Commit Graph
765 Commits
Author SHA1 Message Date
Sameh Khamis acda360cf0 fix(mcp): serialize shared panel key repair and credit report 2026-10-07 15:12:44 -07:00
Sameh Khamis 7592718415 Merge remote-tracking branch 'origin/main' into integration/mcp-panel-key-pr958 2026-10-07 15:10:44 -07:00
Sameh Khamis 208814a094 Merge pull request #837 from bilawalsidhu/feat/voice-core
feat(voice): voice core — honest layer reach, spoken summary with on-screen card, narration, point-and-ask
2026-10-07 14:35:27 -07:00
Sameh Khamis b5cb75bcf9 fix(voice): resolve follow-up review edge cases 2026-10-07 14:21:46 -07:00
Sameh Khamis 1594db9497 Merge main into feat/voice-core and reconcile layer capabilities 2026-10-07 13:14:31 -07:00
Sameh Khamis ae1b6abda1 fix(voice): omit tool result content from debug logs 2026-10-07 12:00:29 -07:00
jibraaan 09cefa6f39 Merge remote-tracking branch 'upstream/main' into fix/mcp-shared-panel-key
# Conflicts:
#	CHANGELOG.md
2026-10-07 23:39:53 +05:00
Sameh Khamis b461ca1eeb Merge pull request #961 from bilawalsidhu/docs/community-pr-review-guidance
docs: clarify risk-based community PR review
2026-10-07 11:27:54 -07:00
Sameh Khamis 0b3bed3bfa docs: clarify risk-based community PR review 2026-10-07 11:17:58 -07:00
Said Turksever 7cbe04f515 Merge pull request #768 from asturksever/pr/mapillary-layer
feat(street-level): provider-neutral street-level imagery, Mapillary first
2026-10-07 14:28:31 +01:00
Said TurkseverandClaude Opus 5.5 4cf6920e65 fix(street-level): retry lines a partial terrain lookup left draped
A tile whose terrain lookup cast some lines kept castRequested set, so a
later refresh skipped it and the lines that failed stayed draped over
trees and roofs until the tile was rebuilt. A refresh now retries any tile
with lines still draped, and redraws it only when more of its lines can be
cast, so a tile that cannot be cast fully costs a cache check, not a
rebuild, per refresh. castRequested still stops the redraw from casting
again at once.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 14:06:22 +01:00
jibraaanandClaude Opus 5.5 e363b6a14f fix(mcp): share one panel key across an install's stdio servers
Fixes bilawalsidhu/gods-eye-view#927. Each stdio MCP server made its own
random panel key, and panel_request accepts only the key in the panel
page. A client that starts two server processes for one connection and
reads the page from one while sending the page's requests to the other
(seen in Claude Desktop on Windows) therefore always got "Only the God's
Eye View panel may make this request".

