Commit Graph
100 Commits
Author SHA1 Message Date
German Khokhlov 2fbdca62be Name the installations, Global Context and infrastructure displays in the current state 2026-11-07 07:14:06 +04:00
German Khokhlov 30c86a6001 Draw Mapped Installations, Global Context and the infrastructure layers through one display each
- Mapped Installations: one display holds the single copy of the logic
  the Cesium and Navara renderers each had (renderable records, painting,
  the selection fill, floors, named markers, selection). Discs are point
  movers, outlines ground corridors and the selection fill a ground
  polygon. Cesium's behaviour wins where they drifted: named areas draw
  their outlines (Navara dropped them), discs sit under the moving
  contacts, and outlines and the fill pick their site.
- Global Context: the range ring is a halo and a core line on
  engine.lines and the awareness logic no longer imports Cesium. The
  animated pulse disc, which no primitive draws yet, sits behind one
  seam, render/pulseDisc.js, with a Cesium and a Navara backend.
- Datacenters and dams: one display on movers, lines and ground sets
  with Cesium's LOD, motion probe, floor sampling and card cohort;
  localGeojsonCore.js keeps only the engine-free card and record code
  (1381 to 329 lines).

Coupling: layer renderer lines fall from 1011/4832 to 351/3349
(Cesium/Navara), `viewer` lines from 1745 to 1591,
ScreenSpaceEventHandler files from 8 to 6, Navara ground passes from 5
to 4.
2026-11-07 07:13:56 +04:00
German Khokhlov e18f12d34c Keep street maps legible on Navara after dusk
Navara lights the map tiles with the real sun and sky, and only the
landscape maps took the night ambient fill, so an OSM street map turned
black at local night where Cesium keeps it lit. Every base map now takes
the night fill; the landscape maps keep their orbital fill as well.
Daylight is unchanged.

This is why the strict acceptance's Navara pixel and first-frame checks
over Austin failed in evening runs: navara-hd, parked-release,
hidden-switch, context-loss, geo-import and scope saw a black frame, and
the soak and failure matrix waited for a first frame that never came.
At night with the fix all nine pass.
2026-11-07 06:29:33 +04:00
German Khokhlov 54fe0aea40 Draw nine layers' fills through engine.ground, one display each
Earthquakes, air quality, GNSS Integrity, fire perimeters, Prohibited &
Restricted Airspace, Active Fires, S2 GhostMaps, cyclone advisories and
submarine cables each have one render/display.js on the globe contract;
their render/cesium* and render/navara* files go. Their discs, cells,
polygons and corridors are engine.ground sets, so on Navara they come from
the one ground screen pass with exact colours instead of nine hand-written
classification passes and lit SDK vector layers. Cesium's look stays the
reference:

- Earthquake and air-quality discs have no outline (Cesium drew none on
  clamped ellipses); earthquake discs can now be picked on Navara too.
- Perimeters, drone zones and GhostMaps polygons outline their outer
  ring only, as Cesium did.
- GNSS cells stay out of the pick pass; cyclone cones, tracks and centres
  are culled by a port of Cesium's horizon occluder.
- Submarine cables are one ground corridor set, as Cesium batched them;
  landing points, tips and stems are movers and lines.
- FIRMS glows are a sprite set and its cells a ground set. The far-zoom
  heat raster, which no primitive draws yet, sits behind one seam,
  render/heatField.js, with a Cesium and a Navara backend.

The shared Navara ground helpers that only these layers used go
(navaraGroundCells, the cell and ground geometry, the zone renderers), as
does the ground prototype script.

Coupling: layer renderer lines fall from 1636/6953 to 1011/4832
(Cesium/Navara), Navara ground passes from 7 to 5, Cesium-importing files
from 65 to 53, engine.extensions reads from 26 to 19.
2026-11-07 06:20:48 +04:00
German Khokhlov 974a0b6361 Add ground fills to the globe contract
engine.ground draws sets of polygons (with holes), discs, cells and
corridors draped on the surface, with fill and outline colours, order and
picks, written in bulk and committed. Every engine implements it:

- Cesium batches each set into one GroundPrimitive for fills and one
  GroundPolylinePrimitive for outlines and pixel corridors, classified
  against terrain and 3D tiles; sets that are not pickable stay out of the
  pick pass.
- Navara draws them in one screen pass after tone mapping that finds each
  pixel's ground from the scene depth and tests the items in its screen
  cell; long rings are split into edge bins. Measured at Dubai against
  SDK vector layers, the pass matched Cesium's frame time up to 10,000
  polygons with a few megabytes instead of 70 to 146, drew exact colours
  and outlines, and hid reliably across an engine switch, where vector
  layers hidden with update({ show: false }) never hid. Dense corridors
  remain its limit (10,000 cost 135 ms a frame).
- The fake engine keeps the same registry and CPU picks.

