- Google 3D: the OPEN button re-measures a ground whose tiles are still
loading (a few times, a second apart) and on a map change, not only
after the next camera move.
- Mapillary: two mounts on one host during the first download share one
build instead of leaking a second WebGL viewer.
- Retired floating-panel keys (v8 panelPos, panelFloatHintShown) are
dropped from localStorage; dead inline-position resets, the drag JSDoc
and the dead qa-ui-disposal observer branch are gone.
- Docs: z ladder, panel chrome, position storage and the fixture gate's
actual coverage; changelog fragment for #974 (old .gev-cache/mapillary
can be deleted).
- ru/es: the layer is named as everywhere else in the UI.
- Fixtures and test fakes: unused exports removed; a fake credit removal
of an absent credit no longer drops another one; the tile test reset
frees upstream slots.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The far-plane comment said z = w (the code puts z just under w), the Milky
Way constant is a brightness, not an opacity, and the CDS acknowledgement
lives in the Data attribution popover, not DATA_SOURCES.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- qa-anime-sky keeps only the Milky Way case; the satellites and keyless
cases checked an anime shader this branch no longer changes.
- Drop qa-sky-sun-moon.mjs: the viewer-options unit test covers it.
- VisualEffects sets the sky's visibility directly: the viewer always
carries a StarrySky and never outlives the effects.
- Drop the unused star intensity knob, the malformed-row tolerance for
our own pack, the test-only Transforms parameter and a private-name test.
- DATA_SOURCES points to sky/README.md instead of repeating it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Scene reads skyBox._cubeMap as the environment map that lights models, in
the TEME, flipY layout of Cesium's own sky box; the ICRF Milky Way would
light them rotated. Rename the field so models keep Cesium's default.
Test the anime fade on a real StarrySky and that the viewer gets the sky
as an option (skyBox: false would drop the Sun and Moon). Correct three
comments on the star limit and the Milky Way levels.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The fine 0.4 degree blur kept the residual glow of unresolved stars as
mottled patches at the band's edges. Blend towards a 2 degree blur where
the coarse copy is faint (smoothstep over 0.5-8 % of the range), so the
core keeps its dust lanes and the faint sky goes smooth. Faces 85 -> 62 kB.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Resolve conflicts with #1234: keep redirect: 'manual' on both DATEX
fetches and keep main's 30 s TARKTEE_FETCH_TIMEOUT_MS. Drop this
branch's 15 s constant and its import, which auto-merged into a
duplicate export. Keep both sets of Estonia tests and drop the 15 s
claim from the changelog fragment.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
page.waitForFunction polls on requestAnimationFrame by default. In a
minimised or hidden headful window rAF stops while timers keep running, so
each 120 s slice only checked the predicate when it started: a drain that
finished in the last slice was recorded as a FAIL on the sign-off path.
- waitForPredicate replaces waitForFunctionSliced and the other three
waitForFunction calls: one short page.evaluate per tick (1 s for the
drain, 250 ms elsewhere), a monotonic performance.now() deadline, retry
across a context swap, and a throwing predicate fails the run instead of
silently spending the budget.
- One in-page window.__qaRenderFrames(count, capMs) helper serves both the
gizmo-drag and the sibling-owner frame waits.
- The sibling pick counts as a stalled renderer only at 0 of 3 frames, so a
slow SwiftShader frame still reports a real miss; the record flattens and
prints the frame count once.
- Review screenshots log and continue when a capture fails.
- Launch with pipe: true (no localhost CDP port) and protocolTimeout
300_000 like the other harnesses; drop the occlusion flag that puppeteer
already passes by default.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
When the sibling-owner pick misses after fewer than 3 rendered frames, the
cause is a stalled renderer, not a pick regression. Record it as a failure
on the headful sign-off path and as inconclusive under headless GL, with
"renderer stalled: N/3 frames" in the detail. A missed pick after 3 frames
still fails in both modes. Also corrects the catalog-size comment (~3,700).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The headful drain budget is uncapped (camCount * 800 + 30000 ms, ~50 min
at N≈3,700), but each page.waitForFunction is one CDP call that puppeteer
aborts after its 180 s default protocolTimeout. The .catch then recorded
"timed out waiting for drain on the real-GPU sign-off path" after ~3 min.
- Poll the drain in <=120 s slices (waitForFunctionSliced) so no single
CDP call outlives protocolTimeout, whatever the catalog size.
- Launch with protocolTimeout 240 s, headroom above the largest slice and
the 60 s fixed waits.
- Bound the sibling-owner 3-frame postRender wait at 10 s and report the
frame count, so a renderer that stops producing frames fails with
evidence instead of hanging the evaluate.
- List --disable-backgrounding-occluded-windows explicitly. Puppeteer
25.10 already passes it by default, so this documents the headful
contract rather than changing behaviour.
Co-Authored-By: Claude Opus 5.5 <[email protected]>