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fix(cockpit): only a ship's double-click remembers where it began
The first press's picture of the track is there because a click on a selected ship re-centres the camera. It applied to followed aircraft too, widening their double-click hit area to wherever the aircraft was drawn as the gesture began. Aircraft are back to the hit where they are drawn.
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@@ -1415,6 +1415,28 @@ test('a fix the feed keeps re-serving goes on ageing into a stale feed', async (
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assert.match($('#cockpit-aircraft-meta').textContent, /STALE FEED/);
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});
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test('a followed aircraft keeps its own double-click hit area', async (t) => {
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const aircraftInfo = {
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icao24: 'abc123',
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callsign: 'TEST1',
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latitude: 54.5,
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longitude: 10.2,
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altitudeM: 3000,
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velocityMps: 200,
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track: 45,
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onGround: false,
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};
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const { cockpit, viewer, aircraft } = fixture(t, { aircraftInfo });
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viewer.trackedEntity = aircraft;
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heightSensitiveProjection(viewer);
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// Drawn at (400, -2700) as the press begins, at (600, -2700) by the
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// double-click: a click there is not on the aircraft.
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cockpit.onScenePointerDown(1000);
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heightSensitiveProjection(viewer, { x: 600 });
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assert.equal(cockpit.onSceneDoubleClick({ x: 400, y: -2700 }, 1250), false);
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assert.equal(cockpit.active, false);
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});
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test("a double-click's second press keeps the first press's picture of the ship", async (t) => {
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const { cockpit, viewer, store } = fixture(t);
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heightSensitiveProjection(viewer);
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@@ -65,7 +65,7 @@ function subjectCanvasPosition() {
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}
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/**
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* Note where the followed track is drawn as a press begins, for a
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* Note where the selected ship is drawn as a press begins, for a
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* double-click whose first click moves it. The second press of the gesture
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* keeps the first one's picture: by then the first click may have moved it.
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* @param {number} [nowMs]
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@@ -74,6 +74,12 @@ export function onScenePointerDown(nowMs = performance.now()) {
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if (this.active || this.destroyed) return;
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const start = this.doubleClickStart;
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if (start && nowMs - start.atMs <= DOUBLE_CLICK_MEMORY_MS) return;
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// Only a ship moves under its own click (selecting it re-centres the
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// camera); a followed aircraft stays put, so its hit area stays its own.
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if (this.resolveEntryKind() !== 'vessel') {
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this.doubleClickStart = null;
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return;
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}
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const at = subjectCanvasPosition.call(this);
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this.doubleClickStart = at ? { x: at.x, y: at.y, atMs: nowMs } : null;
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}
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