The contract suite checks it on both engines (Cesium 66/66, Navara 69/69).
Earthquakes and fire perimeters have unwired ground prototypes whose
drawing matches today's Cesium one (0.998 on Cesium, 0.976 on Navara).
docs/GLOBE-PRIMITIVES.md describes the primitives and when to use each.
2026-11-07 05:14:42 +04:00
German Khokhlov 6dc643182e Count OSM Places on the movers set on both engines in the open layers scenario
OSM Places draws through one display on every engine now, so on Cesium its
points are a movers set too, not a data source's entities.
2026-11-07 04:36:31 +04:00
German Khokhlov dc1144b947 Draw radio, transit and CCTV through one display each
- Radio: stations, clusters, the selection and its brackets are point
  and sprite sets; clusters come from the layer's engine-neutral screen
  clusterer with Cesium's EntityCluster rules, and clicks go through the
  selection dispatcher. One style module holds the sizes and colours.
- Transit: vehicles are two sprite sets from an up-front atlas, rotated
  with Cesium's projected-rotation maths. The selected vehicle's trail is
  engine.lines in two lanes and 29 age bands, so trails are no longer
  draped over terrain until the contract has ground corridors. The
  Cesium contact trail renderer and its re-export go.
- CCTV: markers, wedges, the plane outline and the calibration gizmo
  (rings, arrows, handles, drags through engine.input) draw on the
  contract. The textured monitor plane and the viewshed volume, which no
  primitive expresses yet, sit behind one seam, render/meshes.js, with a
  Cesium backend and a Navara backend the Navara mode passes in.

Known gaps against Cesium: transit trails are not draped, and the
surveillance-lens click correction runs only where the engine reports
its style stage (Navara).

Coupling: layer renderer lines fall from 2638/8735 to 1636/6953
(Cesium/Navara), ScreenSpaceEventHandler files from 15 to 10, `viewer`
lines from 2014 to 1901.
2026-11-07 04:29:50 +04:00
German Khokhlov fc75e245a6 Assert Wildlife Sightings on both engines in the strict acceptance
qa-wildlife-switch.mjs serves four Salish Sea sightings (three from
iNaturalist, one obscured, and an Acartia orca) through the app's own
iNaturalist and Acartia proxies over faked upstream feeds, then on Cesium,
Navara, Cesium and Navara again checks the badge set and its positions,
picks, the density glow, the privacy cell outline and a clicked card.
Two of the switches are made from the keyboard and must keep the
selection; the last is made with the pointer on the Globe Engine picker,
whose click closes the card like any click outside it.
2026-11-07 03:52:50 +04:00
German Khokhlov 145adc08e0 Keep the tracked aircraft through a failed engine switch on Cesium
Cesium follows a display's sprite through a proxy Entity that mirrors the
native's readout fields, and gevRestoring was not one of them. A follow
the flights layer resumed on attach therefore read as new navigation to
the shell's tracked-entity watcher, which made the share restore of the
same attach count itself superseded and clear the selection. That is why
the aircraft was lost after a failed switch's rollback onto Cesium, and
after the retry. The proxy now shows the restoring mark while its follow
starts.

The flights renderer test runs a detach, a failed attach to a candidate,
the rollback and a retry on headless Cesium engines, and checks that the
aircraft stays tracked and no navigation is stamped.
2026-11-07 03:44:38 +04:00
German Khokhlov f06b93fbc9 Draw vessels, satellites, Space Missions, ALPR, bikeshare and OSM Places through one display each
Each layer now has one render/display.js on the globe contract, the same
factory on both engines; its render/cesium* and render/navara* files go.
Cesium's behaviour is the reference, and the logic that was written twice
is written once:

- AIS vessels: atlas chevrons and engine.lines trails. The display
  registers the gev-trail pick claim itself and its trailing visibility
  pass now also runs on Navara.
- Satellites: point banks per look, orbit rings as lines turned by their
  model matrix, and selection and follow through engine.camera.follow.
  The emulated _viewer is gone, and the tracked readout republishes card
  text on Navara too.
- Space Missions: dots, reticle, trajectories and tactical orbits as
  movers and lines. The layer keeps its own records instead of Entities
  and DataSources, and camera work goes through engine.camera. Clicks go
  through the selection dispatcher, and hover keeps Cesium's throttle. The
  pad zone is its rim only: the contract has no surface fill yet.
- ALPR, bikeshare and OSM Places: one display and, for bikeshare, one
  style module each; clicks through engine.input, no
  ScreenSpaceEventHandler or EntityCluster. ALPR keeps Navara's horizon
  cull, and OSM Places points sample the surface where Cesium clamped them.

Coupling: layer renderer lines fall from 4546/11106 to 2638/8735
(Cesium/Navara), `viewer` lines from 2209 to 2014, ScreenSpaceEventHandler
files from 20 to 15.
2026-11-07 03:34:06 +04:00
German Khokhlov 3e261d1baf Give the contract suite a clear pointer path and real canvases in the app
In the app the world overlay draws on a canvas of its own above the
globe, so letting every canvas take the pointer sent the suite's clicks
there. Only the engine's canvas takes it now. Without makeCanvas the
pick check's sprite atlas was a plain object no real engine draws, so its
sprites could not be picked; the page now hands the suite real 2D
canvases. --only=prefix,... runs a subset of the checks. With both, Cesium
passes 63 of 63 checks and Navara 66 of 66.
2026-11-07 02:39:02 +04:00
German Khokhlov 35e70ec280 Draw the aircraft family, Wildlife Sightings and the Cockpit through the contract
The layers that still had one Cesium and one Navara implementation, or
drew on Cesium only, now draw through engine.movers, engine.lines and
engine.camera on both engines, and application code holds the engine
instead of guessing it from a viewer.

