mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-15 15:52:21 +00:00
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ad369eb0de | ||
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0b5ae6386e |
No files matched your search
@@ -1,3 +0,0 @@
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- A still-image CCTV camera no longer keeps the scene rendering 60 times a
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second. Only a video feed holds continuous rendering; a still redraws when a
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new image arrives (mazy1998, #1710).
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@@ -0,0 +1,3 @@
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- Halve the time the satellite cloud image takes to prepare on the 3D Tiles
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map by applying its transparency curve from a lookup table, in place
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(mazy1998, #1713).
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@@ -144,35 +144,33 @@ export function createFrames({ state: layerState, services, parts, source }) {
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* the double-buffer canvas reference, throttled to PROJECTION_TEXTURE_SWAP_MS.
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*
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* @param {Object} record - Camera record with an initialized projection runtime.
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* @returns {boolean} Whether a new image was put on the plane.
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*/
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function refreshProjectionTextures(record) {
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const runtime = record?.projection;
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if (!runtime || runtime.mode === 'video') return false;
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if (!runtime || runtime.mode === 'video') return;
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const now = Date.now();
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if (
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now - parts.model.safeNumber(runtime.lastTextureSwapAt, 0) <
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PROJECTION_TEXTURE_SWAP_MS
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)
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return false;
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return;
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const planeShowing = !!(runtime.planeEntity?.show && runtime.planeMaterial);
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if (!planeShowing) return false;
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if (!planeShowing) return;
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// Only swap when the canvas content actually changed since the last swap.
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// Frames land every ~10 s but this runs at 1 Hz — swapping an UNCHANGED
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// canvas re-uploads the texture for nothing, and each material image
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// reassignment is a flash opportunity on the live plane (owner field test
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// 2026-07-04: intermittent white flashes on the monitor plane).
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if (runtime.canvasStamp === runtime.lastSwappedCanvasStamp) return false;
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if (runtime.canvasStamp === runtime.lastSwappedCanvasStamp) return;
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const buffer = paintNextProjectionBuffer(runtime);
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if (!buffer) return false;
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if (!buffer) return;
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runtime.lastTextureSwapAt = now;
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runtime.lastSwappedCanvasStamp = runtime.canvasStamp;
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runtime.planeMaterial.image = buffer;
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return true;
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}
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/**
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@@ -123,11 +123,6 @@ export const CCTV_CALIBRATION_STORAGE_KEY_V2 =
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export const PROJECTION_TEXTURE_SWAP_MS = 1000;
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// A still-image projection changes only when a new still is swapped onto the
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// plane, so the scene renders for this long after a swap (Cesium binds the new
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// image over the next frames) and is otherwise left idle.
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export const PROJECTION_SWAP_RENDER_MS = 500;
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// V2 frustum geometry (design §2a/§6): the far-cap center + corners never sink
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// below groundAlt + this clearance, so a fabricated pitch (-24°) cannot bury
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// the monitor plane in the 3D tiles. Exported for the unit suite.
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@@ -6,7 +6,6 @@ import {
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PLANE_OUTLINE_COLOR,
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PROJECTION_CANVAS_WIDTH,
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PROJECTION_CANVAS_HEIGHT,
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PROJECTION_SWAP_RENDER_MS,
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} from './policy.js';
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export function createProjection({
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@@ -15,15 +14,7 @@ export function createProjection({
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parts,
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source,
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}) {
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const {
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holdContinuousRender,
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releaseContinuousRender,
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governorRequestRender = () => {},
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} = services.render;
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// Until this time (performance.now) the projection loop asks for a frame on
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// every tick: after a still is swapped onto the plane, and after an edge
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// that re-arms the loop (activation, projection shown).
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let renderUntil = 0;
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const { holdContinuousRender, releaseContinuousRender } = services.render;
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|
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/**
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* Build the protected label associated with one active monitor plane.
