fix(sky): keep the Sun and Moon, settle outside the ICRF tables

- Pass the custom sky box to the Viewer instead of `skyBox: false`, which
  also stopped CesiumWidget from creating the Sun and the Moon. Guarded by
  scripts/qa-sky-sun-moon.mjs.
- Outside the IAU 2006 tables (before 1975, after ~2050) the preload
  resolves without data; remember that span and stay on TEME instead of
  preloading and rendering every frame.
- The anime style no longer cel-shades the far plane, where four bands
  turned the faint Milky Way into blotches.
- Paint the planets out after the star-removing opening and with the
  ring median, so no brighter plateau is left; faces rebuilt.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
German KhokhlovandClaude Opus 5.5 committed 2026-10-19 19:43:25 +04:00
1 parent 6549344946
commit fb81e155b7
15 files changed
+243 -28

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+16 -13
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@@ -15,12 +15,12 @@
*
* Transform (deterministic):
* 1. Resample to WORK_WIDTH×WORK_WIDTH/2 and convert sRGB to linear light.
* 2. Paint out the planets the 2008–2010 exposures caught (PLANETS): they
* sit where today's sky has nothing and are far brighter than any star.
* 3. Remove stars with a morphological opening (minimum, then maximum, over
* 2. Remove stars with a morphological opening (minimum, then maximum, over
* a (2·OPEN_RADIUS+1)² window): anything smaller than the window — every
* star — drops to the surrounding sky; the renderer draws catalogue stars
* itself, sharp and in the right place.
* 3. Paint out the planets the 2008–2010 exposures caught (PLANETS): they
* sit where today's sky has nothing and are far brighter than any star.
* 4. Blur with a three-pass box approximation of a Gaussian, σ = BLUR_DEG on
* the sky: rows wrap in longitude and widen by 1/cos(latitude) so the
* blur stays round towards the poles.
@@ -234,16 +234,18 @@ function galacticVector(l, b) {
}
/**
* Replace a disc of the sky with the mean of the ring just outside it, per
* channel. The blur that follows hides the seam.
* Replace a disc of the sky with the median of the ring just outside it, per
* channel. A median, not a mean: the planet's diffraction spikes reach far
* past the disc and would lift a mean well above the sky. The blur that
* follows hides the seam.
*/
function paintOut(planes, width, height, { l, b, radiusDeg }) {
const centre = galacticVector(l, b);
const inner = Math.cos((radiusDeg * Math.PI) / 180);
const outer = Math.cos(((radiusDeg + 0.5) * Math.PI) / 180);
const outer = Math.cos(((radiusDeg + 1) * Math.PI) / 180);
const disc = [];
const ring = [];
const span = Math.ceil(((radiusDeg + 0.5) / 180) * height);
const span = Math.ceil(((radiusDeg + 1) / 180) * height);
const row = Math.round((0.5 - b / 180) * height);
for (let y = Math.max(0, row - span); y < Math.min(height, row + span); y++) {
const latitude = 90 - ((y + 0.5) * 180) / height;
@@ -256,10 +258,9 @@ function paintOut(planes, width, height, { l, b, radiusDeg }) {
}
}
for (const plane of planes) {
let sum = 0;
for (const index of ring) sum += plane[index];
const mean = sum / ring.length;
for (const index of disc) plane[index] = mean;
const values = Float32Array.from(ring, (index) => plane[index]).sort();
const median = values[values.length >> 1];
for (const index of disc) plane[index] = median;
}
}
@@ -323,12 +324,14 @@ async function main() {
const { default: sharp } = await import('sharp');
const { width, height, planes } = await decodePanorama(sharp, file);
const sigmaPx = (BLUR_DEG / 180) * height;
for (const planet of PLANETS) paintOut(planes, width, height, planet);
for (const plane of planes) {
extremumPlane(plane, width, height, OPEN_RADIUS, Math.min);
extremumPlane(plane, width, height, OPEN_RADIUS, Math.max);
blurPlane(plane, width, height, sigmaPx);
}
// After the opening: it sinks the starry sky to the dark gaps between
// stars, and a fill taken before it would stay brighter than the sky.
for (const planet of PLANETS) paintOut(planes, width, height, planet);
for (const plane of planes) blurPlane(plane, width, height, sigmaPx);
const black = luminancePercentile(planes, BLACK_PERCENTILE);
const white = luminancePercentile(planes, WHITE_PERCENTILE);
let total = 0;
+2 -1
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@@ -1067,5 +1067,6 @@
"scripts/build-milky-way.mjs",
"src/sky/stars.test.mjs",
"src/sky/starrySky.test.mjs",
"src/tooling/skyAssets.test.mjs"
"src/tooling/skyAssets.test.mjs",
"src/tooling/skyAssets.paintOut.test.mjs"
]
+96
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@@ -0,0 +1,96 @@
#!/usr/bin/env node
/**
* qa-sky-sun-moon — the custom sky must keep Cesium's Sun and Moon.
