Vite's dev server is the whole app here — it serves the client and runs every
API proxy as middleware — so one container running `npm run dev` covers it, and
HOST/PORT are already env-driven.
Three details are deliberate:
- The port publishes to 127.0.0.1. Docker's usual "4173:4173" binds every host
interface, which would silently make the README's LAN warning the default for
a server that brokers configured provider keys.
- The repo is bind-mounted, so keys saved from Provider Settings, .gev-cache
and .gev-logs persist on the host exactly as they do under `npm run dev`.
node_modules stays in the image so a host install cannot shadow the
Linux-built native deps.
- The container runs as the host user, since everything it writes lands in
that bind mount. Vite's dep optimizer still needs to write inside the image's
node_modules, hence the two loosened directories.
Puppeteer's Chromium download is skipped: it is only needed by `npm run
test:track`, which the README points at the host.
Co-Authored-By: Claude Opus 5 <[email protected]>
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.
Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Address review feedback on #903: the DATA_SOURCES terms link now points
at the actual terms page instead of a sign-in page, key-creation links
go straight to my.tomtom.com/keys, and the README table row is realigned.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
- Lower the Vegvesen default cap to 900, still above the ~850 working
cameras, so the per-pack defaults stay closer to the catalog default.
- Name the flat ground-elevation prior as a known limitation: the feed
is 2D, and mountain-pass cameras can sit below terrain where neither
the point-height prior nor the ground snap resolves.
- README: ~3,900 public cameras.
- Use one HLS figure (~135 working) in CHANGELOG and DATA_SOURCES.
- DATA_SOURCES: list the frame and HLS hosts alongside the catalog host.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Norway's ~850 working road cameras load from one keyless GeoJSON request
to the agency's OGC API view of its DATEX 3.1 CCTV table, so no DATEX
account is needed. Faulty cameras are dropped, every camera sits under a
"Norway" category, and the ~135 that publish HLS play as live video
through the existing in-memory relay with the still as fallback. Frames
and manifests are pinned to each camera's own path on the agency hosts.
CCTV_VEGVESEN_ENABLED=0 disables the pack, CCTV_VEGVESEN_MAX_SOURCES
caps it (nearest the largest cities first) and CCTV_VEGVESEN_VIDEO=0
keeps stills only. Attributed under NLOD 2.0.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Brings in 123 commits from main, including the v0.2.0 and v0.2.1 releases
(MCP server and tool catalog, server security hardening, build hygiene).
Conflicts:
- package.json: kept main's script order and added this PR's
qa:panel-resize and qa:street-level; exports keep both sides (main's
tools/view entries and this PR's street-level and Mapillary entries).
- src/tooling/viteBuild.test.mjs: kept this PR's Mapillary-token define
assertion and main's new wildcard-host allowedHosts assertions.
- CHANGELOG.md: main now has release sections; this PR's entries go under
[Unreleased].
Checks after the merge: doctor, format:check, check:boundaries,
layer-token:check (28 published, 1 new: street-level 0), npm test (5726
pass), build, the Windows job's focused tests (70 pass), qa:panel-resize,
and the keyless street-level gate. The new CSP allows Mapillary (https:
connect/img, blob workers). The keyed gate stops at coverage locally
because the dev .env Mapillary token is invalid (upstream 403), not because
of the merge.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Binding HOST=0.0.0.0 no longer sets Vite's allowedHosts to true. The dev and
preview servers accept IP addresses, localhost and the LAN hostnames listed
in GEV_ALLOWED_HOSTS; suffix and wildcard entries are ignored. The
configuration factory takes the resolved list as an input, so build/vite.js
still reads no environment.
Ported from #97 to the current build/vite.js layout. Fixes#21.
Co-authored-by: Sameh Khamis <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
The OpenAI endpoints (/api/realtime/token, /api/openai/hud-summary) now
allow 30 requests per minute per client IP and the Google Places endpoints
120, the caps the Pinokio build already ships. GEV_RATELIMIT_OPENAI_PER_MIN
and GEV_RATELIMIT_GOOGLE_PER_MIN still override them and exactly 0 disables
them; an unreadable value falls back to the default rather than to
unlimited.
Salvaged from #683 onto current main.
Co-authored-by: Sameh Khamis <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Steps people and coding agents can follow to run the app, add the MCP
server to Claude Code, Claude Desktop, the Codex CLI and the Codex and
ChatGPT desktop apps, and check it works, linked from the README and the
tools guide.
