Commit Graph
102 Commits
Author SHA1 Message Date
Sameh Khamis b78ff7a915 Use shared availability for an empty Street Level provider list 2026-10-09 17:49:58 -07:00
Sameh Khamis 940b277460 Allow optional Street Level provider composition 2026-10-09 17:18:49 -07:00
Said TurkseverandClaude Opus 5.5 e823e15025 fix(street-level): point a key-gated layer at Street View; button beside the hint
Review of #966: with a Google Maps key but no Mapillary token, switching
Street Level on read KEY REQUIRED / "Needs MAPILLARY_CLIENT_TOKEN" with
nothing about Street View, which stayed off (billing), so the layer looked
broken.

- While the switched-on providers lack their keys, the layer reports the
  switched-off ones that would draw with a key already set
  (keyAlternatives: Street View on Google 3D with a Google key). The
  panel's KEY REQUIRED tooltip, its coverage line and the layer row's
  tooltip then read "Needs MAPILLARY_CLIENT_TOKEN — add it in Provider
  Settings, or light STREET VIEW to use your Google Maps key"
  (keySetupWithAlternatives). Off Google 3D the plain KEY REQUIRED stays.
  Street View stays off by default.
- OPEN STREET VIEW moves beside the coverage hint: at the default panel
  width the PROVIDERS row has no room for it, so it wrapped onto a line of
  its own.
- The panel gate's corner drag names what lay under the pointer when it
  fails.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 00:05:58 +01:00
Sameh KhamisandClaude Opus 5.5 84f634efb0 fix(street-level): pause Street View details retries after a failure
Maintainer follow-up to #966 review:

- A failed panorama-details lookup now waits DETAILS_RETRY_COOLDOWN_MS
  (5 s) per panorama before a view event can retry it, so dragging the
  view after a failure no longer issues a lookup on every pov change. A
  success clears the pause; one panorama's failure does not delay another.
- SECURITY.md notes that allowing maps.googleapis.com in script-src also
  trusts its JSONP endpoints, an accepted limitation alongside the
  existing 'unsafe-eval' allowance.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 10:38:01 -07:00
German KhokhlovandClaude Fable 5.1 e214129e45 refactor(street-level): drop hover, legend and byte-budget cache; flatten the provider directory
- No pointer cursor over coverage lines (no other layer has one); a click
  test replaces the hover tests.
- No legend: one source, one colour.
- The on-globe credit lives in index.js; credits.js is gone.
- Billboard glyphs are SVG data URLs with the same geometry, so tests need
  no canvas stub.
- The tile cache keeps the 120 most recently used tiles, same 24 h TTL,
  instead of a byte budget; listTileLayers was test-only.
- providers/mapillary/ is flattened into the layer and its policy merged
  into one policy.js; the source's method list is a literal in the catalog.
- One fakeCesiumViewer for the layer tests.
- The fixture gate keeps the steps the unit tests do not cover: coverage and
  credit, a rejected key, line -> cone -> photo, close, a keyless page.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-08 19:17:45 +04:00
German KhokhlovandClaude Opus 5.5 8e5e3cdd3b fix(street-level): re-check an unknown key, Esc leaves full screen, say why a view is empty
- A failed or missing key status is asked again on the next switch-on, and
  the check gives up after 10 s instead of holding LOADING forever.
- Waiting for the key status reads as LOADING while the layer is on.
- Esc shrinks the photo in full screen too, before the panel's own Esc.
- Destroying the panel with the iPhone popover open leaves no popover behind.
- An empty view says whether the filter emptied it.
- A freed upstream tile slot passes straight to the oldest waiter.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 18:25:16 +04:00
German KhokhlovandClaude Opus 5.5 48b889590d docs(street-level): shorten comments and docs, drop audit references
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 17:44:32 +04:00
German KhokhlovandClaude Opus 5.5 d59b4d05bb refactor(street-level): trim dead paths, duplicated labels and test-only API
- visibleBbox: no view-rectangle fallback or grid option; its one caller
  always ranges the rays
- tilesForBbox returns the tiles; normalizeBbox takes arrays only
- viewerHost: no try/catch around adapter calls that catch for themselves
- coverage: counts come from the drawn sequences; no sequenceCount export
- one keyStatusLabel for the pill and the layer list
- no constructor source check, double-init guard or selectSequence /
  clearSequence on the layer

