An application built with fewer layers no longer restores, stores or shares a
layer it does not have when a link or saved state from a build that has it
names that layer. LayerStateCoordinator drops unregistered enabled-layer ids
before normalizing, so dependent options (a tracked selection) go with them.
An application with every layer registered is unchanged.
Both reviews of the timeout found that Cesium cannot cancel a full-detail
read: each one given up kept its nine picks traversing every frame, so
stalled tiles piled up a new set every 30 s, while slow but valid answers
were dropped. Raise-only loaded reads then locked in a wrong-high height.
Back to one full-detail read at a time whose answer always applies, and
loaded reads that may adjust a river height but never take it to the sea;
a coarse probe can again lower it partway until the full read lands.
Keeps the test for another ship selected inside the double-click memory,
and corrects CURRENT-STATE: a failed read keeps the height it had.
Before the first full-detail read lands, a loaded-tile read could still
lower a river height partway (27 m to a 15 m bank). Loaded-tile reads now
only raise it; lowering is the full-detail read's to say.
That makes a full read that never lands (stalled tile requests) hold a
wrong height for the whole bridge, so one still running after 30 s is given
up for a fresh one; its late answer is dropped.
Also tests the other half of the double-click memory fix: another ship
selected within the memory is not entered through the first ship's spot.
Before the first full-detail water read lands (it can take many seconds
from cold tiles), a refresh's loaded-tile read with one low probe still
dropped a river height to the geoid. Before that landing, loaded-tile reads
may now find raised water but only a full-detail read lowers it.
CURRENT-STATE also says what the earlier fixes changed: C stays the CCTV
shortcut when the bridge cannot be entered, voice entry is refused on a
bridge, and the ridden ship's trail is hidden with its sprite.
The first press's picture of the ship survived a change of followed
subject: following an aircraft (or another ship) within 700 ms let a
double-click on the old ship's spot enter the new subject. The memory now
carries the ship's MMSI and is used only while that ship is still the one
followed.
The vessel layer draws other ships at their last AIS fix and does not
advance them, so dead-reckoning radar contacts moved the mismatch from own
ship to everyone else: a 15 kn ferry reported 90 s ago showed ~700 m ahead
of the ship out of the window. Own ship stays centred where the camera
rides; contacts go back to their last fixes, and the query drops the extra
reach and candidates (which could also cut the nearest ship in a crowd).
The bridge tests drive a hand-written layer, so nothing exercised the
vessel layer's own scene-click gate. A wire test now clicks open water with
the bridge holding the ship, then again after release.
The Contacts test that adopts Live AIS Vessels directly is renamed to say
so: it never rides a bridge.
The ship bridge rules were appended to cockpit.css, taking it to 2705
lines; they move unchanged to cockpitBridge.css, imported right after it so
the cascade is the same. cockpitBridge.css and cockpitRadar.css join the
format scope and the styles package.
The first press's picture of the track is there because a click on a
selected ship re-centres the camera. It applied to followed aircraft too,
widening their double-click hit area to wherever the aircraft was drawn
as the gesture began. Aircraft are back to the hit where they are drawn.
The sprite and card were hidden from the bridge but the selected-vessel
trail was not: at sea it ran astern from under the eye, and on a raised
river it lay buried under the water. It is now hidden while the bridge
holds its ship, keeping its history, and shown again on release.
The ground clamp read the floor at the ship's last AIS fix while the camera
rode that fix dead-reckoned up to 180 s ahead, so a quay or bridge deck at
the old position could lift the eye. Vessels now read the floor at the
dead-reckoned target, as the water read already does; aircraft are
unchanged.
The radar centred on the ship's last AIS fix while the camera rode that fix
dead-reckoned up to 180 s ahead: at 20 kn about a nautical mile apart, so a
ship already passed still showed ahead. Own ship now sits where the camera
rides and each contact is dead-reckoned to the same moment; the query reaches
past the range for ships that have since moved into it.
Ships with no MMSI each get a key of their own instead of all sharing an
empty one on the scope.
A full-detail water read that sampled nothing (tiles not loaded) fell back
to the geoid, and while a full read ran, a loaded-tile read with one coarse
low probe did the same: on the Seine either dropped the eye ~27 m under the
water until the next read. An empty read is now no answer, and once a
full-detail read has answered only full-detail reads change the height.
The read sequence numbers go: only one full-detail read runs at a time,
so a late read can never be older than one already applied.
Voice entry tracked an aircraft first, which cleared the vessel selection
and ended the bridge, and then failed because Cockpit was still active:
no bridge, no cockpit, no selected ship, and voice said entry was
unavailable. It now refuses before it touches tracking and says to exit
the bridge first.