The stdio entry now passes a key shared by the install, created once in
.gev-cache/mcp-panel-key. The file is staged 0600 and published with
link(), so processes starting together agree on one key and never read a
half-written one. If it cannot be stored, the process keeps a key of its
own, as before. createLocalMcpServer still makes a fresh key unless given
one, so in-process servers (the /mcp HTTP plugin, tests) are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 18:00:38 +05:00
Said Turksever 7f01f16d41 Merge remote-tracking branch 'origin/pr/mapillary-layer' into pr/mapillary-layer 2026-10-07 12:50:27 +01:00
Said TurkseverandClaude Opus 5.5 8318c9def0 fix(street-level): a delayed photo never overrides newer navigation; retry failed mesh refreshes
- A photo takes a deferred navigation ticket when it starts opening
  (begin/reassert, the application's _beginDeferredNavigation and
  _reassertNavigationHandoff) and frames only if that ticket still owns
  the camera once loaded, so a slow photo no longer flies the camera back
  over newer navigation or clears newer aircraft tracking.
- A failed mesh refresh keeps the last good sample and the distance it was
  taken from, and is retried after the miss cooldown, instead of recording
  the failed distance and never refreshing again.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 12:50:13 +01:00
Said Turksever 1e2f6675a0 Merge branch 'main' into pr/mapillary-layer 2026-10-06 23:40:25 +01:00
Said TurkseverandClaude Opus 5.5 f33cd54e2b fix(panels): a collapsed window keeps its chosen height; handle early tile failures
- A floating portable panel saved its measured box, so dragging a
  collapsed window stored its 50 px header strip and a reload clamped it
  to the minimum. It now saves the inline size the user chose. A unit
  test and a collapse -> drag -> reload -> expand step in the panel gate
  pin it.
- Coverage awaits the tile fetch and the one-time terrain table load
  together, so a tile that fails before the table loads is reported at
  once instead of surfacing as an unhandled rejection.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 23:27:04 +01:00
Said TurkseverandClaude Opus 5.5 1fa129ea8e fix(street-level): camera ownership, mesh refresh, panel CSP (Sameh's review)
- Photo framing and FOLLOW claim the camera through the application's
  navigation, injected with attachNavigation({ run, subscribeHandoff }):
  aircraft and satellite tracking is released first, the cockpit refuses,
  and FOLLOW stops when another feature takes the camera. No UI imports
  in the layer.
- The mesh sampler follows the mesh floor's rules: it waits for the
  visible tileset to finish streaming (visibleTilesetLoaded, now exposed
  by the mesh floor service), needs a real bare-earth prior and keeps to
  the shared meshFloorSampleWithinPrior window, which cameraFollow now
  uses too. A cell is probed again once the camera is half as far from
  it (down to 40 m), so a coarse early sample is replaced and redrawn.
- The MCP globe panel's CSP allows the Mapillary Graph API and its image
  CDN (https://*.xx.fbcdn.net).
- The tile proxy reads bodies with the shared readResponseBytesCapped.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 23:04:33 +01:00
Said TurkseverandClaude Opus 5.5 630a1abdae test(street-level): click panel controls only once the panel holds still
CI's fixture gate timed out on the header ON/OFF pill: page.click reads a
point and then presses it, and the rail can still be resizing the panel
after coverage arrives, so the press missed. Panel clicks now wait for
the panel to hold still and check that the control is what lies under the
point before pressing. Also correct the header note on --fail-on-retry.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 22:11:15 +01:00
Said TurkseverandClaude Opus 5.5 4ea6631425 docs(street-level): shorten docs and comments before merge
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.

Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 21:59:12 +01:00
Sameh Khamis e685449a52 Merge pull request #952 from bilawalsidhu/fix/live-aircraft-initial-floor
fix: start a new grounded aircraft on the floor under its delayed position
2026-10-06 13:46:35 -07:00
Sameh Khamis bff921ccb3 fix(flights): start a new grounded aircraft on the floor under its delayed position
The fleet draws a grounded contact at its delayed position lifted onto the floor under it, but a new billboard was created at the delayed position without that lift. A taxiing aircraft whose reported fix sat lower than the ground under its delayed position started on the fix's floor and then rose on the next fleet tick. Creation now applies the same floor the fleet pass does.
2026-10-06 13:42:37 -07:00
Sameh Khamis bd7a9f7186 Merge pull request #951 from bilawalsidhu/fix/live-aircraft-initial-position
fix: start new live aircraft at their delayed display position
2026-10-06 13:28:22 -07:00
Sameh Khamis d9737d94f2 fix(military): start new contacts at their delayed display position
The military fleet also renders behind real time and projects a fresh contact's first fix back to that delayed time, but its billboard was created at the raw fix. A new contact therefore appeared ahead of where the next fleet tick put it and jumped back. The snapshot renderer now receives the layer's motion and creates the billboard at the dead-reckoned delayed position.
2026-10-06 12:01:56 -07:00
Sameh Khamis 7b328232ed fix(flights): start new aircraft at their delayed display position
The fleet renders behind real time, so a newly seen aircraft is displayed at its fix projected back to that delayed time. Its billboard was created at the raw fix instead, so it appeared ahead of where the next fleet tick put it and then jumped back about one render delay of travel before moving forward.
2026-10-06 11:46:34 -07:00
Said TurkseverandClaude Opus 5.5 c65feda4b1 fix(street-level): keep cones on low ground, and gekh's P3s
From gekh's review of db79027, each with a test that fails before:

- P2: image cones and the photo marker no longer disappear where the
  ground lies below the WGS84 ellipsoid (NYC -22 m, Colombo -95 m). The
  horizon cull's occluder is WGS84 shrunk by 1 km (HORIZON_CULL_DEPTH_M),
  below any real surface, so a camera near or under the ellipsoid no
  longer treats every lower point as behind the horizon; the far side of
  the Earth is still hidden from orbit (tested).
- Mesh range across the date line: the camera's longitude is taken to the
  box's side of +-180 before clamping (meshBoxInRange), so a tile just
  across the line is not measured from its far edge.
- MapillaryJS no longer tracks window resizes (trackResize: false): the
  panel's ResizeObserver resizes the viewer and skips it while hidden, so
  a window resize after closing a photo cannot ask for a tile at z=NaN.
- A key-less install sends no tile requests before the key status is
  known: coverage waits for the first status answer and the provider
  refreshes it once the status lands.
- constructCatalog takes the source method list from MAPILLARY_SOURCE_
  METHODS; sequences.js imports view.js once; the provider's unused
  re-exports are gone.

Verified: unit 5970 pass; strict fixture gate on a production build 28 ok
+ 2 "no Google 3D" skips and the panel gate 6/6 (QA_FAIL_ON_RETRY=1);
live gate with a real token 25 ok + 3 fixture-only skips.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 18:28:14 +01:00
Said TurkseverandClaude Opus 5.5 db79027998 test(street-level): fail only unexplained panel-press misses in CI
CI on fb024d5 failed step 24 with QA_FAIL_ON_RETRY=1: the press after a
double-click dock landed on the globe because the panel, showing a photo
that was still settling, moved 116 px up and lost 46 px of height between
the pre-press hit check and the press (box 1058,382 330x471 -> 1058,266
330x425, from the new diagnostics and the uploaded screenshot). That is
the panel's own content changing its layout, not the rail race fixed in
9dde7b4.

- Fail-on-retry now fails a miss only when the panel's box was the same
  at the hit check and at the press (the pointer missed a header that
  stood still); a miss the panel moving explains is retried with a
  ::warning:: naming the move. New harness test with a moving panel.
- Step 24 waits for the open photo and its sequence to finish loading
  before pressing the header again.

Verified: strict fixture gate on a production build 28 ok + 2 "no Google
3D" skips and the panel gate 6/6, both with QA_FAIL_ON_RETRY=1.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 17:07:45 +01:00
Said TurkseverandClaude Opus 5.5 fb024d582b test(street-level): run the photo flow in CI against a production build
- The CI gate builds the app and serves it with `vite preview`, with a
  dummy non-secret client token (a fork PR never gets secrets), and
  answers the Graph API, image tiles and thumbnails from fixtures: 41
  photos on a line under the parked camera and one generated 640x320 JPEG
  (scripts/fixtures/street-level). All 7 photo steps now run in CI, plus a
  real click on a coverage line and on a cone, the framing flight stopping
  on close, the inert modal, the viewer returning into the panel, and a
  reload keeping a collapsed panel collapsed (share ui token t).
- Fixture interception is limited to Mapillary hosts via CDP
  Fetch.enable: page-wide request interception stalled Cesium's workers,
  so the old fixture mode never drew anything on the globe.
- Failure evidence (screenshots, UI state, console, failed requests,
  render errors) is written to qa-artifacts/ with keys and tokens redacted
  and uploaded on failure; qa-artifacts/ is gitignored.
- Cesium render-loop errors fail the gate; Google 3D branches that cannot
  run print as skips, and --strict rejects any other skip.
- Panel presses log their diagnostics, warn on a retry, and CI now fails
  on any retry (QA_FAIL_ON_RETRY=1) since the rail settles; a press with
  no pointerdown is a failure, not a retry.
- Assertion-gating sleeps 27 -> 1; the rejected-key "no requests" check
  has a positive control.

