The Orbital view section said the zoom stops at 8x. It now covers the
16x to 128x steps for satellites with a confirmed sensor swath, capped
from live altitude, the mouse wheel, the SENSOR button, the to-scale
swath strip and readout (approximate off nadir), the imagery pre-load
ahead of the ground track, the TLE age on the identifier line, and that
the sensor values cite operator and agency pages per platform.
An imaging satellite with a known sensor can now zoom past 8x, up to 128x,
as far as the view stays at least as wide as the sensor's narrowest
standard swath at its live altitude; only swaths confirmed on a cited page
open those steps. The top step follows the altitude and window shape and
steps back when it falls below the zoom shown.
The view draws the sensor's swath to scale along the ground track with a
SENSOR SWATH readout (approximate off nadir), and a SENSOR button zooms to
exactly that width when it lies in range at nadir. From 16x the imagery
tiles the view will need 5 to 20 s ahead along the ground track are
pre-loaded at the matching level. The mouse wheel steps the zoom one notch
at a time, and the identity line shows how old the TLE is. The sensor
figures come from a new bundled pack of 46 Earth-observation platforms,
each value cited to its operator or agency, with its own data credit.
With a satellite tracked and no aircraft tracked, Cockpit can ride the
satellite. Entry needs only the Satellites layer; debris can be tracked but
not entered, and voice stays aircraft-only. Double-clicking the tracked
satellite or the entry buttons (reading ORBIT) enter it.
The camera sits on the satellite's per-frame SGP4 position and looks
straight down, turned to the ground track (north-up for a satellite with
none). The optical zoom steps 1x to 8x with a focus pull, the arrows tilt
the view up to 45 degrees off nadir, and Home or 0 returns to nadir. Off
nadir the tilt reads its total angle first and the swath readout becomes an
approximation marked with ≈. While in orbit the map leases flat Esri
imagery, the cloud pass stays off and the view opens in the optical style.
The orbital HUD names the satellite with its owner's flag (from the
flag-icons package, loaded per country) or an organisation badge, its
operator, class, NORAD and COSPAR ids and TLE epoch with the element lines
on request, altitude, orbital speed and the sub-satellite point. CURRENTLY
OVER names the country and its first-level division, or the sea, and from
8x the most prominent populated place nearby, looked up offline from the
bundled Natural Earth packs (populated places are a new pack). The
satellites layer hides the ridden satellite's own marks, dims the other
orbit rings and ignores scene clicks and Escape while held. Exit restores
the camera's field of view and the satellite's follow camera.
C no longer enters or leaves Cockpit, bridge or orbit: it is left to the
app-wide CCTV shortcut, and Escape or the exit button leave first person.
The orbital view reads a satellite's owner country, operator, COSPAR id,
TLE epoch and whether its class can be ridden. #1558 now carries only
what the class toggles read, so this brings the rest back here, where it
is first used: the classes.js helpers and the UCS pack's operator and
owner fields.
Class toggles only hid points: with Stations off the ISS's orbit ring and
its label still drew, and each catalog refresh showed the ring again. The
ring and label now follow the ISS's class, and the tracked card no longer
names a docked companion whose class is hidden.
A failed Starlink load reverted to the core catalog without applying class
visibility again, so the core catalog's own Starlink points stayed on while
the chip, legend and lists said Starlink was off, and classes.starlink kept
reading true. Both are put right on failure.
Deduplication kept only the first group's tag, so a recent imaging
satellite in both visual and resource, with no UCS record or known name,
fell to Probes. The catalog entry now keeps every group, and the
last-resort class is the first of them that names one.
SATCAT groups merged in group order, so a stale cached copy read later
overwrote a current record of the same object: a satellite SATCAT now
calls dead stayed in Imaging. A stale copy no longer overrules a current
read, from the same merge or an earlier one.
Only catalog and the tracked satellite were saved for the layer, so a class
chip lasted until the next reload and no share link carried it. The choice
is now the satellites option `classes`: one letter per class shown
(`sitpd` by default, `0` for none), with Starlink left to `catalog`, and
the layer takes the letters back through setParams. A partial request
(`{debris: false}`) hides only what it names.
