The Vue and Pinia migration's entries move out of CHANGELOG.md into
changelog.d/0000-vue-and-pinia.md, newest first, as the contributing guide
asks. 0000 stands in for the pull request number until it is opened. The
migration plan's cleanup step now records where it stands: the template
expansion is gone, the pattern is required for new UI, the page-level
markup tests render the real views, the attribute translation pass waits
for vue-i18n, and a host panel registration API waits for its first host.
CONTRIBUTING gains a Building UI section: new UX elements are Vue
components rendering a Pinia store their owner publishes to, portable
owners stay framework-free behind a publish option, controls come from
src/ui/kit first, controllers don't bind the DOM by hand (Teleport where a
view renders elsewhere; body classes, focus, same-task measured positions
and painted surfaces stay imperative), text goes through t()/tn() with
msg() for stored English, and tests mount components. The README and the
architecture summary drop the stale vanilla-JS claim, the UI ownership doc
points to the guide, and the migration doc's UiPanel note names
v-panel-state as what draws a panel's collapse.
The Cockpit display portal publishes the Display popover's slots to the
gev-display store while Cockpit is on, and the Display panel teleports its
HUD, Detection, Parameters and 3D groups into them and back, each only
while its own slot is published. The portal no longer moves the groups:
it keeps each surface's scroll position, puts back focus the move
dropped, and lays the surfaces out once Vue has moved them. The popover's
uses-shared-display-controls class renders from the store, and the right
rail no longer re-homes the parameters panel the markup already places.
PanelChrome, its collapse-preference restore and the phone shell read a
panel's disclosure state back from the gev-panel-chrome store
(_shownPanel), falling back to the markup's classes before the panel is
first presented, instead of reading the classes v-panel-state draws. The
share link and the phone shell share one rule for a panel the person keeps
closed (prefersCollapsed). The rails, the accordion and the hover
disclosure still read the classes, which the directive draws in the same
task as their layout.
The Cockpit layout pass publishes the utility strip's fit to the
gev-cockpit store: the HUD's --cockpit-utility-* lengths, whether only the
expanded control fits, and whether a collapsed control beside an expanded
one is hidden from assistive technology. CockpitView renders the lengths
on the HUD and CockpitUtilityControls the strip's class and each control's
aria-hidden, which now also follows a popover opened between passes. Focus
leaves a control before the strip hides it. Exit publishes no layout,
which also clears the expanded height, class and aria-hidden the old exit
left behind. The briefing and Contact cards' positions stay imperative:
the same pass measures them straight after writing them.
VisualSettings publishes the active style's parameter rows to the display
store, and the Display panel renders them with the shared row component;
a moved slider goes back through the store's setStyleParameter action.
The readout snaps a value to its step as the browser does, half-steps up
and an off-grid maximum down. A preset that resets the shown style's
uniforms republishes its rows, input for another style's parameters is
ignored, and a stopped owner takes its rows with it unless a newer owner
has published since. createStyleParameters is deprecated and builds its
rows the same way.
RecordingControls publishes the safe frame a recording composes in, 16:9
or 9:16 (null while none records), to the new recording store, and the
scene chrome renders the overlay's active and ratio classes from it
instead of the controls writing them. Any frame but 9:16, even none named,
records in 16:9 as before.
The top-center and cockpit reset buttons call the location controls'
new reset() through the globe actions store, and render a reset under
way from it, instead of the location controls binding their clicks and
the navigation writing their labels. The store keeps each owner's reset
under way like its clear, and controls replaced mid-reset keep it on the
buttons. LocationControls no longer takes resetButtons.
The camera orientation controls publish whether the map is tilted and the
camera's whole-degree heading instead of writing the buttons' attributes,
and answer tilt and north-up through the globe actions store. The new
GlobeCompass renders the heading, so a rotating camera re-renders only the
compass. The store drops an unchanged camera state and keeps each clear
owner's busy state, so the buttons show the shell that answers them: a
shell replaced by a newer one, or disposed mid-clear, leaves the live
shell's state alone, and an older shell that answers again shows its own.
createOwners gains owns() and ownerOf().
