SceneShotList and SceneOptions render the project from a gev-scenes
store instead of scenePresentation building rows with createElement.
SceneControls stays the owner: it publishes the director's state and
attaches the row actions, and a late destroy cannot detach a newer
owner. Rows keep their identity across selection; a rename keeps its
typed text across republishing and ends with its row. The select still
changes its choice only when its options are rendered.
Vue keeps whitespace in every component, so Prettier formats single-file
components with strict whitespace sensitivity, and the test loader parses
templates with the same options as the browser build. The i18n check
reads view text without its interpolations, whose t() calls are scanned
with the sources.
The scene chrome, cockpit, Display controls, command dock, layer panels,
Context rail, welcome card and Provider Settings move verbatim into
src/ui/views and mount into their hosts before the page is translated and
wired. Each view renders the same elements, attributes and text as its
template; Vue keeps whitespace between elements as one space, and no view
markup sits under a white-space: pre rule.
Template asset URLs stay literal, view files are left out of Prettier so
the markup is not reflowed, and the Node component loader moves to build/
and is exported as build/register-vue for host test runners. Hosts that do
not initialize Core's locale pass localePicker: false instead of editing
the markup.
Templates listed in build/applicationViews.js expand to mount hosts, and
mountApplicationViews() renders them before translation and wiring. Markup
tests read the page through a server-side render helper, the i18n scanner
reads view templates, and Vue preserves whitespace so views keep the exact
DOM. No template is converted yet.
Each side stack hosts a Vue rail listing its panels; selecting one opens it
through PanelChrome. The shell owns one Vue runtime and Pinia instance, and a
panel store mirrors each side's panels from the DOM. The rail hides with its
stack, in Cockpit, clean view and recording, and on phones. Panels without a
catalog entry get a generic item, and Data Layers leaves the rail while the
f shortcut hides it.
A panel a feature opens (Street Level's viewer, a selected radio station)
now becomes its side's open panel instead of being collapsed again by the
next layout pass. Cockpit keeps showing its collapsed Data Layers strip,
which Cyber's Cockpit layout aligns to, and Cyber's focus layout no longer
re-shows collapsed left panels. Both sidebars share one accordion helper.
Add GET /api/geocode/status ({configured}), like /api/overpass/status. The outline client and the last-resort place search ask it once per page and send no lookup a server without a Nominatim endpoint would refuse, so a default install no longer logs a 503 on its first named landmark or grounds ask. An older server or a failed probe leaves the capability unknown and lookups proceed as before.
- remove the unused Nominatim reserve(); spacing tests now measure the
actual transport start across processes
- start each queued building's 2 s ground-sampling budget when it
reaches the head of the queue, and request a frame on promotion
- accept Nominatim and grounds outlines that cross the antimeridian
- let an unnamed school, university, hospital, cemetery, stadium or zoo
area answer a grounds ask whose head noun names that kind, using only
the part that holds the point; compare grounds names symmetrically
- charge shared OpenFreeMap consumers their own slice and keep the
charged budget at the previous 64 MiB
- share one place-name fold, point-in-polygon, line stitching and
nextTask helper instead of duplicates
- exclude Who's On First sources licensed only as "CC BY (equivalent)"
or "CC0 (equivalent)"; rebuild the pack from the pinned archives
- whole-word neighbourhood alias guard; correct the outline size-limit
comment
- restore DATA_SOURCES.md table formatting, keeping only real edits
- test behaviour instead of private engine fields
reconcile voice outlines with main f13c60c, retaining German/Japanese,
Operator HUD retirement and Context/Radio cleanup, named-building
containment, courtyard-hole, non-Latin identity, attribution, cancellation
and antimeridian repairs
keep outline callouts above the open voice preview when an above-panel
slot fits without colliding with another callout,
and clip the compact dock location label on narrow screens
The HUD sends its locale with the summary context; the proxy names that
language in the instructions and the input, English when missing or
unsupported. The model returns {summary, feedState}; the HUD shows the
summary only when feedState matches its own state for a view that is not
nominal, and appends its own translated state tag.
partial joins the shared feed-state table between fallback and nominal,
so one partial layer no longer reads off and partial plus nominal no
longer reads nominal.
