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Pin the retired Operator code and test the live HUD fallback
qa-radio cycles Minimal, off, on, then Tactical, so the HUD toggle must restore a non-default layout, and expects that sequence instead of the removed Operator step. The share-link test pins the exact hudVariant codes, so dropping or moving operator's reserved code fails it. A live IntelHUD test checks that a retired Operator layout falls back to Tactical, and the Cyber test stub themes from the normalized value. The share-link table marks operator as retired, and the zh-CN glossary drops the removed string.
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@@ -107,7 +107,7 @@ probability of about 255 in 256 (many of them already fail as base64url).
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| 13 | thing | LEN | none | sub-message, see thing views |
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| 14 | `style` | enum | `normal` | normal, retro, surveillance, thermal, anime, noir, snow |
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| 15 | `mapStack` | enum | `photoreal` | photoreal, bing-aerial, bing-labels, esri-imagery, osm |
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| 16 | `hudVariant` | enum | style | tactical, operator, minimal, cyber |
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| 16 | `hudVariant` | enum | style | tactical, operator (retired), minimal, cyber |
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| 17 | `bloomIntensity` | uint | style | |
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| 18 | `bloomVersion` | uint | 2 | |
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| 19 | `sharpenIntensity` | uint | style | |
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@@ -43,7 +43,7 @@ Translation sources: abiyeenzo (#914) and EDIT-Aeterna (#979).
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| briefing / panel / dock | 简报 / 面板 / 停靠栏 |
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| preset / visual preset | 预设 / 视觉预设 |
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| Display / HUD layout | 显示 / HUD 布局 |
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| Tactical / Operator / Minimal / Cyber | 战术 / 操作员 / 精简 / 赛博 |
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| Tactical / Minimal / Cyber | 战术 / 精简 / 赛博 |
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| Scope (circular viewport mask) / keyhole | 视域 |
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| Clean UI | 纯净界面 |
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| cockpit | 座舱 |
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@@ -2158,11 +2158,13 @@ async function main() {
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for (let index = 0; index < 5; index += 1) {
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recordLayoutStep();
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if (index < 4) {
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if (index < 2) {
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// Off and back on in Minimal, so the toggle must restore a
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// non-default layout before the cycle returns to Tactical.
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if (index === 1 || index === 2) {
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hudToggle.click();
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} else {
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hudLayout.value = index === 0 ? 'minimal' : 'tactical';
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hudLayout.dispatchEvent(new Event('change', { bubbles: true }));
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} else {
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hudToggle.click();
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}
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await waitForHudSettle();
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}
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@@ -2331,7 +2333,7 @@ async function main() {
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scenesHidden,
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mapProviderUtilityStable,
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hudInteractionsExact: layoutSteps.map((step) => step.hud).join('>')
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=== 'TACTICAL>OPERATOR>MINIMAL>OFF>MINIMAL',
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=== 'TACTICAL>MINIMAL>OFF>MINIMAL>TACTICAL',
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// The accordion clears the topline, Cockpit cards, and Cesium credits
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// across every HUD layout. Its list owns any overflow internally.
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leftLaneClearAcrossHudCycle: layoutSteps.every((step) => (
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@@ -575,3 +575,25 @@ test('a summary interrupted while typing can retry unchanged context', async (t)
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env.restore();
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}
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});
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// ── Retired layouts ─────────────────────────────────────────────────────────
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//
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// Share links keep the retired Operator code, so old links still name it. The
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// real HUD, not a caller, is what turns it into the default Tactical layout.
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test('a retired Operator layout falls back to Tactical in the live HUD', () => {
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const env = installHudEnvironment();
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let hud;
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try {
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hud = new IntelHUD(env.viewer);
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hud._el = { dataset: {} };
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hud.setVariant('minimal');
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assert.equal(hud.getVariant(), 'minimal');
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hud.setVariant('operator');
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assert.equal(hud.getVariant(), 'tactical');
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assert.equal(hud._el.dataset.variant, 'tactical');
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} finally {
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hud?.destroy();
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env.restore();
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}
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});
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@@ -437,8 +437,14 @@ test('defaults travel as frozen meanings that match today’s app defaults', ()
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assert.equal(defaults.bloomIntensity, BLOOM_INTENSITY_DEFAULT);
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assert.equal(defaults.bloomVersion, BLOOM_SCALE_VERSION);
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assert.equal(defaults.hudVariant, HUD_LAYOUTS[0]);
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// Codes are append-only: the retired Operator layout keeps its code so old
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// Codes are append-only: the retired Operator layout keeps code 1 so old
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// links still parse, and the app restores them as Tactical.
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assert.deepEqual(SHARE_VIEW_ENUMS.hudVariant, [
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'tactical',
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'operator',
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'minimal',
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'cyber',
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]);
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assert.deepEqual(
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SHARE_VIEW_ENUMS.hudVariant.filter((variant) => variant !== 'operator'),
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[...HUD_LAYOUTS],
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@@ -56,7 +56,7 @@ function styleOwner(t, initialVariant = 'cyber') {
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setVariant: (value) => {
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// Normalize like the real HUD so retired layouts fall back.
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variant = normalizeHudLayout(value);
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applyHudUiTheme(root, value);
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applyHudUiTheme(root, variant);
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},
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setMode: (value) => calls.push(['mode', value]),
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onStyleChange: (value) => calls.push(['style', value]),
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