mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-09 04:44:01 +00:00
fix(cockpit): a stalled water read is given up, and coarse reads only raise
Before the first full-detail read lands, a loaded-tile read could still lower a river height partway (27 m to a 15 m bank). Loaded-tile reads now only raise it; lowering is the full-detail read's to say. That makes a full read that never lands (stalled tile requests) hold a wrong height for the whole bridge, so one still running after 30 s is given up for a fresh one; its late answer is dropped. Also tests the other half of the double-click memory fix: another ship selected within the memory is not entered through the first ship's spot.
This commit is contained in:
1 parent
80a33ba52c
commit
1bc4f980e0
4 files changed
+110
-17
No files matched your search
@@ -1574,8 +1574,9 @@ the full-detail read replaces it; it repeats every 5 s. Only one full-detail
|
||||
read runs at a time: while one is still running, a refresh reads the loaded
|
||||
tiles instead, and the slow read applies whenever it lands. Once a
|
||||
full-detail read has answered, loaded-tile reads no longer change the height;
|
||||
before then they may find raised water but never take it back to the sea.
|
||||
A read that sampled nothing keeps the height it had. A failed read keeps
|
||||
before then they may only raise it. A read that sampled nothing keeps the
|
||||
height it had, and a full-detail read still running after 30 s
|
||||
(`VESSEL_WATERLINE_READ_TIMEOUT_MS`) is given up for a fresh one. A failed read keeps
|
||||
the sea surface.
|
||||
|
||||
The HUD keeps its frame, vision styles, briefing, weather and Display/Radio
|
||||
|
||||
@@ -38,6 +38,13 @@ export const VESSEL_WATERLINE_PROBE_COUNT = 8;
|
||||
/** How often the bridge reads the water under its ship again, ms. */
|
||||
export const VESSEL_WATERLINE_REFRESH_MS = 5000;
|
||||
|
||||
/**
|
||||
* A full-detail water read still running after this long is given up and
|
||||
* a fresh one started, ms: tile requests can stall, and one read that never
|
||||
* lands would otherwise hold the height for the rest of the bridge.
|
||||
*/
|
||||
export const VESSEL_WATERLINE_READ_TIMEOUT_MS = 30000;
|
||||
|
||||
/** A surface less than this above sea level is the sea itself, metres. */
|
||||
export const VESSEL_WATERLINE_MIN_RISE_M = 2;
|
||||
|
||||
|
||||
@@ -53,6 +53,10 @@ function vesselLayer(record) {
|
||||
deselect() {
|
||||
selected = null;
|
||||
},
|
||||
/** Another ship selected in its place. */
|
||||
select(next) {
|
||||
selected = next;
|
||||
},
|
||||
/** Live AIS Vessels turned off: like the layer, it then has no subject. */
|
||||
disable() {
|
||||
enabled = false;
|
||||
@@ -1372,6 +1376,59 @@ test('before any full read lands, a coarse loaded read keeps the river it found'
|
||||
ship.viewer.scene.sampleHeight = () => 0.5;
|
||||
frames(ship.cockpit, clock, ship.shots, 240);
|
||||
near(eyeHeightM(ship.shots.at(-1)) - seaEyeM, 27, 'still on the river', 0.5);
|
||||
// Nor partway down: a probe on a 15 m bank is not the river either.
|
||||
ship.viewer.scene.sampleHeight = () => 15;
|
||||
frames(ship.cockpit, clock, ship.shots, 240);
|
||||
near(eyeHeightM(ship.shots.at(-1)) - seaEyeM, 27, 'not lowered partway', 0.5);
|
||||
});
|
||||
|
||||
test('a full water read that never lands is given up for a fresh one', async (t) => {
|
||||
const clock = manualClock(t, START_MS);
|
||||
const sea = await bridgeAt(t, clock);
|
||||
frames(sea.cockpit, clock, sea.shots, 60);
|
||||
const seaEyeM = eyeHeightM(sea.shots.at(-1));
|
||||
sea.cockpit.exit();
|
||||
|
||||
clock.set(START_MS);
|
||||
const record = { ...RECORD, lastPositionEpoch: START_MS / 1000 };
|
||||
const ship = fixture(t, { record });
|
||||
const reads = [];
|
||||
ship.viewer.scene.sampleHeightMostDetailed = (positions) =>
|
||||
new Promise((resolve) => reads.push({ positions, resolve }));
|
||||
// Coarse tiles first put the ship 27 m up; it is really at sea.