- Aircraft family: flights, military and local ADS-B share one display
  (src/layers/aircraft/render/display.js). The Cesium and Navara
  renderers are gone. Where they differed, the display follows Cesium:
  - attach and visibility tracking, live disableDepthTestDistance
    changes, the tracked glyph's distance scale, model ids that change,
    local ADS-B markers hidden until shown and its UAT ring as a point;
  - the trail head's hidden alpha is 0.45, the contract's
    depthFailAlpha scaled by the head's 0.9.
  The tracked glyph stays over the fleet, as on Navara. The movers
  contract reports readiness per model and reads model axes as the
  glTF's own on every engine. Cesium's follow takes any native target
  through a proxy entity in the ENU frame and mirrors its readout fields.
- Wildlife Sightings draws badges and the density glow as sprite sets
  and its privacy cells as line outlines (no fill yet). It takes clicks
  from engine.input and its card anchors to the engine's canvas and
  camera, so the layer is in both engines' catalogs again and a switch
  keeps the session's layer set.
- Cockpit: cockpitHost takes the engine only. The ridden aircraft is the
  engine follow's target, hidden through its sprite; only the Cesium
  Viewer's stock double-click is still routed around.
- About forty camera, navigation, share-link, HUD, voice, detection and
  layer-lifecycle callers take the engine. isGlobeEngine and
  engineFromViewer calls outside src/globe fall from 51 to 14.

The coupling baseline drops accordingly: layer renderer lines from
5239/12331 to 4546/11106 (Cesium/Navara), `viewer` lines from 2424 to
2209, Cesium-importing files from 69 to 66.
2026-11-07 02:34:34 +04:00
German Khokhlov 48988015f1 Give each engine its own extensions in place of the navaraViews map
What only one engine has now travels with the engine instead of a
WeakMap in navaraMode.js: engine.extensions.navara holds Navara's view,
its SDK classes and the daylight reset, engine.extensions.cesium the
Cesium viewer. The contract documents the field as outside the contract,
and the coupling report counts its reads outside src/globe in place of
the navaraViews reads (27, unchanged).
2026-11-07 01:28:51 +04:00
German Khokhlov 2213be6566 Draw movers and lines on Cesium and require them of every engine
Layers are to draw through the globe contract on both engines, so Cesium
gets back the movers and lines removed as unused:

- engine.movers draws sprite sets as a BillboardCollection (atlas cells
  cropped once per set), point sets as a PointPrimitiveCollection and
  model sets as one Model per instance. depthTest, disableWithinM, order,
  scaleByDistance, colorBlend, unlit and minimumPixelSize follow the
  contract; a model's matrix is written in place, so instances no longer
  share one scratch matrix.
- engine.lines draws each line as a polyline Primitive with width in CSS
  px, geodesic arcs, dashes, the tactical and arrow materials,
  depthFailAlpha and modelMatrix; a rebuild keeps its show, matrix,
  colour and place in order.
- The picker returns the pickId a layer wrote last, skips sets that are
  not pickable and instances behind the horizon, and falls through to
  what lies under them. Surface samples can exclude mover sets again.

movers and lines move from the optional capabilities into the required
contract shape, and the contract suite always runs their checks.
2026-11-07 01:24:59 +04:00
German Khokhlov 59a233db51 Skip the contract checks the running app drives itself
The app sets contact sonar on every frame (src/cyberSonarEngine.js), so a
value the contract suite sets never survives to its next frame inside the
app. qa-contract-suite.mjs reports such checks as skipped, naming their
owner, instead of failing them.
2026-11-07 01:24:50 +04:00
German Khokhlov 9daa4bd2db Measure engine coupling and run the contract suite on the real engines
scripts/report-engine-coupling.mjs counts the engine-specific code left
outside src/globe/cesium and src/globe/navara: layer renderer lines per
engine, Cesium imports, `viewer` mentions, engine-name checks, raw Navara
reads, Navara ground passes, Cesium SDK loads and ScreenSpaceEventHandler
users. engineCoupling.test.mjs fails npm test when a count grows past
scripts/engine-coupling-baseline.json, so each step towards drawing
through the globe contract can only lower them.

scripts/qa-contract-suite.mjs runs src/globe/testing/contractSuite.mjs in
headless Chrome on the Cesium and Navara of a keyless dev server, which
until now only ran on the fake engine. The page imports the suite from the
dev server, starts at a fixed view, waits for the camera to rest and lets
the pointer through the panels. Cesium passes 57 of 57 checks, Navara 64
of 67; docs/CURRENT-STATE.md names the three that fail.
2026-11-07 01:08:15 +04:00
German Khokhlov 92c8f8d9da Merge origin/main into german/navara
Main's camera, voice, Cockpit and layer work now runs on the globe
contract where this branch draws through it:

- The voice tilt to an angle, its pivot about the place under the
  crosshair and the frame limit from orbit run through the camera rig;
  src/globeInView.js measures a camera pose with src/geo instead of a
  Cesium camera. The free-look height limit and the globe-in-view
  recovery stay Cesium-only for now.
- Cockpit takes main's own-layer entry rule. Double-clicking the
  followed track goes through cockpitHost.routeDoubleClick, so it works
  on both engines.
- Space Missions' failed-entry rollback and GhostMaps' age filter run
  in the engine-neutral layer code. On Cesium an expired report is
  dropped in place; on Navara its product is redrawn.
- Wildlife Sightings joins the catalog Cesium-only: Navara leaves it
  out, and the shell builds its card only for the real layer, so a
  Navara page no longer fails to start on its stand-in.
- One instruction sentence is shorter, which keeps the Realtime prompt
  within its 55,500-character budget with the Sentinel-2 basemap.
2026-11-07 01:07:26 +04:00
German Khokhlov 096b891099 Simplify failed-entry camera handling and tests 2026-11-06 22:01:39 +04:00
German Khokhlov 72e2eba70d Merge pull request #1581 from bilawalsidhu/german/i18n-new-strings-fixes
Fix the translations of the voice geometry, fire filter, airspace and sea mark strings
2026-11-06 21:03:09 +04:00
German Khokhlov 41cc57d630 Merge branch 'main' into german/i18n-new-strings-fixes 2026-11-06 20:55:36 +04:00
German Khokhlov d544613aae Merge pull request #847 from kvnloo/exp/cyclone-shared-context
feat(cyclones): publish explicit storm selection to shared context
2026-11-06 20:35:22 +04:00
German Khokhlov 8917eebe12 Tighten failed-entry comments and docs 2026-11-06 20:20:11 +04:00
German Khokhlov 5bab5ec26d refactor(cyclones): drop defensive shared-context state and checks 2026-11-06 20:15:27 +04:00
German Khokhlov 5e64e599e1 docs(cyclones): tighten shared-context comments, changelog and notes 2026-11-06 20:07:56 +04:00
German Khokhlov e1ea524b68 Merge main into german/space-missions-failed-entry 2026-11-06 20:00:21 +04:00
German Khokhlov ea22d16c1a Merge branch 'main' into exp/cyclone-shared-context 2026-11-06 19:44:54 +04:00
German Khokhlov 4e518821b5 fix(cyclones): name the classification and mark a stale cache in shared context
- Publish classificationName next to the raw NHC code; unknown codes stay
  unexpanded.
- Publish staleCacheFetchedAt only while the proxy serves its cache.
- Touch the shared store on clear only after this layer published, so a
  feed failure no longer evicts another layer's dangling selection.
- Drop the unreachable no-storm branch and the unused return value.
- Tests: split the heading fixture into due north and stationary, cover
  the unavailable and failure paths with the real store, and check that
  clear/disable leave another layer's selection alone; fold the fake-store
  test into the real-store one.
2026-11-06 19:43:04 +04:00
German Khokhlov 90166024e9 Keep the cockpit camera steady near the ground on both engines
Cesium lifts a camera below its globe every frame, between the cockpit's 20 Hz updates, so an eye placed under the terrain (an aircraft reading below it on a cold floor cell) jumped up and down. The cockpit now also keeps its eye above the engine's own surface. Navara's ground floor stands aside while the camera inputs are off, since the cockpit places the camera itself.
2026-11-06 16:52:35 +04:00
German Khokhlov 39ff131d60 Merge pull request #953 from trygvehhh/feat/datacenters-norway-refresh
data: refresh Norway datacenters from a Geofabrik OSM extract
2026-11-06 16:08:18 +04:00
German Khokhlov aca5317a2a Merge branch 'main' into exp/cyclone-shared-context 2026-11-06 16:03:13 +04:00
German Khokhlov c058ecf21b docs(infrastructure): keep the dataset scope note 2026-11-06 15:58:12 +04:00
German Khokhlov e073e4dbe4 Merge branch 'main' into feat/datacenters-norway-refresh 2026-11-06 15:55:23 +04:00
German Khokhlov a69d0492d0 docs(datacenters): tighten the Norway refresh notes 2026-11-06 15:54:53 +04:00
German Khokhlov 5d8f2b878f chore(datacenters): drop the one-off Norway refresh script
The data refresh is committed and its provenance (extract, timestamp, MD5,
filter) stays in the dataset README. The script needed osmium-tool and could
only re-verify while Geofabrik still listed that extract, so it goes with its
test.
2026-11-06 15:47:36 +04:00
German Khokhlov 0de347c328 Leave other camera flights running when Space Missions stops without a replay 2026-11-06 14:45:36 +04:00
German Khokhlov 9825b02aab Add a Navara HD renderer choice, release a parked engine after three minutes, and cut Navara's memory
Navara now draws at CSS pixels without MSAA, like Cesium; Navara HD keeps the device pixel ratio and MSAA 4. Only one Navara variant is ever kept. A parked engine is released after three minutes and its WebGL context is lost. Three leaks that kept a released Navara alive are fixed, the canvas context drops its unused antialias buffer, cloud shadows use two 256 px cascades, and the tile cache is budgeted from the screen buffers.