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@@ -361,9 +352,12 @@ export function createProjection({
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}
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||||
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function startProjectionLoop() {
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renderUntil = performance.now() + PROJECTION_SWAP_RENDER_MS;
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||||
if (layerState._projectionRaf) return;
|
||||
if (!parts.model.projectionLoopIsNeeded()) return;
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// The armed projection loop uploads video textures / runs focus fades per
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// frame — the scene must render continuously while it runs. Released when
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// the tick self-stops. (perf wave 2)
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holdContinuousRender('cctv-projection');
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const tick = () => {
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if (!layerState._viewer || !parts.model.projectionLoopIsNeeded()) {
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@@ -372,30 +366,15 @@ export function createProjection({
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return;
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||||
}
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||||
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const now = performance.now();
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||||
const restyled = parts.rendering.refreshCctvFocusStyles(now);
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||||
parts.rendering.refreshCctvFocusStyles(performance.now());
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||||
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const active = parts.selection.getActiveRecord();
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let video = false;
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if (layerState._enabled && layerState._showProjection && active) {
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ensureProjectionRuntime(active);
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if (active.projection && !active.projection.video) {
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parts.frames.drawProjectionFrame(active);
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if (parts.frames.refreshProjectionTextures(active))
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renderUntil = now + PROJECTION_SWAP_RENDER_MS;
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} else video = Boolean(active.projection?.video);
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||||
}
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// Only a video feed changes the scene on every frame, so only video
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// holds the continuous loop. A still lands about every ten seconds and
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// a focus fade restyles icons every 80 ms; each asks for the frames it
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// needs. Holding for stills rendered the scene 60 times a second for as
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// long as a camera was active. (perf wave 2 held for both.)
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if (video) holdContinuousRender('cctv-projection');
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||||
else {
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releaseContinuousRender('cctv-projection');
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if (restyled || now < renderUntil)
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governorRequestRender('cctv-projection');
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parts.frames.refreshProjectionTextures(active);
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||||
}
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||||
}
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||||
|
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layerState._projectionRaf = requestAnimationFrame(tick);
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@@ -1,211 +0,0 @@
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { createProjection } from './projection.js';
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import { createFrames } from './frames.js';
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import {
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PROJECTION_SWAP_RENDER_MS,
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PROJECTION_TEXTURE_SWAP_MS,
|
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} from './policy.js';
|
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/** The projection loop on a hand-cranked clock, with the render governor's calls recorded. */
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function harness(t, { video = false, showProjection = true } = {}) {
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let clock = 1000;
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const frames = [];
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const original = {
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now: performance.now,
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request: globalThis.requestAnimationFrame,
