Fetch keyless DATA.GOV.HK camera locations at runtime and pin stills to
tdcctv.data.one.gov.hk with required attribution. Default cap 1,100 covers
the ~1,013-camera TD catalog, prioritized across Hong Kong Island, Kowloon
and the New Territories.
Co-authored-by: Cursor <[email protected]>
- Google 3D: the OPEN button re-measures a ground whose tiles are still
loading (a few times, a second apart) and on a map change, not only
after the next camera move.
- Mapillary: two mounts on one host during the first download share one
build instead of leaking a second WebGL viewer.
- Retired floating-panel keys (v8 panelPos, panelFloatHintShown) are
dropped from localStorage; dead inline-position resets, the drag JSDoc
and the dead qa-ui-disposal observer branch are gone.
- Docs: z ladder, panel chrome, position storage and the fixture gate's
actual coverage; changelog fragment for #974 (old .gev-cache/mapillary
can be deleted).
- ru/es: the layer is named as everywhere else in the UI.
- Fixtures and test fakes: unused exports removed; a fake credit removal
of an absent credit no longer drops another one; the tile test reset
frees upstream slots.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- qa-anime-sky keeps only the Milky Way case; the satellites and keyless
cases checked an anime shader this branch no longer changes.
- Drop qa-sky-sun-moon.mjs: the viewer-options unit test covers it.
- VisualEffects sets the sky's visibility directly: the viewer always
carries a StarrySky and never outlives the effects.
- Drop the unused star intensity knob, the malformed-row tolerance for
our own pack, the test-only Transforms parameter and a private-name test.
- DATA_SOURCES points to sky/README.md instead of repeating it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Conflicts: the Street Level and Gemini voice strings both appended to the
es/ru catalogs, and both sides' modules to package-boundaries.json — kept
both. scripts/qa-panel-resize.mjs stays deleted (floating panels removed).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- VisualEffects.destroy() puts skyBox.milkyWayVisibility back to 1, as it
already restores the borrowed bloom stage, so a surviving viewer does not
keep a faded sky.
- Rename scripts/qa-anime-space-mask.mjs to qa-anime-sky.mjs: rewrite the
header for the current approach, drop --space-expr and --repo, import
puppeteer as a package, reject unknown cases and count the milkyway case
as reached only while the anime stage is on.
- Put both sky QA scripts under format:check.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
refreshCctvFocusStyles passes cameraColorFor as baseColorFor, but only
refreshCoverageStyles was tested. The new rendering.test.mjs runs the
focus pass through createRendering with stubbed focus services and
checks that an idle video camera fades from violet, a still from cyan
and the active camera from amber. It fails if the focus callback goes
back to the old active/idle check. Also adds the missing semicolon on
the policy.js import in cctv.test.mjs.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Pass the custom sky box to the Viewer instead of `skyBox: false`, which
also stopped CesiumWidget from creating the Sun and the Moon. Guarded by
scripts/qa-sky-sun-moon.mjs.
- Outside the IAU 2006 tables (before 1975, after ~2050) the preload
resolves without data; remember that span and stay on TEME instead of
preloading and rendering every frame.
- The anime style no longer cel-shades the far plane, where four bands
turned the faint Milky Way into blotches.
- Paint the planets out after the star-removing opening and with the
ring median, so no brighter plateau is left; faces rebuilt.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Read ~1,800 national freeway cameras at runtime from the Freeway Bureau's
keyless MOTC 2.0 CCTV.xml table. Each published MJPEG stream maps to the
same camera server's single-JPEG path; only those exact HTTPS pairs on the
four freeway.gov.tw camera servers are registered. On by default,
CCTV_TAIWAN_ENABLED=0 skips it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Main gained three imagery providers (Google Street View, KartaView,
Panoramax), shared line-coverage, cone and photo-viewer modules, one source
lit at a time and the translated interface. Their shared modules still
carried what this branch removes, so the merge ports them onto it:
- lineCoverage.js is this branch's coverage.js made provider-neutral
(draped lines near the ground only, the selection drawn over them, key
and rate-limit blocking); sequenceCones.js is sequences.js the same way.
Mapillary, KartaView and Panoramax all build on them; Mapillary moves
back to providers/mapillary/ beside the others.
- No ground casting, mesh sampling, surface modes, FOLLOW, legend, prewarm,
orbit overview points (Panoramax's density dots included), stale-tile
swaps or water-filled point budget come back.
- Kept from main because the new providers need them: requiresMapStack and
attachMapStackController (Street View on Google 3D only), ground clicks,
openNearest with an optional provider nearestImage, openImage {frame},
reportError, the view-cone marker (now an SVG glyph), filters /
coverageLabel / sinceBasis, OPEN STREET VIEW, keyAlternatives and i18n.
