Commit Graph
3062 Commits
Author SHA1 Message Date
German Khokhlov 9cc108835e Bring comments in line with the single application and the Navara capabilities 2026-11-03 23:02:04 +04:00
German Khokhlov 8d7f055572 Format the files this branch wrote or broke with Prettier 2026-11-03 23:02:04 +04:00
German Khokhlov 227e3c2051 Serialize shell attach and detach so recovery waits for a failed attachment's cleanup 2026-11-03 22:56:24 +04:00
German Khokhlov ae13a56f6d Load the Cesium SDK and its widget styles only when a Cesium globe first starts 2026-11-03 22:56:24 +04:00
German Khokhlov 9f8381ff71 Check a parked renderer's real WebGL context before reuse and rebuild it when the context is lost 2026-11-03 22:56:24 +04:00
German Khokhlov 01ae045346 Keep a restored tracked aircraft when Cesium starts or resumes instead of treating it as new navigation 2026-11-03 22:56:24 +04:00
German Khokhlov 59a2e31aa8 Offer voice actions on whichever globe has the capability they need instead of refusing them without a Cesium viewer 2026-11-03 22:42:25 +04:00
German Khokhlov b20579b06a Register the Navara Draw input in the package boundaries again 2026-11-03 22:03:25 +04:00
German Khokhlov a9282b30bb Expect the session's marks and files drawn on Navara as on Cesium in the one-application switch check 2026-11-03 21:52:42 +04:00
German Khokhlov 1a3f6f2486 Treat contacts with the Cyber sonar sweep on Navara behind an optional render.setContactSonar capability
The sprite and point mover shaders rate each contact by its anchor against the sweep with the cyberSonar.js sampler maths; the engine sonar scene feeds the theme, settings and shared sweep angle each drawn frame and keeps the fleet cadence only while the sweep runs over contacts.
2026-11-03 21:49:56 +04:00
German Khokhlov c2d7a6dbb0 Register the Navara style, bloom and cloud cover modules in the package boundaries and keep VisualEffects free of the globe contract 2026-11-03 21:49:50 +04:00
German Khokhlov 89339cdd96 Leave the scope mask off a globe whose container holds no DOM children 2026-11-03 21:47:13 +04:00
German Khokhlov 5983c663bd Put the DISPLAY scope mask over Navara, its terminus following the engine camera's height 2026-11-03 21:46:37 +04:00
German Khokhlov ef174b0ff7 Keep local directories out of the acceptance report 2026-11-03 21:45:20 +04:00
German Khokhlov 6ba67d01af Draw by hand on Navara: clicks, moves and the double click from the engine input, a dashed engine line and vertex dots as the preview, and depth picks at the camera treated as misses 2026-11-03 21:41:30 +04:00
German Khokhlov d8ef366ab1 Classify the Navara launch pad zone onto terrain and 3D tiles with Cesium's fill, rim and emission
The zone was a flat disc at ellipsoid height in Navara's opaque scene: it floated over low pads and sank under raised ground or 3D tiles, with hard edges and an unlit rim. A screen-space pass now paints the ground pixels within the radius of the pad from the scene depth, as Cesium's GroundPrimitive classifies them, using one style shared by both engines (LAUNCH_PAD_ZONE_STYLE).
2026-11-03 21:30:36 +04:00
German Khokhlov f0d38897f4 Drive the Navara volumetric clouds from the cockpit weather behind an optional render.setCloudCover capability
The cockpit's weather feed moves out of the Cesium cloud pass and serves both: Cesium keeps its own cloud canvas, an engine with its own clouds takes their cover from the same observations, with no second WebGL canvas.
2026-11-03 21:22:34 +04:00
German Khokhlov d8c63c69d8 Import GeoJSON, KML, KMZ and GPX files on Navara: shapes as clamped vector layers, pins as sprites, and the graphics it cannot draw counted and reported 2026-11-03 21:19:55 +04:00
German Khokhlov eee4f48745 Hide Navara infrastructure stems and data pack meshes behind walls, terrain and the Earth
Navara draws its transparent scene after the post effects into a target without the scene depth, so stems and pack polygons and images painted through 3D tiles. A scene-depth test now drops each of their fragments behind the depth Navara packs after its opaque pass; they stay in the transparent pass, so their look in the open is unchanged (scripts/qa-edge-occlusion.mjs compares it with the previous build). Wind flow was already hidden and is kept as a guard in the same scenario.
