Coverage lines from KartaView's z13-14 JSON tiles (OSM ways with photos,
chained end to start), the photo nearest a clicked line, cones along its
sequence, and a viewer for flat photos and 360° panoramas (a small WebGL
equirectangular renderer, no new dependency) with ‹ › along the sequence.
Mapillary's camera-driven line coverage and sequence cones move to the
provider-neutral core (lineCoverage.js, sequenceCones.js) with the tile
fetch, zoom ladder, colours and pick prefixes injected; Mapillary keeps
thin wrappers and its tests pass unchanged.
KartaView quirks handled: api.kartaview.org (the documented
api.openstreetcam.org serves empty tiles), photo URLs that name storage1
for photos stored elsewhere, and a photo API that answers 429 to more than
about three requests at once (two in flight, retried with backoff).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A tile whose terrain lookup cast some lines kept castRequested set, so a
later refresh skipped it and the lines that failed stayed draped over
trees and roofs until the tile was rebuilt. A refresh now retries any tile
with lines still draped, and redraws it only when more of its lines can be
cast, so a tile that cannot be cast fully costs a cache check, not a
rebuild, per refresh. castRequested still stops the redraw from casting
again at once.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- A floating portable panel saved its measured box, so dragging a
collapsed window stored its 50 px header strip and a reload clamped it
to the minimum. It now saves the inline size the user chose. A unit
test and a collapse -> drag -> reload -> expand step in the panel gate
pin it.
- Coverage awaits the tile fetch and the one-time terrain table load
together, so a tile that fails before the table loads is reported at
once instead of surfacing as an unhandled rejection.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.
Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
From gekh's review of db79027, each with a test that fails before:
- P2: image cones and the photo marker no longer disappear where the
ground lies below the WGS84 ellipsoid (NYC -22 m, Colombo -95 m). The
horizon cull's occluder is WGS84 shrunk by 1 km (HORIZON_CULL_DEPTH_M),
below any real surface, so a camera near or under the ellipsoid no
longer treats every lower point as behind the horizon; the far side of
the Earth is still hidden from orbit (tested).
- Mesh range across the date line: the camera's longitude is taken to the
box's side of +-180 before clamping (meshBoxInRange), so a tile just
across the line is not measured from its far edge.
- MapillaryJS no longer tracks window resizes (trackResize: false): the
panel's ResizeObserver resizes the viewer and skips it while hidden, so
a window resize after closing a photo cannot ask for a tile at z=NaN.
- A key-less install sends no tile requests before the key status is
known: coverage waits for the first status answer and the provider
refreshes it once the status lands.
- constructCatalog takes the source method list from MAPILLARY_SOURCE_
METHODS; sequences.js imports view.js once; the provider's unused
re-exports are gone.
Verified: unit 5970 pass; strict fixture gate on a production build 28 ok
+ 2 "no Google 3D" skips and the panel gate 6/6 (QA_FAIL_ON_RETRY=1);
live gate with a real token 25 ok + 3 fixture-only skips.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A mutation review left 18 earlier survivors; each now has a test that
fails with the mutant applied:
- the expanded viewer returns into the panel on shrink, close and destroy
(the fake DOM had no parentNode, so reinsertion was never exercised); the
fake DOM gains offsetParent and a MutationObserver that honours its
options, and a <body> child added while expanded goes inert;
- each pose moves the marker, drives FOLLOW and selects a new sequence;
close() retires an open still mounting or opening; a provider toggled
while the layer is off activates nothing; the adapter drops late and
superseded poses;
- share-link defaults: "any date" (0 days), the codec max pinned to the
filter's MAX_SINCE_DAYS (layerState cannot import it across package
boundaries, so a test ties the two), Mapillary on when a link omits it;
- Esc that something else handled, or typed in a field, keeps the
selection; a key problem outranks LOADING on the pill;
- the marker's terrain height (mesh, DEM, clamp then re-place);
- proxy: LRU memory cache and its half-budget rule, Retry-After capped,
a request after a cancelled fetch starts a fresh one;
- date-line tile ranking with and without focus; the horizon cull idles
while the camera stands still; the old zoom goes as soon as the new one
lands; a rate limit holds every refresh inside its wait.
One real bug found and fixed: Esc inside a contenteditable cleared the
selected sequence (selection.js now ignores isContentEditable targets).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
From the IC8 review of #768, each with tests that fail before:
- P1: a mesh batch no longer rebuilds the selected sequence's cones. The
drawn cones are indexed by mesh cell; a batch that touches none of them
is ignored and the affected cones are moved in place (no removeAll/add).