- photoViewer.js treats the viewer as expanded when its wrap is full screen
or the iPhone popover, as EXPAND now is.
- The fixture browser gate keeps its 8 steps and adds one each for
KartaView and Panoramax; catalogs, docs, boundaries and format scope
follow.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Cesium's default Tycho-2 sky box is six 1024² JPEGs stretched 3–6× around
the whole-globe view, so space read as an over-compressed JPEG (HAL-627).
The scene now draws its own sky in the Scene#skyBox slot: the 9,096 stars
of the Yale Bright Star Catalogue as point sprites sized in CSS pixels
(magnitude → width and opacity, B−V → colour), over a soft, star-free
Milky Way cube map built from ESO/S. Brunier's panorama (CC BY 4.0). Both
layers share one ICRF→Earth-fixed rotation at the scene clock, with the
TEME rotation filling in until Cesium's IAU 2006 tables load.
Assets total 482 KB, built by scripts/build-bright-stars.mjs and
scripts/build-milky-way.mjs. Frame time and the idle render governor are
unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
render/navara.js: one always-on-top engine.movers chevron bank (atlas of
every chevron icon at 32 px), MMSI pick ids, trail on engine.lines,
camera reads through the shared Navara layer view (extracted from the
aircraft renderer to src/layers/shared/render/navaraView.js, + camera
pickEllipsoid and canvas clientWidth). Registered in navaraMode.
QA: vessel qaDrawn; probe selected() falls back to getSelectedInfo;
qa-w1-layers vessel section; qa-vessels-engines side by side; --engine
for qa-vessel-cards/datum; qa-flights-engines military near pose 100 km.
Unit tests on the fake engine pass; browser runs NOT done (see progress).
Reconcile #880 with current main. Delegate the view-state builder while keeping enabled-only layers, disabledLayerCount, provenance, context semantics, and existing voice behavior. Add parity and roster-read regressions; retain package export, boundaries and changelog fragment.
Preserve original GEV voice, layer and packet contributor credit.
Carry reviewed #816 onto current main without conflicts; preserve i18n updates, replace obsolete changelog edit with a fragment, and add a constructor-wiring regression alongside the owner and rail tests.
Credit: raysung-2026 (report), asturksever (review), quanticsoul4772 (Windows diagnosis).
src/layers/vessels/render/cesium.js holds the Cesium objects the layer
built itself, one for one: the translucent BillboardCollection of
chevrons (centred, screen-aligned, never depth-tested), the horizon
occluder, window projection, canvas size, viewer.trackedEntityChanged,
and the trail (data/trailRenderer's entity polyline, kept on Cesium: the
engine.lines Primitive path did not draw below the photoreal mesh in
round 6 — the plan's T13/T15 blocker; flights does the same).
The logic imports no Cesium: geo math, Rgba WHITE, the chevron artwork in
icons.js, clicks through the engine's selection dispatcher (own-rule
owner, same rule). Registered as CESIUM_LAYER_RENDERERS['ais-live-vessels'];
src/layers/vessels joins the boundary rule.
W1 replay vs 7c7422e2: vessels/flights/military/localAdsb counts, known
objects, screen points, requests and shot sha256 identical.
qa-vessel-cards --data synthetic 2/2 and qa-vessel-datum (?qaFeed=
vessels:fixture) 4/4, the same as 6eec8f6c.
Tests moved with the code (same meaning): cameraHandoff (the click body
is handleClick), inputOwnership (the guard precedes the click rule's
read of the pick), renderers.test (vessels in the extracted list),
importDirections (an unmoved example layer is satellites), the
ownership services fixture (renderer service).
Task 12b. src/layers/localAdsb/render/navara.js implements the Local
ADS-B renderer interface of 12a on Navara:
- markers: the shared aircraft renderer's glyph sets in magenta #ff4fd8
(class silhouette and scale, ×3 near / ×0.5 far, always on top), drawn
under every sprite layer as Cesium draws the entities; each frame writes
what Cesium's CallbackProperties gave (position, screen rotation,
visibility) and the 2,000 km display distance;
- the 978 MHz UAT ring: its own sprite set, a white ring atlas tinted
#ffb3ef, Cesium's 24 px point plus its 1.5 px outline (27 px), the same
distance scale and distance, pickable as its aircraft;
- models (the Flights GLBs, magenta MIX tint), trail and head: the shared
aircraft renderer's; the camera never follows a local aircraft.
Registered by registerNavaraLayerRenderers (import()); the Navara catalog
now offers flights, military and local ADS-B.
