Merge branch 'main' into german/street-level-slim

This commit is contained in:
Said Turksever authored and GitHub committed 2026-10-20 13:06:56 +01:00
commit 24ff5c7ea7
30 files changed
+2625 -150

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+2
View File
@@ -443,6 +443,7 @@
"src/data/satellites.js",
"src/data/rocketLaunches.js",
"src/layers/satellites/source.test.mjs",
"src/layers/satellites/stale.test.mjs",
"src/layers/launches/source.test.mjs",
"src/layers/launches/ingestion.test.mjs",
"src/layers/installations/lifecycle.js",
@@ -1059,5 +1060,6 @@
"scripts/assemble-changelog.mjs",
"src/tooling/changelogFragments.test.mjs",
"src/data/gbfsProxyRateLimit.test.mjs",
"src/data/routeSegment.test.mjs",
"src/terrainHeightsBounds.test.mjs"
]
+3 -1
View File
@@ -326,8 +326,10 @@ async function main() {
'src/data/local_data/cctv_ground_heights/cctv_ground_heights.json',
);
let sidecar = await loadSidecar(output);
// A cold catalog waits for its slowest pack (Tarktee gets 30 s), so allow
// more than that.
const response = await fetch(`${base}/api/cctv/sources`, {
signal: AbortSignal.timeout(30_000),
signal: AbortSignal.timeout(60_000),
});
if (!response.ok) throw new Error(`Catalog HTTP ${response.status}`);
const catalog = await response.json();
+241 -107
View File
@@ -11,8 +11,10 @@
* exactly once per camera ACTIVATION (the §9.1 obstruction probe) and
* never again in steady state; shared mesh-floor sampling fires at most
* once per coarse cell during the staggered geometry-load drain, and
* actually COMPLETES once tiles load (>=1 real sample — the
* ceiling alone would pass trivially at Δ=0 if the snap never finished),
* actually COMPLETES once tiles load in photoreal mode (>=1 real sample
* — the ceiling alone would pass trivially at Δ=0 if the snap never
* finished). Globe mode instead proves the rendered mount uses a real
* terrain height with zero mesh samples. Sampling
* stays flat while idle, and stays flat for non-positional pose edits.
* 2. Geometry contract: the 5-polyline frustum wireframe + far-cap plane
* exist for the active camera, the plane's corners coincide with the
@@ -139,6 +141,56 @@ function record(name, ok, detail) {
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
// Each page.evaluate is bounded by puppeteer's `protocolTimeout` (default
// 180s). Waits never come close: they poll from Node (below). The headroom is
// for the few long evaluates, such as enabling the full ~3,700-camera catalog
// on a real GPU, and matches the other qa-*.mjs harnesses.
const PROTOCOL_TIMEOUT_MS = 300_000;
/**
* Polls an in-page predicate from Node, one short page.evaluate per tick,
* until it holds or the budget runs out. Used instead of page.waitForFunction
* for two reasons: its default rAF polling stops in a minimised or hidden
* headful window (timers keep running, rAF does not), and its result is one
* CDP call that protocolTimeout cuts off, while the headful drain budget
* reaches ~50 minutes. A predicate that throws fails the run instead of
* silently spending the budget.
* @param {import('puppeteer').Page} page
* @param {Function} predicate - In-page predicate.
* @param {object} opts
* @param {number} opts.timeoutMs - Overall budget.
* @param {number} [opts.intervalMs=250] - Delay between checks.
* @param {unknown[]} [opts.args=[]] - Arguments passed to the predicate.
* The predicate must return a boolean: its result crosses CDP by value.
* @returns {Promise<boolean>} True if the predicate held within the budget.
*/
async function waitForPredicate(
page,
predicate,
{ timeoutMs, intervalMs = 250, args = [] },
) {
// performance.now() is monotonic and doesn't advance while the machine
// sleeps, so neither a clock change nor a laptop sleep eats the budget.
const deadline = performance.now() + timeoutMs;
for (;;) {
try {
if (await page.evaluate(predicate, ...args)) return true;
} catch (err) {
// A navigation or Vite reload replaces the execution context: poll again.