The it, pt and uk catalogs merged from main still carried the two Snow
button strings, which the catalog tests report as stale. They are
pruned with npm run i18n -- --prune.
A Scene Director shot saved with Snow now normalizes to Normal when the
project loads, so the shot list shows NORMAL rather than an untranslated
SNOW for a shot that plays on Normal. The README's style keys read 1-6.
Each shape drawn by hand gets a row under Draw, as Import's files do: its
colour swatch, its name, and show/hide, fly-to and remove. A shape is named
in its row, and its swatch opens the five colours there, so labelling and
colouring happen after a shape is drawn and can be seen, instead of in a
field filled in beforehand. Area, Line and Pin become icon buttons, named
for screen readers and tooltips, and the colour for the next shape is a row
of swatches instead of a dropdown.
The annotation engine gains per-mark remove, setHidden, restyle and frame,
and onChange so the list follows the board. A hidden mark stays on the board
at alpha 0, a renamed line keeps its length, and fly-to frames a line by its
whole path. Voice marks are not listed.
The Draw, form-field and segmented-control gates drive the new controls;
swatches are checked as chips, not segments.
createView threw on style 'snow', so an embed host or a
show_in_gods_eye_view call holding a view from before Snow was retired
was refused outright, camera and layers included. viewFromParams read
style=snow as the recipient's own style, while the app opened the same
link on Normal.
Both now read a retired style as Normal; truly unknown names still
throw. The retired list moves to a browser-free module shared by the
view API, the share codec and visual settings.
Snow is no longer offered anywhere a style can be chosen: the Visual
Presets tray, keyboard shortcut 7, the Cockpit vision carousel, and the
set_visual_style voice action. The shader and its labels go with it;
weather snowfall and the SNOW weather condition are unaffected.
Share links keep working. Snow's enum code (6) stays reserved, so a
compact or long-form link that names it opens on Normal and drops the
Snow shader parameters without reporting them as unknown. A Scene
Director shot saved with Snow plays on Normal too. Snow's frozen share
defaults matched Normal's apart from those parameters, so no other
setting in an old link changes meaning.
The legacy voice-schema pins restore Snow before hashing, so the
unchanged pins still prove nothing else moved; the complete Realtime
payload digest is re-derived.
Conflicts in es, ru, zh-CN and zh-Hant catalogs: both sides appended keys
at the end (cyclone errors from this branch, routing refusals from main);
kept both.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The HUD builds place context for its AI summary whenever the camera
settles, and each build paid for up to four reverse geocodes plus a Nearby
Places search, even when no OpenAI key was configured to use them.
- Ask GET /api/openai/hud-summary/status once; with no summary configured,
or after an unconfigured reply, make no place lookups for the page.
- Reverse-geocode at most two points: the view center and one viewport
point.
- Reuse a lookup until the view center moves a quarter of the visible
width, the camera's distance to it doubles or halves, or the camera
crosses a lookup height. The reused points are asked again, so only a
timeout, failure or empty answer spends.
- Repaint the last AI reply when a small pan leaves the context unchanged.
Cached-only hosts and voice context lookups are unchanged.
- Register fr: catalog in CATALOGS, LOCALES and LOCALE_NAMES (Français);
any fr-* browser tag (fr-CA, fr-BE, fr-CH) maps to it.
- package-boundaries.json lists fr.json next to the other catalogs.
- Picker and locale tests cover the new row and its local names.
- docs/translations/fr.md: style, typography, plurals and glossary;
TRANSLATORS.md and CURRENT-STATE.md list French as shipped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Register ja: CATALOGS, LOCALES, LOCALE_NAMES (日本語) and the package
boundaries; ja and ja-JP tags select it.
- Japanese unit words follow the number directly, as in the catalog:
formatQuantity writes 5分 and 1時間5分 (km and kt keep the space), and
formatRelativeTime drops the space CLDR puts in 5 分前.
- Tests: locale tags, picker order, Intl output, durations and the
ramp/exit/lane wording in Japanese.