- ?qaFeed=local-adsb:fixture: the local receivers' answer in the server's
format (src/bench/w1Feeds syntheticLocalReceivers: 40 aircraft near JFK,
10 on 978 MHz UAT) through the layer's own decoder-feed session
(sources.localAdsbFeeds, null by default: the layer makes its own).
- qa-w1-layers --layer=local-adsb: a click selects a marker and shows its
card with the receiver line, the camera does not follow, Escape leaves
the selection (it never answered Escape), empty map releases it.
qa-w1-layers local-adsb: Cesium 12/12, Navara 13/13, --compare parity
(global pose: the 2.27 px camera offset only). qa-flights-engines
--layer=local-adsb: 14/14 (fills exact; UAT rings side by side in
docs/migration/phase3/localAdsb).
Task 12a. The Local ADS-B logic (index.js, models.js) no longer imports
Cesium. src/layers/localAdsb/render/cesium.js holds what it built, one
for one: the CustomDataSource of marker entities (billboard with
per-frame position/rotation/visibility CallbackProperties, the 2,000 km
DistanceDisplayCondition, the 978 MHz UAT ring as a PointGraphics), the
model PrimitiveCollection (models load, pose and leave through the shared
aircraft renderer's model part, adopting that collection), the selected
aircraft's trail (data/trailRenderer, as before) and live head segment,
and the camera reads. Registered for 'local-adsb' in the renderer
registry, created at init(viewer, {engine}).
- Clicks go through the engine's selection dispatcher (drill 8) instead of
the layer's ScreenSpaceEventHandler, with the layer's own rule kept as is
— a new `lookUnder` owner kind: its marker on top, or under picks no
layer owns and under trail lines, is selected (and re-selected);
another layer's contact on top, or empty map, releases only its own
selection; a trail line alone does nothing; no gesture rule. To the
other owners it is another layer, as its pick-owner registration made
it before. (The dispatcher's `drillThrough` would have taken the marker
from under another layer's contact, which the old handler never did.)
- models.js reads the camera through the renderer's view (frustum and
horizon tests, ground snap owner) and draws through renderer.models
(loadFleet/add/remove/destroy/setPose: the same MIX-tinted glTF options,
the same HPR frame with the Flights nose offset). The shared aircraft
renderer gains a loadModel seam (default Cesium.Model.fromGltfAsync).
- Cesium math → src/geo; the model tint is an Rgba equal to the old
Cesium.Color; check-import-directions: src/layers/localAdsb/ joins the
rendered layers.
Tests moved with the code, same meaning:
- index.test: the services fixture creates the layer's Cesium renderer and
the selection dispatcher; the click harness scripts the picks on a fake
engine registered for the fake viewer (was a fake ScreenSpaceEventHandler)
and the app's pick owners (trails, a Flights contact) are registered in
the pick registry (was an injected picking service).
- cockpitModels.test: the GLB loads are the aircraft renderer's loadModel
calls (Cesium.Model.fromGltfAsync by default), each asynchronous:false.
- trackingClickGesture.test: the dispatcher's empty click goes to the
plain owners (filter(plain)).
- renderers.test: local-adsb has an extracted Cesium renderer.
New: the dispatcher's look-under rule beside a plain owner (7 click cases).
W1 replay (flights, military, localAdsb) vs a fresh 7c7422e2 run: counts,
known objects, screen points, tracking poses, requests and every shot's
sha256 identical.
Register the keyless TranStar snapshot catalog as a live CCTV source,
synthesize frame URLs from validated numeric camera ids, and keep the
nearest cameras to Houston's metro cores under the existing catalog ceiling.
Task 11b. src/layers/military/render/navara.js: the shared Navara aircraft
renderer with the military's sprite slot (SPRITE_LAYER_ORDER 'military',
under flights) and jet.glb's nose offset; registered by
registerNavaraLayerRenderers (now a table of lazily imported factories,
flights and military), so the Navara catalog offers military and the main
chunk stays without three/Navara.
- The follow passes between aircraft layers on Navara as on Cesium: the
follow-handle → tracked-handle map and the "follow being started" handle
are shared by every aircraft renderer of the page, so a layer whose follow
another layer took reads the new owner's tracked handle (and its
gevSelectionOrigin) — before, it read a bare follow handle and reported
'programmatic'.
- trackById on a selected-but-not-followed contact follows it again (as
flights since 10b; on Navara any camera command ends a follow).
- qaDrawn (the probe's drawn()) for military, shared with flights
(src/layers/aircraft/qaDrawn.js).
- ?qaFeed=military:synthetic[:count]: seeded readsb rows (1 000 by
default, 150 near JFK, 12 on the ground, 8 types), the first 25 hexes
shared with the synthetic civil flights.
