Commit Graph
114 Commits
Author SHA1 Message Date
Said TurkseverandClaude Opus 5.5 c65feda4b1 fix(street-level): keep cones on low ground, and gekh's P3s
From gekh's review of db79027, each with a test that fails before:

- P2: image cones and the photo marker no longer disappear where the
  ground lies below the WGS84 ellipsoid (NYC -22 m, Colombo -95 m). The
  horizon cull's occluder is WGS84 shrunk by 1 km (HORIZON_CULL_DEPTH_M),
  below any real surface, so a camera near or under the ellipsoid no
  longer treats every lower point as behind the horizon; the far side of
  the Earth is still hidden from orbit (tested).
- Mesh range across the date line: the camera's longitude is taken to the
  box's side of +-180 before clamping (meshBoxInRange), so a tile just
  across the line is not measured from its far edge.
- MapillaryJS no longer tracks window resizes (trackResize: false): the
  panel's ResizeObserver resizes the viewer and skips it while hidden, so
  a window resize after closing a photo cannot ask for a tile at z=NaN.
- A key-less install sends no tile requests before the key status is
  known: coverage waits for the first status answer and the provider
  refreshes it once the status lands.
- constructCatalog takes the source method list from MAPILLARY_SOURCE_
  METHODS; sequences.js imports view.js once; the provider's unused
  re-exports are gone.

Verified: unit 5970 pass; strict fixture gate on a production build 28 ok
+ 2 "no Google 3D" skips and the panel gate 6/6 (QA_FAIL_ON_RETRY=1);
live gate with a real token 25 ok + 3 fixture-only skips.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 18:28:14 +01:00
Said TurkseverandClaude Opus 5.5 5f98b871e8 fix(street-level): sequence loads, playback and nearest-photo edge cases
From gekh's review of #768, each bug with a test that fails before:

- P2: a failed sequence load clears the previous sequence's cones, resets
  the selection and can be retried; a second click while loading starts no
  second lookup. sequences.js had no tests: sequences.test.mjs now covers
  failure and retry, a superseded late answer, the cache and clearSelection.
- P2: closing a photo stops MapillaryJS sequence playback, which kept the
  hidden viewer stepping and downloading images.
- openNearest without the panel reports it instead of loading forever, and
  stops if the layer (or its provider) went off during the lookup; the
  mesh sampler's misses are bounded and forgotten with its samples; the
  sequence count is the union of ids across tiles; a provider withdraws
  only its own error, so a sequence error cannot mask KEY REJECTED; hover
  stays on (throttled) under an orbiting camera and re-picks when it
  stops; "since N days" follows the clock in a long-open tab.
- A prewarm waits for one in flight and then builds if it gave up.
- New coverage for the layer core (credits, KEY REJECTED vs REQUIRED,
  switching a provider off), the refresh wiring of the tilted-view fix and
  the draped-to-cast swap completion.
- Cleanup: loading is derived from pending; freshStreet(); tile ranking
  computes distances once and shares one path for the date line; shared
  metresBetween / whenIdle / redrawTile; one NEAREST_RADIUS_M and one
  source method list; unused contract fields, exports, getImage and the
  decoder's image branch removed; PROVIDER_COLORS lists only Mapillary.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 18:35:44 +01:00
Said Turksever 91d8bba4a3 Merge branch 'main' of https://github.com/bilawalsidhu/gods-eye-view into pr/mapillary-layer
# Conflicts:
#	CHANGELOG.md
#	README.md
2026-10-05 13:47:54 +01:00
Sameh Khamis a2f61d4def feat: load Google 3D with short-lived server tokens
Without a browser key, the app asks its server for a short-lived Google
access token (GET /api/google/tiles-token, answering accessToken and
expiresAt) and loads Photorealistic 3D Tiles directly with it as a
header. A tile refused for an expired token gets a renewed one and is
retried once. A server that does not offer tokens changes nothing: the
app continues through ion or the keyless globe as before.
2026-10-04 10:49:06 -07:00
Said TurkseverandClaude Opus 5.5 5a7ce5785e Merge upstream/main (v0.2.1) into pr/mapillary-layer
Brings in 123 commits from main, including the v0.2.0 and v0.2.1 releases
(MCP server and tool catalog, server security hardening, build hygiene).

