- A frame with no speedMps gets an exact anchor: an inertial one ran on at
zero speed and closed at 0.75 m/s, so the camera fell kilometres behind a
moving train. The docs example now passes speedMps and anchor: 'exact',
a name for its HUD, and isEntryAllowed for a train bound to its line.
- Transit's snapshot height is the floor where playback draws the vehicle,
not the newest report's floor uphill, and null while that floor is cold,
so a view waits for the surface instead of standing on the ellipsoid.
- Rail's direction follows playback once it has placed the train: a report
that runs back (a reversal, or GPS jitter) no longer turns the view
while the drawn train still runs forward.
- A frame's id is trimmed as the candidate's is.
- A double-click on the selected vessel no longer enters an application's
subject that took entry after it.
- The docs import from gods-eye-view/..., the package's name.
GEV itself registers no new subject: with no provider, the Cockpit offers
aircraft, satellites and vessels as before, except that the most recently
selected of them now wins entry.
- services.cockpitSubjects: providers ({kind, layerId, entryFace, priority,
isEntryAllowed, read, hold, release, hud}) are checked once by the
coordinator; frames and HUD views on every update; a throwing provider
ends its view or keeps the last HUD.
- Entry: the most recently selected subject wins, across all kinds.
- Camera: a frame may turn the ground clamp off, anchor exactly on the
subject and update every frame.
- A generic HUD: kicker, title, cards, always-visible source rows, banner,
a veil with light streaks (off under reduced motion) and a bottom
progress line whose close ticks merge.
- Text comes from the provider, already in the page's language
(./i18n/locale: getLocale, onLocaleChange).
- Rail and Transit read and hold APIs (getSelectedTrain/Vehicle,
getCockpitSubject, setCockpitSubject, focusTrain/Vehicle); a held
train's marker, card and route line are hidden, and its feed keeps
polling while held.
- ./layers/rail/paths is exported.
AIS Vessels are keyed by the id their live source gives, with the MMSI as an
attribute: an MMSI can be shared, spoofed or reused, so two vessels with one
MMSI are now two vessels. Looking a vessel up or selecting it by MMSI still
finds it.
A share link made while a vessel is selected opens that vessel. A UUID vessel
id travels as 16 bytes in a new thing field (13). A shared thing that is not
reporting now says so in a sentence per kind, with its id (ICAO, NORAD, MMSI
or vessel UUID) on a second line.
In the orbital view a double-click on a mapped ground point went on to
Cesium's own double-click, which tracks the picked entity and so ended the
view. The Cockpit's double-click routing now takes it in orbit: it keeps or
starts the focus on that point (a point beyond the reach is left unfocused
but still not tracked). A double-click anywhere else, one a tool owns, and
every one outside orbit go on to Cesium's as before, and stopping the
Cockpit still hands Cesium's handler back.
With a satellite tracked and no aircraft tracked, Cockpit can ride the
satellite. Entry needs only the Satellites layer; debris can be tracked but
not entered, and voice stays aircraft-only. Double-clicking the tracked
satellite or the entry buttons (reading ORBIT) enter it.
The camera sits on the satellite's per-frame SGP4 position and looks
straight down, turned to the ground track (north-up for a satellite with
none). The optical zoom steps 1x to 8x with a focus pull, the arrows tilt
the view up to 45 degrees off nadir, and Home or 0 returns to nadir. Off
nadir the tilt reads its total angle first and the swath readout becomes an
approximation marked with ≈. While in orbit the map leases flat Esri
imagery, the cloud pass stays off and the view opens in the optical style.
The orbital HUD names the satellite with its owner's flag (from the
flag-icons package, loaded per country) or an organisation badge, its
operator, class, NORAD and COSPAR ids and TLE epoch with the element lines
on request, altitude, orbital speed and the sub-satellite point. CURRENTLY
OVER names the country and its first-level division, or the sea, and from
8x the most prominent populated place nearby, looked up offline from the
bundled Natural Earth packs (populated places are a new pack). The
satellites layer hides the ridden satellite's own marks, dims the other
orbit rings and ignores scene clicks and Escape while held. Exit restores
the camera's field of view and the satellite's follow camera.
C no longer enters or leaves Cockpit, bridge or orbit: it is left to the
app-wide CCTV shortcut, and Escape or the exit button leave first person.
