The panel's markup moves, verbatim, into StreetLevelPanel, which renders
the presentation StreetLevelControls publishes to the gev-street-level
store, with the EXPAND state. The controls keep their listeners, full
screen and popover handling, focus moves, resizing and transitions. The
SINCE readout follows the thumb while dragging and shows the recorded
window once the thumb is there; the thumb never moves under the user's
hand. Text the panel now renders itself drops its data-i18n markers.
Panels lifted out of a view live in src/ui/views/panels/, kept out of
Prettier like the views.
createRecentImageryPanel() computes the readout from the layer snapshot
and renders RecentImageryReadout and its day cards synchronously; its
delegated listeners stay on the stable root and the mode buttons keep their
segmented control. Rail card actions take optional pressed and reserved
states, replacing the owner's patches after render. Thumbnails, focus,
scroll preservation, the DETAILS reveal and export behave as before, and
nothing paints after teardown.
createWeatherPanel() computes the readout it shows (forecast and event
cards, the observed group's scope, the history timeline state and observed
cards) and renders WeatherReadout synchronously into the panel body, so a
newly opened card is still revealed after measuring. The hand-built hosts
and the separate card and timeline builders are gone; markup, open-card
choice, first appearance and teardown are unchanged.
The observed-history transport is RailTimeline in src/ui/rail/, rendered
by createRailTimeline() with the same update and destroy API. Drag preview,
the coalesced 150 ms commit, release, cancel and blur behave as before; the
slider keeps the ticks it is dragged over, an update from inside a preview
cannot move the handle back, and readouts follow the handle within the same
task. utcClock moves to its own module and is still exported here.
The rail cards, card blocks, settings, chips and row lists are Vue
components in src/ui/rail/. createRailCards() and createRailCardBlocks()
keep their update and destroy API and patch the components synchronously
with render(), so Weather and Recent imagery are unchanged. Controls of a
removed block dispatch nothing, a released range keeps its value until the
owner's next update, and range values are written only when they differ.
Weather's remount state is keyed by its panel. Tests of rendered parts run
on happy-dom.
SceneShotList and SceneOptions render the project from a gev-scenes
store instead of scenePresentation building rows with createElement.
SceneControls stays the owner: it publishes the director's state and
attaches the row actions, and a late destroy cannot detach a newer
owner. Rows keep their identity across selection; a rename keeps its
typed text across republishing and ends with its row. The select still
changes its choice only when its options are rendered.
Vue keeps whitespace in every component, so Prettier formats single-file
components with strict whitespace sensitivity, and the test loader parses
templates with the same options as the browser build. The i18n check
reads view text without its interpolations, whose t() calls are scanned
with the sources.
The scene chrome, cockpit, Display controls, command dock, layer panels,
Context rail, welcome card and Provider Settings move verbatim into
src/ui/views and mount into their hosts before the page is translated and
wired. Each view renders the same elements, attributes and text as its
template; Vue keeps whitespace between elements as one space, and no view
markup sits under a white-space: pre rule.
Template asset URLs stay literal, view files are left out of Prettier so
the markup is not reflowed, and the Node component loader moves to build/
and is exported as build/register-vue for host test runners. Hosts that do
not initialize Core's locale pass localePicker: false instead of editing
the markup.
Templates listed in build/applicationViews.js expand to mount hosts, and
mountApplicationViews() renders them before translation and wiring. Markup
tests read the page through a server-side render helper, the i18n scanner
reads view templates, and Vue preserves whitespace so views keep the exact
DOM. No template is converted yet.
Each side stack hosts a Vue rail listing its panels; selecting one opens it
through PanelChrome. The shell owns one Vue runtime and Pinia instance, and a
panel store mirrors each side's panels from the DOM. The rail hides with its
stack, in Cockpit, clean view and recording, and on phones. Panels without a
catalog entry get a generic item, and Data Layers leaves the rail while the
f shortcut hides it.