Conflicts:
- package.json: kept main's script order and added this PR's
  qa:panel-resize and qa:street-level; exports keep both sides (main's
  tools/view entries and this PR's street-level and Mapillary entries).
- src/tooling/viteBuild.test.mjs: kept this PR's Mapillary-token define
  assertion and main's new wildcard-host allowedHosts assertions.
- CHANGELOG.md: main now has release sections; this PR's entries go under
  [Unreleased].

Checks after the merge: doctor, format:check, check:boundaries,
layer-token:check (28 published, 1 new: street-level 0), npm test (5726
pass), build, the Windows job's focused tests (70 pass), qa:panel-resize,
and the keyless street-level gate. The new CSP allows Mapillary (https:
connect/img, blob workers). The keyed gate stops at coverage locally
because the dev .env Mapillary token is invalid (upstream 403), not because
of the merge.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-03 13:29:32 +01:00
Sameh KhamisandClaude Opus 5.5 f7d3db5875 fix(embed): make embed-mode framing opt-in
Embed-mode documents now keep the server's framing protection unless
GEV_EMBED_FRAME_ANCESTORS names the pages that may frame them (or * for any
page). The MCP Apps panel loads the app into its own page and needs no
framing. View answers are posted to the origin that sent the view rather
than to any origin.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-02 19:47:37 -07:00
Sameh KhamisandClaude Opus 5.5 3318390e3f fix(mcp): require the panel key for panel requests
panel_request now requires a key that each MCP server generates and places
in its panel page, which keeps the tool from clients that list it to the
model without loading the panel. The key is not access control: any MCP
client can read the panel page. Routes the panel never loads (provider
settings, credential and model endpoints, the MCP endpoint and development
server internals) are refused to every caller, regardless of letter case or
encoding.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-02 19:47:37 -07:00
Sameh Khamis e82ab7440d Run the worker prelude ahead of Cesium's own workers script
Cesium's script sets CESIUM_WORKERS itself when it loads, so the panel's
combined workers script was never used, and neither was the embedded
terrain-heights file: the worker still requested it from the panel
page's site. The panel build now writes only the prelude, and the panel
puts it ahead of whatever Cesium assigns to CESIUM_WORKERS. The separate
esbuild bundle of Cesium's workers is gone.
2026-10-02 18:29:42 -07:00
Sameh Khamis d4311a9d54 Let a view show an aircraft's cockpit view
A view's follow may ask for cockpit view, which the app enters after it
follows the aircraft; links cannot carry it and open the app following.
Applying a view no longer flies the camera when the followed entity is
already there, since the flight ended the follow; it flies only while
waiting for the entity. The panel applies its first view again only
when it asks for cockpit view.
2026-10-02 18:29:42 -07:00
Sameh Khamis 89a448ee83 Do not apply a panel's first view twice
The panel starts the app from the first view's link, which the app
restores, following included. Sending the same view again once the app
was ready flew the camera to it, which ended the follow and left cockpit
view. The panel now sends only views that arrive while the app loads.
2026-10-02 18:29:42 -07:00
Sameh Khamis abca609708 Keep panel requests on the app's server and bounded
panel_request resolved paths with a check for a leading //, but URL
parsing also reads /\host as another host, so it could request other
servers. It now resolves the path against the app's address, refuses
any other origin, matches refused routes decoded as well, and does not
follow redirects. Responses are capped at 64 MiB while reading, with a
deadline; held responses make room on arrival and expire by time only,
so a response being read keeps its parts.