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 17:04:05 +04:00
German KhokhlovandClaude Opus 5.5 4682757e71 fix(street-level): a new sequence load drops the last one's error; framing survives a detached navigation
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 16:21:13 +04:00
German KhokhlovandClaude Opus 5.5 db9b61dc55 fix(street-level): hover skips every drag and re-picks when the camera rests
A release with a modifier held left the LEFT_DOWN/LEFT_UP flag stuck, and
right, middle or modified drags picked every frame. Track pointer buttons
instead, as main did, and pick a still pointer again on moveEnd.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 16:20:50 +04:00
Said TurkseverandClaude Opus 5.5 ef396655fc feat(street-level): OPEN STREET VIEW, and Street View only on Google 3D
- OPEN STREET VIEW in the PROVIDERS row opens Street View's nearest
  panorama at the ground under the middle of the screen, without moving
  the camera: Street View no longer needs a pointer. It is disabled (and
  says so) until the camera is at street zoom.
- Off the Google 3D map Street View does not appear at all: no chip,
  legend swatch, globe credit, layer source or button, and Google's script
  is not loaded (the viewer has no prewarm; the script loads on first use).
  The share option keeps the user's choice for when Google 3D returns.
- A ground click measures the camera height at the click rather than
  reading the cached flag.
- A chip without a usable key explains it instead of lighting; it darkens
  beside a lit chip, and the other chips keep switching, so a refused
  Street View key cannot lock Mapillary out.
- The gate checks that nothing of Street View shows off Google 3D even when
  a share link switches it on, presses OPEN STREET VIEW on Google 3D, and
  asserts that each chip it switches really switched.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 12:55:08 +01:00
German KhokhlovandClaude Opus 5.5 09e2fd96a4 refactor(street-level): no sequence image cache; one pose listener
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 15:16:29 +04:00
German KhokhlovandClaude Opus 5.5 1db3290e0b chore(street-level): format; drop nearest.js from tool configs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 15:07:32 +04:00
German KhokhlovandClaude Opus 5.5 200844998b refactor(street-level): draw the selected sequence as its own line; drop old-zoom tiles at once
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 15:06:17 +04:00
German KhokhlovandClaude Opus 5.5 fd2a21c0c6 refactor(street-level): hover picks once a frame instead of a throttled timer
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 15:04:23 +04:00
German KhokhlovandClaude Opus 5.5 c78c872f92 refactor(street-level): drop unused tile and pose fields; keep the sequence error on the sequence
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 15:03:37 +04:00
German KhokhlovandClaude Opus 5.5 7411ebaf1c refactor(street-level): static legend in markup; drop empty panel wrappers
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 15:02:44 +04:00
German KhokhlovandClaude Opus 5.5 94049c5667 refactor(street-level): drop openNearest; QA opens a photo by clicking a line then a cone
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 15:01:42 +04:00
Said TurkseverandClaude Opus 5.5 7bfcf177ac fix(street-level): IC8 review of the Street View provider
Google's Maps Platform terms forbid Street View imagery beside non-Google
maps, so the provider declares requiresMapStack: 'photoreal': off Google
3D its chip is dashed with the reason, lookups and opens skip it, and
leaving Google 3D closes its panorama.

- Ground clicks: only a click on the map itself (scenePick.isSurfacePick:
  nothing picked or Google 3D tile content) at street zoom opens Street
  View, and the camera stays put; higher up the hint says to zoom in.
  scenePick.pickGroundPosition replaces the copy in Directions.
- Viewer: poses go out at once and again when the date and address
  arrive, so an open never hangs on that lookup; one lookup per panorama,
  seeded by the nearest lookup; a close settles a pending open; failed
  lookups are asked again; poses follow position changes, not pano_changed.
- Loader: the gm_authFailure handler is installed once, so a retried load
  reports a refusal once.
- Viewer host: a prewarm that lands after another provider took the host
  is released; FIT/FILL availability is set on every open.
- Provider: a refusal while switched off reports no error over another
  photo; SINCE compares against the end of Google's month; messages name
  the referrer and network causes; FLAT says Street View is 360° only.
- The layer row names the key of the providers that are on; the MCP panel
  CSP admits Street View's tiles, control images and photos.
- Tests for each, against fakes that now follow Google's event order; the
  browser gate restores its state, waits instead of sleeping, aims its
  panel clicks and corner drags, and asserts the camera stays put.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 02:59:51 +01:00
Said TurkseverandClaude Opus 5.5 22b0009138 feat(street-level): Google Street View as the second imagery provider
Google Street View registers beside Mapillary as provider `google`. It runs
on the Maps JavaScript API with the browser GOOGLE_MAPS_API_KEY, loaded on
first use (mapsLoader.js), and uses Google's own StreetViewPanorama as its
viewer adapter, emitting provider-neutral poses (address and month in the
caption, a link to Google Maps, steps along Google's arrows, FOLLOW on
Google 3D). Its chip starts off because every panorama is billed to the
key; the share option is `g`.

Google offers no coverage layer for other maps, so the provider draws
none: with it on, a click on bare ground at street zoom opens its nearest
Google-collected outdoor panorama (groundClick.js). A key Google refuses
reads KEY REJECTED and fails a pending open at once; a lookup Google never
answers fails after 10 s.

Core: providers may declare `groundClick` and `defaultOn`; poses may carry
`capturedAtPrecision` and `title`; the coverage line keeps every
provider's hint; opening one provider's image releases another's
prewarmed viewer; FIT/FILL hides for viewers without render modes. CSP
script-src admits https://maps.googleapis.com. The browser gate gains two
Street View steps (the keyed one skips as 'no Google key' in CI).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-08 02:32:06 +01:00
German KhokhlovandClaude Opus 5.5 8706cafdd1 fix(street-level): ground under the camera on Google 3D; tilted views load what they look at
Two regressions from the slimming, found in review:

- Google 3D hides the globe, so groundUnderCamera returned null once the
  ground caster was gone: in high cities (Denver ~1,600 m) the camera read
  kilometres too high, the coverage zoom came out coarse and the visible box
  slid kilometres ahead. With the globe hidden (or not yet loaded) the
  ground now comes from the rendered surface (scene.sampleHeight), checked
  for plausibility and ignored when above the camera. The plausibility check
  is shared with photo framing (plausibleSurfaceHeight, sampledSurfaceHeight).
- Tiles were ranked from the camera's ground point alone, so a tilted view
  from a few kilometres up (z13) could miss the tile at the centre of the
  screen. They are ranked from viewFocus: halfway between that point and the
  ground at the screen centre (or the nadir when the centre ray misses).
  A test pins the 3 km / 70° case: the nadir ranking leaves the centre tile
  out, the focus ranking loads it.