As more sources arrive, each one reads the same everywhere it appears: its
PROVIDERS chip, coverage lines, overview points, image cones and a single
legend swatch. The palette lives in one place, PROVIDER_COLORS in
src/layers/streetLevel/policy.js: Mapillary green (#05cb63), Panoramax
purple, Google Street View blue.
Mapillary drops its age dimming and magenta panoramas: lines and overview
points are Mapillary green, cones are green too and 360° images keep their
ring shape; the 360°/FLAT filter still separates them, and the selected
sequence stays GEV cyan.
The provider contract loses `legend`: `colors.coverage` is the source's one
colour, and the core composes the legend as one swatch per active source
(its name, its colour) followed by Selected. The chip group takes an
optional per-chip colour as a `--chip-color` CSS variable, written only
when it changes; Street Level chips show it as a swatch dot and, while on,
as the chip's border, text and a faint fill.
The feature gate checks the legend has one swatch per source plus Selected
and that the Mapillary chip carries #05cb63.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Brings in #744 (share-link token ledger). package.json: keep the branch's
sorted scripts and add layer-token:next and layer-token:check.
Street Level's token moves from the provisional `3` to `0`: following
CONTRIBUTING, the provisional entry was removed and
`npm run layer-token:next -- street-level` assigned `0` (free digits in
order). It is added to the registry and to
src/data/layerStateTokenReservations.json, and
`npm run layer-token:check -- --base-ref upstream/main` passes (28
published, 1 new). No link with the provisional token was ever published.
Pinned token tests move with the ledger as CONTRIBUTING asks: 29
reservations, next free digit `3`, and the competing-PR and retired-digit
scenarios shift up one free digit (0->3, 3->4) so they still test the same
rules. The README share examples and the free-digit notes in
CONTRIBUTING and CURRENT-STATE now read `0`.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
FOLLOW puts the globe camera at eye height inside the street-level view; on
flat imagery or terrain there is nothing to stand among. The layer now takes
the application map stack controller (attachMapStackController), subscribes
to stack switches, offers FOLLOW only while the stack is 'photoreal', disables
the button with a MAP SOURCE hint elsewhere, and stops following when the
stack leaves Google 3D. Selection uninstall is a no-op when never installed.
The QA gate checks the disabled path and, when Google 3D is available, that
leaving it stops following; its caption-timeout dump now forces one render to
tell a missed update from a render fault.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- The viewer opens at the top of the panel, under the header, so the photo
is on screen without scrolling; its tools (EXPAND, FIT/FILL, FOLLOW, close)
sit in a bar above the image, clear of the provider's own overlays, and the
caption wraps instead of truncating.
- No separate ON/OFF or OPEN NEAREST PHOTO buttons: the header pill is the
layer switch, and a provider chip is lit only while the layer is on (the
last lit chip switches the layer off).
- SINCE is a stepped slider (any date to the last month) whose readout names
the cut-off date and is announced via aria-valuetext.
- The panel floats and resizes (portable spec); in a resized window the
viewer takes the spare height and only the settings scroll. SHRINK after
EXPAND, collapsing, or a header double-click docks it at its default size.
- FIT/FILL tooltips say what they do.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Describe the provider-neutral layer, the PROVIDERS chip row, the shared
filter and its share-link options, and how a new provider registers.
Drop every mention of the removed plain-English query and Anthropic key.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
The panel no longer shows a separate keyless call-to-action; the fieldset
gate and the layer-row tooltip already cover the missing-key case. The
planner flag is tri-state (null until status answers).
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Twenty layers now (weather, wind, cyclones and recent imagery landed
upstream); Street Level sits after Recent Imagery in the right rail and the
Cameras group, and the rail CSS names it beside the other panels.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Camera-driven Mapillary coverage (z0–5 overview points from orbit, z11–14
ground-clamped sequence lines below 60 km), per-sequence image cones, an
embedded MapillaryJS viewer bridge with a camera-follow mode, sprite icons
for map features, and a query engine that turns a plan into a streamed
z14 tile fan-out. Registers an on-globe CC BY-SA 4.0 credit while enabled.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Reflect the weather stack, analyst records and feed provenance, satellite pass predictions and live camera video that landed since the last full pass.