if (
!/Execution context was destroyed|Cannot find context/.test(
err?.message ?? '',
)
) {
throw err;
}
}
const remaining = deadline - performance.now();
if (remaining <= 0) return false;
await sleep(Math.min(intervalMs, remaining));
}
}
// SwiftShader can spend tens of seconds servicing the hover drillPick emitted
// by page.mouse.move(), before the LEFT_DOWN under test even runs. Position the
// pointer while ADJUST is disabled, then re-enable it and explicitly render a
@@ -155,29 +207,58 @@ async function positionPointerForGizmoDrag(page, point, frameCount = 3) {
gev.dataManager.layers
.get('cctv')
.module.setParams({ calibrationMode: true });
const scene = gev.viewer.scene;
let rendered = 0;
return new Promise((resolve) => {
let settled = false;
const finish = (complete) => {
if (settled) return;
settled = true;
clearTimeout(timer);
remove();
resolve(complete);
};
const remove = scene.postRender.addEventListener(() => {
rendered += 1;
if (rendered >= count) {
finish(true);
return;
}
return (await window.__qaRenderFrames(count, 5000)) >= count;
}, frameCount);
}
/**
* Saves a screenshot for human review. These are never a gate, so a capture
* that fails (for example when the renderer stalls in a hidden headful window)
* is logged instead of ending the run.
* @param {import('puppeteer').Page} page
* @param {string} file
* @param {string} label
*/
async function saveReviewShot(page, file, label) {
try {
await page.screenshot({ path: file });
console.log(` screenshot (${label}) → ${path.relative(REPO_ROOT, file)}`);
} catch (err) {
console.warn(
` screenshot skipped (${label}): ${path.relative(REPO_ROOT, file)}: ${err?.message ?? err}`,
);
}
}
/**
* Installs window.__qaRenderFrames(count, capMs) in the page: requests renders
* until `count` frames have passed scene.postRender or capMs runs out, and
* resolves with the number of frames rendered. The cap keeps a stalled
* renderer (headful window asleep or hidden) from hanging the CDP call.
* @param {import('puppeteer').Page} page
*/
function installRenderFramesHelper(page) {
return page.evaluate(() => {
window.__qaRenderFrames = (count, capMs) =>
new Promise((resolve) => {
const scene = window.__godsEyeView.viewer.scene;
let frames = 0;
const finish = () => {
clearTimeout(timer);
remove();
resolve(frames);
};
const remove = scene.postRender.addEventListener(() => {
if (++frames >= count) {
finish();
return;
}
scene.requestRender();
});
const timer = setTimeout(finish, capMs);
scene.requestRender();
});
const timer = setTimeout(() => finish(false), 5000);
scene.requestRender();
});
}, frameCount);
});
}
// In-page helper (stringified and re-defined inside each evaluate that needs
@@ -280,23 +361,21 @@ const BEARING_SHIFT_SRC = `
* @returns {Promise<boolean>} True if tilesLoaded was observed within the timeout.
*/
function waitForTilesLoaded(page, timeoutMs = 15000) {
return page
.waitForFunction(
() => {
const scene = window.__godsEyeView.viewer.scene;
const prims = scene.primitives;
for (let i = 0; i < prims.length; i++) {
const p = prims.get(i);
if (p && p.constructor && p.constructor.name === 'Cesium3DTileset') {
return p.tilesLoaded === true;
}
return waitForPredicate(
page,
() => {
const scene = window.__godsEyeView.viewer.scene;
const prims = scene.primitives;
for (let i = 0; i < prims.length; i++) {
const p = prims.get(i);
if (p && p.constructor && p.constructor.name === 'Cesium3DTileset') {
return p.tilesLoaded === true;
}
return true; // no tileset in the scene — nothing to wait for
},
{ timeout: timeoutMs },
)
.then(() => true)
.catch(() => false);
}
return true; // no tileset in the scene — nothing to wait for
},
{ timeoutMs },
);
}
/**
@@ -364,6 +443,10 @@ async function main() {
const chromeExecutable = findChromeExecutable();
const browser = await puppeteer.launch({
headless: HEADFUL ? false : 'new',
protocolTimeout: PROTOCOL_TIMEOUT_MS,
// Talk CDP over a pipe, so no debugging port stays open on localhost for
// the length of a headful run.
pipe: true,
...(chromeExecutable ? { executablePath: chromeExecutable } : {}),
args: [
'--no-sandbox',
@@ -397,13 +480,18 @@ async function main() {
});
console.log('Loading app...');
await page.goto(APP_URL, { waitUntil: 'domcontentloaded', timeout: 60000 });
await page.waitForFunction(
const appReady = await waitForPredicate(
page,
() =>
window.__godsEyeView &&
window.__godsEyeView.viewer &&
window.__godsEyeView.dataManager,
{ timeout: 60000 },
Boolean(
window.__godsEyeView &&
window.__godsEyeView.viewer &&
window.__godsEyeView.dataManager,
),
{ timeoutMs: 60000 },
);
if (!appReady) throw new Error('app did not initialise within 60s');
await installRenderFramesHelper(page);
// Let the initial fly-to Austin and first tiles settle.