The top-center bar is now GlobeActions.vue. The shell publishes whether a
clear is under way and answers the clear and share buttons through the
globe actions store, instead of binding listeners and writing attributes on
the buttons. A shell disposed mid-clear resets the busy state, so the next
shell's bar is not left busy. bindClearLayersControl stays exported and is
deprecated.
UiSlider merges a caller's own input, change and blur handlers with its
own, leaves the input alone on a null model, and gains unstyled for a
range drawn as the browser's own. The rail card setting, observation
timeline, imagery opacity, Street Level date and Bhote Koshi split and
progress ranges now render through it. The timeline and the setting
ranges put the handle back once their owner has answered, since a drag
that ends where the slider last rendered leaves its model unchanged.
The radio tuner keeps its own input: its owner moves the handle back to
the selected station without changing the slot.
UiBadge takes a tone and carries Core's gev-status-badge class, with
the density variants and colours left to its callers; the CCTV source and
calibration badges and the rail card badges render through it. UiEmpty takes
a title and hint, with the title as the line itself, since Core's
empty states are one line; the Scene shot list, mission roster and imagery
strip use it.
UiSelect renders the bare native select with v-model, options and
disabled. Options that carry their own attributes come through the slot, a
caller's own change handler still reaches the select, and hold never
rewrites a focused select and takes the model back on blur. Without hold, a
select takes its model back once its change has rendered, so a pick its
owner refuses goes back, as the raw value binding did.
The HUD layout, draw colour, RTL-SDR gain, radio station tag, voice
provider, voice timeout, scene and CCTV camera selects now render through
it.
UiChip is a non-interactive label chip and renders the voice
card's chips. The pressable chips and pills are pressed toggles, so the
rail card chips, map source chips and city and place pills render through
UiButton with pressedClass, keeping their classes, attributes and the
classes other code adds. The pills now report aria-pressed.
UiButton gains pressedClass, Core's class on a pressed button. The pressed
classes toggle through classList, so classes other code adds survive a
press, a caller's class change keeps them, a renamed pressedClass leaves
the button, and server-rendered markup carries them.
The Display, SDR, Radio and Cockpit enable, Cockpit weather and briefing,
mission replay, Street Level, TR-3B, overlay, voice and CCTV toggles now
render through it with the same ids, classes and aria-pressed values.
UiSlider takes v-model, min, max, step and disabled
over Core's native range input, emits numbers, and with `hold` never
rewrites a focused handle and takes the model back on blur. It is a
functional render function, so the portable style parameter rows use it
too. The Display, Radio, RTL-SDR, Cockpit, mission replay and style
parameter sliders render with it; server-rendered markup keeps their
default values.
RadioTuner binds the slider's pointer, key and value events in its
template and calls RadioControls through the radio store; the drag,
its slot and the pointer capture stay with RadioControls, unchanged.
The Radio panel's and Cockpit's Enable, launcher, station tag,
transport and volume controls call RadioControls through the radio
store instead of DOM listeners. A refused station tag gets the kept tag
back from act(), which now returns what the answering action returned.
The Cockpit's station steps keep rotate: false. The unused element
fields go from the shell.
SdrCard calls LocalSdrControls through radio store actions instead of
DOM listeners, and renders its gain options from the receiver's own
R820T gain steps with page-language labels. The display and radio
stores share one owner list (createOwners): the newest connected owner
with an action answers it.
Street Level's fit and panorama filters and Recent Imagery's mode render
through the kit's UiSegmented, and their owners answer the choice
through the Street Level store (setPano, setRenderMode) and the
readout's onSetMode. The imperative segmentedControl.js adapter and its
test go. UiSegmented moves focus at once on a key, a radio group from
the option holding focus and an arrows group from the selection, and
asks for a change only when the key lands somewhere new.
