reconcile voice outlines with main f13c60c, retaining German/Japanese,
Operator HUD retirement and Context/Radio cleanup, named-building
containment, courtyard-hole, non-Latin identity, attribution, cancellation
and antimeridian repairs
keep outline callouts above the open voice preview when an above-panel
slot fits without colliding with another callout,
and clip the compact dock location label on narrow screens
Preserve the native stencil draws and geometry MSAA while avoiding two intermediate MRT resolves per volume. Verify original pixels, holes, overlaps, ownership and controlled comparison modes.
Keep four-sample geometry and depth while using single-sample postprocessing buffers. Preserve forward and overlay coverage, skip empty transfers, and add matched pixel and regression checks.
The HUD sends its locale with the summary context; the proxy names that
language in the instructions and the input, English when missing or
unsupported. The model returns {summary, feedState}; the HUD shows the
summary only when feedState matches its own state for a view that is not
nominal, and appends its own translated state tag.
partial joins the shared feed-state table between fallback and nominal,
so one partial layer no longer reads off and partial plus nominal no
longer reads nominal.
Batch consecutive disjoint installation outlines to avoid three stencil draws
per feature. Preserve overlapping volumes, material order and local precision.
Delete the public effect handle correctly during teardown.
Keep imagery below ground classifications and glyphs in every activation order,
including minimal mode without tone mapping. Exclude fully offscreen ground
volumes from the screen candidate grid.
Full unit/allocation, boundaries, formatting and keyless builds pass. Browser
checks cover contour coverage, bounded colour differences, a missing-contour
negative control, real pass order, sprite alpha and FIRMS glows. Whole-wave
performance acceptance remains separate from this implementation checkpoint.
uk.json: keep both sides' new keys. The new it and pt catalogs get the fire
filter strings; "≥ {value} MW" (it, pt) and "Nominal+" (pt) stay as in
English, like es.
The it, pt and uk catalogs merged from main still carried the two Snow
button strings, which the catalog tests report as stale. They are
pruned with npm run i18n -- --prune.
A Scene Director shot saved with Snow now normalizes to Normal when the
project loads, so the shot list shows NORMAL rather than an untranslated
SNOW for a shot that plays on Normal. The README's style keys read 1-6.
Locale conflicts (es, ru, zh-CN): keep both sides' new keys. The new uk
and zh-Hant catalogs get the fire filter strings; zh-Hant keeps
"≥ {value} MW" as in English, like zh-CN.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Port camera markers, coverage, media planes, volumes and calibration to the
Navara renderer. Preserve shared source/media policy and add exact plane
picking, owned resource cleanup and idle hold handling.
Validate paired keyless dev/preview media and physical drags, native legacy,
engine contracts and full CPU/build gates. Record remaining shell, viewshed
browser and W2 performance gates; defer Dioxus and plan the transit port.
Each shape drawn by hand gets a row under Draw, as Import's files do: its
colour swatch, its name, and show/hide, fly-to and remove. A shape is named
in its row, and its swatch opens the five colours there, so labelling and
colouring happen after a shape is drawn and can be seen, instead of in a
field filled in beforehand. Area, Line and Pin become icon buttons, named
for screen readers and tooltips, and the colour for the next shape is a row
of swatches instead of a dropdown.
The annotation engine gains per-mark remove, setHidden, restyle and frame,
and onChange so the list follows the board. A hidden mark stays on the board
at alpha 0, a renamed line keeps its length, and fly-to frames a line by its
whole path. Voice marks are not listed.
The Draw, form-field and segmented-control gates drive the new controls;
swatches are checked as chips, not segments.
createView threw on style 'snow', so an embed host or a
show_in_gods_eye_view call holding a view from before Snow was retired
was refused outright, camera and layers included. viewFromParams read
style=snow as the recipient's own style, while the app opened the same
link on Normal.
Both now read a retired style as Normal; truly unknown names still
throw. The retired list moves to a browser-free module shared by the
view API, the share codec and visual settings.
Snow is no longer offered anywhere a style can be chosen: the Visual
Presets tray, keyboard shortcut 7, the Cockpit vision carousel, and the
set_visual_style voice action. The shader and its labels go with it;
weather snowfall and the SNOW weather condition are unaffected.
Share links keep working. Snow's enum code (6) stays reserved, so a
compact or long-form link that names it opens on Normal and drops the
Snow shader parameters without reporting them as unknown. A Scene
Director shot saved with Snow plays on Normal too. Snow's frozen share
defaults matched Normal's apart from those parameters, so no other
setting in an old link changes meaning.
The legacy voice-schema pins restore Snow before hashing, so the
unchanged pins still prove nothing else moved; the complete Realtime
payload digest is re-derived.
Conflicts in es, ru, zh-CN and zh-Hant catalogs: both sides appended keys
at the end (cyclone errors from this branch, routing refusals from main);
kept both.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The HUD builds place context for its AI summary whenever the camera
settles, and each build paid for up to four reverse geocodes plus a Nearby
Places search, even when no OpenAI key was configured to use them.
- Ask GET /api/openai/hud-summary/status once; with no summary configured,
or after an unconfigured reply, make no place lookups for the page.
- Reverse-geocode at most two points: the view center and one viewport
point.
- Reuse a lookup until the view center moves a quarter of the visible
width, the camera's distance to it doubles or halves, or the camera
crosses a lookup height. The reused points are asked again, so only a
timeout, failure or empty answer spends.
- Repaint the last AI reply when a small pan leaves the context unchanged.