Both CelesTrak routes shared one cooldown, and any failure set it: one bad
SATCAT answer made /api/celestrak return 502 "cooling down" for a minute,
failing the Starlink load and stalling every TLE group past its cache.
Throttling (403/429) still holds both routes off, since CelesTrak throttles
the client; any other failure holds off only the route that failed.
Showing only Stations and Imaging by default hid GPS, GEO comsats, Hubble
and the rest of what the layer showed before classes, for every existing
user and saved view. Every class now starts on except Starlink, which stays
off as the DENSE switch was.
The satellites layer now sorts every object into Stations, Imaging,
Telecom, Starlink, Probes or Debris, each with a chip and a live count on
the layer row. Stations and Imaging show by default; the Starlink chip is
the former DENSE catalog switch. Hidden classes keep their points, so a
toggle needs no reload, and they leave the detection overlay and the voice
position lists.
A class comes, strongest evidence first, from CelesTrak SATCAT (object type
and status, served by a new /api/celestrak-satcat/<group> proxy route and
cached for a day), the bundled UCS Satellite Database pack (operator, owner
country and purpose), name patterns for later launches, and the CelesTrak
group. The core catalog also reads the resource, weather, planet, sar and
science groups. Payloads with no evidence of life launched 20 or more years
ago are filed as debris. The UCS pack, its build script and its data credit
are added.
Both reviews of the timeout found that Cesium cannot cancel a full-detail
read: each one given up kept its nine picks traversing every frame, so
stalled tiles piled up a new set every 30 s, while slow but valid answers
were dropped. Raise-only loaded reads then locked in a wrong-high height.
Back to one full-detail read at a time whose answer always applies, and
loaded reads that may adjust a river height but never take it to the sea;
a coarse probe can again lower it partway until the full read lands.
Keeps the test for another ship selected inside the double-click memory,
and corrects CURRENT-STATE: a failed read keeps the height it had.
Before the first full-detail read lands, a loaded-tile read could still
lower a river height partway (27 m to a 15 m bank). Loaded-tile reads now
only raise it; lowering is the full-detail read's to say.
That makes a full read that never lands (stalled tile requests) hold a
wrong height for the whole bridge, so one still running after 30 s is given
up for a fresh one; its late answer is dropped.
Also tests the other half of the double-click memory fix: another ship
selected within the memory is not entered through the first ship's spot.
Before the first full-detail water read lands (it can take many seconds
from cold tiles), a refresh's loaded-tile read with one low probe still
dropped a river height to the geoid. Before that landing, loaded-tile reads
may now find raised water but only a full-detail read lowers it.
CURRENT-STATE also says what the earlier fixes changed: C stays the CCTV
shortcut when the bridge cannot be entered, voice entry is refused on a
bridge, and the ridden ship's trail is hidden with its sprite.
The first press's picture of the ship survived a change of followed
subject: following an aircraft (or another ship) within 700 ms let a
double-click on the old ship's spot enter the new subject. The memory now
carries the ship's MMSI and is used only while that ship is still the one
followed.
The vessel layer draws other ships at their last AIS fix and does not
advance them, so dead-reckoning radar contacts moved the mismatch from own
ship to everyone else: a 15 kn ferry reported 90 s ago showed ~700 m ahead
of the ship out of the window. Own ship stays centred where the camera
rides; contacts go back to their last fixes, and the query drops the extra
reach and candidates (which could also cut the nearest ship in a crowd).
The bridge tests drive a hand-written layer, so nothing exercised the
vessel layer's own scene-click gate. A wire test now clicks open water with
the bridge holding the ship, then again after release.
The Contacts test that adopts Live AIS Vessels directly is renamed to say
so: it never rides a bridge.
The ship bridge rules were appended to cockpit.css, taking it to 2705
lines; they move unchanged to cockpitBridge.css, imported right after it so
the cascade is the same. cockpitBridge.css and cockpitRadar.css join the
format scope and the styles package.
The first press's picture of the track is there because a click on a
selected ship re-centres the camera. It applied to followed aircraft too,
widening their double-click hit area to wherever the aircraft was drawn
as the gesture began. Aircraft are back to the hit where they are drawn.
