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fix(cockpit): the hop's circle runs through both ends, so it moves smoothly as a nearly opposite destination does and lands on it
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@@ -1709,8 +1709,8 @@ time. TRACK ACQUIRED stays first. Then:
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- **Sites**: the Mapped Installations layer's loaded records around the
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sub-satellite point (`getNearby`, asked only as far as the reach extends
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over the ground, and never past 3,000 km, so from a high orbit only the
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sites within 3,000 km of the point below are listed) that face the satellite and lie within the off-nadir
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reach, nearest to nadir first, the focused site always among them. A row
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sites within 3,000 km of the point below are listed) that face the
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satellite and lie within the off-nadir reach, nearest to nadir first, the focused site always among them. A row
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reads the site's name over its class and off-nadir angle; its button
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(`Keep the camera on …`) focuses the site, and on the focused site's row,
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marked as the subject is (`FOCUS · …`, `Release the camera from …`), ends
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@@ -22,8 +22,10 @@ function finiteVector(v) {
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/**
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* Where the camera is part-way through a hop: along the great circle
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* between the two positions (never through the Earth), its distance from the
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* centre interpolated linearly. Opposite ends turn about a fixed axis
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* square to them, so even then the path stays off the Earth.
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* centre interpolated linearly. The circle is the one through both ends, so
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* the path moves smoothly as the destination does, however far round it
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* lies; only exactly opposite ends, which no single circle joins, turn about
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* a fixed axis square to them.
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* @param {{x: number, y: number, z: number}} from
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* @param {{x: number, y: number, z: number}} to
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* @param {number} progress Eased, 0..1.
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@@ -37,39 +39,36 @@ export function hopPosition(from, to, progress) {
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if (!(ra > 0) || !(rb > 0)) return null;
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const a = { x: from.x / ra, y: from.y / ra, z: from.z / ra };
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const b = { x: to.x / rb, y: to.y / rb, z: to.z / rb };
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const cosine = Math.min(1, Math.max(-1, a.x * b.x + a.y * b.y + a.z * b.z));
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const omega = Math.acos(cosine);
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const cosine = a.x * b.x + a.y * b.y + a.z * b.z;
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// The direction the circle leaves `a` in: `b` less its part along `a`.
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let c = {
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x: b.x - cosine * a.x,
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y: b.y - cosine * a.y,
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z: b.z - cosine * a.z,
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};
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let rc = Math.hypot(c.x, c.y, c.z);
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const r = ra + (rb - ra) * p;
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if (Math.PI - omega < 1e-6) {
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// No single great circle joins opposite points: turn about the axis
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// square to `a` that is least aligned with the Earth's.
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const omega = Math.atan2(rc, cosine);
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if (!(rc > 1e-12)) {
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if (cosine > 0) return { x: a.x * r, y: a.y * r, z: a.z * r };
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// Opposite ends: set off square to `a`, northward (or, near a pole,
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// toward the prime meridian).
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const pole =
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Math.abs(a.z) < 0.9 ? { x: 0, y: 0, z: 1 } : { x: 1, y: 0, z: 0 };
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const along = pole.x * a.x + pole.y * a.y + pole.z * a.z;
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const c = {
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c = {
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x: pole.x - along * a.x,
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y: pole.y - along * a.y,
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z: pole.z - along * a.z,
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};
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const rc = Math.hypot(c.x, c.y, c.z);
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const cos = Math.cos(p * Math.PI);
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const sin = Math.sin(p * Math.PI);
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return {
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x: (a.x * cos + (c.x / rc) * sin) * r,
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y: (a.y * cos + (c.y / rc) * sin) * r,
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z: (a.z * cos + (c.z / rc) * sin) * r,
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};
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}
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let ka = 1 - p;
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let kb = p;
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if (omega > 1e-9) {
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const sine = Math.sin(omega);
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ka = Math.sin((1 - p) * omega) / sine;
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kb = Math.sin(p * omega) / sine;
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rc = Math.hypot(c.x, c.y, c.z);
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}
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const angle = p * omega;
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const cos = Math.cos(angle);
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const sin = Math.sin(angle) / rc;
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return {
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x: (a.x * ka + b.x * kb) * r,
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y: (a.y * ka + b.y * kb) * r,
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z: (a.z * ka + b.z * kb) * r,
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x: (a.x * cos + c.x * sin) * r,
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y: (a.y * cos + c.y * sin) * r,
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z: (a.z * cos + c.z * sin) * r,
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};
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}
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@@ -33,9 +33,41 @@ test('a hop to the opposite side goes round the Earth, not through it', () => {
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const radius = Cesium.Cartesian3.magnitude(from);
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for (const p of [0.25, 0.5, 0.75]) {
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const point = hopPosition(from, to, p);
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assert.ok(Math.abs(Math.hypot(point.x, point.y, point.z) - radius) < 1e-3, `p=${p}`);
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assert.ok(
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Math.abs(Math.hypot(point.x, point.y, point.z) - radius) < 1e-3,
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`p=${p}`,
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);
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}
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const end = hopPosition(from, to, 1);
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for (const axis of ['x', 'y', 'z'])
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assert.ok(Math.abs(end[axis] - to[axis]) < 1e-3, axis);
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});
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test('a hop to nearly the opposite side moves smoothly as the destination does', () => {
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const r = 6_778_137;
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const from = { x: r, y: 0, z: 0 };
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const near = (delta) => ({
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x: -r * Math.cos(delta),
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y: r * Math.sin(delta),
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z: 0,
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});
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const mid = (delta) => hopPosition(from, near(delta), 0.5);
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const [a, b] = [mid(0.999e-6), mid(1.001e-6)];
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assert.ok(
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Math.hypot(a.x - b.x, a.y - b.y, a.z - b.z) < 1,
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'no jump between neighbours',
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);
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for (const delta of [1e-3, 1e-6, 1e-9]) {
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const to = near(delta);
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const end = hopPosition(from, to, 1);
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assert.ok(
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Math.hypot(end.x - to.x, end.y - to.y, end.z - to.z) < 1e-3,
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`lands at ${delta}`,
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);
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const half = mid(delta);
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assert.ok(
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Math.abs(Math.hypot(half.x, half.y, half.z) - r) < 1e-3,
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`round at ${delta}`,
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);
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}
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});
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