await sleep(4000);
@@ -475,18 +563,15 @@ async function main() {
console.log(
`Waiting for geometry-load queue to drain (N=${camCount}, budget ${Math.round(drainBudgetMs / 1000)}s)...`,
);
const drained = await page
.waitForFunction(
() => {
const mod =
window.__godsEyeView.dataManager.layers.get('cctv').module;
const ui = mod.getUIState();
return ui.loading && ui.loading.active === false;
},
{ timeout: drainBudgetMs },
)
.then(() => true)
.catch(() => false);
const drained = await waitForPredicate(
page,
() => {
const mod = window.__godsEyeView.dataManager.layers.get('cctv').module;
const ui = mod.getUIState();
return Boolean(ui.loading) && ui.loading.active === false;
},
{ timeoutMs: drainBudgetMs, intervalMs: 1000 },
);
record(
`geometry-load queue drains within ${Math.round(drainBudgetMs / 1000)}s (N=${camCount})`,
drained ? true : HEADFUL ? false : null,
@@ -575,27 +660,87 @@ async function main() {
// (existence, not just ceiling). The wait below tolerates the update-tick
// latency of the completion pass (update interval is 10s).
// -----------------------------------------------------------------------
console.log('Waiting for tiles + the one-shot completion pass...');
const tilesSeenLoaded = await waitForTilesLoaded(page, 45000);
let sampleFloorOk = false;
if (tilesSeenLoaded) {
sampleFloorOk = await page
.waitForFunction(
(base) => window.__qaCounters.sampleHeight - base >= 1,
{ timeout: 30000 },
c0.sampleHeight,
)
.then(() => true)
.catch(() => false);
}
const cFloor = await readCounters();
record(
'>=1 real ground sample once tilesLoaded observed (one-shot snap completed)',
tilesSeenLoaded ? sampleFloorOk : null,
tilesSeenLoaded
? `total real samples since enable=${cFloor.sampleHeight - c0.sampleHeight}`
: 'tilesLoaded never observed within 45s — floor not assessable this run',
const globeMode = await page.evaluate(
() => window.__godsEyeView.viewer.scene.globe?.show !== false,
);
if (globeMode) {
// Globe stacks intentionally perform no scene.sampleHeight query.
// Require independently fetched DEM heights and the actual rendered
// mount, so a catalog/geoid fallback cannot turn zero samples into a pass.
console.log(
'Checking terrain-globe completion against live DEM heights...',
);
const terrain = await page.evaluate(async () => {
const camera = window.__godsEyeView.dataManager.layers
.get('cctv')
.module.getUIState().activeCamera;
const exact = `${camera.lon.toFixed(5)},${camera.lat.toFixed(5)}`;
const cell = `${camera.lon.toFixed(3)},${camera.lat.toFixed(3)}`;
const response = await fetch(
`/api/terrain/heights?points=${encodeURIComponent(`${exact};${cell}`)}`,
{ signal: AbortSignal.timeout(30000) },
);
const body = await response.json();
return { ok: response.ok, results: body.results };
});
const heights = terrain.results?.map((result) => result?.ellipsoid);
const terrainReady =
terrain.ok && heights?.length === 2 && heights.every(Number.isFinite);
const mountResolved =
terrainReady &&
(await waitForPredicate(
page,
(expected, base) => {
const { viewer, dataManager } = window.__godsEyeView;
const camera = dataManager.layers
.get('cctv')
.module.getUIState().activeCamera;
const ray = viewer.entities.getById(`cctv-${camera.id}-ray-tl`);
const mount = ray?.polyline?.positions.getValue(
viewer.clock.currentTime,
)?.[0];
const height =
mount &&
viewer.scene.globe.ellipsoid.cartesianToCartographic(mount)
.height;
return (
Number.isFinite(camera.groundPriorM) &&
Math.abs(camera.groundPriorM - expected[0]) < 0.01 &&
Number.isFinite(height) &&
expected.some(
(ground) =>
Math.abs(height - ground - camera.mountHeightM) < 0.05,
) &&
window.__qaCounters.sampleHeight === base
);
},
{ timeoutMs: 30000, args: [heights, c0.sampleHeight] },
));
record(
'terrain-globe completion uses a real DEM height at the rendered mount without mesh samples',
Boolean(mountResolved),
`terrain=${JSON.stringify(heights)}, mesh sample Δ=${(await readCounters()).sampleHeight - c0.sampleHeight}`,
);
} else {
console.log('Waiting for tiles + the one-shot completion pass...');
const tilesSeenLoaded = await waitForTilesLoaded(page, 45000);
let sampleFloorOk = false;
if (tilesSeenLoaded) {