|
||||
ship.viewer.scene.sampleHeight = () => 27;
|
||||
ship.cockpit.enter();
|
||||
await settle();
|
||||
ship.cockpit.update();
|
||||
await settle();
|
||||
assert.equal(reads.length, 1);
|
||||
// The first read stalls. Twenty seconds on, still no second read.
|
||||
frames(ship.cockpit, clock, ship.shots, 400);
|
||||
await settle();
|
||||
assert.equal(reads.length, 1, 'not stacked while it may still land');
|
||||
// Past the timeout, a fresh read starts, and its answer applies.
|
||||
frames(ship.cockpit, clock, ship.shots, 300);
|
||||
await settle();
|
||||
assert.equal(reads.length, 2, 'a fresh read after the stalled one');
|
||||
const answer = (read, height) =>
|
||||
read.resolve(
|
||||
read.positions.map((position) => Object.assign(position, { height })),
|
||||
);
|
||||
answer(reads[1], 0.5);
|
||||
await settle();
|
||||
// The eye eases down; give it time to settle.
|
||||
frames(ship.cockpit, clock, ship.shots, 400);
|
||||
near(eyeHeightM(ship.shots.at(-1)), seaEyeM, 'back on the sea', 0.5);
|
||||
// The stalled read landing now changes nothing.
|
||||
answer(reads[0], 27);
|
||||
await settle();
|
||||
frames(ship.cockpit, clock, ship.shots, 60);
|
||||
near(
|
||||
eyeHeightM(ship.shots.at(-1)),
|
||||
seaEyeM,
|
||||
'the given-up read is dropped',
|
||||
0.5,
|
||||
);
|
||||
});
|
||||
|
||||
test('a client clock minutes fast does not age the bridge into a stale feed', async (t) => {
|
||||
@@ -1481,6 +1538,17 @@ test("a ship's double-click memory does not carry over to an aircraft followed s
|
||||
assert.equal(cockpit.active, false);
|
||||
});
|
||||
|
||||
test("a ship's double-click memory does not carry over to another ship", async (t) => {
|
||||
const { cockpit, viewer, vessels } = fixture(t);
|
||||
heightSensitiveProjection(viewer);
|
||||
cockpit.onScenePointerDown(1000);
|
||||
// Within the memory another ship is selected, drawn elsewhere.
|
||||
vessels.select({ ...RECORD, mmsi: '211000009', name: 'OTHER' });
|
||||
heightSensitiveProjection(viewer, { x: 900 });
|
||||
assert.equal(cockpit.onSceneDoubleClick({ x: 400, y: 300 }, 1250), false);
|
||||
assert.equal(cockpit.active, false);
|
||||
});
|
||||
|
||||
test("a double-click's second press keeps the first press's picture of the ship", async (t) => {
|
||||
const { cockpit, viewer, store } = fixture(t);
|
||||
heightSensitiveProjection(viewer);
|
||||
|
||||
+32
-15
@@ -9,6 +9,7 @@ import {
|
||||
} from '../cockpitMath.js';
|
||||
import {
|
||||
VESSEL_DEAD_RECKON_MAX_S,
|
||||
VESSEL_WATERLINE_READ_TIMEOUT_MS,
|
||||
VESSEL_WATERLINE_REFRESH_MS,
|
||||
deadReckonVesselFix,
|
||||
vesselCameraProfile,
|
||||
@@ -110,10 +111,11 @@ export function update() {
|
||||
* every frame until it settles): while one is still running, a refresh
|
||||
* reads the loaded tiles instead, and the slow read applies whenever it
|
||||
* lands. Once a full-detail read has answered, only full-detail reads
|
||||
* change the height; before then a loaded-tile read may find raised water
|
||||
* but never takes a raised height back to the sea. One coarse probe cannot
|
||||
* drop a river bridge to the sea, and a read that sampled nothing keeps
|
||||
* the height it had.
