Port camera markers, coverage, media planes, volumes and calibration to the
Navara renderer. Preserve shared source/media policy and add exact plane
picking, owned resource cleanup and idle hold handling.
Validate paired keyless dev/preview media and physical drags, native legacy,
engine contracts and full CPU/build gates. Record remaining shell, viewshed
browser and W2 performance gates; defer Dioxus and plan the transit port.
createView threw on style 'snow', so an embed host or a
show_in_gods_eye_view call holding a view from before Snow was retired
was refused outright, camera and layers included. viewFromParams read
style=snow as the recipient's own style, while the app opened the same
link on Normal.
Both now read a retired style as Normal; truly unknown names still
throw. The retired list moves to a browser-free module shared by the
view API, the share codec and visual settings.
Snow is no longer offered anywhere a style can be chosen: the Visual
Presets tray, keyboard shortcut 7, the Cockpit vision carousel, and the
set_visual_style voice action. The shader and its labels go with it;
weather snowfall and the SNOW weather condition are unaffected.
Share links keep working. Snow's enum code (6) stays reserved, so a
compact or long-form link that names it opens on Normal and drops the
Snow shader parameters without reporting them as unknown. A Scene
Director shot saved with Snow plays on Normal too. Snow's frozen share
defaults matched Normal's apart from those parameters, so no other
setting in an old link changes meaning.
The legacy voice-schema pins restore Snow before hashing, so the
unchanged pins still prove nothing else moved; the complete Realtime
payload digest is re-derived.
Conflicts in es, ru, zh-CN and zh-Hant catalogs: both sides appended keys
at the end (cyclone errors from this branch, routing refusals from main);
kept both.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The HUD builds place context for its AI summary whenever the camera
settles, and each build paid for up to four reverse geocodes plus a Nearby
Places search, even when no OpenAI key was configured to use them.
- Ask GET /api/openai/hud-summary/status once; with no summary configured,
or after an unconfigured reply, make no place lookups for the page.
- Reverse-geocode at most two points: the view center and one viewport
point.
- Reuse a lookup until the view center moves a quarter of the visible
width, the camera's distance to it doubles or halves, or the camera
crosses a lookup height. The reused points are asked again, so only a
timeout, failure or empty answer spends.
- Repaint the last AI reply when a small pan leaves the context unchanged.
Cached-only hosts and voice context lookups are unchanged.
Keep shared CCTV logic independent of Cesium, release the original renderer's resources, and guard retired initialization/media work. Preserve native marker, plane, volume, calibration and input behavior.
Record keyless dev/preview validation and retain unresolved shell idle/terrain and photoreal acceptance gaps. Routine QA builds use empty Google and Cesium credentials and block paid maps before navigation.
Move native gizmo entities and input into an owned renderer. Restore the
captured camera-input flag, handle cancellation and duplicate presses, and
reject foreign handle identities. Preserve native geometry and picking.
Avoid no-op sync-chip mutations and let unchanged CCTV polls complete
without publishing scene changes. Keep health/UI polling and real geometry,
auto-hop and media updates. Extend browser idle samples across two polls.
Validated full Node24 unit/allocation, boundaries, scoped format, production,
panel and QA builds; native legacy parity, real media/GPU picks on dev and
preview, engine contracts and production shell. Retain failed evidence.
Separate native scene ownership from shared ALPR source and selection state,
and add bounded Navara sprites with the existing direction/card overlay.
Preserve marker artwork, picking, floor retries and source attribution.
Fix lost post-render wakeups and redundant mobile rail mutations, and keep
HUD typewriter dimensions stable so static views settle without extra frames.
Add parser-fed dev/preview and legacy evidence, including retained failures.
Common W2 terrain and combined performance gates remain open.
Preserve native clustering, selection and direct-action playback through renderer ports. Record both-engine dev/preview, legacy, contract, shell and build evidence with remaining W2 limits.
- Register fr: catalog in CATALOGS, LOCALES and LOCALE_NAMES (Français);
any fr-* browser tag (fr-CA, fr-BE, fr-CH) maps to it.
- package-boundaries.json lists fr.json next to the other catalogs.
- Picker and locale tests cover the new row and its local names.
- docs/translations/fr.md: style, typography, plurals and glossary;
TRANSLATORS.md and CURRENT-STATE.md list French as shipped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Register ja: CATALOGS, LOCALES, LOCALE_NAMES (日本語) and the package
boundaries; ja and ja-JP tags select it.
- Japanese unit words follow the number directly, as in the catalog:
formatQuantity writes 5分 and 1時間5分 (km and kt keep the space), and
formatRelativeTime drops the space CLDR puts in 5 分前.
- Tests: locale tags, picker order, Intl output, durations and the
ramp/exit/lane wording in Japanese.