*
* CesiumWidget creates `scene.sun` and `scene.moon` only when the `skyBox`
* option is not `false`, so replacing the sky box the wrong way silently
* removes the Sun disc and its bloom. Points the camera at the Sun from
* 22 000 km and fails unless both bodies exist; saves a screenshot.
*
* Usage: node scripts/qa-sky-sun-moon.mjs [--url http://localhost:4317] [--out qa-shots/sky-sun.png]
*/
import puppeteer from 'puppeteer';
import { mkdirSync } from 'node:fs';
import path from 'node:path';
const argv = process.argv;
const option = (name, fallback) =>
argv.includes(name) ? argv[argv.indexOf(name) + 1] : fallback;
const url = option('--url', 'http://localhost:4317');
const out = option('--out', 'qa-shots/sky-sun.png');
mkdirSync(path.dirname(out), { recursive: true });
const browser = await puppeteer.launch({
headless: 'new',
args: ['--no-sandbox', '--ignore-gpu-blocklist'],
});
try {
const page = await browser.newPage();
await page.setViewport({ width: 1280, height: 800 });
await page.evaluateOnNewDocument(() =>
localStorage.setItem('gev:first-run-mission:v1', 'suppressed'),
);
await page.goto(url, { waitUntil: 'domcontentloaded' });
await page.waitForFunction(() => window.__godsEyeView?.viewer?.scene, {
timeout: 90_000,
});
await new Promise((r) => setTimeout(r, 10_000));
const info = await page.evaluate(async () => {
// The page's own Cesium instance, as Vite served it.
const entry = performance
.getEntriesByType('resource')
.map((e) => e.name)
.find((n) => /\.vite\/deps\/cesium\.js/.test(n));
const C = await import(entry);
const { viewer } = window.__godsEyeView;
const scene = viewer.scene;
scene.camera.cancelFlight();
const time = viewer.clock.currentTime;
const sun = C.Cartesian3.normalize(
C.Matrix3.multiplyByVector(
C.Transforms.computeTemeToPseudoFixedMatrix(time),
C.Simon1994PlanetaryPositions.computeSunPositionInEarthInertialFrame(
time,
),
new C.Cartesian3(),
),
new C.Cartesian3(),
);
// Off to the side of the Earth, looking straight at the Sun.
const side = C.Cartesian3.normalize(
C.Cartesian3.cross(sun, C.Cartesian3.UNIT_Z, new C.Cartesian3()),
new C.Cartesian3(),
);
const destination = C.Cartesian3.add(
C.Cartesian3.multiplyByScalar(side, 2.2e7, new C.Cartesian3()),
C.Cartesian3.multiplyByScalar(sun, -0.6e7, new C.Cartesian3()),
new C.Cartesian3(),
);
const up = C.Cartesian3.normalize(
C.Cartesian3.cross(
C.Cartesian3.cross(sun, C.Cartesian3.UNIT_Z, new C.Cartesian3()),
sun,
new C.Cartesian3(),
),
new C.Cartesian3(),
);
scene.camera.setView({ destination, orientation: { direction: sun, up } });
scene.requestRender();
return {
sun: Boolean(scene.sun),
moon: Boolean(scene.moon),
skyBox: scene.skyBox?.constructor?.name,
};
});
await new Promise((r) => setTimeout(r, 4_000));
await page.evaluate(() => window.__godsEyeView.viewer.scene.requestRender());
await new Promise((r) => setTimeout(r, 1_500));
await page.screenshot({ path: out });
console.log(JSON.stringify({ url, ...info, screenshot: out }));
if (!info.sun || !info.moon) {
console.error('FAIL: scene.sun and scene.moon must both exist');
process.exitCode = 1;
}
} finally {
await browser.close();
}
+4 -4
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@@ -120,9 +120,10 @@ export function createApplicationViewer({ container, creditContainer }) {
selectionIndicator: false,
infoBox: false,
baseLayer: false,
// Replaced below: the default Tycho-2 cube map is too coarse for the
// whole-globe view and its JPEG blocks show around the Earth.
