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feat(launches): render the replay vehicle overlay from a store
The launches layer keeps the replay state, projection and wording and presents the replay vehicle overlay through subscribeReplayOverlay(), sending nothing for an unchanged frame, so the portable launches entry stays free of Vue. The application shell publishes each presentation to the gev-mission-replay store and the scene chrome teleports the vehicle, orbit dot and callout into the globe container with the same markup, classes, mode, transform, rotation and sonar opacities. Hiding keeps the mode, place and text, as before.
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@@ -210,7 +210,8 @@ such as `provider-settings`, and their hosts are removed. Leaving out
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out `scene-chrome` the before/after imagery dividers (the imagery still splits,
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with no line or handle to move it), the status chips, the toast, the ORBIT
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indicator, the FPS readout, the Scene actions panel, the data-pack attribution
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cards and the wind inspection marker, and leaving out `command-dock` the voice control and its pointer
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cards, the wind inspection marker and the Space Missions replay vehicle, and
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leaving out `command-dock` the voice control and its pointer
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reticle. An unknown
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view name is an error. A host that does not initialize Core's locale passes
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`localePicker: false` to `createApplicationControls` instead of editing the
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@@ -163,7 +163,11 @@ a feature supplying only its accent.
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container where `createWindInspectionMarker()`, now in
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`src/layers/wind/inspectionMarker.js` so the portable `./tools` entry
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needs no Vue, places it after each rendered frame; an unchanged frame
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publishes nothing), then
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publishes nothing), the Space Missions replay vehicle
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(`MissionReplayOverlay` teleports into the globe container what the
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launches layer presents through `subscribeReplayOverlay()`, which the
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application shell publishes to the `gev-mission-replay` store, so the
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portable `./layers/launches` entry needs no Vue), then
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Cockpit (in progress: `CockpitBriefing` renders the briefing card's
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pages, cycle toggle, regional news and local conditions, and
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`CockpitContext` the Contact card's scope, navigation, counts, nearest
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