Verified locally: strict fixture gate on the production build 28 ok + 2
"no Google 3D" skips (twice, fail-on-retry on); panel gate 5/5 plus no
render errors; live gate with a real token 25 ok + 3 fixture-only skips.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 16:54:06 +01:00
Said TurkseverandClaude Opus 5.5 3af0f80cdb test(street-level): close the mutation survivors; Esc in rich text
A mutation review left 18 earlier survivors; each now has a test that
fails with the mutant applied:

- the expanded viewer returns into the panel on shrink, close and destroy
  (the fake DOM had no parentNode, so reinsertion was never exercised); the
  fake DOM gains offsetParent and a MutationObserver that honours its
  options, and a <body> child added while expanded goes inert;
- each pose moves the marker, drives FOLLOW and selects a new sequence;
  close() retires an open still mounting or opening; a provider toggled
  while the layer is off activates nothing; the adapter drops late and
  superseded poses;
- share-link defaults: "any date" (0 days), the codec max pinned to the
  filter's MAX_SINCE_DAYS (layerState cannot import it across package
  boundaries, so a test ties the two), Mapillary on when a link omits it;
- Esc that something else handled, or typed in a field, keeps the
  selection; a key problem outranks LOADING on the pill;
- the marker's terrain height (mesh, DEM, clamp then re-place);
- proxy: LRU memory cache and its half-budget rule, Retry-After capped,
  a request after a cancelled fetch starts a fresh one;
- date-line tile ranking with and without focus; the horizon cull idles
  while the camera stands still; the old zoom goes as soon as the new one
  lands; a rate limit holds every refresh inside its wait.

One real bug found and fixed: Esc inside a contenteditable cleared the
selected sequence (selection.js now ignores isContentEditable targets).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 16:54:06 +01:00
Said TurkseverandClaude Opus 5.5 9dde7b4a62 fix(ui): align the right rail to where the left rail settles
The right rail took its top from the left stack's bounding rect while the
left stack's `top` was still transitioning (150 ms): the left layout sets
its target and calls onAligned() synchronously, the right pass runs a
frame later mid-transition, and nothing re-ran it when the transition
ended. The rail then sat ~32 px off and jumped on the next unrelated
relayout - under the pointer in CI's panel gates, which is why a header
press missed on every run.

settledLeftRailTop() reads the end value of a running `top` transition
(falling back to dataset.safeTopPct, then the rect). A settled stack is
read from its rect as before, which keeps Cyber's CSS top override (and
cockpit's transition: none) exactly as they were. The Cyber test's
pinned pattern follows the new helper.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 16:54:06 +01:00
Said Turksever f17bf7116d Merge branch 'main' into pr/mapillary-layer 2026-10-06 15:42:24 +01:00
Said TurkseverandClaude Opus 5.5 038d8facc2 fix(street-level): modal viewer, pinned redirects, real-route CI checks
From the IC8 review of #768, each with tests that fail before:

- P2: the expanded viewer is a real modal: while it is on screen every
  other <body> child is inert (only the ones it set are restored, on
  shrink, close and destroy, and when Clean View/recording/cockpit hide
  it). The voice pill and toasts are not clickable while it is expanded.
- P2: the tile proxy follows redirects by hand, at most 3 hops, each one
  HTTPS on exactly https://tiles.mapillary.com without credentials;
  anything else is a 502 and the token never leaves that origin.
- P2: the real dev and preview server smoke tests request
  /api/mapillary/status and a tile, and the browser gate first checks the
  server's real status route before any interception, so CI fails if the
  Mapillary plugin is not registered.
- P2: both gates press panel headers through one shared helper
  (scripts/qa-panelDrag.mjs): re-resolve the header until it is under the
  pointer, record what the press hit, wait on the real floating/docked
  state, and retry only a press that provably missed the header.