2026-11-06 14:41:16 +04:00
German Khokhlov 7f8556c691 Merge branch 'main' into exp/cyclone-shared-context
# Conflicts:
#	src/app/constructCatalog.js
2026-11-05 23:01:23 +04:00
German Khokhlov 067383fda8 fix(datacenters): drop the redundant seen set and test skipped against exports
The merge test now passes an exported newly tagged feature, so removing
'- set(fresh)' from the skipped report fails it.
2026-11-05 21:42:22 +04:00
German Khokhlov edd6212793 Merge pull request #1481 from IMBrandao/feat/rio-transit-gtfs-rt
feat(transit): add Rio de Janeiro buses and BRT (SMTR GTFS-RT, CC BY 4.0)
2026-11-05 21:40:29 +04:00
German Khokhlov b5cef8daf4 Tighten the Rio comments, notes and credits
Name each Rio feed in its credit instead of repeating the licence, drop the
deprecation history from the bus note, list Rio among the feeds with a
route-name table, and shorten the route-table header and test comments.
2026-11-05 21:29:21 +04:00
German Khokhlov 017a3bc99c Merge branch 'main' into feat/rio-transit-gtfs-rt 2026-11-05 21:21:13 +04:00
German Khokhlov 655d93cc92 Keep a newer camera view when a failed Space Missions entry rolls back 2026-11-05 21:21:02 +04:00
German Khokhlov a6c64713ee Stop Navara's memory growth on engine switches, hide polygon zones reliably, and drop the Cesium camera rig
- Navara 0.2.1 never frees pick batch ids, and the mover banks rebuilt
  their instanced meshes on each attach, leaking about 260 KiB of
  WebAssembly memory per switch. A per-view pool hands released ids back
  out; the long soak now asserts native growth of at most 32 KiB per switch.
- Navara 0.2.1 sometimes drops the first show:false update on a new
  vector layer, so a zone turned off right after a switch back stayed
  drawn. Polygon displays hide by deleting their layers and rebuild them
  when shown.
- Camera verbs drive both engines through the globe contract; the Cesium
  viewer rig and the tests of states it can no longer reach are gone.
- Flights and military tracking share src/layers/aircraft/tracking.js.
- The geo import scenario reads movers only where the engine has them.
- Add the Navara section to docs/CURRENT-STATE.md and a changelog fragment.
2026-11-05 21:18:23 +04:00
German Khokhlov 1011dc04fe Merge pull request #1521 from bilawalsidhu/german/hal-721-provider-labels
Name the reporting provider in Contacts and Cockpit counts
2026-11-05 21:11:37 +04:00
German Khokhlov e9e7ed4c1a Merge branch 'main' into german/hal-721-provider-labels 2026-11-05 21:02:35 +04:00
German Khokhlov ed0ad9cf0f Add the changelog entry for #1581 2026-11-05 14:32:39 +04:00
German Khokhlov 70f405cf1b chore(transit): register rioRouteNames.js in the package and format scopes 2026-11-05 13:48:11 +04:00
German Khokhlov a67c7969fd fix(transit): read Rio speeds as the m/s SMTR publishes
Both SMTR feeds now publish Position.speed in m/s. Compared with how far
vehicles moved between reports on 2026-11-05, the published values ran
3.1x (buses) and 3.6x (BRT) below the observed speed, so the km/h
conversion divided real speeds by 3.6. Drop speedUnit and the conversion.
2026-11-05 13:48:11 +04:00
German Khokhlov e5dd7c71ac Merge main into feat/rio-transit-gtfs-rt 2026-11-05 13:35:27 +04:00
German Khokhlov 7abf74518f Cut duplicated and dead code across the engines, the layers and the QA scripts
- src/geo drops the ported debug argument checks and the tests that
  bitExact already covers; package boundaries accept a directory entry,
  so src/geo/ is listed once per group.
- Cesium no longer carries movers and lines nobody draws with: they are
  optional engine capabilities. The fake engine and the Cesium camera use
  the shared cameraMath; unused contract tables, clock.ticked, the
  'finest' surface detail and Navara click statistics are gone.
- ALPR keeps one overlay core and one presentation model for both
  engines, bikeshare one station bookkeeping, the Navara ground effects
  one definition helper; image atlases, view centres, mover banks and
  colours are shared.
- The legacy switch route, the clock offset and rate controls and other
  unused exports are removed.
- The acceptance runs the Navara draw, geo import and scope checks;
  scenarios use the harness switch and page helpers; the main chunk
  check keeps the size budget only and runs once in CI.
2026-11-05 13:32:39 +04:00
German Khokhlov c64ed40c62 Add the changelog entry for #1578 2026-11-05 12:54:36 +04:00
German Khokhlov 5c04b12164 Roll back a Space Missions entry whose mission index fails to load
The launches layer swallowed every fetch error in its update, so the
manager treated a 429 or timeout on /api/launches as a successful start.
Context then committed the isolating mode with no missions: the other
layers stayed off, unrelated enables were refused, the camera stayed at
the full-globe view and the roster kept reading "loading".