With a vessel selected and no aircraft tracked, Cockpit took C and stopped
it even when the bridge gate was shut, so the key did nothing and CCTV no
longer toggled. C is now taken only when the bridge can be entered.
The arrow keys also stay with comboboxes, spinbuttons, trees, grids,
menubars, scrollbars and text boxes on a bridge, which move with them.
With no aircraft tracked, Cockpit can ride the selected AIS vessel. Entry
needs only Live AIS Vessels and a selected vessel; C, double-click and the
entry buttons (reading BRIDGE with a ship icon) enter it, while voice stays
aircraft-only.
The eye sits on the AIS position at a representative bridge height for the
vessel's type family, looks along true heading and moves along course over
ground. The last fix is dead-reckoned for up to 180 s between the layer's
refreshes, and on rivers and lakes the waterline is read from the rendered
surface around the ship rather than the geoid.
The bridge HUD shows speed and course over ground, a straight heading
tape, window mullions, the AIS destination as a reported voyage and a
heading-up radar of nearby ships (3 to 24 NM). The arrow keys look around,
Home or 0 looks ahead again. The vessel layer hides the ridden ship's
sprite and card, ignores scene clicks while held, and returns the camera
to the vessel's map view on exit.
Main now ships an Iceland pack that loads the full live Vegagerðin list
(about 500 views) with its CC BY 4.0 credit. The World catalog's 166
Vegagerðin rows point at the same frames under different ids, so every one
of those cameras would be drawn twice. Drop them from the World export and
its loader policy; World is now 2,230 rows and the default catalog limit
7,350 (4,000 shared slots plus 3,350 reserved).
Register Data attribution entries for Ottawa, Québec, TripCheck and MLIT,
as every other CCTV pack has. MLIT's terms ask for the source in the form
"出典:国土交通省 川の防災情報" with the page link, and ODOT asks for
"Camera courtesy of ODOT"; TripCheck partner cameras keep their owner's
name in the label.
The Houston guard test from main checked the old 4,000 default ceiling;
check the 4,000 shared slots instead, like the other pack tests.
- Label repeat-collapse uses letter lookarounds instead of ASCII-only \b, so
'Þverá Árnessýslu' is no longer joined and 'séð séð' collapses.
- 'til austurs og vesturs' and 'í norður og suður' name two facings and keep
the low-confidence pose.
- Fallback name uses the frame stem when the station number is missing.
- Tests: label and heading regressions, dedupe keeps the last row, cap clamp,
high-confidence pose, frame redirect pin; file added to format scope.
- Credit names the dataset, links the terms and states no endorsement.
Turning CCTV on picked the first catalog record, so at King's Cross it
showed a Sydney camera. enable() now picks the camera nearest the viewer.
Until someone chooses a camera, each settled move re-picks the nearest,
so a share link whose flight lands after CCTV turned on still opens
nearby.
One JSON list from gagnaveita.vegagerdin.is (about 500 camera views at roughly
170 road stations). Frames are JPEG stills in a single directory on
www.vegagerdin.is; only links inside that directory are registered, and the
media proxy pins the same directory.
The list decides ids, coordinates and which frame path is proxied, so it is
fetched over https with redirects refused and the body read capped at 2 MiB;
every rejection path releases the response body. Camera ids come from the frame
file name, which is unique per view in the live feed, and repeated frames
collapse before the cap.
The feed's view description (`Skyring`) is the label. An explicit Icelandic
facing ("til vesturs", "í suður", "séð austur") sets a high-confidence heading
(264 of 499 views); a view that states none, or two different ones, keeps the
id-hash low-confidence pose. A bare road direction ("Miklabraut austur") is not
read as a facing.
IRCA publishes road camera images under CC BY 4.0 and asks that the licensor is
acknowledged without implying endorsement; the attribution is in the Data
attribution popover and DATA_SOURCES.md, and every camera carries the licence
string. Default cap is 250 with anchors at Reykjavík and four regional centres so
a cap keeps every region. CCTV_ICELAND_ENABLED=0 turns the pack off.
Verified against the live feed through fetchCctvImageFromUpstream: 499 of 499
frames returned a JPEG, all distinct, all under 20 minutes old.
OpenAI refused every typed chat request with 400 invalid_function_parameters:
resolve_area's area-id pattern uses Unicode property classes (\p{L}), which
Chat Completions does not accept as a regex. OpenAI chat now leaves such
patterns out of the tool schemas it sends; each action still checks its
arguments against its own contract, and realtime voice keeps the patterns.