sampleFloorOk = await waitForPredicate(
page,
(base) => window.__qaCounters.sampleHeight - base >= 1,
{ timeoutMs: 30000, args: [c0.sampleHeight] },
);
}
const cFloor = await readCounters();
record(
'>=1 real ground sample once tilesLoaded observed (one-shot snap completed)',
tilesSeenLoaded ? sampleFloorOk : null,
tilesSeenLoaded
? `total real samples since enable=${cFloor.sampleHeight - c0.sampleHeight}`
: 'tilesLoaded never observed within 45s — floor not assessable this run',
);
}
// Let the completion pass finish before the steady-state window: require
// the sampleHeight counter quiet for 12s (> the 10s update interval, so
@@ -1358,18 +1503,7 @@ async function main() {
},
});
window.__qaCctvSiblingOwner = owner;
await new Promise((resolve) => {
let frames = 0;
const remove = scene.postRender.addEventListener(() => {
if (++frames < 3) {
scene.requestRender();
return;
}
remove();
resolve();
});
scene.requestRender();
});
const framesRendered = await window.__qaRenderFrames(3, 10000);
const rect = scene.canvas.getBoundingClientRect();
const picked = scene.pick(canvasPoint);
const pickedId = picked?.id?.id ?? picked?.id ?? null;
@@ -1382,26 +1516,33 @@ async function main() {
typeof pickedId === 'string' ? pickedId : (pickedId?.id ?? null),
ownerId: owner.id,
ownsExactObject: picked?.id === owner,
framesRendered,
projectionDelta: Math.hypot(
projected.x - canvasPoint.x,
projected.y - canvasPoint.y,
),
};
}, emptyClickPoint);
const siblingOwnsPick =
siblingTarget?.pickedId === 'qa-cctv-sibling-owner' &&
siblingTarget.ownsExactObject;
// No frame at all within the 10s cap points at a stalled renderer rather
// than at picking, though the harness can't rule out both. Fail it on the
// real-GPU sign-off path; leave it inconclusive under headless GL. A slow
// SwiftShader frame (1-2 of 3) still counts as a real miss.
const siblingRendererStalled =
siblingTarget && !siblingOwnsPick && siblingTarget.framesRendered === 0;
record(
'sibling test object owns its canvas pick',
!siblingTarget
? null
: siblingOwnsPick ||
(siblingRendererStalled && !HEADFUL ? null : false),
siblingTarget
? siblingTarget.pickedId === 'qa-cctv-sibling-owner' &&
siblingTarget.ownsExactObject
: null,
siblingTarget
? `picked=${siblingTarget.pickedId} exactOwner=${siblingTarget.ownsExactObject} projectionΔ=${siblingTarget.projectionDelta}`
? `${siblingRendererStalled ? 'renderer stalled: ' : ''}frames=${siblingTarget.framesRendered}/3 picked=${siblingTarget.pickedId} exactOwner=${siblingTarget.ownsExactObject} projectionΔ=${siblingTarget.projectionDelta}`
: 'no previously verified empty canvas ray was available',
);
if (
siblingTarget?.pickedId === 'qa-cctv-sibling-owner' &&
siblingTarget.ownsExactObject
) {
if (siblingOwnsPick) {
await page.mouse.click(siblingTarget.x, siblingTarget.y);
await sleep(250);
}
@@ -1426,8 +1567,7 @@ async function main() {
});
record(
'sibling canvas click passes through without CCTV selection or deselection',
siblingTarget?.pickedId === 'qa-cctv-sibling-owner' &&
siblingTarget.ownsExactObject
siblingOwnsPick
? siblingClick.activeId === clickEvidenceSetup.activeId &&
siblingClick.transitions === siblingClick.baselineTransitions &&
siblingClick.focusEvents === 0 &&
@@ -1626,10 +1766,7 @@ async function main() {
);
const viewshedShot = path.join(SHOTS_DIR, 'cctv-v3-viewshed.png');
await page.screenshot({ path: viewshedShot });
console.log(
` screenshot (visual review only) → ${path.relative(REPO_ROOT, viewshedShot)}`,
);
await saveReviewShot(page, viewshedShot, 'visual review only');
// =========================================================================
// Group 7: calibration gizmo (v3 design §3c — ADJUST mode + drag)
@@ -1963,10 +2100,7 @@ async function main() {
// -----------------------------------------------------------------------
await sleep(1000);
const shot = path.join(SHOTS_DIR, 'cctv-v2-active.png');
await page.screenshot({ path: shot });
console.log(
` screenshot (visual review only, not a gate) → ${path.relative(REPO_ROOT, shot)}`,
);
await saveReviewShot(page, shot, 'visual review only, not a gate');
// No console errors during the whole exercise.
record(