Co-authored-by: Matt Van Horn <[email protected]>
Wind (NOAA GFS and ECMWF IFS: animated particles, colour field, a reading at map centre), observed weather (NOAA MRMS radar, GOES and NESDIS infrared clouds, lightning density) on one shared history timeline, NHC and CPHC cyclone advisories with tracks and cones, and a WEATHER panel in the right rail. On 3D Tiles the observed products render as raised shells with a sharper window around the view.
Co-authored-by: Gustavo Beneduzi <[email protected]>
Co-authored-by: Daniel Slay <[email protected]>
Co-authored-by: Rehaan Delmotra <[email protected]>
Co-authored-by: Cursor Agent <[email protected]>
## Changes
Follow-up to #587 after the owner's first look at the merged transit layer on Google 3D tiles.
- **Sensor presets keep the real silhouettes.** Under NVG, thermal (white-hot, black-hot, Ironbow) and noir, vehicles are the same silhouettes as in normal view, filled opaque white with a 2 px dark halo, at the CRT display sizes (26 px fleet, 39 px selected). The solid rounded "signature" bodies are gone.
- **The selected vehicle's trail is visible.** The retained history is now draped onto 3D tiles and terrain (`GroundPolylinePrimitive`, `ClassificationType.BOTH`, the way the traffic heat-lines are drawn), 3 px core over a 5 px dark backing, per-segment age colour, a short draped head clipped to the sprite. Two defects kept it off screen before: Cesium's per-instance attribute getters return copies, so the renderer's show/colour edits were discarded, and a marker did not recover after the camera jumped to it, which hid the trail with it. Trail geometry is now prepared on selection independent of floor resolution and marker visibility; sparse long intervals (rail) keep a bounded marker corridor instead of dropping the interval; classification survives map-source changes.
- **Transit sits in the Movement panel group** between Street Traffic and Bike Share (the panel orders by `PANEL_GROUPS`, not by catalog order; the catalog is moved too).
## How it was verified
- `npm run format:check` (854 files), `npm run check:boundaries`, `npm test` (4,062 passing), `npm run build` clean; tracking regression 109/109 in a real browser on Google 3D tiles.
- Browser harness (`scripts/qa-transit.mjs`), keyed on Google 3D tiles and keyless: keyed 194 pass, with the trail pixel check passing at 300, 600 and 900 m; the remaining keyed failures are the per-frame allocation gate already recorded as a follow-up from #587 (CPU and frame time within budget), four readability lines at threshold edges, and the card-anchor check now counting frames where the selected marker is legitimately off screen; keyless 193 pass with the remaining misses being threshold edges on the thin tram silhouette (centre 0.83–0.88 against 0.85) and one bus ring 0.28 against 0.25 on a pure-white roof.
- New harness checks: `Google 3D selected trail visible at 6 of 8 projected samples` (repeated off/on framebuffer captures at 300/600/900 m, samples outside the sprite footprint, a background-change negative control; fails on main, passes here), a camera-arrival check (select a moving vehicle, `setView` onto it, marker shown and trail body drawn within 2 s), `PANEL_ORDER` pinned, raster tests comparing every sensor raster's mask and aspect ratio to the normal silhouette.
- Direct look on a keyed build: a live CapMetro bus at 30 m/s selected through the layer API draws its draped trail along the highway lane (harness capture `keyed-600m-trail-visible.jpg`).
- Adversarial review by Codex Astra before the last two fix passes (stack-switch classification, marker corridor under the vertex cap, pixel-gate loophole), all three fixed with regressions.
Docs: `docs/CURRENT-STATE.md` and `CHANGELOG.md` updated in this PR. No data-source changes.
Supersedes #218 by @spcpza, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Contributor: @spcpza. His original commit is the base of this branch, and his own re-port onto main (2026-09-15, `5b69011`) was consulted while finishing the height work. That port reads every vehicle's surface from the app's shared ground-floor system (`cachedGroundFloor` / `warmGroundFloor` / `GROUND_FLOOR_LIFT_M`) rather than sampling the scene per layer, keeps a vehicle hidden until its cell answers, warms a bounded batch per poll on a timer instead of per frame, and renders at the ellipsoid above the altitude gate. That is the sounder primitive — one floor system for the app, with the rooftop-versus-street question already settled against a datum-correct DEM prior — and this branch's height work was rebuilt on it, replacing a bespoke cell cache, ground prior and rooftop rule written here. Credit for that direction is his.