- P2: mesh sampling keeps to its 6 ms slices. Requests are taken in inside
the budget, only cells within range of the camera are queued, the queue
is a persistent min-heap re-ranked in one pass only after a 100 m camera
move, and the deadline starts before any work. Coverage keeps a bounding
box per line and densifies a line only once it comes within range. On a
synthetic dense tile (600 x 40 points): slice median ~10 ms -> 5 ms, max
18-30 ms -> 6.7 ms, refresh cost 11-24 ms -> 1.5-3 ms.
- P2: image cones and the photo marker are horizon-culled like the
overview dots (one createHorizonCull in view.js, shared by all three).
- P2: a selection change recolours the previous zoom's lines still on
screen and the old lines a cast swap keeps showing.
- P2: distances (metresBetween), line densification and ground-corner
requests go the short way round +-180 deg (wrapLon in tileMath.js), so
nearest ordering, cone thinning, mesh range and cast lines are right
across the date line.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
From the IC8 review of #768, each with tests that fail before:
- P1: closing a photo, switching the layer off or destroying it stops the
1.6 s framing flight toward that photo. The flight is claimed with a
token before flyToBoundingSphere and released by its complete/cancel
callbacks, so cancelFraming() calls camera.cancelFlight() only while
the flight is still Street Level's: a newer navigation flight (a search
result, a scene) is never cancelled. Turning FOLLOW on also stops it, so
the tween cannot overwrite the follow view.
- P2: an older nearest-photo lookup can no longer replace a newer choice.
The core owns one AbortController per lookup, aborted by a newer lookup,
a direct open or cone click, closing the viewer, disable and destroy;
the signal reaches source.nearestImages through the provider, and an
aborted lookup never surfaces as an error.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A duplicate scan of every module the PR adds (repeated 4-line blocks,
normalised) after gekh's dedup round left these:
- glyphs.js: the cone, ring and position glyphs share cachedGlyph(), wedge(),
ring() and dot(). Checked with a recording canvas: all 20 draw calls keep
the same path and fill/stroke state, so the glyphs are pixel-identical.
- panelPositionControls.js: one placeAt() for the three places that pin a
panel's top-left corner as a fixed window.
- tiles.js: one warn() for the three background-failure logs.
- Tests: src/testSupport/streetLevelFakes.mjs holds the provider snapshot
(uiState + presentation tests), the stand-in provider (core + controls
tests) and one real-ray pinhole camera (view + coverage tests, which had
each written their own). The coverage line-of-sight test still fails when
refresh() stops passing its focus.
- qa-street-level.mjs: one waitForCoverage() for the five copies of the
"on, drawn, settled, not key-gated" wait.
No behaviour change: unit 5862 pass, fixture gate 16/16, panel gate 5/5.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
From gekh's review of #768, each bug with a test that fails before:
- P2: a failed sequence load clears the previous sequence's cones, resets
the selection and can be retried; a second click while loading starts no
second lookup. sequences.js had no tests: sequences.test.mjs now covers
failure and retry, a superseded late answer, the cache and clearSelection.
- P2: closing a photo stops MapillaryJS sequence playback, which kept the
hidden viewer stepping and downloading images.
- openNearest without the panel reports it instead of loading forever, and
stops if the layer (or its provider) went off during the lookup; the
mesh sampler's misses are bounded and forgotten with its samples; the
sequence count is the union of ids across tiles; a provider withdraws
only its own error, so a sequence error cannot mask KEY REJECTED; hover
stays on (throttled) under an orbiting camera and re-picks when it
stops; "since N days" follows the clock in a long-open tab.
- A prewarm waits for one in flight and then builds if it gave up.
- New coverage for the layer core (credits, KEY REJECTED vs REQUIRED,
switching a provider off), the refresh wiring of the tilted-view fix and
the draped-to-cast swap completion.
- Cleanup: loading is derived from pending; freshStreet(); tile ranking
computes distances once and shares one path for the date line; shared
metresBetween / whenIdle / redrawTile; one NEAREST_RADIUS_M and one
source method list; unused contract fields, exports, getImage and the
decoder's image branch removed; PROVIDER_COLORS lists only Mapillary.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
From the IC8 review of #768 (P2s), each with a test that fails before:
- Switching the layer off and on during the first photo download no longer
leaves the viewer stuck on "not mounted": an outdated mount only unmounts
an adapter nobody else holds and subscribes poses only once current, and
the MapillaryJS adapter never builds a viewer after it was unmounted.
- Hover picks at most every 120 ms (the CCTV convention), not while the
camera moves or a button is held, and not after the layer went off.
