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fix(sky): keep the Milky Way out of model lighting, test the sky wiring
Scene reads skyBox._cubeMap as the environment map that lights models, in the TEME, flipY layout of Cesium's own sky box; the ICRF Milky Way would light them rotated. Rename the field so models keep Cesium's default. Test the anime fade on a real StarrySky and that the viewer gets the sky as an option (skyBox: false would drop the Sun and Moon). Correct three comments on the star limit and the Milky Way levels. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -31,7 +31,9 @@
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* celestial pole — rotating each direction into galactic coordinates
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* with the IAU J2000 matrix.
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* 6. Map the median sky to black, easing in with a soft knee, and the
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* brightest 0.01 % to white (on luminance, keeping each pixel's hue),
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* brightest 0.01 % to about 97 % white, the knee's offset there (both
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* levels taken before the faint-glow blend; on luminance, keeping each
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* pixel's hue),
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* encode with gamma 1/2.2 and ±0.5 LSB dither against banding; WebP.
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*
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* Usage:
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@@ -373,6 +375,8 @@ async function main() {
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for (const plane of planes) blurPlane(plane, width, height, sigmaPx);
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for (const plane of wide)
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blurPlane(plane, width, height, (FAINT_BLUR_DEG / 180) * height);
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// Levels from the fine blur, so the blend weight and the output share
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// them; the blend moves the median only in the faint sky it smooths.
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const black = luminancePercentile(planes, BLACK_PERCENTILE);
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const white = luminancePercentile(planes, WHITE_PERCENTILE);
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blendByBrightness(planes, wide, (luminance) =>
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@@ -219,6 +219,17 @@ test('the separate viewer export imports without constructing a browser viewer',
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assert.throws(() => createApplicationViewer({}), /containers are required/);
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});
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test('the viewer gets the starry sky as an option, which keeps the Sun and Moon', async () => {
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const { applicationViewerOptions } = await import('./viewer.js');
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const { StarrySky } = await import('../sky/starrySky.js');
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const creditContainer = {};
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const options = applicationViewerOptions(creditContainer);
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// CesiumWidget skips scene.sun and scene.moon when skyBox is false.
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assert.ok(options.skyBox instanceof StarrySky);
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assert.equal(options.creditContainer, creditContainer);
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options.skyBox.destroy();
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});
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function pinchFixture({ zoomEventTypes } = {}) {
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const handlers = new Set();
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const relayed = [];
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+14
-6
@@ -103,11 +103,9 @@ export function installTrackpadPinchZoom(
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};
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}
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/** Create the standard globe viewer in caller-owned, visible containers. */
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export function createApplicationViewer({ container, creditContainer }) {
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if (!container || !creditContainer)
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throw new TypeError('Viewer and credit containers are required');
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const viewer = new Cesium.Viewer(container, {
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/** Cesium.Viewer options of the standard globe viewer. */
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export function applicationViewerOptions(creditContainer) {
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return {
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timeline: false,
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animation: false,
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baseLayerPicker: false,
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@@ -127,7 +125,17 @@ export function createApplicationViewer({ container, creditContainer }) {
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creditContainer,
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msaaSamples: 4,
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contextOptions: { webgl: { preserveDrawingBuffer: true } },
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});
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};
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}
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/** Create the standard globe viewer in caller-owned, visible containers. */
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export function createApplicationViewer({ container, creditContainer }) {
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if (!container || !creditContainer)
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throw new TypeError('Viewer and credit containers are required');
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const viewer = new Cesium.Viewer(
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container,
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applicationViewerOptions(creditContainer),
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);
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try {
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viewer.targetFrameRate = 60;
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// Before any tile builds a draw command: Cesium's per-vertex model
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@@ -180,7 +180,10 @@ export class StarrySky {
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this._loading = false;
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this._starData = undefined;
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this._faceImages = undefined;
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this._cubeMap = undefined;
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// Not `_cubeMap`: Scene reads `skyBox._cubeMap` as the environment map
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// that lights models, in the TEME, flipY layout of its own sky box. This
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// ICRF map would light them rotated, so models keep Cesium's default.
