The step headings make the panel taller, so the left stack squeezed the
shot list down to one row at about 1000px of window height. Its minimum
now holds two rows; the panel scrolls when space is short.
- Keep the documented 72px / flex-grow 1 action sizing and the 360px
panel width; the larger type applies to the Authoring panel only, so
CCTV and Street Level buttons are unchanged.
- Scope the primary and file-row styles to the panel so Cyber's shared
button surface no longer overrides them.
- Shorten the scene PLAY in Spanish and Russian so it does not break
mid-word, and fix two translation inconsistencies.
- Map the spoken name "authoring" to the panel.
- Clear the has-shots marker when the controls are destroyed.
- Test the idle button states through published changes, the PLAY
translation context, and where the sharing row is placed.
createView threw on style 'snow', so an embed host or a
show_in_gods_eye_view call holding a view from before Snow was retired
was refused outright, camera and layers included. viewFromParams read
style=snow as the recipient's own style, while the app opened the same
link on Normal.
Both now read a retired style as Normal; truly unknown names still
throw. The retired list moves to a browser-free module shared by the
view API, the share codec and visual settings.
The panel reads AUTHORING and groups its controls under SCENE, SHOTS,
PREVIEW and SAVE & SHARE headings, with the EDIT DETAILS / SHARE SCENE
row moved beside EXPORT / IMPORT. Text is larger with more contrast,
shots are numbered, every action has a tooltip and the status line is a
live region. Outside playback, buttons that would do nothing are
disabled. New labels are translated in every shipped language; PLAY
uses its own catalog context apart from the radio's PLAY.
qa-radio cycles Minimal, off, on, then Tactical, so the HUD toggle must
restore a non-default layout, and expects that sequence instead of the
removed Operator step.
The share-link test pins the exact hudVariant codes, so dropping or
moving operator's reserved code fails it. A live IntelHUD test checks
that a retired Operator layout falls back to Tactical, and the Cyber
test stub themes from the normalized value.
The share-link table marks operator as retired, and the zh-CN glossary
drops the removed string.
The Context header carried a Radio icon that opened a second, compact
Radio player on top of the panel, duplicating the Radio section that
already lives inside Context. Remove the icon, the compact player and
everything that kept the two in step. Radio stays in Context as its own
section with one Enable control; Cockpit's compact Radio is unchanged.
Context itself was hard to read: 7-8 px labels at low contrast, a dashed
placeholder box, and a glow halo. The two modes are now one segmented
control, labels and guidance are 10 px at higher contrast, the standby
hint is plain text, section titles use --text-secondary, and the panel
draws no glow.
Unused translations are pruned, tests and QA harnesses that pinned the
compact player are updated or retired, and CURRENT-STATE and the
changelog describe the new header.
Snow is no longer offered anywhere a style can be chosen: the Visual
Presets tray, keyboard shortcut 7, the Cockpit vision carousel, and the
set_visual_style voice action. The shader and its labels go with it;
weather snowfall and the SNOW weather condition are unaffected.
Share links keep working. Snow's enum code (6) stays reserved, so a
compact or long-form link that names it opens on Normal and drops the
Snow shader parameters without reporting them as unknown. A Scene
Director shot saved with Snow plays on Normal too. Snow's frozen share
defaults matched Normal's apart from those parameters, so no other
setting in an old link changes meaning.
The legacy voice-schema pins restore Snow before hashing, so the
unchanged pins still prove nothing else moved; the complete Realtime
payload digest is re-derived.
Localize a bootstrap shot title without a source pack only when the
Nepal pack marker binds that title to the shot's id, so an operator
shot renamed to a bootstrap title in the built-in scene stays as typed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Localize a legacy Nepal base shot only when the applied pack marker binds
that title to this exact shot id, so a user shot renamed to a built-in
title stays as typed in every locale.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A pack marker with shotBindings now vouches only for the shot bound to a
legacy bootstrap title, so a user shot typed with the same title keeps its
text instead of showing the localized built-in name.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Localize a pack shot title only for the shot the pack marker binds to that
title, so an operator's shot named like a pack shot shows as typed. Markers
saved without shotBindings keep the title-only check.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Japanese has no letter case, so the HUD summary keeps units as the
catalog writes them (13 km), matching the cockpit and the ja HUD CSS.
The ja '{value} KM', '{value} KM/H' and '{value} KM/S' strings are now
lower-case like zh-CN.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Display > HUD > Layout and the set_hud voice action now offer Tactical,
Minimal and Cyber. The Operator option, its CSS and its QA coverage are
removed, and the unused "Operator" translations are pruned.
Share-link codes are append-only, so operator keeps its hudVariant code.
A link, scene or saved state that names it restores the default Tactical
layout. The voice schema pins keep their legacy digests by restoring the
retired value before comparing; the full-payload digest is re-derived.
Every rail panel title uses the command dock's label type and colour,
collapsed or open, instead of three sizes at 30% opacity. Panels answer
hover as the dock trays do, with a blue edge, a soft glow and an accent
title. In the default theme each panel's title and collapse button sit
19px from its edge; Context's toggle no longer shrinks beside the radio
button. The cyber theme keeps its own colours and insets.
Conflicts in es, ru, zh-CN and zh-Hant catalogs: both sides appended keys
at the end (cyclone errors from this branch, routing refusals from main);
kept both.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The HUD builds place context for its AI summary whenever the camera
settles, and each build paid for up to four reverse geocodes plus a Nearby
Places search, even when no OpenAI key was configured to use them.
- Ask GET /api/openai/hud-summary/status once; with no summary configured,
or after an unconfigured reply, make no place lookups for the page.
- Reverse-geocode at most two points: the view center and one viewport
point.
- Reuse a lookup until the view center moves a quarter of the visible
width, the camera's distance to it doubles or halves, or the camera
crosses a lookup height. The reused points are asked again, so only a
timeout, failure or empty answer spends.
- Repaint the last AI reply when a small pan leaves the context unchanged.
Cached-only hosts and voice context lookups are unchanged.
Apply the accepted findings from the fourth three-model French review:
« Fermez d'abord cet outil » in the pointer-busy notices, the colon form
« Outil actif : {name} » for the directions notice, « FOV CONSTRUCTEUR »,
« RAPPORT » for the USGS trigger chip, « CONTEXTE GLOBAL DÉSACTIVÉ », and
wording fixes for the radio, recent imagery, bundle preview and draw label
strings. The guide gains glossary rows for the datasheet FOV and for
rapport versus relevé.
Co-Authored-By: Claude Opus 5.5 <[email protected]>