Also ignore .playwright-mcp/: its browser console logs can carry tokens.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 23:50:44 +04:00
German KhokhlovandClaude Opus 5.5 ad58a0bdc4 refactor(street-level): trim QA, tests, styles and docs
The browser gate is one pass over the remaining flows: rail strip and
expand, coverage with fixtures, the ON/OFF pill, 360° and SINCE filters,
KEY REJECTED, nearest photo with caption, × close, phone fit, keyless
KEY REQUIRED on a second page and no page errors. Panel controls are
pressed through the DOM; pick-point search, line/cone clicks, the
framing-cancel, reload/share and status-route probes, the second
viewport and pointer-settling retries are gone (unit tests cover them).

Tests that pinned constants, copy, CSS or source text, or repeated
another test, are removed or merged. CSS loses an unused variable and
duplicate rules. Docs describe the slimmed feature; unused exports and
the layer's dead setCoverageFilter/refreshCoverage surface are removed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 22:41:29 +04:00
German KhokhlovandClaude Opus 5.5 37a96072fa refactor(street-level): one provider, no orbit overview, no prewarm, simpler tile choice
The layer now owns its Mapillary parts directly: the provider registry,
pick router, multi-provider UI summary, params codec helper and provider
context are gone. createStreetLevelLayer({ source }) builds coverage,
sequences, the nearest-image lookup and the MapillaryJS viewer itself; a
single providerOn switch keeps the share link's `mapillary` option (off
draws nothing), and getParams/setParams keep { mapillary, pano, sinceDays }.

No z0-5 overview points: above 60 km nothing is drawn and the panel says to
zoom in; the proxy now serves only coverage z11-14. Tiles come from the
visible ground within range of the camera, ranked from the ground under it
(no line-of-sight ranking or near-range padding). MapillaryJS loads on the
first photo; viewer prewarm is removed. Key status, a rejected key and a
rate limit share one `blocked` state on coverage.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 22:19:24 +04:00
German KhokhlovandClaude Opus 5.5 0f41fb04cd refactor(street-level): drop FOLLOW and Google 3D ground casting
FOLLOW is gone: no setFollow, follow state, map-stack availability or
handoff listener. Opening a photo still frames it with one flight through
the application's deferred navigation (begin/reassert), so a slow photo
never overrides newer navigation and tracking is released as before.

Ground casting is gone: groundCast.js, meshSampler.js, the surface mode,
the draped-to-cast swap and remesh. Coverage lines are always draped
GroundPolylinePrimitives (ClassificationType.BOTH); cones and the marker
clamp to the ground and keep the horizon cull. The terrain/meshFloor/ground
services and meshFloor.visibleTilesetLoaded are no longer needed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 21:59:15 +04:00
Said TurkseverandClaude Opus 5.5 4cf6920e65 fix(street-level): retry lines a partial terrain lookup left draped
A tile whose terrain lookup cast some lines kept castRequested set, so a
later refresh skipped it and the lines that failed stayed draped over
trees and roofs until the tile was rebuilt. A refresh now retries any tile
with lines still draped, and redraws it only when more of its lines can be
cast, so a tile that cannot be cast fully costs a cache check, not a
rebuild, per refresh. castRequested still stops the redraw from casting
again at once.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 14:06:22 +01:00
Said TurkseverandClaude Opus 5.5 8318c9def0 fix(street-level): a delayed photo never overrides newer navigation; retry failed mesh refreshes
- A photo takes a deferred navigation ticket when it starts opening
  (begin/reassert, the application's _beginDeferredNavigation and
  _reassertNavigationHandoff) and frames only if that ticket still owns
  the camera once loaded, so a slow photo no longer flies the camera back
  over newer navigation or clears newer aircraft tracking.
- A failed mesh refresh keeps the last good sample and the distance it was
  taken from, and is retried after the miss cooldown, instead of recording
  the failed distance and never refreshing again.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 12:50:13 +01:00
Said TurkseverandClaude Opus 5.5 f33cd54e2b fix(panels): a collapsed window keeps its chosen height; handle early tile failures
- A floating portable panel saved its measured box, so dragging a
  collapsed window stored its 50 px header strip and a reload clamped it
  to the minimum. It now saves the inline size the user chose. A unit
  test and a collapse -> drag -> reload -> expand step in the panel gate
  pin it.
- Coverage awaits the tile fetch and the one-time terrain table load
  together, so a tile that fails before the table loads is reported at
  once instead of surfacing as an unhandled rejection.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 23:27:04 +01:00
Said TurkseverandClaude Opus 5.5 1fa129ea8e fix(street-level): camera ownership, mesh refresh, panel CSP (Sameh's review)
- Photo framing and FOLLOW claim the camera through the application's
  navigation, injected with attachNavigation({ run, subscribeHandoff }):
  aircraft and satellite tracking is released first, the cockpit refuses,
  and FOLLOW stops when another feature takes the camera. No UI imports
  in the layer.
- The mesh sampler follows the mesh floor's rules: it waits for the
  visible tileset to finish streaming (visibleTilesetLoaded, now exposed
  by the mesh floor service), needs a real bare-earth prior and keeps to
  the shared meshFloorSampleWithinPrior window, which cameraFollow now
  uses too. A cell is probed again once the camera is half as far from
  it (down to 40 m), so a coarse early sample is replaced and redrawn.
- The MCP globe panel's CSP allows the Mapillary Graph API and its image
  CDN (https://*.xx.fbcdn.net).
- The tile proxy reads bodies with the shared readResponseBytesCapped.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 23:04:33 +01:00
Said TurkseverandClaude Opus 5.5 4ea6631425 docs(street-level): shorten docs and comments before merge
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.

Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 21:59:12 +01:00
Said TurkseverandClaude Opus 5.5 c65feda4b1 fix(street-level): keep cones on low ground, and gekh's P3s
From gekh's review of db79027, each with a test that fails before:

- P2: image cones and the photo marker no longer disappear where the
  ground lies below the WGS84 ellipsoid (NYC -22 m, Colombo -95 m). The
  horizon cull's occluder is WGS84 shrunk by 1 km (HORIZON_CULL_DEPTH_M),
  below any real surface, so a camera near or under the ellipsoid no
  longer treats every lower point as behind the horizon; the far side of
  the Earth is still hidden from orbit (tested).
- Mesh range across the date line: the camera's longitude is taken to the
  box's side of +-180 before clamping (meshBoxInRange), so a tile just
  across the line is not measured from its far edge.
- MapillaryJS no longer tracks window resizes (trackResize: false): the
  panel's ResizeObserver resizes the viewer and skips it while hidden, so
  a window resize after closing a photo cannot ask for a tile at z=NaN.
- A key-less install sends no tile requests before the key status is
  known: coverage waits for the first status answer and the provider
  refreshes it once the status lands.
- constructCatalog takes the source method list from MAPILLARY_SOURCE_
  METHODS; sequences.js imports view.js once; the provider's unused
  re-exports are gone.

Verified: unit 5970 pass; strict fixture gate on a production build 28 ok
+ 2 "no Google 3D" skips and the panel gate 6/6 (QA_FAIL_ON_RETRY=1);
live gate with a real token 25 ok + 3 fixture-only skips.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 18:28:14 +01:00
Said TurkseverandClaude Opus 5.5 3af0f80cdb test(street-level): close the mutation survivors; Esc in rich text
A mutation review left 18 earlier survivors; each now has a test that
fails with the mutant applied:

- the expanded viewer returns into the panel on shrink, close and destroy
  (the fake DOM had no parentNode, so reinsertion was never exercised); the
  fake DOM gains offsetParent and a MutationObserver that honours its
  options, and a <body> child added while expanded goes inert;
- each pose moves the marker, drives FOLLOW and selects a new sequence;
  close() retires an open still mounting or opening; a provider toggled
  while the layer is off activates nothing; the adapter drops late and
  superseded poses;
- share-link defaults: "any date" (0 days), the codec max pinned to the
  filter's MAX_SINCE_DAYS (layerState cannot import it across package
  boundaries, so a test ties the two), Mapillary on when a link omits it;
- Esc that something else handled, or typed in a field, keeps the
  selection; a key problem outranks LOADING on the pill;
- the marker's terrain height (mesh, DEM, clamp then re-place);
- proxy: LRU memory cache and its half-budget rule, Retry-After capped,
  a request after a cancelled fetch starts a fresh one;
- date-line tile ranking with and without focus; the horizon cull idles
  while the camera stands still; the old zoom goes as soon as the new one
  lands; a rate limit holds every refresh inside its wait.

One real bug found and fixed: Esc inside a contenteditable cleared the
selected sequence (selection.js now ignores isContentEditable targets).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 16:54:06 +01:00
Said TurkseverandClaude Opus 5.5 bd97d38a99 fix(street-level): budgeted mesh sampling, in-place cones, date line, horizon
From the IC8 review of #768, each with tests that fail before:

- P1: a mesh batch no longer rebuilds the selected sequence's cones. The
  drawn cones are indexed by mesh cell; a batch that touches none of them
  is ignored and the affected cones are moved in place (no removeAll/add).
- P2: mesh sampling keeps to its 6 ms slices. Requests are taken in inside
  the budget, only cells within range of the camera are queued, the queue
  is a persistent min-heap re-ranked in one pass only after a 100 m camera
  move, and the deadline starts before any work. Coverage keeps a bounding
  box per line and densifies a line only once it comes within range. On a
  synthetic dense tile (600 x 40 points): slice median ~10 ms -> 5 ms, max
  18-30 ms -> 6.7 ms, refresh cost 11-24 ms -> 1.5-3 ms.
- P2: image cones and the photo marker are horizon-culled like the
  overview dots (one createHorizonCull in view.js, shared by all three).
- P2: a selection change recolours the previous zoom's lines still on
  screen and the old lines a cast swap keeps showing.
- P2: distances (metresBetween), line densification and ground-corner
  requests go the short way round +-180 deg (wrapLon in tileMath.js), so
  nearest ordering, cone thinning, mesh range and cast lines are right
  across the date line.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 15:16:57 +01:00
Said TurkseverandClaude Opus 5.5 09fc10756c fix(street-level): own the framing flight and the nearest-photo lookup
From the IC8 review of #768, each with tests that fail before:

- P1: closing a photo, switching the layer off or destroying it stops the
  1.6 s framing flight toward that photo. The flight is claimed with a
  token before flyToBoundingSphere and released by its complete/cancel
  callbacks, so cancelFraming() calls camera.cancelFlight() only while
  the flight is still Street Level's: a newer navigation flight (a search
  result, a scene) is never cancelled. Turning FOLLOW on also stops it, so
  the tween cannot overwrite the follow view.
- P2: an older nearest-photo lookup can no longer replace a newer choice.
  The core owns one AbortController per lookup, aborted by a newer lookup,
  a direct open or cone click, closing the viewer, disable and destroy;
  the signal reaches source.nearestImages through the provider, and an
  aborted lookup never surfaces as an error.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 15:16:57 +01:00
Said TurkseverandClaude Opus 5.5 c2f1b54d00 refactor(street-level): remove the remaining duplicated code and fakes
A duplicate scan of every module the PR adds (repeated 4-line blocks,
normalised) after gekh's dedup round left these:

- glyphs.js: the cone, ring and position glyphs share cachedGlyph(), wedge(),
  ring() and dot(). Checked with a recording canvas: all 20 draw calls keep
  the same path and fill/stroke state, so the glyphs are pixel-identical.
- panelPositionControls.js: one placeAt() for the three places that pin a
  panel's top-left corner as a fixed window.
- tiles.js: one warn() for the three background-failure logs.
- Tests: src/testSupport/streetLevelFakes.mjs holds the provider snapshot
  (uiState + presentation tests), the stand-in provider (core + controls
  tests) and one real-ray pinhole camera (view + coverage tests, which had
  each written their own). The coverage line-of-sight test still fails when
  refresh() stops passing its focus.
- qa-street-level.mjs: one waitForCoverage() for the five copies of the
  "on, drawn, settled, not key-gated" wait.

No behaviour change: unit 5862 pass, fixture gate 16/16, panel gate 5/5.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 14:27:58 +01:00
Said TurkseverandClaude Opus 5.5 5f98b871e8 fix(street-level): sequence loads, playback and nearest-photo edge cases
From gekh's review of #768, each bug with a test that fails before:

- P2: a failed sequence load clears the previous sequence's cones, resets
  the selection and can be retried; a second click while loading starts no
  second lookup. sequences.js had no tests: sequences.test.mjs now covers
  failure and retry, a superseded late answer, the cache and clearSelection.
- P2: closing a photo stops MapillaryJS sequence playback, which kept the
  hidden viewer stepping and downloading images.
- openNearest without the panel reports it instead of loading forever, and
  stops if the layer (or its provider) went off during the lookup; the
  mesh sampler's misses are bounded and forgotten with its samples; the
  sequence count is the union of ids across tiles; a provider withdraws
  only its own error, so a sequence error cannot mask KEY REJECTED; hover
  stays on (throttled) under an orbiting camera and re-picks when it
  stops; "since N days" follows the clock in a long-open tab.
- A prewarm waits for one in flight and then builds if it gave up.
- New coverage for the layer core (credits, KEY REJECTED vs REQUIRED,
  switching a provider off), the refresh wiring of the tilted-view fix and
  the draped-to-cast swap completion.
- Cleanup: loading is derived from pending; freshStreet(); tile ranking
  computes distances once and shares one path for the date line; shared
  metresBetween / whenIdle / redrawTile; one NEAREST_RADIUS_M and one
  source method list; unused contract fields, exports, getImage and the
  decoder's image branch removed; PROVIDER_COLORS lists only Mapillary.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 18:35:44 +01:00
Said TurkseverandClaude Opus 5.5 539d514adb fix(street-level): viewer lifecycle, hover cost, keyboard focus, panel lift
From the IC8 review of #768 (P2s), each with a test that fails before:

- Switching the layer off and on during the first photo download no longer
  leaves the viewer stuck on "not mounted": an outdated mount only unmounts
  an adapter nobody else holds and subscribes poses only once current, and
  the MapillaryJS adapter never builds a viewer after it was unmounted.
- Hover picks at most every 120 ms (the CCTV convention), not while the
  camera moves or a button is held, and not after the layer went off.
- Esc shrinks the expanded viewer wherever focus is (document capture), so
  the map keeps its selection, and Tab from outside returns into it.
  Closing a photo moves focus to the panel instead of dropping it on body.
- Portable panels lift only after a mouse or pen moves past the drag
  threshold: a click on a docked panel's edge or a touch swipe on its
  header no longer turns it into a floating window, and pointercancel
  saves nothing and puts the panel back.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:55:18 +01:00
Said TurkseverandClaude Opus 5.5 b1924ebb3e fix(street-level): coverage keeps its filter, selection and ground
From the IC8 review of #768 (P2s), each with a test that fails before:

- Far-side overview dots no longer show through the globe. They skip the
  depth test so they stay above Google 3D terrain, so points behind the
  horizon are now hidden with an EllipsoidalOccluder (as the cyclones layer
  does), re-culled only when the camera moves.
- The per-tile cap applies after the imagery filter: a dense tile of newer
  flat captures kept no 360° lines at all. Lookup, picking and counts use
  the drawn set.
- Lines whose ground heights were evicted, or whose terrain lookup failed,
  are cast again on the next refresh instead of staying draped for good
  (castRequested no longer latches; castAbort marks a cast in flight). The
  height cache now drops its oldest corners instead of all of them.
- A selection made or cleared while a tile's lines rebuild is applied once
  they are ready (each primitive remembers the selection it was built with).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:55:18 +01:00
Said TurkseverandClaude Opus 5.5 f75cdf3626 perf(street-level): load the MapillaryJS stylesheet with the viewer
The 92 KB stylesheet was vendored into the main CSS, so every page load
paid for it (render-blocking) although the viewer itself is lazy. It now
comes with the lazy chunk: `import('mapillary-js/dist/mapillary.css')`
next to `import('mapillary-js')`, which Vite applies before the import
resolves, so the viewer is styled from its first frame. Main CSS in a
production build: 386 KB -> 302 KB; the MapillaryJS CSS is its own 84 KB
file. Checked in the dev server that its rules arrive with the viewer.

The vendored copy also named the wrong copyright holder and omitted the
MIT text; it is gone, and THIRD_PARTY_NOTICES.md now records mapillary-js
(MIT, Facebook, Inc. and its affiliates) and its rxjs (Apache-2.0) and
three (MIT) dependencies.

Found in the IC8 review of #768 (P2).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:55:03 +01:00
Said TurkseverandClaude Opus 5.5 63280e22c0 fix(street-level): load the coverage in view, and name a rejected token
Tilted views: the visible box came from screen rays against the bare
ellipsoid and the 9 tiles kept were the ones nearest its centre, so a view
over high ground (Denver, 1,600 m up) or near the horizon dropped the
streets in front of the camera. At street zooms the rays now meet an
ellipsoid raised to the ground under the camera, hits beyond a range tied
to camera height are ignored, tilted views also keep the ground around the
camera, and tiles are ranked along the line of sight (nadir to screen
centre). Simulated with real Cesium ray maths over Sacramento and Denver
from 2 m to 1,000 m: the nearest visible ground and the screen centre are
always loaded.

Rejected token: Mapillary's 401/403 reached the panel as a raw "Mapillary
tiles HTTP 403" while the pill said ON, and every pan asked Mapillary again.
The proxy now answers a refusal as {keyRejected: true} and holds it for that
token (5 min), and a 429 with its Retry-After (held until then). The panel
reads KEY REJECTED, names MAPILLARY_CLIENT_TOKEN and Provider Settings,
gates its controls like KEY REQUIRED, requests nothing more, and clears the
message when the layer goes off. A rate limit keeps the drawn tiles and
refreshes once the wait is over.

Found in the IC8 review of #768 (P1 tile selection, P2 rejected token).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:12:03 +01:00
Said TurkseverandClaude Opus 5.5 57c58a862a fix(street-level): prepare ground heights for the mesh densifying too
castLine densifies at 0.0002° when mesh heights refine it, but prepareLines
only fetched grid corners for the 0.0005° points. The finer points could
land in cells nobody fetched, so the cast came back null and the whole line
stayed draped over roofs and trees on Google 3D. prepareLines now prepares
both sets (corners are deduplicated, so the extra cost is small).

A seeded test of 300 walks with 50-300 m segments: 130 failed before, 0 now.
Found in the IC8 review of #768 (P1).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 15:12:03 +01:00
Said TurkseverandClaude Opus 5.5 a5e16e9470 fix(street-level): settle loading on pan, keep zoom 0, drop late poses
Fixes from gekh's re-review of 061d269, each with a regression test that
fails on the old code:

- A pan that drops a tile still loading now settles the loading count
  (the aborted request no longer owns its key, so its `finally` never
  did), and purges the previous zoom's tiles once nothing is pending.
  LOADING no longer sticks on the status pill and chip.
- Zoom 0 (above 15,000 km) is a zoom: `zoom == null` instead of `!zoom`.
- A pose that arrives after a photo was closed is dropped, in the
  MapillaryJS adapter and in the viewer host, so the marker and sequence
  selection do not come back.
- Ground casting passes the tile's signal to the terrain request, so a
  cancelled tile stops its height batch instead of holding the queue.
- The server's in-memory tile cache honours the 24 h TTL like the disk.
- The viewer's one-time resize runs for every photo, not just the first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 12:44:27 +01:00
Said TurkseverandClaude Opus 5.5 7ae5f52c89 test(street-level): coverage race, camera framing and panel-control tests
From the test-engineering review of #768: the rendering and panel code had
thin unit coverage (coverage.js 29% of lines, sequences/viewer/selection
~30%, cameraFollow 50%, streetLevelControls only source-text checks), and
two shipped bugs were caught only by the manual browser gate.