Until the first index loads, the update now reports the failure. The
manager fails the enable closed and both entry routes roll back to the
pre-entry layers. The camera pose captured at entry is restored when the
mode is left before any index loaded, and the roster shows a failed
state instead of loading. A valid empty index still enters, and a
refresh failure after a loaded index keeps its records.
2026-11-05 12:43:49 +04:00
German Khokhlov 33a2876bc0 Fix the translations of the voice geometry, fire filter, airspace and sea mark strings 2026-11-05 12:36:13 +04:00
German Khokhlov c502404e1d Show installation and ALPR camera labels on Navara the way Cesium does
An installation card on Navara now names an unnamed feature and its
class in the UI language, and an ALPR camera keeps its context label as
English data that is translated when shown.
2026-11-05 12:29:45 +04:00
German Khokhlov 350a7f5abb Stop pointing comments and test headers at notes and QA scripts the repository does not carry 2026-11-05 12:08:35 +04:00
German Khokhlov 0ee92eb864 Answer the Nepal event's Facebook embeds with inert stubs in its strict scenario, as its YouTube ones 2026-11-05 04:07:42 +04:00
German Khokhlov 909be62ae7 Assert the long soak's JS object growth from heap snapshots, and report compiled code, native memory and the used heap's slope apart 2026-11-05 03:38:23 +04:00
German Khokhlov 8bea1419f6 Cover drone airspace, OSM places, sea marks and ski pistes on both engines in the strict acceptance 2026-11-05 01:27:43 +04:00
German Khokhlov e1d3a588fc Drop the late feature changes of deleted Navara vector layers, which kept the view from going idle 2026-11-05 01:11:39 +04:00
German Khokhlov 843c4a111d Show drone airspace, OSM places, sea marks and ski pistes on Navara, and keep them across engine switches 2026-11-05 00:47:08 +04:00
German Khokhlov 43b4e9348b Run the Global Context range pulses and their echoes on Navara, sharing the pulse clock with Cesium 2026-11-05 00:19:30 +04:00
German Khokhlov 727bb29cae Drape the Active Fires heatmap on Navara too, with the same hand-off fade to the markers 2026-11-05 00:11:32 +04:00
German Khokhlov 7d8b80db0a Merge pull request #1561 from bilawalsidhu/german/chat-autocomplete-arabic-marks
Ignore Arabic short vowels and shadda in chat autocomplete
2026-11-04 23:58:19 +04:00
German Khokhlov e84cae6baa Add the changelog entry for #1561 2026-11-04 23:35:46 +04:00
German Khokhlov 06c84f92d3 Ignore Arabic short vowels and shadda in chat autocomplete
Arabic catalog strings carry optional marks ("تتبّع"), but people type
without them, so "تتبع" found no suggestion. Fold the marks out of both
the draft and the candidates before comparing.
2026-11-04 23:35:25 +04:00
German Khokhlov 0c0df50a40 Merge origin/main into german/navara
Brings the Active Fires intensity work: the FRP filter, the confidence
switch, the ember-to-white-hot ramp and the far-zoom heatmap.