The panel keeps converted images only for its build files, so live
camera frames no longer accumulate, and failed build loads are retried.
The dev server answers a malformed /panel/ path with 400 instead of
crashing.
2026-10-02 18:29:42 -07:00
Sameh Khamis efdee8d255 Clean up the panel after host testing
Drop the render restarts added while chasing the black overlays; keep
the full render-error report and stop the timer after an error, as
Cesium does. Correct comments the investigation outran, share the
panel_request name, and document the host differences the panel works
around.
2026-10-02 18:29:42 -07:00
Sameh Khamis d0da4b0722 Keep the panel's 2D canvases in memory
In Claude, the app's 2D overlay canvases covered the globe in black
while the host treated the panel as off screen, and the globe showed
once they were hidden. The panel now asks for 2D canvases backed by
memory rather than the GPU.
2026-10-02 18:29:42 -07:00
Sameh Khamis dbbdef0f78 Offer fullscreen in the panel, and hold images in inserted HTML
Where the host offers fullscreen, an Expand button asks for it; the page
fills the room it is given. Images in markup the app inserts as HTML
text now wait for their files instead of requesting the panel host's
site, which ended the mic.svg and Cesium credit 404s.
2026-10-02 18:29:42 -07:00
Sameh Khamis 5ad0dd0004 Report a panel's render errors in full and restart drawing
Cesium stops drawing after a render error and prints worker failures as
[object Object]. An inline panel now logs the error's details and starts
drawing again, up to three times.
2026-10-02 18:29:42 -07:00
Sameh Khamis 47742f335d Keep an inline panel drawing when its host reports it hidden
Claude reports a panel on screen as hidden, which stopped the app's
render loop and the browser's animation frames, so no map was drawn. An
inline panel no longer suspends rendering when hidden, and draws from a
timer while animation frames stop arriving.
2026-10-02 18:29:42 -07:00
Sameh Khamis 62468c547f Fit the panel to Codex's and Claude's panel rules
Images and stylesheet files load as data: URLs, which hosts allow where
some refuse blob: images; the scene-asset source gets an https app
address the panel serves, since Codex pages use their own scheme; and a
panel whose 3D context the browser takes back says so.
2026-10-02 18:29:42 -07:00
Sameh Khamis 996b95eb45 Load the God's Eye View panel through the MCP server
Hosts serve panels from their own sites and may refuse other addresses;
Codex refuses any address on the user's machine. The panel now never
requests the app's server: it loads the app's panel build and data
through panel_request, a tool only the panel may call, which requests
the path from the app's server. One path in every host; only map
providers load directly.

npm run build:panel writes the panel build to dist/panel, served at
/panel/: one app script, one stylesheet, Cesium's script, and Cesium's
workers as one script Cesium runs from memory. Tools may now be marked
app-only. The panel CORS rules are gone.
2026-10-02 18:29:42 -07:00
Sameh Khamis 63341b947e Run God's Eye View inside the MCP Apps panel instead of framing it
Hosts such as Claude do not let a panel frame other sites, so the panel
now loads the app's page, styles and scripts into itself in inline embed
mode, and declares the app and map providers as resource and connect
domains. The dev server answers panel origins with CORS.
2026-10-02 15:21:37 -07:00
Sameh Khamis 60c40865e9 feat: add an embed mode that shows only the globe
?embed=1 shows the globe alone: clean view with the HUD, panels, welcome and
setup prompts hidden, and provider attribution kept. The page that frames it
sends views with postMessage; the app applies each through its own actions
and reports every step. Annotations in any link are drawn once it restores.
Only embed-mode documents may be framed; every other page keeps
X-Frame-Options DENY and frame-ancestors 'none', and
GEV_EMBED_FRAME_ANCESTORS can restrict who frames them.
2026-10-02 15:21:36 -07:00
rileygramlich 8887ca47eb feat(air-quality): add the Air quality layer to the Weather group
Reworks #568 to the shape asked for in review.

Generalized from "AQHI" to a provider-backed Air quality layer, with ECCC's
AQHI as the first registered provider. Readings are carried as
{ provider, scale, value, band } rather than a bare number, because
air-quality indices are not interchangeable: AQHI runs 1-10+ on health risk,
the US AQI runs 0-500 on concentration breakpoints, and Europe's EAQI is a
five-step category. Naming the index a value belongs to is what lets another
network be added without inventing a shared numeric meaning. Coverage is
stated as "Canada only" on the provider, the layer row and the card.

Adds the WEATHER panel readout (readout: true) carrying the band legend and
the worst readings currently in view, with getRowControls/setRowControlsListener
following the wind and cyclone cards. An unresolvable view rectangle degrades
to the worst readings overall rather than to a blank card, and a rectangle
crossing the antimeridian is handled.

update() now takes the earthquakes layer's abort-and-guard shape: it aborts any
in-flight request, passes the signal through to the source, and refuses to
touch the scene when the request was superseded, aborted, or the layer was
disabled while it was outstanding. disable() and destroy() abort too. Tests
cover the late-response, superseded-refresh and disabled-update paths.

Rebased on main: the source is registered in src/sources/reference.js, and the
allocation profile was re-measured against the current worker — median 3,900
B/frame, max 4,114, 85.7 B/candidate, inside the shared 154 ceiling, budgeted
at 5,200 for 26% headroom. The earlier figures no longer held.

Freshness is now judged on the observation time rather than on when the last
response arrived. lastUpdate only says the feed answered; a station that keeps
returning a reading from four hours ago would otherwise be narrated as live by
the HUD and the voice provenance envelope. getStats() reports observedAt and
stale, so layerFeedState() calls the layer stale past two missed hourly
publications, and degraded when a refresh fails over readings that are still
good.