skyBox: false,
// Instead of the default Tycho-2 cube map, whose JPEG blocks show around
// the whole globe. Passed here, not assigned later: `skyBox: false` would
// also stop CesiumWidget from creating the Sun and the Moon.
skyBox: new StarrySky(),
creditContainer,
msaaSamples: 4,
contextOptions: { webgl: { preserveDrawingBuffer: true } },
@@ -134,7 +135,6 @@ export function createApplicationViewer({ container, creditContainer }) {
// render loop. See app/atmosphereCompat.js.
applyModelAtmosphereWorkaround(viewer.scene);
viewer.scene.globe.show = false;
viewer.scene.skyBox = new StarrySky();
viewer.scene.skyAtmosphere.show = true;
viewer.scene.skyAtmosphere.atmosphereLightIntensity = 18;
viewer.scene.skyAtmosphere.saturationShift = -0.12;
+5 -4
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@@ -42,10 +42,11 @@ Centre.
(<https://www.eso.org/public/outreach/copyright/>). **Credit: ESO/S. Brunier.**
**Changes made** (CC BY 4.0 asks for them to be stated): resampled to
4096×2048, two planets (Jupiter, by position) painted over with the surrounding sky,
stars removed with a 7×7 morphological opening, blurred (σ = 0.4°),
reprojected from galactic coordinates to ICRF cube faces, black level set at
the darkest 25 % of the sky, gamma-encoded and saved as WebP. Build:
4096×2048, stars removed with a 7×7 morphological opening, two planets
(Jupiter, by position) painted over with the median of the surrounding sky,
blurred (σ = 0.4°), reprojected from galactic coordinates to ICRF cube faces,
black level set at the darkest 25 % of the sky, gamma-encoded and saved as
WebP. Build:
`node scripts/build-milky-way.mjs <eso0932a.tif>`.
The panorama is a photographic mosaic, not an astrometric map: bright stars
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+22 -4
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@@ -174,6 +174,7 @@ export class StarrySky {
this._rotationPrecise = false;
this._icrfRequest = undefined;
this._icrfUnavailable = false;
this._icrfMissing = undefined;
this._loading = false;
this._starData = undefined;
this._faceImages = undefined;
@@ -237,7 +238,7 @@ export class StarrySky {
_updateRotation(time) {
// An approximate rotation is final only while nothing better can come.
const settled =
this._rotationPrecise || this._icrfRequest || this._icrfUnavailable;
this._rotationPrecise || this._icrfRequest || !this._canPreloadIcrf(time);
if (settled && isSkyRotationCurrent(this._rotationTime, time)) return;
const { precise } = computeSkyRotation(time, this._rotation);
this._rotationPrecise = precise;
@@ -245,9 +246,20 @@ export class StarrySky {
if (!precise) this._preloadIcrf(time);
}
/** Fetch Cesium's IAU 2006 tables around `time` once; retry on new spans. */
/** Whether loading Cesium's IAU 2006 tables could still help at `time`. */
_canPreloadIcrf(time) {
return (
!this._icrfUnavailable &&
!(
this._icrfMissing &&
Cesium.TimeInterval.contains(this._icrfMissing, time)
)
);
}
/** Fetch Cesium's IAU 2006 tables around `time` once per span. */
_preloadIcrf(time) {
if (this._icrfRequest || this._icrfUnavailable) return;
if (this._icrfRequest || !this._canPreloadIcrf(time)) return;
const interval = new Cesium.TimeInterval({
start: Cesium.JulianDate.addDays(time, -1, new Cesium.JulianDate()),
stop: Cesium.JulianDate.addDays(time, 1, new Cesium.JulianDate()),
@@ -257,7 +269,14 @@ export class StarrySky {
)
.then(
() => {
// The tables cover roughly 1975–2050; outside them the preload
// resolves with nothing, and TEME stays for this span.
if (!Cesium.Transforms.computeIcrfToFixedMatrix(time)) {
this._icrfMissing = interval;
return;
}
this._rotationTime = undefined;
if (!this._destroyed) this._requestRender();
},
(error) => {
// TEME is within a fraction of a degree; do not retry every frame.
