Files
gods-eye-view/src/cockpitSignalFocus.test.mjs
T
Sameh Khamis ac04812db2 A row plays only with a timeline to play; the speed shown follows the world clock; mark labels merge whole and cut by character
A weather row's play started the world clock even with no time to show,
where there is no timeline; it now does nothing then, as the timeline's
own Play cannot be reached. A weather layer made without a weather clock
does nothing once destroyed, so enabling it after builds no clock.

The timeline's speed follows the world clock's rate whoever set it, and
its Play runs at that rate, so it and a row's play never run at different
rates; a rate not offered shows as the nearest offered speed. Choosing a
speed sets the clock's rate first, also while a driver steps.

Marks merge on their whole label and are cut for showing after, so two
whose labels only differ past the cut stay two, and the cut counts
graphemes (code points where the runtime cannot tell them), so an emoji is
never split.

Tests that compared a DOM element with null built an assertion message
from the element when they failed, which hung the run; they compare plain
values now, so they fail at once. The timeline tests put the clock back to
real time after each.
2026-11-14 21:12:43 -08:00

428 lines
14 KiB
JavaScript

// src/cockpitSignalFocus.test.mjs — the Cockpit signal rows keep keyboard
// focus while they refresh and reorder, over happy-dom with the real view.
import './testSupport/registerDom.mjs';
import test from 'node:test';
import assert from 'node:assert/strict';
import { createPinia } from 'pinia';
import { createApp, nextTick } from 'vue';
import { formatAwarenessLabel } from './data/militaryAwarenessEngine.js';
import { createBriefState } from './ui/cockpitBriefPages.js';
import {
handleSignalClick,
publishCockpitSignals,
pushCockpitSignal,
updateCockpitSignals,
} from './ui/cockpitSignals.js';
import { useCockpitStore } from './ui/stores/cockpit.js';
import CockpitBriefing from './ui/views/panels/CockpitBriefing.vue';
/**
* A browser blurs an element it removes or moves. happy-dom only models the
* removal, so count both: any insert or removal of a node that holds focus
* is a loss, and a moved node gives its focus up as a browser's would.
*/
function trackFocus(t) {
const counts = { losses: 0, focusCalls: 0 };
const holdsFocus = (node) =>
node.isConnected && node.contains(document.activeElement);
const insertBefore = Node.prototype.insertBefore;
t.mock.method(Node.prototype, 'insertBefore', function (node, anchor) {
const lost = holdsFocus(node);
const result = insertBefore.call(this, node, anchor);
if (lost) {
counts.losses += 1;
document.activeElement.blur();
}
return result;
});
const removeChild = Node.prototype.removeChild;
t.mock.method(Node.prototype, 'removeChild', function (node) {
if (holdsFocus(node)) counts.losses += 1;
return removeChild.call(this, node);
});
const focus = HTMLElement.prototype.focus;
t.mock.method(HTMLElement.prototype, 'focus', function (...args) {
assert.ok(this.isConnected, 'a focus destination must still be connected');
counts.focusCalls += 1;
return focus.apply(this, args);
});
return counts;
}
function fixture(t) {
document.body.replaceChildren();
const host = document.body.appendChild(document.createElement('div'));
const pinia = createPinia();
const app = createApp(CockpitBriefing).use(pinia);
app.mount(host);
const store = useCockpitStore(pinia);
const button = () => {
const element = document.createElement('button');
element.type = 'button';
return document.body.appendChild(element);
};
const display = button();
const radio = button();
const outside = button();
const counts = trackFocus(t);
t.after(() => app.unmount());
const selected = [];
// The signal presenters need only this much of the controller.
const owner = {
destroyed: false,
brief: createBriefState(),
signalItems: [],
signalSignatures: new Map(),
publishSignals: (rows) => store.publishSignals(rows),
publishCockpitSignals,
scheduleContextLayout() {},
services: {
formatAwarenessLabel,
militaryAwarenessLayer: {
focusTarget: (...args) => selected.push(args),
},
},
};
// The controller shows the card on entering Cockpit.
document.getElementById('cockpit-signal-stream').hidden = false;
const list = document.getElementById('cockpit-signal-list');
list.addEventListener('click', (event) =>
handleSignalClick.call(owner, event),
);
const buttons = () => [...list.querySelectorAll('button')];
// Tab visits the enabled buttons no hidden ancestor removes from view.
const tab = () => {
const nodes = [...document.querySelectorAll('button')].filter(
(node) => !node.disabled && !node.closest('[hidden]'),
);
nodes[(nodes.indexOf(document.activeElement) + 1) % nodes.length].focus();
};
const pageTab = (index) =>