The share-link token is 0, which is what layer-token:next allocates. Taking it
moves the ledger fixtures that had hard-coded 0 as the free digit and 3 as the
one after; those shift to 3 and 4. The pinned equality between the reservation
ledger and LEGACY_LAYER_STATE_TOKENS also had to become "the closed legacy set
plus air-quality", since that set is documented as never growing. Happy to
re-pin this differently if you would rather the fixtures derive the provisional
digits from nextLayerStateToken() so the next layer does not move them again.

The layer and its source are registered as ./layers/air-quality and
./layers/air-quality/source, each with its own boundary group, following the
perimeters pair. check:boundaries requires the package exports and the group
exports to be the same set, so a layer that ships a source needs both.
2026-10-02 15:12:37 -06:00
Meir Michanie 284c4d4601 feat(i18n): presentation extraction — t() call sites, data-i18n templates, locale selector
Route every application-owned presentation string through the i18n
core: t() call sites across the app/layers/ui/data/voice surfaces,
data-i18n* attributes in the src/ui/templates/*.html markup (applied at
boot by applyDocumentTranslations from src/standalone/application.js),
and the dock locale selector (runtime-rendered from the offered pair —
a single EN button while only English ships).

Rebased onto current main, where the extraction follows the module
splits: the shell wiring now lands in the owner modules
(panelChrome, visualSettings, locationNavigation, shareRestoration,
shellFeedback, applicationShell) and the voice status corpus in the
realtime* modules; scene status lives in director.js +
playbackAdapter.js.

Modules shared with the node runtime (loadingFeedback,
installationFeedback, regionalModel, keySetupCore, vessels ingestion)
stay environment-neutral English and localize at their browser render
sites (chip maps in shellFeedback/installations controls, the weather
table in cockpitBriefing, keySetupRequirementEnvVars compositions), so
the package-boundary graph stays clean; the browser boundary groups
now own the i18n modules they reach (scripts/package-boundaries.json).
2026-10-01 12:41:20 +02:00
Said Turksever c4514784fc Merge branch 'main' into pr/mapillary-layer 2026-09-29 15:44:25 +01:00
f4fcf267c6 fix(osm): stop using public Overpass by default (#648) (#742)
Traffic roads come from OpenFreeMap vector tiles, or TomTom flow tiles with a
key (Hybrid by default). Military areas use OpenFreeMap polygons with a bundled
worldwide name index; wide views show named points. ALPR reads an hourly
OpenStreetMap extract. Cockpit place context and country, state and US county
outlines use bundled Natural Earth and US Census data. Overpass is used only
when an operator configures their own endpoint.

Also: camera arrivals no longer land below ground, keyless terrain retries on
429, bounded relation geometry for configured Overpass, one shared
OpenStreetMap credit, and separate tile and API transports for embedders.

Co-authored-by: theGaryLarson <[email protected]>
Co-authored-by: Milan Khanal <[email protected]>
2026-09-28 19:07:57 -05:00
Said TurkseverandClaude Opus 5.5 d3d3898dbb feat(street-level): place coverage on the bare earth on Google 3D
Draped ground polylines and clamped billboards land on the top of the
Google Photorealistic 3D mesh, so on a street under trees or an overpass
the coverage seemed to float at roof height.

At street zoom on Google 3D (camera below 1,400 m, back above 1,800 m)
the core switches to a `terrain` surface mode. groundCast.js samples the
existing terrain service on the ground-floor grid (0.001 deg), interpolates
bilinearly and adds 2 m; Mapillary lines become plain polylines at those
heights, and cones and the position marker stand on the street, so the
mesh hides what is behind buildings and trees. A tile draws draped first
and swaps to its cast lines once the heights arrive, keeping the old lines
until the new primitives are ready. Lookups are once per tile and aborted
when the tile is dropped; a geoid fallback counts as unknown and leaves
lines draped. Other map stacks and higher views are unchanged.