The first press's picture of the ship survived a change of followed
subject: following an aircraft (or another ship) within 700 ms let a
double-click on the old ship's spot enter the new subject. The memory now
carries the ship's MMSI and is used only while that ship is still the one
followed.
The first press's picture of the track is there because a click on a
selected ship re-centres the camera. It applied to followed aircraft too,
widening their double-click hit area to wherever the aircraft was drawn
as the gesture began. Aircraft are back to the hit where they are drawn.
With a vessel selected and no aircraft tracked, Cockpit took C and stopped
it even when the bridge gate was shut, so the key did nothing and CCTV no
longer toggled. C is now taken only when the bridge can be entered.
The arrow keys also stay with comboboxes, spinbuttons, trees, grids,
menubars, scrollbars and text boxes on a bridge, which move with them.
With no aircraft tracked, Cockpit can ride the selected AIS vessel. Entry
needs only Live AIS Vessels and a selected vessel; C, double-click and the
entry buttons (reading BRIDGE with a ship icon) enter it, while voice stays
aircraft-only.
The eye sits on the AIS position at a representative bridge height for the
vessel's type family, looks along true heading and moves along course over
ground. The last fix is dead-reckoned for up to 180 s between the layer's
refreshes, and on rivers and lakes the waterline is read from the rendered
surface around the ship rather than the geoid.
The bridge HUD shows speed and course over ground, a straight heading
tape, window mullions, the AIS destination as a reported voyage and a
heading-up radar of nearby ships (3 to 24 NM). The arrow keys look around,
Home or 0 looks ahead again. The vessel layer hides the ridden ship's
sprite and card, ignores scene clicks while held, and returns the camera
to the vessel's map view on exit.
Cockpit entry no longer needs Contacts or both flight feeds: a civilian
aircraft needs Live Flights, a military one Military Flights. Contacts and
every other layer can be turned on or off before or during a session, and
turning off the ridden layer ends it. A Context mode change in flight still
blocks entry.
When the other air feed is off, Live Signals and the Contact card say
FLIGHTS FEED OFF or MILITARY FEED OFF · PARTIAL PICTURE instead of
presenting a partial picture as complete. Voice refuses entry with
subject-layer-off rather than contacts-inactive, and its tool description
says Contacts is not required.
Double-clicking the followed aircraft enters Cockpit through the same gate.
The Cockpit takes the scene's double-click before Cesium's stock handler,
which would otherwise untrack a followed aircraft whose model is a
primitive. The entry also shows under the Intel HUD readout, sharing the
Contacts button's face. A test keeps the classes the Cockpit adds to the
body from matching another element's rule.
The Display and Radio launchers, their popovers and the compact Radio
transport, Enable button and volume now render from the Radio store.
RadioControls owns the disclosure state; Cockpit Escape and the Display
reveal read that state instead of the DOM, and the Enable toggle guards
re-presses synchronously. The compact transport reuses the panel's
transport state and adds only its glyph and title.
The Context header carried a Radio icon that opened a second, compact
Radio player on top of the panel, duplicating the Radio section that
already lives inside Context. Remove the icon, the compact player and
everything that kept the two in step. Radio stays in Context as its own
section with one Enable control; Cockpit's compact Radio is unchanged.
Context itself was hard to read: 7-8 px labels at low contrast, a dashed
placeholder box, and a glow halo. The two modes are now one segmented
control, labels and guidance are 10 px at higher contrast, the standby
hint is plain text, section titles use --text-secondary, and the panel
draws no glow.
Unused translations are pruned, tests and QA harnesses that pinned the
compact player are updated or retired, and CURRENT-STATE and the
changelog describe the new header.
An ESLint no-unused-vars scan over src, server, scripts, tools, build
and pinokio, repeated until it is stable, reported these.
Runtime modules keep every call and drop only the unread binding:
- src/ui/cockpitInput.js: the unread result of enter()/exit().
- src/layers/launches/rendering.js: the unread entity returned by
entities.add().
- src/layers/radio/rendering.js: the unread map key in the horizon scan,
which now iterates the map's values.
QA scripts and tools drop an unused helper, two unused in-page module
imports, unused counters and destructured fields, and an unread wait
result. Tests drop source files read into variables that no assertion
uses, redundant StyleManager imports (the shell-source helper already
imports it), and unused destructured fields.
The one remaining report is the `_` loop variable in src/tools/schema.js,
which counts iterations and is intentional.