document.querySelector(`[data-cockpit-brief-index="${index}"]`);
const signalTab = () => pageTab(0);
return {
owner,
list,
buttons,
display,
radio,
outside,
selected,
tab,
pageTab,
signalTab,
store,
losses: () => counts.losses,
focusCalls: () => counts.focusCalls,
};
}
const item = (id, overrides = {}) => ({
key: `flight:flights:${id}`,
tone: 'nearby',
title: `Flight ${id}`,
detail: 'COMMERCIAL FLIGHT · 2 KM',
target: { layerId: 'flights', id },
timestamp: 1_700_000_000_000,
...overrides,
});
const render = async (f, items) => {
f.owner.signalItems = items;
publishCockpitSignals.call(f.owner);
await nextTick();
};
const refresh = async (f, distanceM) => {
updateCockpitSignals.call(f.owner, snapshot(distanceM), 0);
await nextTick();
};
const snapshot = (distanceM = 2000) => ({
evaluatedAt: 1_700_000_000_000,
subject: { layerId: 'flights', id: 'current', label: 'CURRENT' },
cohorts: [
{
id: 'flights',
count: 1,
nearest: [{ id: 'nearby', label: 'NEARBY', distanceM }],
},
],
});
test('a feed-off row leads the rebuilt rows and the list stays five long', async (t) => {
const f = fixture(t);
const crowded = {
...snapshot(),
cohorts: [
{
id: 'flights',
count: 6,
nearest: [1, 2, 3, 4, 5, 6].map((n) => ({
id: `n${n}`,
label: `N${n}`,
distanceM: n * 1000,
})),
},
],
};
updateCockpitSignals.call(f.owner, crowded, 0, {
title: 'MILITARY FEED OFF · PARTIAL PICTURE',
detail: 'NEARBY AIRCRAFT INCOMPLETE · NOT AN ALL-CLEAR',
});
await nextTick();
assert.equal(f.owner.signalItems.length, 5);
assert.equal(f.owner.signalItems[0].key, 'feed-status');
assert.equal(f.owner.signalItems[0].tone, 'warning');
assert.equal(f.owner.signalItems[0].target, null);
assert.match(f.list.textContent, /MILITARY FEED OFF · PARTIAL PICTURE/);
updateCockpitSignals.call(f.owner, crowded, 0);
assert.equal(
f.owner.signalItems.some((item) => item.key === 'feed-status'),
false,
'with the feed back, the row goes',
);
});
test('rows render the signals the controller presents', async (t) => {
const f = fixture(t);
await render(f, [
item('a'),
item('status', { tone: 'warning', target: null, title: 'UNKNOWN' }),
]);
const [action, status] = f.list.children;
assert.equal(action.className, 'nearby actionable');
assert.equal(action.querySelector('time').textContent, '22:13:20Z');
const button = action.querySelector('button.cockpit-signal-target');
assert.equal(button.type, 'button');
assert.equal(button.dataset.signalLayer, 'flights');
assert.equal(button.dataset.signalId, 'a');
assert.equal(button.getAttribute('aria-label'), 'Select flight Flight a');
assert.equal(
button.querySelector('.cockpit-signal-target-label').textContent,
'Flight a',
);
assert.equal(
button.querySelector('.cockpit-signal-target-chevron').textContent,
'chevron_right',
);
assert.equal(
action.querySelector('div > span').textContent,
'COMMERCIAL FLIGHT · 2 KM',
);
assert.equal(status.className, 'warning');
assert.equal(status.querySelector('div > strong').textContent, 'UNKNOWN');
assert.equal(status.querySelector('button') === null, true);
});
test('actual Context refresh retains the focused signal button across unchanged and changed details', async (t) => {
const f = fixture(t);
await refresh(f);
const target = f.buttons()[1];
target.focus();
const calls = f.focusCalls();
for (let tick = 0; tick < 8; tick += 1) await refresh(f, 2500);
assert.equal(f.buttons()[1] === target, true);
assert.equal(document.activeElement === target, true);
assert.equal(f.losses(), 0);
assert.equal(
f.focusCalls(),
calls,
'refresh must preserve focus without repeatedly restoring it',
);
assert.match(f.list.textContent, /2\.5\u00a0KM/);
});
test('signal content and accessible name update without replacing the active target', async (t) => {
const f = fixture(t);
await render(f, [item('a')]);
const target = f.buttons()[0];
target.focus();
await render(f, [
item('a', {
title: 'RENAMED',
tone: 'track',
detail: 'CURRENT',
timestamp: 1_700_000_001_000,
}),
]);
assert.equal(f.buttons()[0] === target, true);
assert.equal(target.getAttribute('aria-label'), 'Select flight RENAMED');
assert.match(target.textContent, /RENAMED/);
assert.match(f.list.textContent, /CURRENT/);
assert.equal(f.list.children[0].className, 'track actionable');
assert.equal(document.activeElement === target, true);
assert.equal(f.losses(), 0);
});
test('signal ranking changes move surrounding rows without disconnecting the focused row', async (t) => {
const f = fixture(t);
await render(
f,
['a', 'b', 'c', 'd'].map((id) => item(id)),
);
const target = f.buttons()[1];
target.focus();
const calls = f.focusCalls();
for (const order of [
['d', 'c', 'b', 'a'],
['b', 'c', 'd', 'a'],
['a', 'd', 'c', 'b'],
['c', 'a', 'b', 'd'],
['b', 'a', 'd', 'c'],
]) {
await render(
f,
order.map((id) => item(id)),
);
assert.deepEqual(
f.buttons().map((button) => button.dataset.signalId),