|
||||
* change the height; before then a loaded-tile read may only raise it, so
|
||||
* one coarse probe cannot drop a river bridge, and a read that sampled
|
||||
* nothing keeps the height it had. A full-detail read still running after
|
||||
* VESSEL_WATERLINE_READ_TIMEOUT_MS is given up for a fresh one, so a
|
||||
* stalled read cannot hold a wrong height for the whole bridge.
|
||||
* @param {{latitude: number, longitude: number}} [at] Where to read the
|
||||
* water: the dead-reckoned position the camera rides.
|
||||
* @returns {number} Ellipsoidal metres.
|
||||
@@ -140,35 +142,49 @@ function vesselSurfaceM(info, nowMs, at = info) {
|
||||
// Whether a full-detail read has answered for this ship.
|
||||
landed: false,
|
||||
inFlight: false,
|
||||
// The running full-detail read: its number and start time.
|
||||
attempt: 0,
|
||||
startedMs: 0,
|
||||
};
|
||||
this.vesselWaterline = read;
|
||||
} else {
|
||||
read.sampledMs = nowMs;
|
||||
if (read.inFlight && !read.landed) {
|
||||
const loadedM = loadedWaterlineM(scene, probes, seaM);
|
||||
// Taking a river back to the sea is the full-detail read's to say.
|
||||
const lowers =
|
||||
Number.isFinite(read.heightM) &&
|
||||
read.heightM > seaM &&
|
||||
!(loadedM > seaM);
|
||||
if (Number.isFinite(loadedM) && !lowers) read.heightM = loadedM;
|
||||
// Lowering the water is the full-detail read's to say.
|
||||
if (
|
||||
Number.isFinite(loadedM) &&
|
||||
!(Number.isFinite(read.heightM) && loadedM < read.heightM)
|
||||
)
|
||||
read.heightM = loadedM;
|
||||
}
|
||||
if (
|
||||
read.inFlight &&
|
||||
nowMs - read.startedMs >= VESSEL_WATERLINE_READ_TIMEOUT_MS
|
||||
)
|
||||
read.inFlight = false;
|
||||
}
|
||||
if (!read.inFlight) readWaterline.call(this, read, scene, probes, seaM);
|
||||
if (!read.inFlight)
|
||||
readWaterline.call(this, read, scene, probes, seaM, nowMs);
|
||||
}
|
||||
return read && Number.isFinite(read.heightM)
|
||||
? Math.max(seaM, read.heightM)
|
||||
: seaM;
|
||||
}
|
||||
|
||||
/** Start one full-detail water read for `read`; its answer lands on it. */
|
||||
function readWaterline(read, scene, probes, seaM) {
|
||||
/**
|
||||
* Start one full-detail water read for `read`; its answer lands on it
|
||||
* unless it was given up for a newer read.
|
||||
*/
|
||||
function readWaterline(read, scene, probes, seaM, nowMs) {
|
||||
const attempt = ++read.attempt;
|
||||
read.inFlight = true;
|
||||
read.startedMs = nowMs;
|
||||
Promise.resolve()
|
||||
.then(() => scene.sampleHeightMostDetailed(probes))
|
||||
.then(
|
||||
(samples) => {
|
||||
if (this.vesselWaterline !== read) return;
|
||||
if (this.vesselWaterline !== read || attempt !== read.attempt) return;
|
||||
read.inFlight = false;
|
||||
// However late it lands, it applies; one that sampled nothing (tiles
|
||||
// not loaded yet) is no answer and keeps the height already read.
|
||||
@@ -178,7 +194,8 @@ function readWaterline(read, scene, probes, seaM) {
|
||||
read.heightM = vesselWaterlineM(seaM, heights);
|
||||
},
|
||||
() => {
|
||||
if (this.vesselWaterline === read) read.inFlight = false;
|
||||
if (this.vesselWaterline === read && attempt === read.attempt)
|
||||
read.inFlight = false;
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user