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cancel: globalThis.cancelAnimationFrame,
|
||||
};
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||||
performance.now = () => clock;
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globalThis.requestAnimationFrame = (step) => frames.push(step);
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globalThis.cancelAnimationFrame = () => frames.splice(0);
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t.after(() => {
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performance.now = original.now;
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globalThis.requestAnimationFrame = original.request;
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globalThis.cancelAnimationFrame = original.cancel;
|
||||
});
|
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|
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const holds = new Set();
|
||||
const calls = { hold: 0, requests: 0, draws: 0 };
|
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const record = {
|
||||
camera: { id: 'cam-1' },
|
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projection: { video: video ? {} : null, mode: video ? 'video' : 'image' },
|
||||
};
|
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const scene = { needed: true, swap: false, restyled: false };
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||||
const state = {
|
||||
_viewer: {},
|
||||
_enabled: true,
|
||||
_showProjection: showProjection,
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_projectionRaf: 0,
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_projectionEntities: [],
|
||||
};
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const projection = createProjection({
|
||||
state,
|
||||
services: {
|
||||
render: {
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||||
holdContinuousRender(owner) {
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calls.hold++;
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holds.add(owner);
|
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},
|
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releaseContinuousRender: (owner) => holds.delete(owner),
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governorRequestRender: () => calls.requests++,
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||||
},
|
||||
},
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parts: {
|
||||
model: { projectionLoopIsNeeded: () => scene.needed },
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||||
rendering: { refreshCctvFocusStyles: () => scene.restyled },
|
||||
selection: { getActiveRecord: () => record },
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||||
frames: {
|
||||
drawProjectionFrame: () => calls.draws++,
|
||||
refreshProjectionTextures() {
|
||||
const swapped = scene.swap;
|
||||
scene.swap = false;
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||||
return swapped;
|
||||
},
|
||||
},
|
||||
},
|
||||
source: {},
|
||||
});
|
||||
return {
|
||||
projection,
|
||||
state,
|
||||
record,
|
||||
scene,
|
||||
holds,
|
||||
calls,
|
||||
/** Run `count` animation frames 16 ms apart; returns the frames requested in them. */
|
||||
run(count = 1) {
|
||||
const before = calls.requests;
|
||||
for (let i = 0; i < count; i++) {
|
||||
clock += 16;
|
||||
frames.shift()?.();
|
||||
}
|
||||
return calls.requests - before;
|
||||
},
|
||||
advance(ms) {
|
||||
clock += ms;
|
||||
},
|
||||
get queued() {
|
||||
return frames.length;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
test('a still-image camera never holds the continuous render loop', (t) => {
|
||||
const h = harness(t);
|
||||
h.projection.startProjectionLoop();
|
||||
h.run(600);
|
||||
assert.equal(h.calls.hold, 0);
|
||||
assert.equal(h.holds.size, 0);
|
||||
assert.equal(h.calls.draws, 600, 'the loop still polls for a new still');
|
||||
assert.equal(h.queued, 1, 'and stays armed');
|
||||
});
|
||||
|
||||
test('a new still on the plane is rendered, then the scene goes idle again', (t) => {
|
||||
const h = harness(t);
|
||||
h.projection.startProjectionLoop();
|
||||
// Arming the loop (activation, projection shown) renders its first frames.
|
||||
assert.ok(h.run(5) === 5);
|
||||
h.advance(PROJECTION_SWAP_RENDER_MS);
|
||||
assert.equal(h.run(120), 0, 'an unchanged still asks for no frame');
|
||||
|
||||
h.scene.swap = true;
|
||||
assert.equal(h.run(1), 1, 'the tick that swaps the image asks for a frame');
|
||||
const settling = Math.floor(PROJECTION_SWAP_RENDER_MS / 16) - 2;
|
||||
assert.equal(h.run(settling), settling, 'and so do the ticks while it binds');
|
||||
h.advance(PROJECTION_SWAP_RENDER_MS);
|
||||
assert.equal(h.run(120), 0);
|
||||
assert.equal(h.holds.size, 0);
|
||||
});
|
||||
|
||||
test('activating another camera while the loop runs renders its first frames', (t) => {
|
||||
const h = harness(t);
|
||||
h.projection.startProjectionLoop();
|
||||
h.advance(PROJECTION_SWAP_RENDER_MS * 2);
|
||||
assert.equal(h.run(10), 0);
|
||||
h.projection.startProjectionLoop();
|
||||
assert.equal(h.run(10), 10);
|
||||
assert.equal(h.queued, 1, 'still one loop');
|
||||
});
|
||||
|
||||
test('a video camera holds continuous render until it stops being video', (t) => {
|
||||
const h = harness(t, { video: true });
|
||||
h.projection.startProjectionLoop();
|
||||
h.run(3);
|
||||
assert.deepEqual([...h.holds], ['cctv-projection']);
|
||||
assert.equal(h.calls.draws, 0, 'Cesium updates the video texture itself');
|
||||
// The stream failed over to stills.