Verified: unit 5910 pass; fixture gate 17/17; panel gate 5/5; live gate
with a real Mapillary token 22/22.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 15:16:57 +01:00
Said TurkseverandClaude Opus 5.5 bd97d38a99 fix(street-level): budgeted mesh sampling, in-place cones, date line, horizon
From the IC8 review of #768, each with tests that fail before:

- P1: a mesh batch no longer rebuilds the selected sequence's cones. The
  drawn cones are indexed by mesh cell; a batch that touches none of them
  is ignored and the affected cones are moved in place (no removeAll/add).
- P2: mesh sampling keeps to its 6 ms slices. Requests are taken in inside
  the budget, only cells within range of the camera are queued, the queue
  is a persistent min-heap re-ranked in one pass only after a 100 m camera
  move, and the deadline starts before any work. Coverage keeps a bounding
  box per line and densifies a line only once it comes within range. On a
  synthetic dense tile (600 x 40 points): slice median ~10 ms -> 5 ms, max
  18-30 ms -> 6.7 ms, refresh cost 11-24 ms -> 1.5-3 ms.
- P2: image cones and the photo marker are horizon-culled like the
  overview dots (one createHorizonCull in view.js, shared by all three).
- P2: a selection change recolours the previous zoom's lines still on
  screen and the old lines a cast swap keeps showing.
- P2: distances (metresBetween), line densification and ground-corner
  requests go the short way round +-180 deg (wrapLon in tileMath.js), so
  nearest ordering, cone thinning, mesh range and cast lines are right
  across the date line.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 15:16:57 +01:00
Said TurkseverandClaude Opus 5.5 09fc10756c fix(street-level): own the framing flight and the nearest-photo lookup
From the IC8 review of #768, each with tests that fail before:

- P1: closing a photo, switching the layer off or destroying it stops the
  1.6 s framing flight toward that photo. The flight is claimed with a
  token before flyToBoundingSphere and released by its complete/cancel
  callbacks, so cancelFraming() calls camera.cancelFlight() only while
  the flight is still Street Level's: a newer navigation flight (a search
  result, a scene) is never cancelled. Turning FOLLOW on also stops it, so
  the tween cannot overwrite the follow view.
- P2: an older nearest-photo lookup can no longer replace a newer choice.
  The core owns one AbortController per lookup, aborted by a newer lookup,
  a direct open or cone click, closing the viewer, disable and destroy;
  the signal reaches source.nearestImages through the provider, and an
  aborted lookup never surfaces as an error.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 15:16:57 +01:00
Said TurkseverandClaude Opus 5.5 c2f1b54d00 refactor(street-level): remove the remaining duplicated code and fakes
A duplicate scan of every module the PR adds (repeated 4-line blocks,
normalised) after gekh's dedup round left these:

- glyphs.js: the cone, ring and position glyphs share cachedGlyph(), wedge(),
  ring() and dot(). Checked with a recording canvas: all 20 draw calls keep
  the same path and fill/stroke state, so the glyphs are pixel-identical.
- panelPositionControls.js: one placeAt() for the three places that pin a
  panel's top-left corner as a fixed window.
- tiles.js: one warn() for the three background-failure logs.
- Tests: src/testSupport/streetLevelFakes.mjs holds the provider snapshot
  (uiState + presentation tests), the stand-in provider (core + controls
  tests) and one real-ray pinhole camera (view + coverage tests, which had
  each written their own). The coverage line-of-sight test still fails when
  refresh() stops passing its focus.
- qa-street-level.mjs: one waitForCoverage() for the five copies of the
  "on, drawn, settled, not key-gated" wait.