- docs/translations/ja.md: style, units, plurals and glossary; ja added to
TRANSLATORS.md and CURRENT-STATE.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Translate the remaining 1,895 strings for the current UI (Bhote Koshi
event, weather, imagery, street level, directions, SDR, voice, scenes,
import) and review meirm's 832 entries from #312: 134 edited for
Ukrainian HUD terms (КУРС/ПЕЛ./ШЛЯХ/ПРИЗН., Л/П, ОНЛАЙН for LIVE,
Cyrillic units КМ, ВУЗ, ФТ, МВт), vessel types, number agreement and
the ʼ apostrophe throughout.
- Register uk: catalog, LOCALES, LOCALE_NAMES (Українська), package
boundaries, same-as-English codes; picker and plural tests cover the
four Ukrainian forms.
- docs/translations/uk.md: style, plurals, units and glossary.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Add ar to LOCALES (picker name العربية) and RTL_LOCALES, so <html dir>
turns rtl; any ar-* tag maps to it.
- Intl formatters get ar-u-nu-latn: numbers and dates keep Western digits
like the catalog, whatever the browser's ICU picks for Arabic regions.
- HUD quantities keep a space before an Arabic unit (2069.0 كم), as in
Chinese, instead of running digits into the word.
- Codes and product names that stay Latin go to same-as-english.json.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Translate the remaining 1,868 strings in a neutral infinitive style (no
Sie/du), with German compounds, decimal commas and CLDR one/other plurals.
- Review the #908 entries: knots are kn everywhere, the avionics codes BRG,
CRS and DEST stay English like HDG and SPD, expand/collapse is
ausklappen/einklappen, the radio toggle reads EIN/AUS, density SPARSE is
DÜNN, the Thermal style is Wärmebild, German quotes in the shot prompt.
- Register de: catalog, LOCALES, LOCALE_NAMES (Deutsch), package boundaries,
same-as-english (codes, product names, music genres, units).
- Tests: picker order and keyboard model with Deutsch, de/de-AT/de_CH
normalization, browser de-DE resolves to German.
- docs/translations/de.md: style, plurals, units and glossary; TRANSLATORS.md
and CURRENT-STATE.md list German.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Translate the remaining 1,868 strings (pt-BR, as in #909) and review the
contributor entries: HUD codes BRG/SPD/RANGE stay as in the other
languages, sentence-case layer and scene names, Space key named as on the
keyboard, short PREV/NEXT/ON/OFF chips, and the CLDR many form (exact
millions take «de») on every plural.
- Register pt: any pt tag (pt-BR, pt-PT) maps to it; the picker shows
«Português (Brasil)».
- Codes, units and product names identical to English go to
same-as-english.json.
- docs/translations/pt.md: style, plurals, units and glossary.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Register it: catalog in index.js, LOCALES and LOCALE_NAMES (Italiano);
it-IT, it-CH and other it tags select it.
- List it.json with the other catalogs in package-boundaries.json.
- docs/translations/it.md: style, plurals and glossary; Italian in the
shipped lists of TRANSLATORS.md and CURRENT-STATE.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
use bundled place boundaries and shared OpenFreeMap tiles before a guarded Nominatim fallback
preserve multipart shapes, holes and cancellation,
and keep pending annotations visible while ground sampling finishes across frames
keep non-Latin name distinctions when selecting provider results,
and retain an outline anchor only when it lies in filled geometry
The /api/military-installations endpoint was the last keyless proxy without
the admitSameSite gate that protects terrain, CCTV, traffic, places, and
Celestrak. A cross-site <img>, foreign Origin, opaque origin, or
reverse-proxy-forwarded request now receives 403 before any Overpass query.
Same-origin app requests and bare tool requests continue to work.
Adds 4 integration tests (cross-site refused, same-origin admitted,
bare tool admitted, proxied refused) following the terrainHeightsBounds
test pattern.
Move the share-link token to 6 (3 is gnss-integrity), build altitude
ranges from LOWER/UPPER VAL, UOM and CODE, mark card and legend strings
for translation, rename the layer to Prohibited & Restricted Airspace,
move the changelog entry to changelog.d, and keep the layer voice-off
while the Realtime prompt is at its budget.