- qa-w1-layers: sections 4–6 read the --layer's module (were 'flights');
section 5 keeps the queries beside the voice answers (the voice block
overwrote them, so --compare never compared queries); for military: the
follow passes military → flights → military, and flights leaves the 25
shared aircraft to military while it is on (9 975 / 10 000 / 9 975).
qa-w1-layers --layer=military: Cesium 25/25, Navara 26/26, --compare parity
(queries included; the known 2.3 px camera offset at the global pose only).
Task 11a. The military flights logic no longer imports Cesium: it draws
through the shared aircraft renderer (src/layers/aircraft/render/cesium.js)
with the military's parameters in src/layers/military/render/cesium.js
(sprite-order slot 'military', jet.glb's 180° nose offset), registered for
'cesium' in the renderer registry and created at init(viewer, {engine}).
The same pure move as flights in 10a:
- Fleet: the BillboardCollection and its sprite-order slot (enable keeps
restoreSpriteOrder, as before); sprites stay Billboard handles.
- Models: fleet/tracked/preload glTF loads (asynchronous:false, MIX tint at
MODEL_COLOR_BLEND_AMOUNT, IR boost as `unlit` → the UNLIT CustomShader),
the model collection, setPose. The per-class specs keep their own nose
offset: setPose takes an optional offsetDeg (default the layer's), on
both aircraft renderers (same arithmetic, test added).
- Tracked: the ENU billboard Entity with its position/colour/rotation
callbacks (#FFD166, transparent amber once the model owns the visual),
viewFrom, followed through viewer.trackedEntity + the one exact tracked
frame; refocusTrackedById through follow.refocus.
- Trail: the entity trail and the floored live head segment.
- View: camera/scene reads, frame number, frustum and horizon tests,
render requests, frame events.
- Clicks and Escape go through the engine's selection dispatcher (the
ScreenSpaceEventHandler and keydown listener are gone); the cross-layer
untrack watches the renderer's follow. Same rules: cockpit clicks are
inert, the tracked visual/model is a no-op, another layer's pick is not
empty space, an unowned pick is.
- Colours are engine-neutral Rgba (MIL_ICON_COLOR #FFB800,
TRACKED_ICON_COLOR #FFD166, AMBER_TRANSPARENT), NearFarScalar →
nearFarScale; Cesium math → src/geo.
- check-import-directions: src/layers/military/ joins the rendered layers
(cesium only in render/cesium*.js).
- The military registry and the flights' duplicate suppression are
untouched.
Source-text tests updated with the moved code, same meaning:
- militaryAwareness.test: military's hasContact guard reads fleet.visible().
- trackingClickGesture.test: the military gesture rules are the
dispatcher's (selection gesture before select, click classifier before
the empty-space clear), military answers the empty click with a
user-origin clear — the same assertion flights already had.
- ownership.test: the services fixture names selection and renderer; the
app-composed services build the layer's Cesium renderer.
- renderers.test: flights and military have extracted Cesium renderers.
New tests: the military logic over a plain-data renderer and a fake engine
(amber fleet, click-select, #FFD166 tracked glyph, no-op on the tracked
visual, empty-click and Escape release, the keyboard left on destroy); the
plain-data renderer moved to src/testSupport for both aircraft layers;
setPose with a per-model offset.
W1 replay vs 7c7422e2 (the 10a reference run): every layer's counts, known
objects, screen points, tracking pose after 2 s, requests and the
city/global/orbit shots (sha256) identical. qa-military-names (it checks
the installations layer): the same verdict as 7c7422e2 (the zoom-markers
assertion fails on both). Main chunk 2,890,763 B (−2.9 KB).
Task 10b:
- qa-w1-layers (flights): 3 focus (the selected object is the focus target,
at the followed centre ≤ 3 px), 4 tracking (held ≤ 3 px for 5 s; wheeled
in, ≥ 149 m), 5 the layer's queries (tracked info, contacts, nearby,
detectable; compared by --compare), 6 share links (the followed object
restored on the same and on the other engine). Clicks only on points the
canvas takes (the Navara attribution card covered the old empty point).
--compare reports the global pose's 2.3 px as the cameras' (Cesium
projects its own nadir 2.27 px off centre at 15,000 km).
Cesium 19/19, Navara 20/20, parity.
- qa-flights-engines (new): the same frozen synthetic fleet at the global,
city, orbit and near (JFK, oblique) poses on both engines, UI hidden;
side-by-side JPEGs (docs/migration/phase3/flights, models off and on),
the same objects in the frame, screen points ≤ 2 px, glyph fill colours
(brightest pixel at the glyph) within 3. 12/12 with models off and on.
- qa-labels: on an engine with flights but not military/satellites, the
deterministic 12,000 / 5,200 field is all aircraft, so detection is
gated on Navara too: 14/14 (Cesium 14/14 unchanged).