Providers get getSurface() and groundCaster in their context and an
optional setSurface(mode); getUIState() exposes `surface`. The QA gate
checks draped on Esri and terrain on Google 3D.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 21:16:54 +01:00
Said TurkseverandClaude Fable 5.1 28e6a1faa7 feat(street-level): provider contract with Mapillary as the first provider
Street Level is now a provider-neutral layer modelled on the iD editor's
photo overlay. The core owns what every imagery provider shares: the
enable state and a switch per provider, the imagery filter (360°/flat and
captured-since in relative days), one click handler routed by pick prefix,
one viewer host that mounts whichever provider's viewer adapter owns the
open image, the position marker, camera follow, one on-globe credit per
active provider, and share-link parameters (one bit per provider plus the
filter). Providers implement the contract in registry.js: coverage,
sequences, nearest-image lookup and a viewer adapter emitting a common
pose. Mapillary is the only registered provider; Google Street View,
KartaView and Panoramax slot in beside it.

Panel: a PROVIDERS chip row (one chip per registered provider, keyless
chips read as errors), relative-day SINCE options, a provider-neutral
caption whose link label follows the provider, and no vendor mark in the
header. The panel inner is a rail scroller like CCTV's.

Tests cover the registry, params codec, filter, pick router, UI-state
composition, the provider definition and coverage-tile decoding; the QA
harness switches the provider off and on and checks the filter.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-25 18:34:09 +01:00
Said TurkseverandClaude Fable 5.1 2dbc684fb1 refactor(street-level): rename the Mapillary layer to street-level
Pure move: the layer id, panel id, CSS prefix, classes, exports and config
paths become provider-neutral (street-level, #street-level-panel, sl-);
the Mapillary-specific modules move under providers/mapillary/. Behaviour
is unchanged. The two sprite collections now register under distinct ids
instead of overwriting each other under 'mapillary'.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-25 18:13:53 +01:00
Said TurkseverandClaude Fable 5.1 547b706f67 refactor(mapillary): remove the plain-English query feature
Street Level is imagery only from here on: coverage, sequences and the
embedded viewer. The Claude planner, map-feature and traffic-sign tiles,
the NDJSON feature stream, sprites, detection outlines and analyst records
go, along with @anthropic-ai/sdk, zod and the Anthropic key entry.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-25 18:08:43 +01:00
Said TurkseverandClaude Fable 5.1 9ba6f96d87 Merge upstream/main into pr/mapillary-layer
Upstream took share token '2' for fire perimeters, so Street Level moves to
'3'. mapillary-js joins upstream's optimizeDeps include list instead of
overriding it; catalog and registry tests count the new upstream layers.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-25 17:58:27 +01:00
Sameh KhamisandClaude Opus 5.5 20a03aad87 fix(render): release the atmosphere probe's WebGL context
Lose the throwaway WebGL2 probe context right after the link probe instead
of leaving it for GC; browsers (Safari especially) cap live contexts. Note
that affected devices also lose globe-basemap fog, credit the changelog
entry and move it to the top.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-24 21:53:06 -07:00
Sameh KhamisandClaude Opus 5.5 351b5fcaa4 Merge main into pr-705
Resolve the CHANGELOG conflict with Fire Perimeters (#737) by keeping both
entries.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-24 21:52:39 -07:00
513dc87a0e feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel
styling, GPU-only contact sonar (rings, range, power, opacity, sector) with
native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual
style inspired by kk376's tactical naval sonar (#214).

Co-authored-by: Sameh Khamis <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-23 20:31:56 -07:00
f913066cf2 feat(fires): MODIS in Active Fires and a Fire Perimeters layer (#737)
Adds MODIS NRT to Active Fires and a keyless Fire Perimeters layer (NIFC WFIGS) with
InciWeb incident links, served through a capped, cached /api/fire-perimeters proxy.

Co-authored-by: Gustavo Beneduzi <[email protected]>
Co-authored-by: James Cooke <[email protected]>
2026-09-23 21:21:52 -05:00
1fc795577a feat(sdr): local receivers — browser RTL-SDR, Local ADS-B layer and decoder feeds (#732)
Adds a Local ADS-B layer fed by your own receivers: a browser WebUSB
RTL-SDR (with FM listening) and local 1090/978 MHz decoder feeds
(LOCAL_RECEIVER_FEEDS, local and private addresses only). Local aircraft
draw in magenta with class, silhouettes, 3D models, trails and a position
sanity filter; the click card names the band and input that heard them.

Builds on Sameh Khamis's SDR prototype and the initial GEV port by
Mazeyar Moeini Feizabadi (#134); the decoder-feed design follows the
notes on #57. Closes #57.