|
||||
h.record.projection.video = null;
|
||||
h.run(1);
|
||||
assert.equal(h.holds.size, 0);
|
||||
h.record.projection.video = {};
|
||||
h.run(1);
|
||||
assert.deepEqual([...h.holds], ['cctv-projection']);
|
||||
h.projection.stopProjectionLoop();
|
||||
assert.equal(h.holds.size, 0);
|
||||
});
|
||||
|
||||
test('a focus fade asks for a frame only on the ticks that restyle an icon', (t) => {
|
||||
const h = harness(t, { showProjection: false });
|
||||
h.projection.startProjectionLoop();
|
||||
h.advance(PROJECTION_SWAP_RENDER_MS * 2);
|
||||
assert.equal(h.run(10), 0);
|
||||
h.scene.restyled = true;
|
||||
assert.equal(h.run(4), 4);
|
||||
h.scene.restyled = false;
|
||||
assert.equal(h.run(10), 0);
|
||||
assert.equal(h.holds.size, 0);
|
||||
});
|
||||
|
||||
test('the loop releases and stops when it has no work', (t) => {
|
||||
const h = harness(t, { video: true });
|
||||
h.projection.startProjectionLoop();
|
||||
h.run(2);
|
||||
h.scene.needed = false;
|
||||
h.run(1);
|
||||
assert.equal(h.holds.size, 0);
|
||||
assert.equal(h.state._projectionRaf, 0);
|
||||
assert.equal(h.queued, 0);
|
||||
});
|
||||
|
||||
test('refreshProjectionTextures reports whether it put a new image on the plane', (t) => {
|
||||
const previousDocument = globalThis.document;
|
||||
globalThis.document = {
|
||||
createElement: () => ({
|
||||
getContext: () => ({ clearRect() {}, drawImage() {} }),
|
||||
}),
|
||||
};
|
||||
t.after(() => {
|
||||
if (previousDocument === undefined) delete globalThis.document;
|
||||
else globalThis.document = previousDocument;
|
||||
});
|
||||
const frames = createFrames({
|
||||
state: {},
|
||||
services: {},
|
||||
parts: { model: { safeNumber: (value, fallback) => value ?? fallback } },
|
||||
source: {},
|
||||
});
|
||||
const runtime = {
|
||||
mode: 'image',
|
||||
canvas: {},
|
||||
canvasStamp: 1,
|
||||
planeEntity: { show: true },
|
||||
planeMaterial: { image: null },
|
||||
};
|
||||
const record = { projection: runtime };
|
||||
assert.equal(frames.refreshProjectionTextures(record), true);
|
||||
const first = runtime.planeMaterial.image;
|
||||
assert.ok(first);
|
||||
// Unchanged canvas: nothing to render.
|
||||
runtime.lastTextureSwapAt -= PROJECTION_TEXTURE_SWAP_MS;
|
||||
assert.equal(frames.refreshProjectionTextures(record), false);
|
||||
assert.equal(runtime.planeMaterial.image, first);
|
||||
runtime.canvasStamp = 2;
|
||||
assert.equal(frames.refreshProjectionTextures(record), true);
|
||||
assert.notEqual(runtime.planeMaterial.image, first);
|
||||
runtime.planeEntity.show = false;
|
||||
runtime.canvasStamp = 3;
|
||||
runtime.lastTextureSwapAt -= PROJECTION_TEXTURE_SWAP_MS;
|
||||
assert.equal(frames.refreshProjectionTextures(record), false);
|
||||
assert.equal(frames.refreshProjectionTextures({ projection: { mode: 'video' } }), false);
|
||||
});
|
||||
@@ -61,8 +61,8 @@ export function createRendering({
|
||||
!layerState._viewer ||
|
||||
!focusPassIsNeeded(target, layerState._activeFocusStyleCount)
|
||||
)
|
||||
return false;
|
||||
if (nowMs - layerState._lastFocusStyleAt < 80) return false;
|
||||
return;
|
||||
if (nowMs - layerState._lastFocusStyleAt < 80) return;
|
||||
layerState._lastFocusStyleAt = nowMs;
|
||||
const scene = layerState._viewer.scene;
|
||||
const camera = layerState._viewer.camera;
|
||||
@@ -82,8 +82,6 @@ export function createRendering({
|
||||
baseColorFor: cameraColorFor,
|
||||
});
|
||||
layerState._activeFocusStyleCount = result.activeCount;
|
||||
// Whether an icon was restyled, so the caller can ask for a frame.
|
||||
return result.writes > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,22 +1,29 @@
|
||||
export const INFRARED_ALPHA_T0 = 0.4;
|
||||
export const INFRARED_ALPHA_T1 = 0.7;
|
||||
|
||||
/** Return display pixels without changing RGB or the source RGBA bytes.
