The scenario counted every sampleHeight call in a task as the placer's
pass, so a single sample from elsewhere in the app that landed in the
same task pushed a full pass to 17. Calls that are neither a fixture
point nor the one camera estimate are now counted apart.
Two triggers firing together (tiles loaded and a camera move end) ran two
passes in the same task, each within 16 samples but 17 or more together.
Placements in one task now share the budget; a placement that finds it
spent continues in the next task, and that continuation starts a fresh
budget.
The 4 ms budget was checked at the top of each point, but projecting the
point and reading the terrain came before its sample, so on Cesium a pick
render could start after the deadline. The time is checked again just
before the sample once the pass has taken one.
Re-adding the selected station's marker reset it to visible, and the
horizon check skips a still camera, so a station selected on the far side
of the Earth showed through the globe until the camera moved. The marker
now starts with the station's current horizon visibility, and the layer
recomputes it once the view is restored after an engine switch.
Cesium labels every scene hit, the globe included, as tiles, so asking
that no answer is labelled tiles after leaving photoreal failed on the
reference engine. The check now asks that no tile geometry answers above
the terrain: a tile-labelled height must match the terrain height.
Road samples that were not ready, or left over when a pass ran out of its
slice, waited for the next camera move; with the camera at rest they
stayed pending and part of the network never settled on the ground. The
flow now requests the frame it needs and continues the unresolved samples
within the same 12 ms slice and station budget.
CCTV kept the coverage and projection geometry of every camera the
opening view passed on its way to the restored one; after each visibility
update it now releases the coverage of cameras out of view and the planes
of inactive cameras, keeping decoded media for reselection.
The cold-start comparison accepts a field entry in the ledger allowlist
that excuses one field of one set with a reason, and uses it for the
infrastructure footprint counts: that level of detail keeps features
chosen on the way to a view so they do not flicker while panning, which a
cold start cannot reproduce. Presence checks ignore field entries. The
fixtures give recent imagery a matching scene and date and traffic its
deterministic starts, and traffic counts as drawn without every loaded
vehicle visible.
The check for requests to Google and Cesium ion caught the Google Fonts
stylesheet the page loads on every run, which the map policy allows; it
now looks only for tiles, credits and ion.
A pass checked its budget of 16 tile samples before each point, but a
point that needed the estimate of the ground under the camera took two
samples, so a pass could reach 17. The point is now left for the next
pass when the estimate used the last sample.
With its cache budget on, Navara 0.2.1 deletes a source without emitting
the model-removal events, so the meshes of a released photoreal tileset
stayed in the scene: after switching to another map the buildings were
still drawn, and sampleHeight, clampToHeight, the shared surface
placement and ground drapes still answered from them. The adapter now
disposes the deleted layer's meshes, registry entries and retained
geometry itself, also for tiles that finish decoding afterwards, and
WORKAROUNDS.md records it. A contract check fails when a surface query
still reports tiles after leaving photoreal, with a mutant.
The CCTV camera check lost camera B from the picker when the flight to
camera A changed the cameras in view; the picker now keeps focus while A
is held. The oblique traffic wait compared exact seven-decimal view keys
that a settled camera never reproduced; it compares the coverage with the
current view within small tolerances and prints both keys on timeout.
With --report the scenario prints, on Navara, the scene, globe and
combined depths at the sample pixel with the drape hidden, shown and
hidden again, the buffer the ground pass classifies it as, and whether a
shown tile lies on the ray, so a drape on the wrong surface explains
itself.
Both pages now get the same deterministic SATCAT, NASA image and wildlife
data and advance animation clocks alike; the scenario waits until each
display has published and the registries stay unchanged for two seconds,
and late-created content is attributed to its registered owner. Known
allocation counters are normalised; every slot, count and visibility is
still compared.
Infrastructure drew on attach before the camera was restored, seeding its
level of detail at the incoming engine's default view; it now draws when
the view is restored.
A request-mode globe updates its tile state only on drawn frames, so tile
and UI readiness that never asked for one waited until something else
drew: imagery, weather and ground scenarios took several times longer.
The idle checks measure through their own passive observer and are not
affected.
The harness conversion replaced pauses that stood in for real conditions
with camera readiness: the cables and infrastructure idle checks started
measuring while the overlay was still fading in after moveEnd, directions
sampled before its maneuver dots had ground cells, three scripts clicked
before the loading cover was gone, the credits check hit-tested during UI
transitions, and the oblique traffic flight lost its height cap. Each now
waits for its condition; idle checks observe without requesting frames
and record the reasons of the frames they count; readiness waits for the
startup cover and no longer requests frames while polling.
Navara's ground pass took a pixel for a tile whenever its depth lay in
front of the saved globe depth, without checking which buffer the visible
depth came from; the scene buffer can be cleared apart from the globe
depth, so a set draped on 'tiles' also drew on bare terrain, which Cesium
never does. The pass now matches the visible depth to the globe or the
tiles before it drapes. A contract check compares a 'tiles' set hidden,
shown and hidden again over terrain, with a mutant.
A Space Missions replay flies the camera until it ends, so waiting for a
still camera after a switch let the replay finish before the scenario
looked at it. While a replay runs, readiness no longer asks for enabled
inputs or a still pose, as for the cockpit and a followed target.