order,
);
assert.equal(document.activeElement === target, true);
assert.equal(f.losses(), 0);
}
assert.equal(f.focusCalls(), calls);
});
test('a new pushed signal preserves existing focus and delegated selection reads the current target', async (t) => {
const f = fixture(t);
await render(f, [item('a'), item('b')]);
const target = f.buttons()[1];
target.focus();
pushCockpitSignal.call(
f.owner,
'status',
'warning',
'INPUT UNKNOWN',
'SOURCE UNAVAILABLE',
);
await nextTick();
assert.equal(f.list.children.length, 3);
assert.equal(document.activeElement === target, true);
assert.equal(f.losses(), 0);
const click = new MouseEvent('click', { bubbles: true, cancelable: true });
target.querySelector('.cockpit-signal-target-label').dispatchEvent(click);
assert.equal(click.defaultPrevented, true);
assert.deepEqual(f.selected, [['flights', 'b', { origin: 'user' }]]);
});
test('removing the focused identity uses the shown briefing tab once and permits forward traversal', async (t) => {
const f = fixture(t);
await render(f, [item('a'), item('b')]);
const removed = f.buttons()[1];
removed.focus();
const calls = f.focusCalls();
await render(f, [item('a')]);
assert.equal(removed.isConnected, false);
assert.equal(document.activeElement === f.signalTab(), true);
assert.equal(f.focusCalls(), calls + 1);
assert.equal(f.losses(), 0);
assert.equal(f.signalTab().closest('[hidden]') === null, true);
// Traversal carries on forward from the footer tab.
f.tab();
assert.equal(document.activeElement === f.pageTab(1), true);
while (document.activeElement !== f.display) f.tab();
await render(f, [item('a', { detail: 'UPDATED' })]);
assert.equal(
document.activeElement === f.display,
true,
'later refresh must not pull focus back',
);
f.tab();
assert.equal(document.activeElement === f.radio, true);
});
test('a changed target cannot reuse a focused action for another flight', async (t) => {
const f = fixture(t);
await render(f, [item('a', { key: 'shared-status-key' })]);
const removed = f.buttons()[0];
removed.focus();
await render(f, [
item('b', {
key: 'shared-status-key',
target: { layerId: 'military', id: 'b' },
}),
]);
const target = f.buttons()[0];
assert.equal(target === removed, false);
assert.equal(removed.isConnected, false);
assert.equal(document.activeElement === f.signalTab(), true);
target.click();
assert.deepEqual(f.selected, [['military', 'b', { origin: 'user' }]]);
});
test('empty, informational and duplicate-key rows have no stale or aliased actions', async (t) => {
const f = fixture(t);
await render(f, [item('a'), item('a')]);
const [first, second] = f.buttons();
assert.equal(first === second, false);
second.focus();
await render(f, [item('a'), item('a')]);
const again = f.buttons();
assert.equal(again[0] === first && again[1] === second, true);
assert.equal(document.activeElement === second, true);
await render(f, [item('status', { target: null, title: 'UNKNOWN' })]);
assert.equal(f.buttons().length, 0);
assert.match(f.list.textContent, /UNKNOWN/);
assert.equal(document.activeElement === f.signalTab(), true);
f.outside.focus();
await render(f, []);
assert.equal(f.list.children.length, 0);
await render(f, [item('a')]);
assert.equal(f.buttons()[0] === first, false);
assert.equal(document.activeElement === f.outside, true);
assert.equal(f.losses(), 0);
});
test('any reordering of five rows keeps focus wherever it sits', async (t) => {
const f = fixture(t);
const ids = ['a', 'b', 'c', 'd', 'e'];
// A fixed pseudo-random sequence, so a failure reproduces.
let seed = 7;
const random = () => {
seed = (seed * 48271) % 2147483647;
return seed / 2147483647;
};
const shuffle = (list) => {
const next = [...list];
for (let index = next.length - 1; index > 0; index -= 1) {
const swap = Math.floor(random() * (index + 1));
[next[index], next[swap]] = [next[swap], next[index]];
}
return next;
};
await render(
f,
ids.map((id) => item(id)),
);
for (let round = 0; round < 60; round += 1) {
const target = f.buttons()[round % ids.length];
target.focus();
const order = shuffle(ids);
await render(
f,
order.map((id) => item(id)),
);
assert.deepEqual(
f.buttons().map((button) => button.dataset.signalId),
order,
);
assert.equal(document.activeElement === target, true);
}
assert.equal(f.losses(), 0);
});
test('the fallback follows the shown page, and the collapse toggle without tabs', async (t) => {
const f = fixture(t);
f.store.publishBrief({ ...createBriefState(), pageIndex: 2 });
await render(f, [item('a'), item('b')]);
f.buttons()[1].focus();
await render(f, [item('a')]);
assert.equal(document.activeElement === f.pageTab(2), true);
for (const index of [0, 1, 2]) f.pageTab(index).remove();
f.buttons()[0].focus();
await render(f, []);
assert.equal(
document.activeElement === document.getElementById('cockpit-signal-toggle'),
true,
);
});