2026-11-03 21:15:03 +04:00
German Khokhlov c392d6fb50 Glow the Navara frame with the Display bloom behind an optional render.setBloom capability
postprocessing's BloomEffect runs after the overlays and before the visual styles, follows Cesium's eased strength and dead zone with its threshold set in display terms, and VisualEffects drives it when the engine has the bloom capability.
2026-11-03 21:11:53 +04:00
German Khokhlov 074f4af10e Release a running camera verb when a Navara scene is parked or torn down, as the Cesium scene does 2026-11-03 21:11:30 +04:00
German Khokhlov dcb8de9d2c Run the camera verbs on the globe contract so orbit, pan, tilt, rotate, globe rotation and the route dolly move a Navara camera as they move Cesium's
A motion drives one camera through a rig: a Cesium viewer's own camera, or any globe engine through camera.pose/setView/lookAt/release/transform/flightActive/following and frames.preRender. An engine rig binds its frame, canvas-input and follow listeners only while its motion runs. A finished once orbit now releases its lookAt lock, and an orbit armed through a flight keeps its nudge budget until it starts.
2026-11-03 21:11:30 +04:00
German Khokhlov 4c28cc0212 Draw the visual styles on Navara as one post pass behind an optional render.setStyle capability
CRT, NVG, FLIR, Anime and Noir run their Cesium shaders through a GLSL prelude with the exact sRGB transfer, crossfade in the stage order, fade the Navara stars with Anime, and report the visualStyles capability through engineCapabilities.
2026-11-03 21:02:50 +04:00
German Khokhlov 00dfed7959 Run the scenarios from the served clean checkout 2026-11-03 21:01:17 +04:00
German Khokhlov f7945d6844 Stop the runner's preview at the end and record only .env names and credential leaks in the served build 2026-11-03 21:00:58 +04:00
German Khokhlov 96b5b0bb1f Draw the session annotation board on Navara: draped areas and routes as clamped meshes, every other mark on the shared screen board over the engine's projector 2026-11-03 20:59:10 +04:00
German Khokhlov 5b7171f485 Pin that push-to-talk starts from the Navara canvas inside its renderer host 2026-11-03 20:40:34 +04:00
German Khokhlov f5c14ec30d Move the session annotation board, Draw and Import out of the Cesium tools into sessionTools.js and give Navara its tools seam 2026-11-03 20:37:59 +04:00
German Khokhlov dea10cac4f Give Local ADS-B the selectById hook the other selectable layers expose
It takes the ICAO a position row carries, in any case, or the marker id, and selects through the same path as a click; selectAircraft now delegates to it.
2026-11-03 20:36:10 +04:00
German Khokhlov 60a230b2ff Keep a bikeshare city's last known stations, marked stale, when it comes back into range during a source outage 2026-11-03 20:33:13 +04:00
German Khokhlov 057dbe24af Reframe a mission after a late active-satellite answer only while nobody has left its orbit view
A flyover, a launch-site view, a cancelled flyover or another mission now clears the pending orbit framing, so a late TLE lookup followed by a data refresh never takes the camera back.
2026-11-03 20:31:49 +04:00
German Khokhlov f0d7def9c7 Report an empty wind field from get_wind as no surface reading instead of a NaN speed 2026-11-03 20:29:44 +04:00
German Khokhlov 1773494116 Run the layer acceptance under a default-deny network policy with per-layer assertion manifests and strict switch contracts
Every scenario runs through scripts/qa-strict-harness.mjs: each page, frame and worker gets an ordered block list before it runs (paid hosts and routes first, then only the preview, declared fixtures, keyless probes and cached free tile hosts), switches with real input on the picker, and records its assertions per layer and engine. The runner reads the catalog from the live page, fails any layer without an assertion on either engine, can build and serve a keyless checkout itself, and adds rapid, hidden-tab, context-loss, failure-injection, cold-chunk and soak scenarios. The main chunk gets a 1% size budget.