The session test now switches engines in both directions with the replay
running, paused and resumed, and checks it stays active, unpaused and
advancing.
While the cockpit holds camera inputs or the camera follows a target,
whenSettled no longer waits for enabled inputs or a still pose; it still
waits for the engine, the restored view, drawn frames and no flight, and
its timeout now prints what it saw (inputs, following, cockpit, last pose
change). Scenarios that waited for the camera where they needed the
picture wait for it instead: weather and Nepal imagery for their tiles
and frames, imagery capture while a box drag holds inputs, and pixel and
pick polling for drawn frames. The vessel click retries at the vessel's
rendered position.
Retaining a disabled layer that was never initialised replayed its
parameters, and the change notice it sent restored the Context snapshot,
which ended the Space Missions mode on every switch. Such layers are
retained as they are again.
The tracked aircraft's handle is rebuilt only once the view is restored,
so the share restore's earlier trackById found nothing to follow and the
cockpit did not come back after a failed switch rolled back. The scene
switcher now takes the aircraft up again after the camera owners resume
and then restores the cockpit and its vision mode. Both are covered by
tests on the real session modules.
Navara's 3D Tiles source defaults to model.height 1, which moves a
transformed tileset by a metre along Earth-fixed X: on the synthetic set
flat roofs read 0.12 m high and a sloping roof 0.68 m off, and the drawn
meshes move with them. The adapter sets the height to 0 and records the
package behaviour in WORKAROUNDS.md, with a test that loads the real
package. The downward surface ray now takes its direction from the
place's own normal, so it no longer drifts sideways.
qa-tiles-fixture gains --report (heights and drape pixels per engine,
without asserting), starts on Cesium, and checks each drape hidden, shown
and hidden again; qa-surface-heights uses the plan's 0.5 m tolerance under
tiles and names the point that misses.
qa-switch-equals-cold-start switches engines in both directions with each
layer on deterministic fixtures, then opens the share link of the same
state in a new page on the target engine, and compares the draw ledgers
and the probe's view of the layer. It runs as 19 acceptance groups
covering all 38 layers.
State a layer keeps through a switch but the share link does not carry is
declared as sessionState (the directions route, Radio's selected station
and audio state, the wind reading, local ADS-B's and OSM Places' local
toggles and results); a test checks each declaration against what the
layer really retains, so a declaration cannot hide a regression.
Tests that made their own engine object now use createFakeEngine() with
its scripting hooks or an override of the one member under test, so they
follow the contract when it changes. 125 such literals in 74 test files
go down to two that are not globe engines on purpose; report-qa-harness
counts them, and the baseline keeps the number from growing.
Environment overrides, manual timers, a cancellable streaming response,
GhostMaps KML/KMZ fixtures and the satellite service doubles move into
five shared helpers; 21 tests drop 418 lines of copies.
As in the previous batches. Scripts launching Chrome themselves go from
99 to 8 (all outside this conversion), fixed pauses from 86 to 69 and
Cesium-only reads from 75 to 46; the QA harness baseline records them.
Each script launches and closes Chrome through scripts/qa/browser.mjs,
waits on the application through scripts/qa/ready.mjs instead of the
loading screen and fixed pauses, and reads the contract instead of
Cesium where the check is not about Cesium itself.
Each script launches and closes Chrome through scripts/qa/browser.mjs,
waits on the application through scripts/qa/ready.mjs instead of the
loading screen and fixed pauses, and reads the contract instead of
Cesium where the check is not about Cesium itself.
Each script launches and closes Chrome through scripts/qa/browser.mjs,
waits on the application through scripts/qa/ready.mjs instead of the
loading screen and fixed pauses, and reads the contract instead of
Cesium where the check is not about Cesium itself.
scripts/qa/browser.mjs launches headless Chrome with QA_ANGLE and the
shared Chrome lookup; scripts/qa/ready.mjs adds frame, tile and transition
readiness and bounded polling; scripts/qa/geometry.mjs hands page
evaluations the engine-neutral geometry without dev-only source URLs.
CODE-BOUNDARIES gains the rule for new QA scripts.
qa-surface-heights loads deterministic fixtures for import pins,
infrastructure bases, ALPR markers, directions A/B, bikeshare stations
and Bhote Koshi story points, waits for the app to settle on each engine
and records every placed point through the mover contract. --compare
fails when a point moved by more than 0.1 m on terrain; --tiles checks
the points land on the synthetic tileset's 50 m block.
attachRenderer takes one context { engine, signal, viewRestored, ... } and
bindCatalog no longer takes a viewer; no layer module receives Cesium's
viewer any more, and a rehearsal check fails if one reads it.
The handoff between engines is one typed object (layers, camera owners,
selection, director) created when the old scene leaves, replacing the
session's handoffLayers, restoringView and selectionContext. viewRestored
resolves where the camera is restored, and the nine layers that kept
their own restoring-view flag wait on it instead. After attach the
binding applies a disabled layer's visibility, registers the picks each
module declares, and resumes the camera owners, so engineSwitch.js no
longer names directions or satellites.