The file import no longer looks up or listens on the Import button, the
picker or the list, and no longer restores focus itself. It connects
importGeoFiles, toggleGeoImport, flyToGeoImport and removeGeoImport to
the display store. A new GeoImport view owns the button, the picker, the
rows and the hint: it opens the picker once the import has presented
itself, sends the pick and the row buttons' actions, and hands keyboard
focus on with v-focus-safe-children before a focused row goes, to the
next row's same button, else the previous row's, else Import.
The draw tool no longer looks up or listens on its controls. It connects
toggleDraw, setDrawShape, setDrawColor, setDrawLabel and clearDraw to the
display store, which now holds several owners and lets the newest owner
of an action answer it, and it publishes the colour and label beside the
shape, state and hint. The Draw panel renders the shape choice with
UiSegmented and binds the label and colour to what the tool publishes.
The label field's own Enter listener goes: the session's capture-phase
key handler already finishes the shape from that field.
The Display panel, the dock's style buttons and the clean-view exit call
the display store's actions, and DisplayBindings connects their handlers
to it, replacing the bindDisplayControls listeners. The detection
allocation and 3D model coverage choices render through a new kit
UiSegmented, which takes v-model, options, label,
stacked and disabled, and adds a keyboard policy, item classes and
per-option attributes.
Shell element fields and facade accessors that only the old listeners
read are removed. The package boundaries now own UiSegmented and the
UiPanel kit files, and the format scope drops the deleted test.
The Data, Authoring, Weather, Recent Imagery, Context, CCTV, Street Level
and Radio panels each wrote the same frame by hand. They are now one kit
component, UiPanel, with a title, badge/actions/default slots and
v-model:collapsed, drawing Core's panel markup and classes beside the kit's;
props cover the differences (sideways, glow, scroll, railScroller, tag,
toggleWords). RailPanel binds it to the panel chrome store: v-panel-state
writes its state classes at once, and its button's clicks reach PanelChrome.
UiPanelToggle is the collapse button UiPanel and PanelCollapseButton share.
UiPanel's collapsed drives the button and ui-panel--collapsed
only; the owner hides the body by writing the root's collapsed class, since
the rails measure a panel in the task that opens it. PanelCollapseButton
takes startCollapsed instead of initial and initialTitle, so a button shows
its state's glyph and words before startup presents the panel. Titles render
through t() instead of data-i18n, and the unused "Expand panel" string is
pruned. v-panel-state redraws the presented state after a re-render, in
case a root's class binding ever changes.
Cockpit presence now carries contextCollapsed and signalCollapsed.
setContextCollapsed and setSignalCollapsed update presence and republish
it only when the value changes, instead of writing the dataset and the
toggle attributes. CockpitContext and CockpitBriefing bind data-collapsed
and their toggles' aria-expanded, aria-label, title and icon from
presence. The Cockpit utility QA script waits a frame for Vue to render
before it reads the toggles.
A panel's collapsed, dock-pinned, dock-pinned-top, layout-auto-collapsed
and accordion-collapsed classes are drawn by its root's v-panel-state from
the gev-panel-chrome store. PanelChrome, its restore, the layout
controller, both rails and the side accordion present each panel's state
there instead of writing its classes; the rails call onCollapse(panel,
{collapsed, auto}). The directive applies a change in a synchronous
watcher, since the rails measure a panel in the task that opens or closes
it.
Destroying the chrome inside Cockpit now puts back the panels Cockpit's
entry closed while it can still present them. Without a shell, the voice
tools' set_panel_open reports that there is no panel to open. QA scripts
present the states they set instead of writing the classes.