@@ -267,7 +286,6 @@ export class StarrySky {
)
.finally(() => {
this._icrfRequest = undefined;
if (!this._destroyed) this._requestRender();
});
}
+28
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@@ -87,3 +87,31 @@ test('the sky draws nothing when hidden, outside 3D, or in a pick pass', () => {
assert.equal(sky.destroy(), undefined);
assert.equal(sky.isDestroyed(), true);
});
const frame = () => new Promise((resolve) => setImmediate(resolve));
for (const iso of ['1970-01-01T00:00:00Z', '2060-01-01T00:00:00Z']) {
test(`a clock outside the IAU 2006 tables (${iso}) settles on TEME instead of re-rendering every frame`, async () => {
const time = Cesium.JulianDate.fromIso8601(iso);
let renders = 0;
let preloads = 0;
const original = Cesium.Transforms.preloadIcrfFixed;
Cesium.Transforms.preloadIcrfFixed = (interval) => {
preloads += 1;
return original(interval);
};
try {
const sky = new StarrySky({ requestRender: () => (renders += 1) });
for (let i = 0; i < 20; i += 1) {
sky._updateRotation(time); // what update() does once per frame
await frame();
}
assert.ok(
renders <= 1 && preloads <= 1,
`20 frames at a frozen clock -> ${preloads} preloads, ${renders} render requests (expected <= 1 each)`,
);
} finally {
Cesium.Transforms.preloadIcrfFixed = original;
}
});
}
+6 -2
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@@ -12,6 +12,7 @@ export const animeShader = {
},
fragmentShader: /* glsl */ `
uniform sampler2D colorTexture;
uniform sampler2D depthTexture;
uniform vec2 colorTextureDimensions;
uniform float intensity;
uniform float saturation;
@@ -38,9 +39,12 @@ export const animeShader = {
vec2 texel = 1.0 / colorTextureDimensions;
vec4 color = texture(colorTexture, uv);
// Cel-shade: quantize luminance into bands
// Cel-shade: quantize luminance into bands. Not the far plane: four
// bands turn the faint Milky Way behind the globe into blotches. Its
// packed depth reads a few 1e-7 short of 1.0.
float luma = dot(color.rgb, vec3(0.299, 0.587, 0.114));
float bands = mix(256.0, 4.0, intensity);
bool space = czm_readDepth(depthTexture, uv) > 0.99999;
float bands = space ? 256.0 : mix(256.0, 4.0, intensity);
float celLuma = floor(luma * bands + 0.5) / bands;
float lumaScale = (luma > 0.001) ? celLuma / luma : 1.0;
vec3 celColor = color.rgb * lumaScale;
+64
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@@ -0,0 +1,64 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import sharp from 'sharp';
import {
CUBE_FACES,
FACE_FILE_SUFFIX,
PLANETS,
cubeFaceDirection,
icrfToGalactic,
} from '../../scripts/build-milky-way.mjs';
import { raDecToUnitVector } from '../sky/stars.js';
const SKY = new URL('../data/local_data/sky/', import.meta.url);
// Allowed excess of the painted disc over the surrounding sky, in 8-bit
// levels of the encoded face: the blur and dither move values by a few.
const TOLERANCE = 4;
test('painted-out planets leave no disc brighter than the sky around them', async () => {
const centres = PLANETS.map((planet) => ({
planet,
vector: raDecToUnitVector(planet.l, planet.b),
disc: [],
ring: [],
}));
for (const face of CUBE_FACES) {
const { data, info } = await sharp(
new URL(`milkyway_${FACE_FILE_SUFFIX[face]}.webp`, SKY).pathname,
)
.raw()
.toBuffer({ resolveWithObject: true });
const size = info.width;
for (let j = 0; j < size; j++) {
for (let i = 0; i < size; i++) {
const d = cubeFaceDirection(face, (i + 0.5) / size, (j + 0.5) / size);
const n = Math.hypot(...d);
const g = icrfToGalactic(d.map((x) => x / n));
for (const centre of centres) {
const cos =
g[0] * centre.vector[0] +
g[1] * centre.vector[1] +
g[2] * centre.vector[2];
const degrees = (Math.acos(Math.min(1, cos)) * 180) / Math.PI;
const k = (j * size + i) * info.channels;
const luma = (data[k] + data[k + 1] + data[k + 2]) / 3;
if (degrees <= centre.planet.radiusDeg - 0.5) centre.disc.push(luma);
else if (
degrees >= centre.planet.radiusDeg + 1 &&
degrees <= centre.planet.radiusDeg + 3.5
)
centre.ring.push(luma);
}
}
}
}
const median = (values) => values.sort((a, b) => a - b)[values.length >> 1];
for (const { planet, disc, ring } of centres) {
const discMean = disc.reduce((s, v) => s + v, 0) / disc.length;
const ringMedian = median(ring);
assert.ok(
discMean <= ringMedian + TOLERANCE,
`l=${planet.l} b=${planet.b}: disc mean ${discMean.toFixed(1)} vs surrounding sky ${ringMedian.toFixed(1)}`,
);
}
});