Co-authored-by: Sameh Khamis <[email protected]>
Co-authored-by: Mazeyar Moeini Feizabadi <[email protected]>
2026-09-23 16:00:53 -05:00
Said TurkseverandClaude Fable 5.1 817716f0c1 Merge upstream/main into pr/mapillary-layer
Twenty layers now (weather, wind, cyclones and recent imagery landed
upstream); Street Level sits after Recent Imagery in the right rail and the
Cameras group, and the rail CSS names it beside the other panels.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-23 19:05:59 +01:00
Sean ArmstrongandClaude Opus 5 b456eb8ff1 fix(render): keep Cesium's model atmosphere off Apple Metal
iPad and iPhone show "An error occurred while rendering. Rendering has
stopped." on load. Cesium's AtmosphereStageVS calls
czm_computeGroundAtmosphereScattering with its `out` parameters bound
directly to varyings:

    czm_computeGroundAtmosphereScattering(
        v_positionWC, lightDirection,
        v_atmosphereRayleighColor, v_atmosphereMieColor,
        v_atmosphereOpacity);

ANGLE's Metal backend wraps each `out` argument in an ANGLE_out(...)
helper taking `thread T &`, but vertex-output members live in
`__metal_generic` and cannot bind to `thread`, so the program fails to
LINK and Cesium tears down the render loop.

This is the only shader in Cesium that binds varyings to `out` params --
SkyAtmosphere (czm_computeScattering) and the ground-atmosphere fragment
path both route through locals, so they are unaffected and stay on.

ModelSceneGraph.configurePipeline attaches the stage under a single
condition, `fog.enabled && fog.renderable`, so clearing `fog.renderable`
keeps the broken program from ever being built.

`renderable` rather than `enabled` is deliberate: Fog.update returns
early when `enabled` is false and forfeits the density that drives 3D
Tiles screen-space-error scaling, and visualSettings saves/restores
`fog.enabled` around IR boost, which would resurrect the broken shader
mid-session.

Detection is a WebGL2 link probe of the same out-param/varying pattern,
so a future driver fix silently restores the effect with no code change,
OR'd with iOS/iPadOS platform detection as a backstop for when no probe
context can be created. iPadOS desktop mode is identified by the
Macintosh UA token plus maxTouchPoints > 1, since real Macs report zero
and navigator.platform is deprecated.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01HoRD3yHVgfTHeikTmsUoHf
2026-09-23 09:25:16 -06:00
Said TurkseverandClaude Fable 5.1 fa5710bcf2 feat(mapillary): street-level layer core — coverage, sequences, viewer bridge, query engine
Camera-driven Mapillary coverage (z0–5 overview points from orbit, z11–14
ground-clamped sequence lines below 60 km), per-sequence image cones, an
embedded MapillaryJS viewer bridge with a camera-follow mode, sprite icons
for map features, and a query engine that turns a plan into a streamed
z14 tile fan-out. Registers an on-globe CC BY-SA 4.0 credit while enabled.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-23 15:44:32 +01:00
Bilawal Sidhuandmanjunath22466 082074a006 feat(layers): Recent Imagery — open satellite imagery for a selected box (#716)
Select a box on the world and browse the last 30 days of open satellite imagery over it, keyless: NASA GIBS Harmonized Landsat Sentinel-2 (30 m) and the VIIRS daily overview (250 m), with a day strip, IMAGE / VS BASEMAP / A / B modes with a swipe divider, PNG export and share links. The before/after swipe from the Nepal scene moves into shared modules so both use it.

Co-authored-by: manjunath22466 <[email protected]>
2026-09-22 20:34:11 -05:00
0251c74109 feat(weather): add globe wind, observed weather and cyclone context (#617)
Wind (NOAA GFS and ECMWF IFS: animated particles, colour field, a reading at map centre), observed weather (NOAA MRMS radar, GOES and NESDIS infrared clouds, lightning density) on one shared history timeline, NHC and CPHC cyclone advisories with tracks and cones, and a WEATHER panel in the right rail. On 3D Tiles the observed products render as raised shells with a sharper window around the view.

Co-authored-by: Gustavo Beneduzi <[email protected]>
Co-authored-by: Daniel Slay <[email protected]>
Co-authored-by: Rehaan Delmotra <[email protected]>
Co-authored-by: Cursor Agent <[email protected]>
2026-09-22 17:45:39 -05:00
Sameh Khamis b641ad2019 fix: integrate bounded trackpad pinch zoom 2026-09-20 19:49:07 -07:00
Sameh Khamis 92526e9a92 feat(director): add bounded scene data packs and placement 2026-09-15 17:59:53 -07:00
Bilawal Sidhu 0bb61f53c6 fix(transit): keep the real silhouettes under sensor presets, make the selected trail visible, put Transit in Movement (#596)
## Changes

Follow-up to #587 after the owner's first look at the merged transit layer on Google 3D tiles.