Future work (not in this PR), both written up in docs/CURRENT-STATE.md:
- Readable route names. The realtime feeds carry only `route_id`; `route_short_name` / `route_long_name` live in each operator's static GTFS `routes.txt`, and headsigns in `trips.txt`. Doing it properly wants a server-side metadata loader beside the transit proxy with fixed registered static sources, bounded indexes built once and persisted, a slow conditional refresh, and a versioned route dictionary the browser caches. Shipped here: ids are never rewritten, and a cut one carries an ellipsis instead of reading as a typo.
- Below-ground rendering. Subway vehicles are drawn on the surface directly above themselves, because the feeds carry no depth and a train nobody can see is not worth drawing; the card says so plainly. Real treatment wants OSM tunnel geometry per city and a ghosted sprite tethered to the surface. The owner recorded it and left it.
Round four and after (2026-09-15). The owner tested round three under FLIR and NVG, and then asked for the design to be taken further: elegant in performance, beautiful on camera, trails with a cache for public transport, Cesium-native, and a core other moving layers can adopt. Codex Astra reviewed the plan (it confirmed the speed fault: a glide started from the drawn position at receipt time but spanned the gap between report times, so with MBTA reporting every ~10 s against a 15 s poll every second glide ran at 1.5x; it rejected a queued-segment patch), then wrote the design, then implemented it in commit-sized passes with adversarial review between them and real-browser harness runs by the integrator.
What this PR now contains beyond the contributor's original port:
- Delayed playback in a contact-agnostic core (`src/data/contactPlayback.js`): each vehicle keeps a typed, bounded fix history and a display clock that runs at one second per second through it, a feed-derived lag behind real time, holding at its newest fix rather than extrapolating and never sprinting to catch up. Marker, course, motion word, card and trail all read the same displayed sample. The clock has an explicit time-offset and seek API so a rewind is a later feature, not a rewrite; flights and vessels are untouched.
- A selected-vehicle trail (`src/data/contactTrailRenderer.js`, `src/layers/transit/trails.js`): the retained history drawn with batched Cesium primitives, clipped at display time so the head is exactly the sprite, faded by age, in the mode colour (white under sensor presets), on the same surface path as the marker.
- Bounded proxy-side history (`server/providers/transitHistory.js`): fifteen minutes and at most 128 fixes per vehicle with hard byte ceilings, MBTA only for now (opt-in per feed), served by a small endpoint that never fetches upstream, so a selected trail survives a browser reload while the server keeps running.
- Scene work bounded to what is visible and moving, an occluder, cached DETECT candidates, holds on the render loop only while something visible moves.
- Sensor presets: white-hot haloed sprites under NVG/FLIR/noir (black-hot inverts), saturated mode colours under CRT, per-mode bracket tiers in every theme, the selected card keeping its mode colour.
- A discriminating browser harness (`scripts/qa-transit.mjs`) that samples postRender frames, reads the real card anchor, and measures fleet budgets at 800 and 3,000 vehicles.
Not built, recorded as follow-ups: curated route display names (lowest priority per the owner), fleet-wide tails, route snapping, a rewind UI, adoption of the playback core by flights and vessels.
Verified at merge (2026-09-15 morning): unit suite 3,896 passing, build clean, format and boundary gates clean, tracking regression 109/109, browser harness keyless 200 pass / 0 fail (13 sensor checks unexercised because the live view offered fewer than six isolated sprites; every judged sprite passed), keyed on Google 3D tiles 198 pass with the per-frame allocation gate as the only failure. Follow-ups recorded: the keyed build's playback sampler still allocates per frame (CPU and frame time stay within budget; the 3,000-vehicle metro view sits at a 27.6 ms frame interval against a 25 ms budget), the shared detection overlay's per-paint allocation, friendlier route names, fleet-wide tails, a rewind UI, and adopting the playback core for vessels and flights.
Co-authored-by: spcpza <[email protected]>
Supersedes #219 by @spcpza, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: spcpza <[email protected]>
Supersedes #235 by @cora-fresh-labs, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Future work (not in this PR): hand-drawn marks do not persist across a reload today, and neither do spoken annotations; there is no storage layer for marks. The natural home is Scenes: a drawing that belongs to a shot and persists per shot, so a scene animation can carry its own marks. Needs an owner.
Co-authored-by: Clint Borle <[email protected]>
Supersedes #438 by @rileygramlich, ported onto the current component layout with fixes from review.
Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.
Co-authored-by: rileygramlich <[email protected]>