No behaviour change: unit 5862 pass, fixture gate 16/16, panel gate 5/5.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 14:27:58 +01:00
Sameh Khamis 9542a5e58b Merge pull request #947 from bilawalsidhu/fix/near-view-recovery-uses-app-search
fix: recover near-view places through the application's place search
2026-10-05 22:50:34 -07:00
Sameh Khamis f86d1c3296 fix: recover near-view places through the application's place search 2026-10-05 19:27:36 -07:00
Said TurkseverandClaude Opus 5.5 d70f468781 fix(street-level): harden the Mapillary tile proxy
From gekh's review of #768, each with a test that fails before:

- The routes refuse cross-site requests (sameSiteGated, as the paid
  proxies do) and the tile route has a generous per-IP limit (600/min), so
  another page cannot burn the token's quota or trip the shared 429 hold.
- At most six upstream fetches run at once; a queued request that is
  abandoned never fetches, nor does one abandoned during the disk read.
- A body past the 48 MB cap aborts the upstream request as it streams.
- Empty tiles are charged against the memory and disk budgets.
- Each disk write uses its own temp file and a retrim is skipped while a
  write of that tile is pending, so concurrent hits cannot extend a tile's
  life or fail a rename.
- Upstream refusals other than 401/403/429 answer 502.
- The tile route's success path is tested end to end (200 with the image
  layer stripped and the right headers, 204 when empty, an abandoned
  response aborts upstream); the teardown race that made this file flaky
  is gone (240 parallel runs, no failure); the QA-constant tautologies are
  replaced by a check against the real provider registry; the boundary
  group lists the modules the provider actually imports.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 18:35:44 +01:00
Said TurkseverandClaude Opus 5.5 5f98b871e8 fix(street-level): sequence loads, playback and nearest-photo edge cases
From gekh's review of #768, each bug with a test that fails before:

- P2: a failed sequence load clears the previous sequence's cones, resets
  the selection and can be retried; a second click while loading starts no
  second lookup. sequences.js had no tests: sequences.test.mjs now covers
  failure and retry, a superseded late answer, the cache and clearSelection.
- P2: closing a photo stops MapillaryJS sequence playback, which kept the
  hidden viewer stepping and downloading images.
- openNearest without the panel reports it instead of loading forever, and
  stops if the layer (or its provider) went off during the lookup; the
  mesh sampler's misses are bounded and forgotten with its samples; the
  sequence count is the union of ids across tiles; a provider withdraws
  only its own error, so a sequence error cannot mask KEY REJECTED; hover
  stays on (throttled) under an orbiting camera and re-picks when it
  stops; "since N days" follows the clock in a long-open tab.
- A prewarm waits for one in flight and then builds if it gave up.
- New coverage for the layer core (credits, KEY REJECTED vs REQUIRED,
  switching a provider off), the refresh wiring of the tilted-view fix and
  the draped-to-cast swap completion.
- Cleanup: loading is derived from pending; freshStreet(); tile ranking
  computes distances once and shares one path for the date line; shared
  metresBetween / whenIdle / redrawTile; one NEAREST_RADIUS_M and one
  source method list; unused contract fields, exports, getImage and the
  decoder's image branch removed; PROVIDER_COLORS lists only Mapillary.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 18:35:44 +01:00
Said TurkseverandClaude Opus 5.5 48276450ec fix(street-level): the panel respects restores, modes, focus and keys
From gekh's review of #768, each with a test that fails before:

- P2: the panel no longer reopens on every page load. The shell reports
  who asked for Street Level to switch on; only a user, voice or tool
  request (isExplicitLayerStateOrigin) or an opening photo opens it, and
  those automatic opens are never stored. Without the hook, a stored or
  shared "collapsed" choice wins during the restore window.
- P2: the expanded photo hides in Clean View, recording and the cockpit,
  and holds neither Esc nor Tab while hidden.
- Esc/Tab are taken only from the viewer, body or globe, not app-wide;
  FIT/FILL show the right choice while expanded; a 0x0 viewer is never
  resized (no z=NaN tile request); the expanded viewer keeps the panel's
  CSS tokens; KEY REQUIRED hides the raw "no_key" code.
- Share links carry the panel's collapsed state (ui token t); the Cyber
  theme frames the panel like its rail peers (the pinned Cyber selector
  tests now list it).
- Accessibility: radiogroups move with arrow keys and are one tab stop,
  their focus ring is no longer clipped, and the provider chips sit
  outside the disabled fieldset so the "how to add the key" hint stays
  reachable (a gated chip explains instead of toggling).
- Renders write only changed attributes (the rail's MutationObserver
  relaid out on every write); one coalesced resize per open; the legacy
  render-mode key migration is gone.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 18:35:30 +01:00
Said TurkseverandClaude Opus 5.5 bbe7aff242 fix(ui): floating panels stay on-screen and clear of the command dock
From gekh's review of #768, each with a test that fails before:

- P2: a floating panel whose content grows (CCTV expanded, a photo opened)
  is pulled back on-screen: every portable panel is observed and re-clamped,
  not only on window resize.
- P2: a floating header can never land under #command-dock or the voice
  pill (the rail's stacking context paints below them): clamping keeps the
  header clear of their rects on drag, restore and every re-clamp.
- A live window resize shrinks a floating window wider or taller than the
  viewport; Cyber's accordion no longer collapses docked panels when a
  floating one opens.
- The three pointer gestures share one helper (threshold, mouse/pen only,
  cancel reverts), and the header-drag threshold now has a test.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 18:35:30 +01:00
Said Turksever bb88a8b034 Merge branch 'main' of https://github.com/bilawalsidhu/gods-eye-view into pr/mapillary-layer
# Conflicts:
#	README.md
2026-10-05 17:06:24 +01:00
Said Turksever a08a53cf94 Merge pull request #903 from SomaFroghyar-TomTom/fix-tomtom-link
fix: point TomTom links to my.tomtom.com
2026-10-05 17:03:08 +01:00
Soma Froghyar 9ba1b345e6 Merge branch 'main' into fix-tomtom-link 2026-10-05 17:48:49 +02:00
Said TurkseverandClaude Opus 5.5 c320b47cca test(ui): retry a header press the rail shifted away, never a real miss
The diagnostics from d9b13c7 named the CI failure: the press landed on the
globe canvas, not the header, because the CCTV panel had moved 32 px down
between the hit check and the press (docked at 234, 266 at the press) -
something above it in the rail grows on the runner after load. A press that
provably missed the header (the page records the pointerdown target) says
nothing about dragging, so it is retried up to twice, logging what sat
above CCTV at dock and at the retry; a press that landed in the header and
did not lift still fails at once.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 16:07:27 +01:00
Said TurkseverandClaude Opus 5.5 0a3dc4c4ae fix(street-level): bound the tile proxy's disk cache and keep tiles' age
From the IC8 review of #768 (P2s), each with a test that fails before:

- A tile read from disk keeps its real age in memory, and the trim rewrite
  keeps the file's mtime, so nothing is served past the 24 h TTL.
- The disk cache is swept in the background at most every 15 min: expired
  tiles go, then the oldest past 1 GiB. Coverage zooms the app never
  requests (z6-10) are refused with a 400, and layer names are matched as
  own keys only.
- The tests run against a temporary cache directory (a test seam) instead
  of writing into and deleting from the developer's real .gev-cache.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:55:18 +01:00
Said TurkseverandClaude Opus 5.5 539d514adb fix(street-level): viewer lifecycle, hover cost, keyboard focus, panel lift
From the IC8 review of #768 (P2s), each with a test that fails before:

- Switching the layer off and on during the first photo download no longer
  leaves the viewer stuck on "not mounted": an outdated mount only unmounts
  an adapter nobody else holds and subscribes poses only once current, and
  the MapillaryJS adapter never builds a viewer after it was unmounted.
- Hover picks at most every 120 ms (the CCTV convention), not while the
  camera moves or a button is held, and not after the layer went off.
- Esc shrinks the expanded viewer wherever focus is (document capture), so
  the map keeps its selection, and Tab from outside returns into it.
  Closing a photo moves focus to the panel instead of dropping it on body.
- Portable panels lift only after a mouse or pen moves past the drag
  threshold: a click on a docked panel's edge or a touch swipe on its
  header no longer turns it into a floating window, and pointercancel
  saves nothing and puts the panel back.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:55:18 +01:00
Said TurkseverandClaude Opus 5.5 b1924ebb3e fix(street-level): coverage keeps its filter, selection and ground
From the IC8 review of #768 (P2s), each with a test that fails before:

- Far-side overview dots no longer show through the globe. They skip the
  depth test so they stay above Google 3D terrain, so points behind the
  horizon are now hidden with an EllipsoidalOccluder (as the cyclones layer
  does), re-culled only when the camera moves.
- The per-tile cap applies after the imagery filter: a dense tile of newer
  flat captures kept no 360° lines at all. Lookup, picking and counts use
  the drawn set.
- Lines whose ground heights were evicted, or whose terrain lookup failed,
  are cast again on the next refresh instead of staying draped for good
  (castRequested no longer latches; castAbort marks a cast in flight). The
  height cache now drops its oldest corners instead of all of them.
- A selection made or cleared while a tile's lines rebuild is applied once
  they are ready (each primitive remembers the selection it was built with).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:55:18 +01:00
Said TurkseverandClaude Opus 5.5 f75cdf3626 perf(street-level): load the MapillaryJS stylesheet with the viewer
The 92 KB stylesheet was vendored into the main CSS, so every page load
paid for it (render-blocking) although the viewer itself is lazy. It now
comes with the lazy chunk: `import('mapillary-js/dist/mapillary.css')`
next to `import('mapillary-js')`, which Vite applies before the import
resolves, so the viewer is styled from its first frame. Main CSS in a
production build: 386 KB -> 302 KB; the MapillaryJS CSS is its own 84 KB
file. Checked in the dev server that its rules arrive with the viewer.

The vendored copy also named the wrong copyright holder and omitted the
MIT text; it is gone, and THIRD_PARTY_NOTICES.md now records mapillary-js
(MIT, Facebook, Inc. and its affiliates) and its rxjs (Apache-2.0) and
three (MIT) dependencies.

Found in the IC8 review of #768 (P2).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:55:03 +01:00
Said TurkseverandClaude Opus 5.5 d9b13c733b test(ui): press the CCTV header where it is, and say what a failed lift hit
On the CI runner the header drag stopped lifting CCTV (it did not float),
right after a run where its box never held still: the rail is shifting
there, so the press can land beside the header. It does not reproduce
locally (both gates pass on a fresh key-less dev server). The gate now
waits, bounded at 10 s, until the title point is on the CCTV header before
pressing, and a failed lift reports the element pressed, whether it was in
the header, and where the panel was when docked and at the press.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:27:15 +01:00
Said TurkseverandClaude Opus 5.5 8482daa377 test(ui): the panel gate waits for the rail on a timer, and never fails on it
On the CI runner the CCTV box never held pixel-identical for ten animation
frames within 15 s, so settle() timed out and failed the gate although the
street-level gate before it passed. The wait now rounds the box to whole
pixels, polls every 100 ms for half a second of stillness, and only logs if
the rail keeps moving: the lift is checked against the box recorded at
pointerdown, so settling is only there to make that box the docked one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:18:14 +01:00