PanelChrome no longer writes the panels' collapse buttons, the command
dock tray toggles' names or the dock pins' pressed state. It presents each
panel's open and pinned state to the new gev-panel-chrome store, and the
buttons, now views, call it there: PanelCollapseButton for the panel
headers, bound toggles and pins in the command dock. Clicks take effect
once the chrome is initialized; a new owner starts from its own states.
bindPanelDisclosure binds only a panel's Escape and refuses the retired
buttons and onChange arguments. UiButton joins the component kit.
SceneControls no longer takes element handles or writes the Scene panel's
button states, PLAY label, status line, progress bar or runtime chip: it
presents them to the gev-scenes store, and the panel's buttons, scene
select and IMPORT chooser call its actions there. The chooser opens only
while an owner presents the panel and is cleared once its import settles.
On destroy the panel keeps its last status and buttons, without shots or
the runtime chip, as before.
initFirstRunExperience no longer writes the launcher card's classes,
attributes and text, wires its listeners or removes it: it presents the
card's visibility, busy state, status line, copy and scroll fade to the
gev-first-run store and connects the controls the welcome view's choices,
DISMISS and "Don't show this again" call. A refused save hands the tick
back to the view to revert. The launcher still reads the rendered card for
its hit test, keyboard trap, focus and overflow measurement.
The owner-chosen copy moves to src/firstRunCopy.js, shared by both. The
source-text tests give way to component tests, and the first-run mutation
QA follows the new code (67/67 caught).
IntelHUD no longer builds #intel-hud with innerHTML or writes its readouts
by id: it publishes its readouts, typing summary, REC blink, visibility,
layout variant and style colors through its publish option to the gev-hud
store, and the intel-hud application view renders them. The corners render
from mount so the panel layout controllers register them as obstacles.
The vessel layer presents the selected vessel's readout through
src/hudReadouts.js, which IntelHUD follows, instead of writing into the
HUD. The Cyber sonar state answers a HUD toggle from IntelHUD's visibility
rather than the class the view renders on its next update.
The awareness layer presents the compass ring, heading, cardinal labels and
contact bearing markers through subscribeDirectionOverlay(); the application
shell publishes them to the gev-awareness-direction store and the scene
chrome renders them in the viewer's container.
The world overlay presents its focusable mirror of painted cards through
subscribeWorldOverlayActions() and answers activateWorldOverlayAction();
the application shell publishes the list to a store and the scene chrome
renders the buttons and the status, announcing a repeated focus again.
The module stays free of Vue for the portable transit entry, and its
canvases remain painting surfaces.
The screen annotation renderer keeps each mark's SVG parts as attribute
records and presents the board to a store after every rendered frame; a
view teleports it to the page and hands back the callout text and mark
groups the renderer measures. The tracked-entity fade is measured once
the frame is in the document, removed marks fade out before they leave,
and the styles it injected move to annotations.css.
The celestial ring presents its overlay to a store and the scene chrome
renders it in the globe container, handing back the two canvases the
ring paints. The application shell passes the store in so the keyhole
helpers other packages import stay free of Vue. Without its canvases the
ring still tracks whether the globe is framed and turns itself off.
The Bhote Koshi layer keeps its panel controls as plain records and
presents them to a store; the context rail renders the panel as its last
child and marks itself while it is on. Controls are bound to the enable
that published them, and an unchanged frame is not sent again.
The launches layer keeps the replay state, projection and wording and
presents the replay vehicle overlay through subscribeReplayOverlay(),
sending nothing for an unchanged frame, so the portable launches entry
stays free of Vue. The application shell publishes each presentation to
the gev-mission-replay store and the scene chrome teleports the vehicle,
orbit dot and callout into the globe container with the same markup,
classes, mode, transform, rotation and sonar opacities. Hiding keeps the
mode, place and text, as before.
createWindInspectionMarker() moves to src/layers/wind/inspectionMarker.js,
so the portable ./tools entry that reads wind/inspection.js stays free of
Vue. It keeps the frame listener and projection and presents where the
inspected point falls to the gev-wind-inspection store after each
rendered frame, publishing nothing for an unchanged frame; the scene
chrome teleports the marker into the wind layer's container with the
same class, inline style, hidden state and position. The application
guide lists everything leaving out the scene chrome now leaves out.