- coverage.test.mjs drives the real createCoverage against a fake scene and
  a source whose tile requests the test resolves. It reproduces gekh's P0 #2:
  a request superseded by retire() finishes after a newer one for the same
  tile. Without the ownership checks it drops the newer request's key and a
  refresh starts a duplicate whose lines nothing can remove (fails on the old
  loadTile, passes now). It also covers the draped-to-cast swap keeping both
  line sets on the globe until the cast one is built and clear() removing
  both mid-swap, and a tile with nothing castable not being rebuilt.
- coverageFixture.mjs encodes Mapillary-shaped coverage tiles (sequence
  lines, overview points) from lon/lat; the tests and the hermetic gate use it.
- cameraFollow.test.mjs pins the underground-camera fix: a -14,886 m sample
  is ignored for bare earth, a plausible sample wins, and following stands at
  eye height. Three of the four fail on the pre-fix module (the first reports
  "centre at -14884 m").
- streetLevelControls.test.mjs is a contract test through the real
  DataLayerManager and LayerStateCoordinator: a 360 deg click and a SINCE
  release reach the durable layer state and the encoded share link under
  Street Level's token. Against a stand-in layer it also covers the chip rule
  (darkening the last lit chip turns the layer off, provider kept on; lighting
  a dark chip is a user params request, then enable), the legend rebuilding
  on a same-count swap (review #9) and the viewer resizing only on open
  (review #8). With the old direct-to-layer routing, three of these fail,
  including both share-link tests.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-04 23:50:21 +01:00
Said TurkseverandClaude Opus 5.5 a1f8d6ca25 fix(street-level): address gekh's review of #768
P0
- tileMath: lonToTileX(180) wrapped to column 0, so a whole-world view at
  z1 loaded only the western column; 180 is now the last column.
- coverage.loadTile: a superseded request (after a retire or clear) still
  deleted the newer request's pending entry and loading count in `finally`,
  letting a duplicate load attach lines that nothing could remove. Only the
  request that still owns the key attaches its tile or settles the key.

P1
- view/tileMath: a view across the date line read as a ~358 deg box and
  loaded tiles on the far side of the globe. visibleBbox now returns
  west > east for such views and tilesForBbox splits them at +/-180;
  viewCentre averages across the line.
- decode: the parts of a multi-line sequence were joined into one line,
  drawing straight segments over capture gaps. Each part is now its own
  line (`parts`); later parts carry `~n` in their pick id, and picking or
  recolouring any part acts on the whole sequence.
- viewerHost: a prewarmed MapillaryJS viewer was never destroyed, leaking
  its WebGL context. Prewarmed adapters are tracked and released on
  unmount, at once when the layer went off mid-load, and per provider when
  only that provider is switched off.
- nearestImage took the first record the API returned; it now takes the
  closest one that passes the filter.

P2
- groundCast: the cache was cleared after a request counted its corners,
  dropping ones it relied on; it is now cleared first.
- streetLevelControls: the viewer was resized on every render (every frame
  while a panorama is dragged); the ResizeObserver handles size changes and
  the viewer is resized once when it opens. The legend now rebuilds when its
  entries change, not only their count.
- panelPositionControls: the portable-panel paths this PR added called the
  CCTV viewport sync directly; they go through onPanelResized, which the
  shell routes to CCTV. The "Compose camera panel controls" JSDoc is back on
  _initCctvPanel.

New tests: zoom-1 columns, date-line tiles and bbox, multi-part decode and
part pick ids, nearest image, prewarmed viewer release, and the cache
ordering (fails on the old order).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 19:00:01 +01:00
Said TurkseverandClaude Opus 5.5 514788303d feat(street-level): refine ground casting with the Google 3D surface
The raycast challenge on #768 showed bare-earth casting misplacing roads
that are not at grade: lines floated over freeways in trenches and steep
streets (rendered line pixels floating: Austin 8.5%, SF 27.1%, LA 43.8%),
because a ~111 m terrain grid cannot see a 30 m-wide cut or a slope between
its corners.

meshSampler.js samples the rendered Google 3D surface (scene.sampleHeight,
overlays excluded) once per ~11 m cell within 900 m of the camera, nearest
first, in idle time within a 6 ms budget; misses are retried, not latched.
groundCast.refineHeights blends it in, per point along a line:
- mesh up to 3 m above bare earth is the road: follow it, 1 m above;
- higher mesh (canopy, deck, roof): carry the road's offset from bare earth
  across from the road samples on both sides (up to 8 points);
- otherwise bare earth + 2 m, as before.
Lines, cones and the marker use it; tiles touched by new samples are
redrawn one per idle slice with the no-blink swap.

Rendered line pixels on the surface / floating, before -> after:
Austin 90.0 -> 95.3% / 8.5 -> 0.7%; SF 69.0 -> 86.4% / 27.1 -> 9.1%;
LA 52.3 -> 91.0% / 43.8 -> 4.0%; Innsbruck 95.0 -> 95.7% / 0.2 -> 0.2%;
Sacramento 80.7 -> 79.3% / 3.8 -> 2.7%; buried lines stay under 1%.
Cones floating in SF 44 -> 5%, buried at LA 59 -> 28%. Main-thread long
tasks added during refinement: at most 134 ms (Austin, densest tile).
Roads on elevated decks are still drawn at ground level under the deck.

Unit tests cover the blend (trench, slope, canopy bridge, deck, bad probe),
the finer cast with meshAt, and the sampler (once per cell, nearest first,
overlays excluded, far cells skipped, misses not latched, idle when off).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 01:43:16 +01:00
Said TurkseverandClaude Opus 5.5 abbf69a512 fix(street-level): camera height over Google 3D, cast only when it helps, gate token
From the code review of #768:

- view.js measured the camera's height above ground with globe.getHeight,
  but Google 3D hides the globe, so coverage picked its zoom from the
  ellipsoidal height. Over a high city (Denver, ~1,600 m) a camera 500 m up
  read 2,100 m: coverage stayed at z12/z13, whose tiles are too big to cast,
  and lines stayed draped on the roofs. With the globe hidden, the bare-earth
  height from the ground caster now answers; coverage re-picks its zoom when
  the surface mode changes. Verified in Denver: terrain mode, z14, cast lines.
  The core's surface check uses the same helper (and no longer subtracts the
  2 m lift from the camera height).
- castTile rebuilt a tile even when no line could be cast (terrain proxy
  down, tile too big); it now leaves such tiles as they are.
- The feature gate read Street Level's share token as a literal `0`; it now
  takes it from LAYER_STATE_REGISTRY, since a rebase can reassign it.