|
||||
function infraredAmount(strength) {
|
||||
return strength === 'full'
|
||||
? 0
|
||||
: strength === 'filtered' || !Number.isFinite(strength)
|
||||
? 1
|
||||
: Math.max(0, Math.min(100, strength)) / 100;
|
||||
}
|
||||
|
||||
/** Scale each pixel's alpha in place; RGB is left as it is. The scale depends
|
||||
* only on the brightest channel, so it is worked out once for each of the 256
|
||||
* byte values instead of once per pixel: a 4096×2048 image has 8.4 million
|
||||
* pixels and the power curve per pixel held the page for over 100 ms. The
|
||||
* table holds the same numbers the per-pixel formula produced, so the output
|
||||
* bytes are unchanged.
|
||||
* `strength` is 0–100: zero is the full image and 100 is the cloud key.
|
||||
*/
|
||||
export function infraredAlpha(rgba, strength = 'filtered') {
|
||||
const pixels = new Uint8ClampedArray(rgba);
|
||||
const amount =
|
||||
strength === 'full'
|
||||
? 0
|
||||
: strength === 'filtered' || !Number.isFinite(strength)
|
||||
? 1
|
||||
: Math.max(0, Math.min(100, strength)) / 100;
|
||||
export function applyInfraredAlpha(pixels, strength = 'filtered') {
|
||||
const amount = infraredAmount(strength);
|
||||
if (amount === 0) return pixels;
|
||||
for (let i = 0; i < pixels.length; i += 4) {
|
||||
const scale = new Float64Array(256);
|
||||
for (let value = 0; value < 256; value++) {
|
||||
// Match Cesium's czm_srgbToLinear conversion in draped imagery.
|
||||
const linearMax =
|
||||
(Math.max(rgba[i], rgba[i + 1], rgba[i + 2]) / 255) ** 2.2;
|
||||
const linearMax = (value / 255) ** 2.2;
|
||||
const t = Math.max(
|
||||
0,
|
||||
Math.min(
|
||||
@@ -26,7 +33,21 @@ export function infraredAlpha(rgba, strength = 'filtered') {
|
||||
),
|
||||
);
|
||||
const filtered = t * t * (3 - 2 * t);
|
||||
pixels[i + 3] = rgba[i + 3] * (1 - amount + filtered * amount);
|
||||
scale[value] = 1 - amount + filtered * amount;
|
||||
}
|
||||
for (let i = 0; i < pixels.length; i += 4) {
|
||||
const r = pixels[i];
|
||||
const g = pixels[i + 1];
|
||||
const b = pixels[i + 2];
|
||||
const max = r > g ? (r > b ? r : b) : g > b ? g : b;
|
||||
pixels[i + 3] = pixels[i + 3] * scale[max];
|
||||
}
|
||||
return pixels;
|
||||
}
|
||||
|
||||
/** Return display pixels without changing RGB or the source RGBA bytes.
|
||||
* `strength` is 0–100: zero is the full image and 100 is the cloud key.
|
||||
*/
|
||||
export function infraredAlpha(rgba, strength = 'filtered') {
|
||||
return applyInfraredAlpha(new Uint8ClampedArray(rgba), strength);
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
import test from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import {
|
||||
applyInfraredAlpha,
|
||||
infraredAlpha,
|
||||
INFRARED_ALPHA_T0,
|
||||
INFRARED_ALPHA_T1,
|
||||
@@ -61,3 +62,43 @@ test('full infrared preserves every channel including partial and zero alpha', (
|
||||
]);
|
||||
assert.deepEqual(infraredAlpha(pixels, 'full'), pixels);
|
||||
});
|
||||
|
||||
test('the lookup table gives the per-pixel curve byte for byte, in place', () => {
|
||||
// The transfer as it was written per pixel, before the table.