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this._milkyWayCubeMap = undefined;
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this._milkyWayCommand = undefined;
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this._milkyWayAttributes = undefined;
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this._starCommand = undefined;
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@@ -191,7 +194,7 @@ export class StarrySky {
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};
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this._milkyWayUniforms = {
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...uniforms,
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u_milkyWay: () => this._cubeMap,
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u_milkyWay: () => this._milkyWayCubeMap,
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u_intensity: () => this.milkyWayIntensity * this.milkyWayVisibility,
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};
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this._starUniforms = {
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@@ -301,7 +304,7 @@ export class StarrySky {
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cubeMap.sampler = new Cesium.Sampler({
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minificationFilter: Cesium.TextureMinificationFilter.LINEAR_MIPMAP_LINEAR,
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});
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this._cubeMap = cubeMap;
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this._milkyWayCubeMap = cubeMap;
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this._faceImages = undefined;
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const geometry = Cesium.BoxGeometry.createGeometry(
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Cesium.BoxGeometry.fromDimensions({
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@@ -440,7 +443,7 @@ export class StarrySky {
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command.vertexArray?.destroy();
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command.shaderProgram?.destroy();
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}
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this._cubeMap = this._cubeMap?.destroy();
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this._milkyWayCubeMap = this._milkyWayCubeMap?.destroy();
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this._milkyWayCommand = undefined;
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this._starCommand = undefined;
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this._commands.length = 0;
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@@ -127,3 +127,11 @@ test('the Milky Way glow scales with its visibility, for styles that hide it', (
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assert.equal(sky._milkyWayUniforms.u_intensity(), 0);
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sky.destroy();
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});
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test('the Milky Way stays out of the environment map that lights models', () => {
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// Scene#render hands `skyBox._cubeMap` to image-based lighting, which
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// expects Cesium's own TEME, flipY layout; this ICRF map would be rotated.
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const sky = new StarrySky({ requestRender: () => {} });
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assert.equal('_cubeMap' in sky, false);
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sky.destroy();
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});
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+1
-1
@@ -13,7 +13,7 @@
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* @module sky/stars
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*/
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/** Faintest catalogue magnitude; also the reference for brightness. */
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/** Faintest magnitude drawn distinctly (fainter catalogue stars look like it); the brightness reference. */
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export const STAR_LIMIT_MAGNITUDE = 6.5;
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/** Gaussian σ of the faintest star, CSS pixels. */
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export const STAR_MIN_SIGMA_PX = 0.55;
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@@ -1,6 +1,7 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { VisualEffects } from './visualEffects.js';
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import { MILKY_WAY_INTENSITY, StarrySky } from '../sky/starrySky.js';
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import {
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GLOBAL_POST_DEFAULTS,
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STYLE_PRESET_DEFAULTS,
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@@ -160,17 +161,19 @@ test('direct Cockpit intensity writes are reconciled before rendering', () => {
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test('the anime stage fades the Milky Way out with its own intensity', () => {
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const f = fixture();
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const sky = { milkyWayVisibility: 1 };
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const sky = new StarrySky({ requestRender: () => {} });
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const glow = () => sky._milkyWayUniforms.u_intensity();
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f.effects.viewer.scene.skyBox = sky;
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f.effects.initStyles();
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f.effects.setStageIntensity(f.effects.stages.thermal, 1);
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assert.equal(sky.milkyWayVisibility, 1, 'other styles keep the glow');
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assert.equal(glow(), MILKY_WAY_INTENSITY, 'other styles keep the glow');
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f.effects.setStageIntensity(f.effects.stages.anime, 0.25);
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assert.equal(sky.milkyWayVisibility, 0.75);
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assert.equal(glow(), MILKY_WAY_INTENSITY * 0.75);
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f.effects.setStageIntensity(f.effects.stages.anime, 1);
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assert.equal(sky.milkyWayVisibility, 0);
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assert.equal(glow(), 0);
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f.effects.setStageIntensity(f.effects.stages.anime, 0);
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assert.equal(sky.milkyWayVisibility, 1);
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assert.equal(glow(), MILKY_WAY_INTENSITY);
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sky.destroy();
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// A sky box without the knob (Cesium's own) is left alone.
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const plain = {};
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f.effects.viewer.scene.skyBox = plain;
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