The style shaders and visualPresets imported msg() from src/i18n/index.js,
which loads every locale catalog. The share-view codec reads the styles'
defaults, so a server bundling the codec carried about 0.9 MB of
translations it never uses. They now import the catalog-free marker, as
other portable modules do; the codec's bundle drops from about 1 MB to
130 KB.
* feat(share): export the share-view codec for host servers
Add `@gods-eye-view/core/share/view-codec` (src/share/viewCodec.js) as a
package export with its own boundary group. The codec is pure (no DOM, no
Cesium, no external dependencies), so a host's server can decode a
/share/<code> link, for example to describe the view in link previews.
* feat(share): export the share-link address helpers
Add `@gods-eye-view/core/share/link-path` (src/share/shareLinkPath.js), so a
host's server reads /share/<code> addresses the way the app does.
* feat(share): add compact versioned share-view codec
Add a standalone codec for `#s=<base64url>` share links: a version byte
followed by protobuf-style tag-length-value fields. Settings equal to
their default are omitted and refilled from the same table on decode;
unknown fields are skipped by wire type, so new fields never break
older apps. Views are a place (camera) or a thing (an aircraft,
military aircraft, vessel or satellite to follow, with camera offset
and last-known fix); an unknown kind falls back to the camera.
The decoder bounds its input and rejects malformed payloads with a
reason instead of throwing. A converter maps the long form's parsed
state to and from the codec state; the long form is unchanged.
* fix(share): tighten codec decoding after review
Unknown detection mode and allocation names now fall back to their
defaults instead of reaching the lenient long-form migration. Future
panel values and style-parameter tokens are skipped rather than applied
or rejected, and layer options are accepted only under their owner
layer. Wrap longitudes before scaling, normalize negative zero, reuse
the layer-state tracking ID grammar, and align the format doc with the
decoder.
* feat(share): let a host share the link its own way
ShareLinkManager.buildLink() returns the current share link without
copying it, and copyLink() now copies exactly that. The share button
passes the link to an optional services.shareLink(url), which resolves
to 'shared', 'copied', 'cancelled' or false; 'cancelled' shows no toast
and 'shared' shows the new "Link shared" (es, ru, zh-CN). Without the
service the button copies as before.
* feat(share): open and make short /share/<code> links
The share button now makes `<app>/share/<code>` links with the compact
share-view code, and the app opens them at start-up through the same
restore pipeline as long links. Once the app next writes the address, the
share path is replaced (no new history entry) by the app's own address and
the live long-form hash, so a reload follows the live view. A host can pass
the code as `initialShareCode` instead. A code that fails to decode restores
nothing and shows "This share link can't be opened".
The code gains a trailing CRC-8 check byte, so any single mistyped
character is rejected instead of opening a different view. Thing views no
longer store a camera: it is derived from the entity's last-known fix and
the follow offset on a sphere, the entity kind is implied by the id's
field, and the followed entity's layer bit is implied; an aircraft followed
from the app's own camera is a 42-character code. The `#s=` hash form is
gone.
While the camera follows an aircraft, military aircraft or satellite, the
link is a thing view with the camera's offset and the entity's position.
Opening one turns the layer on and follows the entity through the existing
shared-follow restore, then swings the camera round to the shared offset; a
vessel view selects the vessel once the vessel feed has it. If the entity
is not reporting within its window, the view stays at its last-known fix
and says so. The panel and style-parameter tables now come from the codec,
and a host share hook that returns a plain value or throws still gets a
toast.
* fix(share): encode style settings against the style's own look
Settings a style applies when selected (bloom, sharpen, HUD, detection,
celestial ring and the style's shader parameters) now default, per field,
to what that style applies in a fresh session, read from the tables the
app applies (the first-load baseline, the style presets and the shader
defaults). The encoder compares against the view's style and the decoder
fills omitted settings from the decoded style, so a view that keeps its
style's look costs only its camera and style. The previous defaults did not
match a fresh session (sharpen, HUD and detection were off), so every link
paid for them, and a style's own shader parameters were always written.
A test pins the per-style defaults as frozen v1 meanings. A followed
aircraft in Noir is now 44 characters and the real long-link example 39.
* docs: changelog for #1418