- **Sensor presets keep the real silhouettes.** Under NVG, thermal (white-hot, black-hot, Ironbow) and noir, vehicles are the same silhouettes as in normal view, filled opaque white with a 2 px dark halo, at the CRT display sizes (26 px fleet, 39 px selected). The solid rounded "signature" bodies are gone.
- **The selected vehicle's trail is visible.** The retained history is now draped onto 3D tiles and terrain (`GroundPolylinePrimitive`, `ClassificationType.BOTH`, the way the traffic heat-lines are drawn), 3 px core over a 5 px dark backing, per-segment age colour, a short draped head clipped to the sprite. Two defects kept it off screen before: Cesium's per-instance attribute getters return copies, so the renderer's show/colour edits were discarded, and a marker did not recover after the camera jumped to it, which hid the trail with it. Trail geometry is now prepared on selection independent of floor resolution and marker visibility; sparse long intervals (rail) keep a bounded marker corridor instead of dropping the interval; classification survives map-source changes.
- **Transit sits in the Movement panel group** between Street Traffic and Bike Share (the panel orders by `PANEL_GROUPS`, not by catalog order; the catalog is moved too).

## How it was verified

- `npm run format:check` (854 files), `npm run check:boundaries`, `npm test` (4,062 passing), `npm run build` clean; tracking regression 109/109 in a real browser on Google 3D tiles.
- Browser harness (`scripts/qa-transit.mjs`), keyed on Google 3D tiles and keyless: keyed 194 pass, with the trail pixel check passing at 300, 600 and 900 m; the remaining keyed failures are the per-frame allocation gate already recorded as a follow-up from #587 (CPU and frame time within budget), four readability lines at threshold edges, and the card-anchor check now counting frames where the selected marker is legitimately off screen; keyless 193 pass with the remaining misses being threshold edges on the thin tram silhouette (centre 0.83–0.88 against 0.85) and one bus ring 0.28 against 0.25 on a pure-white roof.
- New harness checks: `Google 3D selected trail visible at 6 of 8 projected samples` (repeated off/on framebuffer captures at 300/600/900 m, samples outside the sprite footprint, a background-change negative control; fails on main, passes here), a camera-arrival check (select a moving vehicle, `setView` onto it, marker shown and trail body drawn within 2 s), `PANEL_ORDER` pinned, raster tests comparing every sensor raster's mask and aspect ratio to the normal silhouette.
- Direct look on a keyed build: a live CapMetro bus at 30 m/s selected through the layer API draws its draped trail along the highway lane (harness capture `keyed-600m-trail-visible.jpg`).
- Adversarial review by Codex Astra before the last two fix passes (stack-switch classification, marker corridor under the vertex cap, pixel-gate loophole), all three fixed with regressions.

Docs: `docs/CURRENT-STATE.md` and `CHANGELOG.md` updated in this PR. No data-source changes.
2026-09-15 13:26:41 -05:00
Sameh Khamis fd6106ee01 Merge current main into map-feature refactoring 2026-09-15 08:41:34 -07:00
Sameh Khamis 1a936ebac1 Merge current main into Nepal flood contribution 2026-09-15 08:24:37 -07:00
Sameh Khamis fa2f839cbd fix: validate feature services before allocating scene owners 2026-09-15 08:12:13 -07:00
Sameh Khamis bf1d50f29b refactor: separate map feature queries and source records 2026-09-15 08:10:32 -07:00
Sameh Khamis 3155e4e0bf refactor: separate transit sources and request service 2026-09-15 07:41:56 -07:00
manjunath22466 60768ccc0b feat: add Nepal flood incident scene 2026-09-15 19:48:11 +05:30
Bilawal Sidhu 76c20be277 feat(transit): live public-transit vehicles from open GTFS-Realtime feeds (#587)
Supersedes #218 by @spcpza, ported onto the current component layout with fixes from review.

Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.