A panel a feature opens (Street Level's viewer, a selected radio station)
now becomes its side's open panel instead of being collapsed again by the
next layout pass. Cockpit keeps showing its collapsed Data Layers strip,
which Cyber's Cockpit layout aligns to, and Cyber's focus layout no longer
re-shows collapsed left panels. Both sidebars share one accordion helper.
Add GET /api/geocode/status ({configured}), like /api/overpass/status. The outline client and the last-resort place search ask it once per page and send no lookup a server without a Nominatim endpoint would refuse, so a default install no longer logs a 503 on its first named landmark or grounds ask. An older server or a failed probe leaves the capability unknown and lookups proceed as before.
- remove the unused Nominatim reserve(); spacing tests now measure the
actual transport start across processes
- start each queued building's 2 s ground-sampling budget when it
reaches the head of the queue, and request a frame on promotion
- accept Nominatim and grounds outlines that cross the antimeridian
- let an unnamed school, university, hospital, cemetery, stadium or zoo
area answer a grounds ask whose head noun names that kind, using only
the part that holds the point; compare grounds names symmetrically
- charge shared OpenFreeMap consumers their own slice and keep the
charged budget at the previous 64 MiB
- share one place-name fold, point-in-polygon, line stitching and
nextTask helper instead of duplicates
- exclude Who's On First sources licensed only as "CC BY (equivalent)"
or "CC0 (equivalent)"; rebuild the pack from the pinned archives
- whole-word neighbourhood alias guard; correct the outline size-limit
comment
- restore DATA_SOURCES.md table formatting, keeping only real edits
- test behaviour instead of private engine fields
reconcile voice outlines with main f13c60c, retaining German/Japanese,
Operator HUD retirement and Context/Radio cleanup, named-building
containment, courtyard-hole, non-Latin identity, attribution, cancellation
and antimeridian repairs
keep outline callouts above the open voice preview when an above-panel
slot fits without colliding with another callout,
and clip the compact dock location label on narrow screens
Preserve the native stencil draws and geometry MSAA while avoiding two intermediate MRT resolves per volume. Verify original pixels, holes, overlaps, ownership and controlled comparison modes.
Keep four-sample geometry and depth while using single-sample postprocessing buffers. Preserve forward and overlay coverage, skip empty transfers, and add matched pixel and regression checks.
The HUD sends its locale with the summary context; the proxy names that
language in the instructions and the input, English when missing or
unsupported. The model returns {summary, feedState}; the HUD shows the
summary only when feedState matches its own state for a view that is not
nominal, and appends its own translated state tag.
partial joins the shared feed-state table between fallback and nominal,
so one partial layer no longer reads off and partial plus nominal no
longer reads nominal.
Batch consecutive disjoint installation outlines to avoid three stencil draws
per feature. Preserve overlapping volumes, material order and local precision.
Delete the public effect handle correctly during teardown.
Keep imagery below ground classifications and glyphs in every activation order,
including minimal mode without tone mapping. Exclude fully offscreen ground
volumes from the screen candidate grid.
Full unit/allocation, boundaries, formatting and keyless builds pass. Browser
checks cover contour coverage, bounded colour differences, a missing-contour
negative control, real pass order, sprite alpha and FIRMS glows. Whole-wave
performance acceptance remains separate from this implementation checkpoint.
The it, pt and uk catalogs merged from main still carried the two Snow
button strings, which the catalog tests report as stale. They are
pruned with npm run i18n -- --prune.
A Scene Director shot saved with Snow now normalizes to Normal when the
project loads, so the shot list shows NORMAL rather than an untranslated
SNOW for a shot that plays on Normal. The README's style keys read 1-6.
Port camera markers, coverage, media planes, volumes and calibration to the
Navara renderer. Preserve shared source/media policy and add exact plane
picking, owned resource cleanup and idle hold handling.
Validate paired keyless dev/preview media and physical drags, native legacy,
engine contracts and full CPU/build gates. Record remaining shell, viewshed
browser and W2 performance gates; defer Dioxus and plan the transit port.