PointerReticle keeps the turn's timers and tool tracking and presents
where the user pointed to the gev-pointer-reticle store, one entry per
reticle; the command dock teleports each to the body with the same
class, aria-hidden, hidden state, target and position. The voice QA
reads the card and reticle after Vue's flush, and the application guide
says leaving out the command dock leaves out the voice control and its
reticle.
createFrameRateMonitor() keeps the key, frame count and interval and
publishes the readout to the gev-status store; the scene chrome renders
it after the subtitle with the same class, hidden state and title. A
page without the title bar still gets no monitor, and a monitor only
updates or withdraws the readout the store shows.
The data-pack presentations keep the Cesium resources, object URLs and
pick targets and present each pack's attribution card, with its media
player, to the gev-data-packs store; the DataPacks view teleports one
panel per set of presentations into the viewer's container with the same
markup and inline styles, and stops a removed card's player as it goes.
The scene interactions owner keeps the pick handler and the interaction
session and presents the panel to the gev-scene-interactions store; the
SceneInteractions view teleports it into the viewer's container with the
same markup and inline styles. Each activation keys its own panel, each
button carries the owner it was rendered for, and only the owner the
store shows may change or remove it.
LocationControls offers the indicator with showOrbit(active) in its
presented tray instead of building it on the body, and the scene chrome
teleports it there. Orbit toggles, including the voice switch, light it
through the controls.
ShellFeedback and the scene director show toasts through createToast(),
each on its own timer as before, and the scene chrome renders the toast.
Every show rewrites the text, so a repeated message is announced again.
ShellFeedback publishes the loading status and the road network chip, and
CctvControls the camera grid chip, to the gev-status store; the scene
chrome renders them. SplitFlapText plays the departure-board cascade that
splitFlap.js plans, writing only the label's one text node, and rests when
its owner is destroyed. setSplitFlapText and disposeSplitFlap are gone.
createImagerySplit keeps the divider's value, drag, keyboard, CSS position
and scene split, and publishes its line to the imagery split store.
ImagerySplitView, in the scene chrome, teleports each line to the body, so
recent imagery and the Bhote Koshi event no longer build divider DOM.
The dock renders the chips from the map source controls' published view,
so renderMapStackChips, syncMapStackChips and MAP_STACK_CHIP_CLASS have no
callers. Their tests now pin the chip models; the dock test keeps the
rendered chips' button type and native enablement.
The Vue views apply the gev-action-button and gev-status-badge classes
themselves, so the DOM builders have no users left. The docs describe the
views instead.
createSceneDialog keeps its builder but publishes the dialog's lines,
fields, buttons and status to a scene sharing store; SceneDialog.vue,
teleported to the body from the scene panels view, draws the same modal
with the same styles and opens it with Cancel focused. The EDIT DETAILS /
SHARE SCENE bar is drawn by that view while sharing offers it. The status
directive is shared with Provider Settings, and the two QA scripts that
drove the old DOM read the new dialog.
index.html now lists each view's host and the loading screen itself, so
the gev:template expansion plugin, its view list, the loading-screen
template and the ./build/html export are gone. createApplication takes
omitViews for views an application leaves out; their hosts are removed,
and a view an earlier call rendered is unmounted.
The Cockpit controller publishes which surfaces are shown (the entry
button and TR-3B chip, the HUD with its exit and reset buttons and
briefing card, and the Contact card) and the views bind them. Focus moves
to the exit button, and back to the entry, after Vue renders them.
Layout scheduling counts the published presence as visible, so entry
still lays out the cards. The Display portal restores only focus its move
dropped. The Missions layer no longer hides the Contact card directly.