The filter, switch and ramp work on both engines. The heatmap drapes on
Cesium through the layer's Cesium renderer, which also fades the markers
across the hand-off; it goes with that renderer on an engine switch and is
built again on the next Cesium globe. Navara keeps heat cells for the far
bands, now coloured on the FRP ramp.
2026-11-04 23:20:12 +04:00
German Khokhlov db9bf64821 Merge origin/main into german/navara
Main's new layers (drone airspace, OSM places, sea marks, ski pistes) are
Cesium-only for now: they join the layer directory and the Cesium catalog,
are built afresh for each Cesium catalog, and show as unavailable on Navara.

The zoom-out guard is a scene part that attaches to Cesium globes only. The
awareness range pulses and their echoes draw on Cesium through the awareness
display's viewer; Navara keeps the plain range ring. Camera-input wakes go
through the display, and the analyst keeps the session-owned memory with
main's area presentation. A disposed voice runner aborts work in flight, and
an engine switch still keeps the last answer.

Modules main added that read Cesium while they load (zoomOutGuard,
awarenessEcho, the ground-sampling scratch in localGeojsonCore) now build
those values on first use or use src/geo, so a Navara page still starts
without the SDK. The OSM view box reads the engine's view rectangle.

Main grew its own main chunk by 93,873 bytes gzip-9 since the merge base, so
the baseline is raised to the merged size.
2026-11-04 23:11:31 +04:00
German Khokhlov cd7c5d5a17 Merge pull request #1426 from bilawalsidhu/claude/hal-676-gev-fire-intensity-742bd1
feat(fires): FRP intensity filter, confidence switch and six-stop color ramp
2026-11-04 22:59:47 +04:00
German Khokhlov a2f5b8fca3 Point the cited commits at the rewritten history and drop the registry rows for the local agent files 2026-11-04 22:47:46 +04:00
German Khokhlov 908cce915a Merge remote-tracking branch 'origin/main' into claude/hal-676-gev-fire-intensity-742bd1
# Conflicts:
#	src/i18n/locales/es.json
#	src/i18n/locales/ru.json
#	src/i18n/locales/uk.json
#	src/i18n/locales/zh-CN.json
2026-11-04 22:45:08 +04:00
German Khokhlov 06ae95ceb3 Keep scaling the shared atmosphere vectors in place, and take a rebuilt globe's base from the value they had before any scaling
Pointing the scaled uniforms at the scaler's own vectors (bc1b56b6) left the atmosphere unscaled: takram's materials read the AtmosphereParameters.DEFAULT vectors themselves, so the frame dimmed (luma 161 against 214) and qa-navara-bloom found nothing to bloom. The scaler writes those vectors in place again, and a page-wide map keeps each one's value from before it was first scaled: a globe built later on the page takes its base from there instead of from the scaled value. Bloom measures as before (214.4 → 240.3), and qa-strict-context-loss passes 3 of 3 under eight busy threads.
2026-11-04 19:53:33 +04:00
German Khokhlov bc1b56b63a Scale the Navara atmosphere luminance without writing into takram's shared vectors, so a rebuilt globe is not drawn nine times too bright
The sky, aerial perspective and clouds materials hold the vectors of takram's AtmosphereParameters.DEFAULT, one per page. The look's scaler multiplied them in place and took its base from the first value it saw, so a Navara globe built later on the same page (after the parked one lost its WebGL context) could record an already scaled value as its base and draw the atmosphere scale² bright: a washed-out, nearly uniform frame. The fourth case of qa-strict-context-loss failed this way under CPU load (3 of 3 with eight busy threads; 3 of 3 pass now). Scaled uniforms now point at the scaler's own vectors, which it puts back each frame if a material wrote into them; the page's vectors are never written.
2026-11-04 19:04:48 +04:00
German Khokhlov ac28a11e41 Merge pull request #1319 from ch-bas/feat/cctv-model-specs-refresh
feat(cctv): vendor the Bosch MIC PTZ records the Amsterdam register names
2026-11-04 18:37:46 +04:00
German Khokhlov 11fb45b31b Merge branch 'main' into feat/cctv-model-specs-refresh 2026-11-04 18:24:30 +04:00
German Khokhlov 22946b075d Merge pull request #1545 from bilawalsidhu/german/typed-chat-translations
Fix the typed AI chat translations
2026-11-04 18:22:51 +04:00
German Khokhlov f79e9328d6 docs(cctv): tighten the Bosch MIC record notes 2026-11-04 18:17:26 +04:00
German Khokhlov 55e6c0017c Tighten the provider-label comments and docs 2026-11-04 18:15:16 +04:00
German Khokhlov b3efcfb7a2 Build the Navara weather shell without the Cesium SDK: angles from geo, the surface extent in radians
Since the weather layer stopped handing Navara the Cesium global, the shared shell read ContextLimits, Math and Rectangle from an undefined SDK and drew nothing on Navara (qa-weather-engine-switch timed out). On Navara the texture limit stays unset, as Cesium's never-created context left it.
2026-11-04 18:12:17 +04:00
German Khokhlov bd28f2d802 Merge #1535: keep old heat hidden when reenabling an empty filter 2026-11-04 18:10:56 +04:00
German Khokhlov 20a7016987 Keep "Tell it where to go" as a direction, not a flight, in ru, uk and es 2026-11-04 17:56:57 +04:00
German Khokhlov 353ca04b61 Add the changelog entry for #1545 2026-11-04 17:53:47 +04:00
German Khokhlov e66b99c8ff Fix the typed AI chat translations
The quick commands "Reset to globe view" and "Show earthquakes" reached t()
through a .map(), so the catalog check never saw them and every language
showed them in English. They are now marked with msg() and translated.

Review of the 71 strings from #1507 in all eleven languages:
- zh-Hant is regenerated from zh-CN with OpenCC s2tw, as its guide says;
  40 entries had Taiwan vocabulary instead.
- ar "Dock to the right" names the left side, where RTL puts that rail.
- ja "What am I looking at?" no longer asks what the assistant sees.
- Provider Settings, dock, provider, live and map use each glossary's terms.
- de drops the du-form; ja drops spaces between Japanese and Latin text.
- Calques, register and the example commands read naturally.
2026-11-04 17:53:23 +04:00
German Khokhlov 2d917c5909 Merge branch 'main' into feat/cctv-model-specs-refresh 2026-11-04 17:53:10 +04:00
German Khokhlov 1100cdcff5 Let the flights' fix history fill before the long soak measures the heap, and say why a context-loss case drew no frame
The long soak's heap slope counted the per-aircraft dead-reckoning history (POSITION_HISTORY_LIMIT fixes for 10 000 aircraft, about 14 MiB over the first 2.5 min of polls) as switch growth: a run with the same workload and no switches grows as much and then levels off. With --assert the soak now waits until the flights feed has been read more times than the history keeps before it switches; over 500 switches the heap then grows 1.07 KiB per switch.

qa-strict-context-loss records, only when no non-blank frame came, how many frames the running and the watched engine drew in 3 s and how much of the last one differs from its first pixel.
2026-11-04 17:48:46 +04:00
German Khokhlov 4859ba4c94 Merge pull request #1464 from quanticsoul4772/upstream/datacenter-ground-sampling
fix(infrastructure): ground-sample only stem bases the camera sees
2026-11-04 17:39:36 +04:00
German Khokhlov f89aee1eac Load the Cesium SDK and its widget styles only when a Cesium globe or a feature that needs it first runs
index.html no longer loads /cesium/Cesium.js and widgets.css: the Cesium scene loads both before it builds its viewer. A cold Navara start requests nothing of the Cesium library again, and qa-strict-cold-chunks asserts that without the known-gap allowance. The strict harness puts an accessor in place of the Cesium global on every page and fails a scenario that reads it before Cesium.js has run; GEV_QA_CESIUM_TRAP=record lists every such read site instead.
2026-11-04 17:15:27 +04:00
German Khokhlov b8305de14b Run the Navara paths without the Cesium SDK, and load it on demand for the features that still build on it
Every Cesium read that a Navara page made was surveyed with the strict acceptance (GEV_QA_CESIUM_TRAP=record). Math on those paths now uses src/geo: screen annotations, weather and wind center readings, cyclone picks, scene data pack polygons and images (new navaraGeometry.js), the awareness subject, the orbit offset of camera verbs, voice frame_overhead, the agent world packet and Directions colours and ground picks. The celestial ring's Sun and Moon come from a bit-identical port of Cesium's Simon1994 model, JulianDate and TEME rotation (src/geo/simon1994.js, julianDate.js, transforms.js); a Cesium globe still applies its ICRF rotation once loaded.