2026-11-03 20:15:50 +04:00
German Khokhlov 3144169057 Draw the Navara CCTV frame and viewshed in the depth-tested opaque scene so walls hide them
Navara's transparent pass runs after the post effects without the scene depth, so a camera frame clamped in front of a wall still painted through it. scripts/qa-edge-cctv-occlusion.mjs serves a one-box tileset as a local fixture with no network and checks on both engines that the frame ends at the wall and is not visible behind it.
2026-11-03 20:11:23 +04:00
German Khokhlov 37ea4e1f93 Keep the six map-source tiles on one row and follow the engine picker in the map tray gate
Sentinel-2 made the desktop source row wrap to two rows; the row now lays out every tile in one row (three columns on a phone, as before). scripts/qa-map-source-tray.mjs read the controller's removed imagery internals and counted five tiles between OSM and the styles; it now reads the live base provider and counts the section's tiles and engine picker. The five failures left also fail on origin/main e5d15f24.
2026-11-03 20:00:55 +04:00
German Khokhlov 31b1f27a2e Wait for the traffic refinement task by task instead of for five milliseconds
The handoff test failed under a loaded test runner when the refined pass needed more yields than a fixed 5 ms timer allowed; it now yields until the refined paint lands (bounded by a task count, not wall time).
2026-11-03 19:55:33 +04:00
German Khokhlov f2117a98f2 Ask a parked Navara globe for no frames and guard parked engines in the switch gate
The Navara look stopped requesting frames once its globe is parked. scripts/qa-app-once.mjs now fails if anything moves a parked engine's camera or asks it to draw (its own resume aside).
2026-11-03 19:54:45 +04:00
German Khokhlov 40a81c58e6 Hold the shell's inputs between two engines instead of reaching released controllers
A visual choice made while no globe is attached (a style key, a Display control, a voice command) is queued and applied to the next engine's settings after it restored the address's view, so the person's choice wins; reads answer from the released settings. The globe reset and a location lookup started without a globe do nothing, and the map-source chips and camera buttons are unbound until the next globe binds them.
2026-11-03 19:54:45 +04:00
German Khokhlov df73c5b21a Break Contacts distance ties by identity so navigation reaches the same ID in any feed order 2026-11-03 19:50:25 +04:00
German Khokhlov c96d4ecfb1 Check that a superseded or cancelled launch flyover never takes the Navara camera back 2026-11-03 19:50:24 +04:00
German Khokhlov d5218c4722 Check that a late route answer and the previous engine's camera never take over a Directions route 2026-11-03 19:48:15 +04:00
German Khokhlov 4f8a9f2615 Cover a scene switch at a stopped satellite epoch with an edge-case test 2026-11-03 19:48:05 +04:00
German Khokhlov 1c09c90e13 Test that a late Nepal boundary after cancel leaves the live locator scene alone on both engines 2026-11-03 19:47:29 +04:00
German Khokhlov dae4011604 Pin that bikeshare systems sharing a station ID stay apart and an outage keeps the last status card 2026-11-03 19:47:04 +04:00
German Khokhlov 299a5943a0 Ignore a late image or error from a street-level provider the user switched away from 2026-11-03 19:46:31 +04:00
German Khokhlov f7cd6797ec Cover a vessel crossing an area cell during an AIS gap with an edge-case test 2026-11-03 19:46:13 +04:00
German Khokhlov 1910a3b2d5 Check that fires keep their observation sum and draw one marker kind across Navara LOD changes 2026-11-03 19:46:10 +04:00
German Khokhlov c45ec634ee Pin that an ALPR camera on a tile edge stays one record with its tagged azimuth 2026-11-03 19:45:59 +04:00
German Khokhlov d86047fe8f Release the shell from a candidate engine that fails after it attached
The shell's scene part detaches it too, so a candidate failing in a later part (a layer's drawing, Cockpit clouds) leaves the shell free for the working engine instead of refusing every later attach. StyleManager.attachScene releases what it built when it throws, and one detach runs at a time. The controls phase awaits its parts, and a failed attachment no longer forces handoff off for the parts it releases. scripts/qa-app-once.mjs now also rolls back from a Navara candidate whose layer attachment fails.
2026-11-03 19:45:34 +04:00
German Khokhlov 58c8a481ed Report an empty wind field as no reading instead of a NaN speed 2026-11-03 19:45:16 +04:00