- taiwan.js: a failed download serves the last good table (up to 24 h)
and is not retried for an hour. The table host does not answer from
some networks outside Taiwan, and each attempt held the shared catalog
refresh for the ~10 s connect timeout.
- Own server/providers/cctv/taiwan.js in package-boundaries.json
(check:boundaries failed).
- Decode numeric character references; name falls back to the CCTVID
when a row has no road details.
- Credit names the dataset and links the OGDL Taiwan licence.
- Document CCTV_TAIWAN_URL; list Taiwan in the CURRENT-STATE source table.
- Tests: isolate catalog env, reset loader state, cover the byte cap,
failed fetch, backoff, last-good fallback, cap clamping, redirect with
a valid body, name fallback, numeric entities and UUID camera ids.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Fetch keyless DATA.GOV.HK camera locations at runtime and pin stills to
tdcctv.data.one.gov.hk with required attribution. Default cap 1,100 covers
the ~1,013-camera TD catalog, prioritized across Hong Kong Island, Kowloon
and the New Territories.
Co-authored-by: Cursor <[email protected]>
- Google 3D: the OPEN button re-measures a ground whose tiles are still
loading (a few times, a second apart) and on a map change, not only
after the next camera move.
- Mapillary: two mounts on one host during the first download share one
build instead of leaking a second WebGL viewer.
- Retired floating-panel keys (v8 panelPos, panelFloatHintShown) are
dropped from localStorage; dead inline-position resets, the drag JSDoc
and the dead qa-ui-disposal observer branch are gone.
- Docs: z ladder, panel chrome, position storage and the fixture gate's
actual coverage; changelog fragment for #974 (old .gev-cache/mapillary
can be deleted).
- ru/es: the layer is named as everywhere else in the UI.
- Fixtures and test fakes: unused exports removed; a fake credit removal
of an absent credit no longer drops another one; the tile test reset
frees upstream slots.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The far-plane comment said z = w (the code puts z just under w), the Milky
Way constant is a brightness, not an opacity, and the CDS acknowledgement
lives in the Data attribution popover, not DATA_SOURCES.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- qa-anime-sky keeps only the Milky Way case; the satellites and keyless
cases checked an anime shader this branch no longer changes.
- Drop qa-sky-sun-moon.mjs: the viewer-options unit test covers it.
- VisualEffects sets the sky's visibility directly: the viewer always
carries a StarrySky and never outlives the effects.
- Drop the unused star intensity knob, the malformed-row tolerance for
our own pack, the test-only Transforms parameter and a private-name test.
- DATA_SOURCES points to sky/README.md instead of repeating it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Scene reads skyBox._cubeMap as the environment map that lights models, in
the TEME, flipY layout of Cesium's own sky box; the ICRF Milky Way would
light them rotated. Rename the field so models keep Cesium's default.
Test the anime fade on a real StarrySky and that the viewer gets the sky
as an option (skyBox: false would drop the Sun and Moon). Correct three
comments on the star limit and the Milky Way levels.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The fine 0.4 degree blur kept the residual glow of unresolved stars as
mottled patches at the band's edges. Blend towards a 2 degree blur where
the coarse copy is faint (smoothstep over 0.5-8 % of the range), so the
core keeps its dust lanes and the faint sky goes smooth. Faces 85 -> 62 kB.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
page.waitForFunction polls on requestAnimationFrame by default. In a
minimised or hidden headful window rAF stops while timers keep running, so
each 120 s slice only checked the predicate when it started: a drain that
finished in the last slice was recorded as a FAIL on the sign-off path.
- waitForPredicate replaces waitForFunctionSliced and the other three
waitForFunction calls: one short page.evaluate per tick (1 s for the
drain, 250 ms elsewhere), a monotonic performance.now() deadline, retry
across a context swap, and a throwing predicate fails the run instead of
silently spending the budget.
- One in-page window.__qaRenderFrames(count, capMs) helper serves both the
gizmo-drag and the sibling-owner frame waits.
- The sibling pick counts as a stalled renderer only at 0 of 3 frames, so a
slow SwiftShader frame still reports a real miss; the record flattens and
prints the frame count once.
- Review screenshots log and continue when a capture fails.
- Launch with pipe: true (no localhost CDP port) and protocolTimeout
300_000 like the other harnesses; drop the occlusion flag that puppeteer
already passes by default.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
When the sibling-owner pick misses after fewer than 3 rendered frames, the
cause is a stalled renderer, not a pick regression. Record it as a failure
on the headful sign-off path and as inconclusive under headless GL, with
"renderer stalled: N/3 frames" in the detail. A missed pick after 3 frames
still fails in both modes. Also corrects the catalog-size comment (~3,700).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The headful drain budget is uncapped (camCount * 800 + 30000 ms, ~50 min
at N≈3,700), but each page.waitForFunction is one CDP call that puppeteer
aborts after its 180 s default protocolTimeout. The .catch then recorded
"timed out waiting for drain on the real-GPU sign-off path" after ~3 min.