- Esc shrinks the expanded viewer wherever focus is (document capture), so
the map keeps its selection, and Tab from outside returns into it.
Closing a photo moves focus to the panel instead of dropping it on body.
- Portable panels lift only after a mouse or pen moves past the drag
threshold: a click on a docked panel's edge or a touch swipe on its
header no longer turns it into a floating window, and pointercancel
saves nothing and puts the panel back.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
From the IC8 review of #768 (P2s), each with a test that fails before:
- Far-side overview dots no longer show through the globe. They skip the
depth test so they stay above Google 3D terrain, so points behind the
horizon are now hidden with an EllipsoidalOccluder (as the cyclones layer
does), re-culled only when the camera moves.
- The per-tile cap applies after the imagery filter: a dense tile of newer
flat captures kept no 360° lines at all. Lookup, picking and counts use
the drawn set.
- Lines whose ground heights were evicted, or whose terrain lookup failed,
are cast again on the next refresh instead of staying draped for good
(castRequested no longer latches; castAbort marks a cast in flight). The
height cache now drops its oldest corners instead of all of them.
- A selection made or cleared while a tile's lines rebuild is applied once
they are ready (each primitive remembers the selection it was built with).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The 92 KB stylesheet was vendored into the main CSS, so every page load
paid for it (render-blocking) although the viewer itself is lazy. It now
comes with the lazy chunk: `import('mapillary-js/dist/mapillary.css')`
next to `import('mapillary-js')`, which Vite applies before the import
resolves, so the viewer is styled from its first frame. Main CSS in a
production build: 386 KB -> 302 KB; the MapillaryJS CSS is its own 84 KB
file. Checked in the dev server that its rules arrive with the viewer.
The vendored copy also named the wrong copyright holder and omitted the
MIT text; it is gone, and THIRD_PARTY_NOTICES.md now records mapillary-js
(MIT, Facebook, Inc. and its affiliates) and its rxjs (Apache-2.0) and
three (MIT) dependencies.
Found in the IC8 review of #768 (P2).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Tilted views: the visible box came from screen rays against the bare
ellipsoid and the 9 tiles kept were the ones nearest its centre, so a view
over high ground (Denver, 1,600 m up) or near the horizon dropped the
streets in front of the camera. At street zooms the rays now meet an
ellipsoid raised to the ground under the camera, hits beyond a range tied
to camera height are ignored, tilted views also keep the ground around the
camera, and tiles are ranked along the line of sight (nadir to screen
centre). Simulated with real Cesium ray maths over Sacramento and Denver
from 2 m to 1,000 m: the nearest visible ground and the screen centre are
always loaded.
Rejected token: Mapillary's 401/403 reached the panel as a raw "Mapillary
tiles HTTP 403" while the pill said ON, and every pan asked Mapillary again.
The proxy now answers a refusal as {keyRejected: true} and holds it for that
token (5 min), and a 429 with its Retry-After (held until then). The panel
reads KEY REJECTED, names MAPILLARY_CLIENT_TOKEN and Provider Settings,
gates its controls like KEY REQUIRED, requests nothing more, and clears the
message when the layer goes off. A rate limit keeps the drawn tiles and
refreshes once the wait is over.
Found in the IC8 review of #768 (P1 tile selection, P2 rejected token).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Fixes from gekh's re-review of 061d269, each with a regression test that
fails on the old code:
- A pan that drops a tile still loading now settles the loading count
(the aborted request no longer owns its key, so its `finally` never
did), and purges the previous zoom's tiles once nothing is pending.
LOADING no longer sticks on the status pill and chip.
- Zoom 0 (above 15,000 km) is a zoom: `zoom == null` instead of `!zoom`.
- A pose that arrives after a photo was closed is dropped, in the
MapillaryJS adapter and in the viewer host, so the marker and sequence
selection do not come back.
- Ground casting passes the tile's signal to the terrain request, so a
cancelled tile stops its height batch instead of holding the queue.
- The server's in-memory tile cache honours the 24 h TTL like the disk.
- The viewer's one-time resize runs for every photo, not just the first.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
From the test-engineering review of #768: the rendering and panel code had
thin unit coverage (coverage.js 29% of lines, sequences/viewer/selection
~30%, cameraFollow 50%, streetLevelControls only source-text checks), and
two shipped bugs were caught only by the manual browser gate.
- coverage.test.mjs drives the real createCoverage against a fake scene and
a source whose tile requests the test resolves. It reproduces gekh's P0 #2:
a request superseded by retire() finishes after a newer one for the same
tile. Without the ownership checks it drops the newer request's key and a
refresh starts a duplicate whose lines nothing can remove (fails on the old
loadTile, passes now). It also covers the draped-to-cast swap keeping both
line sets on the globe until the cast one is built and clear() removing
both mid-swap, and a tile with nothing castable not being rebuilt.
