The picker's options are data: CctvControls computes the cameras in view
and the closing note for those left out, keeps a focused picker's list and
prepends a camera activated under it, and publishes the options, disabled
state and selection. CctvPicker renders them keyed by camera id and
applies the selection once the options are in place; it updates only when
the controls publish, as the old picker did on layer notifications. A
picker about to be disabled no longer counts as focused.
This completes the CCTV panel: everything it shows is rendered from the
gev-cctv store.
The frame lifecycle keeps its request state in an object instead of the
image's dataset and publishes it; the panel binds the image's src, class
and data attributes and the wrapper's loading and has-frame classes from
it, so preload tokens, kept pixels on a failed refresh and clearing on a
camera change are unchanged. The source badge is the pure
presentCctvSourceBadge(), the live switch and the typed summary are
published too. The video surface still draws into the panel's canvas.
presentCctvCalibration() joins the panel view: ADJUST, SAVE CAL, RESET CAL
and the seven pose chips render from the gev-cctv store. The inline editor
is store state: starting an edit publishes its field, starting value and
finish(), and the CctvCalValue chip renders the number input. The draft is
set once on mount so a refresh while typing keeps it; each edit gets its
own input. Commit and cancel rules, the captured base pose and the camera
guards stay with CctvControls.
formField.js had no other user and is removed.
CctvControls presents the switch, navigation and toggle buttons, the CAL
chip and the meta line with a pure presentCctvPanel() and publishes them
to the gev-cctv store; CctvPanel renders them. The controls keep their
listeners on the same elements, and still write the picker, frame, source
badge, calibration readout and summary, which carry no bindings.
A page that imports ui/cctv with its own markup no longer has these
elements painted for it, as with Street Level.
The panel's markup moves, verbatim, into StreetLevelPanel, which renders
the presentation StreetLevelControls publishes to the gev-street-level
store, with the EXPAND state. The controls keep their listeners, full
screen and popover handling, focus moves, resizing and transitions. The
SINCE readout follows the thumb while dragging and shows the recorded
window once the thumb is there; the thumb never moves under the user's
hand. Text the panel now renders itself drops its data-i18n markers.
Panels lifted out of a view live in src/ui/views/panels/, kept out of
Prettier like the views.
A failed assert.equal or deepEqual prints both operands, and a happy-dom
node reaches the whole page and window: printing one exhausted memory and
took the machine down. assertSameNode() compares identity and fails with
a short description of each node; every node comparison in the happy-dom
tests uses it.
createRecentImageryPanel() computes the readout from the layer snapshot
and renders RecentImageryReadout and its day cards synchronously; its
delegated listeners stay on the stable root and the mode buttons keep their
segmented control. Rail card actions take optional pressed and reserved
states, replacing the owner's patches after render. Thumbnails, focus,
scroll preservation, the DETAILS reveal and export behave as before, and
nothing paints after teardown.
createWeatherPanel() computes the readout it shows (forecast and event
cards, the observed group's scope, the history timeline state and observed
cards) and renders WeatherReadout synchronously into the panel body, so a
newly opened card is still revealed after measuring. The hand-built hosts
and the separate card and timeline builders are gone; markup, open-card
choice, first appearance and teardown are unchanged.
The observed-history transport is RailTimeline in src/ui/rail/, rendered
by createRailTimeline() with the same update and destroy API. Drag preview,
the coalesced 150 ms commit, release, cancel and blur behave as before; the
slider keeps the ticks it is dragged over, an update from inside a preview
cannot move the handle back, and readouts follow the handle within the same
task. utcClock moves to its own module and is still exported here.
The rail cards, card blocks, settings, chips and row lists are Vue
components in src/ui/rail/. createRailCards() and createRailCardBlocks()
keep their update and destroy API and patch the components synchronously
with render(), so Weather and Recent imagery are unchanged. Controls of a
removed block dispatch nothing, a released range keeps its value until the
owner's next update, and range values are written only when they differ.
Weather's remount state is keyed by its panel. Tests of rendered parts run
on happy-dom.