- Poll the drain in <=120 s slices (waitForFunctionSliced) so no single
CDP call outlives protocolTimeout, whatever the catalog size.
- Launch with protocolTimeout 240 s, headroom above the largest slice and
the 60 s fixed waits.
- Bound the sibling-owner 3-frame postRender wait at 10 s and report the
frame count, so a renderer that stops producing frames fails with
evidence instead of hanging the evaluate.
- List --disable-backgrounding-occluded-windows explicitly. Puppeteer
25.10 already passes it by default, so this documents the headful
contract rather than changing behaviour.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Conflicts: the Street Level and Gemini voice strings both appended to the
es/ru catalogs, and both sides' modules to package-boundaries.json — kept
both. scripts/qa-panel-resize.mjs stays deleted (floating panels removed).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Away from the galactic plane the ESO panorama keeps a mottled glow of
unresolved stars and dust. With the black level at the darkest quarter of
the sky and a hard cut, it showed as grey clouds with black holes around
the globe. The black level now sits at the median sky and eases in with a
soft knee on luminance, keeping each pixel's hue: high galactic latitudes
are black, the band keeps its glow. Faces shrink from 247 to 85 KB.
The changelog fragment also notes the anime fade and the new asset weight.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- VisualEffects.destroy() puts skyBox.milkyWayVisibility back to 1, as it
already restores the borrowed bloom stage, so a surviving viewer does not
keep a faded sky.
- Rename scripts/qa-anime-space-mask.mjs to qa-anime-sky.mjs: rewrite the
header for the current approach, drop --space-expr and --repo, import
puppeteer as a package, reject unknown cases and count the milkyway case
as reached only while the anime stage is on.
- Put both sky QA scripts under format:check.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The far-plane mask in the anime shader read the post-process depth, which
cannot tell the sky from far geometry: with a layer that clamps the near
plane to 0.1 m (satellites) the whole Earth lost its cel bands, keyless
terrain above the ellipsoid horizon did too, and the atmosphere, Sun and
Moon stopped banding.
Restore the anime shader from main and fade the Milky Way glow with the
style instead: VisualEffects sets skyBox.milkyWayVisibility to
1 - anime intensity. scripts/qa-anime-space-mask.mjs checks all three
cases headless and that the anime sky shows no bands.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On CI's SwiftShader the ground-clamped cones take a few frames after a
sequence is selected; a single pick search found none.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- A background catalog refresh that rejects now keeps the old catalog for
another TTL, as an empty refresh already did, so a refresh that keeps
failing is retried once per TTL instead of on every request.
- Trim notes are keyed by the source list they describe, and /sources asks
for the list it served, so a request answered during a refresh never pairs
the old cameras with the new list's notes.
- Tests: a failed background refresh (one warning, no unhandled rejection,
no retry before the TTL, trim notes stay with their list) and an empty
background refresh (old catalog kept, no upstream fetch before the TTL).
The race assertion's message now names the failure; its timer is cleared.
- The Tarktee test no longer imports the new constant, so on main it fails
on its own assertion instead of taking the whole file down.
- precompute-cctv-heights waits 60 s for a cold catalog, past Tarktee's 30 s.
- CURRENT-STATE notes the 30 s bound and the retry spacing.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
refreshCctvFocusStyles passes cameraColorFor as baseColorFor, but only
refreshCoverageStyles was tested. The new rendering.test.mjs runs the
focus pass through createRendering with stubbed focus services and
checks that an idle video camera fades from violet, a still from cyan
and the active camera from amber. It fails if the focus callback goes
back to the old active/idle check. Also adds the missing semicolon on
the policy.js import in cctv.test.mjs.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Pass the custom sky box to the Viewer instead of `skyBox: false`, which
also stopped CesiumWidget from creating the Sun and the Moon. Guarded by
scripts/qa-sky-sun-moon.mjs.
- Outside the IAU 2006 tables (before 1975, after ~2050) the preload
resolves without data; remember that span and stay on TEME instead of
preloading and rendering every frame.
- The anime style no longer cel-shades the far plane, where four bands
turned the faint Milky Way into blotches.
- Paint the planets out after the star-removing opening and with the
ring median, so no brighter plateau is left; faces rebuilt.
Co-Authored-By: Claude Opus 5.5 <[email protected]>