Cached-only hosts and voice context lookups are unchanged.
Keep shared CCTV logic independent of Cesium, release the original renderer's resources, and guard retired initialization/media work. Preserve native marker, plane, volume, calibration and input behavior.
Record keyless dev/preview validation and retain unresolved shell idle/terrain and photoreal acceptance gaps. Routine QA builds use empty Google and Cesium credentials and block paid maps before navigation.
Move native gizmo entities and input into an owned renderer. Restore the
captured camera-input flag, handle cancellation and duplicate presses, and
reject foreign handle identities. Preserve native geometry and picking.
Avoid no-op sync-chip mutations and let unchanged CCTV polls complete
without publishing scene changes. Keep health/UI polling and real geometry,
auto-hop and media updates. Extend browser idle samples across two polls.
Validated full Node24 unit/allocation, boundaries, scoped format, production,
panel and QA builds; native legacy parity, real media/GPU picks on dev and
preview, engine contracts and production shell. Retain failed evidence.
Separate native scene ownership from shared ALPR source and selection state,
and add bounded Navara sprites with the existing direction/card overlay.
Preserve marker artwork, picking, floor retries and source attribution.
Fix lost post-render wakeups and redundant mobile rail mutations, and keep
HUD typewriter dimensions stable so static views settle without extra frames.
Add parser-fed dev/preview and legacy evidence, including retained failures.
Common W2 terrain and combined performance gates remain open.
Preserve native clustering, selection and direct-action playback through renderer ports. Record both-engine dev/preview, legacy, contract, shell and build evidence with remaining W2 limits.
- Register fr: catalog in CATALOGS, LOCALES and LOCALE_NAMES (Français);
any fr-* browser tag (fr-CA, fr-BE, fr-CH) maps to it.
- package-boundaries.json lists fr.json next to the other catalogs.
- Picker and locale tests cover the new row and its local names.
- docs/translations/fr.md: style, typography, plurals and glossary;
TRANSLATORS.md and CURRENT-STATE.md list French as shipped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Register ja: CATALOGS, LOCALES, LOCALE_NAMES (日本語) and the package
boundaries; ja and ja-JP tags select it.
- Japanese unit words follow the number directly, as in the catalog:
formatQuantity writes 5分 and 1時間5分 (km and kt keep the space), and
formatRelativeTime drops the space CLDR puts in 5 分前.
- Tests: locale tags, picker order, Intl output, durations and the
ramp/exit/lane wording in Japanese.
- docs/translations/ja.md: style, units, plurals and glossary; ja added to
TRANSLATORS.md and CURRENT-STATE.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Translate the remaining 1,895 strings for the current UI (Bhote Koshi
event, weather, imagery, street level, directions, SDR, voice, scenes,
import) and review meirm's 832 entries from #312: 134 edited for
Ukrainian HUD terms (КУРС/ПЕЛ./ШЛЯХ/ПРИЗН., Л/П, ОНЛАЙН for LIVE,
Cyrillic units КМ, ВУЗ, ФТ, МВт), vessel types, number agreement and
the ʼ apostrophe throughout.
- Register uk: catalog, LOCALES, LOCALE_NAMES (Українська), package
boundaries, same-as-English codes; picker and plural tests cover the
four Ukrainian forms.
- docs/translations/uk.md: style, plurals, units and glossary.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Add ar to LOCALES (picker name العربية) and RTL_LOCALES, so <html dir>
turns rtl; any ar-* tag maps to it.
- Intl formatters get ar-u-nu-latn: numbers and dates keep Western digits
like the catalog, whatever the browser's ICU picks for Arabic regions.
- HUD quantities keep a space before an Arabic unit (2069.0 كم), as in
Chinese, instead of running digits into the word.
- Codes and product names that stay Latin go to same-as-english.json.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Translate the remaining 1,868 strings in a neutral infinitive style (no
Sie/du), with German compounds, decimal commas and CLDR one/other plurals.
- Review the #908 entries: knots are kn everywhere, the avionics codes BRG,
CRS and DEST stay English like HDG and SPD, expand/collapse is
ausklappen/einklappen, the radio toggle reads EIN/AUS, density SPARSE is
DÜNN, the Thermal style is Wärmebild, German quotes in the shot prompt.
- Register de: catalog, LOCALES, LOCALE_NAMES (Deutsch), package boundaries,
same-as-english (codes, product names, music genres, units).
- Tests: picker order and keyboard model with Deutsch, de/de-AT/de_CH
normalization, browser de-DE resolves to German.
- docs/translations/de.md: style, plurals, units and glossary; TRANSLATORS.md
and CURRENT-STATE.md list German.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Translate the remaining 1,868 strings (pt-BR, as in #909) and review the
contributor entries: HUD codes BRG/SPD/RANGE stay as in the other
languages, sentence-case layer and scene names, Space key named as on the
keyboard, short PREV/NEXT/ON/OFF chips, and the CLDR many form (exact
millions take «de») on every plural.
- Register pt: any pt tag (pt-BR, pt-PT) maps to it; the picker shows
«Português (Brasil)».
- Codes, units and product names identical to English go to
same-as-english.json.
- docs/translations/pt.md: style, plurals, units and glossary.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Register it: catalog in index.js, LOCALES and LOCALE_NAMES (Italiano);
it-IT, it-CH and other it tags select it.
- List it.json with the other catalogs in package-boundaries.json.
- docs/translations/it.md: style, plurals and glossary; Italian in the
shipped lists of TRANSLATORS.md and CURRENT-STATE.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>