- coverageFixture.mjs encodes Mapillary-shaped coverage tiles (sequence
lines, overview points) from lon/lat; the tests and the hermetic gate use it.
- cameraFollow.test.mjs pins the underground-camera fix: a -14,886 m sample
is ignored for bare earth, a plausible sample wins, and following stands at
eye height. Three of the four fail on the pre-fix module (the first reports
"centre at -14884 m").
- streetLevelControls.test.mjs is a contract test through the real
DataLayerManager and LayerStateCoordinator: a 360 deg click and a SINCE
release reach the durable layer state and the encoded share link under
Street Level's token. Against a stand-in layer it also covers the chip rule
(darkening the last lit chip turns the layer off, provider kept on; lighting
a dark chip is a user params request, then enable), the legend rebuilding
on a same-count swap (review #9) and the viewer resizing only on open
(review #8). With the old direct-to-layer routing, three of these fail,
including both share-link tests.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
P0
- tileMath: lonToTileX(180) wrapped to column 0, so a whole-world view at
z1 loaded only the western column; 180 is now the last column.
- coverage.loadTile: a superseded request (after a retire or clear) still
deleted the newer request's pending entry and loading count in `finally`,
letting a duplicate load attach lines that nothing could remove. Only the
request that still owns the key attaches its tile or settles the key.
P1
- view/tileMath: a view across the date line read as a ~358 deg box and
loaded tiles on the far side of the globe. visibleBbox now returns
west > east for such views and tilesForBbox splits them at +/-180;
viewCentre averages across the line.
- decode: the parts of a multi-line sequence were joined into one line,
drawing straight segments over capture gaps. Each part is now its own
line (`parts`); later parts carry `~n` in their pick id, and picking or
recolouring any part acts on the whole sequence.
- viewerHost: a prewarmed MapillaryJS viewer was never destroyed, leaking
its WebGL context. Prewarmed adapters are tracked and released on
unmount, at once when the layer went off mid-load, and per provider when
only that provider is switched off.
- nearestImage took the first record the API returned; it now takes the
closest one that passes the filter.
P2
- groundCast: the cache was cleared after a request counted its corners,
dropping ones it relied on; it is now cleared first.
- streetLevelControls: the viewer was resized on every render (every frame
while a panorama is dragged); the ResizeObserver handles size changes and
the viewer is resized once when it opens. The legend now rebuilds when its
entries change, not only their count.
- panelPositionControls: the portable-panel paths this PR added called the
CCTV viewport sync directly; they go through onPanelResized, which the
shell routes to CCTV. The "Compose camera panel controls" JSDoc is back on
_initCctvPanel.
New tests: zoom-1 columns, date-line tiles and bbox, multi-part decode and
part pick ids, nearest image, prewarmed viewer release, and the cache
ordering (fails on the old order).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The raycast challenge on #768 showed bare-earth casting misplacing roads
that are not at grade: lines floated over freeways in trenches and steep
streets (rendered line pixels floating: Austin 8.5%, SF 27.1%, LA 43.8%),
because a ~111 m terrain grid cannot see a 30 m-wide cut or a slope between
its corners.
meshSampler.js samples the rendered Google 3D surface (scene.sampleHeight,
overlays excluded) once per ~11 m cell within 900 m of the camera, nearest
first, in idle time within a 6 ms budget; misses are retried, not latched.
groundCast.refineHeights blends it in, per point along a line:
- mesh up to 3 m above bare earth is the road: follow it, 1 m above;
- higher mesh (canopy, deck, roof): carry the road's offset from bare earth
across from the road samples on both sides (up to 8 points);
- otherwise bare earth + 2 m, as before.
Lines, cones and the marker use it; tiles touched by new samples are
redrawn one per idle slice with the no-blink swap.
Rendered line pixels on the surface / floating, before -> after:
Austin 90.0 -> 95.3% / 8.5 -> 0.7%; SF 69.0 -> 86.4% / 27.1 -> 9.1%;
LA 52.3 -> 91.0% / 43.8 -> 4.0%; Innsbruck 95.0 -> 95.7% / 0.2 -> 0.2%;
Sacramento 80.7 -> 79.3% / 3.8 -> 2.7%; buried lines stay under 1%.
Cones floating in SF 44 -> 5%, buried at LA 59 -> 28%. Main-thread long
tasks added during refinement: at most 134 ms (Austin, densest tile).
Roads on elevated decks are still drawn at ground level under the deck.