SceneShotList and SceneOptions render the project from a gev-scenes
store instead of scenePresentation building rows with createElement.
SceneControls stays the owner: it publishes the director's state and
attaches the row actions, and a late destroy cannot detach a newer
owner. Rows keep their identity across selection; a rename keeps its
typed text across republishing and ends with its row. The select still
changes its choice only when its options are rendered.
Vue keeps whitespace in every component, so Prettier formats single-file
components with strict whitespace sensitivity, and the test loader parses
templates with the same options as the browser build. The i18n check
reads view text without its interpolations, whose t() calls are scanned
with the sources.
The scene chrome, cockpit, Display controls, command dock, layer panels,
Context rail, welcome card and Provider Settings move verbatim into
src/ui/views and mount into their hosts before the page is translated and
wired. Each view renders the same elements, attributes and text as its
template; Vue keeps whitespace between elements as one space, and no view
markup sits under a white-space: pre rule.
Template asset URLs stay literal, view files are left out of Prettier so
the markup is not reflowed, and the Node component loader moves to build/
and is exported as build/register-vue for host test runners. Hosts that do
not initialize Core's locale pass localePicker: false instead of editing
the markup.
Templates listed in build/applicationViews.js expand to mount hosts, and
mountApplicationViews() renders them before translation and wiring. Markup
tests read the page through a server-side render helper, the i18n scanner
reads view templates, and Vue preserves whitespace so views keep the exact
DOM. No template is converted yet.
Each side stack hosts a Vue rail listing its panels; selecting one opens it
through PanelChrome. The shell owns one Vue runtime and Pinia instance, and a
panel store mirrors each side's panels from the DOM. The rail hides with its
stack, in Cockpit, clean view and recording, and on phones. Panels without a
catalog entry get a generic item, and Data Layers leaves the rail while the
f shortcut hides it.
A panel a feature opens (Street Level's viewer, a selected radio station)
now becomes its side's open panel instead of being collapsed again by the
next layout pass. Cockpit keeps showing its collapsed Data Layers strip,
which Cyber's Cockpit layout aligns to, and Cyber's focus layout no longer
re-shows collapsed left panels. Both sidebars share one accordion helper.
The Cyber accordion now applies to both sidebars and every HUD layout:
opening a side panel collapses its peers, the layout normalizes restored
state to one owner, and collapsed panels are hidden on desktop. Phones keep
showing several panels per sheet.
The CCTV layer kept every loaded camera live: each view change touched every
icon, every notification rebuilt every camera's state, and the picker listed
the whole catalog. With the default 4,000 cameras, a continental drag ran at
152-179 fps with 18-24 frames over 30 ms (worst 112 ms). It now runs at
235 fps with none. The layer now:
- shows icons only on or near the screen, and when zoomed out keeps one camera
per world-anchored cell (healthy feeds first), so panning keeps the same
cameras;
- grounds and draws coverage only for the cameras in view, the active camera
and its coverage neighbours, retrying a camera at most twice per view regime;
- reruns the view pass while the camera moves, paced by its own cost, and
projects with one matrix per pass instead of a Cesium call per camera;
- keeps the billboard buffer-usage hint fixed, so showing or hiding a few
icons no longer rewrites the vertex data of every billboard;
- lists the cameras in view (active camera first) in the picker, closing with
the count of cameras outside the view, and builds the full camera list in
the UI state only when it is read.
The HUD builds place context for its AI summary whenever the camera
settles, and each build paid for up to four reverse geocodes plus a Nearby
Places search, even when no OpenAI key was configured to use them.
- Ask GET /api/openai/hud-summary/status once; with no summary configured,
or after an unconfigured reply, make no place lookups for the page.
- Reverse-geocode at most two points: the view center and one viewport
point.
- Reuse a lookup until the view center moves a quarter of the visible
width, the camera's distance to it doubles or halves, or the camera
crosses a lookup height. The reused points are asked again, so only a
timeout, failure or empty answer spends.
- Repaint the last AI reply when a small pan leaves the context unchanged.
Cached-only hosts and voice context lookups are unchanged.