- docs/translations/ja.md: style, units, plurals and glossary; ja added to
TRANSLATORS.md and CURRENT-STATE.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Translate the remaining 1,895 strings for the current UI (Bhote Koshi
event, weather, imagery, street level, directions, SDR, voice, scenes,
import) and review meirm's 832 entries from #312: 134 edited for
Ukrainian HUD terms (КУРС/ПЕЛ./ШЛЯХ/ПРИЗН., Л/П, ОНЛАЙН for LIVE,
Cyrillic units КМ, ВУЗ, ФТ, МВт), vessel types, number agreement and
the ʼ apostrophe throughout.
- Register uk: catalog, LOCALES, LOCALE_NAMES (Українська), package
boundaries, same-as-English codes; picker and plural tests cover the
four Ukrainian forms.
- docs/translations/uk.md: style, plurals, units and glossary.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Add ar to LOCALES (picker name العربية) and RTL_LOCALES, so <html dir>
turns rtl; any ar-* tag maps to it.
- Intl formatters get ar-u-nu-latn: numbers and dates keep Western digits
like the catalog, whatever the browser's ICU picks for Arabic regions.
- HUD quantities keep a space before an Arabic unit (2069.0 كم), as in
Chinese, instead of running digits into the word.
- Codes and product names that stay Latin go to same-as-english.json.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Translate the remaining 1,868 strings in a neutral infinitive style (no
Sie/du), with German compounds, decimal commas and CLDR one/other plurals.
- Review the #908 entries: knots are kn everywhere, the avionics codes BRG,
CRS and DEST stay English like HDG and SPD, expand/collapse is
ausklappen/einklappen, the radio toggle reads EIN/AUS, density SPARSE is
DÜNN, the Thermal style is Wärmebild, German quotes in the shot prompt.
- Register de: catalog, LOCALES, LOCALE_NAMES (Deutsch), package boundaries,
same-as-english (codes, product names, music genres, units).
- Tests: picker order and keyboard model with Deutsch, de/de-AT/de_CH
normalization, browser de-DE resolves to German.
- docs/translations/de.md: style, plurals, units and glossary; TRANSLATORS.md
and CURRENT-STATE.md list German.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Translate the remaining 1,868 strings (pt-BR, as in #909) and review the
contributor entries: HUD codes BRG/SPD/RANGE stay as in the other
languages, sentence-case layer and scene names, Space key named as on the
keyboard, short PREV/NEXT/ON/OFF chips, and the CLDR many form (exact
millions take «de») on every plural.
- Register pt: any pt tag (pt-BR, pt-PT) maps to it; the picker shows
«Português (Brasil)».
- Codes, units and product names identical to English go to
same-as-english.json.
- docs/translations/pt.md: style, plurals, units and glossary.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- Register it: catalog in index.js, LOCALES and LOCALE_NAMES (Italiano);
it-IT, it-CH and other it tags select it.
- List it.json with the other catalogs in package-boundaries.json.
- docs/translations/it.md: style, plurals and glossary; Italian in the
shipped lists of TRANSLATORS.md and CURRENT-STATE.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Keep fire normalization, LOD, anchors, cards and selection portable while the native renderer owns ground cells, sprites, input and scene disposal. Cancel superseded/removed settle timers and unregister the original sprite collection.
Preserve all ten native raster pairs exactly in dev and preview; record source/click/focus/lifecycle, legacy Metal and full regression evidence with strict comparator sensitivity checks.
Match native ground footprints, encoded alpha and source ordering on real terrain and photoreal tiles while excluding forward meshes. Cache static screen data and reduce large-disc edge work without changing GPU pixels.
Add deterministic lifecycle, source/share, foreground/horizon and three-context performance proof; restore credits for available Navara feeds and retain failure history in migration evidence.
Keep refresh, cancellation and label policy engine-neutral; inject the original native entities at composition. Prove static geometry, analyst records, owner disposal and last-good refresh behavior. Native dev and QA-preview pass 18 checks each; all eight baseline PNGs remain byte-identical.
The style shaders and visualPresets imported msg() from src/i18n/index.js,
which loads every locale catalog. The share-view codec reads the styles'
defaults, so a server bundling the codec carried about 0.9 MB of
translations it never uses. They now import the catalog-free marker, as
other portable modules do; the codec's bundle drops from about 1 MB to
130 KB.
* feat(share): export the share-view codec for host servers
Add `@gods-eye-view/core/share/view-codec` (src/share/viewCodec.js) as a
package export with its own boundary group. The codec is pure (no DOM, no
Cesium, no external dependencies), so a host's server can decode a
/share/<code> link, for example to describe the view in link previews.
* feat(share): export the share-link address helpers
Add `@gods-eye-view/core/share/link-path` (src/share/shareLinkPath.js), so a
host's server reads /share/<code> addresses the way the app does.
* feat(share): add compact versioned share-view codec
Add a standalone codec for `#s=<base64url>` share links: a version byte
followed by protobuf-style tag-length-value fields. Settings equal to
their default are omitted and refilled from the same table on decode;
unknown fields are skipped by wire type, so new fields never break
older apps. Views are a place (camera) or a thing (an aircraft,
military aircraft, vessel or satellite to follow, with camera offset
and last-known fix); an unknown kind falls back to the camera.