New view.test.mjs covers the shown-globe, hidden-globe and no-sample cases.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-02 01:01:40 +01:00
Said TurkseverandClaude Opus 5.5 0f2cac2ca2 feat(street-level): one colour per imagery source
As more sources arrive, each one reads the same everywhere it appears: its
PROVIDERS chip, coverage lines, overview points, image cones and a single
legend swatch. The palette lives in one place, PROVIDER_COLORS in
src/layers/streetLevel/policy.js: Mapillary green (#05cb63), Panoramax
purple, Google Street View blue.

Mapillary drops its age dimming and magenta panoramas: lines and overview
points are Mapillary green, cones are green too and 360° images keep their
ring shape; the 360°/FLAT filter still separates them, and the selected
sequence stays GEV cyan.

The provider contract loses `legend`: `colors.coverage` is the source's one
colour, and the core composes the legend as one swatch per active source
(its name, its colour) followed by Selected. The chip group takes an
optional per-chip colour as a `--chip-color` CSS variable, written only
when it changes; Street Level chips show it as a swatch dot and, while on,
as the chip's border, text and a faint fill.

The feature gate checks the legend has one swatch per source plus Selected
and that the Mapillary chip carries #05cb63.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-29 00:03:00 +01:00
Said TurkseverandClaude Opus 5.5 d77dccb350 fix(street-level): ignore implausible ground samples when framing a photo
Opening a photo frames it from 140 m behind using scene.sampleHeight for
the ground. Before the Google 3D tiles under the photo have loaded, that
sample can be kilometres wrong: an Austin 360 photo sampled -14,886 m and
the camera flew to -14,811 m. A sample now counts only when it is a
plausible surface height and, once the bare-earth height is known, lies
within -15/+80 m of it; otherwise the bare-earth height is used. FOLLOW's
eye height goes through the same check.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 21:16:54 +01:00
Said TurkseverandClaude Opus 5.5 d3d3898dbb feat(street-level): place coverage on the bare earth on Google 3D
Draped ground polylines and clamped billboards land on the top of the
Google Photorealistic 3D mesh, so on a street under trees or an overpass
the coverage seemed to float at roof height.

At street zoom on Google 3D (camera below 1,400 m, back above 1,800 m)
the core switches to a `terrain` surface mode. groundCast.js samples the
existing terrain service on the ground-floor grid (0.001 deg), interpolates
bilinearly and adds 2 m; Mapillary lines become plain polylines at those
heights, and cones and the position marker stand on the street, so the
mesh hides what is behind buildings and trees. A tile draws draped first
and swaps to its cast lines once the heights arrive, keeping the old lines
until the new primitives are ready. Lookups are once per tile and aborted
when the tile is dropped; a geoid fallback counts as unknown and leaves
lines draped. Other map stacks and higher views are unchanged.

Providers get getSurface() and groundCaster in their context and an
optional setSurface(mode); getUIState() exposes `surface`. The QA gate
checks draped on Esri and terrain on Google 3D.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 21:16:54 +01:00
Said TurkseverandClaude Opus 5.5 c7dc3146f2 feat(street-level): camera follow only on the Google 3D map
FOLLOW puts the globe camera at eye height inside the street-level view; on
flat imagery or terrain there is nothing to stand among. The layer now takes
the application map stack controller (attachMapStackController), subscribes
to stack switches, offers FOLLOW only while the stack is 'photoreal', disables
the button with a MAP SOURCE hint elsewhere, and stops following when the
stack leaves Google 3D. Selection uninstall is a no-op when never installed.

The QA gate checks the disabled path and, when Google 3D is available, that
leaving it stops following; its caption-timeout dump now forces one render to
tell a missed update from a render fault.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-26 00:58:43 +01:00
Said TurkseverandClaude Opus 5.5 6207e4144e fix(street-level): review round — safer docking, mount retry, provider fallthrough
- Only a user's own collapse docks a floating window; cockpit entry,
  restores and the Cyber accordion no longer dock it or delete its saved
  place, and the accordion leaves floating windows alone.
- The viewer host records an adapter as active only after its mount
  succeeds, so a library that failed to load once is retried; concurrent
  opens share one mount, and unmounting mid-mount leaves nothing active.
- openNearest tries every active provider; one provider's error (no key,
  offline) no longer hides the others' imagery.
- The SINCE readout shows its cut-off date as soon as the committed value
  matches the thumb, even while the slider keeps focus.
- A floating window that was only dragged is bounded to the viewport and
  scrolls instead of running off-screen.
- getStats summarises coverage (summarizeCoverage) instead of building a
  full UI snapshot every second; disable() uses credits.hideAll(); smaller
  cleanups in the viewer host and sequence snapshot.
- Unit tests: panel docking and header double press, viewer-host mount
  retry/sharing/cancel, coverage summary.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-25 20:56:12 +01:00