Contributor: @spcpza. His original commit is the base of this branch, and his own re-port onto main (2026-09-15, `5b69011`) was consulted while finishing the height work. That port reads every vehicle's surface from the app's shared ground-floor system (`cachedGroundFloor` / `warmGroundFloor` / `GROUND_FLOOR_LIFT_M`) rather than sampling the scene per layer, keeps a vehicle hidden until its cell answers, warms a bounded batch per poll on a timer instead of per frame, and renders at the ellipsoid above the altitude gate. That is the sounder primitive — one floor system for the app, with the rooftop-versus-street question already settled against a datum-correct DEM prior — and this branch's height work was rebuilt on it, replacing a bespoke cell cache, ground prior and rooftop rule written here. Credit for that direction is his.

Future work (not in this PR), both written up in docs/CURRENT-STATE.md:

- Readable route names. The realtime feeds carry only `route_id`; `route_short_name` / `route_long_name` live in each operator's static GTFS `routes.txt`, and headsigns in `trips.txt`. Doing it properly wants a server-side metadata loader beside the transit proxy with fixed registered static sources, bounded indexes built once and persisted, a slow conditional refresh, and a versioned route dictionary the browser caches. Shipped here: ids are never rewritten, and a cut one carries an ellipsis instead of reading as a typo.
- Below-ground rendering. Subway vehicles are drawn on the surface directly above themselves, because the feeds carry no depth and a train nobody can see is not worth drawing; the card says so plainly. Real treatment wants OSM tunnel geometry per city and a ghosted sprite tethered to the surface. The owner recorded it and left it.

Round four and after (2026-09-15). The owner tested round three under FLIR and NVG, and then asked for the design to be taken further: elegant in performance, beautiful on camera, trails with a cache for public transport, Cesium-native, and a core other moving layers can adopt. Codex Astra reviewed the plan (it confirmed the speed fault: a glide started from the drawn position at receipt time but spanned the gap between report times, so with MBTA reporting every ~10 s against a 15 s poll every second glide ran at 1.5x; it rejected a queued-segment patch), then wrote the design, then implemented it in commit-sized passes with adversarial review between them and real-browser harness runs by the integrator.

What this PR now contains beyond the contributor's original port:

- Delayed playback in a contact-agnostic core (`src/data/contactPlayback.js`): each vehicle keeps a typed, bounded fix history and a display clock that runs at one second per second through it, a feed-derived lag behind real time, holding at its newest fix rather than extrapolating and never sprinting to catch up. Marker, course, motion word, card and trail all read the same displayed sample. The clock has an explicit time-offset and seek API so a rewind is a later feature, not a rewrite; flights and vessels are untouched.
- A selected-vehicle trail (`src/data/contactTrailRenderer.js`, `src/layers/transit/trails.js`): the retained history drawn with batched Cesium primitives, clipped at display time so the head is exactly the sprite, faded by age, in the mode colour (white under sensor presets), on the same surface path as the marker.
- Bounded proxy-side history (`server/providers/transitHistory.js`): fifteen minutes and at most 128 fixes per vehicle with hard byte ceilings, MBTA only for now (opt-in per feed), served by a small endpoint that never fetches upstream, so a selected trail survives a browser reload while the server keeps running.
- Scene work bounded to what is visible and moving, an occluder, cached DETECT candidates, holds on the render loop only while something visible moves.
- Sensor presets: white-hot haloed sprites under NVG/FLIR/noir (black-hot inverts), saturated mode colours under CRT, per-mode bracket tiers in every theme, the selected card keeping its mode colour.
- A discriminating browser harness (`scripts/qa-transit.mjs`) that samples postRender frames, reads the real card anchor, and measures fleet budgets at 800 and 3,000 vehicles.

Not built, recorded as follow-ups: curated route display names (lowest priority per the owner), fleet-wide tails, route snapping, a rewind UI, adoption of the playback core by flights and vessels.

Verified at merge (2026-09-15 morning): unit suite 3,896 passing, build clean, format and boundary gates clean, tracking regression 109/109, browser harness keyless 200 pass / 0 fail (13 sensor checks unexercised because the live view offered fewer than six isolated sprites; every judged sprite passed), keyed on Google 3D tiles 198 pass with the per-frame allocation gate as the only failure. Follow-ups recorded: the keyed build's playback sampler still allocates per frame (CPU and frame time stay within budget; the 3,000-vehicle metro view sits at a 27.6 ms frame interval against a 25 ms budget), the shared detection overlay's per-paint allocation, friendlier route names, fleet-wide tails, a rewind UI, and adopting the playback core for vessels and flights.
Co-authored-by: spcpza <[email protected]>
2026-09-15 05:18:30 -05:00
Sameh Khamis cc960b0dbe refactor: enforce import directions and expose source factories 2026-09-14 21:12:01 -07:00