Unit tests cover the blend (trench, slope, canopy bridge, deck, bad probe),
the finer cast with meshAt, and the sampler (once per cell, nearest first,
overlays excluded, far cells skipped, misses not latched, idle when off).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
From the code review of #768:
- view.js measured the camera's height above ground with globe.getHeight,
but Google 3D hides the globe, so coverage picked its zoom from the
ellipsoidal height. Over a high city (Denver, ~1,600 m) a camera 500 m up
read 2,100 m: coverage stayed at z12/z13, whose tiles are too big to cast,
and lines stayed draped on the roofs. With the globe hidden, the bare-earth
height from the ground caster now answers; coverage re-picks its zoom when
the surface mode changes. Verified in Denver: terrain mode, z14, cast lines.
The core's surface check uses the same helper (and no longer subtracts the
2 m lift from the camera height).
- castTile rebuilt a tile even when no line could be cast (terrain proxy
down, tile too big); it now leaves such tiles as they are.
- The feature gate read Street Level's share token as a literal `0`; it now
takes it from LAYER_STATE_REGISTRY, since a rebase can reassign it.
New view.test.mjs covers the shown-globe, hidden-globe and no-sample cases.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
As more sources arrive, each one reads the same everywhere it appears: its
PROVIDERS chip, coverage lines, overview points, image cones and a single
legend swatch. The palette lives in one place, PROVIDER_COLORS in
src/layers/streetLevel/policy.js: Mapillary green (#05cb63), Panoramax
purple, Google Street View blue.
Mapillary drops its age dimming and magenta panoramas: lines and overview
points are Mapillary green, cones are green too and 360° images keep their
ring shape; the 360°/FLAT filter still separates them, and the selected
sequence stays GEV cyan.
The provider contract loses `legend`: `colors.coverage` is the source's one
colour, and the core composes the legend as one swatch per active source
(its name, its colour) followed by Selected. The chip group takes an
optional per-chip colour as a `--chip-color` CSS variable, written only
when it changes; Street Level chips show it as a swatch dot and, while on,
as the chip's border, text and a faint fill.
The feature gate checks the legend has one swatch per source plus Selected
and that the Mapillary chip carries #05cb63.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Draped ground polylines and clamped billboards land on the top of the
Google Photorealistic 3D mesh, so on a street under trees or an overpass
the coverage seemed to float at roof height.
At street zoom on Google 3D (camera below 1,400 m, back above 1,800 m)
the core switches to a `terrain` surface mode. groundCast.js samples the
existing terrain service on the ground-floor grid (0.001 deg), interpolates
bilinearly and adds 2 m; Mapillary lines become plain polylines at those
heights, and cones and the position marker stand on the street, so the
mesh hides what is behind buildings and trees. A tile draws draped first
and swaps to its cast lines once the heights arrive, keeping the old lines
until the new primitives are ready. Lookups are once per tile and aborted
when the tile is dropped; a geoid fallback counts as unknown and leaves
lines draped. Other map stacks and higher views are unchanged.
Providers get getSurface() and groundCaster in their context and an
optional setSurface(mode); getUIState() exposes `surface`. The QA gate
checks draped on Esri and terrain on Google 3D.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Street Level is now a provider-neutral layer modelled on the iD editor's
photo overlay. The core owns what every imagery provider shares: the
enable state and a switch per provider, the imagery filter (360°/flat and
captured-since in relative days), one click handler routed by pick prefix,
one viewer host that mounts whichever provider's viewer adapter owns the
open image, the position marker, camera follow, one on-globe credit per
active provider, and share-link parameters (one bit per provider plus the
filter). Providers implement the contract in registry.js: coverage,
sequences, nearest-image lookup and a viewer adapter emitting a common
pose. Mapillary is the only registered provider; Google Street View,
KartaView and Panoramax slot in beside it.
Panel: a PROVIDERS chip row (one chip per registered provider, keyless
chips read as errors), relative-day SINCE options, a provider-neutral
caption whose link label follows the provider, and no vendor mark in the
header. The panel inner is a rail scroller like CCTV's.
Tests cover the registry, params codec, filter, pick router, UI-state
composition, the provider definition and coverage-tile decoding; the QA
harness switches the provider off and on and checks the filter.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Pure move: the layer id, panel id, CSS prefix, classes, exports and config
paths become provider-neutral (street-level, #street-level-panel, sl-);
the Mapillary-specific modules move under providers/mapillary/. Behaviour
is unchanged. The two sprite collections now register under distinct ids
instead of overwriting each other under 'mapillary'.
Co-Authored-By: Claude Fable 5.1 <[email protected]>