Each shape drawn by hand gets a row under Draw, as Import's files do: its
colour swatch, its name, and show/hide, fly-to and remove. A shape is named
in its row, and its swatch opens the five colours there, so labelling and
colouring happen after a shape is drawn and can be seen, instead of in a
field filled in beforehand. Area, Line and Pin become icon buttons, named
for screen readers and tooltips, and the colour for the next shape is a row
of swatches instead of a dropdown.
The annotation engine gains per-mark remove, setHidden, restyle and frame,
and onChange so the list follows the board. A hidden mark stays on the board
at alpha 0, a renamed line keeps its length, and fly-to frames a line by its
whole path. Voice marks are not listed.
The Draw, form-field and segmented-control gates drive the new controls;
swatches are checked as chips, not segments.
createView threw on style 'snow', so an embed host or a
show_in_gods_eye_view call holding a view from before Snow was retired
was refused outright, camera and layers included. viewFromParams read
style=snow as the recipient's own style, while the app opened the same
link on Normal.
Both now read a retired style as Normal; truly unknown names still
throw. The retired list moves to a browser-free module shared by the
view API, the share codec and visual settings.
Snow is no longer offered anywhere a style can be chosen: the Visual
Presets tray, keyboard shortcut 7, the Cockpit vision carousel, and the
set_visual_style voice action. The shader and its labels go with it;
weather snowfall and the SNOW weather condition are unaffected.
Share links keep working. Snow's enum code (6) stays reserved, so a
compact or long-form link that names it opens on Normal and drops the
Snow shader parameters without reporting them as unknown. A Scene
Director shot saved with Snow plays on Normal too. Snow's frozen share
defaults matched Normal's apart from those parameters, so no other
setting in an old link changes meaning.
The legacy voice-schema pins restore Snow before hashing, so the
unchanged pins still prove nothing else moved; the complete Realtime
payload digest is re-derived.
Conflicts in es, ru, zh-CN and zh-Hant catalogs: both sides appended keys
at the end (cyclone errors from this branch, routing refusals from main);
kept both.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The HUD builds place context for its AI summary whenever the camera
settles, and each build paid for up to four reverse geocodes plus a Nearby
Places search, even when no OpenAI key was configured to use them.
- Ask GET /api/openai/hud-summary/status once; with no summary configured,
or after an unconfigured reply, make no place lookups for the page.
- Reverse-geocode at most two points: the view center and one viewport
point.
- Reuse a lookup until the view center moves a quarter of the visible
width, the camera's distance to it doubles or halves, or the camera
crosses a lookup height. The reused points are asked again, so only a
timeout, failure or empty answer spends.
- Repaint the last AI reply when a small pan leaves the context unchanged.
Cached-only hosts and voice context lookups are unchanged.
Keep shared CCTV logic independent of Cesium, release the original renderer's resources, and guard retired initialization/media work. Preserve native marker, plane, volume, calibration and input behavior.
Record keyless dev/preview validation and retain unresolved shell idle/terrain and photoreal acceptance gaps. Routine QA builds use empty Google and Cesium credentials and block paid maps before navigation.
Move native gizmo entities and input into an owned renderer. Restore the
captured camera-input flag, handle cancellation and duplicate presses, and
reject foreign handle identities. Preserve native geometry and picking.
Avoid no-op sync-chip mutations and let unchanged CCTV polls complete
without publishing scene changes. Keep health/UI polling and real geometry,
auto-hop and media updates. Extend browser idle samples across two polls.
Validated full Node24 unit/allocation, boundaries, scoped format, production,
panel and QA builds; native legacy parity, real media/GPU picks on dev and
preview, engine contracts and production shell. Retain failed evidence.
Separate native scene ownership from shared ALPR source and selection state,
and add bounded Navara sprites with the existing direction/card overlay.
Preserve marker artwork, picking, floor retries and source attribution.
Fix lost post-render wakeups and redundant mobile rail mutations, and keep
HUD typewriter dimensions stable so static views settle without extra frames.
Add parser-fed dev/preview and legacy evidence, including retained failures.
Common W2 terrain and combined performance gates remain open.
Preserve native clustering, selection and direct-action playback through renderer ports. Record both-engine dev/preview, legacy, contract, shell and build evidence with remaining W2 limits.