The sprite and card were hidden from the bridge but the selected-vessel
trail was not: at sea it ran astern from under the eye, and on a raised
river it lay buried under the water. It is now hidden while the bridge
holds its ship, keeping its history, and shown again on release.
The ground clamp read the floor at the ship's last AIS fix while the camera
rode that fix dead-reckoned up to 180 s ahead, so a quay or bridge deck at
the old position could lift the eye. Vessels now read the floor at the
dead-reckoned target, as the water read already does; aircraft are
unchanged.
The radar centred on the ship's last AIS fix while the camera rode that fix
dead-reckoned up to 180 s ahead: at 20 kn about a nautical mile apart, so a
ship already passed still showed ahead. Own ship now sits where the camera
rides and each contact is dead-reckoned to the same moment; the query reaches
past the range for ships that have since moved into it.
Ships with no MMSI each get a key of their own instead of all sharing an
empty one on the scope.
A full-detail water read that sampled nothing (tiles not loaded) fell back
to the geoid, and while a full read ran, a loaded-tile read with one coarse
low probe did the same: on the Seine either dropped the eye ~27 m under the
water until the next read. An empty read is now no answer, and once a
full-detail read has answered only full-detail reads change the height.
The read sequence numbers go: only one full-detail read runs at a time,
so a late read can never be older than one already applied.
Voice entry tracked an aircraft first, which cleared the vessel selection
and ended the bridge, and then failed because Cockpit was still active:
no bridge, no cockpit, no selected ship, and voice said entry was
unavailable. It now refuses before it touches tracking and says to exit
the bridge first.
With a vessel selected and no aircraft tracked, Cockpit took C and stopped
it even when the bridge gate was shut, so the key did nothing and CCTV no
longer toggled. C is now taken only when the bridge can be entered.
The arrow keys also stay with comboboxes, spinbuttons, trees, grids,
menubars, scrollbars and text boxes on a bridge, which move with them.
With no aircraft tracked, Cockpit can ride the selected AIS vessel. Entry
needs only Live AIS Vessels and a selected vessel; C, double-click and the
entry buttons (reading BRIDGE with a ship icon) enter it, while voice stays
aircraft-only.
The eye sits on the AIS position at a representative bridge height for the
vessel's type family, looks along true heading and moves along course over
ground. The last fix is dead-reckoned for up to 180 s between the layer's
refreshes, and on rivers and lakes the waterline is read from the rendered
surface around the ship rather than the geoid.
The bridge HUD shows speed and course over ground, a straight heading
tape, window mullions, the AIS destination as a reported voyage and a
heading-up radar of nearby ships (3 to 24 NM). The arrow keys look around,
Home or 0 looks ahead again. The vessel layer hides the ridden ship's
sprite and card, ignores scene clicks while held, and returns the camera
to the vessel's map view on exit.
Main now ships an Iceland pack that loads the full live Vegagerðin list
(about 500 views) with its CC BY 4.0 credit. The World catalog's 166
Vegagerðin rows point at the same frames under different ids, so every one
of those cameras would be drawn twice. Drop them from the World export and
its loader policy; World is now 2,230 rows and the default catalog limit
7,350 (4,000 shared slots plus 3,350 reserved).
Register Data attribution entries for Ottawa, Québec, TripCheck and MLIT,
as every other CCTV pack has. MLIT's terms ask for the source in the form
"出典:国土交通省 川の防災情報" with the page link, and ODOT asks for
"Camera courtesy of ODOT"; TripCheck partner cameras keep their owner's
name in the label.
The Houston guard test from main checked the old 4,000 default ceiling;
check the 4,000 shared slots instead, like the other pack tests.
- Label repeat-collapse uses letter lookarounds instead of ASCII-only \b, so
'Þverá Árnessýslu' is no longer joined and 'séð séð' collapses.
- 'til austurs og vesturs' and 'í norður og suður' name two facings and keep
the low-confidence pose.
- Fallback name uses the frame stem when the station number is missing.
- Tests: label and heading regressions, dedupe keeps the last row, cap clamp,
high-confidence pose, frame redirect pin; file added to format scope.
- Credit names the dataset, links the terms and states no endorsement.