Traffic, Street Level, the Nepal event and locator and geo import build on Cesium's math or entity model on either globe; their enable (or the import) now loads the SDK first through src/app/loadCesium.js, synchronously when it is already there. A production page guards the global so a missed read is reported and starts the load. No module reads Cesium while it loads (scripts/check-cesium-load-time.mjs, run by npm test). Cesium.js is still loaded by index.html here.
2026-11-04 17:15:21 +04:00
German Khokhlov 9b7d9ad537 Merge origin/main 2026-11-04 16:35:00 +04:00
German Khokhlov 99831ea19b Keep STALE on Contacts while a poll is in flight
A poll that returned the same stale snapshot dropped STALE from the
Contacts cohort until the next answer, because the in-flight loading flag
outranked stale and the source revision ignored the provider name. A
source that has answered now reads its status without the loading flag;
one that has never answered (AIS first connect) still reads as loading,
so it shows no STALE before any snapshot exists.
2026-11-04 16:34:39 +04:00
German Khokhlov f87da8523e Pin the page clock to an Austin afternoon in the Navara bloom and style checks
The look's sun follows the page clock, so the frame these checks compare was as bright as the hour they ran at: in the acceptance run the half-strength bloom changed the frame by 0.29 against 3.5 earlier, and at dusk the full bloom changes nothing (luma 13).
2026-11-04 00:59:58 +04:00
German Khokhlov 91685c94d9 Assert the soak's heap slope from switch 20 again
Measured over the second half the heap still grew about 20 KiB per switch in the acceptance run (117.8 to 123.8 MiB from switch 250 to 500), so the narrower window did not separate warm-up from growth; the original check stays.
2026-11-04 00:58:32 +04:00
German Khokhlov a56f2f9352 Assert the soak's heap slope over the second half of the run and report the warm-up slope beside it
Under the soak workload V8's compiled code and the layers' caches grow for about 250 switches and then the heap is flat (121.4, 121.7, 120.4, 119.1 MiB after 250 to 400 switches), so a line fitted from switch 20 measured the warm-up. Over the second half the threshold stays 10 KiB per switch; the run before the layer effect fix measures 19 KiB there.
2026-11-04 00:24:47 +04:00
German Khokhlov 43ab3ecaaf Run the Navara visual style, bloom, sonar, cockpit cloud and annotation checks in the strict acceptance 2026-11-04 00:20:13 +04:00
German Khokhlov ebc717df8b Dispose a Navara layer effect's pass when the layer detaches so engine switches stop retaining its material and textures
Layers re-create their ground effects on every attach. Navara's removePass leaves the EffectPass undisposed, so each switch kept its EffectMaterial in three's program and material caches, together with the uniforms' DataTextures and their Float32Array data (earthquakes: about 47 KB of buffers and one WebGL program per switch). engine.LayerEffectDesc now disposes the raw pass on delete, as the app's own effects do.
2026-11-04 00:07:15 +04:00
German Khokhlov 726e201314 Read a parked globe's WebGL context from the one it was built with instead of asking its canvas during a switch
Asking the canvas again during the switch made the reuse depend on getContext at that moment: with new contexts refused (qa-strict-failure-matrix, cold Navara to Cesium) the rollback to the parked Navara threw and left no globe.
2026-11-03 23:33:50 +04:00
German Khokhlov 90d64e6916 Mark a resumed or share-restored follow only while it starts so a later follow of the same subject is navigation again
The aircraft scene binding re-tracked with origin share-restore, which stayed on the entity: a later trackedEntityChanged for it (cockpit exit, refocus) never stamped navigation, and the aircraft lost its selection origin. Flights, military and satellites now set a transient gevRestoring mark around follow.start, and the aircraft binding resumes with the origin the aircraft was selected by.
2026-11-03 23:30:10 +04:00
German Khokhlov cbe1d841ea Dispose the Navara bloom and sharpen passes when their effect is deleted
EffectComposer.removePass does not dispose a pass. One withPassDisposal mixin now does it for the bloom, sharpen, styles and overlay effects.
2026-11-03 23:30:10 +04:00
German Khokhlov b49f9dddf0 Fail the acceptance when a production build throws on a cold start of either engine
qa-strict-prod-smoke opens the keyless vite preview on each engine, switches once and fails on any page error. qa-strict-cold-chunks reports Cesium.js at a cold Navara start as a known gap instead of a failure.
2026-11-03 23:21:10 +04:00
German Khokhlov 125fbc5a3b Load the Cesium SDK from index.html again, since engine-neutral modules read its global when they load
This reverts ae13a56f. In the production build every 'cesium' import is the global that Cesium.js defines; with the script loaded only when a Cesium globe started, modules evaluated at boot (cesiumConstants, annotationEngine) threw ReferenceError and neither engine started. A cold Navara start loading Cesium.js stays a known gap.
2026-11-03 23:21:00 +04:00
German Khokhlov a04bfbe184 Merge branch 'main' into upstream/datacenter-ground-sampling 2026-11-03 23:04:30 +04:00