The decoder bounds its input and rejects malformed payloads with a
reason instead of throwing. A converter maps the long form's parsed
state to and from the codec state; the long form is unchanged.
* fix(share): tighten codec decoding after review
Unknown detection mode and allocation names now fall back to their
defaults instead of reaching the lenient long-form migration. Future
panel values and style-parameter tokens are skipped rather than applied
or rejected, and layer options are accepted only under their owner
layer. Wrap longitudes before scaling, normalize negative zero, reuse
the layer-state tracking ID grammar, and align the format doc with the
decoder.
* feat(share): let a host share the link its own way
ShareLinkManager.buildLink() returns the current share link without
copying it, and copyLink() now copies exactly that. The share button
passes the link to an optional services.shareLink(url), which resolves
to 'shared', 'copied', 'cancelled' or false; 'cancelled' shows no toast
and 'shared' shows the new "Link shared" (es, ru, zh-CN). Without the
service the button copies as before.
* feat(share): open and make short /share/<code> links
The share button now makes `<app>/share/<code>` links with the compact
share-view code, and the app opens them at start-up through the same
restore pipeline as long links. Once the app next writes the address, the
share path is replaced (no new history entry) by the app's own address and
the live long-form hash, so a reload follows the live view. A host can pass
the code as `initialShareCode` instead. A code that fails to decode restores
nothing and shows "This share link can't be opened".
The code gains a trailing CRC-8 check byte, so any single mistyped
character is rejected instead of opening a different view. Thing views no
longer store a camera: it is derived from the entity's last-known fix and
the follow offset on a sphere, the entity kind is implied by the id's
field, and the followed entity's layer bit is implied; an aircraft followed
from the app's own camera is a 42-character code. The `#s=` hash form is
gone.
While the camera follows an aircraft, military aircraft or satellite, the
link is a thing view with the camera's offset and the entity's position.
Opening one turns the layer on and follows the entity through the existing
shared-follow restore, then swings the camera round to the shared offset; a
vessel view selects the vessel once the vessel feed has it. If the entity
is not reporting within its window, the view stays at its last-known fix
and says so. The panel and style-parameter tables now come from the codec,
and a host share hook that returns a plain value or throws still gets a
toast.
* fix(share): encode style settings against the style's own look
Settings a style applies when selected (bloom, sharpen, HUD, detection,
celestial ring and the style's shader parameters) now default, per field,
to what that style applies in a fresh session, read from the tables the
app applies (the first-load baseline, the style presets and the shader
defaults). The encoder compares against the view's style and the decoder
fills omitted settings from the decoded style, so a view that keeps its
style's look costs only its camera and style. The previous defaults did not
match a fresh session (sharpen, HUD and detection were off), so every link
paid for them, and a style's own shader parameters were always written.
A test pins the per-style defaults as frozen v1 meanings. A followed
aircraft in Noir is now 44 characters and the real long-link example 39.
* docs: changelog for #1418
* chore: remove four modules nothing in the app uses
src/app/sourceSlot.js re-exported src/sources/sourceSlot.js, which every
caller imports directly. src/data/flowTiles.js and src/data/issPass.js were
reached only by their own tests. src/data/localGeojson.js wrapped
localGeojsonCore.js with the app's services, which the catalog already
passes itself. The local GeoJSON layer tests now build layers the way the
catalog does, so they keep covering localGeojsonCore.js; only the test of
the wrapper's own default host goes. Boundary lists, format scope and docs
drop the removed paths.
* docs: changelog for #1403
add the shared Voice Preview and Settings panel with browser-local preview
and inactivity preferences, keyboard controls and responsive positioning
preserve main’s Rotation and Context behavior, clarify panel routing and
refresh schema pins within the unchanged prompt limit
Add a complete Taiwan Traditional Chinese catalog, locale selection,
Chinese readout formatting, translation notes and regression coverage.
Seed translations from #724 and #652 and adapt the zh-CN catalog.
Co-authored-by: caxer <[email protected]>
Co-authored-by: tbdavid2019 <[email protected]>
Co-authored-by: Enzo Abyie <[email protected]>
Co-authored-by: EDIT-Aeterna <[email protected]>
* feat(street-level): export the KartaView and Panoramax providers
A host that composes Street Level with its own provider list can already
import the Mapillary and Google Street View providers; KartaView and Panoramax
were reachable only through the default list, which needs a Mapillary source.
Exporting them lets a host offer the keyless providers without Mapillary.
* chore: changelog entry for the Street Level provider exports
* feat(street-level): send Mapillary Graph lookups to a source endpoint
A Mapillary source can take a graphEndpoint, a Graph API base that adds
the token itself. Its sequence lookups go there through the source's
transport, and the photo viewer uses MapillaryJS's stock GraphDataProvider
at that endpoint, so a host that proxies Mapillary needs no client token in
the page. Without it, behaviour is unchanged: direct Graph API calls with
the client token.