|
||||
const perPixel = (rgba, amount) => {
|
||||
const out = new Uint8ClampedArray(rgba);
|
||||
for (let i = 0; i < out.length; i += 4) {
|
||||
const linearMax =
|
||||
(Math.max(rgba[i], rgba[i + 1], rgba[i + 2]) / 255) ** 2.2;
|
||||
const t = Math.max(
|
||||
0,
|
||||
Math.min(
|
||||
1,
|
||||
(linearMax - INFRARED_ALPHA_T0) /
|
||||
(INFRARED_ALPHA_T1 - INFRARED_ALPHA_T0),
|
||||
),
|
||||
);
|
||||
out[i + 3] = rgba[i + 3] * (1 - amount + t * t * (3 - 2 * t) * amount);
|
||||
}
|
||||
return out;
|
||||
};
|
||||
// Every brightest-channel value in each channel, against a spread of alphas.
|
||||
const bytes = [];
|
||||
for (let value = 0; value < 256; value++)
|
||||
for (const alpha of [0, 1, 37, 128, 200, 254, 255]) {
|
||||
bytes.push(value, 0, 0, alpha);
|
||||
bytes.push(value >> 1, value, 0, alpha);
|
||||
bytes.push(0, value >> 2, value, alpha);
|
||||
}
|
||||
const source = new Uint8ClampedArray(bytes);
|
||||
for (const strength of [1, 33, 50, 99, 100, 'filtered', Number.NaN]) {
|
||||
const amount = Number.isFinite(strength) ? strength / 100 : 1;
|
||||
const pixels = source.slice();
|
||||
assert.equal(applyInfraredAlpha(pixels, strength), pixels);
|
||||
assert.deepEqual(pixels, perPixel(source, amount), `strength ${strength}`);
|
||||
}
|
||||
for (const strength of [0, 'full']) {
|
||||
const pixels = source.slice();
|
||||
assert.deepEqual(applyInfraredAlpha(pixels, strength), source);
|
||||
}
|
||||
});
|
||||
@@ -6,7 +6,7 @@ import {
|
||||
drawWeatherPixels,
|
||||
closeWeatherPixels,
|
||||
} from './source.js';
|
||||
import { infraredAlpha } from './infraredAlpha.js';
|
||||
import { applyInfraredAlpha } from './infraredAlpha.js';
|
||||
|
||||
export const MAX_MOSAIC_BYTES = 4 * 1024 * 1024;
|
||||
|
||||
@@ -31,7 +31,8 @@ export function processInfraredImage(
|
||||
|
||||
function applyInfraredTransfer(context, canvas, mode) {
|
||||
const pixels = context.getImageData(0, 0, canvas.width, canvas.height);
|
||||
pixels.data.set(infraredAlpha(pixels.data, mode));
|
||||
// In place: a copy of a 4096×2048 image is 33 MB, made and written back.
|
||||
applyInfraredAlpha(pixels.data, mode);
|
||||
context.putImageData(pixels, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -26,6 +26,28 @@ function canvas() {
|
||||
return output;
|
||||
}
|
||||
|
||||
test('the transfer is applied to the canvas pixels in place, with no copy written back', () => {
|
||||
let read = null;
|
||||
const output = {};
|
||||
output.getContext = () => ({
|
||||
drawImage() {},
|
||||
getImageData: () => {
|
||||
read = { data: new Uint8ClampedArray([194, 0, 0, 200]) };
|
||||
// A second full-size buffer copied over the first is what this guards.
|
||||
read.data.set = () => {
|
||||
throw new Error('the canvas pixels were overwritten from a copy');
|
||||
};
|
||||
return read;
|
||||
},
|
||||
putImageData: (pixels) => {
|
||||
output.pixels = pixels;
|
||||
},
|
||||
});
|
||||
processInfraredImage({ width: 1, height: 1 }, 'filtered', () => output);
|
||||
assert.equal(output.pixels, read);
|
||||
assert.deepEqual([...read.data], [194, 0, 0, 98]);
|
||||
});
|
||||
|
||||
test('decoded pixels are processed once on a same-sized canvas', () => {
|
||||
const image = { width: 1, height: 1 };
|
||||
const output = processInfraredImage(image, 'filtered', canvas);
|
||||
|
||||
Reference in new issue
Block a user